@fasthard dice didn’t cooperate ^^
gg probably, but let’s see Japanese turn
(I had to reload and edited your dd back because my sub had missed first time)
13L G40.2 Allweneedislove (axis) vs. kabloom (Allies +10) rematch
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :3
Combat Move - French
1 infantry moved from Libya to Tobruk
French take Tobruk from Italians
1 infantry moved from Syria to Trans-Jordan
British take Trans-Jordan from Italians
1 infantry moved from French Central Africa to French Equatorial Africa
2 infantry moved from United Kingdom to Scotland
1 destroyer moved from 81 Sea Zone to 80 Sea ZoneCombat - French
Battle in French Equatorial Africa
French attack with 1 infantry
Italians defend with 1 infantry
French win, taking French Equatorial Africa from Italians with 1 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - French
Turn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 4 bombers and 1 infantry; Remaining resources: 1 PUs;Combat Move - Germans
2 armour and 2 mech_infantrys moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
2 armour and 2 mech_infantrys moved from Western Ukraine to Ukraine
1 armour and 1 mech_infantry moved from Eastern Poland to Ukraine
5 artilleries and 18 infantry moved from Belarus to Bryansk
7 armour and 5 mech_infantrys moved from Novgorod to Bryansk
1 infantry moved from Vyborg to Novgorod
1 infantry moved from Karelia to Novgorod
5 armour and 6 mech_infantrys moved from Eastern Poland to BryanskCombat - Germans
Battle in Bryansk
Germans attack with 12 armour, 5 artilleries, 18 infantry and 11 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 12 armour, 5 artilleries, 18 infantry and 11 mech_infantrys in Bryansk, round 1 : 12/46 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bryansk
Germans win, taking Bryansk from Russians with 12 armour, 5 artilleries, 17 infantry and 11 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Ukraine
Germans attack with 3 armour and 3 mech_infantrys
Russians defend with 1 factory_minor and 1 infantry
Germans roll dice for 3 armour and 3 mech_infantrys in Ukraine, round 1 : 1/6 hits
Russians roll dice for 1 infantry in Ukraine, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 mech_infantry owned by the Germans lost in Ukraine
Germans win, taking Ukraine from Russians with 3 armour and 2 mech_infantrys remaining. Battle score for attacker is -1
Casualties for Germans: 1 mech_infantry
Casualties for Russians: 1 infantryNon Combat Move - Germans
3 aaGuns moved from Belarus to Bryansk
1 tactical_bomber moved from Baltic States to Novgorod
2 bombers moved from Eastern Poland to Novgorod
5 fighters and 7 tactical_bombers moved from Western Germany to NovgorodPlace Units - Germans
3 bombers placed in Novgorod
1 bomber and 1 infantry placed in Western GermanyTurn Complete - Germans
Germans collect 47 PUs; end with 48 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 53 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 58 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 2 infantry and 3 mech_infantrys
Germany : 1 factory_major
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 3 aaGuns, 12 armour, 5 artilleries, 17 infantry and 11 mech_infantrys
Vyborg : 1 flag
Eastern Poland : 1 flag
Ukraine : 1 flag, 3 armour, 1 factory_minor and 2 mech_infantrys
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 5 fighters, 1 harbour, 2 infantry and 8 tactical_bombers
108 Sea Zone : 1 submarine
106 Sea Zone : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 18 / 31
Japanese : 42 / 54
Americans : 52 / 77
Chinese : 4 / 5
British : 26 / 28
UK_Pacific : 17 / 17
Italians : 23 / 37
ANZAC : 21 / 21
French : 11 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 1 PUs;Combat Move - Russians
1 infantry moved from Vologda to Urals
1 infantry moved from Vologda to Novosibirsk
1 artillery and 2 infantry moved from Vologda to Russia
1 infantry moved from Tambov to Russia
1 infantry moved from Volgograd to Tambov
1 infantry moved from Volgograd to Kazakhstan
1 infantry moved from Rostov to Caucasus
1 infantry moved from Volgograd to Rostov
1 infantry moved from Vologda to Samara
1 infantry moved from Shensi to Kweichow
1 submarine moved from 109 Sea Zone to 108 Sea ZoneCombat - Russians
Battle in 108 Sea Zone
Russians attack with 1 submarine
Germans defend with 1 submarine
Russians win with 1 submarine remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Kweichow
Russians attack with 1 infantry
Japanese defend with 1 fighter and 1 tactical_bomber
Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -3
Casualties for Russians: 1 infantryNon Combat Move - Russians
2 aaGuns moved from Vologda to RussiaPlace Units - Russians
10 infantry placed in RussiaTurn Complete - Russians
Russians collect 18 PUs; end with 19 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Japanese
Japanese takes Political Action: Political Action Japanese To War With British And ANZAC
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and British from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and UK_Pacific from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and ANZAC from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Japanese and Dutch from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and British from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and UK_Pacific from Concordant to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and ANZAC from Neutrality to Allied
Japanese succeeds on action: Political Action Japanese To War With British And ANZAC: Changing Relationship for Chinese and Dutch from Neutrality to Friendly
Japanese takes Political Action: Political Action Japanese To War With French
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Japanese and French from Neutrality to War
