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G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Hunan to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - ANZAC
                Battle in Hopei
                    ANZAC attack with 1 armour and 1 fighter
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 armour and 1 fighter in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Shan State to Kweichow
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from Hopei to Kweichow
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 submarines moved from 20 Sea Zone to 19 Sea Zone
                2 submarines moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from New South Wales to Philippines

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_major; Remaining resources: 105 PUs;
                Germans buy 3 armour, 3 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Persia to Saudi Arabia
                1 fighter moved from Persia to Iraq
                1 fighter moved from Iraq to Saudi Arabia
                1 fighter moved from Iraq to Saudi Arabia
                1 tactical_bomber moved from Iraq to Saudi Arabia
                5 armour moved from Persia to Trans-Jordan
                1 fighter moved from Iraq to Saudi Arabia
                7 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Spain to 96 Sea Zone
                1 bomber moved from 96 Sea Zone to Trans-Jordan
                2 tactical_bombers moved from Novosibirsk to Syria
                1 mech_infantry moved from Greece to Syria
                1 armour moved from Caucasus to Syria
                1 mech_infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Portugal to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 infantry moved from Spain to Gibraltar
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece

    Combat - Germans
                Battle in Saudi Arabia
                    Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Trans-Jordan
                    Germans attack with 12 armour, 1 artillery, 1 bomber, 3 infantry and 6 mech_infantrys
                    Americans defend with 1 armour and 1 artillery
                    Germans win, taking Trans-Jordan from British with 12 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery

    Non Combat Move - Germans
                1 bomber could not land in Trans-Jordan and was removed
                3 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
                2 aaGuns moved from Iraq to Trans-Jordan
                2 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Syria
                1 tactical_bomber moved from France to Syria
                3 fighters moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Syria
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Tambov to Volgograd
                4 mech_infantrys moved from Kazakhstan to Sikang
                3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Sikang
                2 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from Spain to 96 Sea Zone
                3 fighters moved from 96 Sea Zone to Syria
                4 infantry moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 mech_infantrys moved from Southern France to Spain
                1 artillery moved from Southern France to France
                1 artillery moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Spain
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Finland to Norway

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Syria: 1 bomber
                EDIT: Turning off Edit Mode
                3 armour placed in Iraq
                3 bombers placed in Caucasus
                Germans undo move 2.
                3 mech_infantrys placed in Caucasus
                3 bombers placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 infantry placed in Western Germany
                1 infantry placed in Germany
                2 infantry placed in Normandy Bordeaux
                2 infantry placed in Southern France
                1 infantry placed in Persia
                1 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Iraq: 2 fighters, 1 infantry and 2 tactical_bombers
                EDIT: Removing units owned by Germans from Syria: 2 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Germans from Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 75 PUs (8 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Sikang : 1 flag, 6 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry and 3 mech_infantrys
        Trans-Jordan : 1 flag, 2 aaGuns, 12 armour, 1 artillery, 2 infantry and 6 mech_infantrys
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag, 1 armour, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major and 1 infantry
        Norway : 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 infantry
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 bombers and 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        Turkey : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 submarine
        Greece : 1 mech_infantry
        Iraq : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Persia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Sweden : 1 flag
        Spain : 2 aaGuns, 5 artilleries, 3 fighters, 7 infantry and 6 mech_infantrys
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 9 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 9 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Suiyuyan to Buryatia
                1 tactical_bomber moved from Manchuria to Buryatia
                1 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Japan to Buryatia
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                1 infantry moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Shantung to Sikang

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 armour and 1 mech_infantry
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 2 tactical_bombers moved from Buryatia to Amur
                1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                3 artilleries and 2 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                4 infantry moved from Manchuria to Amur
                1 fighter moved from Shantung to Manchuria

    Place Units - Japanese
                1 mech_infantry placed in Manchuria
                1 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,1,5,1,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,4,6,3,6,6,1,5
                Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 3 artilleries and 3 infantry
        Manchuria : 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 armour and 1 tactical_bomber
        Anhwe : 1 flag, 1 infantry
        Amur : 1 flag, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 28 / 9
        Americans : 67 / 92
        Chinese : 7 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 bombers, 3 infantry and 2 transports; Remaining resources: 9 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone

