G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 infantry moved from Kweichow to Hopei
                1 infantry moved from Hunan to Anhwe
                      Chinese take Anhwe from Japanese

    Combat - Chinese
                Battle in Hopei
                    Chinese attack with 2 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  0/2 hits
                        Chinese roll dice for 2 infantry in Hopei, round 2 :  0/2 hits
                        Japanese roll dice for 2 infantry in Hopei, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Hopei
                    1 infantry owned by the Chinese retreated to Kweichow
                    Japanese win with 2 infantry remaining. Battle score for attacker is -3
                    Casualties for Chinese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Shensi

    Turn Complete - Chinese
                Chinese collect 10 PUs; end with 10 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 16 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 32 / 32
        UK_Pacific : 20 / 25
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.909
            Median : 4.000
            Variance : 0.900
            Standard Deviation : 0.949
            Total rolls : 11

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - British
                British buy 1 airfield and 3 infantry; Remaining resources: 8 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 artilleries and 5 infantry; Remaining resources: 2 PUs;

    Combat Move - British
                1 armour moved from Egypt to Saudi Arabia
                      British take Saudi Arabia from Germans
                1 artillery and 7 infantry moved from West India to Eastern Persia

    Combat - British
                Battle in Eastern Persia
                    British attack with 1 artillery and 7 infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 1 artillery and 7 infantry in Eastern Persia, round 1 :  1/8 hits
                        Germans roll dice for 1 mech_infantry in Eastern Persia, round 1 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Eastern Persia
                    British win, taking Eastern Persia from Germans with 1 artillery and 7 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 1 mech_infantry

    Non Combat Move - British
                1 artillery and 7 infantry moved from India to West India
                1 aaGun moved from Yunnan to Hunan
                3 fighters moved from Union of South Africa to Egypt

    Place Units - British
                3 infantry placed in Egypt
                1 airfield placed in British Guiana

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,4
                British collect 34 PUs; end with 42 PUs total

    Place Units - UK_Pacific
                2 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 22 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
                Some Units in India change ownership: 2 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 16
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 6 times
                4 was rolled 7 times
                5 was rolled 2 times
                6 was rolled 8 times
            Average roll : 4.154
            Median : 4.000
            Variance : 1.840
            Standard Deviation : 1.356
            Total rolls : 26

    Null / Other
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Germans Combat
                4 was rolled 2 times
                6 was rolled 2 times
            Average roll : 5.000
            Median : 5.000
            Variance : 2.667
            Standard Deviation : 1.633
            Total rolls : 4

    British Combat
                1 was rolled 1 times
                3 was rolled 3 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.875
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Chinese Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Americans Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    Gotta love the Allies.

    Turn 1: Buy navy
    Turn 2: Buy troops & transports
    Turn 3: Move out
    Turn 4(!): Finally attack someplace

    What a game…


  • LOL - so it goes when trying to get onto the mainland I suppose….


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - Italians
                Italians buy 3 infantry and 1 mech_infantry; Remaining resources: 3 PUs;

    Combat Move - Italians

    Combat - Italians

    Non Combat Move - Italians
                1 infantry moved from Syria to Iraq
                1 mech_infantry moved from Greece to Syria
                1 mech_infantry moved from Yugoslavia to Greece
                2 infantry moved from Northern Italy to Southern France
                1 mech_infantry moved from Northern Italy to Spain
                2 mech_infantrys moved from Northern Italy to Bulgaria
                1 fighter moved from Southern Italy to Spain
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy

    Place Units - Italians
                3 infantry placed in Spain
                1 mech_infantry placed in Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,6,4,3,3,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 1,6
                Italians collect 10 PUs (8 lost to blockades); end with 13 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Southern France : 2 infantry
        Syria : 1 mech_infantry
        Northern Italy : 2 aaGuns, 1 factory_minor and 4 infantry
        Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 4 infantry
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Bulgaria : 1 flag, 2 mech_infantrys
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 infantry
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        Spain : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 3 infantry and 2 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 31
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 tactical_bomber and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 armour moved from Hunan to Hopei
                1 fighter moved from Yunnan to Hopei

