70938d33-46c8-42a5-9680-e357e33a08f8-triplea_42321_3fre.tsvg
Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!
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TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And that’s why I like playing live games better…that would have NEVER happened in a live game.
Since the game warns you when you have un-landed aircraft, I’d assumed it was all part of your master plan for evil…
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And that’s why I like playing live games better…that would have NEVER happened in a live game.
Since the game warns you when you have un-landed aircraft, I’d assumed it was all part of your master plan for evil…
I would have remembered seeing a message though….I read those carefully.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Belarus
9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
10 artilleries moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
2 artilleries and 7 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in Novgorod, round 1 : 10/27 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 2 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 : 2/7 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 1 : 4/8 hits
2 destroyers owned by the Americans , 2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 destroyersNon Combat Move - Germans
3 bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 aaGuns
EDIT: Adding units owned by Germans to Novgorod: 3 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour, 13 infantry and 3 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Northern Italy : 1 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 10 artilleries and 7 mech_infantrys
Eastern Poland : 2 artilleries and 7 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 38 / 43
Russians : 32 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to do an edit in SZ112 since I didn’t agree with your choices for me for the losses in round 1 of combat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Amur to Korea
10 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Korea
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
4 artilleries and 4 infantry moved from Vyborg to Karelia
2 fighters and 1 tactical_bomber moved from Suiyuyan to Russia
1 tactical_bomber moved from Korea to Buryatia
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun, 4 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,5,6,3,5,4,2,2
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs totalProduction/PUs Summary :
Germans : 36 / 43
Russians : 37 / 34
Japanese : 40 / 50
Americans : 58 / 79
Chinese : 13 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.636
Median : 3.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 44Null / Other
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know. I have the game saved at a point where all the other battles were finished except for that one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Jehol
4 fighters moved from 19 Sea Zone to Jehol
2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 submarines moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Java, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Java
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
2 fighters owned by the Japanese retreated
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 4/11 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 10 infantry
AA guns fire in Jehol : 0/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Jehol, round 1 : 7/18 hits
Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 1 : 6/10 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 3/12 hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys in Jehol, round 3 : 3/11 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 10 infantryNon Combat Move - Japanese
4 fighters moved from Jehol to 19 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Hunan
2 fighters moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Jehol : 1 armour, 3 artilleries and 3 mech_infantrys
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 submarine
19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 36 / 43
Russians : 37 / 34
Japanese : 42 / 47
Americans : 58 / 79
Chinese : 11 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know.� I have the game saved at a point where all the other battles were finished except for that one.
No, but I’m just about done with this game…I’ve made to many mistakes for this to be worth playing anymore.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Vologda to Novgorod
1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Hawaiian Islands to Wake Island
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Norway to Normandy BordeauxCombat - Americans
Battle in Philippines
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - Americans
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
2 armour and 1 bomber placed in Normandy Bordeaux
3 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 39 / 47
Americans : 66 / 92
Chinese : 11 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 17 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
9 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,4,5,4,3,1,6,4
Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 37 / 47
Americans : 66 / 92
Chinese : 13 / 12
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 17 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.579
Median : 3.500
Variance : 1.189
Standard Deviation : 1.090
Total rolls : 38Null / Other
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Combat Move - British
1 armour, 2 infantry and 1 mech_infantry moved from Iraq to Syria
1 fighter moved from Egypt to Trans-Jordan
1 tactical_bomber moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 infantry moved from Egypt to Trans-Jordan
