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13L G40.2 AllWeNeedIsLove vs infrastructure (Allies +10)
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with another lucky turn for you onland, I don’t think it is nearly enough.
We are playing tech correct?
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yes to tech.
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OOL?
I got 3 sub hits so far… -
well it looks like we have a game.
carrier, carrier, destroyer
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yeah. for my next trick watch me a rabbit out of my hat…
I got 4more hits to boot. Shall i assume 2 batts left or do you want a dest?
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keep the battleships.
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I thought long range gave everything +2 movement. Doesn’t it?
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@Infrastructure:
I thought long range gave everything +2 movement. Doesn’t it?
+1 to all air
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ooops. don’t play tech very often… Looks like I’ve sacrificed another us carrier…
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Research Technology - Americans
Americans spend 5 on tech rolls
Americans roll 6 and gets 1 hit
Americans removing all Technology Tokens after successful research.
Americans discover Long Range AircraftActivate Technology - Americans
Americans activating Long Range AircraftPurchase Units - Americans
Americans buy 1 destroyer, 1 fighter, 1 infantry, 3 submarines, 2 tactical_bombers and 1 transport; Remaining resources: 0 PUs; 0 techTokens;Combat Move - Americans
1 carrier, 1 fighter and 3 submarines moved from 26 Sea Zone to 33 Sea Zone
1 bomber and 1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
2 fighters moved from Hawaiian Islands to 33 Sea Zone
1 fighter moved from 101 Sea Zone to 105 Sea Zone
1 fighter moved from Eastern United States to 105 Sea Zone
1 submarine moved from 91 Sea Zone to 105 Sea ZoneCombat - Americans
Battle in 33 Sea Zone
Americans attack with 1 bomber, 1 carrier, 3 fighters, 3 submarines and 1 tactical_bomber
Japanese defend with 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Americans roll dice for 3 submarines in 33 Sea Zone, round 1 : 3/3 hits
Americans roll dice for 1 bomber, 1 carrier, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 1 : 4/5 hits
Japanese roll dice for 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters in 33 Sea Zone, round 1 : 4/8 hits
2 submarines owned by the Americans , 1 cruiser owned by the Japanese , 1 carrier owned by the Americans , 1 carrier owned by the Japanese , 2 destroyers owned by the Japanese and 2 fighters owned by the Japanese lost in 33 Sea Zone
Americans roll dice for 1 submarine in 33 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 bomber, 3 fighters and 1 tactical_bomber in 33 Sea Zone, round 2 : 2/5 hits
Japanese roll dice for 2 battleships in 33 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans , 1 fighter owned by the Americans and 2 battleships owned by the Japanese lost in 33 Sea Zone
Americans win with 1 bomber, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Japanese: 2 battleships, 1 carrier, 1 cruiser, 2 destroyers and 2 fighters
Casualties for Americans: 1 carrier, 1 fighter and 3 submarines
Battle in 105 Sea Zone
Americans attack with 2 fighters and 1 submarine
Germans defend with 1 cruiser, 1 destroyer and 1 transport
Americans roll dice for 1 submarine in 105 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 2 fighters in 105 Sea Zone, round 1 : 0/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the Americans lost in 105 Sea Zone
Americans roll dice for 2 fighters in 105 Sea Zone, round 2 : 1/2 hits
Germans roll dice for 1 cruiser, 1 destroyer and 1 transport in 105 Sea Zone, round 2 : 0/2 hits
1 destroyer owned by the Germans lost in 105 Sea Zone
Americans roll dice for 2 fighters in 105 Sea Zone, round 3 : 1/2 hits
Germans roll dice for 1 cruiser and 1 transport in 105 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Americans and 1 cruiser owned by the Germans lost in 105 Sea Zone
1 transport owned by the Germans lost in 105 Sea Zone
Americans win with 1 fighter remaining. Battle score for attacker is 11
Casualties for Germans: 1 cruiser, 1 destroyer and 1 transport
