0% for April

13L G40 PGMatt vs Eqqman (allies +9) Game 1

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Americans
                Americans buy 7 destroyers and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Norway
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Denmark
                1 infantry moved from Gibraltar to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
                1 infantry moved from 112 Sea Zone to Western Germany
                1 carrier, 1 destroyer, 1 fighter and 1 submarine moved from 92 Sea Zone to 93 Sea Zone
                1 destroyer moved from 91 Sea Zone to 119 Sea Zone
                1 infantry moved from Morocco to 91 Sea Zone
                2 artilleries and 4 infantry moved from Morocco to Algeria
                      Americans take Algeria from Italians
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                1 destroyer and 1 submarine moved from 91 Sea Zone to 93 Sea Zone
                1 infantry moved from Soviet Far East to Siberia
                      Russians take Siberia from Germans
                1 destroyer moved from 85 Sea Zone to 87 Sea Zone
                1 fighter moved from Brazil to Gibraltar
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                      Americans take 17 Sea Zone from Japanese
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 submarine moved from 19 Sea Zone to 6 Sea Zone
                1 transport moved from 3 Sea Zone to 15 Sea Zone
                1 transport moved from 3 Sea Zone to 15 Sea Zone

    Combat - Americans
                Battle in 93 Sea Zone
                    Americans attack with 1 carrier, 2 destroyers, 1 fighter and 2 submarines
                    Germans defend with 1 destroyer
                        Americans roll dice for 2 submarines in 93 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 carrier, 2 destroyers and 1 fighter in 93 Sea Zone, round 1 :  1/3 hits
                        Germans roll dice for 1 destroyer in 93 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Americans and 1 destroyer owned by the Germans lost in 93 Sea Zone
                    Americans win, taking 93 Sea Zone from Neutral with 1 carrier, 2 destroyers, 1 fighter and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 destroyer
                    Casualties for Americans: 1 submarine
                Battle in Holland Belgium
                Battle in Western Germany
                    Americans attack with 1 infantry
                    Germans defend with 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
                        1 aaGun owned by the Germans lost in Western Germany
                    Americans converts factory_major into different units
                    Americans win, taking Holland Belgium from Germans, taking Western Germany from Germans with 1 infantry remaining. Battle score for attacker is 5
                    Casualties for Germans: 1 aaGun
                Battle in Denmark
                Battle in Norway
                Battle in 119 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 119 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 119 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 119 Sea Zone
                    Americans win, taking Denmark from Germans, taking Norway from Germans, taking 119 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine

    Non Combat Move - Americans
                2 artilleries moved from Eastern United States to 101 Sea Zone
                2 infantry moved from Eastern United States to 101 Sea Zone
                2 artilleries, 1 carrier, 2 fighters, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                2 infantry moved from 91 Sea Zone to Gibraltar
                2 artilleries moved from 91 Sea Zone to Gibraltar

    Place Units - Americans
                7 destroyers and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 67 PUs; end with 67 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 77 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 87 PUs

    Production/PUs Summary :

    Germans : 43 / 73
        Russians : 24 / 26
        Japanese : 18 / 17
        Americans : 67 / 87
        Chinese : 21 / 24
        British : 27 / 27
        UK_Pacific : 23 / 25
        Italians : 19 / 25
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 3 times
                2 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.250
            Median : 3.000
            Variance : 0.857
            Standard Deviation : 0.926
            Total rolls : 8

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 6 artilleries; Remaining resources: 0 PUs;

    Combat Move - Chinese
                2 artilleries and 4 infantry moved from Jehol to Shantung
                1 fighter moved from Chahar to Shantung
                1 infantry moved from Kiangsu to Shantung