    Non Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                2 armour, 3 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
                3 bombers moved from Eastern United States to United Kingdom
                2 fighters moved from British Guiana to United Kingdom
                3 bombers moved from British Guiana to United Kingdom
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 10 Sea Zone
                1 infantry moved from Tobruk to Alexandria

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 28 / 9
        Americans : 67 / 101
        Chinese : 7 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Shensi to Szechwan
                1 artillery moved from Shensi to Szechwan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 24 / 9
        Americans : 67 / 101
        Chinese : 11 / 17
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 harbour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 7 infantry moved from Eastern Persia to Persia
                6 mech_infantrys moved from Kwangsi to Szechwan
                1 artillery and 7 infantry moved from West India to Eastern Persia
                2 artilleries and 5 infantry moved from India to West India

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 7 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                        British roll dice for 1 artillery and 7 infantry in Persia, round 1 :  3/8 hits
                        Germans roll dice for 1 infantry in Persia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British

    Place Units - British
                1 harbour placed in Iceland
                1 armour and 2 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                British collect 29 PUs (6 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                3 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 24 / 9
        Americans : 67 / 101
        Chinese : 11 / 17
        British : 35 / 30
        UK_Pacific : 20 / 25
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.778
            Median : 2.000
            Variance : 3.294
            Standard Deviation : 1.815
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
            Average roll : 1.800
            Median : 2.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
            Average roll : 1.800
            Median : 2.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Saudi Arabia
                      Italians take Saudi Arabia from British

    Combat - Italians

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern France to Spain
                1 mech_infantry moved from Syria to Iraq
                1 mech_infantry moved from Greece to Caucasus
                2 mech_infantrys moved from Bulgaria to Turkey
                1 mech_infantry moved from Yugoslavia to Greece

    Place Units - Italians
                3 infantry placed in Spain
                1 artillery and 2 infantry placed in Northern Italy
                1 mech_infantry placed in Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,5,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Western Germany : 2 aaGuns and 4 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor and 6 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 mech_infantry
        Turkey : 2 mech_infantrys
        Saudi Arabia : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        Iraq : 1 mech_infantry
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        Spain : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 24 / 9
        Americans : 67 / 101
        Chinese : 11 / 17
        British : 33 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 armour moved from Kweichow to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Airborne Attack Move - ANZAC

  • 12

    SBR defense in Kiangsu?


  • Negative

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 armour moved from Kweichow to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Airborne Attack Move - ANZAC

    Combat - ANZAC
                Air Battle in Kiangsu
                    ANZAC attacks with 3 units heading to Kiangsu
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in Anhwe
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Anhwe
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Anhwe to Hunan
                1 bomber moved from Kiangsu to Hunan
                2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 12 / 17
        British : 33 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 12 / 17
        British : 33 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_majors; Remaining resources: 102 PUs;
                Germans buy 6 artilleries, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Sikang to Shensi
                      Germans take Shensi from Chinese
                3 mech_infantrys moved from Kazakhstan to Kansu
                3 mech_infantrys moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                3 bombers moved from Ukraine to Egypt
                12 armour, 1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Syria to Egypt
                3 armour moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 bomber, 6 fighters and 4 tactical_bombers moved from Syria to Egypt
                1 infantry moved from Iraq to Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                3 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Greece to Iraq

