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L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening

  • 17

    TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Japanese
                Japanese buy 9 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;

    Combat Move - Japanese
                2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
                      Japanese take Turkmenistan from Russians
                      Japanese take Kazakhstan from Russians
                4 bombers moved from Germany to United Kingdom

    Combat - Japanese
                Air Battle in United Kingdom
                    Japanese attacks with 4 units heading to United Kingdom
                    Air Battle is over, the remaining Bombers go on to their targets
                Strategic bombing raid in United Kingdom
                        AA guns fire in United Kingdom :  1/4 hits
                    1 bomber killed by AA guns
                    Bombing raid in United Kingdom rolls: 3,4,5 and causes: 6 damage to unit: airfield
                    Bombing raid in United Kingdom causes 6 damage total.
                Cleaning up after air battles

    Non Combat Move - Japanese
                3 bombers moved from United Kingdom to Holland Belgium

    Place Units - Japanese
                9 infantry placed in Japan
                Turning on Edit Mode
                EDIT: Removing units owned by Japanese from France: 2 fighters
                EDIT: Adding units owned by Japanese to Germany: 2 fighters
                EDIT: Removing units owned by Japanese from Southern Italy: 4 fighters and 2 tactical_bombers
                EDIT: Adding units owned by Japanese to Germany: 4 fighters and 2 tactical_bombers

    Turn Complete - Japanese
                Total Cost from Convoy Blockades: 16
                    Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
                    Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
                    Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4,3,4,1,4
                    Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,4,2,6,5,3,1,4,3,2,4,6,4,5,5,2,3,6,6,3,1,3,3,6,3,4,6,2,2,5,1,4,4,5,4,2,1
                Japanese collect 19 PUs (16 lost to blockades); end with 21 PUs total

    Production/PUs Summary :

    Germans : 41 / 67
        Russians : 6 / 0
        Japanese : 35 / 21
        Americans : 60 / 94
        Chinese : 20 / 21
        British : 29 / 34
        UK_Pacific : 17 / 22
        Italians : 30 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Americans
                Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 artillery and 1 infantry moved from Denmark to Western Germany
                5 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Norway to Finland
                1 artillery moved from Norway to Finland
                2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
                2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
                2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
                2 bombers moved from United Kingdom to 113 Sea Zone
                6 bombers moved from United Kingdom to Western Germany
                2 submarines moved from 92 Sea Zone to 93 Sea Zone
                4 submarines moved from 93 Sea Zone to 97 Sea Zone
                1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
                1 submarine moved from 39 Sea Zone to 80 Sea Zone
                1 destroyer moved from 39 Sea Zone to 80 Sea Zone
                2 bombers moved from Malaya to India
                2 infantry moved from Jehol to 19 Sea Zone
                1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
                2 infantry moved from 5 Sea Zone to Siberia
                1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 5 Sea Zone

    Combat - Americans
                Battle in 80 Sea Zone
                    Americans attack with 1 destroyer and 1 submarine
                    Germans defend with 2 submarines
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 2 submarines in 80 Sea Zone, round 1 :  0/2 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 2 submarines in 80 Sea Zone, round 2 :  0/2 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 :  1/1 hits
                        1 submarine owned by the Germans lost in 80 Sea Zone
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 80 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 submarine in 80 Sea Zone, round 4 :  1/1 hits
                        1 submarine owned by the Germans lost in 80 Sea Zone
                    Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
                    Casualties for Germans: 2 submarines
                Battle in 112 Sea Zone
                    British loiter and taunt with ; Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports
                    Germans defend with 1 destroyer
                        Americans roll dice for 1 submarine in 112 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 10 transports in 112 Sea Zone, round 1 :  1/5 hits
                        Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Germans lost in 112 Sea Zone
                    Americans win with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports remaining. Battle score for attacker is 8
                    Casualties for Germans: 1 destroyer
                Battle in 113 Sea Zone
                    Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
                    Germans defend with 1 carrier and 1 destroyer
                        Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 :  7/8 hits
                        Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 1 :  0/2 hits
                        1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
                    Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
                    Casualties for Germans: 1 carrier and 1 destroyer
                Battle in Western Germany
                    Americans attack with 3 artilleries, 6 bombers and 3 infantry
                    Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 artilleries and 3 infantry
                        Americans roll dice for 3 artilleries, 6 bombers and 3 infantry in Western Germany, round 1 :  5/12 hits
                        Germans roll dice for 2 artilleries and 3 infantry in Western Germany, round 1 :  5/5 hits
                        2 artilleries owned by the Americans , 2 artilleries owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
                    Americans win, taking Western Germany from Germans with 1 artillery and 6 bombers remaining. Battle score for attacker is 0
                    Casualties for Italians: 2 artilleries and 3 infantry
                    Casualties for Americans: 2 artilleries and 3 infantry
                Battle in Siberia