    Combat - Chinese
                Battle in Shantung
                    Chinese attack with 2 artilleries, 1 fighter and 5 infantry
                    Japanese defend with 3 armour and 3 infantry
                        Chinese roll dice for 2 artilleries, 1 fighter and 5 infantry in Shantung, round 1 :  1/8 hits
                        Japanese roll dice for 3 armour and 3 infantry in Shantung, round 1 :  3/6 hits
                        1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 2 artilleries, 1 fighter and 2 infantry in Shantung, round 2 :  4/5 hits
                        Japanese roll dice for 3 armour and 2 infantry in Shantung, round 2 :  3/5 hits
                        1 artillery owned by the Chinese , 2 armour owned by the Japanese , 2 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Shantung
                        Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 3 :  0/2 hits
                        Japanese roll dice for 1 armour in Shantung, round 3 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 4 :  0/2 hits
                        Japanese roll dice for 1 armour in Shantung, round 4 :  0/1 hits
                        Chinese roll dice for 1 artillery and 1 fighter in Shantung, round 5 :  0/2 hits
                        Japanese roll dice for 1 armour in Shantung, round 5 :  1/1 hits
                        1 artillery owned by the Chinese lost in Shantung
                    retreated to Shantung
                    Japanese win with 1 armour remaining. Battle score for attacker is -2
                    Casualties for Japanese: 2 armour and 3 infantry
                    Casualties for Chinese: 2 artilleries and 5 infantry

    Non Combat Move - Chinese
                1 fighter moved from Shantung to Anhwe

    Place Units - Chinese
                6 artilleries placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 21 PUs; end with 21 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 43 / 73
        Russians : 24 / 26
        Japanese : 18 / 17
        Americans : 67 / 87
        Chinese : 21 / 27
        British : 27 / 27
        UK_Pacific : 23 / 25
        Italians : 19 / 25
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 11 times
                2 was rolled 5 times
                3 was rolled 2 times
                4 was rolled 8 times
                5 was rolled 7 times
                6 was rolled 8 times
            Average roll : 3.463
            Median : 4.000
            Variance : 1.275
            Standard Deviation : 1.129
            Total rolls : 41

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 2.929
            Median : 2.500
            Variance : 0.923
            Standard Deviation : 0.961
            Total rolls : 14

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
            Average roll : 1.500
            Median : 1.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.947
            Median : 4.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - British
                British buy 4 artilleries, 1 infantry and 1 transport; Remaining resources: 1 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 2 bombers; Remaining resources: 1 PUs;

    Combat Move - British
                Turning on Edit Mode
                EDIT: Adding units owned by Americans to Amur: 2 mech_infantrys
                EDIT: Removing units owned by Americans from Soviet Far East: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 destroyer moved from 109 Sea Zone to 106 Sea Zone
                2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 mech_infantry moved from Manchuria to Buryatia
                      Russians take Buryatia from Germans
                1 mech_infantry moved from Anhwe to Shantung
                1 tactical_bomber moved from Anhwe to Shantung
                1 fighter moved from Anhwe to Shantung
                1 mech_infantry moved from Anhwe to Shantung
                1 bomber moved from Trans-Jordan to Northern Italy

    Combat - British
                Battle in 106 Sea Zone
                    British attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 2 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 3 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 4 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 5 :  0/1 hits
                        British roll dice for 1 destroyer in 106 Sea Zone, round 5 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    British win with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Shantung
                    British attack with 1 fighter, 2 mech_infantrys and 1 tactical_bomber
                    Japanese defend with 1 armour
                        British roll dice for 1 fighter, 2 mech_infantrys and 1 tactical_bomber in Shantung, round 1 :  1/4 hits
                        Japanese roll dice for 1 armour in Shantung, round 1 :  0/1 hits
                        1 armour owned by the Japanese lost in Shantung
                    British win, taking Shantung from Japanese with 1 fighter, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 armour
                Strategic bombing raid in Northern Italy
                        AA guns fire in Northern Italy :  0/1 hits
                    Bombing raid in Northern Italy rolls: 7 and causes: 7 damage to unit: factory_major
                    Bombing raid in Northern Italy causes 7 damage total.