    Combat - ANZAC
                Battle in Hopei
                    ANZAC attack with 1 armour and 1 fighter
                    Japanese defend with 2 infantry
                        ANZAC roll dice for 1 armour and 1 fighter in Hopei, round 1 :  1/2 hits
                        Japanese roll dice for 2 infantry in Hopei, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 1 armour owned by the ANZAC lost in Hopei
                    retreated to Hopei
                    Japanese win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 armour

    Non Combat Move - ANZAC
                1 infantry moved from Yunnan to Kweichow
                1 infantry moved from Hunan to Kweichow
                1 armour moved from Shan State to Kweichow
                1 infantry moved from Shan State to Yunnan
                1 fighter moved from Hopei to Kweichow
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 54 Sea Zone
                1 submarine moved from 6 Sea Zone to 17 Sea Zone
                2 submarines moved from 20 Sea Zone to 19 Sea Zone
                2 submarines moved from 45 Sea Zone to 20 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 bomber moved from New South Wales to Philippines

    Place Units - ANZAC
                2 transports placed in 54 Sea Zone
                1 armour placed in Queensland
                1 tactical_bomber placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 20 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 25 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :16

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 10 / 16
        British : 34 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

    Japanese Combat
                1 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    ANZAC Combat
                1 was rolled 1 times
                4 was rolled 1 times
            Average roll : 2.500
            Median : 2.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Politics - Germans

    Purchase Units - Germans
                Germans repair 1 damage on 1 factory_major; Remaining resources: 105 PUs;
                Germans buy 3 armour, 3 bombers, 9 infantry and 6 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Persia to Saudi Arabia
                1 fighter moved from Persia to Iraq
                1 fighter moved from Iraq to Saudi Arabia
                1 fighter moved from Iraq to Saudi Arabia
                1 tactical_bomber moved from Iraq to Saudi Arabia
                5 armour moved from Persia to Trans-Jordan
                1 fighter moved from Iraq to Saudi Arabia
                7 armour, 1 artillery, 3 infantry and 6 mech_infantrys moved from Iraq to Trans-Jordan
                1 bomber moved from Spain to 96 Sea Zone
                1 bomber moved from 96 Sea Zone to Trans-Jordan
                2 tactical_bombers moved from Novosibirsk to Syria
                1 mech_infantry moved from Greece to Syria
                1 armour moved from Caucasus to Syria
                1 mech_infantry moved from Kazakhstan to Sikang
                      Germans take Sikang from Chinese
                2 infantry moved from Novgorod to Baltic States
                1 infantry moved from Belarus to Eastern Poland
                1 mech_infantry moved from Portugal to Spain
                1 mech_infantry moved from Gibraltar to Spain
                1 infantry moved from Spain to Gibraltar
                1 submarine moved from 92 Sea Zone to 109 Sea Zone
                1 mech_infantry moved from Yugoslavia to Greece

    Combat - Germans
                Battle in Saudi Arabia
                    Germans attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 armour
                    Germans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 armour
                Battle in Trans-Jordan
                    Germans attack with 12 armour, 1 artillery, 1 bomber, 3 infantry and 6 mech_infantrys
                    Americans defend with 1 armour and 1 artillery
                    Germans win, taking Trans-Jordan from British with 12 armour, 1 artillery, 1 bomber, 2 infantry and 6 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 armour and 1 artillery

    Non Combat Move - Germans
                1 bomber could not land in Trans-Jordan and was removed
                3 fighters and 1 tactical_bomber moved from Saudi Arabia to Iraq
                2 aaGuns moved from Iraq to Trans-Jordan
                2 fighters and 2 tactical_bombers moved from Spain to 96 Sea Zone
                2 fighters and 2 tactical_bombers moved from 96 Sea Zone to Syria
                1 tactical_bomber moved from France to Syria
                3 fighters moved from Iraq to Syria
                1 tactical_bomber moved from Iraq to Syria
                1 artillery and 1 infantry moved from Caucasus to Northwest Persia
                1 infantry moved from Volgograd to Kazakhstan
                1 infantry moved from Tambov to Volgograd
                4 mech_infantrys moved from Kazakhstan to Sikang
                3 mech_infantrys moved from Russia to Kazakhstan
                1 mech_infantry moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Volgograd to Sikang
                2 infantry moved from Southern Italy to Northern Italy
                3 fighters moved from Spain to 96 Sea Zone
                3 fighters moved from 96 Sea Zone to Syria
                4 infantry moved from Southern France to Spain
                3 infantry moved from Normandy Bordeaux to Spain
                2 mech_infantrys moved from Southern France to Spain
                1 artillery moved from Southern France to France
                1 artillery moved from Southern France to Northern Italy
                1 artillery moved from Southern France to Spain
                1 infantry moved from Karelia to Novgorod
                1 infantry moved from Finland to Norway

