@crockett36 scrambles?
13L G40 Snake11eyes (axis) vs Stalingradski (Allies +13)
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Germans
Germans buy 3 armour, 1 destroyer, 7 mech_infantrys and 3 transports; Remaining resources: 1 PUs;Combat Move - Germans
3 armour moved from Novgorod to Finland
2 armour moved from Tambov to Volgograd
1 mech_infantry moved from Tambov to Volgograd
3 armour moved from Russia to Volgograd
2 mech_infantrys moved from Ukraine to Rostov
2 bombers moved from Russia to Rostov
2 bombers moved from Russia to Volgograd
1 fighter moved from Russia to Rostov
2 fighters moved from Russia to VolgogradCombat - Germans
Battle in Volgograd
Germans attack with 5 armour, 2 bombers, 2 fighters and 1 mech_infantry
British defend with 1 factory_minor and 2 infantry
Germans win, taking Volgograd from British with 5 armour, 2 bombers, 2 fighters and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for British: 2 infantry
Battle in Rostov
Germans attack with 2 bombers, 1 fighter and 2 mech_infantrys
British defend with 1 infantry
Germans win, taking Rostov from British with 2 bombers, 1 fighter and 2 mech_infantrys remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Germans
3 armour moved from Ukraine to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
2 bombers moved from Rostov to Russia
1 fighter moved from Rostov to Russia
2 fighters moved from Volgograd to Russia
2 bombers moved from Volgograd to Russia
1 aaGun moved from Tambov to Volgograd
4 infantry moved from France to Southern France
2 artilleries moved from France to Southern France
4 infantry moved from Western Germany to France
2 artilleries moved from Western Germany to France
3 fighters moved from Western Germany to Southern Italy
3 bombers moved from Western Germany to Southern Italy
1 carrier, 1 cruiser, 2 fighters and 2 submarines moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 95 Sea Zone to 93 Sea ZonePlace Units - Germans
1 destroyer placed in 110 Sea Zone
3 transports placed in 93 Sea Zone
3 mech_infantrys placed in Novgorod
3 mech_infantrys placed in Ukraine
3 armour placed in Russia
1 mech_infantry placed in RomaniaTurn Complete - Germans
Germans collect 61 PUs; end with 62 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 77 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy 3 destroyers, 6 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Evenkiyskiy to Urals
Japanese take Urals from Russians
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 fighter moved from Shensi to Volgograd
1 mech_infantry moved from Kazakhstan to Volgograd
3 infantry moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kweichow
5 infantry moved from Japan to 6 Sea Zone
5 infantry and 3 transports moved from 6 Sea Zone to 5 Sea Zone
1 destroyer moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Non Combat Move - Japanese
5 infantry moved from 5 Sea Zone to Amur
1 aaGun moved from Anhwe to KweichowPlace Units - Japanese
3 infantry placed in Kiangsu
2 mech_infantrys placed in Kwangtung
3 destroyers placed in 6 Sea Zone
3 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 6,6,2,6,6,2,6,3,2,3,6,6,4,2,4,2,4,3,4,4,4,6,1,4,4,5,4,3,3,4,5,4,3,6,1,5,3,5
Japanese collect 51 PUs (1 lost to blockades); end with 51 PUs total -
Germany… Italy… well played. I’ll be scrambling on the Europe map. You made me make tough choices.
