@fasthard said in L26 BM4 fasthard(X) vs Amon-Sul(L+24):
@Amon-Sul try to move J tomorrow
No pressure :)
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 3 artilleries and 1 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 artillery moved from Shantung to Kiangsu
Chinese take Kiangsu from Japanese
1 artillery moved from Shantung to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hopei
Chinese take Hopei from Japanese
6 infantry moved from Kweichow to Shensi
1 infantry moved from Hunan to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Kwangsi to Hunan
1 fighter moved from Shantung to Shensi
Combat - Chinese
Battle in Shensi
Chinese attack with 1 fighter and 6 infantry
Japanese defend with 1 mech_infantry
Chinese roll dice for 1 fighter and 6 infantry in Shensi, round 1 : 0/7 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 1 : 1/1 hits
1 infantry owned by the Chinese lost in Shensi
Chinese roll dice for 1 fighter and 5 infantry in Shensi, round 2 : 1/6 hits
Japanese roll dice for 1 mech_infantry in Shensi, round 2 : 0/1 hits
1 mech_infantry owned by the Japanese lost in Shensi
Chinese win, taking Shensi from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Non Combat Move - Chinese
1 fighter moved from Shensi to Kweichow
Place Units - Chinese
1 infantry placed in Kweichow
3 artilleries placed in Shensi
Turn Complete - Chinese
Chinese collect 18 PUs; end with 18 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 24 PUs
Production/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 34 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 22 / 19
Italians : 26 / 36
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 11 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 22 times
5 was rolled 16 times
6 was rolled 15 times
Average roll : 3.685
Median : 4.000
Variance : 0.747
Standard Deviation : 0.864
Total rolls : 92
Japanese Combat
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.611
Median : 3.000
Variance : 1.059
Standard Deviation : 1.029
Total rolls : 18
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.900
Median : 3.000
Variance : 0.889
Standard Deviation : 0.943
Total rolls : 10
Chinese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.784
Median : 4.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - British
British buy 1 armour and 2 fighters; Remaining resources: 0 PUs;
Purchase Units - UK_Pacific
UK_Pacific buy 1 fighter and 2 mech_infantrys; Remaining resources: 1 PUs;
Combat Move - British
1 artillery and 12 infantry moved from West India to Eastern Persia
British take Eastern Persia from Japanese
1 armour and 3 mech_infantrys moved from India to Eastern Persia
1 infantry moved from Shan State to French Indo China
UK_Pacific take French Indo China from Japanese
5 infantry moved from Shan State to Malaya
Combat - British
Battle in Malaya
British attack with 5 infantry
Japanese defend with 1 harbour and 1 infantry
British roll dice for 5 infantry in Malaya, round 1 : 1/5 hits
Japanese roll dice for 1 infantry in Malaya, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Malaya
British win, taking Malaya from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Non Combat Move - British
1 aaGun moved from Shan State to Burma
3 aaGuns moved from West India to Eastern Persia
1 fighter moved from United Kingdom to Algeria
Place Units - British
1 armour and 2 fighters placed in Egypt
Turn Complete - British
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,3
British collect 26 PUs (2 lost to blockades); end with 26 PUs total
Place Units - UK_Pacific
1 fighter and 2 mech_infantrys placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 27 PUs; end with 28 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 33 PUs
Some Units in India change ownership: 1 fighter and 2 mech_infantrys
Production/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 36
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 15 times
3 was rolled 20 times
4 was rolled 27 times
5 was rolled 19 times
6 was rolled 16 times
Average roll : 3.607
Median : 4.000
Variance : 0.973
Standard Deviation : 0.986
Total rolls : 112
Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Japanese Combat
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.684
Median : 3.000
Variance : 0.944
Standard Deviation : 0.972
Total rolls : 19
British Combat
1 was rolled 1 times
4 was rolled 3 times
6 was rolled 1 times
Average roll : 3.800
Median : 4.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5
Italians Combat
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 4 times
4 was rolled 2 times
5 was rolled 2 times
Average roll : 2.917
Median : 3.000
Variance : 0.909
Standard Deviation : 0.953
Total rolls : 12
Chinese Combat
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.583
Standard Deviation : 0.764
Total rolls : 13
Americans Combat
1 was rolled 8 times
2 was rolled 5 times
3 was rolled 5 times
4 was rolled 14 times
5 was rolled 10 times
6 was rolled 9 times
Average roll : 3.784
Median : 4.000
Variance : 1.180
Standard Deviation : 1.086
Total rolls : 51
So I’m assuming the TT in SZ97 has 2 German Inf in it? if you are going to attack then just be sure to move that TT on Italy’s turn to SZ98 and then yoou can edit in the German units into Alexandria or Jordan when you are ready to attack.
