@TinCanoftheSea here’s an updated save file with the NCM change (1 inf Siam > FIC)
L13 G40 wheatbeer (Axis) vs Jeff28 (Allies +13) match 3, the tiebreakening
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Japanese
Japanese buy 9 infantry; Remaining resources: 2 PUs; 0 SuicideAttackTokens;Combat Move - Japanese
2 armour and 2 mech_infantrys moved from Eastern Persia to Kazakhstan
Japanese take Turkmenistan from Russians
Japanese take Kazakhstan from Russians
4 bombers moved from Germany to United KingdomCombat - Japanese
Air Battle in United Kingdom
Japanese attacks with 4 units heading to United Kingdom
Air Battle is over, the remaining Bombers go on to their targets
Strategic bombing raid in United Kingdom
AA guns fire in United Kingdom : 1/4 hits
1 bomber killed by AA guns
Bombing raid in United Kingdom rolls: 3,4,5 and causes: 6 damage to unit: airfield
Bombing raid in United Kingdom causes 6 damage total.
Cleaning up after air battlesNon Combat Move - Japanese
3 bombers moved from United Kingdom to Holland BelgiumPlace Units - Japanese
9 infantry placed in Japan
Turning on Edit Mode
EDIT: Removing units owned by Japanese from France: 2 fighters
EDIT: Adding units owned by Japanese to Germany: 2 fighters
EDIT: Removing units owned by Japanese from Southern Italy: 4 fighters and 2 tactical_bombers
EDIT: Adding units owned by Japanese to Germany: 4 fighters and 2 tactical_bombersTurn Complete - Japanese
Total Cost from Convoy Blockades: 16
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 5,4
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3,4,3,4,1,4
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 3,5,3,4,2,6,5,3,1,4,3,2,4,6,4,5,5,2,3,6,6,3,1,3,3,6,3,4,6,2,2,5,1,4,4,5,4,2,1
Japanese collect 19 PUs (16 lost to blockades); end with 21 PUs totalProduction/PUs Summary :
Germans : 41 / 67
Russians : 6 / 0
Japanese : 35 / 21
Americans : 60 / 94
Chinese : 20 / 21
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 30 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Americans
Americans buy 1 airfield, 2 artilleries, 2 bombers, 1 factory_minor, 1 harbour, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 artillery and 1 infantry moved from Denmark to Western Germany
5 fighters and 1 tactical_bomber moved from 112 Sea Zone to 113 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Norway to Finland
1 artillery moved from Norway to Finland
2 artilleries and 2 infantry moved from Morocco to 91 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 91 Sea Zone to 110 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 110 Sea Zone to 112 Sea Zone
2 artilleries and 2 infantry moved from 112 Sea Zone to Western Germany
2 bombers moved from United Kingdom to 113 Sea Zone
6 bombers moved from United Kingdom to Western Germany
2 submarines moved from 92 Sea Zone to 93 Sea Zone
4 submarines moved from 93 Sea Zone to 97 Sea Zone
1 infantry and 1 mech_infantry moved from India to 39 Sea Zone
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 destroyer moved from 39 Sea Zone to 80 Sea Zone
2 bombers moved from Malaya to India
2 infantry moved from Jehol to 19 Sea Zone
1 carrier, 3 destroyers, 2 infantry and 1 transport moved from 19 Sea Zone to 5 Sea Zone
2 infantry moved from 5 Sea Zone to Siberia
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 5 Sea ZoneCombat - Americans
Battle in 80 Sea Zone
Americans attack with 1 destroyer and 1 submarine
Germans defend with 2 submarines
Americans roll dice for 1 submarine in 80 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 2 submarines in 80 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 2 submarines in 80 Sea Zone, round 2 : 0/2 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 2 : 1/1 hits
1 submarine owned by the Germans lost in 80 Sea Zone
Americans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 80 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 80 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 submarine in 80 Sea Zone, round 4 : 1/1 hits
1 submarine owned by the Germans lost in 80 Sea Zone
Americans win, taking 80 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in 112 Sea Zone
British loiter and taunt with ; Americans attack with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports
Germans defend with 1 destroyer
Americans roll dice for 1 submarine in 112 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 3 carriers, 1 cruiser, 4 destroyers and 10 transports in 112 Sea Zone, round 1 : 1/5 hits
Germans roll dice for 1 destroyer in 112 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Germans lost in 112 Sea Zone
Americans win with 3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 10 transports remaining. Battle score for attacker is 8
