@The_Good_Captain said in L26 Classic The_Good_Captain (Axis+9) vs. VictoryFirst (Allies):
I even reached out to you about it once.
When was this and where did you reach out to me? I can’t remember
I thought long range gave everything +2 movement. Doesn’t it?
@Infrastructure:
I thought long range gave everything +2 movement. Doesn’t it?
+1 to all air
ooops. don’t play tech very often… Looks like I’ve sacrificed another us carrier…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range Aircraft
Activate Technology - Americans
Americans activating Long Range Aircraft
Purchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;
Combat Move - Americans
1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 101 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea Zone
Combat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 33 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 1 : 4/8 hits
2 submarines owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans and 2 battleships owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 1 fighter and 3 submarines
Battle in 105 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 105 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Americans roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans roll dice for 2 fighters in 105 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 105 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
1 transport owned by the Germans lost in 105 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 fighter and 1 submarine
Non Combat Move - Americans
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 aaGun, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to Fiji
Place Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United States
Turn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kansu
Place Units - Chinese
2 infantry placed in Kansu
Turn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;
Combat Move - British
3 infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Egypt to Iraq
Combat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantry
Non Combat Move - British
1 bomber and 1 fighter moved from Iraq to Egypt
1 fighter moved from Algeria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from India to Burma
Place Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South Africa
Turn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs total
Place Units - UK_Pacific
2 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry
worst luck i’ve ever had with china, in any version of this game ever…
Having a good turn with US is probably only giving me fakse hope.
Please use this map. made some ncms.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
Italians take Libya from French
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Romania to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Bessarabia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 95 Sea Zone
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Territory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 4 infantry
Gibraltar : 1 flag, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Libya : 1 armour and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour
Bessarabia : 1 flag, 2 artilleries and 3 infantry
95 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 54
Russians : 34 / 40
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 10 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
@Infrastructure:
worst luck i’ve ever had with china, in any version of this game ever…
Having a good turn with US is probably only giving me fakse hope.
Please use this map. made some ncms.
sorry, i did not see your post as i downloaded your earlier file before you posted this one. i will edit my italian turn to use this map
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;
Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
Italians take Libya from French
2 armour moved from Romania to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 bomber and 2 fighters moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
Combat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 0/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Alexandria to Tobruk
1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar
Place Units - Italians
2 fighters placed in Southern Italy
Turn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
EDIT: Removing units owned by Italians from Belarus: 1 armour
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit Mode
Territory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Tobruk : 2 artilleries and 4 infantry
Northern Italy : 1 factory_major
Libya : 1 armour and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour
Bessarabia : 1 flag, 2 artilleries and 3 infantry
95 Sea Zone : 1 cruiser and 1 submarine
Production/PUs Summary :
Germans : 48 / 54
Russians : 34 / 40
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 10 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;
Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from Italians
Combat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Queensland to New South Wales
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South Wales
Turn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
hit done instead of post…
would you like your sub to fight.
if my sub hits what is ool
submerge
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 12 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
2 infantry moved from Karelia to Novgorod
2 mech_infantrys moved from Eastern Poland to Ukraine
1 armour moved from Romania to Ukraine
6 armour moved from Eastern Poland to Novgorod
2 bombers and 1 tactical_bomber moved from Southern Italy to Ukraine
10 mech_infantrys moved from Germany to Baltic States
1 submarine moved from 92 Sea Zone to 104 Sea Zone
3 fighters and 3 tactical_bombers moved from Gibraltar to 104 Sea Zone
Combat - Germans
