@pacifiersboard said in L26 PTV axis-dominion (+6) vs pacifier:
scramble to Shan State?
no scramble. thanks!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 carrier, 1 destroyer and 1 transport moved from 62 Sea Zone to 54 Sea Zone
1 artillery and 2 infantry moved from New South Wales to South Australia
1 infantry moved from Queensland to South Australia
3 fighters moved from Caroline Islands to 33 Sea Zone
1 cruiser and 3 fighters moved from 33 Sea Zone to 54 Sea Zone
1 fighter moved from 54 Sea Zone to Queensland
Non Combat Move - ANZAC
1 aaGun moved from Queensland to South Australia
Place Units - ANZAC
2 submarines and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 11 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 16 PUs
Territory Summary for ANZAC :
Queensland : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor and 1 harbour
South Australia : 1 aaGun, 1 artillery and 3 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport
62 Sea Zone : 2 submarines and 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 45 / 51
Russians : 35 / 35
Japanese : 54 / 62
Americans : 52 / 72
Chinese : 9 / 16
British : 33 / 31
UK_Pacific : 7 / 6
Italians : 14 / 24
ANZAC : 10 / 16
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
F3, sry clicked through accidentally.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 1 airfield and 6 submarines; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Poland to Baltic States
1 artillery moved from Eastern Poland to Baltic States
1 infantry moved from Eastern Poland to Belarus
Germans take Belarus from Russians
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 mech_infantry moved from Eastern Poland to Ukraine
Germans take Ukraine from Russians
1 infantry moved from Vyborg to Novgorod
Germans take Novgorod from Russians
1 submarine moved from 112 Sea Zone to 105 Sea Zone
Combat - Germans
Battle in Baltic States
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Baltic States, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Baltic States
Germans win, taking Baltic States from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Non Combat Move - Germans
2 bombers, 3 fighters and 1 tactical_bomber moved from Holland Belgium to Southern France
1 fighter and 2 tactical_bombers moved from Alexandria to Southern Italy
2 armour and 2 mech_infantrys moved from Western Germany to Poland
2 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
2 infantry moved from Holland Belgium to France
3 aaGuns moved from Holland Belgium to Western Germany
2 fighters moved from Western Germany to Southern France
Place Units - Germans
3 submarines placed in 93 Sea Zone
3 submarines placed in 105 Sea Zone
1 airfield placed in Southern France
Turn Complete - Germans
Germans collect 53 PUs; end with 53 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 63 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 airfield, 2 bombers, 1 factory_minor, 5 fighters, 1 harbour and 1 tactical_bomber
France : 1 flag, 1 airfield, 1 factory_minor and 2 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Poland : 2 armour, 7 infantry and 2 mech_infantrys
Germany : 1 factory_major
Southern Italy : 1 fighter and 2 tactical_bombers
Belarus : 1 flag, 1 infantry
Karelia : 1 flag, 1 artillery and 7 infantry
Baltic States : 1 flag, 1 artillery and 1 infantry
Vyborg : 1 flag
Eastern Poland : 1 flag, 3 aaGuns, 11 armour, 9 artilleries, 20 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor and 1 mech_infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
125 Sea Zone : 1 submarine
93 Sea Zone : 4 submarines
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 4 submarines
Production/PUs Summary :
Germans : 53 / 63
Russians : 27 / 35
Japanese : 54 / 62
Americans : 52 / 72
Chinese : 9 / 16
British : 33 / 31
UK_Pacific : 7 / 6
Italians : 13 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Russians Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 8 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Russians
1 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Novgorod
2 infantry moved from Archangel to Novgorod
1 fighter moved from Russia to Ukraine
2 infantry moved from Bryansk to Ukraine
2 artilleries moved from Bryansk to Belarus
4 artilleries moved from Archangel to Belarus
9 infantry moved from Archangel to Belarus
5 infantry moved from Bryansk to Belarus
1 armour and 1 mech_infantry moved from Archangel to Belarus
Combat - Russians
Battle in Western Ukraine
Russians attack with 1 fighter and 1 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 1 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 2 : 0/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 0/1 hits
Russians roll dice for 1 fighter and 1 infantry in Western Ukraine, round 3 : 1/2 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Ukraine
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 factory_minor and 1 mech_infantry
Russians roll dice for 1 fighter and 2 infantry in Ukraine, round 1 : 1/3 hits
Germans roll dice for 1 mech_infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 1 fighter and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Russians attack with 2 infantry and 1 tactical_bomber
Germans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 2 infantry and 1 tactical_bomber in Novgorod, round 1 : 2/3 hits
Germans roll dice for 1 infantry in Novgorod, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Belarus
Russians attack with 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry in Belarus, round 1 : 2/22 hits
Germans roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Belarus
Russians win, taking Belarus from Germans with 1 armour, 6 artilleries, 14 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Non Combat Move - Russians
3 aaGuns, 1 armour, 28 infantry and 1 mech_infantry moved from Bryansk to Belarus
1 aaGun moved from Archangel to Belarus
1 tactical_bomber moved from Novgorod to Smolensk
1 fighter moved from Ukraine to Russia
1 fighter moved from Western Ukraine to Russia
2 infantry moved from Volgograd to Rostov
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 12 infantry moved from Yenisey to Timguska
1 submarine moved from 123 Sea Zone to 106 Sea Zone
1 infantry moved from Russia to Bryansk
1 artillery and 8 infantry moved from Russia to Tambov
Place Units - Russians
1 artillery and 1 infantry placed in Volgograd
7 artilleries placed in Russia
Russians undo move 2.
