0% for April

G40L Eggman (Allies +4) vs MiamiUMike (Axis) - Match 3!


  • I don’t even mind bad dice - they happen. What makes this no fun is when bad dice happen over and over and over - and its all one-sided. Eggman can beat me with his ability to play alone - I cannot win against that and stupid dice. And for most of this game, that is what we have seen.

    I know it is no fun for Eggman to hear me bitch about the dice either - and for that I am sorry as I said before.


  • Going to post Japan - since there really isnt much happening…


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Japanese
                Japanese buy 5 infantry; Remaining resources: 2 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 mech_infantry moved from Soviet Far East to Amur
                2 infantry moved from Anhwe to Hunan
                1 bomber moved from Jehol to Hunan
                2 infantry moved from Kiangsi to Kwangsi
                1 tactical_bomber moved from Kiangsu to Kwangsi
                1 fighter and 1 tactical_bomber moved from Kiangsu to Hunan
                1 bomber moved from Jehol to 37 Sea Zone
                1 tactical_bomber moved from Kiangsu to Kwangsi

    Combat - Japanese
                Battle in Kwangsi
                    Japanese attack with 2 infantry and 2 tactical_bombers
                    Chinese defend with 1 infantry
                    Japanese win, taking Kwangsi from Chinese with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Japanese attack with 1 bomber, 1 fighter, 2 infantry and 1 tactical_bomber
                    Chinese defend with 1 artillery and 1 infantry
                    Japanese win, taking Hunan from Chinese with 1 bomber, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 1 artillery and 1 infantry
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport

    Non Combat Move - Japanese
                1 bomber moved from 37 Sea Zone to Hainan
                3 fighters moved from Japan to Hainan
                1 infantry moved from Anhwe to Kiangsi
                1 armour and 1 artillery moved from Kiangsi to Kiangsu
                2 tactical_bombers moved from Kwangsi to Kiangsu
                1 bomber, 1 fighter and 1 tactical_bomber moved from Hunan to Kiangsu
                1 tactical_bomber moved from Kiangsu to Anhwe
                3 infantry moved from Jehol to Anhwe
                1 infantry moved from Hopei to Anhwe

    Place Units - Japanese
                3 infantry placed in Kiangsu
                Turning on Edit Mode
                EDIT: Adding units owned by Japanese to Jehol: 2 infantry
                EDIT: Removing units owned by Japanese from Manchuria: 2 infantry
                EDIT: Turning off Edit Mode
                2 infantry placed in Manchuria

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 9
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 5,5,5,3
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,5,2,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,6,2
                Japanese collect 24 PUs (9 lost to blockades); end with 26 PUs total

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Paulau Island : 1 infantry
        Kwangsi : 1 infantry
        Kiangsu : 1 aaGun, 1 armour, 2 artilleries, 1 bomber, 1 factory_minor, 1 fighter, 7 infantry and 3 tactical_bombers
        Kiangsi : 1 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 infantry
        Jehol : 2 infantry
        Manchuria : 1 factory_minor, 2 infantry and 1 mech_infantry
        Hainan : 1 bomber and 3 fighters
        Hunan : 1 flag, 1 infantry
        Hopei : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag, 4 infantry and 1 tactical_bomber
        Sakha : 1 flag
        Soviet Far East : 1 flag
        Amur : 1 flag, 1 mech_infantry
        Siberia : 1 flag

    Production/PUs Summary :

    Germans : 83 / 108
        Russians : 1 / 0
        Japanese : 33 / 26
        Americans : 66 / 105
        Chinese : 3 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0


  • Updated Japan NCM - cya ina week

  • 12

    @miamiumike:

    Updated Japan NCM - cya ina week

    Ok, enjoy the break!  It will be lonely over here since nobody else posts as regular as you…


  • OK sir, ready to continue (and probably shortly finish) this game…

  • 12

    @miamiumike:

    OK sir, ready to continue (and probably shortly finish) this game…

    Alright!  It’s movie night with the wife tonight so it won’t be until late in the evening for me here when I can post a turn.

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                2 submarines moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to France
                2 bombers moved from Spain to Western Germany
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Normandy Bordeaux
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Spain to Southern France
                2 fighters moved from Spain to 110 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

  • 12

    SBR Intercept in Germany?


  • No thank you…

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Americans
                Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;

    Combat Move - Americans
                Turning on Edit Mode
                EDIT: Changing ownership of Ecuador from Neutral_True to Americans
                EDIT: Turning off Edit Mode
                2 submarines moved from 92 Sea Zone to 110 Sea Zone
                1 infantry moved from Spain to Southern France
                1 armour moved from Spain to Southern France
                1 bomber moved from Spain to France
                2 bombers moved from Spain to Western Germany
                1 infantry moved from Spain to Normandy Bordeaux
                1 armour moved from Spain to Normandy Bordeaux
                2 infantry moved from Spain to Normandy Bordeaux
                2 armour moved from Spain to Normandy Bordeaux
                1 fighter moved from Gibraltar to Southern France
                1 fighter moved from Spain to Southern France
                2 fighters moved from Spain to 110 Sea Zone
                1 transport moved from 10 Sea Zone to 2 Sea Zone
                1 mech_infantry moved from Alaska to 2 Sea Zone
                1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
                1 mech_infantry moved from 3 Sea Zone to Soviet Far East

