0% for April

13L G40.2 Allweneedislove (axis) vs. kabloom (Allies +10) rematch


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :4

    Combat Move - French
                1 infantry moved from Tobruk to Alexandria
                      British take Alexandria from Italians

    Combat - French

    Non Combat Move - French
                1 infantry moved from Scotland to Eire
                      French take Eire from Neutral_Allies

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Politics - Germans

    Purchase Units - Germans
                Germans buy 1 artillery, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from Western Germany to 109 Sea Zone
                5 bombers, 5 fighters and 8 tactical_bombers moved from Novgorod to Russia
                12 armour, 5 artilleries, 17 infantry and 11 mech_infantrys moved from Bryansk to Russia
                3 armour and 2 mech_infantrys moved from Ukraine to Russia

    Combat - Germans
                Battle in 109 Sea Zone
                    Germans attack with 1 bomber
                    British defend with 1 transport
                        1 transport owned by the British lost in 109 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in Russia
                    Germans attack with 15 armour, 5 artilleries, 5 bombers, 5 fighters, 17 infantry, 13 mech_infantrys and 8 tactical_bombers
                    Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber
                        AA guns fire in Russia :  5/12 hits
                        5 fighters owned by the Germans lost in Russia
                        Germans roll dice for 15 armour, 5 artilleries, 5 bombers, 17 infantry, 13 mech_infantrys and 8 tactical_bombers in Russia, round 1 :  22/63 hits
                        Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 1 :  20/55 hits
                        18 infantry owned by the Russians , 17 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
                        Germans roll dice for 15 armour, 5 artilleries, 5 bombers, 10 mech_infantrys and 8 tactical_bombers in Russia, round 2 :  28/43 hits
                        Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 :  8/37 hits
                        25 infantry owned by the Russians , 3 mech_infantrys owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
                        Germans roll dice for 15 armour, 5 artilleries, 5 bombers, 2 mech_infantrys and 8 tactical_bombers in Russia, round 3 :  19/35 hits
                        Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 :  4/9 hits
                        1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 mech_infantry owned by the Russians , 3 artilleries owned by the Russians , 2 fighters owned by the Russians and 4 artilleries owned by the Germans lost in Russia
                    Germans captures 24PUs while taking Russians capital
                    Germans converts factory_major into different units
                    Germans win, taking Russia from Russians with 15 armour, 1 artillery, 5 bombers, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 59
                    Casualties for Germans: 4 artilleries, 5 fighters, 17 infantry and 11 mech_infantrys
                    Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber

    Non Combat Move - Germans
                5 bombers moved from Russia to Novgorod
                8 tactical_bombers moved from Russia to Ukraine
                3 aaGuns moved from Bryansk to Ukraine
                1 bomber moved from 109 Sea Zone to Western Germany

    Place Units - Germans
                2 mech_infantrys placed in Ukraine
                1 mech_infantry placed in Novgorod
                10 infantry placed in Western Germany
                1 artillery and 4 infantry placed in Germany

    Turn Complete - Germans
                Germans collect 50 PUs; end with 74 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUs

    Territory Summary for Germans :

    France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 12 infantry and 3 mech_infantrys
        Germany : 1 artillery, 1 factory_major and 4 infantry
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag
        Vyborg : 1 flag
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield, 15 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
        Ukraine : 1 flag, 3 aaGuns, 1 factory_minor, 2 mech_infantrys and 8 tactical_bombers
        Western Ukraine : 1 flag
        Novgorod : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
        106 Sea Zone : 1 flag
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 50 / 89
        Russians : 14 / 0
        Japanese : 63 / 71
        Americans : 49 / 65
        Chinese : 3 / 4
        British : 23 / 26
        UK_Pacific : 11 / 11
        Italians : 27 / 39
        ANZAC : 13 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - Russians
                1 infantry moved from Smolensk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Tambov to Bryansk
                      Russians take Bryansk from Germans
                1 infantry moved from Samara to Tambov
                1 infantry moved from Novosibirsk to Samara
                1 infantry moved from Archangel to Vologda