    Place Units - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Syria: 1 bomber
                EDIT: Turning off Edit Mode
                3 armour placed in Iraq
                3 bombers placed in Caucasus
                Germans undo move 2.
                3 mech_infantrys placed in Caucasus
                3 bombers placed in Ukraine
                3 mech_infantrys placed in Volgograd
                1 infantry placed in Western Germany
                1 infantry placed in Germany
                2 infantry placed in Normandy Bordeaux
                2 infantry placed in Southern France
                1 infantry placed in Persia
                1 infantry placed in Southern France
                1 infantry placed in Normandy Bordeaux
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Iraq: 2 fighters, 1 infantry and 2 tactical_bombers
                EDIT: Removing units owned by Germans from Syria: 2 fighters and 2 tactical_bombers
                EDIT: Removing units owned by Germans from Persia: 1 infantry
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 5,2,5,3
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 2,6
                Germans collect 75 PUs (8 lost to blockades); end with 75 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 86 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 106 PUs

    Territory Summary for Germans :

    Sikang : 1 flag, 6 mech_infantrys
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry and 3 mech_infantrys
        Trans-Jordan : 1 flag, 2 aaGuns, 12 armour, 1 artillery, 2 infantry and 6 mech_infantrys
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Syria : 1 flag, 1 armour, 1 bomber, 6 fighters, 1 mech_infantry and 4 tactical_bombers
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 3 infantry
        Western Germany : 1 airfield, 1 factory_major, 1 harbour and 1 infantry
        Germany : 1 factory_major and 1 infantry
        Norway : 2 infantry
        Northern Italy : 1 artillery and 2 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag, 2 infantry
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Eastern Poland : 1 infantry
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 bombers and 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        Turkey : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 flag, 1 submarine
        109 Sea Zone : 1 submarine
        Greece : 1 mech_infantry
        Iraq : 1 flag, 3 armour, 1 factory_minor, 2 fighters, 1 infantry and 2 tactical_bombers
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 1 artillery, 1 infantry and 1 mech_infantry
        Persia : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Sweden : 1 flag
        Spain : 2 aaGuns, 5 artilleries, 3 fighters, 7 infantry and 6 mech_infantrys
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 9 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

    Territory Summary for Russians :

    Egypt : 1 mech_infantry
        Tobruk : 1 flag
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        114 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 26 / 10
        Americans : 67 / 92
        Chinese : 9 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Japanese
                Japanese buy 2 infantry and 1 mech_infantry; Remaining resources: 6 SuicideAttackTokens; 0 PUs;

    Combat Move - Japanese
                2 bombers moved from Suiyuyan to Buryatia
                1 tactical_bomber moved from Manchuria to Buryatia
                1 infantry moved from Amur to Buryatia
                1 fighter and 1 tactical_bomber moved from Japan to Buryatia
                1 armour moved from Kansu to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour moved from Tsinghai to Sikang
                1 infantry moved from Hopei to Anhwe
                1 fighter and 1 tactical_bomber moved from Suiyuyan to Anhwe
                1 tactical_bomber moved from Shantung to Sikang

    Combat - Japanese
                Battle in Anhwe
                    Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    Japanese win, taking Anhwe from Chinese with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Buryatia
                    Japanese attack with 2 bombers, 1 fighter, 1 infantry and 2 tactical_bombers
                    Americans defend with 1 armour and 1 mech_infantry
                    Japanese win with 2 bombers, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 7
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 armour and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 2 tactical_bombers moved from Buryatia to Amur
                1 infantry moved from Jehol to Manchuria
                1 fighter and 1 tactical_bomber moved from Anhwe to Manchuria
                3 artilleries and 2 infantry moved from Shantung to Jehol
                1 infantry moved from Shantung to Jehol
                1 artillery moved from Shantung to Kiangsu
                1 fighter moved from Shantung to Kiangsu
                4 infantry moved from Manchuria to Amur
                1 fighter moved from Shantung to Manchuria

