Test summary from TripleA, engine version: 2.7.15426, time: 8:05:46 PM
Savegame
13L G40 Stalingradski vs Snake11eyes (Allies +13)
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Lol don’t get me started on Iraq, I like the dice games even when they go against me because you have to adjust your strategy accordingly, adds an extra element to the game.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Japanese
Japanese buy 1 airfield, 1 factory_minor, 3 fighters, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 infantry moved from Korea to Amur
1 fighter and 1 tactical_bomber moved from Siam to Burma
1 destroyer moved from 36 Sea Zone to 43 Sea Zone
1 destroyer moved from 43 Sea Zone to 42 Sea Zone
2 fighters and 1 tactical_bomber moved from Sumatra to 42 Sea Zone
2 bombers moved from Sumatra to Burma
3 mech_infantrys moved from Kweichow to Kansu
1 armour moved from Timguska to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Kansu
3 mech_infantrys moved from Yunnan to BurmaCombat - Japanese
Battle in 42 Sea Zone
Japanese attack with 1 destroyer, 2 fighters and 1 tactical_bomber
ANZAC defend with 2 transports; Americans defend with 1 submarine
Japanese win, taking 42 Sea Zone from Americans with 1 destroyer, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 20
Casualties for ANZAC: 2 transports
Casualties for Americans: 1 submarine
Battle in Kansu
Japanese attack with 1 armour and 3 mech_infantrys
Chinese defend with 2 infantry
Japanese win, taking Kansu from Chinese with 1 armour and 3 mech_infantrys remaining. Battle score for attacker is 6
Casualties for Chinese: 2 infantry
Battle in Burma
Japanese attack with 2 bombers, 1 fighter, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 2 bombers, 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 mech_infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
2 fighters and 1 tactical_bomber moved from 42 Sea Zone to Java
1 infantry moved from French Indo China to 36 Sea Zone
1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 aaGun moved from Siam to 37 Sea Zone
1 aaGun, 1 infantry and 1 transport moved from 37 Sea Zone to 42 Sea Zone
1 aaGun and 1 infantry moved from 42 Sea Zone to Java
3 destroyers moved from 36 Sea Zone to 43 Sea Zone
3 destroyers moved from 43 Sea Zone to 42 Sea Zone
1 infantry moved from French Indo China to Shan State
3 infantry moved from Kwangsi to Yunnan
2 armour and 1 mech_infantry moved from Kwangtung to Yunnan
1 mech_infantry moved from Kiangsu to Jehol
1 mech_infantry moved from Kiangsu to Kweichow
2 bombers moved from Burma to Shan State
1 fighter and 1 tactical_bomber moved from Burma to Shan State
1 armour moved from Yunnan to Shan State
3 fighters moved from Japan to KoreaPlace Units - Japanese
1 airfield and 1 factory_minor placed in Korea
3 fighters placed in Japan
2 infantry and 1 mech_infantry placed in Kwangtung
3 infantry placed in KiangsuTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,5,2,4,2,1,1,6,6,2,4,2,2,1,3,6,5,3
Japanese collect 60 PUs (11 lost to blockades); end with 60 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 65 PUs -
I appreciate what you’re saying about dice - and you’re right.
Part of the issue for me is getting older… family and demanding job. I just can’t put the time into this like I used to (although you wouldn’t know it :-)), and I have a hard time putting 15 hours into a great game, just to have dice kick you in the a%$ at the end of it all.
When I was younger… I didn’t care a bit 8-), but I’m starting to get over it in this league.
Onward!
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TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from Japanese -
Need scrambles for z91/42
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No scramble 91.