Battle in 104 Sea Zone
Germans attack with 3 fighters, 1 submarine and 3 tactical_bombers
Americans defend with 1 carrier, 1 fighter and 1 submarine
1 submarine owned by the Americans Submerged
Germans roll dice for 1 submarine in 104 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 3 fighters and 3 tactical_bombers in 104 Sea Zone, round 1 : 4/6 hits
Americans roll dice for 1 fighter in 104 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 carrier in 104 Sea Zone, round 1 : 1/1 hits
1 fighter owned by the Americans , 1 carrier owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 3 fighters and 3 tactical_bombers remaining. Battle score for attacker is 20
Casualties for Germans: 1 submarine
Casualties for Americans: 1 carrier and 1 fighter
Battle in Ukraine
Germans attack with 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 armour, 2 bombers, 2 mech_infantrys and 1 tactical_bomber in Ukraine, round 1 : 4/6 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
3 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 1 armour, 2 bombers, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 5
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 3 infantry
Battle in Novgorod
Germans attack with 6 armour and 2 infantry
Russians defend with 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Germans roll dice for 6 armour and 2 infantry in Novgorod, round 1 : 4/8 hits
Russians roll dice for 1 artillery and 3 infantry in Novgorod, round 1 : 1/4 hits
3 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Russians lost in Novgorod
Germans win, taking Novgorod from Russians with 6 armour and 1 infantry remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 3 infantry
Battle in Baltic States
Germans attack with 10 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 10 mech_infantrys in Baltic States, round 1 : 1/10 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Baltic States
Germans win, taking Baltic States from Russians with 10 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Non Combat Move - Germans
1 mech_infantry moved from Poland to Novgorod
2 mech_infantrys moved from Poland to Bessarabia
2 bombers and 1 tactical_bomber moved from Ukraine to Bessarabia
2 armour moved from Romania to Belarus
3 aaGuns, 11 artilleries and 24 infantry moved from Eastern Poland to Belarus
10 artilleries moved from Poland to Eastern Poland
2 mech_infantrys moved from Western Germany to Poland
2 mech_infantrys moved from Normandy Bordeaux to Western Germany
3 artilleries and 1 infantry moved from Normandy Bordeaux to France
3 fighters and 3 tactical_bombers moved from 104 Sea Zone to Gibraltar
1 mech_infantry moved from Poland to Bessarabia
1 mech_infantry moved from Poland to Novgorod
1 mech_infantry moved from Poland to Belarus
Place Units - Germans
10 mech_infantrys placed in Germany
2 mech_infantrys placed in Western Germany
1 submarine placed in 93 Sea Zone
Turn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,3
Germans collect 50 PUs (3 lost to blockades); end with 50 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 60 PUs
Territory Summary for Germans :
Gibraltar : 3 fighters and 3 tactical_bombers
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 3 artilleries, 1 factory_minor and 1 infantry
Western Germany : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 mech_infantrys
Poland : 2 mech_infantrys
Germany : 1 factory_major and 10 mech_infantrys
Belarus : 3 aaGuns, 2 armour, 11 artilleries, 24 infantry and 1 mech_infantry
Karelia : 1 flag
Baltic States : 1 flag, 10 mech_infantrys
Eastern Poland : 1 flag, 10 artilleries
Bessarabia : 2 bombers, 3 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 armour, 1 factory_minor and 1 mech_infantry
Novgorod : 1 flag, 1 airfield, 6 armour, 1 factory_minor, 1 harbour, 1 infantry and 2 mech_infantrys
93 Sea Zone : 1 submarine
Bulgaria : 1 flag, 1 infantry
Greece : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
Production/PUs Summary :
Germans : 53 / 60
Russians : 29 / 40
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 10 / 22
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 12 infantry and 1 mech_infantry; Remaining resources: 0 PUs;
Combat Move - Russians
2 infantry moved from Rostov to Ukraine
1 infantry moved from Western Ukraine to Ukraine
2 fighters and 1 tactical_bomber moved from Bryansk to Ukraine
1 infantry moved from Vyborg to Karelia
Russians take Karelia from Germans
1 infantry moved from Vyborg to Finland
Russians take Finland from Germans
Combat - Russians
Battle in Ukraine
Russians attack with 2 fighters, 3 infantry and 1 tactical_bomber
Germans defend with 1 armour, 1 factory_minor and 1 mech_infantry
Russians roll dice for 2 fighters, 3 infantry and 1 tactical_bomber in Ukraine, round 1 : 3/6 hits
Germans roll dice for 1 armour and 1 mech_infantry in Ukraine, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 armour owned by the Germans and 1 mech_infantry owned by the Germans lost in Ukraine
Russians win, taking Ukraine from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for Russians: 1 infantry
Non Combat Move - Russians
2 fighters and 1 tactical_bomber moved from Ukraine to Russia
1 infantry moved from Bryansk to Smolensk
3 aaGuns, 2 armour, 4 artilleries, 30 infantry and 2 mech_infantrys moved from Bryansk to Russia
1 infantry moved from Russia to Vologda
6 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
2 infantry moved from Buryatia to Amur
Place Units - Russians
10 infantry placed in Russia
2 infantry and 1 mech_infantry placed in Volgograd
Turn Complete - Russians
Russians collect 34 PUs; end with 34 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 39 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 42 PUs
Test summary from TripleA, engine version: 1.6.1.4, time: 16:30:27
triplea will not let me roll. not sure whats going on.
i have attached the file, if you want to see if you can roll for me.