    Non Combat Move - Americans
                6 bombers moved from Western Germany to Norway
                2 bombers moved from 113 Sea Zone to Norway
                3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 8 transports moved from 112 Sea Zone to 113 Sea Zone
                5 artilleries and 5 infantry moved from Norway to Finland
                1 armour moved from Norway to Finland
                1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
                1 aaGun, 3 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
                1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
                2 fighters moved from Eastern United States to 91 Sea Zone
                1 transport moved from 91 Sea Zone to 101 Sea Zone
                1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
                1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone

    Place Units - Americans
                1 airfield, 1 factory_minor and 1 harbour placed in Norway
                2 transports placed in 101 Sea Zone
                2 artilleries, 2 bombers and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 68 PUs; end with 68 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
                Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        India : 2 bombers
        Philippines : 1 airfield and 1 harbour
        Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
        Midway : 1 airfield
        Siberia : 1 flag, 2 infantry
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 destroyer
        36 Sea Zone : 1 flag, 1 submarine
        35 Sea Zone : 1 flag
        20 Sea Zone : 1 flag
        19 Sea Zone : 1 flag
        5 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 14 submarines and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
        Morocco : 1 aaGun, 3 artilleries and 4 infantry
        Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
        Norway : 1 flag, 1 airfield, 8 bombers, 1 factory_minor and 1 harbour
        Denmark : 1 flag
        Tobruk : 1 flag
        Libya : 1 flag
        112 Sea Zone : 2 transports
        80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
        113 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 8 transports
        93 Sea Zone : 2 submarines
        97 Sea Zone : 1 flag, 4 submarines
        101 Sea Zone : 3 transports
        Brazil : 1 flag
        91 Sea Zone : 1 carrier, 2 fighters and 4 transports
        Finland : 1 flag, 1 armour, 6 artilleries and 7 infantry

    Production/PUs Summary :

    Germans : 34 / 67
        Russians : 6 / 0
        Japanese : 34 / 21
        Americans : 68 / 93
        Chinese : 20 / 21
        British : 29 / 34
        UK_Pacific : 17 / 22
        Italians : 30 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
                Chinese buy 7 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 fighter and 22 infantry moved from Jehol to Manchuria

    Combat - Chinese
                Battle in Manchuria
                    Chinese attack with 1 fighter and 22 infantry
                    Japanese defend with 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys
                        Chinese roll dice for 1 fighter and 22 infantry in Manchuria, round 1 :  3/23 hits
                        Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Manchuria, round 1 :  4/8 hits
                        3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
                        Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 2 :  4/19 hits
                        Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 :  0/5 hits
                        2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
                        Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 3 :  6/19 hits
                        Japanese roll dice for 1 artillery in Manchuria, round 3 :  1/1 hits
                        1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
                    Chinese win, taking Manchuria from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 12
                    Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
                    Casualties for Chinese: 5 infantry
                Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in Manchuria

    Non Combat Move - Chinese
                1 fighter moved from Manchuria to Hunan
                1 infantry moved from Anhwe to Hunan

    Place Units - Chinese
                7 infantry placed in Hunan

    Turn Complete - Chinese
                Chinese collect 23 PUs; end with 23 PUs total

    Territory Summary for Chinese :

    Shantung : 1 flag
        Kwangsi : 1 flag, 1 infantry
        Kiangsu : 1 flag
        Kiangsi : 1 flag
        Jehol : 1 flag
        Manchuria : 1 flag, 17 infantry
        Yunnan : 1 infantry
        Hunan : 1 fighter and 10 infantry

    Production/PUs Summary :

    Germans : 34 / 67
        Russians : 6 / 0
        Japanese : 31 / 21
        Americans : 68 / 93
        Chinese : 23 / 23
        British : 29 / 34
        UK_Pacific : 17 / 22
        Italians : 30 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    I forgot Poland (why do I always see things too late) … I concede this one.

  • 17

    I’ve never had to think about defending Poland before  :| … really stupid of me.  Could easily have won the game this turn if I’d thought about Poland.

  • 17

    Maybe, I’ll see if I can salvage this … but god I feel stupid.


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Combat Move - British
                1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
                1 mech_infantry moved from Greater Southern Germany to Northern Italy
                3 fighters moved from 112 Sea Zone to Northern Italy
                1 tactical_bomber moved from Norway to Northern Italy
                1 infantry moved from Norway to 112 Sea Zone
                1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
                1 infantry moved from 114 Sea Zone to Poland

    Combat - British
                Battle in Poland
                Battle in Northern Italy
                    British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
                    Italians defend with 1 artillery, 1 factory_minor and 1 infantry
                        British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 1 :  2/5 hits
                        Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 :  0/2 hits
                        1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
                    British win, taking Poland from Germans, taking Northern Italy from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for Italians: 1 artillery and 1 infantry
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 1 mech_infantry
                    Italians defend with 1 infantry
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 :  0/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 :  0/1 hits
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 :  1/1 hits
                        1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -1
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 infantry