All scramble 42!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Americans
Americans buy 4 artilleries, 1 carrier, 4 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour moved from Eastern United States to 101 Sea Zone
1 artillery moved from Eastern United States to 101 Sea Zone
1 mech_infantry moved from Eastern United States to 101 Sea Zone
3 infantry moved from Eastern United States to 101 Sea Zone
1 armour, 1 artillery, 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 3 infantry, 1 mech_infantry, 1 tactical_bomber and 3 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
1 mech_infantry moved from 91 Sea Zone to Morocco
1 artillery moved from 91 Sea Zone to Morocco
3 infantry moved from 91 Sea Zone to Morocco
3 fighters and 1 tactical_bomber moved from Northern Territory to 42 Sea Zone
1 bomber moved from India to 42 Sea Zone
1 artillery, 2 infantry and 1 mech_infantry moved from Siberia to Sakha
Russians take Sakha from JapaneseCombat - Americans
Japanese scrambles 3 units out of Java to defend against the attack in 42 Sea Zone
Battle in 91 Sea Zone
Americans attack with 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Germans defend with 1 transport
Americans win with 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 1 tactical_bomber and 3 transports remaining. Battle score for attacker is 7
Casualties for Germans: 1 transport
Battle in Morocco
Battle in 42 Sea Zone
Americans attack with 1 bomber, 3 fighters and 1 tactical_bomber
Japanese defend with 4 destroyers, 2 fighters, 1 tactical_bomber and 1 transport
Japanese win, taking Morocco from Italians with 1 destroyer, 2 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is -29
Casualties for Japanese: 3 destroyers
Casualties for Americans: 1 bomber, 3 fighters and 1 tactical_bomber
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: Java
Moving scrambled unit from 42 Sea Zone back to originating territory: JavaNon Combat Move - Americans
2 transports moved from 6 Sea Zone to 25 Sea ZonePlace Units - Americans
1 carrier and 4 transports placed in 101 Sea Zone
4 artilleries and 4 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 53 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 2 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - British
British buy 1 carrier, 1 destroyer and 1 fighter; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
2 infantry moved from India to Burma
1 artillery moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to Burma
2 fighters and 2 tactical_bombers moved from Iraq to Volgograd
1 mech_infantry moved from Russia to Volgograd
1 bomber moved from Russia to Volgograd
1 fighter moved from Russia to VolgogradCombat - British
Battle in Burma
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Japanese defend with 2 mech_infantrys
British win, taking Burma from Japanese with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 2 mech_infantrys
Battle in Volgograd
British attack with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers
Germans defend with 1 armour and 1 factory_minor
British win, taking Volgograd from Germans with 1 bomber, 3 fighters, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Germans: 1 armourNon Combat Move - British
1 bomber, 3 fighters and 2 tactical_bombers moved from Volgograd to Russia
1 tactical_bomber moved from Burma to India
1 fighter moved from Burma to India
2 artilleries and 2 infantry moved from Alexandria to EgyptPlace Units - British
1 carrier and 1 destroyer placed in 109 Sea Zone
1 fighter placed in 109 Sea ZoneTurn Complete - British
British collect 34 PUs; end with 34 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
I ran a practice run of my american attack on java and it left you with one tranny, can’t I just edit those results in :lol:
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:-D I hear you!
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - Italians
Italians buy 1 destroyer and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 mech_infantry moved from Ukraine to Smolensk
Italians take Smolensk from Russians
1 fighter moved from Ukraine to Southern Italy
1 mech_infantry moved from Libya to Tobruk
1 bomber moved from Ukraine to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Tobruk
1 artillery moved from Tunisia to AlgeriaCombat - Italians
Battle in Tobruk
Italians attack with 1 bomber and 1 mech_infantry
French defend with 1 infantry
Italians win, taking Tobruk from French with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantryNon Combat Move - Italians
1 bomber could not land in Tobruk and was removed
1 aaGun moved from Western Ukraine to Bryansk
1 artillery and 4 infantry moved from Bessarabia to Ukraine
5 infantry moved from Romania to Bessarabia
6 infantry moved from Yugoslavia to Romania
1 infantry moved from Bulgaria to Romania
1 mech_infantry moved from Northern Italy to RomaniaPlace Units - Italians
Turning on Edit Mode
EDIT: Adding units owned by Italians to Libya: 1 bomber
EDIT: Turning off Edit Mode
1 destroyer placed in 95 Sea Zone
2 infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 13
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 2,2,4,4,2,2,3,5
Italians collect 7 PUs (13 lost to blockades); end with 7 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 12 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 17 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 artillery and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from New South Wales to 62 Sea Zone
1 fighter moved from New South Wales to Queensland
1 infantry and 1 transport moved from 62 Sea Zone to 54 Sea ZoneNon Combat Move - ANZAC
1 infantry moved from 54 Sea Zone to QueenslandPlace Units - ANZAC
1 artillery placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :9
Combat Move - French
Non Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 bomber, 3 fighters and 6 infantry; Remaining resources: 0 PUs;Combat Move - Germans
1 unit repaired.