    Combat - Americans
                Americans creates battle in territory 93 Sea Zone
                Strategic bombing raid in France
                        AA guns fire in France :  0/1 hits
                    Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
                    Bombing raid in France causes 5 damage total.
                Air Battle in Western Germany
                    Americans attacks with 2 units heading to Western Germany
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Western Germany
                        AA guns fire in Western Germany :  0/2 hits
                    Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
                    Bombing raid in Western Germany causes 11 damage total.
                Battle in Soviet Far East
                Battle in Normandy Bordeaux
                    Americans attack with 3 armour and 3 infantry
                    Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
                        Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 1 :  3/6 hits
                        Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 :  2/3 hits
                        2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
                    Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 infantry and 1 mech_infantry
                    Casualties for Americans: 2 infantry
                Battle in Southern France
                    Americans attack with 1 armour, 2 fighters and 1 infantry
                    Germans defend with 1 artillery, 1 factory_minor and 1 harbour
                        Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 1 :  3/4 hits
                        Germans roll dice for 1 artillery in Southern France, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
                    Americans win, taking Southern France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Americans attack with 2 fighters and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 110 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 2 fighters in 110 Sea Zone, round 1 :  1/2 hits
                        Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
                    Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Cleaning up after air battles

    Non Combat Move - Americans
                1 bomber moved from France to Spain
                2 bombers moved from Western Germany to Spain
                1 fighter moved from Southern France to Gibraltar
                1 fighter moved from Southern France to Spain
                2 fighters moved from 110 Sea Zone to Spain
                1 armour moved from Morocco to Tunisia
                1 artillery moved from Libya to Tobruk
                1 infantry moved from Morocco to Algeria
                5 armour moved from Eastern United States to 101 Sea Zone
                5 infantry moved from Eastern United States to 101 Sea Zone
                5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 armour moved from 91 Sea Zone to Morocco
                4 armour and 4 infantry moved from 91 Sea Zone to Spain
                1 infantry moved from 91 Sea Zone to Morocco
                5 transports moved from 91 Sea Zone to 101 Sea Zone

    Place Units - Americans
                3 transports placed in 92 Sea Zone
                1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
                5 armour and 5 infantry placed in Eastern United States
                1 armour and 1 infantry placed in Western United States

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
                Americans collect 69 PUs (3 lost to blockades); end with 72 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs

    Production/PUs Summary :

    Germans : 78 / 108
        Russians : 1 / 0
        Japanese : 32 / 26
        Americans : 72 / 97
        Chinese : 3 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 14 times
                3 was rolled 7 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.088
            Median : 2.500
            Variance : 3.091
            Standard Deviation : 1.758
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Germans Combat
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.500
            Variance : 1.111
            Standard Deviation : 1.054
            Total rolls : 10

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

  • 12

    there’s some decent luck Miami!  course woulda been real nice to shoot down a bomber but let’s take anything we can get right?


  • I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Szechwan to Sikang
                      Chinese take Sikang from Germans
                1 infantry moved from Kweichow to Hunan
                1 artillery moved from Kweichow to Hopei
                      Chinese take Hopei from Japanese
                1 artillery moved from Yunnan to Hunan
                1 artillery and 2 infantry moved from Szechwan to Shensi

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 1 artillery and 2 infantry
                    Germans defend with 1 artillery
                        Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 :  1/3 hits
                        Germans roll dice for 1 artillery in Shensi, round 1 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Shensi
                    Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 artillery
                    Casualties for Chinese: 1 infantry
                Battle in Hunan
                    Chinese attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 :  1/2 hits
                        Japanese roll dice for 1 infantry in Hunan, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Hunan
                    Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 7 PUs; end with 7 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs

    Production/PUs Summary :

    Germans : 76 / 108
        Russians : 1 / 0
        Japanese : 30 / 26
        Americans : 72 / 97
        Chinese : 7 / 13
        British : 37 / 48
        UK_Pacific : 20 / 26
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 5 times
                2 was rolled 16 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 3 times
                6 was rolled 7 times
            Average roll : 3.119
            Median : 2.500
            Variance : 2.683
            Standard Deviation : 1.638
            Total rolls : 42

    Null / Other
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Japanese Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Germans Combat
                1 was rolled 1 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.909
            Median : 2.000
            Variance : 1.700
            Standard Deviation : 1.304
            Total rolls : 11

    Chinese Combat
                1 was rolled 2 times
                4 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.200
            Median : 4.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    Americans Combat
                1 was rolled 1 times
                2 was rolled 6 times
                3 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 3 times
            Average roll : 3.214
            Median : 2.500
            Variance : 1.846
            Standard Deviation : 1.359
            Total rolls : 14

  • 12

    TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 bomber moved from Trans-Jordan to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                6 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                6 mech_infantrys moved from Kwangtung to Kwangsi

  • 12

    SBR Intercept in Caucasus/Persia?


  • No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?

  • 12

    @miamiumike:

    No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?

