Use second post, changed placement slightly.
Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
3 cruisers moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 cruiser
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 1 : 4/8 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in NorwayNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 2 aaGuns
EDIT: Removing units owned by Russians from Belarus: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from 112 Sea Zone to Vologda
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 33 / 43
Russians : 38 / 43
Japanese : 48 / 50
Americans : 58 / 79
Chinese : 9 / 6
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 19 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
9 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 33 / 43
Russians : 38 / 43
Japanese : 46 / 50
Americans : 58 / 79
Chinese : 11 / 11
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 19 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
No thanks…I didn’t notice that Russia thing till just now…if you want…go ahead and “readjust as needed”… I’m not that much of a dick.
That’s kind of you to offer, I accept! I wouldn’t be too upset either way though since you apparently gave me a 33 IPC gift when you couldn’t land some Japanese Tactical Bombers. I was meaning to ask what happened there- did the game engine allow you to do something you shouldn’t have?
I just completed the British round 3 and for some reason thought I didn’t need to post the results of UK-Europe, but you didn’t miss much, I was very lucky in Iraq and took no losses.
I’m curious now to see what Il Duce does with his unimaginable (for Italy) wealth…
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what tac bombers didn’t land?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Eastern Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 1 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Yugoslavia
1 infantry moved from Albania to Yugoslavia
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Poland : 1 armour
Northern Italy : 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 4 submarines and 2 transports
Greece : 1 flag
Yugoslavia : 1 bomber and 1 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 21 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
what tac bombers didn’t land?
And that’s why I like playing live games better…that would have NEVER happened in a live game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from South Australia to Queensland
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 21 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And that’s why I like playing live games better…that would have NEVER happened in a live game.
Since the game warns you when you have un-landed aircraft, I’d assumed it was all part of your master plan for evil…
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And that’s why I like playing live games better…that would have NEVER happened in a live game.
Since the game warns you when you have un-landed aircraft, I’d assumed it was all part of your master plan for evil…
I would have remembered seeing a message though….I read those carefully.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Belarus
9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
10 artilleries moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
2 artilleries and 7 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in Novgorod, round 1 : 10/27 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 2 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 : 2/7 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 1 : 4/8 hits
2 destroyers owned by the Americans , 2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 destroyersNon Combat Move - Germans
3 bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 aaGuns
EDIT: Adding units owned by Germans to Novgorod: 3 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour, 13 infantry and 3 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Northern Italy : 1 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 10 artilleries and 7 mech_infantrys
Eastern Poland : 2 artilleries and 7 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 38 / 43
Russians : 32 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to do an edit in SZ112 since I didn’t agree with your choices for me for the losses in round 1 of combat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Amur to Korea
10 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Korea
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
4 artilleries and 4 infantry moved from Vyborg to Karelia
2 fighters and 1 tactical_bomber moved from Suiyuyan to Russia
1 tactical_bomber moved from Korea to Buryatia
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun, 4 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,5,6,3,5,4,2,2
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs totalProduction/PUs Summary :
Germans : 36 / 43
Russians : 37 / 34
Japanese : 40 / 50
Americans : 58 / 79
Chinese : 13 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.636
Median : 3.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 44Null / Other
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know. I have the game saved at a point where all the other battles were finished except for that one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Jehol
4 fighters moved from 19 Sea Zone to Jehol
2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 submarines moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Java, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Java
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
2 fighters owned by the Japanese retreated
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 4/11 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 10 infantry
AA guns fire in Jehol : 0/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Jehol, round 1 : 7/18 hits
Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 1 : 6/10 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 3/12 hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys in Jehol, round 3 : 3/11 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 10 infantryNon Combat Move - Japanese
4 fighters moved from Jehol to 19 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Hunan
2 fighters moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Jehol : 1 armour, 3 artilleries and 3 mech_infantrys
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 submarine
19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 36 / 43
Russians : 37 / 34
Japanese : 42 / 47
Americans : 58 / 79
Chinese : 11 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know.� I have the game saved at a point where all the other battles were finished except for that one.