Russians undo move 1.
8 artilleries and 1 infantry placed in Russia
Russians undo move 1.
1 artillery and 1 infantry placed in Volgograd
7 artilleries placed in Russia
Russians undo move 1.
1 artillery and 1 infantry placed in Russia
Russians undo move 2.
1 artillery and 1 infantry placed in Volgograd
Russians undo move 2.
Russians undo move 1.
8 artilleries and 1 infantry placed in Russia
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Timguska : 2 aaGuns and 12 infantry
Belarus : 4 aaGuns, 2 armour, 6 artilleries, 42 infantry and 2 mech_infantrys
Bryansk : 1 infantry
Rostov : 2 infantry
Russia : 1 airfield, 8 artilleries, 1 factory_major, 2 fighters and 1 infantry
Tambov : 1 artillery and 8 infantry
Ukraine : 1 factory_minor and 1 infantry
Western Ukraine : 1 infantry
Novosibirsk : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Smolensk : 1 tactical_bomber
113 Sea Zone : 1 submarine
106 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser
Production/PUs Summary :
Germans : 46 / 63
Russians : 34 / 34
Japanese : 54 / 62
Americans : 52 / 72
Chinese : 9 / 16
British : 33 / 31
UK_Pacific : 7 / 6
Italians : 13 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 3.800
Median : 3.500
Variance : 1.436
Standard Deviation : 1.198
Total rolls : 40
Germans Combat
2 was rolled 1 times
3 was rolled 3 times
6 was rolled 2 times
Average roll : 3.833
Median : 3.000
Variance : 1.600
Standard Deviation : 1.265
Total rolls : 6
Russians Combat
1 was rolled 4 times
2 was rolled 8 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.794
Median : 4.000
Variance : 1.212
Standard Deviation : 1.101
Total rolls : 34
slight edit–2 inf from moscow go to smolensk instead of tambov.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 destroyers, 7 infantry, 1 submarine and 1 tactical_bomber; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
3 infantry moved from Manchuria to Amur
1 fighter moved from Japan to Amur
3 submarines moved from 20 Sea Zone to 44 Sea Zone
1 submarine moved from 6 Sea Zone to 1 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 3 submarines
Americans defend with 1 destroyer
Japanese roll dice for 3 submarines in 44 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 44 Sea Zone
Japanese win, taking 44 Sea Zone from Americans with 2 submarines remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Amur
Japanese attack with 1 fighter and 3 infantry
Americans defend with 1 bomber
Japanese roll dice for 1 fighter and 3 infantry in Amur, round 1 : 3/4 hits
Russians roll dice for 1 bomber in Amur, round 1 : 0/1 hits
1 bomber owned by the Americans lost in Amur
Japanese win, taking Amur from Russians with 1 fighter and 3 infantry remaining. Battle score for attacker is 12
Casualties for Americans: 1 bomber
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Ulaanbaatar
Non Combat Move - Japanese
1 fighter moved from Amur to Korea
1 aaGun, 2 artilleries, 9 infantry and 1 mech_infantry moved from Hunan to Kwangsi
1 artillery and 1 infantry moved from Kwangtung to Kwangsi
1 aaGun, 2 artilleries and 2 infantry moved from French Indo China to Kwangsi
2 carriers, 1 cruiser, 3 fighters, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 armour and 1 infantry moved from Java to 42 Sea Zone
1 armour, 2 carriers, 1 cruiser, 3 fighters, 1 infantry, 1 tactical_bomber and 1 transport moved from 42 Sea Zone to 37 Sea Zone
1 destroyer moved from 35 Sea Zone to 42 Sea Zone
2 battleships, 1 carrier, 2 destroyers, 2 tactical_bombers and 2 transports moved from 35 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Malaya
1 infantry moved from Anhwe to Kiangsu
Place Units - Japanese
3 destroyers placed in 37 Sea Zone
3 infantry placed in French Indo China
3 infantry placed in Kwangtung
1 infantry and 1 tactical_bomber placed in Japan
1 submarine placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 55 PUs; end with 55 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 2 aaGuns, 5 artilleries, 12 infantry and 1 mech_infantry
Korea : 1 fighter
Kiangsu : 1 infantry
Japan : 2 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 2 fighters, 1 harbour, 6 infantry and 1 tactical_bomber
Hunan : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Malaya : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield, 1 artillery, 2 bombers, 6 fighters, 1 harbour, 3 infantry and 5 tactical_bombers
Guam : 1 flag, 1 airfield and 1 infantry
Amur : 1 flag, 3 infantry
French Indo China : 1 flag, 1 factory_minor and 3 infantry