    Combat - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Japanese
                Japanese buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 submarine moved from 25 Sea Zone to 9 Sea Zone
                3 submarines moved from 6 Sea Zone to 9 Sea Zone
                2 submarines moved from 6 Sea Zone to 14 Sea Zone
                1 destroyer moved from 16 Sea Zone to 14 Sea Zone
                3 destroyers moved from 6 Sea Zone to 26 Sea Zone
                1 destroyer moved from 16 Sea Zone to 26 Sea Zone
                2 destroyers moved from 25 Sea Zone to 26 Sea Zone
                1 fighter moved from Caroline Islands to 33 Sea Zone
                1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
                1 destroyer and 2 submarines moved from 46 Sea Zone to 62 Sea Zone
                1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
                2 battleships moved from 42 Sea Zone to 54 Sea Zone
                2 infantry moved from Java to 42 Sea Zone
                2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
                2 infantry moved from 54 Sea Zone to Queensland
                3 infantry moved from Philippines to 35 Sea Zone
                1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
                1 submarine moved from 45 Sea Zone to 33 Sea Zone
                3 infantry moved from 54 Sea Zone to Queensland
                1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
                1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
                2 infantry moved from Sumatra to 41 Sea Zone
                1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 55 Sea Zone
                1 fighter, 2 infantry and 1 tactical_bomber moved from 55 Sea Zone to Northern Territory
                1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
                1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
                1 transport moved from 44 Sea Zone to 20 Sea Zone
                1 destroyer moved from 36 Sea Zone to 35 Sea Zone
                1 infantry moved from French Indo China to Yunnan
                1 infantry moved from Shensi to Hopei
                1 infantry moved from Tsinghai to Shensi
                2 artilleries moved from Sikang to Szechwan
                2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
                2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan

    Combat - Japanese
                Battle in 14 Sea Zone
                    Japanese attack with 1 destroyer and 2 submarines
                    Americans defend with 1 destroyer
                        Japanese roll dice for 2 submarines in 14 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 14 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 14 Sea Zone
                    Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
                    Casualties for Japanese: 1 submarine
                    Casualties for Americans: 1 destroyer
                Battle in Queensland
                    Japanese attack with 1 artillery and 8 infantry
                    ANZAC defend with 1 airfield, 1 harbour and 2 infantry
                        Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 1 :  1/3 hits
                        Japanese roll dice for 1 artillery and 8 infantry in Queensland, round 1 :  1/9 hits
                        ANZAC roll dice for 2 infantry in Queensland, round 1 :  0/2 hits
                        2 infantry owned by the ANZAC lost in Queensland
                    Japanese win, taking Queensland from ANZAC with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
                    Casualties for ANZAC: 2 infantry
                Battle in Yunnan
                    Japanese attack with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
                    British defend with 2 armour and 4 infantry
                        Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 1 :  7/11 hits
                        Chinese roll dice for 2 armour and 4 infantry in Yunnan, round 1 :  2/6 hits
                        4 infantry owned by the British , 2 armour owned by the British , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
                    Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
                    Casualties for Japanese: 1 infantry and 1 tactical_bomber
                    Casualties for British: 2 armour and 4 infantry
                Battle in 62 Sea Zone
                    Japanese attack with 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
                    ANZAC defend with 2 carriers, 1 cruiser and 2 fighters
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 1 :  0/3 hits
                        Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 62 Sea Zone, round 1 :  4/5 hits
                        ANZAC roll dice for 2 fighters in 62 Sea Zone, round 1 :  1/2 hits
                        ANZAC roll dice for 2 carriers and 1 cruiser in 62 Sea Zone, round 1 :  0/3 hits
                        1 destroyer owned by the Japanese and 2 carriers owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 :  1/3 hits
                        1 cruiser owned by the ANZAC lost in 62 Sea Zone
                        Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 :  1/4 hits
                        ANZAC roll dice for 2 fighters in 62 Sea Zone, round 2 :  2/2 hits
                        1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
                    3 submarines owned by the Japanese Submerged
                        Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 :  0/2 hits
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 :  1/1 hits
                        1 fighter owned by the Japanese lost in 62 Sea Zone
                        Japanese roll dice for 1 tactical_bomber in 62 Sea Zone, round 4 :  1/1 hits
                        ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 :  0/1 hits
                        1 fighter owned by the ANZAC lost in 62 Sea Zone
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 28
                    Casualties for Japanese: 2 destroyers and 2 fighters
                    Casualties for ANZAC: 2 carriers, 1 cruiser and 2 fighters
                Battle in Northern Territory
                    Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
                    ANZAC defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Territory, round 1 :  1/6 hits
                        ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 :  0/2 hits
                        1 infantry owned by the ANZAC lost in Northern Territory
                        Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Territory, round 2 :  3/6 hits
                        ANZAC roll dice for 1 artillery in Northern Territory, round 2 :  0/1 hits
                        1 artillery owned by the ANZAC lost in Northern Territory
                    Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 artillery and 1 infantry
                Battle in 9 Sea Zone
                    Japanese attack with 4 submarines
                    Americans defend with 1 cruiser
                        Japanese roll dice for 4 submarines in 9 Sea Zone, round 1 :  2/4 hits
                        1 cruiser owned by the Americans lost in 9 Sea Zone
                    Japanese win with 4 submarines remaining. Battle score for attacker is 12
                    Casualties for Americans: 1 cruiser

