Wow, insane rolling for Russia, expected to not capture a territory, they hit on every one and the sea battle
L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
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Yeah I know.
No intercept.
–Jeff
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
4 bombers moved from Germany to United KingdomCombat - Japanese
Air Battle in United Kingdom
Japanese attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/4 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 3,4,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from United Kingdom to Holland BelgiumPlace Units - Japanese
9 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from France: 2 fighters
EDIT: Adding units owned by Japanese to Germany: 2 fighters
EDIT: Removing units owned by Japanese from Southern Italy: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Germany: 4 fighters and 2 tactical_bombersTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4,3,4,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,4,2,6,5,3,1,4,3,2,4,6,4,5,5,2,3,6,6,3,1,3,3,6,3,4,6,2,2,5,1,4,4,5,4,2,1
Japanese collect 19 PUs (16 lost to blockades); end with 21 PUs totalProduction/PUs Summary :
Germans : 41 / 67
Russians : 6 / 0
Japanese : 35 / 21
Americans : 60 / 94
Chinese : 20 / 21
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 30 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Denmark to Western Germany
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to 113 Sea Zone
6 bombers moved from United Kingdom to Western Germany
2 submarines moved from 92 Sea Zone to 93 Sea Zone
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Malaya to India
2 infantry moved from Jehol to 19 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 5 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 80 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 80 Sea Zone
Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 10 transports in 112 Sea Zone, round 1 : 1/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier and 1 destroyer
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 : 7/8 hits
Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier and 1 destroyer
Battle in Western Germany
Americans attack with 3 artilleries, 6 bombers and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 artilleries and 3 infantry
Americans roll dice for 3 artilleries, 6 bombers and 3 infantry in Western Germany, round 1 : 5/12 hits
Germans roll dice for 2 artilleries and 3 infantry in Western Germany, round 1 : 5/5 hits
2 artilleries owned by the Americans , 2 artilleries owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery and 6 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in SiberiaNon Combat Move - Americans
6 bombers moved from Western Germany to Norway
2 bombers moved from 113 Sea Zone to Norway
3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 8 transports moved from 112 Sea Zone to 113 Sea Zone
5 artilleries and 5 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
India : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Siberia : 1 flag, 2 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
5 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 14 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 aaGun, 3 artilleries and 4 infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 airfield, 8 bombers, 1 factory_minor and 1 harbour
Denmark : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 2 transports
80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
113 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 8 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 4 transports
Finland : 1 flag, 1 armour, 6 artilleries and 7 infantryProduction/PUs Summary :
Germans : 34 / 67
Russians : 6 / 0
Japanese : 34 / 21
Americans : 68 / 93
Chinese : 20 / 21
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 30 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 22 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 22 infantry
Japanese defend with 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 22 infantry in Manchuria, round 1 : 3/23 hits
Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Manchuria, round 1 : 4/8 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 2 : 4/19 hits
Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/5 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 3 : 6/19 hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to Hunan
1 infantry moved from Anhwe to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 17 infantry
Yunnan : 1 infantry
Hunan : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 34 / 67
Russians : 6 / 0
Japanese : 31 / 21
Americans : 68 / 93
Chinese : 23 / 23
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 30 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot Poland (why do I always see things too late) … I concede this one.
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I’ve never had to think about defending Poland before :| … really stupid of me. Could easily have won the game this turn if I’d thought about Poland.
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Maybe, I’ll see if I can salvage this … but god I feel stupid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Greater Southern Germany to Northern Italy
3 fighters moved from 112 Sea Zone to Northern Italy
1 tactical_bomber moved from Norway to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to PolandCombat - British
Battle in Poland
Battle in Northern Italy
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
British win, taking Poland from Germans, taking Northern Italy from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 109 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
1 aaGun moved from Norway to Finland
1 infantry moved from Norway to Finland
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 3 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 armour
Greater Southern Germany : 1 flag
Poland : 1 flag, 1 infantry
Norway : 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry
Denmark : 1 aaGun and 3 infantry
Tobruk : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer
113 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
93 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 1 destroyer
72 Sea Zone : 1 flag
114 Sea Zone : 1 transport
Northwest Persia : 1 flag
Finland : 1 aaGun and 1 infantryProduction/PUs Summary :
Germans : 32 / 67
Russians : 6 / 0
Japanese : 31 / 21
Americans : 68 / 93
Chinese : 23 / 23
British : 36 / 36
UK_Pacific : 17 / 0
Italians : 25 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Place Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighterTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flagProduction/PUs Summary :
Germans : 32 / 67
Russians : 6 / 0
Japanese : 31 / 21
Americans : 68 / 93
Chinese : 23 / 23
British : 36 / 36
UK_Pacific : 17 / 22
Italians : 25 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My NCM was totally mindless since I thought I’d won already …. sigh.
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Yeah I think I could have gotten one of the three VC maybe with everything I had and the american bombers.
Maybe not.
–Jeff
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Bombers couldn’t reach Novgorod or Poland since I SBR’d.
If I had shifted units from Berlin to Poland, I could keep the odds to a fraction of 1%.
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I’m depressed right now, so I’ll look at this later.
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Maybe suicide american bombers into novo then brit could take? Or planes to poland?
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The American strategic bombers couldn’t attack Novgorod or Poland since they would have no possible landing zone.
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Less impossible than I though since the US could suicide all planes into Berlin OR the non-strats into Poland.
None-the-less shifting some units to Poland makes the odds that the Allies reclaim any VC quite low. If both the US and UK got upper-percentile results, it could happen.
This is probably what the map would have looked like if Poland’s status as a VC had been in my consciousness sometime between Germany’s CM and NCM.
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I don’t expect you to go off that map, I’m just posting it to illustrate.
This above doesn’t alter anything other than German NCM.
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Would you be interested in attempting to crack any of the VCs with that new NCM with the stakes below:
1. You get three separate sets of US12-UK13 based on my adjusted NCM to attempt to take a European VC.
2. If you can’t take control of a European VC, then we call this match a draw and (optional) we can start a new match now or at a later date.
3. If you do take control of a European VC, then I will concede the game.
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I’ll respect your call either way. You don’t risk defeat, and you have three chances to win (one for each VC that the Allies could possibly capture).
I would feel much better if I lose (or fail to win) for a reason other than my own idiocy. But given that this is not a face-to-face game, I won’t begrudge you if you’re not interested.
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*US12-UK12 (not 13 :lol:)
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The main problem I have is that I made an almost equal dumbass error in unloading the American units in Norway.
The one destroyer in the sea zone preventing an entire monster fleet from loading is a stupid and unrealistic rule.
If I had just reinforced W. Germ more to prevent Italy from taking W. Germ stopping the German mechs into Denmark and left the rest on the boats I’d be a lot better off.