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag, 1 infantry
42 Sea Zone : 1 destroyer
41 Sea Zone : 1 flag
44 Sea Zone : 1 flag, 2 submarines
37 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 5 destroyers, 3 fighters, 3 tactical_bombers and 3 transports
39 Sea Zone : 1 submarine
20 Sea Zone : 1 transport
1 Sea Zone : 1 submarine
6 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 63
Russians : 33 / 34
Japanese : 55 / 60
Americans : 52 / 72
Chinese : 9 / 16
British : 33 / 31
UK_Pacific : 7 / 6
Italians : 13 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 2.333
Median : 2.000
Variance : 1.375
Standard Deviation : 1.173
Total rolls : 9
Japanese Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
Average roll : 2.143
Median : 2.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7
Russians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Americans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Americans
Americans buy 1 carrier, 3 destroyers, 1 fighter, 1 infantry, 2 submarines and 1 transport; Remaining resources: 0 PUs;
Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 infantry and 1 transport moved from 54 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 destroyer and 1 submarine moved from 54 Sea Zone to 44 Sea Zone
1 destroyer moved from 10 Sea Zone to 1 Sea Zone
2 fighters moved from Western United States to 1 Sea Zone
1 mech_infantry moved from French Equatorial Africa to Egypt
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 89 Sea Zone
3 destroyers and 3 submarines moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from Hawaiian Islands to 26 Sea Zone
2 fighters moved from Hawaiian Islands to 54 Sea Zone
1 artillery, 1 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 submarine moved from 10 Sea Zone to 26 Sea Zone
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 101 Sea Zone to 11 Sea Zone
Combat - Americans
Battle in 1 Sea Zone
Americans attack with 1 destroyer and 2 fighters
Japanese defend with 1 submarine
Japanese roll dice for 1 submarine in 1 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 1 submarine in 1 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer and 2 fighters in 1 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Japanese lost in 1 Sea Zone
Americans win, taking 1 Sea Zone from Neutral with 1 destroyer and 2 fighters remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in 42 Sea Zone
Americans attack with 5 fighters, 1 tactical_bomber and 1 transport
Japanese defend with 1 destroyer
Americans roll dice for 5 fighters, 1 tactical_bomber and 1 transport in 42 Sea Zone, round 1 : 4/6 hits
Japanese roll dice for 1 destroyer in 42 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Japanese lost in 42 Sea Zone
Americans win with 5 fighters, 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Battle in 44 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Japanese defend with 2 submarines
Americans roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 submarine in 44 Sea Zone, round 3 : 0/1 hits
Japanese roll dice for 2 submarines in 44 Sea Zone, round 3 : 0/2 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 3 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Japanese roll dice for 1 submarine in 44 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 44 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Japanese lost in 44 Sea Zone
Americans win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Japanese: 2 submarines
Battle in Java
Non Combat Move - Americans
5 fighters and 1 tactical_bomber moved from 42 Sea Zone to 54 Sea Zone
2 fighters moved from 54 Sea Zone to Queensland
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from 89 Sea Zone to Southeast Mexico
2 fighters moved from 1 Sea Zone to Western United States
Place Units - Americans
1 carrier, 3 destroyers, 2 submarines and 1 transport placed in 10 Sea Zone
1 fighter and 1 infantry placed in Western United States
Turn Complete - Americans
Americans collect 56 PUs; end with 56 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 66 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 76 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Queensland : 1 armour, 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
Hawaiian Islands : 1 airfield and 1 harbour
Midway : 1 airfield
Java : 1 flag, 1 infantry
42 Sea Zone : 1 transport
44 Sea Zone : 1 flag, 1 destroyer and 1 submarine
26 Sea Zone : 1 submarine
22 Sea Zone : 1 flag
11 Sea Zone : 1 carrier, 2 destroyers and 1 submarine
