@mikawagunichi Edit on US turn to NCM inf to W. USA
13L G40 PGMatt vs Eqqman (allies +9) Game 1
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Americans
Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Denmark
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Western Germany
1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 destroyer moved from 91 Sea Zone to 119 Sea Zone
1 infantry moved from Morocco to 91 Sea Zone
2 artilleries and 4 infantry moved from Morocco to Algeria
Americans take Algeria from Italians
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
1 infantry moved from Soviet Far East to Siberia
Russians take Siberia from Germans
1 destroyer moved from 85 Sea Zone to 87 Sea Zone
1 fighter moved from Brazil to Gibraltar
1 submarine moved from 19 Sea Zone to 17 Sea Zone
Americans take 17 Sea Zone from Japanese
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 submarine moved from 19 Sea Zone to 6 Sea Zone
1 transport moved from 3 Sea Zone to 15 Sea Zone
1 transport moved from 3 Sea Zone to 15 Sea ZoneCombat - Americans
Battle in 93 Sea Zone
Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
Germans defend with 1 destroyer
Americans roll dice for 2 submarines in 93 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 93 Sea Zone, round 1 : 1/3 hits
Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
Casualties for Germans: 1 destroyer
Casualties for Americans: 1 submarine
Battle in Holland Belgium
Battle in Western Germany
Americans attack with 1 infantry
Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
1 aaGun owned by the Germans lost in Western Germany
Americans converts factory_major into different units
Americans win, taking Holland Belgium from Germans, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
Casualties for Germans: 1 aaGun
Battle in Denmark
Battle in Norway
Battle in 119 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 119 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 119 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 119 Sea Zone
Americans win, taking Denmark from Germans, taking Norway from Germans, taking 119 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarineNon Combat Move - Americans
2 artilleries moved from Eastern United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
2 infantry moved from 91 Sea Zone to Gibraltar
2 artilleries moved from 91 Sea Zone to GibraltarPlace Units - Americans
7 destroyers and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 67 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUsProduction/PUs Summary :
Germans : 43 / 73
Russians : 24 / 26
Japanese : 18 / 17
Americans : 67 / 87
Chinese : 21 / 24
British : 27 / 27
UK_Pacific : 23 / 25
Italians : 19 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 3 times
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.250
Median : 3.000
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 6 artilleries; Remaining resources: 0 PUs;Combat Move - Chinese
2 artilleries and 4 infantry moved from Jehol to Shantung
1 fighter moved from Chahar to Shantung
1 infantry moved from Kiangsu to ShantungCombat - Chinese
Battle in Shantung
Chinese attack with 2 artilleries, 1 fighter and 5 infantry
Japanese defend with 3 armour and 3 infantry
Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Shantung, round 1 : 1/8 hits
Japanese roll dice for 3 armour and 3 infantry in Shantung, round 1 : 3/6 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shantung, round 2 : 4/5 hits
Japanese roll dice for 3 armour and 2 infantry in Shantung, round 2 : 3/5 hits
1 artillery owned by the Chinese , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 3 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 3 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 4 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 4 : 0/1 hits
Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 5 : 0/2 hits
Japanese roll dice for 1 armour in Shantung, round 5 : 1/1 hits
1 artillery owned by the Chinese lost in Shantung
retreated to Shantung
Japanese win with 1 armour remaining. Battle score for attacker is -2
Casualties for Japanese: 2 armour and 3 infantry
Casualties for Chinese: 2 artilleries and 5 infantryNon Combat Move - Chinese
1 fighter moved from Shantung to AnhwePlace Units - Chinese
6 artilleries placed in TsinghaiTurn Complete - Chinese
Chinese collect 21 PUs; end with 21 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUsProduction/PUs Summary :
Germans : 43 / 73
Russians : 24 / 26
Japanese : 18 / 17
Americans : 67 / 87
Chinese : 21 / 27
British : 27 / 27
UK_Pacific : 23 / 25