Japanese succeeds on action: Political Action Japanese To War With French: Changing Relationship for Chinese and French from Neutrality to AlliedPurchase Units - Japanese
Japanese buy 3 destroyers and 5 submarines; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
Trigger Japanese Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Japanese
1 mech_infantry moved from Buyant-Uhaa to Chahar
1 mech_infantry moved from Chahar to Suiyuyan
1 artillery moved from Kansu to Suiyuyan
1 armour moved from Evenkiyskiy to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Urals
1 infantry moved from Kansu to Tsinghai
Japanese take Tsinghai from Chinese
1 infantry moved from Hopei to Shensi
Japanese take Shensi from Chinese
3 artilleries moved from Szechwan to Sikang
1 fighter and 1 tactical_bomber moved from Kweichow to Sikang
2 infantry and 1 transport moved from 38 Sea Zone to 41 Sea Zone
2 infantry and 1 transport moved from 38 Sea Zone to 42 Sea Zone
2 infantry moved from 41 Sea Zone to Sumatra
2 infantry moved from 42 Sea Zone to Java
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
1 infantry moved from Yunnan to French Indo China
Japanese take French Indo China from French
1 infantry moved from Kwangsi to Kwangtung
1 artillery and 3 infantry moved from Caroline Islands to 33 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 33 Sea Zone to 26 Sea Zone
1 artillery and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 26 Sea Zone
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
2 infantry moved from Japan to 6 Sea Zone
2 infantry and 1 transport moved from 6 Sea Zone to 35 Sea Zone
1 artillery and 3 infantry moved from Kwangsi to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 infantry and 1 transport moved from 36 Sea Zone to 35 Sea Zone
4 infantry moved from 35 Sea Zone to Philippines
1 fighter and 1 tactical_bomber moved from Kwangsi to Sikang
2 fighters and 2 tactical_bombers moved from Kwangsi to Kwangtung
1 destroyer and 2 submarines moved from 33 Sea Zone to 46 Sea Zone
1 destroyer moved from 6 Sea Zone to 33 Sea Zone
1 destroyer and 1 submarine moved from 6 Sea Zone to 24 Sea Zone
1 destroyer and 1 submarine moved from 24 Sea Zone to 25 Sea Zone
3 destroyers moved from 6 Sea Zone to 16 Sea Zone
1 destroyer moved from 6 Sea Zone to 24 Sea Zone
1 destroyer moved from 24 Sea Zone to 25 Sea Zone
1 carrier moved from 38 Sea Zone to 41 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 38 Sea Zone
2 battleships moved from 38 Sea Zone to 42 Sea Zone
1 submarine moved from 36 Sea Zone to 45 Sea Zone
2 bombers moved from Kwangsi to Philippines
1 carrier moved from 36 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 36 Sea Zone to 44 Sea Zone
1 fighter moved from 36 Sea Zone to 33 Sea Zone
1 cruiser moved from 36 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from Kwangsi to 36 Sea Zone
1 submarine moved from 6 Sea Zone to 33 Sea Zone
1 submarine moved from 6 Sea Zone to 4 Sea ZoneCombat - Japanese
Battle in Urals
Japanese attack with 1 armour
Russians defend with 1 infantry
Japanese roll dice for 1 armour in Urals, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 1 : 0/1 hits
Japanese roll dice for 1 armour in Urals, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Urals, round 3 : 0/1 hits
Russians roll dice for 1 infantry in Urals, round 3 : 1/1 hits
1 armour owned by the Japanese lost in Urals
Russians win with 1 infantry remaining. Battle score for attacker is -6
Casualties for Japanese: 1 armour
Battle in Sikang
Japanese attack with 3 artilleries, 2 fighters and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Sikang, round 1 : 3/7 hits
Chinese roll dice for 4 infantry in Sikang, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Sikang
Japanese roll dice for 3 artilleries, 2 fighters and 2 tactical_bombers in Sikang, round 2 : 3/7 hits
Chinese roll dice for 1 infantry in Sikang, round 2 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Sikang
Japanese win, taking Sikang from Chinese with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 artillery
Casualties for Chinese: 4 infantry
Battle in Philippines
Japanese attack with 2 bombers and 4 infantry
Americans defend with 1 airfield, 1 harbour and 4 infantry
Japanese roll dice for 1 cruiser in Philippines, round 1 : 1/1 hits
Japanese roll dice for 2 bombers and 4 infantry in Philippines, round 1 : 3/6 hits
Americans roll dice for 4 infantry in Philippines, round 1 : 1/4 hits
1 infantry owned by the Japanese and 4 infantry owned by the Americans lost in Philippines
Japanese win, taking Philippines from Americans with 2 bombers and 3 infantry remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Americans: 4 infantry
Battle in Borneo
Battle in 38 Sea Zone
Japanese attack with 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber
Americans defend with 1 destroyer and 1 submarine
Americans roll dice for 1 submarine in 38 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 cruiser, 1 destroyer, 1 fighter and 1 tactical_bomber in 38 Sea Zone, round 1 : 2/4 hits
Americans roll dice for 1 destroyer in 38 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 38 Sea Zone
Japanese win, taking Borneo from UK_Pacific with 1 cruiser, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyer and 1 submarine
Battle in 44 Sea Zone
Japanese attack with 1 tactical_bomber and 1 transport
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese win with 1 tactical_bomber and 1 transport remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 2 : 0/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Hawaiian Islands
Japanese attack with 1 artillery and 3 infantry
Americans defend with 1 airfield, 1 fighter and 1 harbour
Japanese roll dice for 1 artillery and 3 infantry in Hawaiian Islands, round 1 : 1/4 hits
Americans roll dice for 1 fighter in Hawaiian Islands, round 1 : 0/1 hits