Casualties for Germans: 1 destroyer
Battle in 113 Sea Zone
Americans attack with 2 bombers, 5 fighters and 1 tactical_bomber
Germans defend with 1 carrier and 1 destroyer
Americans roll dice for 2 bombers, 5 fighters and 1 tactical_bomber in 113 Sea Zone, round 1 : 7/8 hits
Germans roll dice for 1 carrier and 1 destroyer in 113 Sea Zone, round 1 : 0/2 hits
1 carrier owned by the Germans and 1 destroyer owned by the Germans lost in 113 Sea Zone
Americans win with 2 bombers, 5 fighters and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Germans: 1 carrier and 1 destroyer
Battle in Western Germany
Americans attack with 3 artilleries, 6 bombers and 3 infantry
Germans defend with 1 airfield, 1 factory_minor and 1 harbour; Italians defend with 2 artilleries and 3 infantry
Americans roll dice for 3 artilleries, 6 bombers and 3 infantry in Western Germany, round 1 : 5/12 hits
Germans roll dice for 2 artilleries and 3 infantry in Western Germany, round 1 : 5/5 hits
2 artilleries owned by the Americans , 2 artilleries owned by the Italians , 3 infantry owned by the Americans and 3 infantry owned by the Italians lost in Western Germany
Americans win, taking Western Germany from Germans with 1 artillery and 6 bombers remaining. Battle score for attacker is 0
Casualties for Italians: 2 artilleries and 3 infantry
Casualties for Americans: 2 artilleries and 3 infantry
Battle in SiberiaNon Combat Move - Americans
6 bombers moved from Western Germany to Norway
2 bombers moved from 113 Sea Zone to Norway
3 carriers, 1 cruiser, 4 destroyers, 1 submarine and 8 transports moved from 112 Sea Zone to 113 Sea Zone
5 artilleries and 5 infantry moved from Norway to Finland
1 armour moved from Norway to Finland
1 aaGun, 3 artilleries and 4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun, 3 artilleries, 1 carrier, 4 infantry and 4 transports moved from 101 Sea Zone to 91 Sea Zone
1 aaGun, 3 artilleries and 4 infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
1 transport moved from 91 Sea Zone to 101 Sea Zone
1 carrier and 2 fighters moved from 39 Sea Zone to 80 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 39 Sea Zone to 80 Sea ZonePlace Units - Americans
1 airfield, 1 factory_minor and 1 harbour placed in Norway
2 transports placed in 101 Sea Zone
2 artilleries, 2 bombers and 2 infantry placed in Eastern United StatesTurn Complete - Americans
Americans collect 68 PUs; end with 68 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 73 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 78 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 83 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 93 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
India : 2 bombers
Philippines : 1 airfield and 1 harbour
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour, 1 infantry and 1 mech_infantry
Midway : 1 airfield
Siberia : 1 flag, 2 infantry
42 Sea Zone : 1 flag
37 Sea Zone : 1 destroyer
36 Sea Zone : 1 flag, 1 submarine
35 Sea Zone : 1 flag
20 Sea Zone : 1 flag
19 Sea Zone : 1 flag
5 Sea Zone : 1 carrier, 3 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 2 carriers, 2 destroyers, 3 fighters, 14 submarines and 1 tactical_bomber
Central United States : 1 factory_major
Eastern United States : 1 aaGun, 1 airfield, 2 artilleries, 2 bombers, 1 factory_major, 1 harbour and 2 infantry
Morocco : 1 aaGun, 3 artilleries and 4 infantry
Western Germany : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Norway : 1 flag, 1 airfield, 8 bombers, 1 factory_minor and 1 harbour
Denmark : 1 flag
Tobruk : 1 flag
Libya : 1 flag
112 Sea Zone : 2 transports
80 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 infantry, 1 mech_infantry, 1 submarine and 1 transport
113 Sea Zone : 3 carriers, 1 cruiser, 4 destroyers, 5 fighters, 1 submarine, 1 tactical_bomber and 8 transports
93 Sea Zone : 2 submarines
97 Sea Zone : 1 flag, 4 submarines
101 Sea Zone : 3 transports
Brazil : 1 flag
91 Sea Zone : 1 carrier, 2 fighters and 4 transports
Finland : 1 flag, 1 armour, 6 artilleries and 7 infantryProduction/PUs Summary :
Germans : 34 / 67
Russians : 6 / 0
Japanese : 34 / 21
Americans : 68 / 93
Chinese : 20 / 21
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 30 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 7 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 fighter and 22 infantry moved from Jehol to ManchuriaCombat - Chinese
Battle in Manchuria
Chinese attack with 1 fighter and 22 infantry
Japanese defend with 1 artillery, 1 factory_minor, 5 infantry and 2 mech_infantrys
Chinese roll dice for 1 fighter and 22 infantry in Manchuria, round 1 : 3/23 hits
Japanese roll dice for 1 artillery, 5 infantry and 2 mech_infantrys in Manchuria, round 1 : 4/8 hits
