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    Corporal Punishment

    @Corporal Punishment

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    Latest posts made by Corporal Punishment

    • RE: The perfect country for the newbe

      Yeah, I agree that a newbie should play on the Allies. The Allies require teamwork and they have to help each other out anyway. With a newbie on the team as a weaker country you can come to the rescue or try to fix his mistakes.

      Every country has a role to play and can screw up the game for their side. I’d give a newbie the UK - It’s more fun than buying all INF with USSR and they can follow the US lead in the Atlantic. The US can guard Africa and UK can send planes and men to Karelia or Western Europe. UK isn’t threatened, either. Watching the colonies go up in flames kind of sucks, but your Allies should protect those.

      posted in Axis & Allies Classic
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    • RE: A question regarding research developments

      Why would you need to roll against the heavy bomber specifically? That’s not fair, because the attacker gets to choose his casualties from all the hits, whether it be during a battle or picking planes to die from AA fire. The attacker should get to “guard” his Heavy by escorting it with other planes.

      posted in Axis & Allies Classic
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    • RE: First turn Russia, an IC in Yakut.

      Ok, guest, I’m going to be very harsh with you because, well this is an awful idea. First of all, I dont know how your Eastern front can possibly last with 5 less INF there on T1, and I dont know why you think it can. Didn’t Ansbach run the numbers earlier in this thread? I sort of skip over the long posts, but I’m fairly certain this idea is suicide. Second of all, you can accomplish the same thing a Yakut IC would accomplish (2 INF in Yakut every turn) by marching 2 INF from Russia and Novo over the whole game. That would only take 2 INF out of Europe every turn, instead of 5 the first turn and 2 after that. You’ve grasped the big picture idea - stalling Japan, but you really need to look at the details and realize that Russia cannot afford an IC.

      posted in Axis & Allies Classic
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    • RE: Nazi Diplomacy

      What are the rules for paratroopers? Cost, transport, combat, etc. I like the idea, but I want to know the most common paratrooping system.

      This german diplomacy game sounds fun. It sounds tough for the Allies, but an all out brawl in the pacific would be cool to watch and play.

      posted in Axis & Allies Classic
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    • RE: Karelian Complex… dumb question

      Runenzorn, I have to ask you about the German perspective of WWII. What view of the war is taken over there? How do they teach it in schools? Here they teach it something like this:

      “Evil Hitler rallied the Evil Nazis to take over Europe, and the United States came and rescued the world. Oh, and we dropped the atom bomb. Oh, and Stalin helped us out, but commies are bad.”

      I was also wondering if you feel a sense of national pride when you play and prefer to be Germany. Do you feel bad when you play as the Allies and you crush the Fatherland?

      posted in Axis & Allies Classic
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    • Games other than A&A (Blasphemy, I know)

      What are some other good war board games out there besides A&A and Risk? Maybe something that’s shorter than A&A…it’s hard to set aside 5 hours for a boardgame. I’ve heard talk of that Civil War from Eagle Games, Samuri Swords, and a few other WWI and WWII games that I can’t remember titles of. Ouch, ended that in a preposition.

      And Yanny, I suggest you move the General Discussion thread outside of the Axis and Allies Section and into the more general section at the top.

      posted in General Discussion
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    • RE: Pricing the Techs

      I agree that some sort of progressive tech system should be used, but that’s a whole other topic. Mr Ghoul, I was just wondering how much you would be willing to pay to get one of their techs off the shelf, not how much youd be willing to pay to get a random roll. Would you really spend 25 to get super subs? Moses, 60 for heavy bombers seems a bit much…that would be 2 turns of spending all your money on research. Although 30 is too low now that I think about it. I don’t see how that could ever be a useful investment, or how a side could come back from that loss, even if it was spread over many turns. How about a cost of 45 or 50? 15 for Rockets does seem more reasonable than 10. I’m really not sure what LRA, subs, or Jets should be since they have never seemed that important to me. Industrial Tech should be easy to put a price on - if it costs $20 then you don’t break even until you have bought 20 units (most likely INF) That’s only 2 or 3 turns of buying INF, and I think that’s a little quick to see gains on a tech investment. So maybe 25-30 for IT? Anyway, just some crazy thoughts.

      posted in Axis & Allies Classic
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    • Pricing the Techs

      So if you had to put a price on the technologies how much would you be willing to pay to get each one? There is usually talk of which technologies are weaker/stronger, but maybe this will provide a better way to rate and revise the tech system. Here are my rather haphazard and unthought out prices-

      Rockets - 10
      Super Subs - 10
      IT - 20
      Long Range Air - 15
      Jet Power - 10
      Heavy Bombers - 40

      posted in Axis & Allies Classic
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    • RE: RR: Does it help the Axis?

      So we’re all in agreement? RR helps the Axis? That’s what I think as well, but if anyone disagrees I’d like to hear why. My reasoning is very simple - Russia can easily take out Manchuria and Ukraine or Finland on R1. If they aren’t allowed to attack then they get less $$ and Axis have more units to work with round 1.

      posted in Axis & Allies Classic
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    • RE: What is every1 fav. weapon development

      It’s more like Microsoft has me…but yes, for the small price of my soul Bill Gates let’s me use his software.

      posted in Axis & Allies Classic
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