    Non Combat Move - British
                1 bomber moved from Northern Italy to Denmark
                1 aaGun, 1 armour, 1 artillery and 3 mech_infantrys moved from Iraq to Trans-Jordan
                4 mech_infantrys moved from Eastern Persia to Iraq
                1 bomber moved from India to Trans-Jordan
                1 aaGun moved from Burma to India
                2 aaGuns moved from Yunnan to Burma
                1 armour and 8 mech_infantrys moved from Anhwe to Szechwan
                1 fighter and 1 tactical_bomber moved from Shantung to Szechwan

    Place Units - British
                3 artilleries placed in Iraq
                1 transport placed in 71 Sea Zone
                1 artillery and 1 infantry placed in Union of South Africa

    Turn Complete - British
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
                British collect 26 PUs (1 lost to blockades); end with 27 PUs total

    Place Units - UK_Pacific
                2 bombers placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 23 PUs; end with 24 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 29 PUs
                Some Units in India change ownership: 2 bombers

    Production/PUs Summary :

    Germans : 42 / 73
        Russians : 25 / 26
        Japanese : 16 / 17
        Americans : 67 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 25
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 10 times
                3 was rolled 4 times
                4 was rolled 11 times
                5 was rolled 15 times
                6 was rolled 13 times
            Average roll : 3.551
            Median : 4.000
            Variance : 1.397
            Standard Deviation : 1.182
            Total rolls : 69

    Null / Other
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    Japanese Combat
                1 was rolled 5 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.929
            Standard Deviation : 0.964
            Total rolls : 15

    Germans Combat
                1 was rolled 2 times
                2 was rolled 3 times
                3 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 1 times
            Average roll : 3.000
            Median : 2.000
            Variance : 0.875
            Standard Deviation : 0.935
            Total rolls : 9

    British Combat
                1 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 4 times
                6 was rolled 2 times
            Average roll : 4.200
            Median : 5.000
            Variance : 1.556
            Standard Deviation : 1.247
            Total rolls : 10

    Italians Combat
                6 was rolled 1 times
            Average roll : 6.000
            Median : 6.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

    Chinese Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 5 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 3.947
            Median : 4.000
            Variance : 0.722
            Standard Deviation : 0.850
            Total rolls : 19

    Americans Combat
                1 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.833
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

  • 12

    Forgot to NCM a UK Destroyer, please use this file.  Il Duce can thank me that I was rushed and forgot to sink his TT with an American SS.

  • 16

    @Eggman:

    Forgot to NCM a UK Destroyer, please use this file.  Il Duce can thank me that I was rushed and forgot to sink his TT with an American SS.

    Speed, and for me at least, trying to play from too many PCs definetly contributes to mistakes.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - Italians
                Italians buy 1 airfield, 1 artillery and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 fighter moved from Southern Italy to 110 Sea Zone
                1 fighter moved from Southern Italy to 112 Sea Zone
                1 artillery and 2 infantry moved from Northern Italy to Western Germany

    Combat - Italians
                Battle in Western Germany
                    Italians attack with 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
                        Italians roll dice for 1 artillery and 2 infantry in Western Germany, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry in Western Germany, round 1 :  1/1 hits
                        1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Western Germany
                    Italians win, taking Western Germany from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Italians: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 112 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 3 transports
                        3 transports owned by the Americans lost in 112 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 21
                    Casualties for Americans: 3 transports
                Battle in 110 Sea Zone
                    Italians attack with 1 fighter
                    Americans defend with 1 transport
                        1 transport owned by the Americans lost in 110 Sea Zone
                    Italians win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 transport

    Non Combat Move - Italians
                1 fighter moved from 110 Sea Zone to Normandy Bordeaux
                1 fighter moved from 112 Sea Zone to Normandy Bordeaux
                1 aaGun and 1 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry moved from Northern Italy to Southern Italy
                1 aaGun, 1 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 aaGun and 1 infantry moved from 98 Sea Zone to Egypt
                1 artillery and 3 infantry moved from Bessarabia to Western Ukraine

    Place Units - Italians
                1 airfield placed in Egypt
                1 artillery and 2 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 19 PUs; end with 19 PUs total
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for Italians :

    Alexandria : 1 flag
        Egypt : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 4 artilleries, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry and 2 mech_infantrys
        Cyprus : 1 flag
        Anglo Egyptian Sudan : 1 flag
        Normandy Bordeaux : 2 fighters
        Southern France : 1 aaGun
        Tunisia : 1 flag
        Western Germany : 1 artillery and 1 infantry
        Northern Italy : 1 factory_major
        Southern Italy : 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 fighter, 1 harbour and 7 infantry
        Bessarabia : 1 flag
        Western Ukraine : 1 artillery and 3 infantry
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Yugoslavia : 1 flag
        98 Sea Zone : 1 transport