I expect this to be the end of the game on G7.
oops- I forgot to NCM my Mech Inf in South Africa. Can you please put them in Belgian Congo?
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - Italians
Italians buy 3 fighters and 2 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
1 bomber moved from Southern Italy to 91 Sea Zone
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 bomber
British defend with 1 destroyer and 2 submarines; Americans defend with 5 transports
2 submarines owned by the British Submerged
Italians roll dice for 1 bomber in 91 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 91 Sea Zone
5 transports owned by the Americans lost in 91 Sea Zone
Italians win with 1 bomber remaining. Battle score for attacker is 43
Casualties for British: 1 destroyer
Casualties for Americans: 5 transports
Non Combat Move - Italians
1 bomber moved from 91 Sea Zone to Southern France
1 destroyer moved from 97 Sea Zone to 94 Sea Zone
1 transport moved from 98 Sea Zone to 97 Sea Zone
1 transport moved from 97 Sea Zone to 98 Sea Zone
1 armour moved from Evenkiyskiy to Novosibirsk
1 mech_infantry moved from Western Ukraine to Bryansk
2 aaGuns moved from Western Ukraine to Bryansk
3 infantry moved from Western Ukraine to Bryansk
1 infantry moved from Northern Italy to Southern Italy
Place Units - Italians
3 fighters placed in Southern Italy
2 infantry placed in Southern France
Turn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 3,3
Italians collect 23 PUs (3 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 27 PUs
Territory Summary for Italians :
Evenkiyskiy : 1 flag
Trans-Jordan : 1 flag
Alexandria : 1 flag
Southern France : 1 flag, 1 bomber, 1 factory_minor, 1 harbour and 2 infantry
Syria : 1 flag
Tunisia : 1 flag
Northern Italy : 1 factory_major
Southern Italy : 2 aaGuns, 1 airfield, 3 artilleries, 1 factory_minor, 3 fighters, 1 harbour and 7 infantry
Belarus : 1 flag
Baltic States : 1 flag
Bryansk : 2 aaGuns, 3 infantry and 1 mech_infantry
Nenetsia : 1 flag
Urals : 1 flag
Archangel : 1 flag
Bessarabia : 1 flag
Western Ukraine : 1 flag
Novosibirsk : 1 armour
94 Sea Zone : 1 destroyer
97 Sea Zone : 1 flag, 1 transport
Iraq : 1 flag
Persia : 1 flag, 1 infantry
98 Sea Zone : 1 submarine and 1 transport
Production/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 19
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Sorry, didn’t see your request til I posted. Not a prob to edit it there on ANZACs go.
@Eggman:
I expect this to be the end of the game on G7.
You’re assuming my 100% on Egypt and 95% on Moscow go through…. in this game I’m petrified of anything less than 150% :P. Even then I still have to hold them all for a full round… but yeah, Japan dumping planes on Egypt should be able to hold.
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 2 destroyers; Remaining resources: 3 PUs;
Combat Move - ANZAC
Turning on Edit Mode
EDIT: Adding units owned by British to Belgian Congo: 2 mech_infantrys
EDIT: Removing units owned by British from Union of South Africa: 2 mech_infantrys
EDIT: Turning off Edit Mode
1 cruiser, 1 destroyer and 1 submarine moved from 33 Sea Zone to 6 Sea Zone
ANZAC take 22 Sea Zone from Japanese
3 destroyers moved from 62 Sea Zone to 34 Sea Zone
1 armour moved from Kwangtung to Yunnan
1 fighter moved from Shantung to Jehol
1 fighter moved from Shantung to Jehol
Combat - ANZAC
Non Combat Move - ANZAC
2 aaGuns and 3 infantry moved from South Australia to Queensland
Place Units - ANZAC
2 destroyers placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs
Production/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :6
Combat Move - French
1 infantry moved from Morocco to Algeria
1 infantry moved from Morocco to Algeria
1 fighter moved from Morocco to French Central Africa
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 55 / 70
Russians : 5 / 8
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 28 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans repair 3 damage on 3 factory_minors; Remaining resources: 67 PUs;
Germans buy 6 armour and 3 fighters; Remaining resources: 1 PUs;
Combat Move - Germans
Turning on Edit Mode
EDIT: Adding units owned by Germans to Trans-Jordan: 1 artillery and 1 infantry
EDIT: Turning off Edit Mode
9 armour, 15 artilleries, 15 infantry and 16 mech_infantrys moved from Bryansk to Russia
1 armour moved from Tambov to Russia
1 mech_infantry moved from Volgograd to Russia
7 mech_infantrys moved from Ukraine to Russia
1 armour moved from Rostov to Russia
1 bomber moved from Western Germany to Russia
1 infantry moved from Trans-Jordan to Egypt
