Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
I thought you would forget Turkey and make ‘sure’ you took NW Persia…
Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.
Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus
SBR Intercept?
No thanks - hoping for an AA hit here….due for #2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus
Combat - ANZAC
Air Battle in Persia
ANZAC attacks with 1 units heading to Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Air Battle in Caucasus
ANZAC attacks with 1 units heading to Caucasus
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and causes: 3 damage to unit: factory_minor
Bombing raid in Caucasus causes 3 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to Yunnan
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to Malaya
3 destroyers moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to Iraq
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Will need OOL in Iraq…
OOL needed
Just leave me max defense in every round.
Grrr…clicked done instead of post - sorry…here is Germany 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Russians
Combat Move - Russians
1 mech_infantry moved from Tobruk to Egypt
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 83 / 109
Russians : 1 / 0
Japanese : 28 / 26
Americans : 67 / 97
Chinese : 9 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 3 fighters moved from Hainan to Kiangsi
3 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Kiangsi
4 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
retreated to Hopei
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 4 mech_infantrys
Japanese win, taking Kiangsi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Japan
1 mech_infantry moved from Amur to Jehol
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Jehol: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1
Japanese collect 21 PUs (9 lost to blockades); end with 22 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Manchuria : 1 factory_minor, 5 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Production/PUs Summary :
Germans : 83 / 109
Russians : 1 / 0
Japanese : 30 / 22
Americans : 67 / 97
Chinese : 7 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 5 armour, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
2 bombers moved from Spain to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 93 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 3 submarines in 93 Sea Zone, round 1 : 2/3 hits
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 1 : 4/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/4 hits
1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans winAmericans win with 3 submarines remaining, taking Normandy Bordeaux from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Non Combat Move - Americans
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
4 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Southern France to Spain
2 bombers moved from 110 Sea Zone to Spain
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Brazil to Central America
1 armour moved from Peru to Central America
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
Place Units - Americans
1 harbour placed in Soviet Far East
3 fighters placed in Spain
1 armour and 1 infantry placed in Western United States
4 armour, 5 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Production/PUs Summary :
Germans : 81 / 109
Russians : 1 / 0
Japanese : 29 / 22
Americans : 70 / 93
Chinese : 7 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.414
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.846
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Germans
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 2/2 hits
Japanese roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 78 / 109
Russians : 1 / 0
Japanese : 27 / 22
Americans : 70 / 93
Chinese : 12 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.342
Median : 4.000
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.846
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 infantry moved from Afghanistan to Kazakhstan
British take Kazakhstan from Germans
2 artilleries, 5 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
Combat - British
Non Combat Move - British
2 submarines moved from 71 Sea Zone to 80 Sea Zone
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Gibraltar to Spain
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Production/PUs Summary :
Germans : 75 / 109
Russians : 1 / 0
Japanese : 27 / 22
Americans : 70 / 93
Chinese : 12 / 18
British : 38 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Italians
Italians buy 4 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Greece to Turkey
2 infantry moved from Northern Italy to Southern France
1 mech_infantry moved from Southern Italy to Southern France
1 destroyer moved from 95 Sea Zone to 94 Sea Zone
1 fighter moved from Southern Italy to Southern France
Place Units - Italians
1 mech_infantry placed in Yugoslavia
3 mech_infantrys placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
Southern France : 1 fighter, 2 infantry and 1 mech_infantry
Northern Italy : 1 factory_minor and 3 mech_infantrys
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 harbour and 10 infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Turkey : 1 infantry
94 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor and 1 mech_infantry
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 75 / 109
Russians : 1 / 0
Japanese : 27 / 22
Americans : 70 / 93
Chinese : 12 / 18
British : 38 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 transport moved from 37 Sea Zone to 42 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 36 Sea Zone
2 infantry moved from 36 Sea Zone to Hainan
1 carrier, 3 destroyers and 2 fighters moved from 37 Sea Zone to 36 Sea Zone
1 armour and 1 infantry moved from Yunnan to Kweichow
1 fighter moved from Malaya to Kweichow
1 armour and 1 infantry moved from Shan State to Yunnan
3 submarines moved from 45 Sea Zone to 20 Sea Zone
1 bomber moved from Egypt to Iraq
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Alexandria to Egypt
Combat - ANZAC
Battle in Kweichow
ANZAC attack with 1 armour, 1 fighter and 1 infantry
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour, 1 fighter and 1 infantry in Kweichow, round 1 : 1/3 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Kweichow
ANZAC win, taking Kweichow from Japanese with 1 armour and 1 fighter remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Hainan
Strategic bombing raid in Iraq
AA guns fire in Iraq : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Iraq causes 0 damage total.