1 artillery moved from Egypt to Trans-Jordan
1 cruiser moved from 80 Sea Zone to 81 Sea Zone
1 battleship moved from 80 Sea Zone to 81 Sea Zone
1 destroyer moved from 80 Sea Zone to 81 Sea Zone
1 mech_infantry moved from Burma to French Indo China
UK_Pacific take French Indo China from Japanese
1 mech_infantry moved from Burma to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 infantry moved from Burma to Yunnan
1 fighter moved from Burma to Yunnan
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 infantry moved from Shan State to YunnanCombat - British
Battle in Syria
British attack with 1 armour, 2 infantry and 1 mech_infantry
Italians defend with 1 infantry
British roll dice for 1 armour, 2 infantry and 1 mech_infantry in Syria, round 1 : 3/4 hits
Italians roll dice for 1 infantry in Syria, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Syria
British win, taking Syria from Italians with 1 armour, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Battle in Yunnan
British attack with 1 fighter and 3 infantry
Japanese defend with 1 infantry
British roll dice for 1 fighter and 3 infantry in Yunnan, round 1 : 2/4 hits
Japanese roll dice for 1 infantry in Yunnan, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Trans-Jordan
British attack with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber
Italians defend with 1 infantry
British roll dice for 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber in Trans-Jordan, round 1 : 4/5 hits
Italians roll dice for 1 infantry in Trans-Jordan, round 1 : 0/1 hits
1 infantry owned by the Italians lost in Trans-Jordan
British win, taking Trans-Jordan from Italians with 1 artillery, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Italians: 1 infantryNon Combat Move - British
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry moved from United Kingdom to 109 Sea Zone
1 armour moved from United Kingdom to 109 Sea Zone
1 mech_infantry moved from United Kingdom to 109 Sea Zone
1 armour, 2 infantry, 1 mech_infantry and 2 transports moved from 109 Sea Zone to 91 Sea Zone
1 armour, 2 infantry and 1 mech_infantry moved from 91 Sea Zone to Gibraltar
1 fighter and 1 tactical_bomber moved from Trans-Jordan to Egypt
2 aaGuns, 1 armour, 4 infantry and 2 mech_infantrys moved from India to Burma
1 infantry moved from Eastern Persia to West India
1 destroyer moved from 109 Sea Zone to 110 Sea Zone
1 fighter moved from Yunnan to BurmaPlace Units - British
1 factory_minor placed in Iraq
3 submarines placed in 81 Sea Zone
1 artillery placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 1,3
British collect 27 PUs (4 lost to blockades); end with 27 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 32 PUsProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 33 / 47
Americans : 66 / 92
Chinese : 14 / 12
British : 31 / 32
UK_Pacific : 17 / 1
Italians : 15 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 5 times
3 was rolled 9 times
4 was rolled 5 times
5 was rolled 6 times
6 was rolled 7 times
Average roll : 3.064
Median : 3.000
Variance : 1.674
Standard Deviation : 1.294
Total rolls : 47Null / Other
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 4 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.643
Median : 4.000
Variance : 1.077
Standard Deviation : 1.038
Total rolls : 14Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 7 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.231
Median : 1.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Place Units - UK_Pacific
1 armour and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 7
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 1,5,1,3,6,2,2
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 1,2
UK_Pacific collect 10 PUs (7 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 1 mech_infantryProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 33 / 47
Americans : 66 / 92
Chinese : 14 / 12
British : 31 / 32
UK_Pacific : 17 / 11
Italians : 15 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 21 times
2 was rolled 11 times
3 was rolled 14 times
4 was rolled 9 times
5 was rolled 11 times
6 was rolled 9 times
Average roll : 3.067
Median : 3.000
Variance : 1.419
Standard Deviation : 1.191
Total rolls : 75Null / Other
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Japanese Combat
1 was rolled 5 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 4 times
5 was rolled 4 times
6 was rolled 2 times
Average roll : 3.217
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 23Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2British Combat
1 was rolled 7 times
2 was rolled 3 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 2.231
Median : 1.000
Variance : 2.917
Standard Deviation : 1.708
Total rolls : 13Italians Combat
1 was rolled 2 times
3 was rolled 1 times
6 was rolled 1 times
Average roll : 2.750
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
No, but I’m just about done with this game…I’ve made to many mistakes for this to be worth playing anymore.
Speaking of which, I see I just missed a chance to take Berlin!
Anyways, be sure to let me know if you officially concede.
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I’m pretty sure by the rules you have to have Denmark to get into the straits…Norway won’t cut it…but I’m ready for a restart…I sacked many planes needlessly, and need to pay more attention to the entire board, vice certain spots…
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What I belatedly realized I could have done was taken Denmark on US4, used US air in a sacrifice to soften up Berlin (just to be 100% safe) and then taken Berlin on UK4 instead of sending those troops elsewhere.
If you want to play again, can we make it a league game? Might as well get credit for playing.





