Turn and round done.
Germany may proceed…
Godspeed :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Politics - Germans
Purchase Units - Germans
Germans repair 17 damage on 17 factory_minors; Remaining resources: 92 PUs;
Germans buy 1 armour, 5 artilleries, 1 destroyer, 6 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Yugoslavia to Northern Italy
1 infantry moved from Greater Southern Germany to Northern Italy
1 infantry moved from Persia to Northwest Persia
1 mech_infantry moved from Caucasus to Northwest Persia
1 fighter moved from Caucasus to Northwest Persia
1 bomber moved from Caucasus to Szechwan
1 artillery moved from Shensi to Szechwan
3 mech_infantrys moved from Kazakhstan to Szechwan
1 fighter and 1 tactical_bomber moved from Western Germany to Normandy Bordeaux
2 infantry moved from France to Normandy Bordeaux
1 mech_infantry moved from Western Germany to Normandy Bordeaux
3 artilleries and 3 infantry moved from France to Southern France
2 fighters and 1 tactical_bomber moved from France to Southern France
1 mech_infantry moved from France to Southern France
1 fighter and 1 tactical_bomber moved from Southern Italy to Turkey
1 artillery and 2 mech_infantrys moved from Caucasus to Turkey
1 tactical_bomber moved from Southern Italy to Turkey
1 fighter moved from Western Germany to Northern Italy
1 tactical_bomber moved from Western Germany to Southern France
1 armour moved from Belarus to Rostov
1 artillery moved from Kansu to Shensi
Combat - Germans
Germans creates battle in territory 93 Sea Zone
Battle in Northwest Persia
Germans attack with 1 fighter, 1 infantry and 1 mech_infantry
British defend with 1 infantry
Germans win, taking Northwest Persia from British with 1 fighter, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Turkey
Germans attack with 1 artillery, 1 fighter, 2 mech_infantrys and 2 tactical_bombers
British defend with 1 armour and 1 mech_infantry
Germans win, taking Turkey from British with 1 fighter, 1 mech_infantry and 2 tactical_bombers remaining. Battle score for attacker is 2
Casualties for Germans: 1 artillery and 1 mech_infantry
Casualties for British: 1 armour and 1 mech_infantry
Battle in Northern Italy
Germans attack with 1 fighter and 3 infantry
Americans defend with 1 armour and 1 factory_minor
Germans win, taking Northern Italy from Americans with 1 fighter and 3 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Normandy Bordeaux
Germans attack with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Americans defend with 1 factory_minor, 1 harbour and 2 infantry
Germans win, taking Normandy Bordeaux from Americans with 1 fighter, 2 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Americans: 2 infantry
Battle in Szechwan
Germans attack with 1 artillery, 1 bomber and 3 mech_infantrys
Chinese defend with 1 artillery and 3 infantry
retreated to Szechwan
Chinese win with 1 artillery and 3 infantry remaining. Battle score for attacker is -16
Casualties for Germans: 1 artillery and 3 mech_infantrys
Battle in Southern France
Germans attack with 3 artilleries, 2 fighters, 3 infantry, 1 mech_infantry and 2 tactical_bombers
Americans defend with 1 aaGun, 2 armour, 1 factory_minor, 1 harbour and 4 infantry
Germans win, taking Southern France from Americans with 1 artillery and 2 tactical_bombers remaining. Battle score for attacker is -12
Casualties for Germans: 2 artilleries, 2 fighters, 3 infantry and 1 mech_infantry
Casualties for Americans: 1 aaGun, 2 armour and 4 infantry
Non Combat Move - Germans
1 fighter moved from Northern Italy to Southern Italy
2 tactical_bombers moved from Southern France to Southern Italy
1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany
1 fighter moved from Northwest Persia to Persia
1 fighter moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Caucasus
1 tactical_bomber moved from Turkey to Persia
2 armour moved from Caucasus to Persia
3 mech_infantrys moved from Ukraine to Caucasus
3 mech_infantrys moved from Russia to Kazakhstan
3 armour moved from Volgograd to Caucasus
1 infantry moved from Vyborg to Novgorod