10 Sea Zone : 1 carrier, 3 destroyers, 2 submarines and 1 transport
1 Sea Zone : 1 flag, 1 destroyer
54 Sea Zone : 1 battleship, 3 carriers, 3 cruisers, 3 destroyers, 5 fighters, 3 submarines, 1 tactical_bomber and 4 transports
Central United States : 1 factory_major and 1 mech_infantry
Southeast Mexico : 2 infantry
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Egypt : 1 mech_infantry
French Equatorial Africa : 1 infantry
89 Sea Zone : 1 transport
Brazil : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 46 / 63
Russians : 33 / 34
Japanese : 51 / 60
Americans : 56 / 76
Chinese : 9 / 16
British : 33 / 31
UK_Pacific : 7 / 6
Italians : 13 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 7 times
3 was rolled 6 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.800
Median : 4.000
Variance : 0.897
Standard Deviation : 0.947
Total rolls : 30
Japanese Combat
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.400
Median : 5.000
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 5 infantry; Remaining resources: 1 PUs;
Combat Move - Chinese
1 fighter and 1 infantry moved from Szechwan to Yunnan
1 artillery and 16 infantry moved from Kweichow to Yunnan
1 infantry moved from Hopei to Kweichow
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
2 infantry moved from Hopei to Chahar
Chinese take Chahar from Japanese
Combat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
5 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 11 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Territory Summary for Chinese :
Yunnan : 1 artillery, 1 fighter and 23 infantry
Kweichow : 1 infantry
Chahar : 2 infantry
Anhwe : 1 infantry
Production/PUs Summary :
Germans : 46 / 63
Russians : 33 / 34
Japanese : 49 / 60
Americans : 56 / 76
Chinese : 11 / 18
British : 33 / 31
UK_Pacific : 7 / 6
Italians : 13 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Politics - British
Trigger British Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - British
British buy 2 fighters; Remaining resources: 11 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 bomber moved from Eastern Persia to French Indo China
1 infantry moved from Kweichow to Yunnan
3 fighters and 1 tactical_bomber moved from Egypt to Tobruk
2 armour and 1 mech_infantry moved from Egypt to Tobruk
British take Alexandria from Italians
1 infantry moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery moved from Egypt to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Tobruk
3 fighters moved from Morocco to Gibraltar
1 artillery and 1 infantry moved from Quebec to 106 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 106 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Gibraltar
1 submarine moved from 106 Sea Zone to 91 Sea Zone
Combat - British
Battle in Gibraltar
British attack with 1 artillery, 3 fighters and 1 infantry
Italians defend with 1 harbour and 2 infantry
British roll dice for 1 artillery, 3 fighters and 1 infantry in Gibraltar, round 1 : 1/5 hits
Italians roll dice for 2 infantry in Gibraltar, round 1 : 1/2 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British roll dice for 1 artillery and 3 fighters in Gibraltar, round 2 : 2/4 hits
Italians roll dice for 1 infantry in Gibraltar, round 2 : 1/1 hits
1 fighter owned by the British and 1 infantry owned by the Italians lost in Gibraltar
British win, taking Gibraltar from Italians with 1 artillery and 2 fighters remaining. Battle score for attacker is -7
Casualties for British: 1 fighter and 1 infantry
Casualties for Italians: 2 infantry
Battle in Tobruk
British attack with 2 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 armour, 2 artilleries and 3 infantry
British roll dice for 2 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Tobruk, round 1 : 6/9 hits
Italians roll dice for 1 armour, 2 artilleries and 3 infantry in Tobruk, round 1 : 2/6 hits
1 infantry owned by the British , 2 artilleries owned by the Italians , 1 artillery owned by the British , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Tobruk
British win, taking Tobruk from Italians with 2 armour, 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 16
Casualties for British: 1 artillery and 1 infantry
Casualties for Italians: 1 armour, 2 artilleries and 3 infantry
Strategic bombing raid in French Indo China
AA guns fire in French Indo China : 0/1 hits
Bombing raid in French Indo China rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in French Indo China causes 5 damage total.