1 mech_infantry moved from Tambov to Samara
Germans take Samara from Russians
2 infantry moved from Rostov to Volgograd
2 tactical_bombers moved from Bryansk to Volgograd
1 armour moved from Caucasus to Iraq
Germans take Northwest Persia from British
Germans take Iraq from British
1 armour moved from Caucasus to Persia
Germans take Persia from British
2 armour moved from Caucasus to Bryansk
3 infantry moved from Archangel to Vologda
2 tactical_bombers moved from Novgorod to Vologda
2 tactical_bombers moved from Bryansk to Volgograd
1 infantry moved from Bryansk to Tambov
2 destroyers and 1 submarine moved from 112 Sea Zone to 104 Sea Zone
2 destroyers and 1 submarine moved from 104 Sea Zone to 91 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 3 destroyers and 2 fighters moved from 92 Sea Zone to 91 Sea Zone
4 fighters moved from Gibraltar to 91 Sea Zone
1 bomber moved from Gibraltar to 91 Sea Zone
1 fighter moved from Western Germany to 104 Sea Zone
1 fighter moved from 104 Sea Zone to 91 Sea ZoneCombat - Germans
Battle in Vologda
Germans attack with 3 infantry and 2 tactical_bombers
Russians defend with 1 infantry
Germans win, taking Vologda from Russians with 2 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 infantry and 4 tactical_bombers
British defend with 1 mech_infantry; Russians defend with 1 factory_minor
Germans win, taking Volgograd from Russians with 2 infantry and 4 tactical_bombers remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 5 destroyers, 7 fighters and 1 submarine
Americans defend with 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 1 tactical_bomber and 3 transports
Units damaged: 1 carrier owned by the Americans
Units damaged: 1 battleship owned by the Germans
Germans win with 1 battleship, 1 bomber, 1 carrier, 1 cruiser, 2 destroyers and 7 fighters remaining. Battle score for attacker is 104
Casualties for Germans: 3 destroyers and 1 submarine
Casualties for Americans: 1 carrier, 1 cruiser, 8 destroyers, 1 fighter, 1 tactical_bomber and 3 transportsNon Combat Move - Germans
1 fighter moved from 91 Sea Zone to Southern Italy
1 fighter moved from 91 Sea Zone to Southern Italy
3 fighters moved from 91 Sea Zone to Gibraltar
1 bomber moved from 91 Sea Zone to Southern Italy
1 transport moved from 115 Sea Zone to 114 Sea Zone
1 aaGun, 3 artilleries and 3 infantry moved from Belarus to Bryansk
3 mech_infantrys moved from Novgorod to Bryansk
3 infantry moved from Novgorod to Archangel
2 infantry moved from Novgorod to Belarus
2 infantry moved from Eastern Poland to Belarus
4 mech_infantrys moved from Eastern Poland to Bryansk
2 infantry moved from Germany to 114 Sea Zone
4 infantry moved from Finland to Karelia
2 infantry and 1 transport moved from 114 Sea Zone to 115 Sea Zone
2 infantry moved from 115 Sea Zone to Novgorod
4 tactical_bombers moved from Volgograd to Bryansk
6 armour and 2 mech_infantrys moved from Rostov to Bryansk
3 armour moved from Ukraine to Bryansk
2 tactical_bombers moved from Vologda to BryanskPlace Units - Germans
3 fighters placed in Novgorod
1 bomber placed in Western Germany
3 armour placed in Ukraine
2 infantry placed in Germany
3 infantry placed in Normandy Bordeaux
1 infantry placed in Western Germany
Germans undo move 5.