1 fighter owned by the Americans lost in Hawaiian Islands
Japanese win, taking Hawaiian Islands from Americans with 1 artillery and 3 infantry remaining. Battle score for attacker is 10
Casualties for Americans: 1 fighter
Battle in 45 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 45 Sea Zone
Japanese roll dice for 1 submarine in 45 Sea Zone, round 1 : 0/1 hits
Japanese win with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 36 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 tactical_bomber
British defend with 1 destroyer
Japanese roll dice for 1 destroyer, 1 fighter and 1 tactical_bomber in 36 Sea Zone, round 1 : 1/3 hits
British roll dice for 1 destroyer in 36 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 36 Sea Zone
Japanese win, taking 36 Sea Zone from Neutral with 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in Sumatra
Battle in Suiyuyan
Japanese attack with 1 artillery and 1 mech_infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 2 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
Japanese roll dice for 1 artillery and 1 mech_infantry in Suiyuyan, round 3 : 0/2 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Suiyuyan
Japanese roll dice for 1 artillery in Suiyuyan, round 4 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 4 : 0/1 hits
Japanese roll dice for 1 artillery in Suiyuyan, round 5 : 0/1 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 5 : 1/1 hits
1 artillery owned by the Japanese lost in Suiyuyan
Chinese win, taking Sumatra from ANZAC with 1 infantry remaining. Battle score for attacker is -8
Casualties for Japanese: 1 artillery and 1 mech_infantry
Battle in Kwangtung
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
British defend with 1 harbour and 2 infantry
Japanese roll dice for 2 fighters, 1 infantry and 2 tactical_bombers in Kwangtung, round 1 : 3/5 hits
UK_Pacific roll dice for 2 infantry in Kwangtung, round 1 : 1/2 hits
2 infantry owned by the British and 1 tactical_bomber owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is -5
Casualties for Japanese: 1 tactical_bomber
Casualties for British: 2 infantry
Battle in 4 Sea Zone
Japanese attack with 1 submarine
Americans defend with 1 cruiser
Japanese roll dice for 1 submarine in 4 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 cruiser in 4 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 4 Sea Zone
Americans win with 1 cruiser remaining. Battle score for attacker is -6
Casualties for Japanese: 1 submarine
Battle in 46 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
ANZAC defend with 1 destroyer
Japanese roll dice for 2 submarines in 46 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 submarines in 46 Sea Zone, round 2 : 1/2 hits
ANZAC roll dice for 1 destroyer in 46 Sea Zone, round 2 : 0/1 hits
1 destroyer owned by the ANZAC lost in 46 Sea Zone
Japanese win with 1 destroyer and 2 submarines remaining. Battle score for attacker is 8
Casualties for ANZAC: 1 destroyer
Battle in 25 Sea Zone
Japanese attack with 2 destroyers and 1 submarine
Americans defend with 1 destroyer
Japanese roll dice for 1 submarine in 25 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 2 destroyers in 25 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 destroyers and 1 submarine remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Java
Battle in 33 Sea Zone
Japanese attack with 1 destroyer, 1 fighter and 1 submarine
Americans defend with 1 submarine
Japanese roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 33 Sea Zone, round 1 : 0/1 hits
Japanese roll dice for 1 destroyer and 1 fighter in 33 Sea Zone, round 1 : 2/2 hits
1 submarine owned by the Americans lost in 33 Sea Zone
Japanese win, taking Java from ANZAC with 1 destroyer, 1 fighter and 1 submarine remaining. Battle score for attacker is 6
Casualties for Americans: 1 submarine
Battle in 16 Sea Zone
Japanese attack with 3 destroyers
Americans defend with 1 destroyer
Japanese roll dice for 3 destroyers in 16 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 16 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 16 Sea Zone
Japanese win with 2 destroyers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 destroyer
Casualties for Americans: 1 destroyerNon Combat Move - Japanese
1 fighter moved from 33 Sea Zone to Caroline Islands
1 tactical_bomber moved from 44 Sea Zone to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from 38 Sea Zone to 41 Sea Zone
1 fighter moved from 36 Sea Zone to 42 Sea Zone
2 bombers moved from Philippines to Kwangsi
2 fighters and 1 tactical_bomber moved from Kwangtung to Kwangsi
1 tactical_bomber moved from 36 Sea Zone to Kwangsi
2 fighters and 2 tactical_bombers moved from Sikang to SzechwanPlace Units - Japanese
3 destroyers and 5 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 66 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 71 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Politics - Americans
Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United StatesPurchase Units - Americans
Americans buy 3 armour, 2 artilleries, 5 infantry and 5 transports; Remaining resources: 1 PUs;Combat Move - Americans
Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared for rulesAttatchment attached to Americans
3 armour, 1 artillery and 3 mech_infantrys moved from Eastern United States to 101 Sea Zone
5 infantry moved from Central United States to 101 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 1 battleship, 3 carriers, 2 cruisers, 1 destroyer, 5 fighters, 8 infantry, 3 mech_infantrys, 2 submarines, 1 tactical_bomber and 8 transports moved from 101 Sea Zone to 91 Sea Zone
1 bomber moved from Eastern United States to Gibraltar
1 transport moved from 54 Sea Zone to 51 Sea Zone
1 cruiser moved from 4 Sea Zone to 9 Sea Zone