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to AmurAirborne Attack Move - Americans
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 1 airfield, 1 armour, 2 artilleries, 1 destroyer, 1 fighter, 1 harbour, 6 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Americans
2 destroyers moved from 119 Sea Zone to 110 Sea Zone
1 fighter moved from Scotland to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea Zone
1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 8 Sea Zone to 5 Sea Zone
1 armour moved from Siberia to Sakha
Americans take Sakha from Japanese
1 armour moved from Sakha to Amur
3 infantry moved from Siberia to Amur
1 fighter moved from Soviet Far East to Amur
1 fighter and 1 tactical_bomber moved from 3 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from Siberia to AmurAirborne Attack Move - Americans
Combat - Americans
Battle in 5 Sea Zone
Americans attack with 1 destroyer
Japanese defend with 3 transports
Americans win with 1 destroyer remaining. Battle score for attacker is 21
Casualties for Japanese: 3 transports
Battle in 110 Sea Zone
Americans attack with 2 destroyers
Germans defend with 1 destroyer
Americans win with 2 destroyers remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 92 Sea Zone
Americans attack with 1 carrier, 6 destroyers, 3 fighters and 1 tactical_bomber
Italians defend with 3 destroyers and 8 submarines
Units damaged: 1 carrier owned by the Americans
Americans win with 4 destroyers, 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 40
Casualties for Italians: 3 destroyers and 8 submarines
Casualties for Americans: 1 carrier and 2 destroyers
Battle in Amur
Americans attack with 1 armour, 2 fighters, 3 infantry and 1 tactical_bomber
Japanese defend with 5 infantry
Americans win, taking Amur from Japanese with 1 armour, 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 infantryNon Combat Move - Americans
1 artillery and 3 infantry moved from Soviet Far East to Siberia
1 fighter moved from Amur to Siberia
1 fighter and 1 tactical_bomber moved from Amur to Siberia
1 armour, 2 infantry and 1 mech_infantry moved from Western United States to 10 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 10 Sea Zone to 3 Sea Zone
1 aaGun and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 26 Sea Zone to 30 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 30 Sea Zone to 50 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 50 Sea Zone to 63 Sea Zone
1 aaGun and 1 infantry moved from 63 Sea Zone to New Zealand
1 destroyer moved from 8 Sea Zone to 3 Sea Zone
1 destroyer moved from 25 Sea Zone to 15 Sea Zone
1 destroyer moved from 15 Sea Zone to 8 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 3 Sea Zone to Soviet Far East
2 transports moved from 1 Sea Zone to 10 Sea Zone
2 infantry moved from Western United States to British Columbia
1 transport moved from 3 Sea Zone to 1 Sea Zone
2 fighters moved from 92 Sea Zone to 91 Sea Zone
1 fighter and 1 tactical_bomber moved from 92 Sea Zone to Morocco
2 infantry moved from Eastern United States to 101 Sea Zone
1 fighter moved from Eastern United States to 101 Sea Zone
1 fighter, 2 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Morocco
1 fighter moved from 91 Sea Zone to Morocco
3 transports moved from 91 Sea Zone to 89 Sea Zone
1 artillery and 1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
1 transport moved from 119 Sea Zone to 117 Sea Zone
2 fighters moved from French Indo China to 42 Sea Zone
2 tactical_bombers moved from 36 Sea Zone to French Indo China
1 battleship, 3 carriers, 1 cruiser, 3 destroyers and 4 fighters moved from 36 Sea Zone to 42 Sea ZonePlace Units - Americans
1 fighter placed in Eastern United States
1 destroyer and 1 transport placed in 101 Sea Zone
2 infantry placed in Eastern United States
1 airfield placed in Morocco
1 harbour placed in Soviet Far East
1 armour, 1 artillery and 2 infantry placed in Western United States
1 artillery and 2 infantry placed in French Indo ChinaTurn Complete - Americans
Americans collect 69 PUs; end with 69 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 74 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 89 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to Szechwan
Chinese take Szechwan from Japanese
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy Bordeaux -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - British
British repair 1 damage on 1 harbour; Remaining resources: 36 PUs;
British buy 1 artillery, 6 mech_infantrys and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from Caucasus to Rostov
1 infantry moved from Caucasus to Rostov
1 fighter moved from Caucasus to Rostov
1 infantry moved from French Indo China to Kwangsi
Chinese take Kwangsi from Japanese
1 mech_infantry moved from French Indo China to Siam
UK_Pacific take Siam from Japanese
1 mech_infantry moved from Shan State to Szechwan
Chinese take Szechwan from Japanese
1 transport moved from 91 Sea Zone to 104 Sea Zone
1 transport moved from 104 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - British
Battle in Normandy Bordeaux
Battle in Rostov
British attack with 1 artillery, 1 fighter and 2 infantry
Germans defend with 2 mech_infantrys
British win, taking Normandy Bordeaux from Germans, taking Rostov from Germans with 1 artillery and 1 fighter remaining. Battle score for attacker is 2
Casualties for Germans: 2 mech_infantrys