had same problem…
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Japanese
Japanese buy 2 artilleries, 4 destroyers, 1 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;
Combat Move - Japanese
1 artillery and 4 infantry moved from Suiyuyan to Kansu
1 infantry moved from Shensi to Tsinghai
Japanese take Tsinghai from Chinese
1 artillery and 1 infantry moved from Shensi to Kansu
1 infantry moved from Szechwan to Sikang
Japanese take Sikang from Chinese
2 fighters and 3 tactical_bombers moved from Kweichow to Burma
1 armour, 2 artilleries, 6 infantry and 1 mech_infantry moved from Yunnan to Burma
3 mech_infantrys moved from French Indo China to Burma
1 transport moved from 42 Sea Zone to 37 Sea Zone
1 infantry moved from Java to 42 Sea Zone
1 infantry and 1 transport moved from 42 Sea Zone to 37 Sea Zone
2 artilleries and 4 infantry moved from Java to 42 Sea Zone
2 artilleries, 4 infantry and 3 transports moved from 42 Sea Zone to 38 Sea Zone
2 artilleries and 4 infantry moved from 38 Sea Zone to Burma
Combat - Japanese
Battle in Burma
Japanese attack with 1 armour, 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 3 tactical_bombers
British defend with 1 infantry
Japanese roll dice for 1 armour, 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 3 tactical_bombers in Burma, round 1 : 9/24 hits
UK_Pacific roll dice for 1 infantry in Burma, round 1 : 0/1 hits
1 infantry owned by the British lost in Burma
Japanese win, taking Burma from UK_Pacific with 1 armour, 4 artilleries, 2 fighters, 10 infantry, 4 mech_infantrys and 3 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in Kansu
Japanese attack with 2 artilleries and 5 infantry
Chinese defend with 1 fighter and 3 infantry
Japanese roll dice for 2 artilleries and 5 infantry in Kansu, round 1 : 1/7 hits
Chinese roll dice for 1 fighter and 3 infantry in Kansu, round 1 : 0/4 hits
1 infantry owned by the Chinese lost in Kansu
Japanese roll dice for 2 artilleries and 5 infantry in Kansu, round 2 : 3/7 hits
Chinese roll dice for 1 fighter and 2 infantry in Kansu, round 2 : 2/3 hits
1 fighter owned by the Chinese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Kansu
Japanese win, taking Kansu from Chinese with 2 artilleries and 3 infantry remaining. Battle score for attacker is 13
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 fighter and 3 infantry
Non Combat Move - Japanese
1 aaGun moved from Suiyuyan to Kansu
1 infantry moved from Chahar to Suiyuyan
2 infantry moved from Manchuria to Korea
1 infantry moved from Jehol to Manchuria
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 infantry moved from 37 Sea Zone to Shan State
1 carrier moved from 42 Sea Zone to 38 Sea Zone
1 carrier, 1 destroyer and 2 submarines moved from 42 Sea Zone to 37 Sea Zone
1 fighter moved from 42 Sea Zone to 37 Sea Zone
1 tactical_bomber moved from Kwangsi to 37 Sea Zone
2 fighters moved from Burma to 38 Sea Zone
1 destroyer moved from 37 Sea Zone to 38 Sea Zone
2 fighters and 1 tactical_bomber moved from Kwangsi to Shan State
3 tactical_bombers moved from Burma to Shan State
Place Units - Japanese
2 artilleries and 1 infantry placed in Malaya
3 mech_infantrys placed in French Indo China
4 destroyers and 2 submarines placed in 6 Sea Zone
Turn Complete - Japanese
Japanese collect 65 PUs; end with 65 PUs total
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 70 PUs
Territory Summary for Japanese :
Iwo Jima : 1 infantry
Korea : 2 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 2 fighters, 1 harbour and 1 infantry
Manchuria : 1 infantry
Shensi : 1 flag
Yunnan : 1 flag
Suiyuyan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag, 1 aaGun, 2 artilleries and 3 infantry
Hopei : 1 flag
Tsinghai : 1 flag, 1 infantry
Szechwan : 1 flag
Chahar : 1 flag
Sikang : 1 flag, 1 infantry
Anhwe : 1 flag
Shan State : 1 flag, 2 fighters, 1 infantry and 4 tactical_bombers
Burma : 1 flag, 1 armour, 4 artilleries, 10 infantry and 4 mech_infantrys
Malaya : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 1 infantry
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
French Indo China : 1 flag, 1 factory_minor and 3 mech_infantrys
Celebes : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 carrier, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
38 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 3 transports
6 Sea Zone : 7 destroyers, 3 submarines and 1 transport
Production/PUs Summary :
Germans : 48 / 60
Russians : 34 / 42
Japanese : 65 / 70
Americans : 52 / 72
Chinese : 0 / 3
British : 33 / 30
UK_Pacific : 5 / 6
Italians : 10 / 22
ANZAC : 10 / 15
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0