Non Combat Move - British
1 bomber moved from French Indo China to Yunnan
2 fighters moved from Gibraltar to Algeria
3 fighters and 1 tactical_bomber moved from Tobruk to Egypt
1 artillery and 4 infantry moved from Egypt to Trans-Jordan
3 infantry moved from Iraq to Persia
1 fighter moved from India to Yunnan
1 armour moved from India to Yunnan
1 mech_infantry moved from India to Yunnan
2 artilleries moved from Burma to Yunnan
5 infantry moved from Burma to India
1 infantry moved from Burma to India
2 aaGuns moved from Burma to Yunnan
4 infantry moved from Burma to Yunnan
2 infantry moved from Burma to Yunnan
1 infantry moved from Burma to Yunnan
Place Units - British
2 fighters placed in 106 Sea Zone
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,3
British collect 30 PUs (3 lost to blockades); end with 41 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 46 PUs
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 2,2,3,2,3,3,5,6,5,4,6,1,4,5,3,2,6,5,5,5
Rolling for Convoy Blockade Damage in 39 Sea Zone. Rolls: 2,2
UK_Pacific collect 3 PUs (4 lost to blockades); end with 3 PUs total
Some Units in India change ownership: 2 infantry
Turning on Edit Mode
EDIT: Removing units owned by British from Trans-Jordan: 1 artillery and 4 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Adding units owned by British to Alexandria: 1 infantry
EDIT: Adding units owned by British to Trans-Jordan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
Turning on Edit Mode
EDIT: Removing units owned by British from Anglo Egyptian Sudan: 1 infantry
EDIT: Adding units owned by British to Egypt: 1 infantry
EDIT: Turning off Edit Mode
Territory Summary for British, UK_Pacific :
Yunnan : 2 aaGuns, 1 armour, 2 artilleries, 1 bomber, 1 fighter, 8 infantry and 1 mech_infantry
India : 1 aaGun, 1 airfield, 1 armour, 1 factory_major, 1 fighter, 1 harbour and 8 infantry
Iceland : 1 airfield
Quebec : 1 armour, 1 factory_minor and 1 infantry
Trans-Jordan : 1 infantry
Alexandria : 2 infantry
Gibraltar : 1 artillery and 1 harbour
New Brunswick Nova Scotia : 1 harbour
Egypt : 1 artillery, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 10 infantry and 2 mech_infantrys
Algeria : 2 fighters
Tobruk : 1 flag, 2 armour and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
96 Sea Zone : 1 transport
106 Sea Zone : 1 carrier, 2 destroyers, 2 fighters and 1 transport
Iraq : 1 flag
Eastern Persia : 1 flag
Persia : 1 flag, 3 infantry
91 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 46 / 63
Russians : 33 / 34
Japanese : 49 / 60
Americans : 56 / 76
Chinese : 11 / 18
British : 33 / 46
UK_Pacific : 7 / 3
Italians : 13 / 24
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 30 times
3 was rolled 19 times
4 was rolled 13 times
5 was rolled 26 times
6 was rolled 21 times
Average roll : 3.724
Median : 4.000
Variance : 3.078
Standard Deviation : 1.754
Total rolls : 116
Null / Other
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.848
Median : 4.000
Variance : 1.656
Standard Deviation : 1.287
Total rolls : 33
Japanese Combat
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 9 times
6 was rolled 6 times
Average roll : 3.848
Median : 4.000
Variance : 1.656
Standard Deviation : 1.287
Total rolls : 33
British Combat
1 was rolled 3 times
2 was rolled 4 times
3 was rolled 3 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 5 times
Average roll : 3.526
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 19
Italians Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.727
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11
Americans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.737
Standard Deviation : 0.858
Total rolls : 20
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 destroyer, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Italians
2 fighters moved from Southern Italy to Malta
1 fighter moved from Southern Italy to 96 Sea Zone
1 artillery and 1 infantry moved from Northern Italy to 97 Sea Zone
1 artillery, 1 carrier, 1 destroyer, 1 infantry and 1 transport moved from 97 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
Combat - Italians
Battle in 96 Sea Zone
Italians attack with 1 carrier, 1 destroyer, 1 fighter and 1 transport
British defend with 1 transport
1 transport owned by the British lost in 96 Sea Zone
Italians win with 1 carrier, 1 destroyer, 1 fighter and 1 transport remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Malta
Italians attack with 1 artillery, 2 fighters and 1 infantry
British defend with 1 aaGun and 1 infantry
AA guns fire in Malta : 0/2 hits
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 1 : 1/4 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 aaGun owned by the British lost in Malta
Italians roll dice for 1 artillery, 2 fighters and 1 infantry in Malta, round 2 : 3/4 hits
British roll dice for 1 infantry in Malta, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Malta
Italians win, taking Malta from British with 1 artillery and 2 fighters remaining. Battle score for attacker is 5
Casualties for British: 1 aaGun and 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 fighter moved from 96 Sea Zone to Southern Italy
2 fighters moved from Malta to 96 Sea Zone
3 infantry moved from Romania to Bessarabia
Place Units - Italians
1 destroyer and 1 transport placed in 97 Sea Zone
Italians undo move 1.
