Please pull one ANZAC inf from Cairo to Sudan
Thanks
Germany may go
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - British
British buy 3 armour, 1 destroyer, 3 infantry and 2 submarines; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 3 armour and 2 mech_infantrys; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Iraq to Northwest Persia
1 mech_infantry moved from Iraq to Turkey
1 armour moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 bomber moved from Trans-Jordan to Caucasus
1 fighter moved from Iraq to Caucasus
1 tactical_bomber moved from Iraq to Persia
1 fighter moved from Iraq to Persia
1 fighter moved from Iraq to Northwest Persia
1 armour moved from Iraq to Turkey
1 infantry moved from West India to Afghanistan
British take Afghanistan from Germans
2 artilleries and 5 infantry moved from West India to Eastern Persia
British take Eastern Persia from Germans
6 mech_infantrys moved from India to Eastern Persia
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
1 mech_infantry moved from Kwangtung to Kiangsi
6 mech_infantrys moved from Kwangtung to Kwangsi
Combat - British
Air Battle in Persia
British attacks with 2 units heading to Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 4 and causes: 4 damage to unit: airfield
Bombing raid in Persia causes 4 damage total.
Air Battle in Caucasus
British attacks with 2 units heading to Caucasus
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 3 and causes: 3 damage to unit: factory_minor
Bombing raid in Caucasus causes 3 damage total.
Battle in Kiangsi
British attack with 4 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 4 mech_infantrys in Kiangsi, round 1 : 1/4 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kiangsi
British win, taking Kiangsi from Japanese with 4 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Turkey
British attack with 2 armour and 1 mech_infantry
Germans defend with 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Turkey, round 1 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkey, round 1 : 0/1 hits
British roll dice for 2 armour and 1 mech_infantry in Turkey, round 2 : 0/3 hits
Germans roll dice for 1 mech_infantry in Turkey, round 2 : 1/1 hits
1 mech_infantry owned by the British lost in Turkey
British roll dice for 2 armour in Turkey, round 3 : 1/2 hits
Germans roll dice for 1 mech_infantry in Turkey, round 3 : 0/1 hits
1 mech_infantry owned by the Germans lost in Turkey
British win, taking Turkey from Germans with 2 armour remaining. Battle score for attacker is 0
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 mech_infantry
Battle in Northwest Persia
British attack with 1 armour, 1 fighter and 1 mech_infantry
Germans defend with 1 infantry and 1 mech_infantry
British roll dice for 1 armour, 1 fighter and 1 mech_infantry in Northwest Persia, round 1 : 0/3 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 1 : 2/2 hits
1 armour owned by the British and 1 mech_infantry owned by the British lost in Northwest Persia
British roll dice for 1 fighter in Northwest Persia, round 2 : 1/1 hits
Germans roll dice for 1 infantry and 1 mech_infantry in Northwest Persia, round 2 : 1/2 hits
1 infantry owned by the Germans and 1 fighter owned by the British lost in Northwest Persia
Germans win with 1 mech_infantry remaining. Battle score for attacker is -17
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 fighter and 1 mech_infantry
Battle in Kwangsi
British attack with 6 mech_infantrys
Japanese defend with 1 infantry
British roll dice for 6 mech_infantrys in Kwangsi, round 1 : 1/6 hits
Japanese roll dice for 1 infantry in Kwangsi, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangsi
British win, taking Kwangsi from Japanese with 6 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Cleaning up after air battles
Non Combat Move - British
1 fighter moved from French Central Africa to Egypt
2 artilleries and 5 infantry moved from Trans-Jordan to Iraq
3 armour moved from Egypt to Iraq
1 fighter and 1 tactical_bomber moved from Persia to Iraq
1 fighter moved from Caucasus to Iraq
1 bomber moved from Caucasus to Iraq
Place Units - British
3 infantry placed in Iraq
3 armour placed in Egypt
1 destroyer and 2 submarines placed in 71 Sea Zone
Turn Complete - British
British collect 39 PUs; end with 40 PUs total
Place Units - UK_Pacific
3 armour and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 3 armour and 2 mech_infantrys
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 12
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 6 times
3 was rolled 5 times
4 was rolled 6 times
5 was rolled 4 times
6 was rolled 7 times
Average roll : 3.500
Median : 3.500
Variance : 0.242
Standard Deviation : 0.492
Total rolls : 34
Null / Other
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Japanese Combat
3 was rolled 1 times
6 was rolled 1 times
Average roll : 4.500
Median : 4.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Germans Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9
British Combat
1 was rolled 2 times
2 was rolled 4 times
3 was rolled 4 times
4 was rolled 5 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.727
Median : 4.000
Variance : 0.571
Standard Deviation : 0.756
Total rolls : 22
Well, there you go. Lost a battle in NW Persia quite badly. I’ve had my share of bad luck in this game in battles that may have felt trivial to you, but were vitally important to me.