    Production/PUs Summary :

    Germans : 47 / 73
        Russians : 25 / 26
        Japanese : 16 / 17
        Americans : 62 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 29
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 2.750
            Median : 2.500
            Variance : 1.333
            Standard Deviation : 1.155
            Total rolls : 4

    Italians Combat
                1 was rolled 1 times
                3 was rolled 1 times
                5 was rolled 1 times
            Average roll : 3.000
            Median : 3.000
            Variance : 1.500
            Standard Deviation : 1.225
            Total rolls : 3

    Americans Combat
                2 was rolled 1 times
            Average roll : 2.000
            Median : 2.000
            Variance : ?
            Standard Deviation : ?
            Total rolls : 1

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 5 PUs;

    Combat Move - ANZAC
                1 submarine moved from 33 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 20 Sea Zone
                2 infantry moved from West India to Eastern Persia

    Combat - ANZAC

    Non Combat Move - ANZAC
                1 armour moved from Borneo to 43 Sea Zone
                1 infantry moved from Borneo to 43 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 armour moved from 55 Sea Zone to Northern Territory
                1 infantry moved from 55 Sea Zone to Northern Territory
                1 destroyer moved from 44 Sea Zone to 55 Sea Zone
                1 destroyer moved from 54 Sea Zone to 55 Sea Zone
                1 submarine moved from 54 Sea Zone to 35 Sea Zone
                1 tactical_bomber moved from Celebes to 54 Sea Zone
                1 fighter moved from New South Wales to 54 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 54 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 18 PUs; end with 23 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 28 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 33 PUs

    Production/PUs Summary :

    Germans : 47 / 73
        Russians : 25 / 26
        Japanese : 16 / 17
        Americans : 62 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :10

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 47 / 73
        Russians : 25 / 26
        Japanese : 16 / 17
        Americans : 62 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 16

    @Eggman:

    Time for one of the most crucial decisions of my gaming life…

    My guts tell me to go for the 55% attack on Rome, but I’m just to nervous about that going badly.

    Well, for what it is worth, I think you made the right call not attacking.  I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle?  Even the autowins can go sideways sometimes.

    Destroying my factory in Germany was something I didn’t think about as a tactic, that was dirty.

    Like I told Jeff in my other mid game; i’m going to keep playing this one for a bit longer.  I dont see an Axis comeback, but midgame play for either side is something I have no experiance with.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 armour, 21 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Germans
                6 artilleries and 15 infantry moved from Belarus to Bryansk
                1 infantry moved from Smolensk to Bryansk
                1 fighter and 1 tactical_bomber moved from Archangel to Bryansk
                1 bomber moved from Novgorod to Bryansk
                1 artillery and 13 infantry moved from Western Ukraine to Bryansk
                2 bombers moved from Eastern Poland to Bryansk
                5 infantry moved from Bessarabia to Ukraine
                      Germans take Ukraine from Russians
                1 artillery and 2 infantry moved from France to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Holland Belgium, round 1 :  1/3 hits
                        Americans roll dice for 1 infantry in Holland Belgium, round 1 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in Bryansk
                    Germans attack with 7 artilleries, 3 bombers, 1 fighter, 29 infantry and 1 tactical_bomber
                    Russians defend with 11 artilleries, 22 infantry and 2 mech_infantrys
                        Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 29 infantry and 1 tactical_bomber in Bryansk, round 1 :  12/41 hits
                        Russians roll dice for 11 artilleries, 22 infantry and 2 mech_infantrys in Bryansk, round 1 :  16/35 hits
                        12 infantry owned by the Russians and 16 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 13 infantry and 1 tactical_bomber in Bryansk, round 2 :  8/25 hits
                        Russians roll dice for 11 artilleries, 10 infantry and 2 mech_infantrys in Bryansk, round 2 :  7/23 hits
                        8 infantry owned by the Russians and 7 infantry owned by the Germans lost in Bryansk
                        Germans roll dice for 7 artilleries, 3 bombers, 1 fighter, 6 infantry and 1 tactical_bomber in Bryansk, round 3 :  9/18 hits
                        Russians roll dice for 11 artilleries, 2 infantry and 2 mech_infantrys in Bryansk, round 3 :  6/15 hits
                        2 infantry owned by the Russians , 6 infantry owned by the Germans , 5 artilleries owned by the Russians and 2 mech_infantrys owned by the Russians lost in Bryansk
                    7 artilleries owned by the Germans retreated to Western Ukraine
                    Russians win with 6 artilleries remaining. Battle score for attacker is 7
                    Casualties for Germans: 29 infantry
                    Casualties for Russians: 5 artilleries, 22 infantry and 2 mech_infantrys