Italians : 19 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 5 times
3 was rolled 2 times
4 was rolled 8 times
5 was rolled 7 times
6 was rolled 8 times
Average roll : 3.463
Median : 4.000
Variance : 1.275
Standard Deviation : 1.129
Total rolls : 41Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 2.929
Median : 2.500
Variance : 0.923
Standard Deviation : 0.961
Total rolls : 14Germans Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - British
British buy 4 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;Combat Move - British
Turning on Edit Mode
EDIT: Adding units owned by Americans to Amur: 2 mech_infantrys
EDIT: Removing units owned by Americans from Soviet Far East: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 destroyer moved from 109 Sea Zone to 106 Sea Zone
2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 mech_infantry moved from Manchuria to Buryatia
Russians take Buryatia from Germans
1 mech_infantry moved from Anhwe to Shantung
1 tactical_bomber moved from Anhwe to Shantung
1 fighter moved from Anhwe to Shantung
1 mech_infantry moved from Anhwe to Shantung
1 bomber moved from Trans-Jordan to Northern ItalyCombat - British
Battle in 106 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 2 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 3 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 4 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 106 Sea Zone, round 5 : 0/1 hits
British roll dice for 1 destroyer in 106 Sea Zone, round 5 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Shantung
British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
Japanese defend with 1 armour
British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 1 : 1/4 hits
Japanese roll dice for 1 armour in Shantung, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Shantung
British win, taking Shantung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Strategic bombing raid in Northern Italy
AA guns fire in Northern Italy : 0/1 hits
Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
Bombing raid in Northern Italy causes 7 damage total.Non Combat Move - British
1 bomber moved from Northern Italy to Denmark
1 aaGun, 1 armour, 1 artillery and 3 mech_infantrys moved from Iraq to Trans-Jordan
4 mech_infantrys moved from Eastern Persia to Iraq
1 bomber moved from India to Trans-Jordan
1 aaGun moved from Burma to India
2 aaGuns moved from Yunnan to Burma
1 armour and 8 mech_infantrys moved from Anhwe to Szechwan
1 fighter and 1 tactical_bomber moved from Shantung to SzechwanPlace Units - British
3 artilleries placed in Iraq
1 transport placed in 71 Sea Zone
1 artillery and 1 infantry placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 26 PUs (1 lost to blockades); end with 27 PUs totalPlace Units - UK_Pacific
2 bombers placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 23 PUs; end with 24 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
Some Units in India change ownership: 2 bombersProduction/PUs Summary :
Germans : 42 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 67 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 25
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 10 times
3 was rolled 4 times
4 was rolled 11 times
5 was rolled 15 times
6 was rolled 13 times
Average roll : 3.551
Median : 4.000
Variance : 1.397
Standard Deviation : 1.182
Total rolls : 69Null / Other
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9Japanese Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 0.929
Standard Deviation : 0.964
Total rolls : 15Germans Combat
1 was rolled 2 times
2 was rolled 3 times
3 was rolled 1 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.000
Median : 2.000
Variance : 0.875
Standard Deviation : 0.935
Total rolls : 9British Combat
1 was rolled 2 times
4 was rolled 2 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 4.200
Median : 5.000
Variance : 1.556
Standard Deviation : 1.247
Total rolls : 10Italians Combat
6 was rolled 1 times
Average roll : 6.000
Median : 6.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Chinese Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 3.947
Median : 4.000
Variance : 0.722
Standard Deviation : 0.850
Total rolls : 19Americans Combat
1 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.833
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6 -
Forgot to NCM a UK Destroyer, please use this file. Il Duce can thank me that I was rushed and forgot to sink his TT with an American SS.
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@Eggman:
Forgot to NCM a UK Destroyer, please use this file. Il Duce can thank me that I was rushed and forgot to sink his TT with an American SS.