Yeah, had a break there - I thought you would forget Turkey and make ‘sure’ you took NW Persia…now, need to figure out what to do with the opening…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - Italians
Italians buy 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
Non Combat Move - Italians
1 infantry moved from Yugoslavia to Northern Italy
Place Units - Italians
3 infantry placed in Southern Italy
1 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 16 PUs; end with 16 PUs total
Territory Summary for Italians :
Cyprus : 1 flag
Northern Italy : 1 factory_minor and 2 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Eastern Poland : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
95 Sea Zone : 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag, 1 infantry
99 Sea Zone : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag, 1 factory_minor
98 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
I thought you would forget Turkey and make ‘sure’ you took NW Persia…
Captain Hindsight will say I sent in too few units, but it felt like the only way to make both Turkey and NW Persia more of a lock would end up leaving Iraq too weak.
Oh - I agree - your NW Persia attack should have been fine - esp. if you were OK with losing the ftr to take it….which you obviously were…
TripleA Move Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus
SBR Intercept?
No thanks - hoping for an AA hit here….due for #2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 infantry, 2 submarines and 1 transport; Remaining resources: 1 PUs;
Combat Move - ANZAC
1 bomber moved from Trans-Jordan to Persia
1 bomber moved from Trans-Jordan to Caucasus
Combat - ANZAC
Air Battle in Persia
ANZAC attacks with 1 units heading to Persia
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Persia
AA guns fire in Persia : 0/1 hits
Bombing raid in Persia rolls: 7 and causes: 6 damage to unit: factory_minor
Bombing raid in Persia causes 6 damage total.
Air Battle in Caucasus
ANZAC attacks with 1 units heading to Caucasus
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in Caucasus
AA guns fire in Caucasus : 0/1 hits
Bombing raid in Caucasus rolls: 5 and causes: 3 damage to unit: factory_minor
Bombing raid in Caucasus causes 3 damage total.
Cleaning up after air battles
Non Combat Move - ANZAC
1 armour moved from Queensland to 54 Sea Zone
1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour and 1 infantry moved from Shan State to Yunnan
1 armour and 1 infantry moved from 37 Sea Zone to Shan State
1 carrier and 1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from Kwangtung to 37 Sea Zone
1 fighter moved from Kwangtung to Malaya
3 destroyers moved from 35 Sea Zone to 37 Sea Zone
3 submarines moved from 62 Sea Zone to 45 Sea Zone
1 bomber moved from Persia to Egypt
1 bomber moved from Caucasus to Iraq
Place Units - ANZAC
1 armour and 1 infantry placed in Queensland
1 transport placed in 54 Sea Zone
2 submarines placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUs
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :13
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 74 / 108
Russians : 1 / 0
Japanese : 28 / 26
Americans : 72 / 97
Chinese : 9 / 13
British : 39 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 4.333
Median : 4.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3
Null / Other
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Germans Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2
Will need OOL in Iraq…
OOL needed
Just leave me max defense in every round.
Grrr…clicked done instead of post - sorry…here is Germany 14
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Politics - Russians
Combat Move - Russians
1 mech_infantry moved from Tobruk to Egypt
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 83 / 109
Russians : 1 / 0
Japanese : 28 / 26
Americans : 67 / 97
Chinese : 9 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Japanese
Japanese buy 1 artillery and 7 infantry; Remaining resources: 1 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 bomber and 3 fighters moved from Hainan to Kiangsi
3 tactical_bombers moved from Kiangsu to Kiangsi
1 infantry moved from Anhwe to Kweichow
Japanese take Kweichow from Chinese
1 infantry moved from Anhwe to Hopei
1 tactical_bomber moved from Anhwe to Hopei
1 fighter moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Kiangsi