1 destroyer and 1 transport placed in 95 Sea Zone
3 infantry placed in Southern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Territory Summary for Italians :
Malta : 1 flag, 1 artillery
Tunisia : 1 flag
Western Germany : 1 bomber
Northern Italy : 2 aaGuns, 2 artilleries, 1 factory_major and 5 infantry
Southern Italy : 2 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour and 3 infantry
Bessarabia : 1 flag, 4 infantry
96 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 1 transport
95 Sea Zone : 1 destroyer and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 2 armour
98 Sea Zone : 1 submarine
Production/PUs Summary :
Germans : 46 / 63
Russians : 33 / 34
Japanese : 49 / 60
Americans : 56 / 76
Chinese : 11 / 18
British : 33 / 46
UK_Pacific : 7 / 3
Italians : 13 / 18
ANZAC : 10 / 16
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 4 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
British Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 2 times
Average roll : 2.750
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
Italians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.125
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
The worst part for me is that even though I know I lost, I’m not sure why.
Germany probably overspent on the Atlantic, and after trying it a couple times I’m not sold on a J1 DOW. Â I’m not sure if I played that wrong or if having the US in the war that soon is the issue.
I can only see J1 working with a big push by Germany to take / threaten the UK to force US cash into the West.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 destroyer and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
Combat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from South Australia to New South Wales
1 artillery and 2 infantry moved from South Australia to Queensland
1 infantry moved from Queensland to New South Wales
1 aaGun moved from South Australia to Queensland
2 submarines moved from 62 Sea Zone to 54 Sea Zone
Place Units - ANZAC
1 destroyer and 1 transport placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 15 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs
Territory Summary for ANZAC :
Queensland : 2 aaGuns, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 2 infantry
New Zealand : 1 airfield and 1 harbour
New South Wales : 1 factory_minor, 1 harbour and 2 infantry
New Guinea : 1 infantry
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 artillery and 1 infantry
41 Sea Zone : 1 transport
54 Sea Zone : 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 2 submarines and 1 transport
62 Sea Zone : 1 destroyer and 1 transport
Egypt : 1 infantry
Production/PUs Summary :
Germans : 46 / 63
Russians : 33 / 34
Japanese : 45 / 60
Americans : 56 / 76
Chinese : 11 / 18
British : 33 / 46
UK_Pacific : 7 / 3
Italians : 13 / 18
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
1 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
clicked through again…here ya go!
re. J1 I’m not sold on it either…it’s alot better in low luck then it is in dice because of the first turn risks. But it works good enough for me that I’ve stuck with it for a while, though I believe there’s a good chance J2 is just as good or better.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 1 destroyer, 10 infantry and 3 transports; Remaining resources: 0 PUs;
Combat Move - Germans
1 bomber moved from Southern France to 91 Sea Zone
1 submarine moved from 105 Sea Zone to 109 Sea Zone
1 submarine moved from 105 Sea Zone to 119 Sea Zone
2 submarines moved from 93 Sea Zone to 87 Sea Zone
2 submarines moved from 93 Sea Zone to 87 Sea Zone
1 artillery and 1 infantry moved from Baltic States to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
1 infantry moved from Karelia to Novgorod
Combat - Germans
Battle in 91 Sea Zone
Germans attack with 1 bomber
British defend with 1 submarine and 1 transport
1 submarine owned by the British Submerged
Germans roll dice for 1 bomber in 91 Sea Zone, round 1 : 0/1 hits
1 transport owned by the British lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Novgorod
Germans attack with 1 artillery and 4 infantry
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 2 infantry
Germans roll dice for 1 artillery and 4 infantry in Novgorod, round 1 : 0/5 hits
Russians roll dice for 2 infantry in Novgorod, round 1 : 2/2 hits
2 infantry owned by the Germans lost in Novgorod
Germans roll dice for 1 artillery and 2 infantry in Novgorod, round 2 : 2/3 hits
Russians roll dice for 2 infantry in Novgorod, round 2 : 1/2 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is -3
Casualties for Germans: 3 infantry
Casualties for Russians: 2 infantry
Non Combat Move - Germans
3 aaGuns, 11 armour, 9 artilleries, 20 infantry and 1 mech_infantry moved from Eastern Poland to Poland
1 bomber and 2 fighters moved from Southern France to Western Germany
1 bomber moved from 91 Sea Zone to Southern France
2 infantry moved from France to Southern France
Place Units - Germans
2 transports placed in 112 Sea Zone
1 destroyer and 1 transport placed in 93 Sea Zone
1 artillery placed in Southern France
10 infantry placed in Germany
Germans undo move 4.