    Place Units - Japanese
                1 mech_infantry placed in Manchuria
                1 infantry placed in Japan
                1 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 19
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,2,4,1,5,1,6,3
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,3,1,4,6,3,6,6,1,5
                Japanese collect 9 PUs (19 lost to blockades); end with 9 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kiangsu : 1 aaGun, 1 artillery, 1 factory_minor, 1 fighter and 7 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 10 infantry
        Jehol : 3 artilleries and 3 infantry
        Manchuria : 1 factory_minor, 2 fighters, 4 infantry, 1 mech_infantry and 1 tactical_bomber
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Sikang : 1 armour and 1 tactical_bomber
        Anhwe : 1 flag, 1 infantry
        Amur : 1 flag, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 28 / 9
        Americans : 67 / 92
        Chinese : 7 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Americans
                Americans buy 3 artilleries, 4 bombers, 3 infantry and 2 transports; Remaining resources: 9 PUs;

    Combat Move - Americans

    Combat - Americans
                Americans creates battle in territory 97 Sea Zone

    Non Combat Move - Americans
                2 armour, 3 artilleries and 5 infantry moved from Central United States to 101 Sea Zone
                2 armour, 3 artilleries, 1 carrier, 1 cruiser, 8 destroyers, 5 infantry and 5 transports moved from 101 Sea Zone to 123 Sea Zone
                2 armour, 3 artilleries and 5 infantry moved from 123 Sea Zone to Iceland
                3 bombers moved from Eastern United States to United Kingdom
                2 fighters moved from British Guiana to United Kingdom
                3 bombers moved from British Guiana to United Kingdom
                1 armour and 1 infantry moved from Soviet Far East to Siberia
                1 armour and 1 infantry moved from Western United States to 10 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
                1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
                1 transport moved from 3 Sea Zone to 10 Sea Zone
                1 infantry moved from Tobruk to Alexandria

    Place Units - Americans
                2 transports placed in 10 Sea Zone
                3 artilleries and 3 infantry placed in Western United States
                4 bombers placed in Eastern United States

    Turn Complete - Americans
                Americans collect 67 PUs; end with 76 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 81 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 86 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 91 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 101 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 28 / 9
        Americans : 67 / 101
        Chinese : 7 / 16
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 infantry moved from Shensi to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Shensi to Kansu
                      Chinese take Kansu from Japanese
                1 infantry moved from Shensi to Tsinghai
                      Chinese take Tsinghai from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Shensi to Szechwan
                1 artillery moved from Shensi to Szechwan

    Place Units - Chinese
                1 artillery and 4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 11 PUs; end with 11 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 17 PUs

    Production/PUs Summary :

    Germans : 83 / 106
        Russians : 1 / 0
        Japanese : 24 / 9
        Americans : 67 / 101
        Chinese : 11 / 17
        British : 33 / 42
        UK_Pacific : 20 / 27
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - British
                British buy 1 armour, 2 fighters and 1 harbour; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 artillery and 7 infantry moved from Eastern Persia to Persia
                6 mech_infantrys moved from Kwangsi to Szechwan
                1 artillery and 7 infantry moved from West India to Eastern Persia
                2 artilleries and 5 infantry moved from India to West India

    Combat - British
                Battle in Persia
                    British attack with 1 artillery and 7 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 infantry
                        British roll dice for 1 artillery and 7 infantry in Persia, round 1 :  3/8 hits
                        Germans roll dice for 1 infantry in Persia, round 1 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Germans lost in Persia
                    British win, taking Persia from Germans with 1 artillery and 6 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 infantry

    Non Combat Move - British

    Place Units - British
                1 harbour placed in Iceland
                1 armour and 2 fighters placed in Egypt

    Turn Complete - British
                Total Cost from Convoy Blockades: 6
                    Rolling for Convoy Blockade Damage in 109 Sea Zone. Rolls: 2,2
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 2,1
                British collect 29 PUs (6 lost to blockades); end with 30 PUs total