Non Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
2 submarines moved from 62 Sea Zone to 45 Sea Zone
1 fighter moved from Kweichow to Yunnan
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 75 / 109
Russians : 1 / 0
Japanese : 26 / 22
Americans : 70 / 93
Chinese : 13 / 18
British : 38 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 75 / 109
Russians : 1 / 0
Japanese : 26 / 22
Americans : 70 / 93
Chinese : 13 / 18
British : 38 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 5.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :15
Politics - Germans
Purchase Units - Germans
Germans repair 9 damage on 1 factory_major and 8 factory_minors; Remaining resources: 100 PUs;
Germans buy 3 artilleries, 1 destroyer, 2 fighters, 4 infantry and 12 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - Germans
1 mech_infantry moved from Turkey to Iraq
1 armour moved from Iraq to Saudi Arabia
Germans take Saudi Arabia from British
1 armour moved from Saudi Arabia to Iraq
1 armour moved from Iraq to Syria
Germans take Syria from British
1 armour moved from Syria to Iraq
3 mech_infantrys moved from Russia to Kazakhstan
3 mech_infantrys moved from Caucasus to Persia
3 tactical_bombers moved from Northwest Persia to Persia
2 artilleries moved from Iraq to Persia
3 armour moved from Iraq to Persia
1 artillery moved from Volgograd to Kazakhstan
1 infantry moved from Belarus to Bryansk
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Finland to Vyborg
1 infantry moved from Norway to Finland
3 artilleries and 2 infantry moved from France to Normandy Bordeaux
3 armour, 11 artilleries, 7 infantry and 4 mech_infantrys moved from Southern France to Spain
2 fighters and 2 tactical_bombers moved from Southern Italy to Spain
4 fighters moved from Western Germany to Spain
1 submarine moved from 93 Sea Zone to 98 Sea Zone
1 mech_infantry moved from Iraq to Persia
2 mech_infantrys moved from Turkey to Iraq
2 mech_infantrys moved from Iraq to Trans-Jordan
1 bomber moved from Caucasus to Trans-Jordan
1 fighter moved from Caucasus to Persia
1 armour moved from Turkey to Persia
7 armour moved from Iraq to Persia
Combat - Germans
Battle in Kazakhstan
Germans attack with 1 artillery and 3 mech_infantrys
British defend with 1 infantry
Germans win, taking Kazakhstan from British with 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 3 artilleries and 2 infantry
Americans defend with 1 factory_minor, 1 harbour and 3 infantry
Germans win, taking Normandy Bordeaux from Americans with 3 artilleries remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Americans: 3 infantry
Battle in Spain
Germans attack with 3 armour, 11 artilleries, 6 fighters, 7 infantry, 4 mech_infantrys and 2 tactical_bombers
British defend with 1 armour; Americans defend with 1 airfield, 8 armour, 1 factory_minor, 7 fighters, 1 harbour and 4 infantry
Germans win, taking Spain from Americans with 3 armour, 10 artilleries, 6 fighters and 2 tactical_bombers remaining. Battle score for attacker is 95
Casualties for Germans: 1 artillery, 7 infantry and 4 mech_infantrys
Casualties for British: 1 armour
Casualties for Americans: 8 armour, 7 fighters and 4 infantry
Battle in Trans-Jordan
Germans attack with 1 bomber and 2 mech_infantrys
ANZAC defend with 1 infantry
Germans win, taking Trans-Jordan from British with 1 bomber and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for ANZAC: 1 infantry
Casualties for Germans: 1 mech_infantry
Battle in Persia
Germans attack with 11 armour, 2 artilleries, 1 fighter, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 airfield, 2 artilleries, 1 factory_minor, 5 infantry and 5 mech_infantrys
Germans win, taking Persia from British with 10 armour, 1 fighter and 3 tactical_bombers remaining. Battle score for attacker is 13
Casualties for Germans: 1 armour, 2 artilleries and 4 mech_infantrys
Casualties for British: 2 artilleries, 5 infantry and 5 mech_infantrys