4 artilleries and 1 infantry moved from Greater Southern Germany to Northern Italy
4 artilleries and 4 infantry moved from Western Germany to Northern Italy
1 armour moved from Western Germany to Northern Italy
3 artilleries moved from Western Germany to Northern Italy
1 destroyer moved from 112 Sea Zone to 110 Sea Zone
2 armour and 1 mech_infantry moved from France to Northern Italy
3 mech_infantrys moved from Southern Italy to Northern Italy
1 submarine moved from 94 Sea Zone to 95 Sea Zone
1 aaGun moved from France to Northern Italy
2 aaGuns moved from Western Germany to Northern Italy
1 infantry moved from Norway to Finland
2 infantry moved from Sweden to Norway
3 infantry moved from Sweden to Finland
1 bomber moved from Szechwan to Caucasus
Place Units - Germans
1 artillery and 2 infantry placed in Persia
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
3 mech_infantrys placed in Russia
1 artillery and 2 infantry placed in France
1 armour, 3 artilleries, 2 infantry and 1 mech_infantry placed in Western Germany
1 destroyer placed in 113 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 2,6,1,4,2,5
Germans collect 79 PUs (4 lost to blockades); end with 79 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 84 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 4 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Territory Summary for Germans :
Shensi : 1 flag, 1 artillery
Suiyuyan : 1 flag
Kansu : 1 flag
Tsinghai : 1 flag
Sikang : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 3 mech_infantrys
Buryatia : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Southern France : 1 flag, 1 artillery, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 2 infantry, 1 mech_infantry and 1 tactical_bomber
Germany : 1 factory_major
Norway : 2 infantry
Northern Italy : 3 aaGuns, 3 armour, 11 artilleries, 8 infantry and 4 mech_infantrys
Southern Italy : 1 fighter, 4 infantry, 2 mech_infantrys and 2 tactical_bombers
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Rostov : 1 flag, 1 armour
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Turkmenistan : 1 flag
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 2 aaGuns, 3 armour, 1 bomber, 1 factory_minor, 1 fighter, 6 mech_infantrys and 1 tactical_bomber
Smolensk : 1 flag
Samara : 1 flag
Afghanistan : 1 flag
113 Sea Zone : 1 destroyer
Turkey : 1 flag, 1 mech_infantry
95 Sea Zone : 2 submarines
Switzerland : 1 flag
93 Sea Zone : 1 submarine
Eastern Persia : 1 flag
Northwest Persia : 1 flag, 1 infantry and 1 mech_infantry
Persia : 1 flag, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 fighter, 2 infantry, 5 mech_infantrys and 1 tactical_bomber
Sweden : 1 flag
Finland : 1 flag, 4 infantry
110 Sea Zone : 1 destroyer
Production/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 31 / 17
Americans : 66 / 105
Chinese : 5 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
I have to take a break from this game. Sorry. The dice are so bad right now, that I cannot continue to play for a bit. You have had so much luck of late - this isn’t even a game between two people playing with strategies - its a total dice job that you are winning 100% of the time.
I know I complained before - and for that I am sorry. But I have had it with this game and your luck in it. The dice have been 100% one-sided most all game. We have been here before, but its time for a break. This isn’t even fun anymore, and when it reaches that point, well, you know.
If the dice were even remotely close - even heavily favored for you, that is fine. But they have been about the worst I have seen in a long time for a LONG time in this game. So - I am taking a week break from this game.
Take care and good luck in your other games.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - Russians
1 mech_infantry moved from Egypt to Tobruk
Russians take Tobruk from Italians
Combat - Russians
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 31 / 17
Americans : 66 / 105
Chinese : 5 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
I am taking a week break from this game.
Take care and good luck in your other games.
Ok, I’ll be here.