    Non Combat Move - Germans
                1 aaGun, 1 artillery and 7 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Bryansk to Western Ukraine
                3 bombers moved from Bryansk to Novgorod
                2 infantry moved from Novgorod to Belarus
                2 infantry moved from Archangel to Belarus
                1 aaGun moved from Archangel to Novgorod
                1 aaGun moved from Belarus to Novgorod
                2 infantry moved from Vologda to Smolensk
                1 infantry moved from Nenetsia to Archangel
                1 aaGun, 1 artillery and 9 infantry moved from Poland to Eastern Poland
                7 infantry moved from Germany to Poland
                5 infantry moved from Southern France to Northern Italy
                3 tactical_bombers moved from Egypt to Western Ukraine

    Place Units - Germans
                3 infantry placed in Novgorod
                1 armour, 1 infantry and 1 mech_infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Western Germany: 7 infantry
                EDIT: Removing units owned by Germans from Poland: 7 infantry
                EDIT: Turning off Edit Mode
                10 infantry placed in Germany
                3 infantry placed in Southern France
                3 infantry placed in Normandy Bordeaux
                1 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,1,5,2,5,5,3
                Germans collect 49 PUs (3 lost to blockades); end with 49 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Sakha : 1 flag
        Yenisey : 1 flag, 1 infantry
        Yakut S.S.R. : 1 flag
        Egypt : 1 artillery and 1 infantry
        Normandy Bordeaux : 1 flag, 1 factory_minor, 1 harbour and 6 infantry
        Southern France : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        France : 1 flag, 1 airfield, 1 factory_minor and 1 infantry
        Western Germany : 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 8 infantry and 1 mech_infantry
        Germany : 1 factory_major and 10 infantry
        Holland Belgium : 1 artillery and 1 infantry
        Northern Italy : 5 infantry
        Belarus : 1 flag, 4 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Nenetsia : 1 flag
        Vyborg : 1 flag
        Archangel : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 1 artillery and 9 infantry
        Ukraine : 1 flag, 1 factory_minor and 5 infantry
        Western Ukraine : 1 flag, 1 aaGun, 8 artilleries, 1 fighter, 7 infantry and 4 tactical_bombers
        Vologda : 1 flag
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 3 bombers, 1 factory_minor, 1 harbour and 3 infantry
        Smolensk : 1 flag, 2 infantry
        98 Sea Zone : 1 submarine
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 52 / 59
        Russians : 23 / 26
        Japanese : 16 / 17
        Americans : 59 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 39 times
                2 was rolled 22 times
                3 was rolled 30 times
                4 was rolled 35 times
                5 was rolled 31 times
                6 was rolled 19 times
            Average roll : 3.307
            Median : 3.000
            Variance : 1.657
            Standard Deviation : 1.287
            Total rolls : 176

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

    Germans Combat
                1 was rolled 15 times
                2 was rolled 11 times
                3 was rolled 17 times
                4 was rolled 17 times
                5 was rolled 12 times
                6 was rolled 15 times
            Average roll : 3.517
            Median : 4.000
            Variance : 0.384
            Standard Deviation : 0.619
            Total rolls : 87

    Russians Combat
                1 was rolled 20 times
                2 was rolled 9 times
                3 was rolled 9 times
                4 was rolled 18 times
                5 was rolled 13 times
                6 was rolled 4 times
            Average roll : 3.096
            Median : 3.000
            Variance : 2.542
            Standard Deviation : 1.594
            Total rolls : 73

    Americans Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
            Average roll : 3.125
            Median : 3.000
            Variance : 1.143
            Standard Deviation : 1.069
            Total rolls : 8

  • 12

    @PGMatt:

    Well, for what it is worth, I think you made the right call not attacking.  I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle?  Even the autowins can go sideways sometimes.