No, but I’m just about done with this game…I’ve made to many mistakes for this to be worth playing anymore.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Americans
Americans buy 2 armour, 4 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
1 infantry moved from Queensland to 54 Sea Zone
1 artillery moved from Queensland to 54 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 artillery moved from 35 Sea Zone to Philippines
1 infantry moved from 35 Sea Zone to Philippines
1 bomber moved from Vologda to Novgorod
1 armour, 2 infantry and 1 mech_infantry moved from Norway to Finland
1 infantry moved from Normandy Bordeaux to Southern France
Americans take Southern France from Italians
2 transports moved from 110 Sea Zone to 107 Sea Zone
1 battleship, 1 carrier, 3 cruisers, 1 destroyer and 2 transports moved from 112 Sea Zone to 110 Sea Zone
1 aaGun, 2 artilleries, 1 destroyer, 4 infantry, 1 mech_infantry and 4 transports moved from 108 Sea Zone to 110 Sea Zone
2 fighters moved from United Kingdom to Normandy Bordeaux
1 tactical_bomber moved from United Kingdom to Normandy Bordeaux
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 mech_infantry moved from Hawaiian Islands to 26 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 26 Sea Zone to 17 Sea Zone
1 infantry and 1 mech_infantry moved from 17 Sea Zone to Iwo Jima
2 fighters moved from Hawaiian Islands to Wake Island
2 destroyers and 4 submarines moved from 10 Sea Zone to 26 Sea Zone
2 fighters and 1 tactical_bomber moved from Western United States to Midway
1 fighter moved from Norway to Normandy BordeauxCombat - Americans
Battle in Philippines
Battle in Iwo Jima
Americans attack with 1 infantry and 1 mech_infantry
Japanese defend with 1 infantry
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 1 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 2 : 0/1 hits
Americans roll dice for 1 infantry and 1 mech_infantry in Iwo Jima, round 3 : 1/2 hits
Japanese roll dice for 1 infantry in Iwo Jima, round 3 : 0/1 hits
1 infantry owned by the Japanese lost in Iwo Jima
Americans win, taking Philippines from Japanese, taking Iwo Jima from Japanese with 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Finland
Americans attack with 1 armour, 2 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 1 armour, 2 infantry and 1 mech_infantry in Finland, round 1 : 1/4 hits
Germans roll dice for 1 infantry in Finland, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Finland
Americans win, taking Finland from Germans with 1 armour, 2 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Strategic bombing raid in Novgorod
AA guns fire in Novgorod : 1/1 hits
1 bomber killed by AA guns
Bombing raid in Novgorod causes 0 damage total.Non Combat Move - Americans
1 aaGun, 2 artilleries, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun and 1 artillery moved from Eastern United States to New Brunswick Nova Scotia
1 artillery moved from Holland Belgium to Normandy BordeauxPlace Units - Americans
1 factory_minor placed in Norway
2 armour and 1 bomber placed in Normandy Bordeaux
3 bombers placed in Western United States
1 submarine placed in 10 Sea ZoneTurn Complete - Americans
Americans collect 66 PUs; end with 67 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 72 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 77 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 82 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 92 PUsProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 39 / 47
Americans : 66 / 92
Chinese : 11 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 17 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.533
Median : 3.000
Variance : 0.786
Standard Deviation : 0.886
Total rolls : 15Japanese Combat
3 was rolled 2 times
5 was rolled 1 times
Average roll : 3.667
Median : 3.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 3 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Hopei to Kweichow
Chinese take Kweichow from Japanese
9 infantry moved from Shensi to SzechwanCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in Chahar
2 infantry placed in SzechwanTurn Complete - Chinese
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 3,1,5,4,5,4,3,1,6,4
Chinese collect 10 PUs (3 lost to blockades); end with 12 PUs totalProduction/PUs Summary :
Germans : 34 / 43
Russians : 37 / 34
Japanese : 37 / 47
Americans : 66 / 92
Chinese : 13 / 12
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 17 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 6 times
2 was rolled 2 times
3 was rolled 11 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 5 times
Average roll : 3.579
Median : 3.500
Variance : 1.189
Standard Deviation : 1.090
Total rolls : 38Null / Other
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Japanese Combat
1 was rolled 2 times
3 was rolled 4 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.615
Median : 4.000
Variance : 0.917
Standard Deviation : 0.957
Total rolls : 13Germans Combat
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 2 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.500
Median : 3.000
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10