4 infantry moved from Kiangsu to Kiangsi
Combat - Japanese
Battle in Hopei
Japanese attack with 1 fighter, 1 infantry and 1 tactical_bomber
Chinese defend with 1 artillery
retreated to Hopei
Chinese win with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Japanese attack with 2 bombers, 3 fighters, 4 infantry and 3 tactical_bombers
British defend with 4 mech_infantrys
Japanese win, taking Kiangsi from Chinese with 2 bombers, 3 fighters, 2 infantry and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 2 infantry
Casualties for British: 4 mech_infantrys
Non Combat Move - Japanese
1 bomber moved from Kiangsi to Japan
1 mech_infantry moved from Amur to Jehol
2 infantry moved from Jehol to Anhwe
1 fighter and 1 tactical_bomber moved from Hopei to Anhwe
2 tactical_bombers moved from Kiangsi to Kiangsu
2 fighters moved from Kiangsi to Kiangsu
1 bomber moved from Kiangsi to Kiangsu
1 armour moved from Kiangsu to Anhwe
1 infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Kiangsi to Kiangsu
Place Units - Japanese
1 artillery and 2 infantry placed in Kiangsu
3 infantry placed in Manchuria
2 infantry placed in Japan
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Manchuria: 1 infantry and 1 mech_infantry
EDIT: Removing units owned by Japanese from Jehol: 1 infantry and 1 mech_infantry
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Total Cost from Convoy Blockades: 9
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 6,4,1,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 6,4,3,2
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 4,5,1,1
Japanese collect 21 PUs (9 lost to blockades); end with 22 PUs total
Territory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Paulau Island : 1 infantry
Kiangsu : 1 aaGun, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 5 infantry and 3 tactical_bombers
Kiangsi : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 4 infantry
Manchuria : 1 factory_minor, 5 infantry and 1 mech_infantry
Kweichow : 1 flag, 1 infantry
Chahar : 1 flag
Anhwe : 1 flag, 1 armour, 1 fighter, 4 infantry, 1 mech_infantry and 1 tactical_bomber
Sakha : 1 flag
Amur : 1 flag
Siberia : 1 flag
Production/PUs Summary :
Germans : 83 / 109
Russians : 1 / 0
Japanese : 30 / 22
Americans : 67 / 97
Chinese : 7 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Americans
Americans buy 5 armour, 3 fighters, 1 harbour, 6 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Americans
1 mech_infantry moved from Soviet Far East to Siberia
Americans take Siberia from Japanese
4 infantry moved from Spain to Normandy Bordeaux
3 fighters moved from Spain to Normandy Bordeaux
1 bomber moved from Spain to Southern France
2 bombers moved from Spain to 110 Sea Zone
1 fighter moved from Gibraltar to Normandy Bordeaux
Combat - Americans
Americans creates battle in territory 93 Sea Zone
Battle in 93 Sea Zone
Americans attack with 3 submarines
Germans defend with 1 submarine
1 submarine owned by the Germans Submerged
Americans roll dice for 3 submarines in 93 Sea Zone, round 1 : 2/3 hits
Battle in Normandy Bordeaux
Americans attack with 4 fighters and 4 infantry
Germans defend with 1 armour, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Americans roll dice for 4 fighters and 4 infantry in Normandy Bordeaux, round 1 : 4/8 hits
Germans roll dice for 1 armour, 1 artillery, 1 infantry and 1 mech_infantry in Normandy Bordeaux, round 1 : 1/4 hits
1 infantry owned by the Germans , 1 armour owned by the Germans , 1 infantry owned by the Americans , 1 mech_infantry owned by the Germans and 1 artillery owned by the Germans lost in Normandy Bordeaux
Americans winAmericans win with 3 submarines remaining, taking Normandy Bordeaux from Germans with 4 fighters and 3 infantry remaining. Battle score for attacker is 14
Casualties for Germans: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Americans attack with 2 bombers and 1 submarine
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 110 Sea Zone, round 1 : 1/1 hits
Germans roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 110 Sea Zone
Americans win with 2 bombers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Strategic bombing raid in Southern France
AA guns fire in Southern France : 0/1 hits
Bombing raid in Southern France rolls: 8 and causes: 6 damage to unit: factory_minor
Bombing raid in Southern France causes 6 damage total.
