The strategies were fairly different but there was no rush for the bomb, as awesome as it was, it’s still hard to get a tech. You had to build it, it was an actual cardboard piece, I can’t remember if it took a turn to load it onto a bomber but at best, you build it on say T6, use it on T7, since you could only have 1 at a time you’d have to wait until T8 to build a second. There was a 50/50 chance an AA would knock it out under the old rules so ya tried to line the flight path with AAs but yeah, once somebody had it it sucked for the enemy….
Production in new factories was unlimited (we might have had that wrong but we’re an anal bunch, the manual is always in somebody’s hands so…). We had epic battles where the brits build a factory in gibralter and the USA helps defend or the US builds in China. I’m sure to the seasoned players of the day thought our stragies were a bit cooked as we were all just learning. Come to think of it, a US factory in China with unlimited production would result in some short games…
As for an A-bomb in this game… Maybe it just has a chance of killing every unit in a territory, a die roll against each unit? Perhaps a cap on the number of units destoyed as well, a few knobs to fine tune this with…
BB