1 destroyer moved from 7 Sea Zone to 14 Sea Zone
1 mech_infantry moved from Eastern United States to Western United StatesNon Combat Move - Americans
3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from 91 Sea Zone to GibraltarPlace Units - Americans
5 transports placed in 101 Sea Zone
3 armour, 2 artilleries and 5 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 49 PUs; end with 50 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 55 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 65 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SuiyuyanTurn Complete - Chinese
Chinese collect 2 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - British
British buy 3 armour, 1 infantry and 1 transport; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 armour, 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 artillery and 1 infantry moved from British Columbia to Western United States
1 armour moved from Alaska to Western United States
1 infantry moved from Ontario to Central United States
1 fighter and 1 tactical_bomber moved from United Kingdom to Gibraltar
1 bomber moved from United Kingdom to Gibraltar
1 battleship and 1 cruiser moved from 76 Sea Zone to 80 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
British take Anglo Egyptian Sudan from Italians
3 armour moved from Union of South Africa to Tanganyika Territory
1 infantry moved from Rhodesia to Tanganyika Territory
1 infantry moved from Burma to Yunnan
Chinese take Yunnan from Japanese
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Burma to Shan State
2 armour moved from India to Yunnan
3 infantry moved from Burma to Yunnan
1 artillery moved from India to Burma
1 mech_infantry moved from India to Burma
2 infantry moved from India to Burma
1 fighter moved from India to Burma
1 tactical_bomber moved from India to 38 Sea Zone
1 fighter moved from India to 38 Sea ZoneCombat - British
Battle in 38 Sea Zone
British attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 cruiser
Japanese win with no units remaining. Battle score for attacker is -9
Casualties for Japanese: 1 cruiser
Casualties for British: 1 fighter and 1 tactical_bomberNon Combat Move - British
Place Units - British
1 transport placed in 109 Sea Zone
1 infantry placed in United Kingdom
3 armour placed in Union of South AfricaTurn Complete - British
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 3,4,6
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalPlace Units - UK_Pacific
1 armour, 1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 11 PUs; end with 11 PUs total
Some Units in India change ownership: 1 armour, 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - Italians
Italians buy 1 artillery, 1 fighter, 5 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Italians
1 artillery and 1 infantry moved from Kenya to Anglo Egyptian Sudan
1 infantry moved from Iraq to Persia
Italians take Persia from British
1 infantry moved from Iraq to Northwest Persia
Italians take Northwest Persia from Neutral_Allies
1 infantry moved from Iraq to Syria
Italians take Syria from French
1 infantry moved from Iraq to Northwest Persia
1 artillery and 2 infantry moved from Egypt to Trans-Jordan
1 bomber moved from Greece to Trans-JordanCombat - Italians
Battle in Trans-Jordan
Italians attack with 1 artillery, 1 bomber and 2 infantry
French defend with 1 infantry
Italians roll dice for 1 artillery, 1 bomber and 2 infantry in Trans-Jordan, round 1 : 1/4 hits
British roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the French lost in Trans-Jordan
Italians win, taking Trans-Jordan from British with 1 artillery, 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for French: 1 infantry
Battle in Anglo Egyptian Sudan
Italians attack with 1 artillery and 1 infantry
British defend with 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
British roll dice for 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
Italians win, taking Anglo Egyptian Sudan from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 mech_infantryNon Combat Move - Italians
2 fighters moved from Alexandria to Southern Italy
1 cruiser moved from 98 Sea Zone to 92 Sea Zone
1 battleship and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone
4 transports moved from 98 Sea Zone to 97 Sea Zone
2 infantry moved from Greece to 97 Sea Zone
3 infantry moved from Southern Italy to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 bomber moved from Trans-Jordan to Greece
2 infantry moved from 97 Sea Zone to Northern ItalyPlace Units - Italians
1 artillery, 1 infantry and 1 mech_infantry placed in Southern France
1 fighter and 2 infantry placed in Southern Italy
2 infantry and 1 mech_infantry placed in Northern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 6,2,2,5,3,4,2,6
Italians collect 23 PUs (4 lost to blockades); end with 23 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 29 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 34 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 39 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 artillery and 2 infantry
Alexandria : 1 flag
Egypt : 1 flag, 1 armour, 1 artillery, 1 harbour and 1 infantry
Kenya : 1 flag, 1 infantry
Anglo Egyptian Sudan : 1 flag, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 artillery, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Syria : 1 flag, 1 infantry
Northern Italy : 3 artilleries, 1 factory_minor, 14 infantry and 1 mech_infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 3 fighters, 1 harbour and 2 infantry
Bessarabia : 1 flag
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag, 1 bomber
97 Sea Zone : 1 flag, 1 battleship, 1 cruiser and 4 transports
Iraq : 1 flag
92 Sea Zone : 1 cruiser
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 47 / 58
Russians : 17 / 24
Japanese : 63 / 71
Americans : 49 / 65