    Non Combat Move - Japanese
                1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
                1 carrier moved from 42 Sea Zone to 54 Sea Zone
                1 fighter moved from 26 Sea Zone to 54 Sea Zone
                1 carrier moved from 41 Sea Zone to 55 Sea Zone
                1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
                2 bombers moved from Yunnan to Philippines
                1 fighter moved from Yunnan to Anhwe
                1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from Yunnan to Anhwe
                3 fighters and 2 tactical_bombers moved from Yunnan to Kwangsi

    Place Units - Japanese
                4 fighters and 4 infantry placed in Japan
                2 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 66 PUs; end with 71 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Kwangsi : 3 fighters, 1 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
        Shensi : 1 flag, 1 infantry
        Kweichow : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag, 2 artilleries
        Sikang : 1 flag
        Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 8 infantry
        Northern Territory : 1 flag, 1 artillery and 3 infantry
        Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        French Indo China : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        33 Sea Zone : 1 submarine
        36 Sea Zone : 1 flag
        35 Sea Zone : 1 destroyer
        26 Sea Zone : 1 carrier, 7 destroyers and 1 tactical_bomber
        20 Sea Zone : 1 transport
        14 Sea Zone : 1 destroyer and 1 submarine
        9 Sea Zone : 4 submarines
        6 Sea Zone : 2 transports
        Buyant-Uhaa : 1 flag
        54 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
        55 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
        62 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 48 / 89
        Russians : 16 / 0
        Japanese : 66 / 76
        Americans : 49 / 65
        Chinese : 3 / 4
        British : 23 / 26
        UK_Pacific : 11 / 11
        Italians : 27 / 39
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Americans
                Americans buy 1 cruiser, 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 transport moved from 51 Sea Zone to 89 Sea Zone
                3 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
                3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
                3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 105 Sea Zone
                3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 105 Sea Zone to 110 Sea Zone
                3 carriers moved from 91 Sea Zone to 110 Sea Zone
                5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
                2 submarines moved from 91 Sea Zone to 92 Sea Zone
                1 destroyer moved from 91 Sea Zone to 92 Sea Zone
                1 bomber moved from Gibraltar to 92 Sea Zone
                3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
                1 artillery moved from 110 Sea Zone to Holland Belgium

    Combat - Americans
                Battle in 92 Sea Zone
                    Americans attack with 1 bomber, 1 destroyer and 2 submarines
                    Italians defend with 1 cruiser
                    Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
                    Casualties for Italians: 1 cruiser
                Battle in Normandy Bordeaux
                Battle in Holland Belgium

    Non Combat Move - Americans
                3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
                1 infantry moved from Western United States to Central United States
                1 mech_infantry moved from Western United States to Central United States
                1 bomber moved from 92 Sea Zone to Gibraltar

    Place Units - Americans
                1 cruiser, 4 destroyers and 3 submarines placed in 10 Sea Zone
                1 infantry placed in Western United States

    Turn Complete - Americans
                Americans collect 54 PUs; end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 1 infantry; Remaining resources: 1 PUs;

    Combat Move - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 infantry placed in Yunnan

    Turn Complete - Chinese
                Chinese collect 3 PUs; end with 4 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - British
                British buy 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;