Non Combat Move - Germans
2 mech_infantrys moved from Volgograd to Northwest Persia
1 infantry moved from Volgograd to Caucasus
1 fighter and 3 tactical_bombers moved from Persia to Iraq
1 aaGun moved from Northwest Persia to Persia
1 aaGun moved from Northwest Persia to Iraq
2 infantry moved from Germany to Western Germany
3 fighters moved from Spain to Southern France
2 tactical_bombers moved from Spain to Southern France
3 fighters moved from Spain to Southern France
1 artillery moved from Western Germany to France
1 mech_infantry moved from Germany to France
1 mech_infantry moved from Germany to Romania
1 mech_infantry moved from Germany to Western Germany
1 bomber moved from Trans-Jordan to Iraq
2 mech_infantrys moved from Volgograd to Northwest Persia
2 mech_infantrys moved from Southern Italy to Southern France
1 submarine moved from 94 Sea Zone to 95 Sea Zone
2 infantry moved from Southern Italy to Northern Italy
Place Units - Germans
2 fighters placed in Western Germany
1 destroyer placed in 93 Sea Zone
1 artillery and 1 infantry placed in Southern France
1 artillery and 2 infantry placed in Iraq
3 mech_infantrys placed in Caucasus
3 mech_infantrys placed in Volgograd
1 artillery, 1 infantry and 1 mech_infantry placed in France
2 mech_infantrys placed in Western Germany
3 mech_infantrys placed in Russia
Turning on Edit Mode
EDIT: Adding units owned by Germans to Spain: 1 aaGun
EDIT: Removing units owned by Germans from Southern France: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Germans
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 5,6
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 2,5,2,5
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,2,6,4,3,5
Germans collect 77 PUs (9 lost to blockades); end with 77 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 6 PUs; end with 88 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 93 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 108 PUs
Territory Summary for Germans :
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Kazakhstan : 1 flag, 1 artillery and 2 mech_infantrys
Buryatia : 1 flag
Trans-Jordan : 1 flag, 1 mech_infantry
Normandy Bordeaux : 1 flag, 3 artilleries, 1 factory_minor and 1 harbour
Southern France : 1 flag, 2 aaGuns, 1 artillery, 1 factory_minor, 6 fighters, 1 harbour, 1 infantry, 2 mech_infantrys and 2 tactical_bombers
Syria : 1 flag
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
Western Germany : 1 airfield, 1 factory_major, 2 fighters, 1 harbour, 3 infantry and 3 mech_infantrys
Romania : 1 mech_infantry
Germany : 1 factory_major
Norway : 1 infantry
Northern Italy : 2 infantry
Southern Italy : 2 infantry
Belarus : 1 flag
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag
Urals : 1 flag
Vyborg : 1 flag, 1 infantry
Archangel : 1 flag
Russia : 1 flag, 1 airfield, 1 factory_minor and 3 mech_infantrys
Tambov : 1 flag
Ukraine : 1 flag, 1 factory_minor
Novosibirsk : 1 flag
Vologda : 1 flag
Volgograd : 1 flag, 1 factory_minor and 3 mech_infantrys
Novgorod : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Caucasus : 1 flag, 1 factory_minor, 1 infantry and 3 mech_infantrys
Smolensk : 1 flag
Samara : 1 flag
Turkey : 1 flag
95 Sea Zone : 1 submarine
Saudi Arabia : 1 flag
Switzerland : 1 flag
93 Sea Zone : 1 destroyer
97 Sea Zone : 1 submarine
Iraq : 1 flag, 1 aaGun, 2 armour, 1 artillery, 1 bomber, 1 factory_minor, 1 fighter, 2 infantry and 3 tactical_bombers
Northwest Persia : 1 flag, 4 mech_infantrys
Persia : 1 flag, 1 aaGun, 1 airfield, 10 armour and 1 factory_minor
Sweden : 1 flag, 1 infantry
Spain : 1 flag, 1 aaGun, 1 airfield, 3 armour, 10 artilleries, 1 factory_minor and 1 harbour
98 Sea Zone : 1 submarine
Finland : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 86 / 108
Russians : 1 / 0
Japanese : 26 / 22
Americans : 66 / 93
Chinese : 13 / 18
British : 31 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0