Chinese : 3 / 4
British : 23 / 26
UK_Pacific : 11 / 11
Italians : 27 / 39
ANZAC : 13 / 21
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
hey kabloom, i posted from my buddies place hank13’s
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just posting from my computer at home to let you know that the above turn was from me.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Purchase Units - ANZAC
ANZAC buy 1 armour, 1 fighter and 1 mech_infantry; Remaining resources: 1 PUs;Combat Move - ANZAC
1 cruiser moved from 49 Sea Zone to 62 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 armour, 1 fighter and 1 mech_infantry placed in New South WalesTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :4
Combat Move - French
1 infantry moved from Tobruk to Alexandria
British take Alexandria from ItaliansCombat - French
Non Combat Move - French
1 infantry moved from Scotland to Eire
French take Eire from Neutral_AlliesTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Politics - Germans
Purchase Units - Germans
Germans buy 1 artillery, 14 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from Western Germany to 109 Sea Zone
5 bombers, 5 fighters and 8 tactical_bombers moved from Novgorod to Russia
12 armour, 5 artilleries, 17 infantry and 11 mech_infantrys moved from Bryansk to Russia
3 armour and 2 mech_infantrys moved from Ukraine to RussiaCombat - Germans
Battle in 109 Sea Zone
Germans attack with 1 bomber
British defend with 1 transport
1 transport owned by the British lost in 109 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in Russia
Germans attack with 15 armour, 5 artilleries, 5 bombers, 5 fighters, 17 infantry, 13 mech_infantrys and 8 tactical_bombers
Russians defend with 4 aaGuns, 1 airfield, 2 armour, 3 artilleries, 1 factory_major, 2 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber
AA guns fire in Russia : 5/12 hits
5 fighters owned by the Germans lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 5 bombers, 17 infantry, 13 mech_infantrys and 8 tactical_bombers in Russia, round 1 : 22/63 hits
Russians roll dice for 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 1 : 20/55 hits
18 infantry owned by the Russians , 17 infantry owned by the Germans , 3 mech_infantrys owned by the Germans and 4 aaGuns owned by the Russians lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 5 bombers, 10 mech_infantrys and 8 tactical_bombers in Russia, round 2 : 28/43 hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 25 infantry, 4 mech_infantrys and 1 tactical_bomber in Russia, round 2 : 8/37 hits
25 infantry owned by the Russians , 3 mech_infantrys owned by the Russians and 8 mech_infantrys owned by the Germans lost in Russia
Germans roll dice for 15 armour, 5 artilleries, 5 bombers, 2 mech_infantrys and 8 tactical_bombers in Russia, round 3 : 19/35 hits
Russians roll dice for 2 armour, 3 artilleries, 2 fighters, 1 mech_infantry and 1 tactical_bomber in Russia, round 3 : 4/9 hits
1 tactical_bomber owned by the Russians , 2 armour owned by the Russians , 1 mech_infantry owned by the Russians , 3 artilleries owned by the Russians , 2 fighters owned by the Russians and 4 artilleries owned by the Germans lost in Russia
Germans captures 24PUs while taking Russians capital
Germans converts factory_major into different units
Germans win, taking Russia from Russians with 15 armour, 1 artillery, 5 bombers, 2 mech_infantrys and 8 tactical_bombers remaining. Battle score for attacker is 59
Casualties for Germans: 4 artilleries, 5 fighters, 17 infantry and 11 mech_infantrys
Casualties for Russians: 4 aaGuns, 2 armour, 3 artilleries, 2 fighters, 43 infantry, 4 mech_infantrys and 1 tactical_bomberNon Combat Move - Germans
5 bombers moved from Russia to Novgorod
8 tactical_bombers moved from Russia to Ukraine
3 aaGuns moved from Bryansk to Ukraine
1 bomber moved from 109 Sea Zone to Western GermanyPlace Units - Germans
2 mech_infantrys placed in Ukraine
1 mech_infantry placed in Novgorod
10 infantry placed in Western Germany
1 artillery and 4 infantry placed in GermanyTurn Complete - Germans
Germans collect 50 PUs; end with 74 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 79 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 89 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 1 bomber, 1 factory_major, 1 harbour, 12 infantry and 3 mech_infantrys
Germany : 1 artillery, 1 factory_major and 4 infantry
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag
Vyborg : 1 flag
Eastern Poland : 1 flag
Russia : 1 flag, 1 airfield, 15 armour, 1 artillery, 1 factory_minor and 2 mech_infantrys
Ukraine : 1 flag, 3 aaGuns, 1 factory_minor, 2 mech_infantrys and 8 tactical_bombers
Western Ukraine : 1 flag
Novgorod : 1 flag, 1 airfield, 5 bombers, 1 factory_minor, 1 harbour, 2 infantry and 1 mech_infantry
106 Sea Zone : 1 flag
Finland : 1 flag, 5 infantryProduction/PUs Summary :
Germans : 50 / 89
Russians : 14 / 0
Japanese : 63 / 71
Americans : 49 / 65
Chinese : 3 / 4
British : 23 / 26
UK_Pacific : 11 / 11
Italians : 27 / 39
ANZAC : 13 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Combat Move - Russians
1 infantry moved from Smolensk to Belarus
Russians take Belarus from Germans
1 infantry moved from Tambov to Bryansk
Russians take Bryansk from Germans
1 infantry moved from Samara to Tambov
1 infantry moved from Novosibirsk to Samara
1 infantry moved from Archangel to VologdaCombat - Russians
Non Combat Move - Russians
Turn Complete - Russians
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Japanese
Japanese buy 4 fighters, 4 infantry and 2 transports; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
1 submarine moved from 25 Sea Zone to 9 Sea Zone
3 submarines moved from 6 Sea Zone to 9 Sea Zone
2 submarines moved from 6 Sea Zone to 14 Sea Zone
1 destroyer moved from 16 Sea Zone to 14 Sea Zone
