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L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening


  • Yeah I know.

    No intercept.

    –Jeff

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                      Japanese take Kazakhstan from Russians
                4 bombers moved from Germany to United Kingdom

    Combat - Japanese
                Air Battle in United Kingdom
                    Japanese attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 3,4,5 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                3 bombers moved from United Kingdom to Holland Belgium

    Place Units - Japanese
                9 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from France: 2 fighters
                EDIT: Adding units owned by Japanese to Germany: 2 fighters
                EDIT: Removing units owned by Japanese from Southern Italy: 4 fighters and 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Germany: 4 fighters and 2 tactical_bombers

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4,3,4,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,4,2,6,5,3,1,4,3,2,4,6,4,5,5,2,3,6,6,3,1,3,3,6,3,4,6,2,2,5,1,4,4,5,4,2,1
                Japanese collect 19 PUs (16 lost to blockades); end with 21 PUs total

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 6 / 0
        Japanese : 35 / 21
        Americans : 60 / 94
        Chinese : 20 / 21
        British : 29 / 34
        UK_Pacific : 17 / 22
        Italians : 30 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Denmark to Western Germany
                5 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to 113 Sea Zone
                6 bombers moved from United Kingdom to Western Germany
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                4 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                2 bombers moved from Malaya to India
                2 infantry moved from Jehol to 19 Sea Zone
                1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 5 Sea Zone

    Combat - Americans
                Battle in 80 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 2 submarines
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 80 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 80 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 80 Sea Zone
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 80 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 80 Sea Zone
                    Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 112 Sea Zone
                    British loiter and taunt with ; Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 10 transports in 112 Sea Zone, round 1 :  1/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 113 Sea Zone
                    Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier and 1 destroyer
                        Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 :  7/8 hits
                        Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 1 :  0/2 hits
                        1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 carrier and 1 destroyer
                Battle in Western Germany
                    Americans attack with 3 artilleries, 6 bombers and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 artilleries and 3 infantry
                        Americans roll dice for 3 artilleries, 6 bombers and 3 infantry in Western Germany, round 1 :  5/12 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Western Germany, round 1 :  5/5 hits
                        2 artilleries owned by the Americans , 2 artilleries owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
                    Americans win, taking Western Germany from Germans with 1 artillery and 6 bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 artilleries and 3 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry
                Battle in Siberia

    Non Combat Move - Americans
                6 bombers moved from Western Germany to Norway
                2 bombers moved from 113 Sea Zone to Norway
                3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 8 transports moved from 112 Sea Zone to 113 Sea Zone
                5 artilleries and 5 infantry moved from Norway to Finland
                1 armour moved from Norway to Finland
                1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 3 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Norway
                2 transports placed in 101 Sea Zone
                2 artilleries, 2 bombers and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        India : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Siberia : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        5 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 14 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 aaGun, 3 artilleries and 4 infantry
        Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 airfield, 8 bombers, 1 factory_minor and 1 harbour
        Denmark : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        112 Sea Zone : 2 transports
        80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
        113 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 8 transports
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 4 submarines
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 fighters and 4 transports
        Finland : 1 flag, 1 armour, 6 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 34 / 67
        Russians : 6 / 0
        Japanese : 34 / 21
        Americans : 68 / 93
        Chinese : 20 / 21
        British : 29 / 34
        UK_Pacific : 17 / 22
        Italians : 30 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 22 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 fighter and 22 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 22 infantry in Manchuria, round 1 :  3/23 hits
                        Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Manchuria, round 1 :  4/8 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 2 :  4/19 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 :  0/5 hits
                        2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
                        Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 3 :  6/19 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for Chinese: 5 infantry
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Hunan
                1 infantry moved from Anhwe to Hunan

    Place Units - Chinese
                7 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 17 infantry
        Yunnan : 1 infantry
        Hunan : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 34 / 67
        Russians : 6 / 0
        Japanese : 31 / 21
        Americans : 68 / 93
        Chinese : 23 / 23
        British : 29 / 34
        UK_Pacific : 17 / 22
        Italians : 30 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I forgot Poland (why do I always see things too late) … I concede this one.

