Alright, good to go. UK lost a couple planes on the offense - rough round. Italy got lucky in 97. Though I guess I can’t complain as luck was with me last round in 110.
Italy’s pretty rich. Haven’t seen an Italy this strong in OOB in a long time. :)
OK sir, ready to continue (and probably shortly finish) this game…
Alright! It’s movie night with the wife tonight so it won’t be until late in the evening for me here when I can post a turn.
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 bomber moved from Spain to France
2 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Spain to 110 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
SBR Intercept in Germany?
No thank you…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Americans
Americans buy 6 armour, 1 cruiser, 1 destroyer, 6 infantry and 4 transports; Remaining resources: 3 PUs;
Combat Move - Americans
Turning on Edit Mode
EDIT: Changing ownership of Ecuador from Neutral_True to Americans
EDIT: Turning off Edit Mode
2 submarines moved from 92 Sea Zone to 110 Sea Zone
1 infantry moved from Spain to Southern France
1 armour moved from Spain to Southern France
1 bomber moved from Spain to France
2 bombers moved from Spain to Western Germany
1 infantry moved from Spain to Normandy Bordeaux
1 armour moved from Spain to Normandy Bordeaux
2 infantry moved from Spain to Normandy Bordeaux
2 armour moved from Spain to Normandy Bordeaux
1 fighter moved from Gibraltar to Southern France
1 fighter moved from Spain to Southern France
2 fighters moved from Spain to 110 Sea Zone
1 transport moved from 10 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Strategic bombing raid in France
AA guns fire in France : 0/1 hits
Bombing raid in France rolls: 5 and causes: 5 damage to unit: factory_minor
Bombing raid in France causes 5 damage total.
Air Battle in Western Germany
Americans attacks with 2 units heading to Western Germany
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Western Germany
AA guns fire in Western Germany : 0/2 hits
Bombing raid in Western Germany rolls: 7,4 and causes: 11 damage to unit: factory_major
Bombing raid in Western Germany causes 11 damage total.
Battle in Soviet Far East
Battle in Normandy Bordeaux
Americans attack with 3 armour and 3 infantry
Germans defend with 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
Americans roll dice for 3 armour and 3 infantry in Normandy Bordeaux, round 1 : 3/6 hits
Germans roll dice for 2 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 2/3 hits
2 infantry owned by the Germans , 2 infantry owned by the Americans and 1 mech_infantry owned by the Germans lost in Normandy Bordeaux
Americans win, taking Soviet Far East from Japanese, taking Normandy Bordeaux from Germans with 3 armour and 1 infantry remaining. Battle score for attacker is 4
Casualties for Germans: 2 infantry and 1 mech_infantry
Casualties for Americans: 2 infantry
Battle in Southern France
Americans attack with 1 armour, 2 fighters and 1 infantry
Germans defend with 1 artillery, 1 factory_minor and 1 harbour
Americans roll dice for 1 armour, 2 fighters and 1 infantry in Southern France, round 1 : 3/4 hits
Germans roll dice for 1 artillery in Southern France, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 artillery owned by the Germans lost in Southern France
Americans win, taking Southern France from Germans with 1 armour and 2 fighters remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 fighters and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 110 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 fighters in 110 Sea Zone, round 1 : 1/2 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 fighters and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Cleaning up after air battles
Non Combat Move - Americans
1 bomber moved from France to Spain
2 bombers moved from Western Germany to Spain
1 fighter moved from Southern France to Gibraltar
1 fighter moved from Southern France to Spain
2 fighters moved from 110 Sea Zone to Spain
1 armour moved from Morocco to Tunisia
1 artillery moved from Libya to Tobruk
1 infantry moved from Morocco to Algeria
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
Place Units - Americans
3 transports placed in 92 Sea Zone
1 cruiser, 1 destroyer and 1 transport placed in 10 Sea Zone
5 armour and 5 infantry placed in Eastern United States
1 armour and 1 infantry placed in Western United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,6
Americans collect 69 PUs (3 lost to blockades); end with 72 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 87 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 97 PUs
Production/PUs Summary :
Germans : 78 / 108
Russians : 1 / 0
Japanese : 32 / 26
Americans : 72 / 97
Chinese : 3 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 14 times
3 was rolled 7 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.088
Median : 2.500
Variance : 3.091
Standard Deviation : 1.758
Total rolls : 34
Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Germans Combat
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.500
Variance : 1.111
Standard Deviation : 1.054
Total rolls : 10
Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
there’s some decent luck Miami! course woulda been real nice to shoot down a bomber but let’s take anything we can get right?
I guess I have to start somewhere - with a few defense hits in small, meaningless battles :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Szechwan to Sikang
Chinese take Sikang from Germans
1 infantry moved from Kweichow to Hunan
1 artillery moved from Kweichow to Hopei
Chinese take Hopei from Japanese
1 artillery moved from Yunnan to Hunan
1 artillery and 2 infantry moved from Szechwan to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 artillery and 2 infantry
Germans defend with 1 artillery
Chinese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 1/3 hits
Germans roll dice for 1 artillery in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Germans lost in Shensi
Chinese win, taking Shensi from Germans with 1 artillery and 1 infantry remaining. Battle score for attacker is 1
Casualties for Germans: 1 artillery
Casualties for Chinese: 1 infantry
Battle in Hunan
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Hunan, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Hunan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Hunan
Chinese win, taking Hunan from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 7 PUs; end with 7 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 13 PUs
Production/PUs Summary :
Germans : 76 / 108
Russians : 1 / 0
Japanese : 30 / 26
Americans : 72 / 97
Chinese : 7 / 13
British : 37 / 48
UK_Pacific : 20 / 26
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 16 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 7 times
Average roll : 3.119
Median : 2.500
Variance : 2.683
Standard Deviation : 1.638
Total rolls : 42
Null / Other
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Japanese Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 2.909
Median : 2.000
Variance : 1.700
Standard Deviation : 1.304
Total rolls : 11
Chinese Combat
1 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 4.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 3.214
Median : 2.500
Variance : 1.846
Standard Deviation : 1.359
Total rolls : 14
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 artilleries and 5 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
6 mech_infantrys moved from Kwangtung to Kwangsi
SBR Intercept in Caucasus/Persia?
No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?
No scrambles - the tac in Perisa is after the airfield only - can I even intercept that?
No, you can’t. But I forgot that TAC can’t do SBR. I guess I’ll roll with it.
OK - let er roll I guess - the tec thing I am going to need to check into a bit more - not sure why you wouldn’t be able to intercept them the same as SBR…but maybe not? In any event - not going to do it in this case…
MM
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 artilleries and 5 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
6 mech_infantrys moved from Kwangtung to Kwangsi
Combat - British
Air Battle in Persia
British attacks with 2 units heading to Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Persia causes 4 damage total.
Air Battle in Caucasus
British attacks with 2 units heading to Caucasus
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Caucasus causes 3 damage total.
Battle in Kiangsi
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 mech_infantrys in Kiangsi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Turkey, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkey, round 1 : 0/1 hits
British roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Turkey
British roll dice for 2 armour in Turkey, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 1 : 0/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Battle in Kwangsi
British attack with 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 6 mech_infantrys in Kwangsi, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from French Central Africa to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.500
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 34
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.727
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Well, there you go. Lost a battle in NW Persia quite badly. I’ve had my share of bad luck in this game in battles that may have felt trivial to you, but were vitally important to me.
Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
I thought you would forget Turkey and make ‘sure’ you took NW Persia…
Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.
Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus