@fasthard updated ncm moved 3 trans from 110 to 91
G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!
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Well - that wasn’t exactly what I was thinking…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Americans
Americans buy 1 carrier, 1 cruiser and 8 destroyers; Remaining resources: 0 PUs;Combat Move - Americans
1 armour and 1 artillery moved from Egypt to Trans-Jordan
1 armour and 1 mech_infantry moved from Siberia to Buryatia
Americans take Sakha from Japanese
Americans take Buryatia from GermansCombat - Americans
Battle in Trans-Jordan
Americans attack with 1 armour and 1 artillery
Germans defend with 1 infantry
Americans roll dice for 1 armour and 1 artillery in Trans-Jordan, round 1 : 1/2 hits
Germans roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Trans-Jordan
Americans win, taking Trans-Jordan from Germans with 1 armour and 1 artillery remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
1 armour moved from Tobruk to Egypt
1 infantry moved from Libya to Tobruk
3 submarines moved from 94 Sea Zone to 97 Sea Zone
3 bombers moved from Tobruk to British Guiana
2 fighters moved from Eastern United States to British Guiana
1 mech_infantry moved from Soviet Far East to Siberia
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea ZonePlace Units - Americans
1 carrier, 1 cruiser and 8 destroyers placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 27 / 10
Americans : 67 / 92
Chinese : 9 / 17
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
3 was rolled 1 times
6 was rolled 2 times
Average roll : 5.000
Median : 6.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
2 infantry moved from Kweichow to Hopei
1 infantry moved from Hunan to Anhwe
Chinese take Anhwe from JapaneseCombat - Chinese
Battle in Hopei
Chinese attack with 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 0/2 hits
Chinese roll dice for 2 infantry in Hopei, round 2 : 0/2 hits
Japanese roll dice for 2 infantry in Hopei, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Hopei
1 infantry owned by the Chinese retreated to Kweichow
Japanese win with 2 infantry remaining. Battle score for attacker is -3
Casualties for Chinese: 1 infantryNon Combat Move - Chinese
Place Units - Chinese
2 artilleries and 3 infantry placed in ShensiTurn Complete - Chinese
Chinese collect 10 PUs; end with 10 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUsProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 32 / 32
UK_Pacific : 20 / 25
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.909
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - British
British buy 1 airfield and 3 infantry; Remaining resources: 8 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;Combat Move - British
1 armour moved from Egypt to Saudi Arabia
British take Saudi Arabia from Germans
1 artillery and 7 infantry moved from West India to Eastern PersiaCombat - British
Battle in Eastern Persia
British attack with 1 artillery and 7 infantry
Germans defend with 1 mech_infantry
British roll dice for 1 artillery and 7 infantry in Eastern Persia, round 1 : 1/8 hits
Germans roll dice for 1 mech_infantry in Eastern Persia, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Eastern Persia
British win, taking Eastern Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantryNon Combat Move - British
1 artillery and 7 infantry moved from India to West India
1 aaGun moved from Yunnan to Hunan
3 fighters moved from Union of South Africa to EgyptPlace Units - British
3 infantry placed in Egypt
1 airfield placed in British GuianaTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
British collect 34 PUs; end with 42 PUs totalPlace Units - UK_Pacific
2 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Some Units in India change ownership: 2 artilleries and 5 infantryProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 34 / 42
UK_Pacific : 20 / 27
Italians : 18 / 16
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 2 times
6 was rolled 8 times
Average roll : 4.154
Median : 4.000
Variance : 1.840
Standard Deviation : 1.356
Total rolls : 26Null / Other
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4Japanese Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Germans Combat
4 was rolled 2 times
6 was rolled 2 times
Average roll : 5.000
Median : 5.000
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4British Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.875
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Chinese Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Gotta love the Allies.
Turn 1: Buy navy
Turn 2: Buy troops & transports
Turn 3: Move out
Turn 4(!): Finally attack someplaceWhat a game…
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LOL - so it goes when trying to get onto the mainland I suppose….