Speed, and for me at least, trying to play from too many PCs definetly contributes to mistakes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - Italians
Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 fighter moved from Southern Italy to 110 Sea Zone
1 fighter moved from Southern Italy to 112 Sea Zone
1 artillery and 2 infantry moved from Northern Italy to Western GermanyCombat - Italians
Battle in Western Germany
Italians attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 artillery and 2 infantry in Western Germany, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Western Germany, round 1 : 1/1 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
Italians win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Italians: 1 infantry
Casualties for Americans: 1 infantry
Battle in 112 Sea Zone
Italians attack with 1 fighter
Americans defend with 3 transports
3 transports owned by the Americans lost in 112 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in 110 Sea Zone
Italians attack with 1 fighter
Americans defend with 1 transport
1 transport owned by the Americans lost in 110 Sea Zone
Italians win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Americans: 1 transportNon Combat Move - Italians
1 fighter moved from 110 Sea Zone to Normandy Bordeaux
1 fighter moved from 112 Sea Zone to Normandy Bordeaux
1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
2 infantry moved from Northern Italy to Southern Italy
1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
1 artillery and 3 infantry moved from Bessarabia to Western UkrainePlace Units - Italians
1 airfield placed in Egypt
1 artillery and 2 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 19 PUs; end with 19 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for Italians :
Alexandria : 1 flag
Egypt : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
Cyprus : 1 flag
Anglo Egyptian Sudan : 1 flag
Normandy Bordeaux : 2 fighters
Southern France : 1 aaGun
Tunisia : 1 flag
Western Germany : 1 artillery and 1 infantry
Northern Italy : 1 factory_major
Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
Bessarabia : 1 flag
Western Ukraine : 1 artillery and 3 infantry
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Yugoslavia : 1 flag
98 Sea Zone : 1 transportProduction/PUs Summary :
Germans : 47 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 62 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 29
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 2.750
Median : 2.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Italians Combat
1 was rolled 1 times
3 was rolled 1 times
5 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : 1.500
Standard Deviation : 1.225
Total rolls : 3Americans Combat
2 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;Combat Move - ANZAC
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 20 Sea Zone
2 infantry moved from West India to Eastern PersiaCombat - ANZAC
Non Combat Move - ANZAC
1 armour moved from Borneo to 43 Sea Zone
1 infantry moved from Borneo to 43 Sea Zone
1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 armour moved from 55 Sea Zone to Northern Territory
1 infantry moved from 55 Sea Zone to Northern Territory
1 destroyer moved from 44 Sea Zone to 55 Sea Zone
1 destroyer moved from 54 Sea Zone to 55 Sea Zone
1 submarine moved from 54 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from Celebes to 54 Sea Zone
1 fighter moved from New South Wales to 54 Sea ZonePlace Units - ANZAC
1 carrier and 1 destroyer placed in 54 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 23 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 47 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 62 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :10
Combat Move - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 47 / 73
Russians : 25 / 26
Japanese : 16 / 17
Americans : 62 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
@Eggman:
Time for one of the most crucial decisions of my gaming life…
My guts tell me to go for the 55% attack on Rome, but I’m just to nervous about that going badly.
Well, for what it is worth, I think you made the right call not attacking. I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle? Even the autowins can go sideways sometimes.
Destroying my factory in Germany was something I didn’t think about as a tactic, that was dirty.
Like I told Jeff in my other mid game; i’m going to keep playing this one for a bit longer. I dont see an Axis comeback, but midgame play for either side is something I have no experiance with.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - Germans
6 artilleries and 15 infantry moved from Belarus to Bryansk
1 infantry moved from Smolensk to Bryansk
1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
1 bomber moved from Novgorod to Bryansk
1 artillery and 13 infantry moved from Western Ukraine to Bryansk
2 bombers moved from Eastern Poland to Bryansk
5 infantry moved from Bessarabia to Ukraine
Germans take Ukraine from Russians
1 artillery and 2 infantry moved from France to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 : 1/3 hits
Americans roll dice for 1 infantry in Holland Belgium, round 1 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in Bryansk
Germans attack with 7 artilleries, 3 bombers, 1 fighter, 29 infantry and 1 tactical_bomber
Russians defend with 11 artilleries, 22 infantry and 2 mech_infantrys
Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 29 infantry and 1 tactical_bomber in Bryansk, round 1 : 12/41 hits
Russians roll dice for 11 artilleries, 22 infantry and 2 mech_infantrys in Bryansk, round 1 : 16/35 hits
12 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 13 infantry and 1 tactical_bomber in Bryansk, round 2 : 8/25 hits
Russians roll dice for 11 artilleries, 10 infantry and 2 mech_infantrys in Bryansk, round 2 : 7/23 hits
8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 3 : 9/18 hits
Russians roll dice for 11 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 3 : 6/15 hits
2 infantry owned by the Russians , 6 infantry owned by the Germans , 5 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Bryansk
7 artilleries owned by the Germans retreated to Western Ukraine
Russians win with 6 artilleries remaining. Battle score for attacker is 7