    No, you can’t.  But I forgot that TAC can’t do SBR.  I guess I’ll roll with it.


  • OK - let er roll I guess - the tec thing I am going to need to check into a bit more - not sure why you wouldn’t be able to intercept them the same as SBR…but maybe not? In any event - not going to do it in this case…

    MM

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :13

    Purchase Units - British
                British buy 3 armour, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - British
                1 mech_infantry moved from Iraq to Northwest Persia
                1 mech_infantry moved from Iraq to Turkey
                1 armour moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 bomber moved from Trans-Jordan to Caucasus
                1 fighter moved from Iraq to Caucasus
                1 tactical_bomber moved from Iraq to Persia
                1 fighter moved from Iraq to Persia
                1 fighter moved from Iraq to Northwest Persia
                1 armour moved from Iraq to Turkey
                1 infantry moved from West India to Afghanistan
                      British take Afghanistan from Germans
                2 artilleries and 5 infantry moved from West India to Eastern Persia
                      British take Eastern Persia from Germans
                6 mech_infantrys moved from India to Eastern Persia
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                1 mech_infantry moved from Kwangtung to Kiangsi
                6 mech_infantrys moved from Kwangtung to Kwangsi

    Combat - British
                Air Battle in Persia
                    British attacks with 2 units heading to Persia
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Persia
                        AA guns fire in Persia :  0/1 hits
                    Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: airfield
                    Bombing raid in Persia causes 4 damage total.
                Air Battle in Caucasus
                    British attacks with 2 units heading to Caucasus
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in Caucasus
                        AA guns fire in Caucasus :  0/1 hits
                    Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
                    Bombing raid in Caucasus causes 3 damage total.
                Battle in Kiangsi
                    British attack with 4 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 4 mech_infantrys in Kiangsi, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Kiangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kiangsi
                    British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Turkey
                    British attack with 2 armour and 1 mech_infantry
                    Germans defend with 1 mech_infantry
                        British roll dice for 2 armour and 1 mech_infantry in Turkey, round 1 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 1 :  0/1 hits
                        British roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 :  0/3 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 2 :  1/1 hits
                        1 mech_infantry owned by the British lost in Turkey
                        British roll dice for 2 armour in Turkey, round 3 :  1/2 hits
                        Germans roll dice for 1 mech_infantry in Turkey, round 3 :  0/1 hits
                        1 mech_infantry owned by the Germans lost in Turkey
                    British win, taking Turkey from Germans with 2 armour remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 mech_infantry
                Battle in Northwest Persia
                    British attack with 1 armour, 1 fighter and 1 mech_infantry
                    Germans defend with 1 infantry and 1 mech_infantry
                        British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 1 :  0/3 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 1 :  2/2 hits
                        1 armour owned by the British and 1 mech_infantry owned by the British lost in Northwest Persia
                        British roll dice for 1 fighter in Northwest Persia, round 2 :  1/1 hits
                        Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 :  1/2 hits
                        1 infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
                    Germans win with 1 mech_infantry remaining. Battle score for attacker is -17
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
                Battle in Kwangsi
                    British attack with 6 mech_infantrys
                    Japanese defend with 1 infantry
                        British roll dice for 6 mech_infantrys in Kwangsi, round 1 :  1/6 hits
                        Japanese roll dice for 1 infantry in Kwangsi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Kwangsi
                    British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Cleaning up after air battles

    Non Combat Move - British
                1 fighter moved from French Central Africa to Egypt
                2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
                3 armour moved from Egypt to Iraq
                1 fighter and 1 tactical_bomber moved from Persia to Iraq
                1 fighter moved from Caucasus to Iraq
                1 bomber moved from Caucasus to Iraq

    Place Units - British
                3 infantry placed in Iraq
                3 armour placed in Egypt
                1 destroyer and 2 submarines placed in 71 Sea Zone

    Turn Complete - British
                British collect 39 PUs; end with 40 PUs total

    Place Units - UK_Pacific
                3 armour and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 20 PUs; end with 20 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
                Some Units in India change ownership: 3 armour and 2 mech_infantrys

    Production/PUs Summary :

    Germans : 74 / 108
        Russians : 1 / 0
        Japanese : 28 / 26
        Americans : 72 / 97
        Chinese : 9 / 13
        British : 39 / 40
        UK_Pacific : 20 / 25
        Italians : 16 / 12
        ANZAC : 18 / 29
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 2 / 0

    Dice Statistics:

    Total
                1 was rolled 6 times
                2 was rolled 6 times
                3 was rolled 5 times
                4 was rolled 6 times
                5 was rolled 4 times
                6 was rolled 7 times
            Average roll : 3.500
            Median : 3.500
            Variance : 0.242
            Standard Deviation : 0.492
            Total rolls : 34

    Null / Other
                1 was rolled 1 times
            Average roll : 1.000
            Median : 1.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Japanese Combat
                3 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.500
            Median : 4.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Germans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                2 was rolled 4 times
                3 was rolled 4 times
                4 was rolled 5 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.727
            Median : 4.000
            Variance : 0.571
            Standard Deviation : 0.756
            Total rolls : 22

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