Casualties for British: 2 infantryNon Combat Move - British
1 fighter moved from Rostov to Caucasus
2 fighters moved from Caucasus to Egypt
3 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
3 mech_infantrys moved from Anglo Egyptian Sudan to Egypt
2 mech_infantrys moved from Union of South Africa to Belgian Congo
2 artilleries and 4 infantry moved from Northwest Persia to Caucasus
3 mech_infantrys moved from Persia to Caucasus
1 mech_infantry moved from Iraq to Caucasus
4 mech_infantrys moved from Iraq to Egypt
2 destroyers moved from 91 Sea Zone to 94 Sea Zone
1 destroyer moved from 94 Sea Zone to 95 Sea Zone
2 aaGuns and 2 infantry moved from Scotland to United Kingdom
1 fighter moved from Scotland to United Kingdom
2 mech_infantrys moved from India to Eastern Persia
3 aaGuns and 4 infantry moved from Shan State to French Indo China
2 infantry moved from Burma to Shan State
2 infantry moved from India to Burma
1 battleship, 1 carrier, 3 cruisers, 1 destroyer, 2 fighters and 1 transport moved from 36 Sea Zone to 42 Sea ZonePlace Units - British
3 mech_infantrys placed in Persia
3 mech_infantrys placed in Iraq
1 artillery placed in Union of South Africa
1 transport placed in 71 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by British to Morocco: 2 infantry
EDIT: Removing units owned by British from Gibraltar: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1,4,4,5
British collect 37 PUs (3 lost to blockades); end with 38 PUs totalPlace Units - UK_Pacific
2 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Some Units in India change ownership: 2 infantry and 2 mech_infantrys -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - Italians
Italians buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 bomber moved from Southern France to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
1 infantry moved from Greece to 97 Sea Zone
1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 infantry moved from 98 Sea Zone to Trans-Jordan
1 armour moved from Northern Italy to 97 Sea Zone
2 artilleries moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
1 infantry moved from Yugoslavia to 97 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 97 Sea Zone to 98 Sea Zone
3 infantry moved from 98 Sea Zone to Egypt
2 artilleries moved from 98 Sea Zone to Egypt
1 armour moved from 98 Sea Zone to Egypt
2 fighters moved from 98 Sea Zone to Egypt
1 artillery moved from Yugoslavia to Northern ItalyCombat - Italians
Battle in Trans-Jordan
Battle in 95 Sea Zone
Italians attack with 1 bomber and 1 fighter
British defend with 1 destroyer
Italians win, taking Trans-Jordan from British with 1 fighter remaining. Battle score for attacker is -4
Casualties for British: 1 destroyer
Casualties for Italians: 1 bomber
Battle in Egypt
Italians attack with 1 armour, 2 artilleries, 2 fighters and 3 infantry
British defend with 2 artilleries, 2 fighters, 1 harbour, 2 infantry and 9 mech_infantrys
British win with 2 artilleries, 2 fighters and 5 mech_infantrys remaining. Battle score for attacker is -21
Casualties for British: 2 infantry and 4 mech_infantrys
Casualties for Italians: 1 armour, 2 artilleries, 2 fighters and 3 infantryNon Combat Move - Italians
1 fighter moved from 95 Sea Zone to Southern ItalyPlace Units - Italians
3 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern ItalyTurn Complete - Italians
Italians collect 14 PUs; end with 14 PUs total -
I was only hoping for 3 hits from Italy there, with the damage they did Germany is easily going to be able to take and hold Egypt looks like this ones over, but we can still play the turn out for fun if you like :-)
Good thing I don’t need Japan’s help cause you messed them up good
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I can’t believe how sloppy I was there - my UK mech infantry never moved forward to Alexandria… a bad mistake.
It’s not over til the dice are rolled! But with Germany’s continuous good cice in this game, I don’t expect anything… :-D
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Very true they could turn on me, it would have to be a spectacular fail on my part but hopefully I’m safe, I smell game # 3 coming!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 factory_minor, 1 infantry and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 carrier, 1 cruiser and 11 destroyers moved from 36 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from New South Wales to 62 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 cruiser moved from 62 Sea Zone to 54 Sea Zone
1 aaGun and 1 infantry moved from New Zealand to 63 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 tactical_bomber moved from New Zealand to 54 Sea Zone
2 aaGuns, 1 cruiser, 2 infantry, 1 tactical_bomber and 2 transports moved from 54 Sea Zone to 42 Sea Zone
2 aaGuns and 2 infantry moved from 42 Sea Zone to Java
1 fighter moved from French Indo China to 43 Sea Zone
1 fighter moved from 43 Sea Zone to 42 Sea Zone
2 fighters moved from French Indo China to Eastern PersiaPlace Units - ANZAC
1 factory_minor placed in Queensland
1 armour and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :11
Combat Move - French
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Egypt attack is pretty much for the game, in my eyes. I’ve turned the corner economically… infrastructures are set up… lots of infantry, fighters, destroyers on their way.