    Non Combat Move - British
                4 transports moved from 112 Sea Zone to 110 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
                2 aaGuns, 1 artillery, 2 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
                2 aaGuns, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
                2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
                1 fighter moved from 113 Sea Zone to Norway
                1 fighter moved from United Kingdom to Norway
                1 transport moved from 109 Sea Zone to 113 Sea Zone
                3 fighters and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
                1 aaGun moved from Norway to Finland
                1 infantry moved from Norway to Finland
                1 destroyer moved from 81 Sea Zone to 80 Sea Zone

    Place Units - British
                1 artillery and 8 infantry placed in United Kingdom

    Turn Complete - British
                British collect 36 PUs; end with 36 PUs total

    Territory Summary for British :

    Sumatra : 2 infantry
        Belgian Congo : 3 armour and 2 mech_infantrys
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun and 1 infantry
        United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
        Anglo Egyptian Sudan : 1 armour
        Greater Southern Germany : 1 flag
        Poland : 1 flag, 1 infantry
        Norway : 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry
        Denmark : 1 aaGun and 3 infantry
        Tobruk : 1 armour, 1 artillery and 1 infantry
        Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
        Italian Somaliland : 1 flag
        Ethiopia : 1 flag
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 destroyer
        113 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
        93 Sea Zone : 1 flag
        Eire : 1 flag
        92 Sea Zone : 1 destroyer
        72 Sea Zone : 1 flag
        114 Sea Zone : 1 transport
        Northwest Persia : 1 flag
        Finland : 1 aaGun and 1 infantry

    Production/PUs Summary :

    Germans : 32 / 67
        Russians : 6 / 0
        Japanese : 31 / 21
        Americans : 68 / 93
        Chinese : 23 / 23
        British : 36 / 36
        UK_Pacific : 17 / 0
        Italians : 25 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5

    Game History

    Round :12

    Place Units - UK_Pacific
                2 armour and 1 fighter placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 17 PUs; end with 17 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
                Some Units in India change ownership: 2 armour and 1 fighter

    Territory Summary for UK_Pacific :

    India : 1 airfield, 1 factory_minor and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 32 / 67
        Russians : 6 / 0
        Japanese : 31 / 21
        Americans : 68 / 93
        Chinese : 23 / 23
        British : 36 / 36
        UK_Pacific : 17 / 22
        Italians : 25 / 35
        ANZAC : 17 / 28
        French : 10 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    My NCM was totally mindless since I thought I’d won already …. sigh.


  • Yeah I think I could have gotten one of the three VC maybe with everything I had and the american bombers.

    Maybe not.

    –Jeff

  • 17

    Bombers couldn’t reach Novgorod or Poland since I SBR’d.

    If I had shifted units from Berlin to Poland, I could keep the odds to a fraction of 1%.

  • 17

    I’m depressed right now, so I’ll look at this later.


  • Maybe suicide american bombers into novo then brit could take? Or planes to poland?

  • 17

    The American strategic bombers couldn’t attack Novgorod or Poland since they would have no possible landing zone.

  • 17

    Less impossible than I though since the US could suicide all planes into Berlin OR the non-strats into Poland.

    None-the-less shifting some units to Poland makes the odds that the Allies reclaim any VC quite low.  If both the US and UK got upper-percentile results, it could happen.

    This is probably what the map would have looked like if Poland’s status as a VC had been in my consciousness sometime between Germany’s CM and NCM.

  • 17

    I don’t expect you to go off that map, I’m just posting it to illustrate.

    This above doesn’t alter anything other than German NCM.

  • 17

    Would you be interested in attempting to crack any of the VCs with that new NCM with the stakes below:

    1. You get three separate sets of US12-UK13 based on my adjusted NCM to attempt to take a European VC.

    2. If you can’t take control of a European VC, then we call this match a draw and (optional) we can start a new match now or at a later date.

    3. If you do take control of a European VC, then I will concede the game.

    –-

    I’ll respect your call either way. You don’t risk defeat, and you have three chances to win (one for each VC that the Allies could possibly capture).

    I would feel much better if I lose (or fail to win) for a reason other than my own idiocy. But given that this is not a face-to-face game, I won’t begrudge you if you’re not interested.

  • 17

    *US12-UK12 (not 13  :lol:)


  • The main problem I have is that I made an almost equal dumbass error in unloading the American units in Norway.

    The one destroyer in the sea zone preventing an entire monster fleet from loading is a stupid and unrealistic rule.

    If I had just reinforced W. Germ more to prevent Italy from taking W. Germ stopping the German mechs into Denmark and left the rest on the boats I’d be a lot better off.

  • 17

    If you want to reboot the game to US11 (when you made that error) do anything you want differently from then onward, I believe I can still stop you from denying the Axis victory on G13.

    If you can stop me from winning on G13, then I’ll concede (and happily so because I’ll have been beaten by superior strategy).

    If you can’t stop me from winning on G13, then you can choose to call it a draw or you can choose to concede, whichever you feel is more appropriate.

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