    Heh heh well you’re actually a couple of turns away from winning in Europe, but if you don’t see I certainly won’t point it out until things are over!

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Russians
                Russians repair 2 damage on 2 factory_majors; Remaining resources: 24 PUs;
                Russians buy 8 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Urals to Vologda
                      Russians take Vologda from Germans
                6 artilleries moved from Bryansk to Ukraine
                2 bombers moved from Trans-Jordan to Ukraine
                1 infantry moved from Russia to Smolensk
                1 infantry moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk
                1 artillery moved from Russia to Smolensk

    Combat - Russians
                Battle in Ukraine
                    Russians attack with 6 artilleries and 2 bombers
                    Germans defend with 1 factory_minor and 5 infantry
                        Russians roll dice for 6 artilleries and 2 bombers in Ukraine, round 1 :  3/8 hits
                        Germans roll dice for 5 infantry in Ukraine, round 1 :  1/5 hits
                        3 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                        Russians roll dice for 5 artilleries and 2 bombers in Ukraine, round 2 :  2/7 hits
                        Germans roll dice for 2 infantry in Ukraine, round 2 :  1/2 hits
                        2 infantry owned by the Germans and 1 artillery owned by the Russians lost in Ukraine
                    Russians win, taking Ukraine from Germans with 4 artilleries and 2 bombers remaining. Battle score for attacker is 7
                    Casualties for Germans: 5 infantry
                    Casualties for Russians: 2 artilleries
                Battle in Smolensk
                    Russians attack with 2 artilleries and 2 infantry
                    Germans defend with 2 infantry
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 1 :  0/4 hits
                        Germans roll dice for 2 infantry in Smolensk, round 1 :  0/2 hits
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 2 :  1/4 hits
                        Germans roll dice for 2 infantry in Smolensk, round 2 :  0/2 hits
                        1 infantry owned by the Germans lost in Smolensk
                        Russians roll dice for 2 artilleries and 2 infantry in Smolensk, round 3 :  2/4 hits
                        Germans roll dice for 1 infantry in Smolensk, round 3 :  0/1 hits
                        1 infantry owned by the Germans lost in Smolensk
                    Russians win, taking Smolensk from Germans with 2 artilleries and 2 infantry remaining. Battle score for attacker is 6
                    Casualties for Germans: 2 infantry

    Non Combat Move - Russians
                2 bombers moved from Ukraine to Russia

    Place Units - Russians
                7 infantry placed in Russia
                1 infantry placed in Volgograd

    Turn Complete - Russians
                Russians collect 27 PUs; end with 27 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 30 PUs

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 30
        Japanese : 16 / 17
        Americans : 59 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 9 times
                3 was rolled 7 times
                4 was rolled 4 times
                5 was rolled 7 times
                6 was rolled 11 times
            Average roll : 4.026
            Median : 4.000
            Variance : 1.711
            Standard Deviation : 1.308
            Total rolls : 39

    Germans Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 5 times
            Average roll : 4.500
            Median : 5.000
            Variance : 1.455
            Standard Deviation : 1.206
            Total rolls : 12

    Russians Combat
                2 was rolled 8 times
                3 was rolled 5 times
                4 was rolled 4 times
                5 was rolled 4 times
                6 was rolled 6 times
            Average roll : 3.815
            Median : 4.000
            Variance : 1.423
            Standard Deviation : 1.193
            Total rolls : 27

  • 12

    @Eggman:

    @PGMatt:

    Well, for what it is worth, I think you made the right call not attacking.  I dont normally look at the odds from a battle calc when gaming so might just have seen it differently, but you’re enjoying a 2:1 income advantage, and none of the primary Allies are in a position to crumble…so why would you fight a 50/50 battle?  Even the autowins can go sideways sometimes.

    Heh heh well you’re actually a couple of turns away from winning in Europe, but if you don’t see I certainly won’t point it out until things are over!