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - Italians
Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;Combat Move - Italians
Combat - Italians
Non Combat Move - Italians
1 infantry moved from Syria to Iraq
1 mech_infantry moved from Greece to Syria
1 mech_infantry moved from Yugoslavia to Greece
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Northern Italy to Spain
2 mech_infantrys moved from Northern Italy to Bulgaria
1 fighter moved from Southern Italy to Spain
2 aaGuns and 4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
3 infantry placed in Spain
1 mech_infantry placed in YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,3,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
Italians collect 10 PUs (8 lost to blockades); end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Southern France : 2 infantry
Syria : 1 mech_infantry
Northern Italy : 2 aaGuns, 1 factory_minor and 4 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Bulgaria : 1 flag, 2 mech_infantrys
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 infantry
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 34 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 31
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Hunan to Hopei
1 fighter moved from Yunnan to HopeiCombat - ANZAC
Battle in Hopei
ANZAC attack with 1 armour and 1 fighter
Japanese defend with 2 infantry
ANZAC roll dice for 1 armour and 1 fighter in Hopei, round 1 : 1/2 hits
Japanese roll dice for 2 infantry in Hopei, round 1 : 1/2 hits
1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Hopei
retreated to Hopei
Japanese win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 armourNon Combat Move - ANZAC
1 infantry moved from Yunnan to Kweichow
1 infantry moved from Hunan to Kweichow
1 armour moved from Shan State to Kweichow
1 infantry moved from Shan State to Yunnan
1 fighter moved from Hopei to Kweichow
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea Zone
1 submarine moved from 6 Sea Zone to 17 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
2 submarines moved from 45 Sea Zone to 20 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 bomber moved from New South Wales to PhilippinesPlace Units - ANZAC
2 transports placed in 54 Sea Zone
1 armour placed in Queensland
1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 20 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 34 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :16
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 10 / 16
British : 34 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Politics - Germans
Purchase Units - Germans
Germans repair 1 damage on 1 factory_major; Remaining resources: 105 PUs;
Germans buy 3 armour, 3 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Persia to Saudi Arabia
1 fighter moved from Persia to Iraq
1 fighter moved from Iraq to Saudi Arabia
1 fighter moved from Iraq to Saudi Arabia
1 tactical_bomber moved from Iraq to Saudi Arabia
5 armour moved from Persia to Trans-Jordan
1 fighter moved from Iraq to Saudi Arabia
7 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Spain to 96 Sea Zone
1 bomber moved from 96 Sea Zone to Trans-Jordan
2 tactical_bombers moved from Novosibirsk to Syria
1 mech_infantry moved from Greece to Syria
1 armour moved from Caucasus to Syria
1 mech_infantry moved from Kazakhstan to Sikang
Germans take Sikang from Chinese
2 infantry moved from Novgorod to Baltic States
1 infantry moved from Belarus to Eastern Poland
1 mech_infantry moved from Portugal to Spain
1 mech_infantry moved from Gibraltar to Spain
1 infantry moved from Spain to Gibraltar
1 submarine moved from 92 Sea Zone to 109 Sea Zone
1 mech_infantry moved from Yugoslavia to GreeceCombat - Germans
Battle in Saudi Arabia
Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
British defend with 1 armour
Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 armour
Battle in Trans-Jordan
Germans attack with 12 armour, 1 artillery, 1 bomber, 3 infantry and 6 mech_infantrys
Americans defend with 1 armour and 1 artillery
Germans win, taking Trans-Jordan from British with 12 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Americans: 1 armour and 1 artilleryNon Combat Move - Germans
1 bomber could not land in Trans-Jordan and was removed
3 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
2 aaGuns moved from Iraq to Trans-Jordan
2 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Syria
1 tactical_bomber moved from France to Syria
3 fighters moved from Iraq to Syria
1 tactical_bomber moved from Iraq to Syria
1 artillery and 1 infantry moved from Caucasus to Northwest Persia
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Tambov to Volgograd
4 mech_infantrys moved from Kazakhstan to Sikang
3 mech_infantrys moved from Russia to Kazakhstan
1 mech_infantry moved from Volgograd to Northwest Persia
1 mech_infantry moved from Volgograd to Sikang
2 infantry moved from Southern Italy to Northern Italy
3 fighters moved from Spain to 96 Sea Zone
3 fighters moved from 96 Sea Zone to Syria
4 infantry moved from Southern France to Spain
3 infantry moved from Normandy Bordeaux to Spain
2 mech_infantrys moved from Southern France to Spain
1 artillery moved from Southern France to France
1 artillery moved from Southern France to Northern Italy
1 artillery moved from Southern France to Spain
1 infantry moved from Karelia to Novgorod
1 infantry moved from Finland to NorwayPlace Units - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Syria: 1 bomber
EDIT: Turning off Edit Mode
3 armour placed in Iraq
3 bombers placed in Caucasus
Germans undo move 2.