3 destroyers moved from 6 Sea Zone to 26 Sea Zone
1 destroyer moved from 16 Sea Zone to 26 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 fighter moved from Caroline Islands to 33 Sea Zone
1 destroyer, 1 fighter and 1 submarine moved from 33 Sea Zone to 62 Sea Zone
1 destroyer and 2 submarines moved from 46 Sea Zone to 62 Sea Zone
1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 62 Sea Zone
2 battleships moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from Java to 42 Sea Zone
2 infantry and 1 transport moved from 42 Sea Zone to 54 Sea Zone
2 infantry moved from 54 Sea Zone to Queensland
3 infantry moved from Philippines to 35 Sea Zone
1 cruiser, 3 infantry and 2 transports moved from 35 Sea Zone to 54 Sea Zone
1 submarine moved from 45 Sea Zone to 33 Sea Zone
3 infantry moved from 54 Sea Zone to Queensland
1 artillery and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 3 infantry and 2 transports moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 3 infantry moved from 54 Sea Zone to Queensland
2 infantry moved from Sumatra to 41 Sea Zone
1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 41 Sea Zone to 55 Sea Zone
1 fighter, 2 infantry and 1 tactical_bomber moved from 55 Sea Zone to Northern Territory
1 artillery and 1 infantry moved from Borneo to 43 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 43 Sea Zone to 55 Sea Zone
1 artillery and 1 infantry moved from 55 Sea Zone to Northern Territory
1 transport moved from 44 Sea Zone to 20 Sea Zone
1 destroyer moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Shensi to Hopei
1 infantry moved from Tsinghai to Shensi
2 artilleries moved from Sikang to Szechwan
2 fighters and 2 tactical_bombers moved from Szechwan to Yunnan
2 bombers, 2 fighters and 2 tactical_bombers moved from Kwangsi to YunnanCombat - Japanese
Battle in 14 Sea Zone
Japanese attack with 1 destroyer and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 14 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 14 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Japanese lost in 14 Sea Zone
Japanese win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 2
Casualties for Japanese: 1 submarine
Casualties for Americans: 1 destroyer
Battle in Queensland
Japanese attack with 1 artillery and 8 infantry
ANZAC defend with 1 airfield, 1 harbour and 2 infantry
Japanese roll dice for 2 battleships and 1 cruiser in Queensland, round 1 : 1/3 hits
Japanese roll dice for 1 artillery and 8 infantry in Queensland, round 1 : 1/9 hits
ANZAC roll dice for 2 infantry in Queensland, round 1 : 0/2 hits
2 infantry owned by the ANZAC lost in Queensland
Japanese win, taking Queensland from ANZAC with 1 artillery and 8 infantry remaining. Battle score for attacker is 6
Casualties for ANZAC: 2 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers
British defend with 2 armour and 4 infantry
Japanese roll dice for 2 bombers, 4 fighters, 1 infantry and 4 tactical_bombers in Yunnan, round 1 : 7/11 hits
Chinese roll dice for 2 armour and 4 infantry in Yunnan, round 1 : 2/6 hits
4 infantry owned by the British , 2 armour owned by the British , 1 infantry owned by the Japanese and 1 tactical_bomber owned by the Japanese lost in Yunnan
Japanese win with 2 bombers, 4 fighters and 3 tactical_bombers remaining. Battle score for attacker is 10
Casualties for Japanese: 1 infantry and 1 tactical_bomber
Casualties for British: 2 armour and 4 infantry
Battle in 62 Sea Zone
Japanese attack with 2 destroyers, 2 fighters, 3 submarines and 1 tactical_bomber
ANZAC defend with 2 carriers, 1 cruiser and 2 fighters
Japanese roll dice for 3 submarines in 62 Sea Zone, round 1 : 0/3 hits
Japanese roll dice for 2 destroyers, 2 fighters and 1 tactical_bomber in 62 Sea Zone, round 1 : 4/5 hits
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 1 : 1/2 hits
ANZAC roll dice for 2 carriers and 1 cruiser in 62 Sea Zone, round 1 : 0/3 hits
1 destroyer owned by the Japanese and 2 carriers owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 3 submarines in 62 Sea Zone, round 2 : 1/3 hits
1 cruiser owned by the ANZAC lost in 62 Sea Zone
Japanese roll dice for 1 destroyer, 2 fighters and 1 tactical_bomber in 62 Sea Zone, round 2 : 1/4 hits
ANZAC roll dice for 2 fighters in 62 Sea Zone, round 2 : 2/2 hits
1 destroyer owned by the Japanese , 1 fighter owned by the Japanese and 1 fighter owned by the ANZAC lost in 62 Sea Zone
3 submarines owned by the Japanese Submerged
Japanese roll dice for 1 fighter and 1 tactical_bomber in 62 Sea Zone, round 3 : 0/2 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 3 : 1/1 hits
1 fighter owned by the Japanese lost in 62 Sea Zone
Japanese roll dice for 1 tactical_bomber in 62 Sea Zone, round 4 : 1/1 hits
ANZAC roll dice for 1 fighter in 62 Sea Zone, round 4 : 0/1 hits
1 fighter owned by the ANZAC lost in 62 Sea Zone
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 28
Casualties for Japanese: 2 destroyers and 2 fighters
Casualties for ANZAC: 2 carriers, 1 cruiser and 2 fighters
Battle in Northern Territory
Japanese attack with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber
ANZAC defend with 1 artillery and 1 infantry
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Territory, round 1 : 1/6 hits
ANZAC roll dice for 1 artillery and 1 infantry in Northern Territory, round 1 : 0/2 hits
1 infantry owned by the ANZAC lost in Northern Territory
Japanese roll dice for 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber in Northern Territory, round 2 : 3/6 hits
ANZAC roll dice for 1 artillery in Northern Territory, round 2 : 0/1 hits
1 artillery owned by the ANZAC lost in Northern Territory
Japanese win, taking Northern Territory from ANZAC with 1 artillery, 1 fighter, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 artillery and 1 infantry