Casualties for Germans: 29 infantry
Casualties for Russians: 5 artilleries, 22 infantry and 2 mech_infantrysNon Combat Move - Germans
1 aaGun, 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
3 bombers moved from Bryansk to Novgorod
2 infantry moved from Novgorod to Belarus
2 infantry moved from Archangel to Belarus
1 aaGun moved from Archangel to Novgorod
1 aaGun moved from Belarus to Novgorod
2 infantry moved from Vologda to Smolensk
1 infantry moved from Nenetsia to Archangel
1 aaGun, 1 artillery and 9 infantry moved from Poland to Eastern Poland
7 infantry moved from Germany to Poland
5 infantry moved from Southern France to Northern Italy
3 tactical_bombers moved from Egypt to Western UkrainePlace Units - Germans
3 infantry placed in Novgorod
1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
Turning on Edit Mode
EDIT: Adding units owned by Germans to Western Germany: 7 infantry
EDIT: Removing units owned by Germans from Poland: 7 infantry
EDIT: Turning off Edit Mode
10 infantry placed in Germany
3 infantry placed in Southern France
3 infantry placed in Normandy Bordeaux
1 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,2,5,5,3
Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Sakha : 1 flag
Yenisey : 1 flag, 1 infantry
Yakut S.S.R. : 1 flag
Egypt : 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
Western Germany : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
Germany : 1 factory_major and 10 infantry
Holland Belgium : 1 artillery and 1 infantry
Northern Italy : 5 infantry
Belarus : 1 flag, 4 infantry
Karelia : 1 flag
Baltic States : 1 flag
Nenetsia : 1 flag
Vyborg : 1 flag
Archangel : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 1 artillery and 9 infantry
Ukraine : 1 flag, 1 factory_minor and 5 infantry
Western Ukraine : 1 flag, 1 aaGun, 8 artilleries, 1 fighter, 7 infantry and 4 tactical_bombers
Vologda : 1 flag
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
Smolensk : 1 flag, 2 infantry
98 Sea Zone : 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 52 / 59
Russians : 23 / 26
Japanese : 16 / 17
Americans : 59 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 39 times
2 was rolled 22 times
3 was rolled 30 times
4 was rolled 35 times
5 was rolled 31 times
6 was rolled 19 times
Average roll : 3.307
Median : 3.000
Variance : 1.657
Standard Deviation : 1.287
Total rolls : 176Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Germans Combat
1 was rolled 15 times
2 was rolled 11 times
3 was rolled 17 times
4 was rolled 17 times
5 was rolled 12 times
6 was rolled 15 times
Average roll : 3.517
Median : 4.000
Variance : 0.384
Standard Deviation : 0.619
Total rolls : 87Russians Combat
1 was rolled 20 times
2 was rolled 9 times
3 was rolled 9 times
4 was rolled 18 times
5 was rolled 13 times
6 was rolled 4 times
Average roll : 3.096
Median : 3.000
Variance : 2.542
Standard Deviation : 1.594
Total rolls : 73Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
Average roll : 3.125
Median : 3.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8 -
@PGMatt:
Well, for what it is worth, I think you made the right call not attacking. I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle? Even the autowins can go sideways sometimes.
Heh heh well you’re actually a couple of turns away from winning in Europe, but if you don’t see I certainly won’t point it out until things are over!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Russians
Russians repair 2 damage on 2 factory_majors; Remaining resources: 24 PUs;
Russians buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Urals to Vologda
Russians take Vologda from Germans
6 artilleries moved from Bryansk to Ukraine
2 bombers moved from Trans-Jordan to Ukraine
1 infantry moved from Russia to Smolensk
1 infantry moved from Russia to Smolensk
1 artillery moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskCombat - Russians
Battle in Ukraine
Russians attack with 6 artilleries and 2 bombers
Germans defend with 1 factory_minor and 5 infantry
Russians roll dice for 6 artilleries and 2 bombers in Ukraine, round 1 : 3/8 hits
Germans roll dice for 5 infantry in Ukraine, round 1 : 1/5 hits
3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Russians roll dice for 5 artilleries and 2 bombers in Ukraine, round 2 : 2/7 hits
Germans roll dice for 2 infantry in Ukraine, round 2 : 1/2 hits
2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
Russians win, taking Ukraine from Germans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 7
Casualties for Germans: 5 infantry
Casualties for Russians: 2 artilleries
Battle in Smolensk
Russians attack with 2 artilleries and 2 infantry
Germans defend with 2 infantry
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 1 : 0/4 hits
Germans roll dice for 2 infantry in Smolensk, round 1 : 0/2 hits
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Smolensk, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Smolensk
Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 : 2/4 hits
Germans roll dice for 1 infantry in Smolensk, round 3 : 0/1 hits
1 infantry owned by the Germans lost in Smolensk
Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
Casualties for Germans: 2 infantryNon Combat Move - Russians
2 bombers moved from Ukraine to RussiaPlace Units - Russians
7 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 27 PUs; end with 27 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUsProduction/PUs Summary :
Germans : 48 / 59
Russians : 27 / 30
Japanese : 16 / 17
Americans : 59 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 9 times
3 was rolled 7 times
4 was rolled 4 times
5 was rolled 7 times
6 was rolled 11 times
Average roll : 4.026
Median : 4.000
Variance : 1.711
Standard Deviation : 1.308
Total rolls : 39Germans Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
5 was rolled 3 times
6 was rolled 5 times
Average roll : 4.500
Median : 5.000
Variance : 1.455
Standard Deviation : 1.206
Total rolls : 12Russians Combat
2 was rolled 8 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 6 times
Average roll : 3.815
Median : 4.000
Variance : 1.423
Standard Deviation : 1.193
Total rolls : 27 -
@Eggman:
@PGMatt:
Well, for what it is worth, I think you made the right call not attacking. I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle? Even the autowins can go sideways sometimes.
