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13L G40.2 Eggman (Allies +3) vs. Ziggurat (Axis) Match 2

  • 12

    I expect this to be the end of the game on G7.

  • 12

    oops- I forgot to NCM my Mech Inf in South Africa.  Can you please put them in Belgian Congo?


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - Italians
                Italians buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                1 bomber moved from Southern Italy to 91 Sea Zone

    Combat - Italians
                Battle in 91 Sea Zone
                    Italians attack with 1 bomber
                    British defend with 1 destroyer and 2 submarines; Americans defend with 5 transports
                    2 submarines owned by the British Submerged
                        Italians roll dice for 1 bomber in 91 Sea Zone, round 1 :  1/1 hits
                        Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 91 Sea Zone
                        5 transports owned by the Americans lost in 91 Sea Zone
                    Italians win with 1 bomber remaining. Battle score for attacker is 43
                    Casualties for British: 1 destroyer
                    Casualties for Americans: 5 transports

    Non Combat Move - Italians
                1 bomber moved from 91 Sea Zone to Southern France
                1 destroyer moved from 97 Sea Zone to 94 Sea Zone
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 transport moved from 97 Sea Zone to 98 Sea Zone
                1 armour moved from Evenkiyskiy to Novosibirsk
                1 mech_infantry moved from Western Ukraine to Bryansk
                2 aaGuns moved from Western Ukraine to Bryansk
                3 infantry moved from Western Ukraine to Bryansk
                1 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                3 fighters placed in Southern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
                Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs

    Territory Summary for Italians :

    Evenkiyskiy : 1 flag
        Trans-Jordan : 1 flag
        Alexandria : 1 flag
        Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
        Syria : 1 flag
        Tunisia : 1 flag
        Northern Italy : 1 factory_major
        Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
        Belarus : 1 flag
        Baltic States : 1 flag
        Bryansk : 2 aaGuns, 3 infantry and 1 mech_infantry
        Nenetsia : 1 flag
        Urals : 1 flag
        Archangel : 1 flag
        Bessarabia : 1 flag
        Western Ukraine : 1 flag
        Novosibirsk : 1 armour
        94 Sea Zone : 1 destroyer
        97 Sea Zone : 1 flag, 1 transport
        Iraq : 1 flag
        Persia : 1 flag, 1 infantry
        98 Sea Zone : 1 submarine and 1 transport

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 5 / 8
        Japanese : 29 / 46
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 28 / 26
        UK_Pacific : 27 / 33
        Italians : 26 / 27
        ANZAC : 14 / 19
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Sorry, didn’t see your request til I posted. Not a prob to edit it there on ANZACs go.


  • @Eggman:

    I expect this to be the end of the game on G7.

    You’re assuming my 100% on Egypt and 95% on Moscow go through…. in this game I’m petrified of anything less than 150% :P. Even then I still have to hold them all for a full round… but yeah, Japan dumping planes on Egypt should be able to hold.

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 2 destroyers; Remaining resources: 3 PUs;

    Combat Move - ANZAC
                Turning on Edit Mode
                EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
                EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
                EDIT: Turning off Edit Mode
                1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
                      ANZAC take 22 Sea Zone from Japanese
                3 destroyers moved from 62 Sea Zone to 34 Sea Zone
                1 armour moved from Kwangtung to Yunnan
                1 fighter moved from Shantung to Jehol
                1 fighter moved from Shantung to Jehol

    Combat - ANZAC

    Non Combat Move - ANZAC
                2 aaGuns and 3 infantry moved from South Australia to Queensland

    Place Units - ANZAC
                2 destroyers placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 5 / 8
        Japanese : 29 / 46
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 28 / 26
        UK_Pacific : 27 / 33
        Italians : 26 / 27
        ANZAC : 14 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - French
                1 infantry moved from Morocco to Algeria
                1 infantry moved from Morocco to Algeria
                1 fighter moved from Morocco to French Central Africa

    Non Combat Move - French

    Turn Complete - French

    Production/PUs Summary :

    Germans : 55 / 70
        Russians : 5 / 8
        Japanese : 29 / 46
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 28 / 26
        UK_Pacific : 27 / 33
        Italians : 26 / 27
        ANZAC : 14 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans repair 3 damage on 3 factory_minors; Remaining resources: 67 PUs;
                Germans buy 6 armour and 3 fighters; Remaining resources: 1 PUs;