4 infantry placed in Western Germany
6 infantry placed in Germany
Turn Complete - Germans
Germans collect 48 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUs
Territory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 airfield, 1 artillery, 1 bomber, 1 factory_minor, 3 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 2 fighters, 1 harbour and 4 infantry
Poland : 3 aaGuns, 13 armour, 9 artilleries, 27 infantry and 3 mech_infantrys
Germany : 1 factory_major and 6 infantry
Southern Italy : 1 fighter and 2 tactical_bombers
Karelia : 1 flag, 1 artillery and 4 infantry
Baltic States : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Novgorod : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
112 Sea Zone : 2 transports
119 Sea Zone : 1 submarine
125 Sea Zone : 1 submarine
87 Sea Zone : 4 submarines
93 Sea Zone : 1 destroyer and 1 transport
109 Sea Zone : 1 submarine
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 2 submarines
Production/PUs Summary :
Germans : 48 / 58
Russians : 31 / 34
Japanese : 45 / 60
Americans : 56 / 76
Chinese : 11 / 18
British : 33 / 46
UK_Pacific : 7 / 3
Italians : 13 / 18
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.462
Median : 3.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Germans Combat
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.889
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9
Russians Combat
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 1 times
Average roll : 2.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With Mongolians
Purchase Units - Russians
Russians buy 1 armour, 4 artilleries and 3 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Russians
1 tactical_bomber moved from Smolensk to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 infantry moved from Western Ukraine to Bessarabia
2 armour and 2 mech_infantrys moved from Belarus to Bessarabia
Russians take Eastern Poland from Germans
5 artilleries moved from Belarus to Novgorod
27 infantry moved from Belarus to Novgorod
2 infantry moved from Belarus to Novgorod
1 infantry moved from Buyant-Uhaa to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Ulaanbaatar to Central Mongolia
1 infantry moved from Buyant-Uhaa to Chahar
1 infantry moved from Dzavhan to Central Mongolia
2 infantry moved from Olgiy to Dzavhan
5 infantry moved from Timguska to Kansu
1 submarine moved from 113 Sea Zone to 114 Sea Zone
1 submarine moved from 114 Sea Zone to 115 Sea Zone
Combat - Russians
Battle in Novgorod
Russians attack with 5 artilleries and 29 infantry
Germans defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Russians roll dice for 5 artilleries and 29 infantry in Novgorod, round 1 : 8/34 hits
Germans roll dice for 1 artillery and 1 infantry in Novgorod, round 1 : 2/2 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Novgorod
Russians win, taking Novgorod from Germans with 5 artilleries and 27 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 2 infantry
Battle in Bessarabia
Russians attack with 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber
Italians defend with 4 infantry
Russians roll dice for 2 armour, 2 infantry, 2 mech_infantrys and 1 tactical_bomber in Bessarabia, round 1 : 2/7 hits
Italians roll dice for 4 infantry in Bessarabia, round 1 : 4/4 hits
2 infantry owned by the Russians , 2 mech_infantrys owned by the Russians and 2 infantry owned by the Italians lost in Bessarabia
2 armour owned by the Russians retreated to Ukraine
Italians win with 2 infantry remaining. Battle score for attacker is -8
Casualties for Russians: 2 infantry and 2 mech_infantrys
Casualties for Italians: 2 infantry
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to Russians
Non Combat Move - Russians
1 tactical_bomber moved from Bessarabia to Ukraine
1 infantry moved from Bryansk to Ukraine
2 infantry moved from Rostov to Ukraine
2 aaGuns moved from Belarus to Novgorod
1 infantry moved from Belarus to Novgorod
2 aaGuns, 1 artillery and 12 infantry moved from Belarus to Bryansk