Casualties for Americans: 1 fighter and 1 submarineNon Combat Move - Americans
1 carrier moved from 101 Sea Zone to 104 Sea Zone
1 fighter moved from 105 Sea Zone to 104 Sea Zone
1 submarine moved from 101 Sea Zone to 104 Sea Zone
1 aaGun, 1 artillery and 2 infantry moved from Central United States to 101 Sea Zone
1 aaGun, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 106 Sea Zone
1 mech_infantry moved from Central United States to Quebec
1 aaGun, 1 artillery and 2 infantry moved from 106 Sea Zone to Quebec
2 fighters moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 33 Sea Zone to Caroline Islands
1 bomber moved from 33 Sea Zone to Caroline Islands
1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
1 artillery, 1 destroyer, 1 infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
2 infantry and 1 transport moved from 66 Sea Zone to 50 Sea Zone
2 infantry moved from 50 Sea Zone to FijiPlace Units - Americans
1 destroyer, 1 submarine and 1 transport placed in 10 Sea Zone
1 infantry placed in Western United States
2 submarines placed in 101 Sea Zone
1 tactical_bomber placed in Western United States
1 fighter and 1 tactical_bomber placed in Eastern United StatesTurn Complete - Americans
Americans collect 52 PUs; end with 52 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 3 infantry moved from Kansu to ShensiCombat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 3 infantry
Japanese defend with 1 artillery and 2 infantry
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 1 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 1 : 0/3 hits
Chinese roll dice for 1 fighter and 3 infantry in Shensi, round 2 : 0/4 hits
Japanese roll dice for 1 artillery and 2 infantry in Shensi, round 2 : 2/3 hits
2 infantry owned by the Chinese lost in Shensi
1 infantry owned by the Chinese retreated to Kansu
Japanese win with 1 artillery and 2 infantry remaining. Battle score for attacker is -6
Casualties for Chinese: 2 infantryNon Combat Move - Chinese
1 fighter moved from Shensi to KansuPlace Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 3 PUs; end with 3 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - British
British buy 1 artillery, 1 factory_minor and 5 infantry; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 infantry; Remaining resources: 0 PUs;Combat Move - British
3 infantry moved from Persia to Iraq
1 bomber and 1 fighter moved from Egypt to IraqCombat - British
Battle in Iraq
British attack with 1 bomber, 1 fighter and 3 infantry
Neutral_Axis defend with 3 infantry
British roll dice for 1 bomber, 1 fighter and 3 infantry in Iraq, round 1 : 2/5 hits
Neutral_Axis roll dice for 3 infantry in Iraq, round 1 : 1/3 hits
1 infantry owned by the British and 2 infantry owned by the Neutral_Axis lost in Iraq
British roll dice for 1 bomber, 1 fighter and 2 infantry in Iraq, round 2 : 2/4 hits
Neutral_Axis roll dice for 1 infantry in Iraq, round 2 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Neutral_Axis lost in Iraq
British win, taking Iraq from Neutral_Axis with 1 bomber, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Neutral_Axis: 3 infantry
Casualties for British: 2 infantryNon Combat Move - British
1 bomber and 1 fighter moved from Iraq to Egypt
1 fighter moved from Algeria to Egypt
1 artillery moved from Anglo Egyptian Sudan to Egypt
1 cruiser and 1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from British Somaliland to Anglo Egyptian Sudan
1 artillery moved from British Somaliland to Ethiopia
2 infantry moved from Belgian Congo to Anglo Egyptian Sudan
2 infantry moved from Rhodesia to Belgian Congo
1 armour moved from Union of South Africa to Belgian Congo
2 infantry moved from Union of South Africa to 71 Sea Zone
2 infantry and 1 transport moved from 71 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Egypt
1 destroyer moved from 106 Sea Zone to 91 Sea Zone
1 infantry moved from India to BurmaPlace Units - British
1 factory_minor placed in Persia
1 artillery and 2 infantry placed in Egypt
3 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4
British collect 30 PUs (3 lost to blockades); end with 30 PUs totalPlace Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs; end with 6 PUs total
Some Units in India change ownership: 2 infantry -
worst luck i’ve ever had with china, in any version of this game ever…
Having a good turn with US is probably only giving me fakse hope.