    Combat Move - Germans
                Turning on Edit Mode
                EDIT: Adding units owned by Germans to Trans-Jordan: 1 artillery and 1 infantry
                EDIT: Turning off Edit Mode
                9 armour, 15 artilleries, 15 infantry and 16 mech_infantrys moved from Bryansk to Russia
                1 armour moved from Tambov to Russia
                1 mech_infantry moved from Volgograd to Russia
                7 mech_infantrys moved from Ukraine to Russia
                1 armour moved from Rostov to Russia
                1 bomber moved from Western Germany to Russia
                1 infantry moved from Trans-Jordan to Egypt
                1 artillery moved from Trans-Jordan to Egypt
                3 bombers moved from Western Germany to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 fighter moved from Western Ukraine to Russia
                1 mech_infantry moved from Ukraine to Russia
                1 destroyer moved from 112 Sea Zone to 91 Sea Zone
                2 submarines moved from 112 Sea Zone to 91 Sea Zone

    Combat - Germans
                Battle in Egypt
                    Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
                    British defend with 1 armour, 1 factory_minor, 2 fighters and 1 harbour
                        Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Egypt, round 1 :  5/7 hits
                        British roll dice for 1 armour and 2 fighters in Egypt, round 1 :  3/3 hits
                        1 armour owned by the British , 3 bombers owned by the Germans and 2 fighters owned by the British lost in Egypt
                    Germans win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -10
                    Casualties for Germans: 3 bombers
                    Casualties for British: 1 armour and 2 fighters
                Battle in Russia
                    Germans attack with 11 armour, 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 25 mech_infantrys
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 44 infantry and 1 mech_infantry
                        AA guns fire in Russia :  0/2 hits
                        Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 25 mech_infantrys in Russia, round 1 :  17/68 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 11 artilleries, 44 infantry and 1 mech_infantry in Russia, round 1 :  21/58 hits
                        13 infantry owned by the Russians , 15 infantry owned by the Germans , 6 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter and 19 mech_infantrys in Russia, round 2 :  16/47 hits
                        Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 1 mech_infantry in Russia, round 2 :  14/45 hits
                        16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys in Russia, round 3 :  18/33 hits
                        Russians roll dice for 2 armour, 11 artilleries, 15 infantry and 1 mech_infantry in Russia, round 3 :  7/29 hits
                        15 infantry owned by the Russians , 2 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 11 armour, 13 artilleries, 1 bomber and 1 fighter in Russia, round 4 :  16/26 hits
                        Russians roll dice for 2 armour and 9 artilleries in Russia, round 4 :  3/11 hits
                        2 armour owned by the Russians , 9 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
                    Germans captures 8PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 11 armour, 10 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 47
                    Casualties for Germans: 5 artilleries, 15 infantry and 25 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 11 artilleries, 44 infantry and 1 mech_infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 destroyer and 2 submarines
                    British defend with 2 submarines
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 1 :  1/2 hits
                        1 submarine owned by the British lost in 91 Sea Zone
                        British roll dice for 1 submarine in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 91 Sea Zone, round 2 :  1/2 hits
                        1 submarine owned by the British lost in 91 Sea Zone
                    Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines

    Non Combat Move - Germans
                2 fighters moved from Egypt to Trans-Jordan
                1 fighter moved from Russia to Volgograd
                1 bomber moved from Russia to Bryansk
                3 aaGuns moved from Bryansk to Russia

    Place Units - Germans
                3 armour placed in Volgograd
                3 armour placed in Ukraine
                3 fighters placed in Western Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 69 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs

    Territory Summary for Germans :

    Trans-Jordan : 2 fighters
        Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
        Germany : 1 factory_major
        Karelia : 1 flag
        Bryansk : 1 flag, 1 bomber
        Rostov : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 3 aaGuns, 1 airfield, 11 armour, 10 artilleries and 1 factory_minor
        Tambov : 1 flag
        Ukraine : 1 flag, 3 armour and 1 factory_minor
        Vologda : 1 flag
        Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 fighter
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        112 Sea Zone : 1 carrier, 1 cruiser and 1 transport
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 submarine
        Yugoslavia : 1 flag, 3 infantry
        91 Sea Zone : 1 destroyer and 2 submarines
        Finland : 1 flag, 3 infantry

    Production/PUs Summary :