Non Combat Move - Americans
1 artillery moved from Tobruk to Alexandria
1 armour moved from Tunisia to Tobruk
1 infantry moved from Algeria to Tunisia
1 infantry moved from Morocco to Algeria
1 armour moved from Morocco to Tunisia
4 fighters moved from Normandy Bordeaux to Spain
1 bomber moved from Southern France to Spain
2 bombers moved from 110 Sea Zone to Spain
1 armour moved from Western United States to 10 Sea Zone
1 infantry moved from Western United States to 10 Sea Zone
1 armour, 1 cruiser, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 3 Sea Zone
1 armour and 1 infantry moved from 3 Sea Zone to Soviet Far East
1 transport moved from 3 Sea Zone to 2 Sea Zone
1 mech_infantry moved from Alaska to 2 Sea Zone
1 mech_infantry and 1 transport moved from 2 Sea Zone to 3 Sea Zone
1 mech_infantry moved from 3 Sea Zone to Soviet Far East
5 armour moved from Eastern United States to 101 Sea Zone
5 infantry moved from Eastern United States to 101 Sea Zone
5 armour, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 armour moved from 91 Sea Zone to Morocco
4 armour and 4 infantry moved from 91 Sea Zone to Spain
1 infantry moved from 91 Sea Zone to Morocco
5 transports moved from 91 Sea Zone to 101 Sea Zone
1 armour moved from Brazil to Central America
1 armour moved from Peru to Central America
2 submarines moved from 19 Sea Zone to 6 Sea Zone
2 submarines moved from 20 Sea Zone to 19 Sea Zone
Place Units - Americans
1 harbour placed in Soviet Far East
3 fighters placed in Spain
1 armour and 1 infantry placed in Western United States
4 armour, 5 infantry and 1 mech_infantry placed in Eastern United States
Turn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 5,2
Americans collect 68 PUs (2 lost to blockades); end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs
Production/PUs Summary :
Germans : 81 / 109
Russians : 1 / 0
Japanese : 29 / 22
Americans : 70 / 93
Chinese : 7 / 13
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 9 times
5 was rolled 4 times
6 was rolled 4 times
Average roll : 3.414
Median : 4.000
Variance : 1.393
Standard Deviation : 1.180
Total rolls : 29
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.846
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery and 1 infantry moved from Hunan to Kiangsi
1 infantry moved from Sikang to Tsinghai
Chinese take Tsinghai from Germans
1 infantry moved from Shensi to Kansu
Chinese take Kansu from Germans
1 artillery moved from Shensi to Suiyuyan
Chinese take Suiyuyan from Germans
1 artillery moved from Hopei to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Yunnan to Kweichow
1 artillery moved from Yunnan to Kweichow
Combat - Chinese
Battle in Kweichow
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Kweichow, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Kweichow
Chinese roll dice for 1 artillery in Kweichow, round 2 : 0/1 hits
Japanese roll dice for 1 infantry in Kweichow, round 2 : 1/1 hits
1 artillery owned by the Chinese lost in Kweichow
Japanese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Kiangsi
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 2/2 hits
Japanese roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Yunnan
Turn Complete - Chinese
Chinese collect 12 PUs; end with 12 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 18 PUs
Production/PUs Summary :
Germans : 78 / 109
Russians : 1 / 0
Japanese : 27 / 22
Americans : 70 / 93
Chinese : 12 / 18
British : 35 / 40
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0
Dice Statistics:
Total
1 was rolled 8 times
2 was rolled 6 times
3 was rolled 4 times
4 was rolled 10 times
5 was rolled 5 times
6 was rolled 5 times
Average roll : 3.342
Median : 4.000
Variance : 0.703
Standard Deviation : 0.838
Total rolls : 38
Null / Other
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Japanese Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4
Germans Combat
1 was rolled 1 times
2 was rolled 1 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.875
Median : 4.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8
Chinese Combat
2 was rolled 2 times
3 was rolled 2 times
6 was rolled 1 times
Average roll : 3.200
Median : 3.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5
Americans Combat
1 was rolled 5 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
6 was rolled 2 times
Average roll : 2.846
Median : 3.000
Variance : 1.250
Standard Deviation : 1.118
Total rolls : 13
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :14
Purchase Units - British
British buy 3 fighters and 3 infantry; Remaining resources: 1 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery and 7 infantry; Remaining resources: 0 PUs;
Combat Move - British
1 mech_infantry moved from Eastern Persia to Turkmenistan
British take Turkmenistan from Germans
1 infantry moved from Afghanistan to Kazakhstan
British take Kazakhstan from Germans
2 artilleries, 5 infantry and 5 mech_infantrys moved from Eastern Persia to Persia
British take Persia from Germans
Combat - British
Non Combat Move - British
2 submarines moved from 71 Sea Zone to 80 Sea Zone
3 armour and 2 mech_infantrys moved from India to Eastern Persia
1 armour moved from Gibraltar to Spain
Place Units - British
3 infantry placed in Egypt
3 fighters placed in Union of South Africa
Turn Complete - British
British collect 38 PUs; end with 39 PUs total
Place Units - UK_Pacific
1 artillery and 7 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 20 PUs; end with 20 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 25 PUs
Some Units in India change ownership: 1 artillery and 7 infantry
Production/PUs Summary :
Germans : 75 / 109
Russians : 1 / 0
Japanese : 27 / 22
Americans : 70 / 93
Chinese : 12 / 18
British : 38 / 39
UK_Pacific : 20 / 25
Italians : 16 / 16
ANZAC : 18 / 29
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 2 / 0