Please use this map. made some ncms.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
Italians take Libya from French
1 destroyer moved from 95 Sea Zone to 91 Sea Zone
1 bomber moved from Southern Italy to 91 Sea Zone
1 fighter moved from Southern Italy to 91 Sea Zone
2 armour moved from Romania to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 fighter moved from Southern Italy to 91 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 armour owned by the Italians lost in Belarus
Italians win, taking Belarus from Russians with 1 armour remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantry
Casualties for Italians: 1 armour
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 2/4 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Italians and 1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 bomber and 2 fighters remaining. Battle score for attacker is 0
Casualties for British: 1 destroyer
Casualties for Italians: 1 destroyer
Battle in Bessarabia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 3/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Italians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 3 infantry remaining. Battle score for attacker is 0
Casualties for Russians: 1 infantry
Casualties for Italians: 1 infantryNon Combat Move - Italians
1 bomber and 2 fighters moved from 91 Sea Zone to Gibraltar
1 submarine moved from 98 Sea Zone to 95 Sea ZonePlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUsTerritory Summary for Italians :
Alexandria : 1 flag, 2 artilleries and 4 infantry
Gibraltar : 1 flag, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Northern Italy : 1 factory_major
Libya : 1 armour and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour
Bessarabia : 1 flag, 2 artilleries and 3 infantry
95 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 34 / 40
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 10 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Infrastructure:
worst luck i’ve ever had with china, in any version of this game ever…
Having a good turn with US is probably only giving me fakse hope.
Please use this map. made some ncms.
sorry, i did not see your post as i downloaded your earlier file before you posted this one. i will edit my italian turn to use this map
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - Italians
Italians buy 2 fighters; Remaining resources: 2 PUs;Combat Move - Italians
1 armour and 1 mech_infantry moved from Alexandria to Libya
Italians take Libya from French
2 armour moved from Romania to Belarus
2 artilleries and 4 infantry moved from Romania to Bessarabia
1 bomber and 2 fighters moved from Southern Italy to 91 Sea Zone
1 destroyer moved from 95 Sea Zone to 91 Sea ZoneCombat - Italians
Battle in Belarus
Italians attack with 2 armour
Russians defend with 1 infantry
Italians roll dice for 2 armour in Belarus, round 1 : 1/2 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Belarus
Italians win, taking Belarus from Russians with 2 armour remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 2 fighters
British defend with 1 destroyer
Italians roll dice for 1 bomber, 1 destroyer and 2 fighters in 91 Sea Zone, round 1 : 3/4 hits
British roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
Italians win with 1 bomber, 1 destroyer and 2 fighters remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Bessarabia
Italians attack with 2 artilleries and 4 infantry
Russians defend with 1 infantry
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 1 : 0/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
Italians roll dice for 2 artilleries and 4 infantry in Bessarabia, round 2 : 2/6 hits
Russians roll dice for 1 infantry in Bessarabia, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Bessarabia
Italians win, taking Bessarabia from Russians with 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantryNon Combat Move - Italians
1 submarine moved from 98 Sea Zone to 95 Sea Zone
2 artilleries and 4 infantry moved from Alexandria to Tobruk
1 bomber and 2 fighters moved from 91 Sea Zone to GibraltarPlace Units - Italians
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 10 PUs; end with 12 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 17 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 22 PUs
Turning on Edit Mode
EDIT: Removing units owned by Italians from Bessarabia: 1 infantry
EDIT: Removing units owned by Italians from Belarus: 1 armour
EDIT: Removing units owned by Italians from 91 Sea Zone: 1 destroyer
EDIT: Turning off Edit ModeTerritory Summary for Italians :
Alexandria : 1 flag
Gibraltar : 1 flag, 1 bomber, 2 fighters, 1 harbour and 2 infantry
Tobruk : 2 artilleries and 4 infantry
Northern Italy : 1 factory_major
Libya : 1 armour and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 4 infantry
Belarus : 1 flag, 1 armour
Bessarabia : 1 flag, 2 artilleries and 3 infantry
95 Sea Zone : 1 cruiser and 1 submarineProduction/PUs Summary :
Germans : 48 / 54
Russians : 34 / 40
Japanese : 61 / 67
Americans : 52 / 72
Chinese : 3 / 3
British : 33 / 30
UK_Pacific : 6 / 6
Italians : 10 / 22
ANZAC : 10 / 20
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 artillery and 2 destroyers; Remaining resources: 0 PUs;Combat Move - ANZAC
1 infantry moved from Egypt to Alexandria
British take Alexandria from ItaliansCombat - ANZAC
Non Combat Move - ANZAC
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
2 infantry moved from Queensland to New South WalesPlace Units - ANZAC
2 destroyers placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 10 PUs; end with 10 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs -
hit done instead of post…
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would you like your sub to fight.
if my sub hits what is ool -
submerge