    Purchase Units - UK_Pacific
                UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - British
                1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
                1 bomber moved from Normandy Bordeaux to United Kingdom
                1 infantry moved from Tanganyika Territory to Kenya
                1 armour moved from Tanganyika Territory to Kenya
                2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
                1 infantry moved from Tanganyika Territory to Kenya
                3 armour moved from Union of South Africa to Belgian Congo
                1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from Siam to French Indo China
                      UK_Pacific take French Indo China from Japanese
                1 infantry moved from Shan State to Siam
                1 infantry moved from Burma to Shan State
                2 mech_infantrys moved from India to Yunnan
                1 mech_infantry moved from Burma to Hunan
                      Chinese take Hunan from Japanese
                2 mech_infantrys moved from Burma to Szechwan
                4 infantry moved from Burma to Yunnan
                1 armour moved from India to Yunnan
                1 infantry moved from West India to India
                2 artilleries moved from India to Burma
                3 artilleries moved from Burma to Yunnan
                2 infantry moved from India to Burma
                1 infantry moved from India to Burma
                1 fighter moved from Burma to Szechwan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 2 armour and 1 mech_infantry
                    Italians defend with 1 artillery and 1 infantry
                    British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Szechwan
                    British attack with 1 fighter and 2 mech_infantrys
                    Japanese defend with 2 artilleries
                    Japanese win with no units remaining. Battle score for attacker is -10
                    Casualties for Japanese: 2 artilleries
                    Casualties for British: 1 fighter and 2 mech_infantrys
                Battle in Kenya
                    British attack with 1 armour and 2 infantry
                    Italians defend with 1 infantry
                    British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Italians: 1 infantry

    Non Combat Move - British

    Place Units - British
                1 destroyer and 2 transports placed in 110 Sea Zone
                1 mech_infantry placed in Union of South Africa

    Turn Complete - British
                British collect 25 PUs; end with 25 PUs total

    Place Units - UK_Pacific
                1 artillery, 1 infantry and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 13 PUs total
                Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians
                2 infantry moved from Northwest Persia to Caucasus
                1 bomber moved from Greece to Samara
                1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
                1 fighter moved from Southern Italy to 92 Sea Zone

    Combat - Italians
                Battle in Samara
                    Italians attack with 1 bomber
                    Russians defend with 1 infantry
                        Italians roll dice for 1 bomber in Samara, round 1 :  0/1 hits
                        Russians roll dice for 1 infantry in Samara, round 1 :  0/1 hits
                        Italians roll dice for 1 bomber in Samara, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Samara, round 2 :  0/1 hits
                        Italians roll dice for 1 bomber in Samara, round 3 :  1/1 hits
                        Russians roll dice for 1 infantry in Samara, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Samara
                    Italians win with 1 bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Italians attack with 2 infantry
                    Russians defend with 1 infantry
                        Italians roll dice for 2 infantry in Caucasus, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  1/1 hits
                        1 infantry owned by the Italians lost in Caucasus
                        Italians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                    1 infantry owned by the Italians retreated to Northwest Persia
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Italians: 1 infantry
                Battle in 92 Sea Zone
                    Italians attack with 1 battleship, 1 cruiser and 1 fighter
                    Americans defend with 1 destroyer and 2 submarines
                        Americans roll dice for 2 submarines in 92 Sea Zone, round 1 :  0/2 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 1 :  1/1 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 :  1/1 hits
                    Units damaged: 1 battleship owned by the Italians
                        1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone
                        Americans roll dice for 1 submarine in 92 Sea Zone, round 2 :  0/1 hits
                        Italians roll dice for 1 fighter in 92 Sea Zone, round 2 :  1/1 hits
                        Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 :  2/2 hits
                        1 submarine owned by the Americans lost in 92 Sea Zone
                    Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
                    Casualties for Americans: 1 destroyer and 2 submarines

    Non Combat Move - Italians
                1 fighter moved from 92 Sea Zone to Southern France
                1 artillery and 2 infantry moved from Trans-Jordan to Egypt
                1 infantry moved from Persia to Northwest Persia
                4 aaGuns and 2 infantry moved from Southern Italy to 97 Sea Zone
                4 aaGuns, 2 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
                1 infantry moved from Syria to 99 Sea Zone
                4 aaGuns, 3 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
                4 aaGuns and 3 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Southern Italy to France
                3 artilleries, 14 infantry and 1 mech_infantry moved from Northern Italy to France
                1 artillery, 1 infantry and 1 mech_infantry moved from Southern France to France
                1 bomber moved from Samara to Russia

    Place Units - Italians
                2 fighters and 1 infantry placed in Southern Italy
                1 artillery and 2 infantry placed in Northern Italy
                2 infantry placed in Southern France

    Turn Complete - Italians
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
                Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUs

    Territory Summary for Italians :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 4 aaGuns, 1 armour, 2 artilleries, 1 harbour and 6 infantry
        Southern France : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
        Syria : 1 flag
        France : 4 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys
        Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
        Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
        Bessarabia : 1 flag
        Russia : 1 bomber
        93 Sea Zone : 1 flag
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag
        Iraq : 1 flag
        92 Sea Zone : 1 battleship and 1 cruiser
        Northwest Persia : 1 flag, 2 infantry
        Persia : 1 flag
        98 Sea Zone : 4 transports

    Production/PUs Summary :

    Germans : 45 / 89
        Russians : 16 / 0
        Japanese : 63 / 76
        Americans : 54 / 69
        Chinese : 4 / 4
        British : 25 / 25
        UK_Pacific : 13 / 13
        Italians : 23 / 36
        ANZAC : 10 / 24
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • TripleA

    i did not submerge your subs in sz92 as i wanted to give you a chance to sink my fleet so you could attack rome.  if you want to keep them you can edit them back.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 2 armour and 1 fighter; Remaining resources: 2 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Place Units - ANZAC
                2 armour and 1 fighter placed in New South Wales

    Turn Complete - ANZAC
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 62 Sea Zone. Rolls: 2,5,2,6,6,5
                ANZAC collect 7 PUs (3 lost to blockades); end with 9 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 14 PUs


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :5

    Combat Move - French
                1 infantry moved from Scotland to United Kingdom
                1 infantry moved from Eire to Scotland
                1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone

    Non Combat Move - French

    Turn Complete - French

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Germans

    Purchase Units - Germans
                Germans buy 10 artilleries, 1 fighter, 9 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Novgorod to Archangel
                      Germans take Archangel from Russians
                2 infantry moved from Novgorod to Belarus
                1 armour moved from Russia to Smolensk
                      Germans take Smolensk from Russians
                1 armour moved from Smolensk to Belarus
                1 artillery and 2 mech_infantrys moved from Russia to Vologda
                2 mech_infantrys moved from Ukraine to Rostov
                1 tactical_bomber moved from Ukraine to Rostov
                2 armour moved from Russia to Bryansk
                2 armour moved from Russia to Tambov
                2 armour moved from Russia to Kazakhstan
                      Germans take Samara from Russians
                2 tactical_bombers moved from Ukraine to Caucasus
                6 armour moved from Russia to Volgograd
                1 armour moved from Russia to Belarus
                1 armour moved from Russia to Vologda
                2 infantry moved from Western Germany to Holland Belgium
                5 bombers moved from Novgorod to Holland Belgium
                1 bomber moved from Western Germany to Holland Belgium

    Combat - Germans
                Battle in Belarus
                    Germans attack with 2 armour and 2 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour and 2 infantry in Belarus, round 1 :  0/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 1 :  0/1 hits
                        Germans roll dice for 2 armour and 2 infantry in Belarus, round 2 :  2/4 hits
                        Russians roll dice for 1 infantry in Belarus, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Belarus
                    Germans win, taking Belarus from Russians with 2 armour and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 6 armour
                    Russians defend with 1 factory_minor and 1 infantry
                        Germans roll dice for 6 armour in Volgograd, round 1 :  3/6 hits
                        Russians roll dice for 1 infantry in Volgograd, round 1 :  1/1 hits
                        1 infantry owned by the Russians and 1 armour owned by the Germans lost in Volgograd
                    Germans win, taking Volgograd from Russians with 5 armour remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 armour
                    Casualties for Russians: 1 infantry
                Battle in Holland Belgium
                    Germans attack with 6 bombers and 2 infantry
                    Americans defend with 1 artillery and 1 infantry
                        Germans roll dice for 6 bombers and 2 infantry in Holland Belgium, round 1 :  4/8 hits
                        Americans roll dice for 1 artillery and 1 infantry in Holland Belgium, round 1 :  0/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Americans lost in Holland Belgium
                    Germans win, taking Holland Belgium from Americans with 6 bombers and 2 infantry remaining. Battle score for attacker is 7
                    Casualties for Americans: 1 artillery and 1 infantry
                Battle in Tambov
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Tambov, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Tambov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Tambov
                    Germans win, taking Tambov from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bryansk
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Bryansk, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Bryansk, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Bryansk
                    Germans win, taking Bryansk from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Germans attack with 1 armour, 1 artillery and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 1 armour, 1 artillery and 2 mech_infantrys in Vologda, round 1 :  1/4 hits
                        Russians roll dice for 1 infantry in Vologda, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Vologda
                    Germans win, taking Vologda from Russians with 1 armour, 1 artillery and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Kazakhstan
                    Germans attack with 2 armour
                    Russians defend with 1 infantry
                        Germans roll dice for 2 armour in Kazakhstan, round 1 :  2/2 hits
                        Russians roll dice for 1 infantry in Kazakhstan, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Kazakhstan
                    Germans win, taking Kazakhstan from Russians with 2 armour remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Caucasus
                    Germans attack with 2 tactical_bombers
                    Russians defend with 1 infantry
                        Germans roll dice for 2 tactical_bombers in Caucasus, round 1 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win with 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Rostov
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 2 mech_infantrys and 1 tactical_bomber in Rostov, round 1 :  1/3 hits
                        Russians roll dice for 1 infantry in Rostov, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Rostov
                    Germans win, taking Rostov from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry

    Non Combat Move - Germans
                5 tactical_bombers moved from Ukraine to Germany
                3 aaGuns moved from Ukraine to Rostov
                1 tactical_bomber moved from Rostov to Greece
                2 tactical_bombers moved from Caucasus to Greece
                6 bombers moved from Holland Belgium to France
                1 aaGun moved from Western Germany to France
                1 infantry moved from Western Germany to France
                1 artillery and 4 infantry moved from Germany to Western Germany
                2 infantry moved from Western Germany to France
                1 infantry moved from Western Germany to France

    Place Units - Germans
                2 artilleries and 1 infantry placed in France
                8 artilleries, 1 fighter and 1 infantry placed in Western Germany
                7 infantry and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 60 PUs; end with 60 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 65 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 80 PUs

    Territory Summary for Germans :

    Kazakhstan : 1 flag, 2 armour
        France : 1 flag, 1 aaGun, 1 airfield, 2 artilleries, 6 bombers, 1 factory_minor and 5 infantry
        Western Germany : 2 aaGuns, 1 airfield, 11 artilleries, 1 factory_major, 1 fighter, 1 harbour, 11 infantry and 3 mech_infantrys
        Germany : 1 factory_major, 7 infantry, 3 mech_infantrys and 5 tactical_bombers
        Holland Belgium : 2 infantry
        Belarus : 1 flag, 2 armour and 2 infantry
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 2 armour
        Rostov : 1 flag, 3 aaGuns and 2 mech_infantrys
        Vyborg : 1 flag
        Archangel : 1 flag, 1 mech_infantry
        Eastern Poland : 1 flag
        Russia : 1 flag, 1 airfield and 1 factory_minor
        Tambov : 1 flag, 2 armour
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Vologda : 1 flag, 1 armour, 1 artillery and 2 mech_infantrys
        Volgograd : 1 flag, 5 armour and 1 factory_minor
        Novgorod : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Smolensk : 1 flag
        Samara : 1 flag
        106 Sea Zone : 1 flag
        Greece : 3 tactical_bombers
        Finland : 1 flag, 5 infantry

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 4 / 0
        Japanese : 63 / 76
        Americans : 51 / 69
        Chinese : 4 / 4
        British : 25 / 25
        UK_Pacific : 13 / 13
        Italians : 23 / 36
        ANZAC : 10 / 14
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Combat Move - Russians

    Non Combat Move - Russians

    Turn Complete - Russians

  • TripleA

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6

    Game History

    Round :6

    Politics - Japanese
                Japanese takes Political Action: Political Action Axis To War With TrueNeutrals
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Neutral_True from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and British from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and UK_Pacific from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and ANZAC from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Dutch from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Chinese from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and French from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Neutral_True and Neutral_Allies from Strict_Neutral to Friendly_Neutral
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Germans and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Italians and Mongolians from Strict_Neutral to War
                    Japanese succeeds on action: Political Action Axis To War With TrueNeutrals: Changing Relationship for Japanese and Mongolians from Strict_Neutral to War