    Place Units - UK_Pacific
                3 artilleries and 5 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 artilleries and 5 infantry

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 24 / 9
        Americans : 67 / 101
        Chinese : 11 / 17
        British : 35 / 30
        UK_Pacific : 20 / 25
        Italians : 18 / 23
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 4 times
                2 was rolled 9 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 2.778
            Median : 2.000
            Variance : 3.294
            Standard Deviation : 1.815
            Total rolls : 18

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
            Average roll : 1.800
            Median : 2.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
            Average roll : 1.800
            Median : 2.000
            Variance : 4.250
            Standard Deviation : 2.062
            Total rolls : 5

    British Combat
                1 was rolled 2 times
                2 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 3 times
            Average roll : 4.000
            Median : 5.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - Italians
                Italians buy 1 artillery, 5 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 infantry moved from Iraq to Saudi Arabia
                      Italians take Saudi Arabia from British

    Combat - Italians

    Non Combat Move - Italians
                4 infantry moved from Northern Italy to Western Germany
                2 aaGuns moved from Northern Italy to Western Germany
                2 aaGuns and 4 infantry moved from Southern Italy to Northern Italy
                2 infantry moved from Southern France to Spain
                1 mech_infantry moved from Syria to Iraq
                1 mech_infantry moved from Greece to Caucasus
                2 mech_infantrys moved from Bulgaria to Turkey
                1 mech_infantry moved from Yugoslavia to Greece

    Place Units - Italians
                3 infantry placed in Spain
                1 artillery and 2 infantry placed in Northern Italy
                1 mech_infantry placed in Yugoslavia

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,4,4,3
                    Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 4,4,6,6,5,4
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 6,5
                Italians collect 18 PUs (2 lost to blockades); end with 18 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 23 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUs

    Territory Summary for Italians :

    Cyprus : 1 flag
        Western Germany : 2 aaGuns and 4 infantry
        Northern Italy : 2 aaGuns, 1 artillery, 1 factory_minor and 6 infantry
        Southern Italy : 1 airfield, 1 factory_minor and 1 harbour
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Caucasus : 1 mech_infantry
        Turkey : 2 mech_infantrys
        Saudi Arabia : 1 flag, 1 infantry
        Bulgaria : 1 flag
        Greece : 1 flag, 1 mech_infantry
        99 Sea Zone : 1 flag
        Iraq : 1 mech_infantry
        Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
        Spain : 1 flag, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 8 infantry and 2 mech_infantrys
        98 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 24 / 9
        Americans : 67 / 101
        Chinese : 11 / 17
        British : 33 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 armour moved from Kweichow to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Airborne Attack Move - ANZAC

  • 12

    SBR defense in Kiangsu?


  • Negative

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Purchase Units - ANZAC
                ANZAC buy 1 armour, 1 carrier and 1 infantry; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 carrier, 3 destroyers and 2 fighters moved from 35 Sea Zone to 19 Sea Zone
                2 fighters moved from 19 Sea Zone to Kiangsu
                1 bomber moved from Philippines to Kiangsu
                1 armour moved from Kweichow to Chahar
                      Chinese take Chahar from Japanese
                1 infantry moved from Kweichow to Anhwe
                1 fighter moved from Kweichow to Anhwe

    Airborne Attack Move - ANZAC

    Combat - ANZAC
                Air Battle in Kiangsu
                    ANZAC attacks with 3 units heading to Kiangsu
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Kiangsu
                        AA guns fire in Kiangsu :  0/1 hits
                    Bombing raid in Kiangsu rolls: 6 and causes: 6 damage to unit: factory_minor
                    Bombing raid in Kiangsu causes 6 damage total.
                Battle in Anhwe
                    ANZAC attack with 1 fighter and 1 infantry
                    Japanese defend with 1 infantry
                        ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 1 :  0/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 1 :  0/1 hits
                        ANZAC roll dice for 1 fighter and 1 infantry in Anhwe, round 2 :  1/2 hits
                        Japanese roll dice for 1 infantry in Anhwe, round 2 :  1/1 hits
                        1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Anhwe
                    ANZAC win with 1 fighter remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for ANZAC: 1 infantry
                Cleaning up after air battles