1 infantry placed in Western Germany
2 infantry placed in Normandy BordeauxTurn Complete - Germans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,1,6,5,1,3,3,6
Germans collect 61 PUs (2 lost to blockades); end with 61 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 72 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 87 PUs -
Well that one bones me big time, I thought if you had either Gibraltor or Morocco the channel was closed. In case you were wondering I didn’t want to sacrifice my fleet to ze germans lol
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Russians
Russians buy 1 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Russia to Vologda
2 bombers moved from Russia to Vologda
1 fighter moved from Russia to Vologda
1 tactical_bomber moved from Russia to VologdaCombat - Russians
Battle in Vologda
Russians attack with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber
Germans defend with 2 infantry
Russians win, taking Vologda from Germans with 2 bombers, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 bombers moved from Vologda to Russia
1 tactical_bomber moved from Vologda to Russia
1 fighter moved from Vologda to RussiaPlace Units - Russians
1 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 9 PUs; end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 artillery, 1 bomber, 2 fighters, 5 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
1 mech_infantry moved from Yunnan to Burma
1 mech_infantry moved from Yunnan to Burma
4 armour moved from Yunnan to Burma
3 infantry moved from Yunnan to Burma
1 infantry moved from Shan State to Burma
1 armour moved from Shan State to Burma
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Kazakhstan
Japanese take Kazakhstan from Russians
2 mech_infantrys moved from Kansu to Suiyuyan
1 mech_infantry moved from Jehol to Suiyuyan
1 bomber moved from Shan State to Yunnan
1 bomber moved from Yunnan to Shensi
1 bomber moved from Shensi to Suiyuyan
1 bomber moved from Shan State to Kweichow
1 bomber moved from Kweichow to Suiyuyan
1 fighter and 1 tactical_bomber moved from Shan State to Burma
1 mech_infantry moved from Kweichow to Burma
1 infantry moved from Amur to Siberia
Japanese take Siberia from RussiansCombat - Japanese
Battle in Suiyuyan
Japanese attack with 2 bombers and 3 mech_infantrys
Russians defend with 1 infantry; Chinese defend with 1 infantry
Japanese win, taking Suiyuyan from Chinese with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 2
Casualties for Japanese: 1 mech_infantry
Casualties for Russians: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Burma
Japanese attack with 5 armour, 1 fighter, 4 infantry, 3 mech_infantrys and 1 tactical_bomber
British defend with 1 artillery and 2 infantry
Japanese win, taking Burma from UK_Pacific with 5 armour, 1 fighter, 3 infantry, 3 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery and 2 infantryNon Combat Move - Japanese
1 aaGun moved from Shan State to Burma
1 mech_infantry moved from Kwangtung to Yunnan
2 bombers moved from Suiyuyan to Anhwe
4 infantry moved from Kiangsu to Anhwe
3 infantry moved from Korea to Amur
1 infantry moved from Korea to Amur
1 mech_infantry moved from Kansu to Kweichow
2 infantry moved from Kwangtung to Kwangsi
1 fighter and 1 tactical_bomber moved from Burma to KwangsiPlace Units - Japanese
1 submarine placed in 20 Sea Zone
2 mech_infantrys placed in Kwangtung
3 infantry placed in Kiangsu
1 artillery and 2 infantry placed in Korea
1 bomber and 2 fighters placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 6,6,4,5,2,5,6,4,4,3,3,1,1,3,5,4,5,6
Japanese collect 63 PUs (11 lost to blockades); end with 63 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 68 PUs -
Sorry snake - I did the same thing in one of my earlier games with Morocco/Gibraltar… I always learn my lessons the hard way :-D
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 3 artilleries, 1 battleship, 3 infantry and 3 transports; Remaining resources: 11 PUs;Combat Move - Americans
2 transports moved from 25 Sea Zone to 9 Sea Zone
1 infantry moved from Sakha to Siberia
1 artillery moved from Sakha to Siberia
1 infantry moved from Sakha to Buryatia
Russians take Buryatia from Japanese
1 mech_infantry moved from Sakha to Buryatia
1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Siberia
1 destroyer moved from 6 Sea Zone to 20 Sea Zone
Americans take 19 Sea Zone from Japanese
1 submarine moved from 6 Sea Zone to 20 Sea Zone
1 armour moved from Morocco to Algeria
1 artillery, 3 infantry and 1 mech_infantry moved from Morocco to Algeria
1 submarine moved from 93 Sea Zone to 95 Sea Zone
1 submarine moved from 97 Sea Zone to 95 Sea ZoneCombat - Americans
Italians scrambles 3 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 95 Sea Zone
Americans attack with 2 submarines
Germans defend with 1 fighter; Italians defend with 1 destroyer and 2 fighters
Italians win with 1 destroyer and 3 fighters remaining. Battle score for attacker is -12
Casualties for Americans: 2 submarines
Battle in Siberia
Americans attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
Japanese defend with 1 infantry
Americans win, taking Siberia from Japanese with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in 20 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
Americans win, taking 20 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Algeria
Americans attack with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry
Italians defend with 1 artillery
Americans win, taking Algeria from Italians with 1 armour, 1 artillery, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Italians: 1 artillery
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Americans
1 fighter and 1 tactical_bomber moved from Siberia to 6 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
1 submarine moved from 6 Sea Zone to 19 Sea Zone
4 artilleries moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 11 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
1 battleship and 3 transports placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 65 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 85 PUs





