@pacifiersboard GL&HF
assumed no scram to 110
13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)
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I was only hoping for 3 hits from Italy there, with the damage they did Germany is easily going to be able to take and hold Egypt looks like this ones over, but we can still play the turn out for fun if you like :-)
Good thing I don’t need Japan’s help cause you messed them up good
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I can’t believe how sloppy I was there - my UK mech infantry never moved forward to Alexandria… a bad mistake.
It’s not over til the dice are rolled! But with Germany’s continuous good cice in this game, I don’t expect anything… :-D
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Very true they could turn on me, it would have to be a spectacular fail on my part but hopefully I’m safe, I smell game # 3 coming!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 11 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
2 aaGuns, 1 cruiser, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Eastern PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
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Egypt attack is pretty much for the game, in my eyes. I’ve turned the corner economically… infrastructures are set up… lots of infantry, fighters, destroyers on their way.
Here’s to a great game - you deserve to win it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 bombers moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to Egypt
4 bombers moved from Russia to Egypt
1 armour moved from Russia to Rostov
2 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Russia to Rostov
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 submarines moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 94 Sea Zone
Germans attack with 1 carrier, 2 fighters and 3 submarines
British defend with 1 destroyer
Germans win with 1 carrier, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Rostov from British with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Egypt
Germans attack with 2 artilleries, 7 bombers, 3 fighters and 4 infantry
British defend with 2 artilleries, 2 fighters, 1 harbour and 5 mech_infantrys
Germans win, taking Egypt from British with 2 artilleries, 4 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 bombers
Casualties for British: 2 artilleries, 2 fighters and 5 mech_infantrysNon Combat Move - Germans
4 bombers moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Romania to Ukraine
2 armour moved from Russia to Volgograd
1 armour moved from Norway to Finland
3 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
1 destroyer placed in 93 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
5 infantry placed in Germany
3 armour placed in RussiaTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
Well my friend that’s game, very well played and like you said if that failed I was in a buttload of trouble. For the third game do you want to roll to see who starts bidding?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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I’m continuing until the bitter end… :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Szechwan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
3 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Kwangtung
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Kweichow to Szechwan
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
7 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total -
np
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Research Technology - Americans
Americans spend 45 on tech rolls
Americans removing all Technology Tokens after successful research.
Americans discover AA RadarActivate Technology - Americans
Americans activating AA RadarPurchase Units - Americans
Americans buy 2 artilleries and 12 infantry; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
4 destroyers moved from 92 Sea Zone to 94 Sea Zone
2 fighters and 1 tactical_bomber moved from Morocco to 94 Sea Zone
2 fighters moved from 91 Sea Zone to 94 Sea Zone
1 infantry moved from Amur to Korea
Americans take Korea from Japanese
1 infantry moved from Amur to Manchuria
Chinese take Manchuria from Japanese
1 armour moved from Amur to Yakut S.S.R.
Americans take Buryatia from Japanese
Americans take Yakut S.S.R. from Japanese
1 artillery and 1 infantry moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Yunnan
1 fighter and 2 tactical_bombers moved from French Indo China to Yunnan
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 6 fighters moved from 42 Sea Zone to 36 Sea Zone
Americans take 37 Sea Zone from Japanese
6 fighters moved from 36 Sea Zone to Kwangsi
2 destroyers moved from 110 Sea Zone to 104 Sea Zone
2 destroyers moved from 104 Sea Zone to 91 Sea ZoneCombat - Americans
Battle in Yunnan
Americans attack with 1 fighter, 1 infantry and 2 tactical_bombers
Japanese defend with 1 mech_infantry
Americans win, taking Yunnan from Japanese with 1 fighter, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 4
Casualties for Japanese: 1 mech_infantry
Battle in Kwangsi
Americans attack with 1 artillery, 6 fighters and 1 infantry
Japanese defend with 3 infantry
Americans win, taking Kwangsi from Japanese with 1 artillery and 6 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 3 infantry
Casualties for Americans: 1 infantry
Battle in 94 Sea Zone
Americans attack with 4 destroyers, 4 fighters and 1 tactical_bomber
Germans defend with 1 carrier, 2 fighters and 3 submarines
Units damaged: 1 carrier owned by the Germans
Americans win with 4 destroyers, 4 fighters and 1 tactical_bomber remaining. Battle score for attacker is 54
Casualties for Germans: 1 carrier, 2 fighters and 3 submarinesNon Combat Move - Americans
3 fighters moved from 94 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 destroyer, 1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
1 fighter and 1 tactical_bomber moved from 94 Sea Zone to Morocco
3 transports moved from 89 Sea Zone to 101 Sea Zone
1 transport moved from 117 Sea Zone to 101 Sea Zone
2 infantry moved from British Columbia to 1 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
2 infantry and 1 transport moved from 1 Sea Zone to 3 Sea Zone
1 armour, 1 artillery and 4 infantry moved from 3 Sea Zone to Soviet Far East
1 armour, 2 infantry and 1 mech_infantry moved from Soviet Far East to Siberia
1 armour, 1 artillery, 3 infantry and 1 mech_infantry moved from Siberia to Amur
2 fighters and 1 tactical_bomber moved from Siberia to Amur
1 submarine moved from 3 Sea Zone to 6 Sea Zone
3 transports moved from 3 Sea Zone to 10 Sea Zone
6 fighters moved from Kwangsi to 36 Sea Zone
1 fighter and 2 tactical_bombers moved from Yunnan to French Indo China
1 aaGun, 1 artillery, 6 infantry and 1 mech_infantry moved from Morocco to Algeria
1 mech_infantry moved from Algeria to Tunisia
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 26 Sea Zone
1 aaGun and 1 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 2 infantry placed in French Indo China
1 artillery and 5 infantry placed in Western United States
5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 71 PUs; end with 71 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 91 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_ClosedCombat Move - Chinese
Non Combat Move - Chinese
Turn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - British
1 mech_infantry moved from Caucasus to Kazakhstan
British take Kazakhstan from Japanese
1 mech_infantry moved from Kazakhstan to Volgograd
2 artilleries, 1 fighter, 5 infantry and 5 mech_infantrys moved from Caucasus to Volgograd
3 mech_infantrys moved from Iraq to Trans-Jordan
3 mech_infantrys moved from Persia to Trans-Jordan
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
2 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
1 artillery and 1 infantry moved from Union of South Africa to 71 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 71 Sea Zone to 72 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 72 Sea Zone to 76 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Egypt
1 mech_infantry moved from Libya to Alexandria
1 infantry moved from Libya to Tobruk
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Norway
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 42 Sea Zone to 36 Sea Zone
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry moved from 36 Sea Zone to Hainan
2 infantry moved from Gibraltar to 91 Sea Zone
2 infantry and 1 transport moved from 91 Sea Zone to 104 Sea Zone
2 infantry and 1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Holland Belgium -
Now it’s over! Thanks for hanging in with me - I had an outside chance to hit long-range air with US, then improved artillery with UK. That combo could have bought me Egypt, and one last chance.
But no :-(
Great game - I’ll report the win for you to Gamerman, and you and I can deside how to handle Game 3 ~
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Ok sounds good, ya forgot you had the transport it was a long shot but one that has to be taken :-)
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so for last game we can use bid I’ll roll a die here lets say even I start bidding odd you start bid
Rolling 1d6:
(1) -
So just pm your bid and we can do it that way