8 artilleries and 1 infantry moved from Russia to Bryansk
1 artillery and 6 infantry moved from Tambov to Bryansk
2 infantry moved from Smolensk to Bryansk
2 fighters moved from Russia to Yunnan
1 aaGun moved from Timguska to Kansu
1 aaGun moved from Timguska to Kansu
6 infantry moved from Novosibirsk to Vologda
7 infantry moved from Timguska to Novosibirsk
Place Units - Russians
3 artilleries placed in Ukraine
1 armour, 1 artillery and 3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Removing units owned by Russians from Bryansk: 1 infantry
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Adding units owned by Russians to Bryansk: 1 infantry
EDIT: Removing units owned by Russians from Bryansk: 1 artillery
EDIT: Adding units owned by Russians to Novgorod: 1 artillery
EDIT: Turning off Edit Mode
Turning off Edit Mode
Turning on Edit Mode
EDIT: Turning off Edit Mode
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Territory Summary for Russians :
Jehol : 1 infantry
Yunnan : 2 fighters
Kansu : 2 aaGuns and 5 infantry
Chahar : 1 infantry
Olgiy : 1 flag
Dzavhan : 1 flag, 2 infantry
Central Mongolia : 1 flag, 2 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Bryansk : 2 aaGuns, 9 artilleries and 21 infantry
Russia : 1 airfield, 1 armour, 1 artillery, 1 factory_major and 3 mech_infantrys
Ukraine : 2 armour, 3 artilleries, 1 factory_minor, 3 infantry and 1 tactical_bomber
Novosibirsk : 7 infantry
Vologda : 6 infantry
Volgograd : 1 factory_minor
Novgorod : 2 aaGuns, 1 airfield, 6 artilleries, 1 factory_minor, 1 harbour and 28 infantry
106 Sea Zone : 1 submarine
115 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 45 / 58
Russians : 34 / 34
Japanese : 44 / 60
Americans : 56 / 76
Chinese : 12 / 18
British : 33 / 46
UK_Pacific : 7 / 3
Italians : 13 / 18
ANZAC : 14 / 20
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 12 times
2 was rolled 11 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.787
Median : 3.000
Variance : 1.543
Standard Deviation : 1.242
Total rolls : 47
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Russians Combat
1 was rolled 9 times
2 was rolled 8 times
3 was rolled 9 times
4 was rolled 8 times
5 was rolled 4 times
6 was rolled 3 times
Average roll : 2.976
Median : 3.000
Variance : 0.975
Standard Deviation : 0.987
Total rolls : 41
Italians Combat
1 was rolled 2 times
2 was rolled 2 times
Average roll : 1.500
Median : 1.500
Variance : 2.667
Standard Deviation : 1.633
Total rolls : 4
that was brutal, axis inf went 6/6.
good shooting foresure, but I cant see it mattering.
You have more boots between Germany and Moscow than I have at this point and I’m 3 or 4 moves away at best. Japan has stalled, the Med is lost.
Unreal how quick all the fronts can die out.
TripleA Move Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese repair 5 damage on 5 factory_minors; Remaining resources: 55 PUs; 6 SuicideAttackTokens;
Japanese buy 2 artilleries, 2 destroyers, 8 infantry and 1 transport; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 transport moved from 20 Sea Zone to 35 Sea Zone
1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 armour and 1 infantry moved from Malaya to 37 Sea Zone
1 armour, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from 41 Sea Zone to Sumatra
2 battleships and 1 cruiser moved from 37 Sea Zone to 41 Sea Zone
3 fighters and 3 tactical_bombers moved from 37 Sea Zone to Yunnan
3 infantry moved from French Indo China to Yunnan
5 artilleries, 12 infantry and 1 mech_infantry moved from Kwangsi to Yunnan
2 bombers, 6 fighters and 5 tactical_bombers moved from Philippines to Yunnan
1 infantry moved from Kiangsu to Anhwe
1 fighter moved from Korea to Anhwe
1 submarine moved from 6 Sea Zone to 1 Sea Zone
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
1 infantry moved from Amur to Sakha
Japanese take Sakha from Russians
1 infantry moved from Amur to Ulaanbaatar
Japanese take Ulaanbaatar from Russians