    Non Combat Move - ANZAC
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Yunnan to Szechwan
                1 armour moved from Shan State to Szechwan
                1 infantry moved from Shan State to Yunnan
                1 armour moved from Queensland to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
                1 submarine moved from 20 Sea Zone to 6 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Kiangsu to 19 Sea Zone
                1 fighter moved from Anhwe to Hunan
                1 bomber moved from Kiangsu to Hunan
                2 transports moved from 54 Sea Zone to 37 Sea Zone
                1 armour and 1 infantry moved from 37 Sea Zone to Shan State
                1 transport moved from 37 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 carrier placed in 54 Sea Zone
                1 armour and 1 infantry placed in Queensland

    Turn Complete - ANZAC
                ANZAC collect 20 PUs; end with 25 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 30 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 35 PUs

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 12 / 17
        British : 33 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :17

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 81 / 106
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 12 / 17
        British : 33 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
            Average roll : 3.250
            Median : 3.500
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Null / Other
                4 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                1 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.333
            Median : 4.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    ANZAC Combat
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 4


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :18

    Politics - Germans

    Purchase Units - Germans
                Germans repair 4 damage on 4 factory_majors; Remaining resources: 102 PUs;
                Germans buy 6 artilleries, 14 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Sikang to Shensi
                      Germans take Shensi from Chinese
                3 mech_infantrys moved from Kazakhstan to Kansu
                3 mech_infantrys moved from Sikang to Tsinghai
                1 infantry moved from Kazakhstan to Tsinghai
                3 bombers moved from Ukraine to Egypt
                12 armour, 1 artillery, 2 infantry and 6 mech_infantrys moved from Trans-Jordan to Egypt
                1 armour and 1 mech_infantry moved from Syria to Egypt
                3 armour moved from Iraq to Egypt
                1 fighter and 1 tactical_bomber moved from Iraq to Persia
                1 fighter and 1 tactical_bomber moved from Iraq to Egypt
                1 bomber, 6 fighters and 4 tactical_bombers moved from Syria to Egypt
                1 infantry moved from Iraq to Persia
                1 artillery, 1 infantry and 1 mech_infantry moved from Northwest Persia to Persia
                3 mech_infantrys moved from Caucasus to Persia
                1 mech_infantry moved from Greece to Iraq

    Combat - Germans
                Battle in Persia
                    Germans attack with 1 artillery, 1 fighter, 2 infantry, 4 mech_infantrys and 1 tactical_bomber
                    British defend with 1 airfield, 1 artillery, 1 factory_minor and 6 infantry
                    Germans win, taking Persia from British with 1 artillery, 1 fighter, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 3 mech_infantrys
                    Casualties for British: 1 artillery and 6 infantry
                Battle in Tsinghai
                    Germans attack with 1 infantry and 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Tsinghai from Chinese with 1 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in Kansu
                    Germans attack with 3 mech_infantrys
                    Chinese defend with 1 infantry
                    Germans win, taking Kansu from Chinese with 1 mech_infantry remaining. Battle score for attacker is -5
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Chinese: 1 infantry
                Battle in Egypt
                    Germans attack with 16 armour, 1 artillery, 4 bombers, 7 fighters, 2 infantry, 7 mech_infantrys and 5 tactical_bombers
                    ANZAC defend with 1 infantry; French defend with 2 infantry; Russians defend with 1 mech_infantry; British defend with 2 aaGuns, 3 armour, 1 factory_minor, 9 fighters, 1 harbour and 9 infantry; Americans defend with 1 armour
                    Germans win, taking Egypt from British with 12 armour, 4 bombers, 6 fighters and 5 tactical_bombers remaining. Battle score for attacker is 92
                    Casualties for ANZAC: 1 infantry
                    Casualties for Germans: 4 armour, 1 artillery, 1 fighter, 2 infantry and 7 mech_infantrys
                    Casualties for French: 2 infantry
                    Casualties for Russians: 1 mech_infantry
                    Casualties for British: 2 aaGuns, 3 armour, 9 fighters and 9 infantry
                    Casualties for Americans: 1 armour