  • 17

    I’ve never had to think about defending Poland before  :| … really stupid of me.  Could easily have won the game this turn if I’d thought about Poland.

  • 17

    Maybe, I’ll see if I can salvage this … but god I feel stupid.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - British
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Greater Southern Germany to Northern Italy
                3 fighters moved from 112 Sea Zone to Northern Italy
                1 tactical_bomber moved from Norway to Northern Italy
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Poland

    Combat - British
                Battle in Poland
                Battle in Northern Italy
                    British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                        British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                    British win, taking Poland from Germans, taking Northern Italy from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 113 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                1 transport moved from 109 Sea Zone to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
                1 aaGun moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery and 8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Territory Summary for British :

    Sumatra : 2 infantry
        Belgian Congo : 3 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Anglo Egyptian Sudan : 1 armour
        Greater Southern Germany : 1 flag
        Poland : 1 flag, 1 infantry
        Norway : 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry
        Denmark : 1 aaGun and 3 infantry
        Tobruk : 1 armour, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 destroyer
        113 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
        93 Sea Zone : 1 flag
        Eire : 1 flag
        92 Sea Zone : 1 destroyer
        72 Sea Zone : 1 flag
        114 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Finland : 1 aaGun and 1 infantry

    Production/PUs Summary :

    Germans : 32 / 67
        Russians : 6 / 0
        Japanese : 31 / 21
        Americans : 68 / 93
        Chinese : 23 / 23
        British : 36 / 36
        UK_Pacific : 17 / 0
        Italians : 25 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    Territory Summary for UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 32 / 67
        Russians : 6 / 0
        Japanese : 31 / 21
        Americans : 68 / 93
        Chinese : 23 / 23
        British : 36 / 36
        UK_Pacific : 17 / 22
        Italians : 25 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    My NCM was totally mindless since I thought I’d won already …. sigh.


  • Yeah I think I could have gotten one of the three VC maybe with everything I had and the american bombers.

    Maybe not.

    –Jeff

  • 17

    Bombers couldn’t reach Novgorod or Poland since I SBR’d.

    If I had shifted units from Berlin to Poland, I could keep the odds to a fraction of 1%.

  • 17

    I’m depressed right now, so I’ll look at this later.


  • Maybe suicide american bombers into novo then brit could take? Or planes to poland?

  • 17

    The American strategic bombers couldn’t attack Novgorod or Poland since they would have no possible landing zone.

  • 17

    Less impossible than I though since the US could suicide all planes into Berlin OR the non-strats into Poland.

    None-the-less shifting some units to Poland makes the odds that the Allies reclaim any VC quite low.  If both the US and UK got upper-percentile results, it could happen.

    This is probably what the map would have looked like if Poland’s status as a VC had been in my consciousness sometime between Germany’s CM and NCM.

  • 17

    I don’t expect you to go off that map, I’m just posting it to illustrate.

    This above doesn’t alter anything other than German NCM.

  • 17

    Would you be interested in attempting to crack any of the VCs with that new NCM with the stakes below:

    1. You get three separate sets of US12-UK13 based on my adjusted NCM to attempt to take a European VC.

    2. If you can’t take control of a European VC, then we call this match a draw and (optional) we can start a new match now or at a later date.

    3. If you do take control of a European VC, then I will concede the game.

    –-

    I’ll respect your call either way. You don’t risk defeat, and you have three chances to win (one for each VC that the Allies could possibly capture).

    I would feel much better if I lose (or fail to win) for a reason other than my own idiocy. But given that this is not a face-to-face game, I won’t begrudge you if you’re not interested.

  • 17

    *US12-UK12 (not 13  :lol:)


  • The main problem I have is that I made an almost equal dumbass error in unloading the American units in Norway.

    The one destroyer in the sea zone preventing an entire monster fleet from loading is a stupid and unrealistic rule.

    If I had just reinforced W. Germ more to prevent Italy from taking W. Germ stopping the German mechs into Denmark and left the rest on the boats I’d be a lot better off.

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