3 mech_infantrys placed in Caucasus
3 bombers placed in Ukraine
3 mech_infantrys placed in Volgograd
1 infantry placed in Western Germany
1 infantry placed in Germany
2 infantry placed in Normandy Bordeaux
2 infantry placed in Southern France
1 infantry placed in Persia
1 infantry placed in Southern France
1 infantry placed in Normandy Bordeaux
Turning on Edit Mode
EDIT: Adding units owned by Germans to Iraq: 2 fighters, 1 infantry and 2 tactical_bombers
EDIT: Removing units owned by Germans from Syria: 2 fighters and 2 tactical_bombers
EDIT: Removing units owned by Germans from Persia: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Germans
Total Cost from Convoy Blockades: 8
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,3
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
Germans collect 75 PUs (8 lost to blockades); end with 75 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUsTerritory Summary for Germans :
Sikang : 1 flag, 6 mech_infantrys
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 infantry and 3 mech_infantrys
Trans-Jordan : 1 flag, 2 aaGuns, 12 armour, 1 artillery, 2 infantry and 6 mech_infantrys
Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Syria : 1 flag, 1 armour, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
Germany : 1 factory_major and 1 infantry
Norway : 2 infantry
Northern Italy : 1 artillery and 2 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag, 2 infantry
Bryansk : 1 flag
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Eastern Poland : 1 infantry
Russia : 1 flag, 1 airfield and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 bombers and 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Portugal : 1 flag
Turkey : 1 flag
Switzerland : 1 flag
93 Sea Zone : 1 flag, 1 submarine
109 Sea Zone : 1 submarine
Greece : 1 mech_infantry
Iraq : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
92 Sea Zone : 1 submarine
Northwest Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Sweden : 1 flag
Spain : 2 aaGuns, 5 artilleries, 3 fighters, 7 infantry and 6 mech_infantrys
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 9 / 16
British : 33 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Combat Move - Russians
Non Combat Move - Russians
Turn Complete - Russians
Territory Summary for Russians :
Egypt : 1 mech_infantry
Tobruk : 1 flag
Italian Somaliland : 1 flag
Ethiopia : 1 flag
114 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 26 / 10
Americans : 67 / 92
Chinese : 9 / 16
British : 33 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Japanese
Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;Combat Move - Japanese
2 bombers moved from Suiyuyan to Buryatia
1 tactical_bomber moved from Manchuria to Buryatia
1 infantry moved from Amur to Buryatia
1 fighter and 1 tactical_bomber moved from Japan to Buryatia
1 armour moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 armour moved from Tsinghai to Sikang
1 infantry moved from Hopei to Anhwe
1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
1 tactical_bomber moved from Shantung to SikangCombat - Japanese
Battle in Anhwe
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Buryatia
Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
Americans defend with 1 armour and 1 mech_infantry
Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 armour and 1 mech_infantryNon Combat Move - Japanese
2 bombers, 1 fighter and 2 tactical_bombers moved from Buryatia to Amur
1 infantry moved from Jehol to Manchuria
1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
3 artilleries and 2 infantry moved from Shantung to Jehol
1 infantry moved from Shantung to Jehol
1 artillery moved from Shantung to Kiangsu
1 fighter moved from Shantung to Kiangsu
4 infantry moved from Manchuria to Amur
1 fighter moved from Shantung to ManchuriaPlace Units - Japanese
1 mech_infantry placed in Manchuria
1 infantry placed in Japan
1 infantry placed in ManchuriaTurn Complete - Japanese
Total Cost from Convoy Blockades: 19
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,1,5,1,6,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,4,6,3,6,6,1,5
Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
Jehol : 3 artilleries and 3 infantry
Manchuria : 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Suiyuyan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Sikang : 1 armour and 1 tactical_bomber
Anhwe : 1 flag, 1 infantry
Amur : 1 flag, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombersProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 28 / 9
Americans : 67 / 92
Chinese : 7 / 16
British : 33 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Americans
Americans buy 3 artilleries, 4 bombers, 3 infantry and 2 transports; Remaining resources: 9 PUs;Combat Move - Americans
Combat - Americans
Americans creates battle in territory 97 Sea ZoneNon Combat Move - Americans
2 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
2 armour, 3 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
2 armour, 3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
3 bombers moved from Eastern United States to United Kingdom
2 fighters moved from British Guiana to United Kingdom
3 bombers moved from British Guiana to United Kingdom
1 armour and 1 infantry moved from Soviet Far East to Siberia
1 armour and 1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 10 Sea Zone
1 infantry moved from Tobruk to AlexandriaPlace Units - Americans
2 transports placed in 10 Sea Zone
3 artilleries and 3 infantry placed in Western United States
4 bombers placed in Eastern United StatesTurn Complete - Americans
Americans collect 67 PUs; end with 76 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUsProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 28 / 9
Americans : 67 / 101
Chinese : 7 / 16
British : 33 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 infantry moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Japanese
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Japanese
1 infantry moved from Shensi to Tsinghai
Chinese take Tsinghai from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Shensi to Szechwan