1 artillery moved from Trans-Jordan to Egypt
3 bombers moved from Western Germany to Egypt
2 fighters moved from Southern Italy to Egypt
1 fighter moved from Western Ukraine to Russia
1 mech_infantry moved from Ukraine to Russia
1 destroyer moved from 112 Sea Zone to 91 Sea Zone
2 submarines moved from 112 Sea Zone to 91 Sea Zone
Combat - Germans
Battle in Egypt
Germans attack with 1 artillery, 3 bombers, 2 fighters and 1 infantry
British defend with 1 armour, 1 factory_minor, 2 fighters and 1 harbour
Germans roll dice for 1 artillery, 3 bombers, 2 fighters and 1 infantry in Egypt, round 1 : 5/7 hits
British roll dice for 1 armour and 2 fighters in Egypt, round 1 : 3/3 hits
1 armour owned by the British , 3 bombers owned by the Germans and 2 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 1 artillery, 2 fighters and 1 infantry remaining. Battle score for attacker is -10
Casualties for Germans: 3 bombers
Casualties for British: 1 armour and 2 fighters
Battle in Russia
Germans attack with 11 armour, 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 25 mech_infantrys
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 11 artilleries, 1 factory_major, 44 infantry and 1 mech_infantry
AA guns fire in Russia : 0/2 hits
Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter, 15 infantry and 25 mech_infantrys in Russia, round 1 : 17/68 hits
Russians roll dice for 4 aaGuns, 2 armour, 11 artilleries, 44 infantry and 1 mech_infantry in Russia, round 1 : 21/58 hits
13 infantry owned by the Russians , 15 infantry owned by the Germans , 6 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter and 19 mech_infantrys in Russia, round 2 : 16/47 hits
Russians roll dice for 2 armour, 11 artilleries, 31 infantry and 1 mech_infantry in Russia, round 2 : 14/45 hits
16 infantry owned by the Russians and 14 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 15 artilleries, 1 bomber, 1 fighter and 5 mech_infantrys in Russia, round 3 : 18/33 hits
Russians roll dice for 2 armour, 11 artilleries, 15 infantry and 1 mech_infantry in Russia, round 3 : 7/29 hits
15 infantry owned by the Russians , 2 artilleries owned by the Russians , 1 mech_infantry owned by the Russians , 2 artilleries owned by the Germans and 5 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 11 armour, 13 artilleries, 1 bomber and 1 fighter in Russia, round 4 : 16/26 hits
Russians roll dice for 2 armour and 9 artilleries in Russia, round 4 : 3/11 hits
2 armour owned by the Russians , 9 artilleries owned by the Russians and 3 artilleries owned by the Germans lost in Russia
Germans captures 8PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 11 armour, 10 artilleries, 1 bomber and 1 fighter remaining. Battle score for attacker is 47
Casualties for Germans: 5 artilleries, 15 infantry and 25 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 11 artilleries, 44 infantry and 1 mech_infantry
Battle in 91 Sea Zone
Germans attack with 1 destroyer and 2 submarines
British defend with 2 submarines
Germans roll dice for 2 submarines in 91 Sea Zone, round 1 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
British roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 destroyer in 91 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 91 Sea Zone, round 2 : 1/2 hits
1 submarine owned by the British lost in 91 Sea Zone
Germans win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Non Combat Move - Germans
2 fighters moved from Egypt to Trans-Jordan
1 fighter moved from Russia to Volgograd
1 bomber moved from Russia to Bryansk
3 aaGuns moved from Bryansk to Russia
Place Units - Germans
3 armour placed in Volgograd
3 armour placed in Ukraine
3 fighters placed in Western Germany
Turn Complete - Germans
Germans collect 60 PUs; end with 69 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 74 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 94 PUs
Territory Summary for Germans :
Trans-Jordan : 2 fighters
Egypt : 1 flag, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 3 fighters, 1 harbour and 6 infantry
Germany : 1 factory_major
Karelia : 1 flag
Bryansk : 1 flag, 1 bomber
Rostov : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 3 aaGuns, 1 airfield, 11 armour, 10 artilleries and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 3 armour and 1 factory_minor
Vologda : 1 flag
Volgograd : 1 flag, 3 armour, 1 factory_minor and 1 fighter
Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Smolensk : 1 flag
112 Sea Zone : 1 carrier, 1 cruiser and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 submarine
Yugoslavia : 1 flag, 3 infantry
91 Sea Zone : 1 destroyer and 2 submarines