    After seeing the results in Bryansk, I’m probably saved.

    I forgot to move some Russian units, please use this file.

  • 16

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Japanese
                Japanese buy nothing; Remaining resources: 0 SuicideAttackTokens; 17 PUs;

    Combat Move - Japanese

    Non Combat Move - Japanese
                1 bomber and 2 fighters moved from Philippines to Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 14
                    Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 4,5,4,1,3,2
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 4,3,4,1
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 5,5
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 5,5,2,5,6,3,1,5,6,2,1,3,4,5,3,4
                Japanese collect 2 PUs (14 lost to blockades); end with 19 PUs total

    Territory Summary for Japanese :

    Japan : 4 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 5 fighters, 1 harbour and 18 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour

    Production/PUs Summary :

    Germans : 48 / 59
        Russians : 27 / 30
        Japanese : 16 / 19
        Americans : 59 / 87
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 19 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 3 times
                4 was rolled 2 times
                5 was rolled 5 times
                6 was rolled 2 times
            Average roll : 3.750
            Median : 4.000
            Variance : 0.667
            Standard Deviation : 0.816
            Total rolls : 16

  • 16

    After seeing the results in Bryansk, I’m probably saved.

    saddly, yes.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Americans
                Americans buy 5 artilleries, 1 factory_minor, 5 infantry and 5 transports; Remaining resources: 5 PUs;

    Combat Move - Americans
                2 artilleries and 4 infantry moved from Algeria to Tunisia
                      Americans take Tunisia from Italians
                1 carrier, 2 destroyers, 1 fighter and 1 submarine moved from 93 Sea Zone to 97 Sea Zone
                      Americans take 97 Sea Zone from Italians
                1 carrier, 2 fighters and 2 transports moved from 91 Sea Zone to 92 Sea Zone
                1 fighter moved from Gibraltar to 97 Sea Zone
                1 destroyer moved from 87 Sea Zone to 92 Sea Zone
                7 destroyers and 3 submarines moved from 101 Sea Zone to 91 Sea Zone
                1 destroyer moved from 119 Sea Zone to 109 Sea Zone
                2 transports moved from 15 Sea Zone to 26 Sea Zone
                1 mech_infantry moved from Amur to Korea
                      Americans take Korea from Japanese
                1 mech_infantry moved from Amur to Yakut S.S.R.
                      Russians take Yakut S.S.R. from Germans
                1 infantry moved from Siberia to Sakha
                      Russians take Sakha from Germans
                1 submarine moved from 19 Sea Zone to 17 Sea Zone
                1 submarine moved from 20 Sea Zone to 19 Sea Zone
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans

    Combat - Americans

    Non Combat Move - Americans

    Place Units - Americans
                1 factory_minor placed in Norway
                5 transports placed in 101 Sea Zone
                5 artilleries and 5 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 65 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 29 / 30
        Japanese : 13 / 19
        Americans : 65 / 90
        Chinese : 23 / 27
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 18 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 3.6

    Game History

    Round :11

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 9 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter moved from Anhwe to Tsinghai

    Non Combat Move - Chinese

    Place Units - Chinese
                9 infantry placed in Tsinghai

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUs

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 29 / 30
        Japanese : 13 / 19
        Americans : 65 / 90
        Chinese : 23 / 29
        British : 27 / 27
        UK_Pacific : 23 / 29
        Italians : 18 / 24
        ANZAC : 18 / 33
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    Scramble in the Red Sea?

    You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.

  • 16

    @Eggman:

    Scramble in the Red Sea?

    You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.

    but, if I have the rule correct, the fighters “return to base” so they would probably be destroyed on the ground.

    I’ll take my chances and not scramble.

  • 12

    @PGMatt:

    @Eggman:

    Scramble in the Red Sea?

    You’re basically deciding if it is worth it to remove some of your Fighters from the defense of Cairo in order to try and stop 4 Art + 1 Inf arriving.

    but, if I have the rule correct, the fighters “return to base” so they would probably be destroyed on the ground.

    I’ll take my chances and not scramble.

    Yes, you’re correct.  Since there are no other Italian territories adjacent to the Sea Zone, if you scramble and I capture Cairo anyway, the Fighters die.

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