Battle in 9 Sea Zone
Japanese attack with 4 submarines
Americans defend with 1 cruiser
Japanese roll dice for 4 submarines in 9 Sea Zone, round 1 : 2/4 hits
1 cruiser owned by the Americans lost in 9 Sea Zone
Japanese win with 4 submarines remaining. Battle score for attacker is 12
Casualties for Americans: 1 cruiserNon Combat Move - Japanese
1 tactical_bomber moved from 62 Sea Zone to 54 Sea Zone
1 carrier moved from 42 Sea Zone to 54 Sea Zone
1 fighter moved from 26 Sea Zone to 54 Sea Zone
1 carrier moved from 41 Sea Zone to 55 Sea Zone
1 fighter and 1 tactical_bomber moved from Northern Territory to 55 Sea Zone
2 bombers moved from Yunnan to Philippines
1 fighter moved from Yunnan to Anhwe
1 infantry moved from Kwangtung to Kwangsi
1 tactical_bomber moved from Yunnan to Anhwe
3 fighters and 2 tactical_bombers moved from Yunnan to KwangsiPlace Units - Japanese
4 fighters and 4 infantry placed in Japan
2 transports placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 66 PUs; end with 71 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 76 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield and 1 harbour
Kwangsi : 3 fighters, 1 infantry and 2 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 4 fighters, 1 harbour and 4 infantry
Shensi : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag, 1 infantry
Tsinghai : 1 flag
Szechwan : 1 flag, 2 artilleries
Sikang : 1 flag
Anhwe : 1 flag, 1 fighter and 1 tactical_bomber
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Queensland : 1 flag, 1 airfield, 1 artillery, 1 harbour and 8 infantry
Northern Territory : 1 flag, 1 artillery and 3 infantry
Philippines : 1 flag, 1 airfield, 2 bombers and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Sakha : 1 flag
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Buryatia : 1 flag
French Indo China : 1 flag
Java : 1 flag
Sumatra : 1 flag
33 Sea Zone : 1 submarine
36 Sea Zone : 1 flag
35 Sea Zone : 1 destroyer
26 Sea Zone : 1 carrier, 7 destroyers and 1 tactical_bomber
20 Sea Zone : 1 transport
14 Sea Zone : 1 destroyer and 1 submarine
9 Sea Zone : 4 submarines
6 Sea Zone : 2 transports
Buyant-Uhaa : 1 flag
54 Sea Zone : 2 battleships, 1 carrier, 1 cruiser, 1 fighter, 1 tactical_bomber and 5 transports
55 Sea Zone : 1 carrier, 1 fighter, 1 tactical_bomber and 2 transports
62 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 48 / 89
Russians : 16 / 0
Japanese : 66 / 76
Americans : 49 / 65
Chinese : 3 / 4
British : 23 / 26
UK_Pacific : 11 / 11
Italians : 27 / 39
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Americans
Americans buy 1 cruiser, 4 destroyers, 1 infantry and 3 submarines; Remaining resources: 0 PUs;Combat Move - Americans
1 transport moved from 51 Sea Zone to 89 Sea Zone
3 armour, 2 artilleries and 5 infantry moved from Eastern United States to 101 Sea Zone
3 armour, 2 artilleries, 8 infantry and 3 mech_infantrys moved from Gibraltar to 91 Sea Zone
3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 91 Sea Zone to 105 Sea Zone
3 armour, 2 artilleries, 8 infantry, 3 mech_infantrys and 8 transports moved from 105 Sea Zone to 110 Sea Zone
3 carriers moved from 91 Sea Zone to 110 Sea Zone
5 fighters and 1 tactical_bomber moved from 91 Sea Zone to 110 Sea Zone
2 submarines moved from 91 Sea Zone to 92 Sea Zone
1 destroyer moved from 91 Sea Zone to 92 Sea Zone
1 bomber moved from Gibraltar to 92 Sea Zone
3 armour, 2 artilleries, 5 infantry and 5 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
3 armour, 1 artillery, 7 infantry and 3 mech_infantrys moved from 110 Sea Zone to Normandy Bordeaux
1 artillery moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in 92 Sea Zone
Americans attack with 1 bomber, 1 destroyer and 2 submarines
Italians defend with 1 cruiser
Americans win with 1 bomber, 1 destroyer and 2 submarines remaining. Battle score for attacker is 12
Casualties for Italians: 1 cruiser
Battle in Normandy Bordeaux
Battle in Holland BelgiumNon Combat Move - Americans
3 armour, 2 artilleries and 5 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from Western United States to Central United States
1 mech_infantry moved from Western United States to Central United States
1 bomber moved from 92 Sea Zone to GibraltarPlace Units - Americans
1 cruiser, 4 destroyers and 3 submarines placed in 10 Sea Zone
1 infantry placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 3 PUs; end with 4 PUs total -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - British
British buy 1 destroyer, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Purchase Units - UK_Pacific
UK_Pacific buy 1 artillery, 1 infantry and 1 mech_infantry; Remaining resources: 0 PUs;Combat Move - British
1 bomber, 1 fighter and 1 tactical_bomber moved from Gibraltar to Normandy Bordeaux
1 bomber moved from Normandy Bordeaux to United Kingdom
1 infantry moved from Tanganyika Territory to Kenya
1 armour moved from Tanganyika Territory to Kenya
2 armour moved from Tanganyika Territory to Anglo Egyptian Sudan
1 mech_infantry moved from Tanganyika Territory to Anglo Egyptian Sudan
1 infantry moved from Tanganyika Territory to Kenya
3 armour moved from Union of South Africa to Belgian Congo
1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport moved from 80 Sea Zone to 39 Sea Zone
1 infantry moved from Siam to French Indo China
UK_Pacific take French Indo China from Japanese
1 infantry moved from Shan State to Siam
1 infantry moved from Burma to Shan State
2 mech_infantrys moved from India to Yunnan
1 mech_infantry moved from Burma to Hunan
Chinese take Hunan from Japanese
2 mech_infantrys moved from Burma to Szechwan
4 infantry moved from Burma to Yunnan
1 armour moved from India to Yunnan
1 infantry moved from West India to India
2 artilleries moved from India to Burma
3 artilleries moved from Burma to Yunnan