Finland : 1 flag, 3 infantry
Production/PUs Summary :
Germans : 60 / 94
Russians : 2 / 0
Japanese : 29 / 46
Americans : 56 / 81
Chinese : 18 / 24
British : 26 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Combat Move - Russians
1 infantry moved from Buyant-Uhaa to Manchuria
Chinese take Manchuria from Japanese
1 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 submarine moved from 93 Sea Zone to 97 Sea Zone
1 mech_infantry moved from Sikang to Szechwan
1 mech_infantry moved from Tsinghai to Szechwan
1 mech_infantry moved from Kansu to Szechwan
Combat - Russians
Battle in 97 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine; Italians defend with 1 transport
Russians roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 1 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 2 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 3 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 4 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 5 : 0/1 hits
Russians roll dice for 1 submarine in 97 Sea Zone, round 6 : 1/1 hits
Germans roll dice for 1 submarine in 97 Sea Zone, round 6 : 0/1 hits
1 submarine owned by the Germans lost in 97 Sea Zone
1 transport owned by the Italians lost in 97 Sea Zone
Russians roll dice for 1 submarine in 97 Sea Zone, round 7 : 1/1 hits
Russians win, taking 97 Sea Zone from Italians with 1 submarine remaining. Battle score for attacker is 13
Casualties for Germans: 1 submarine
Casualties for Italians: 1 transport
Non Combat Move - Russians
Turn Complete - Russians
Production/PUs Summary :
Germans : 60 / 94
Russians : 2 / 0
Japanese : 25 / 46
Americans : 56 / 81
Chinese : 22 / 24
British : 26 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.692
Median : 4.000
Variance : 0.250
Standard Deviation : 0.500
Total rolls : 13
Germans Combat
2 was rolled 2 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 4.167
Median : 4.500
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6
Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.286
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 armour and 4 fighters; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
1 armour and 1 mech_infantry moved from Suiyuyan to Novosibirsk
Japanese take Kansu from Chinese
3 bombers moved from Trans-Jordan to Belgian Congo
2 fighters moved from 81 Sea Zone to Belgian Congo
4 tactical_bombers moved from 81 Sea Zone to Belgian Congo
Combat - Japanese
Battle in Belgian Congo
Japanese attack with 3 bombers, 2 fighters and 4 tactical_bombers
British defend with 2 mech_infantrys
Japanese roll dice for 3 bombers, 2 fighters and 4 tactical_bombers in Belgian Congo, round 1 : 6/9 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 1 : 2/2 hits
2 bombers owned by the Japanese and 2 mech_infantrys owned by the British lost in Belgian Congo
Japanese win with 1 bomber, 2 fighters and 4 tactical_bombers remaining. Battle score for attacker is -16
Casualties for Japanese: 2 bombers
Casualties for British: 2 mech_infantrys
Non Combat Move - Japanese
1 bomber, 2 fighters and 4 tactical_bombers moved from Belgian Congo to Egypt
1 bomber moved from Novosibirsk to Egypt
Place Units - Japanese
1 armour and 4 fighters placed in Japan
Turn Complete - Japanese
Total Cost from Convoy Blockades: 11
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,3,1,1,2,6,2,1,1,3,5,2,6,5
Japanese collect 15 PUs (11 lost to blockades); end with 15 PUs total
Territory Summary for Japanese :
Japan : 3 aaGuns, 1 airfield, 2 armour, 1 artillery, 1 bomber, 1 factory_major, 7 fighters, 1 harbour and 13 infantry
Suiyuyan : 1 flag
Kansu : 1 flag
Sakha : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 mech_infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry and 1 mech_infantry
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag
2 Sea Zone : 1 transport
Egypt : 2 bombers, 2 fighters and 4 tactical_bombers
Novosibirsk : 1 flag, 1 armour, 1 infantry and 2 mech_infantrys
Volgograd : 1 artillery, 5 fighters, 1 infantry and 2 tactical_bombers
Samara : 1 flag
81 Sea Zone : 3 carriers and 3 transports
Production/PUs Summary :
Germans : 60 / 94
Russians : 2 / 0
Japanese : 26 / 15
Americans : 56 / 81
Chinese : 21 / 24
British : 26 / 26
UK_Pacific : 27 / 33
Italians : 26 / 27
ANZAC : 14 / 27
French : 7 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
I don’t have any ground units that can attack Egypt, so looks like you win. I made too many mistakes handling that little crisis. Nice game!
Good game to you as well. That was quite… intense :P. I’ve never faced a defense of Egypt quite so vigorous. Very nerve wracking.