3 infantry owned by the Japanese and 4 infantry owned by the Chinese lost in Manchuria
Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 2 : 4/19 hits
Japanese roll dice for 1 artillery, 2 infantry and 2 mech_infantrys in Manchuria, round 2 : 0/5 hits
2 infantry owned by the Japanese and 2 mech_infantrys owned by the Japanese lost in Manchuria
Chinese roll dice for 1 fighter and 18 infantry in Manchuria, round 3 : 6/19 hits
Japanese roll dice for 1 artillery in Manchuria, round 3 : 1/1 hits
1 infantry owned by the Chinese and 1 artillery owned by the Japanese lost in Manchuria
Chinese win, taking Manchuria from Japanese with 1 fighter and 17 infantry remaining. Battle score for attacker is 12
Casualties for Japanese: 1 artillery, 5 infantry and 2 mech_infantrys
Casualties for Chinese: 5 infantry
Trigger Chinese Destroy Factories Manchuria Chinese: has removed 1 factory_minor owned by Chinese in ManchuriaNon Combat Move - Chinese
1 fighter moved from Manchuria to Hunan
1 infantry moved from Anhwe to HunanPlace Units - Chinese
7 infantry placed in HunanTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs totalTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag
Jehol : 1 flag
Manchuria : 1 flag, 17 infantry
Yunnan : 1 infantry
Hunan : 1 fighter and 10 infantryProduction/PUs Summary :
Germans : 34 / 67
Russians : 6 / 0
Japanese : 31 / 21
Americans : 68 / 93
Chinese : 23 / 23
British : 29 / 34
UK_Pacific : 17 / 22
Italians : 30 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I forgot Poland (why do I always see things too late) … I concede this one.
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I’ve never had to think about defending Poland before :| … really stupid of me. Could easily have won the game this turn if I’d thought about Poland.
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Maybe, I’ll see if I can salvage this … but god I feel stupid.
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TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Combat Move - British
1 armour and 1 mech_infantry moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Greater Southern Germany to Northern Italy
3 fighters moved from 112 Sea Zone to Northern Italy
1 tactical_bomber moved from Norway to Northern Italy
1 infantry moved from Norway to 112 Sea Zone
1 infantry and 1 transport moved from 112 Sea Zone to 114 Sea Zone
1 infantry moved from 114 Sea Zone to PolandCombat - British
Battle in Poland
Battle in Northern Italy
British attack with 3 fighters, 1 mech_infantry and 1 tactical_bomber
Italians defend with 1 artillery, 1 factory_minor and 1 infantry
British roll dice for 3 fighters, 1 mech_infantry and 1 tactical_bomber in Northern Italy, round 1 : 2/5 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
British win, taking Poland from Germans, taking Northern Italy from Italians with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Italians: 1 artillery and 1 infantry
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 1 : 0/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 1 : 0/1 hits
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 infantry in Anglo Egyptian Sudan, round 2 : 1/1 hits
1 mech_infantry owned by the British and 1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour remaining. Battle score for attacker is -1
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 infantryNon Combat Move - British
4 transports moved from 112 Sea Zone to 110 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 artillery, 2 infantry and 4 transports moved from 110 Sea Zone to 113 Sea Zone
2 aaGuns, 1 artillery and 2 infantry moved from 113 Sea Zone to Norway
2 carriers, 1 destroyer and 1 fighter moved from 112 Sea Zone to 113 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
1 fighter moved from United Kingdom to Norway
1 transport moved from 109 Sea Zone to 113 Sea Zone
3 fighters and 1 tactical_bomber moved from Northern Italy to 113 Sea Zone
1 aaGun moved from Norway to Finland
1 infantry moved from Norway to Finland
1 destroyer moved from 81 Sea Zone to 80 Sea ZonePlace Units - British
1 artillery and 8 infantry placed in United KingdomTurn Complete - British
British collect 36 PUs; end with 36 PUs totalTerritory Summary for British :
Sumatra : 2 infantry
Belgian Congo : 3 armour and 2 mech_infantrys
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun and 1 infantry
United Kingdom : 1 airfield, 1 artillery, 1 factory_major, 1 harbour and 8 infantry
Anglo Egyptian Sudan : 1 armour
Greater Southern Germany : 1 flag
Poland : 1 flag, 1 infantry
Norway : 2 aaGuns, 2 artilleries, 2 fighters and 4 infantry
Denmark : 1 aaGun and 3 infantry