Here’s to a great game - you deserve to win it.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Germans
Germans buy 9 armour, 1 destroyer and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
2 artilleries and 6 infantry moved from France to Normandy Bordeaux
2 artilleries and 4 infantry moved from Southern France to 93 Sea Zone
2 artilleries, 1 cruiser, 4 infantry and 3 transports moved from 93 Sea Zone to 98 Sea Zone
2 artilleries and 4 infantry moved from 98 Sea Zone to Egypt
3 bombers moved from Southern Italy to Egypt
3 fighters moved from Southern Italy to Egypt
4 bombers moved from Russia to Egypt
1 armour moved from Russia to Rostov
2 mech_infantrys moved from Ukraine to Rostov
3 fighters moved from Russia to Rostov
1 armour moved from Finland to Norway
Germans take Norway from Americans
3 submarines moved from 93 Sea Zone to 94 Sea Zone
2 fighters moved from 93 Sea Zone to 94 Sea Zone
1 carrier moved from 93 Sea Zone to 94 Sea ZoneCombat - Germans
Battle in Normandy Bordeaux
Germans attack with 2 artilleries and 6 infantry
British defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from British with 2 artilleries and 5 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Casualties for British: 2 infantry
Battle in 94 Sea Zone
Germans attack with 1 carrier, 2 fighters and 3 submarines
British defend with 1 destroyer
Germans win with 1 carrier, 2 fighters and 3 submarines remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Rostov
Germans attack with 1 armour, 3 fighters and 2 mech_infantrys
British defend with 1 artillery
Germans win, taking Rostov from British with 1 armour, 3 fighters and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for British: 1 artillery
Battle in Egypt
Germans attack with 2 artilleries, 7 bombers, 3 fighters and 4 infantry
British defend with 2 artilleries, 2 fighters, 1 harbour and 5 mech_infantrys
Germans win, taking Egypt from British with 2 artilleries, 4 bombers, 3 fighters and 4 infantry remaining. Battle score for attacker is 12
Casualties for Germans: 3 bombers
Casualties for British: 2 artilleries, 2 fighters and 5 mech_infantrysNon Combat Move - Germans
4 bombers moved from Egypt to Trans-Jordan
3 fighters moved from Egypt to Trans-Jordan
3 fighters moved from Rostov to Volgograd
1 mech_infantry moved from Ukraine to Volgograd
1 mech_infantry moved from Romania to Ukraine
2 armour moved from Russia to Volgograd
1 armour moved from Norway to Finland
3 mech_infantrys moved from Novgorod to FinlandPlace Units - Germans
1 destroyer placed in 93 Sea Zone
3 armour placed in Volgograd
3 armour placed in Ukraine
5 infantry placed in Germany
3 armour placed in RussiaTurn Complete - Germans
Germans collect 66 PUs; end with 66 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 71 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 76 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 91 PUs -
Well my friend that’s game, very well played and like you said if that failed I was in a buttload of trouble. For the third game do you want to roll to see who starts bidding?
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
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I’m continuing until the bitter end… :evil:
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :12
Purchase Units - Japanese
Japanese buy 1 fighter, 11 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Urals to Vologda
1 armour moved from Novosibirsk to Volgograd
1 mech_infantry moved from Kweichow to Szechwan
2 mech_infantrys moved from Kweichow to Yunnan
3 infantry moved from Kwangtung to Kwangsi
1 bomber moved from Kwangtung to Szechwan
1 fighter moved from Kwangtung to Yunnan
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
1 fighter moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Kwangtung to Yunnan
3 destroyers moved from 6 Sea Zone to 35 Sea ZoneCombat - Japanese
Battle in Yunnan
Japanese attack with 1 fighter, 2 mech_infantrys and 3 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Yunnan from Chinese with 1 fighter, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Battle in Szechwan
Japanese attack with 1 bomber and 1 mech_infantry
British defend with 1 mech_infantry
Japanese win, taking Szechwan from Chinese with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in Kwangsi
Japanese attack with 2 fighters, 3 infantry and 1 tactical_bomber
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantryNon Combat Move - Japanese
1 bomber moved from Szechwan to Kwangtung
1 fighter and 3 tactical_bombers moved from Yunnan to Kwangtung
2 fighters and 1 tactical_bomber moved from Kwangsi to Kwangtung
1 aaGun moved from Kweichow to Szechwan
3 infantry moved from Kiangsu to KiangsiPlace Units - Japanese
7 infantry placed in Japan
3 infantry placed in Kwangtung
1 infantry and 2 mech_infantrys placed in Kiangsu
1 fighter placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs; end with 50 PUs total