    Germans : 60 / 94
        Russians : 2 / 0
        Japanese : 29 / 46
        Americans : 56 / 81
        Chinese : 18 / 24
        British : 26 / 26
        UK_Pacific : 27 / 33
        Italians : 26 / 27
        ANZAC : 14 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Combat Move - Russians
                1 infantry moved from Buyant-Uhaa to Manchuria
                      Chinese take Manchuria from Japanese
                1 infantry moved from Buyant-Uhaa to Chahar
                      Chinese take Chahar from Japanese
                1 submarine moved from 93 Sea Zone to 97 Sea Zone
                1 mech_infantry moved from Sikang to Szechwan
                1 mech_infantry moved from Tsinghai to Szechwan
                1 mech_infantry moved from Kansu to Szechwan

    Combat - Russians
                Battle in 97 Sea Zone
                    Russians attack with 1 submarine
                    Germans defend with 1 submarine; Italians defend with 1 transport
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 2 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 3 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 4 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 5 :  0/1 hits
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 6 :  1/1 hits
                        Germans roll dice for 1 submarine in 97 Sea Zone, round 6 :  0/1 hits
                        1 submarine owned by the Germans lost in 97 Sea Zone
                        1 transport owned by the Italians lost in 97 Sea Zone
                        Russians roll dice for 1 submarine in 97 Sea Zone, round 7 :  1/1 hits
                    Russians win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 13
                    Casualties for Germans: 1 submarine
                    Casualties for Italians: 1 transport

    Non Combat Move - Russians

    Turn Complete - Russians

    Production/PUs Summary :

    Germans : 60 / 94
        Russians : 2 / 0
        Japanese : 25 / 46
        Americans : 56 / 81
        Chinese : 22 / 24
        British : 26 / 26
        UK_Pacific : 27 / 33
        Italians : 26 / 27
        ANZAC : 14 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 2 times
                4 was rolled 2 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.692
            Median : 4.000
            Variance : 0.250
            Standard Deviation : 0.500
            Total rolls : 13

    Germans Combat
                2 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 4.167
            Median : 4.500
            Variance : 0.800
            Standard Deviation : 0.894
            Total rolls : 6

    Russians Combat
                1 was rolled 1 times
                2 was rolled 1 times
                3 was rolled 2 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.286
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
                      Japanese take Kansu from Chinese
                3 bombers moved from Trans-Jordan to Belgian Congo
                2 fighters moved from 81 Sea Zone to Belgian Congo
                4 tactical_bombers moved from 81 Sea Zone to Belgian Congo

    Combat - Japanese
                Battle in Belgian Congo
                    Japanese attack with 3 bombers, 2 fighters and 4 tactical_bombers
                    British defend with 2 mech_infantrys
                        Japanese roll dice for 3 bombers, 2 fighters and 4 tactical_bombers in Belgian Congo, round 1 :  6/9 hits
                        British roll dice for 2 mech_infantrys in Belgian Congo, round 1 :  2/2 hits
                        2 bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Belgian Congo
                    Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -16
                    Casualties for Japanese: 2 bombers
                    Casualties for British: 2 mech_infantrys

    Non Combat Move - Japanese
                1 bomber, 2 fighters and 4 tactical_bombers moved from Belgian Congo to Egypt
                1 bomber moved from Novosibirsk to Egypt

    Place Units - Japanese
                1 armour and 4 fighters placed in Japan

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 11
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,1,2,6,2,1,1,3,5,2,6,5
                Japanese collect 15 PUs (11 lost to blockades); end with 15 PUs total

    Territory Summary for Japanese :

    Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
        Suiyuyan : 1 flag
        Kansu : 1 flag
        Sakha : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 mech_infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry and 1 mech_infantry
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag
        2 Sea Zone : 1 transport
        Egypt : 2 bombers, 2 fighters and 4 tactical_bombers
        Novosibirsk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
        Volgograd : 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
        Samara : 1 flag
        81 Sea Zone : 3 carriers and 3 transports

    Production/PUs Summary :

    Germans : 60 / 94
        Russians : 2 / 0
        Japanese : 26 / 15
        Americans : 56 / 81
        Chinese : 21 / 24
        British : 26 / 26
        UK_Pacific : 27 / 33
        Italians : 26 / 27
        ANZAC : 14 / 27
        French : 7 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 12

    I don’t have any ground units that can attack Egypt, so looks like you win.  I made too many mistakes handling that little crisis.  Nice game!


  • Good game to you as well. That was quite… intense :P. I’ve never faced a defense of Egypt quite so vigorous. Very nerve wracking.

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