Id like to say we’ve all been there but im not sure many people have ever been through the types of epic bad dice runs that seem to plague you ande so regularly… :|
Id like to say we’ve all been there but im not sure many people have ever been through the types of epic bad dice runs that seem to plague you ande so regularly… :|
Meant to say you and me. :-)
I don’t even mind bad dice - they happen. What makes this no fun is when bad dice happen over and over and over - and its all one-sided. Eggman can beat me with his ability to play alone - I cannot win against that and stupid dice. And for most of this game, that is what we have seen.
I know it is no fun for Eggman to hear me bitch about the dice either - and for that I am sorry as I said before.
Going to post Japan - since there really isnt much happening…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Japanese
Japanese buy 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 mech_infantry moved from Soviet Far East to Amur
2 infantry moved from Anhwe to Hunan
1 bomber moved from Jehol to Hunan
2 infantry moved from Kiangsi to Kwangsi
1 tactical_bomber moved from Kiangsu to Kwangsi
1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
1 bomber moved from Jehol to 37 Sea Zone
1 tactical_bomber moved from Kiangsu to Kwangsi
Combat - Japanese
Battle in Kwangsi
Japanese attack with 2 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Hunan
Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 artillery and 1 infantry
Battle in 37 Sea Zone
Japanese attack with 1 bomber
ANZAC defend with 1 transport
Japanese win with 1 bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Non Combat Move - Japanese
1 bomber moved from 37 Sea Zone to Hainan
3 fighters moved from Japan to Hainan
1 infantry moved from Anhwe to Kiangsi
1 armour and 1 artillery moved from Kiangsi to Kiangsu
2 tactical_bombers moved from Kwangsi to Kiangsu
1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
1 tactical_bomber moved from Kiangsu to Anhwe
3 infantry moved from Jehol to Anhwe
1 infantry moved from Hopei to Anhwe
Place Units - Japanese
3 infantry placed in Kiangsu
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Jehol: 2 infantry
EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
EDIT: Turning off Edit Mode
2 infantry placed in Manchuria
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,2
Japanese collect 24 PUs (9 lost to blockades); end with 26 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kwangsi : 1 infantry
Kiangsu : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 3 tactical_bombers
Kiangsi : 1 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
Jehol : 2 infantry
Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
Hainan : 1 bomber and 3 fighters
Hunan : 1 flag, 1 infantry
Hopei : 1 flag
Chahar : 1 flag
Anhwe : 1 flag, 4 infantry and 1 tactical_bomber
Sakha : 1 flag
Soviet Far East : 1 flag
Amur : 1 flag, 1 mech_infantry
Siberia : 1 flag
Production/PUs Summary :
Germans : 83 / 108
Russians : 1 / 0
Japanese : 33 / 26
Americans : 66 / 105
Chinese : 3 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Updated Japan NCM - cya ina week
Updated Japan NCM - cya ina week
Ok, enjoy the break! It will be lonely over here since nobody else posts as regular as you…
OK sir, ready to continue (and probably shortly finish) this game…
OK sir, ready to continue (and probably shortly finish) this game…
Alright! It’s movie night with the wife tonight so it won’t be until late in the evening for me here when I can post a turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 bomber moved from Spain to France
2 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Spain to 110 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
SBR Intercept in Germany?
No thank you…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Ecuador from Neutral_True to Americans
EDIT: Turning off Edit Mode
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 bomber moved from Spain to France
2 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Spain to 110 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 1 : 3/4 hits
Germans roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from France to Spain
2 bombers moved from Western Germany to Spain
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Southern France to Spain
2 fighters moved from 110 Sea Zone to Spain
1 armour moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 transports placed in 92 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
5 armour and 5 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Americans collect 69 PUs (3 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Production/PUs Summary :
Germans : 78 / 108
Russians : 1 / 0
Japanese : 32 / 26
Americans : 72 / 97
Chinese : 3 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.088
Median : 2.500
Variance : 3.091
Standard Deviation : 1.758
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
there’s some decent luck Miami! course woulda been real nice to shoot down a bomber but let’s take anything we can get right?
I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)