Heh heh well you’re actually a couple of turns away from winning in Europe, but if you don’t see I certainly won’t point it out until things are over!
After seeing the results in Bryansk, I’m probably saved.
I forgot to move some Russian units, please use this file.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Japanese
Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 17 PUs;Combat Move - Japanese
Non Combat Move - Japanese
1 bomber and 2 fighters moved from Philippines to JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 14
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,1,3,2
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,6,3,1,5,6,2,1,3,4,5,3,4
Japanese collect 2 PUs (14 lost to blockades); end with 19 PUs totalTerritory Summary for Japanese :
Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 18 infantry
Philippines : 1 flag, 1 airfield and 1 harbourProduction/PUs Summary :
Germans : 48 / 59
Russians : 27 / 30
Japanese : 16 / 19
Americans : 59 / 87
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 19 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 5 times
6 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 16 -
After seeing the results in Bryansk, I’m probably saved.
saddly, yes.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Americans
Americans buy 5 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 5 PUs;Combat Move - Americans
2 artilleries and 4 infantry moved from Algeria to Tunisia
Americans take Tunisia from Italians
1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
Americans take 97 Sea Zone from Italians
1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
1 fighter moved from Gibraltar to 97 Sea Zone
1 destroyer moved from 87 Sea Zone to 92 Sea Zone
7 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
1 destroyer moved from 119 Sea Zone to 109 Sea Zone
2 transports moved from 15 Sea Zone to 26 Sea Zone
1 mech_infantry moved from Amur to Korea
Americans take Korea from Japanese
1 mech_infantry moved from Amur to Yakut S.S.R.
Russians take Yakut S.S.R. from Germans
1 infantry moved from Siberia to Sakha
Russians take Sakha from Germans
1 submarine moved from 19 Sea Zone to 17 Sea Zone
1 submarine moved from 20 Sea Zone to 19 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from GermansCombat - Americans
Non Combat Move - Americans
Place Units - Americans
1 factory_minor placed in Norway
5 transports placed in 101 Sea Zone
5 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 65 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 29 / 30
Japanese : 13 / 19
Americans : 65 / 90
Chinese : 23 / 27
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 18 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6
Game History
Round :11
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 9 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter moved from Anhwe to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
9 infantry placed in TsinghaiTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsProduction/PUs Summary :
Germans : 44 / 59
Russians : 29 / 30
Japanese : 13 / 19
Americans : 65 / 90
Chinese : 23 / 29
British : 27 / 27
UK_Pacific : 23 / 29
Italians : 18 / 24
ANZAC : 18 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Scramble in the Red Sea?
You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.
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@Eggman:
Scramble in the Red Sea?
You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.
but, if I have the rule correct, the fighters “return to base” so they would probably be destroyed on the ground.
I’ll take my chances and not scramble.
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@PGMatt:
@Eggman:
Scramble in the Red Sea?
You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.
but, if I have the rule correct, the fighters “return to base” so they would probably be destroyed on the ground.
I’ll take my chances and not scramble.
Yes, you’re correct. Since there are no other Italian territories adjacent to the Sea Zone, if you scramble and I capture Cairo anyway, the Fighters die.