2 infantry moved from India to Burma
1 infantry moved from India to Burma
1 fighter moved from Burma to SzechwanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 2 armour and 1 mech_infantry
Italians defend with 1 artillery and 1 infantry
British win, taking Anglo Egyptian Sudan from Italians with 2 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Szechwan
British attack with 1 fighter and 2 mech_infantrys
Japanese defend with 2 artilleries
Japanese win with no units remaining. Battle score for attacker is -10
Casualties for Japanese: 2 artilleries
Casualties for British: 1 fighter and 2 mech_infantrys
Battle in Kenya
British attack with 1 armour and 2 infantry
Italians defend with 1 infantry
British win, taking Kenya from Italians with 1 armour and 2 infantry remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
Place Units - British
1 destroyer and 2 transports placed in 110 Sea Zone
1 mech_infantry placed in Union of South AfricaTurn Complete - British
British collect 25 PUs; end with 25 PUs totalPlace Units - UK_Pacific
1 artillery, 1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 13 PUs total
Some Units in India change ownership: 1 artillery, 1 infantry and 1 mech_infantry -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.6
Game History
Round :5
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 5 infantry; Remaining resources: 0 PUs;Combat Move - Italians
2 infantry moved from Northwest Persia to Caucasus
1 bomber moved from Greece to Samara
1 battleship and 1 cruiser moved from 97 Sea Zone to 92 Sea Zone
1 fighter moved from Southern Italy to 92 Sea ZoneCombat - Italians
Battle in Samara
Italians attack with 1 bomber
Russians defend with 1 infantry
Italians roll dice for 1 bomber in Samara, round 1 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 1 : 0/1 hits
Italians roll dice for 1 bomber in Samara, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Samara, round 2 : 0/1 hits
Italians roll dice for 1 bomber in Samara, round 3 : 1/1 hits
Russians roll dice for 1 infantry in Samara, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Samara
Italians win with 1 bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Caucasus
Italians attack with 2 infantry
Russians defend with 1 infantry
Italians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 1 : 1/1 hits
1 infantry owned by the Italians lost in Caucasus
Italians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
1 infantry owned by the Italians retreated to Northwest Persia
Russians win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Italians: 1 infantry
Battle in 92 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 fighter
Americans defend with 1 destroyer and 2 submarines
Americans roll dice for 2 submarines in 92 Sea Zone, round 1 : 0/2 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 1 : 1/1 hits
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 92 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Italians
1 submarine owned by the Americans and 1 destroyer owned by the Americans lost in 92 Sea Zone
Americans roll dice for 1 submarine in 92 Sea Zone, round 2 : 0/1 hits
Italians roll dice for 1 fighter in 92 Sea Zone, round 2 : 1/1 hits
Italians roll dice for 1 battleship and 1 cruiser in 92 Sea Zone, round 2 : 2/2 hits
1 submarine owned by the Americans lost in 92 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 fighter remaining. Battle score for attacker is 20
Casualties for Americans: 1 destroyer and 2 submarinesNon Combat Move - Italians
1 fighter moved from 92 Sea Zone to Southern France
1 artillery and 2 infantry moved from Trans-Jordan to Egypt
1 infantry moved from Persia to Northwest Persia
4 aaGuns and 2 infantry moved from Southern Italy to 97 Sea Zone
4 aaGuns, 2 infantry and 4 transports moved from 97 Sea Zone to 99 Sea Zone
1 infantry moved from Syria to 99 Sea Zone
4 aaGuns, 3 infantry and 4 transports moved from 99 Sea Zone to 98 Sea Zone
4 aaGuns and 3 infantry moved from 98 Sea Zone to Egypt
2 fighters moved from Southern Italy to France
3 artilleries, 14 infantry and 1 mech_infantry moved from Northern Italy to France
1 artillery, 1 infantry and 1 mech_infantry moved from Southern France to France
1 bomber moved from Samara to RussiaPlace Units - Italians
2 fighters and 1 infantry placed in Southern Italy
1 artillery and 2 infantry placed in Northern Italy
2 infantry placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 80 Sea Zone. Rolls: 3
Italians collect 20 PUs (3 lost to blockades); end with 20 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 6 PUs; end with 26 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 31 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 36 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag
Egypt : 1 flag, 4 aaGuns, 1 armour, 2 artilleries, 1 harbour and 6 infantry
Southern France : 1 flag, 1 factory_minor, 1 fighter, 1 harbour and 2 infantry
Syria : 1 flag
France : 4 artilleries, 2 fighters, 15 infantry and 2 mech_infantrys
Northern Italy : 1 artillery, 1 factory_minor and 2 infantry
Southern Italy : 1 airfield, 1 factory_minor, 2 fighters, 1 harbour and 1 infantry
Bessarabia : 1 flag
Russia : 1 bomber
93 Sea Zone : 1 flag
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag
Iraq : 1 flag
92 Sea Zone : 1 battleship and 1 cruiser
Northwest Persia : 1 flag, 2 infantry
Persia : 1 flag
98 Sea Zone : 4 transportsProduction/PUs Summary :
Germans : 45 / 89
Russians : 16 / 0
Japanese : 63 / 76
Americans : 54 / 69
Chinese : 4 / 4
British : 25 / 25
UK_Pacific : 13 / 13
Italians : 23 / 36
ANZAC : 10 / 24
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 4 / 0
Neutral_True : 18 / 0 -
i did not submerge your subs in sz92 as i wanted to give you a chance to sink my fleet so you could attack rome. if you want to keep them you can edit them back.