    Purchase Units - Japanese
                Japanese buy 6 cruisers; Remaining resources: 4 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                1 infantry moved from Hopei to Anhwe
                1 infantry moved from Shensi to Hopei
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                2 bombers moved from Philippines to New South Wales
                1 fighter and 1 tactical_bomber moved from 55 Sea Zone to New South Wales
                1 artillery and 3 infantry moved from Northern Territory to 55 Sea Zone
                1 artillery, 1 carrier, 3 infantry and 2 transports moved from 55 Sea Zone to 62 Sea Zone
                1 artillery and 3 infantry moved from 62 Sea Zone to New South Wales
                1 artillery and 8 infantry moved from Queensland to New South Wales
                1 fighter and 1 tactical_bomber moved from 54 Sea Zone to New South Wales
                2 battleships, 1 carrier and 1 cruiser moved from 54 Sea Zone to 62 Sea Zone
                2 fighters moved from Japan to Kwangsi
                2 fighters moved from Japan to Anhwe

    Combat - Japanese
                Battle in New South Wales
                    Japanese attack with 2 artilleries, 2 bombers, 2 fighters, 11 infantry and 2 tactical_bombers
                    ANZAC defend with 2 aaGuns, 3 armour, 1 factory_minor, 3 fighters, 1 harbour, 1 infantry and 1 mech_infantry
                        AA guns fire in New South Wales :  1/6 hits
                        1 fighter owned by the Japanese lost in New South Wales
                        Japanese roll dice for 2 battleships and 1 cruiser in New South Wales, round 1 :  1/3 hits
                        Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 11 infantry and 2 tactical_bombers in New South Wales, round 1 :  4/18 hits
                        ANZAC roll dice for 2 aaGuns, 3 armour, 3 fighters, 1 infantry and 1 mech_infantry in New South Wales, round 1 :  4/8 hits
                        1 infantry owned by the ANZAC , 4 infantry owned by the Japanese , 1 armour owned by the ANZAC , 2 aaGuns owned by the ANZAC and 1 mech_infantry owned by the ANZAC lost in New South Wales
                        Japanese roll dice for 2 artilleries, 2 bombers, 1 fighter, 7 infantry and 2 tactical_bombers in New South Wales, round 2 :  6/14 hits
                        ANZAC roll dice for 2 armour and 3 fighters in New South Wales, round 2 :  3/5 hits
                        3 infantry owned by the Japanese , 2 armour owned by the ANZAC and 3 fighters owned by the ANZAC lost in New South Wales
                    Japanese captures 14PUs while taking ANZAC capital
                    Japanese win, taking New South Wales from ANZAC with 2 artilleries, 2 bombers, 1 fighter, 4 infantry and 2 tactical_bombers remaining. Battle score for attacker is 34
                    Casualties for Japanese: 1 fighter and 7 infantry
                    Casualties for ANZAC: 2 aaGuns, 3 armour, 3 fighters, 1 infantry and 1 mech_infantry

    Non Combat Move - Japanese
                2 bombers, 1 fighter and 2 tactical_bombers could not land in New South Wales and were removed

    Place Units - Japanese
                6 cruisers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 65 PUs; end with 83 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
        Kwangsi : 5 fighters, 1 infantry and 2 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 4 infantry
        Shensi : 1 flag
        Kweichow : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag, 1 infantry
        Tsinghai : 1 flag
        Szechwan : 1 flag
        Sikang : 1 flag
        Anhwe : 1 flag, 3 fighters, 1 infantry and 1 tactical_bomber
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 harbour
        Queensland : 1 flag, 1 airfield and 1 harbour
        Northern Territory : 1 flag
        New South Wales : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 4 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Sakha : 1 flag
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Buryatia : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        33 Sea Zone : 1 submarine
        37 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag
        26 Sea Zone : 1 carrier, 7 destroyers and 1 tactical_bomber
        20 Sea Zone : 1 transport
        14 Sea Zone : 1 destroyer and 1 submarine
        9 Sea Zone : 4 submarines
        6 Sea Zone : 6 cruisers and 2 transports
        Buyant-Uhaa : 1 flag
        54 Sea Zone : 5 transports
        62 Sea Zone : 2 battleships, 2 carriers, 1 cruiser, 3 submarines and 2 transports

    Production/PUs Summary :

    Germans : 60 / 80
        Russians : 4 / 0
        Japanese : 65 / 93
        Americans : 51 / 69
        Chinese : 4 / 4
        British : 25 / 25
        UK_Pacific : 13 / 13
        Italians : 23 / 36
        ANZAC : 8 / 0
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0


  • i think you have all your victory citys

  • TripleA

    thanks for the games kabloom.

    you are a fun and fast opponent and look forward to playing you in the league next year.

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