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
                    Germans win, taking Persia from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for British: 1 artillery and 6 infantry
                Battle in Tsinghai
                    Germans attack with 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Germans attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Egypt
                    Germans attack with 16 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry, 7 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 1 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 2 aaGuns, 3 armour, 1 factory_minor, 9 fighters, 1 harbour and 9 infantry; Americans defend with 1 armour
                    Germans win, taking Egypt from British with 12 armour, 4 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 4 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 2 aaGuns, 3 armour, 9 fighters and 9 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Egypt to Greece
                3 bombers moved from Egypt to Iraq
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Greece
                1 aaGun moved from Trans-Jordan to Egypt
                4 fighters and 4 tactical_bombers moved from Egypt to Syria
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Egypt
                1 infantry moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Sikang to Kansu
                1 artillery and 2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Germany to Western Germany
                1 artillery and 3 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 infantry moved from Southern France to Spain
                2 infantry moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Spain to Northern Italy
                1 fighter moved from Spain to Western Germany
                1 infantry moved from Eastern Poland to Poland
                2 infantry moved from Baltic States to Poland
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Sweden
                1 fighter moved from Spain to Western Germany
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Germans
                10 infantry placed in Western Germany
                3 mech_infantrys placed in Caucasus
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 2 mech_infantrys placed in France
                2 mech_infantrys placed in Southern France
                1 artillery and 2 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Syria: 3 bombers
                EDIT: Removing units owned by Germans from Iraq: 3 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 80 PUs (8 lost to blockades); end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Kansu : 1 flag, 2 mech_infantrys
        Tsinghai : 1 flag, 1 infantry and 3 mech_infantrys
        Sikang : 1 flag, 1 mech_infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Egypt : 1 flag, 2 aaGuns, 12 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Syria : 1 flag, 3 bombers, 4 fighters and 4 tactical_bombers
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
        Poland : 3 infantry
        Germany : 4 artilleries, 1 factory_major and 4 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 2 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        112 Sea Zone : 1 submarine
        Turkey : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 bomber, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 3 mech_infantrys
        Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 mech_infantry
        Sweden : 1 flag, 1 infantry
        Spain : 2 aaGuns, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 88 / 116
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 9 / 17
        British : 29 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 88 / 116
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 9 / 17
        British : 29 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Purchase Units - Japanese
                Japanese buy 3 infantry; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Amur to Sakha
                      Japanese take Sakha from Americans
                1 infantry moved from Amur to Buryatia
                      Japanese take Buryatia from Americans
                1 fighter moved from Kiangsu to Chahar
                2 infantry moved from Jehol to Chahar
                1 armour moved from Sikang to Kweichow
                      Japanese take Kweichow from Chinese
                1 tactical_bomber moved from Manchuria to Chahar

    Combat - Japanese
                Battle in Chahar
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 armour
                    Japanese win, taking Chahar from Chinese with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 1 armour

    Non Combat Move - Japanese
                2 bombers moved from Amur to Japan
                1 fighter moved from Manchuria to Japan
                1 tactical_bomber moved from Amur to Japan
                1 fighter, 1 infantry and 1 tactical_bomber moved from Amur to Manchuria
                3 artilleries and 1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Chahar to Manchuria
                1 aaGun, 1 artillery and 6 infantry moved from Kiangsu to Shantung
                1 tactical_bomber moved from Sikang to Tsinghai

    Place Units - Japanese
                3 infantry placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 20
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,3,2,3,4,2,1,4,6,3,3,1,2,3,2,5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,6,4,5,2,4,6,4,1,3,4,3
                Japanese collect 7 PUs (20 lost to blockades); end with 7 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Shantung : 1 aaGun, 1 artillery and 6 infantry
        Kiangsu : 1 factory_minor and 1 infantry
        Japan : 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour, 13 infantry and 1 tactical_bomber
        Manchuria : 3 artilleries, 1 factory_minor, 3 fighters, 6 infantry, 1 mech_infantry and 2 tactical_bombers
        Kweichow : 1 flag, 1 armour
        Tsinghai : 1 tactical_bomber
        Chahar : 1 flag, 2 infantry
        Anhwe : 1 flag
        Sakha : 1 flag, 1 infantry
        Amur : 1 flag, 1 infantry
        Buryatia : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 88 / 116
        Russians : 1 / 0
        Japanese : 27 / 7
        Americans : 65 / 101
        Chinese : 7 / 17
        British : 29 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    There aren’t any European VCs in range of an Allied attack this turn, so I’ll call it an official Axis win and skip the satisfaction of having the Chinese retake Shanghai.  Thanks for the game!


  • Wow - I did not even realize that - until you said something. I guess I should have gone after Egypt earlier - but - forgot the official victory conditions…though, I figured getting Egypt was a huge problem for the Allies.

    At any rate - GG to you too - certainly a long one - proving that Germany taking Russia does NOT mean instant win. I am almost afraid to review the game to see how many mistakes I probably made - but need to learn from.

    I really should try a game as the Allies sometime - though, I am sure I will fair well - if you are up for a ‘casual’ game - since we hit our 3 game max in league play - let me know - I’d like to take the Allies.

    Take care
    MM

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