Tobruk : 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Italian Somaliland : 1 flag
Ethiopia : 1 flag
125 Sea Zone : 1 flag
80 Sea Zone : 1 destroyer
113 Sea Zone : 2 carriers, 1 destroyer, 3 fighters, 1 tactical_bomber and 5 transports
93 Sea Zone : 1 flag
Eire : 1 flag
92 Sea Zone : 1 destroyer
72 Sea Zone : 1 flag
114 Sea Zone : 1 transport
Northwest Persia : 1 flag
Finland : 1 aaGun and 1 infantryProduction/PUs Summary :
Germans : 32 / 67
Russians : 6 / 0
Japanese : 31 / 21
Americans : 68 / 93
Chinese : 23 / 23
British : 36 / 36
UK_Pacific : 17 / 0
Italians : 25 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 2nd Edition, version: 3.5
Game History
Round :12
Place Units - UK_Pacific
2 armour and 1 fighter placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 17 PUs; end with 17 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 22 PUs
Some Units in India change ownership: 2 armour and 1 fighterTerritory Summary for UK_Pacific :
India : 1 airfield, 1 factory_minor and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Sumatra : 1 flagProduction/PUs Summary :
Germans : 32 / 67
Russians : 6 / 0
Japanese : 31 / 21
Americans : 68 / 93
Chinese : 23 / 23
British : 36 / 36
UK_Pacific : 17 / 22
Italians : 25 / 35
ANZAC : 17 / 28
French : 10 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
My NCM was totally mindless since I thought I’d won already …. sigh.
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Yeah I think I could have gotten one of the three VC maybe with everything I had and the american bombers.
Maybe not.
–Jeff
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Bombers couldn’t reach Novgorod or Poland since I SBR’d.
If I had shifted units from Berlin to Poland, I could keep the odds to a fraction of 1%.
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I’m depressed right now, so I’ll look at this later.
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Maybe suicide american bombers into novo then brit could take? Or planes to poland?
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The American strategic bombers couldn’t attack Novgorod or Poland since they would have no possible landing zone.
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Less impossible than I though since the US could suicide all planes into Berlin OR the non-strats into Poland.
None-the-less shifting some units to Poland makes the odds that the Allies reclaim any VC quite low. If both the US and UK got upper-percentile results, it could happen.
This is probably what the map would have looked like if Poland’s status as a VC had been in my consciousness sometime between Germany’s CM and NCM.
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I don’t expect you to go off that map, I’m just posting it to illustrate.
This above doesn’t alter anything other than German NCM.
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Would you be interested in attempting to crack any of the VCs with that new NCM with the stakes below:
1. You get three separate sets of US12-UK13 based on my adjusted NCM to attempt to take a European VC.
2. If you can’t take control of a European VC, then we call this match a draw and (optional) we can start a new match now or at a later date.
3. If you do take control of a European VC, then I will concede the game.
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I’ll respect your call either way. You don’t risk defeat, and you have three chances to win (one for each VC that the Allies could possibly capture).
I would feel much better if I lose (or fail to win) for a reason other than my own idiocy. But given that this is not a face-to-face game, I won’t begrudge you if you’re not interested.
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*US12-UK12 (not 13 :lol:)
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The main problem I have is that I made an almost equal dumbass error in unloading the American units in Norway.
The one destroyer in the sea zone preventing an entire monster fleet from loading is a stupid and unrealistic rule.
If I had just reinforced W. Germ more to prevent Italy from taking W. Germ stopping the German mechs into Denmark and left the rest on the boats I’d be a lot better off.
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If you want to reboot the game to US11 (when you made that error) do anything you want differently from then onward, I believe I can still stop you from denying the Axis victory on G13.
If you can stop me from winning on G13, then I’ll concede (and happily so because I’ll have been beaten by superior strategy).
If you can’t stop me from winning on G13, then you can choose to call it a draw or you can choose to concede, whichever you feel is more appropriate.