    Non Combat Move - Germans
                1 bomber moved from Egypt to Greece
                3 bombers moved from Egypt to Iraq
                1 submarine moved from 92 Sea Zone to 110 Sea Zone
                1 submarine moved from 109 Sea Zone to 112 Sea Zone
                1 fighter and 1 tactical_bomber moved from Persia to Greece
                1 aaGun moved from Trans-Jordan to Egypt
                4 fighters and 4 tactical_bombers moved from Egypt to Syria
                2 fighters and 1 tactical_bomber moved from Egypt to Iraq
                1 aaGun moved from Trans-Jordan to Egypt
                1 infantry moved from Volgograd to Kazakhstan
                3 mech_infantrys moved from Volgograd to Northwest Persia
                1 mech_infantry moved from Sikang to Kansu
                1 artillery and 2 infantry moved from Northern Italy to Western Germany
                1 infantry moved from Germany to Western Germany
                1 artillery and 3 infantry moved from France to Western Germany
                1 infantry moved from Normandy Bordeaux to Holland Belgium
                3 infantry moved from Southern France to Spain
                2 infantry moved from Normandy Bordeaux to France
                2 mech_infantrys moved from Spain to Northern Italy
                1 fighter moved from Spain to Western Germany
                1 infantry moved from Eastern Poland to Poland
                2 infantry moved from Baltic States to Poland
                1 infantry moved from Norway to Finland
                1 infantry moved from Norway to Sweden
                1 fighter moved from Spain to Western Germany
                1 submarine moved from 93 Sea Zone to 92 Sea Zone

    Place Units - Germans
                10 infantry placed in Western Germany
                3 mech_infantrys placed in Caucasus
                4 artilleries and 4 infantry placed in Germany
                1 artillery and 2 mech_infantrys placed in France
                2 mech_infantrys placed in Southern France
                1 artillery and 2 mech_infantrys placed in Iraq
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Syria: 3 bombers
                EDIT: Removing units owned by Germans from Iraq: 3 bombers
                EDIT: Turning off Edit Mode

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 8
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 2,4
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,3,5,5
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 3,6
                Germans collect 80 PUs (8 lost to blockades); end with 80 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 85 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 90 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 96 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 101 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 116 PUs

    Territory Summary for Germans :

    Shensi : 1 flag, 1 mech_infantry
        Kansu : 1 flag, 2 mech_infantrys
        Tsinghai : 1 flag, 1 infantry and 3 mech_infantrys
        Sikang : 1 flag, 1 mech_infantry
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Kazakhstan : 1 flag, 1 infantry
        Trans-Jordan : 1 flag
        Gibraltar : 1 flag, 1 airfield, 1 harbour and 1 infantry
        Egypt : 1 flag, 2 aaGuns, 12 armour, 1 factory_minor and 1 harbour
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Syria : 1 flag, 3 bombers, 4 fighters and 4 tactical_bombers
        France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Western Germany : 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour and 17 infantry
        Poland : 3 infantry
        Germany : 4 artilleries, 1 factory_major and 4 infantry
        Holland Belgium : 1 infantry
        Northern Italy : 2 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Rostov : 1 flag
        Nenetsia : 1 flag
        Urals : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 1 factory_minor
        Novosibirsk : 1 flag
        Vologda : 1 flag
        Volgograd : 1 flag, 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
        Caucasus : 1 flag, 1 factory_minor and 3 mech_infantrys
        Smolensk : 1 flag
        Samara : 1 flag
        Portugal : 1 flag
        112 Sea Zone : 1 submarine
        Turkey : 1 flag
        Switzerland : 1 flag
        93 Sea Zone : 1 flag
        Greece : 1 bomber, 1 fighter and 1 tactical_bomber
        Iraq : 1 flag, 1 artillery, 1 factory_minor, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        92 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 3 mech_infantrys
        Persia : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 mech_infantry
        Sweden : 1 flag, 1 infantry
        Spain : 2 aaGuns, 5 artilleries, 1 fighter, 10 infantry and 4 mech_infantrys
        98 Sea Zone : 1 submarine
        Finland : 1 flag, 1 infantry
        110 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 88 / 116
        Russians : 1 / 0
        Japanese : 23 / 9
        Americans : 67 / 101
        Chinese : 9 / 17
        British : 29 / 30
        UK_Pacific : 20 / 25
        Italians : 20 / 28
        ANZAC : 20 / 35
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

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