1 artillery moved from Shensi to SzechwanPlace Units - Chinese
1 artillery and 4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUsProduction/PUs Summary :
Germans : 83 / 106
Russians : 1 / 0
Japanese : 24 / 9
Americans : 67 / 101
Chinese : 11 / 17
British : 33 / 42
UK_Pacific : 20 / 27
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - British
British buy 1 armour, 2 fighters and 1 harbour; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 7 infantry moved from Eastern Persia to Persia
6 mech_infantrys moved from Kwangsi to Szechwan
1 artillery and 7 infantry moved from West India to Eastern Persia
2 artilleries and 5 infantry moved from India to West IndiaCombat - British
Battle in Persia
British attack with 1 artillery and 7 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 infantry
British roll dice for 1 artillery and 7 infantry in Persia, round 1 : 3/8 hits
Germans roll dice for 1 infantry in Persia, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Germans lost in Persia
British win, taking Persia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for British: 1 infantryNon Combat Move - British
Place Units - British
1 harbour placed in Iceland
1 armour and 2 fighters placed in EgyptTurn Complete - British
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
British collect 29 PUs (6 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
3 artilleries and 5 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 artilleries and 5 infantryProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 24 / 9
Americans : 67 / 101
Chinese : 11 / 17
British : 35 / 30
UK_Pacific : 20 / 25
Italians : 18 / 23
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 2.778
Median : 2.000
Variance : 3.294
Standard Deviation : 1.815
Total rolls : 18Null / Other
1 was rolled 1 times
2 was rolled 4 times
Average roll : 1.800
Median : 2.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5Germans Combat
1 was rolled 1 times
2 was rolled 4 times
Average roll : 1.800
Median : 2.000
Variance : 4.250
Standard Deviation : 2.062
Total rolls : 5British Combat
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 5.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - Italians
Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Iraq to Saudi Arabia
Italians take Saudi Arabia from BritishCombat - Italians
Non Combat Move - Italians
4 infantry moved from Northern Italy to Western Germany
2 aaGuns moved from Northern Italy to Western Germany
2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
2 infantry moved from Southern France to Spain
1 mech_infantry moved from Syria to Iraq
1 mech_infantry moved from Greece to Caucasus
2 mech_infantrys moved from Bulgaria to Turkey
1 mech_infantry moved from Yugoslavia to GreecePlace Units - Italians
3 infantry placed in Spain
1 artillery and 2 infantry placed in Northern Italy
1 mech_infantry placed in YugoslaviaTurn Complete - Italians
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,5,4
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Cyprus : 1 flag
Western Germany : 2 aaGuns and 4 infantry
Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor and 6 infantry
Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Caucasus : 1 mech_infantry
Turkey : 2 mech_infantrys
Saudi Arabia : 1 flag, 1 infantry
Bulgaria : 1 flag
Greece : 1 flag, 1 mech_infantry
99 Sea Zone : 1 flag
Iraq : 1 mech_infantry
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
Spain : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
98 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 24 / 9
Americans : 67 / 101
Chinese : 11 / 17
British : 33 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0 -
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 armour moved from Kweichow to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhweAirborne Attack Move - ANZAC
-
SBR defense in Kiangsu?
-
Negative
-
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :17
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;Combat Move - ANZAC
1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
2 fighters moved from 19 Sea Zone to Kiangsu
1 bomber moved from Philippines to Kiangsu
1 armour moved from Kweichow to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Kweichow to Anhwe
1 fighter moved from Kweichow to AnhweAirborne Attack Move - ANZAC
Combat - ANZAC
Air Battle in Kiangsu
ANZAC attacks with 3 units heading to Kiangsu
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Kiangsu
AA guns fire in Kiangsu : 0/1 hits
Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
Bombing raid in Kiangsu causes 6 damage total.
Battle in Anhwe
ANZAC attack with 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 2 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 2 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Anhwe
ANZAC win with 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Cleaning up after air battlesNon Combat Move - ANZAC
1 infantry moved from Kweichow to Szechwan
1 infantry moved from Yunnan to Szechwan
1 armour moved from Shan State to Szechwan
1 infantry moved from Shan State to Yunnan
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 submarine moved from 20 Sea Zone to 6 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Kiangsu to 19 Sea Zone
1 fighter moved from Anhwe to Hunan
1 bomber moved from Kiangsu to Hunan
2 transports moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 transport moved from 37 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 carrier placed in 54 Sea Zone
1 armour and 1 infantry placed in QueenslandTurn Complete - ANZAC
ANZAC collect 20 PUs; end with 25 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 81 / 106
Russians : 1 / 0
Japanese : 23 / 9
Americans : 67 / 101
Chinese : 12 / 17
British : 33 / 30
UK_Pacific : 20 / 25
Italians : 20 / 28
ANZAC : 20 / 35
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Null / Other
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Japanese Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3ANZAC Combat
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4





