1d7: 7
2d7: 3, 2
1d7: 7
2d7: 1, 1
7d10: 3, 8, 2, 1, 7, 7, 6
Mallery (Axis) vs. Eqqman (Allies) 40.2 No Frills!
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Wow I’m a bonehead… forgot to move the Russian AA in the West. Time for another STAVKA purge.
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SZ112 Scramble?
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SZ112 Scramble?
No thanks…I didn’t notice that Russia thing till just now…if you want…go ahead and “readjust as needed”… I’m not that much of a dick.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Americans
Americans buy 2 destroyers, 2 fighters, 4 submarines and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Americans
1 armour moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 battleship moved from 91 Sea Zone to 112 Sea Zone
3 cruisers moved from 91 Sea Zone to 112 Sea Zone
2 destroyers moved from 91 Sea Zone to 112 Sea Zone
1 carrier moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 armour moved from 112 Sea Zone to Norway
1 infantry moved from Gibraltar to 91 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 112 Sea Zone
1 infantry moved from 112 Sea Zone to Norway
1 mech_infantry moved from 112 Sea Zone to Norway
1 bomber moved from United Kingdom to 112 Sea Zone
1 fighter moved from 91 Sea Zone to 112 Sea Zone
1 mech_infantry moved from Gibraltar to 91 Sea Zone
1 artillery moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
1 artillery moved from 110 Sea Zone to Holland Belgium
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Normandy Bordeaux
1 mech_infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in Holland Belgium
Battle in Normandy Bordeaux
Battle in 112 Sea Zone
Americans attack with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
Germans defend with 1 cruiser
Americans roll dice for 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 1 : 4/8 hits
Germans roll dice for 1 cruiser in 112 Sea Zone, round 1 : 1/1 hits
Units damaged: 1 battleship owned by the Americans
1 cruiser owned by the Germans lost in 112 Sea Zone
Americans win, taking Holland Belgium from Germans, taking Normandy Bordeaux from Italians with 1 battleship, 1 bomber, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports remaining. Battle score for attacker is 12
Casualties for Germans: 1 cruiser
Battle in NorwayNon Combat Move - Americans
Turning on Edit Mode
EDIT: Removing units owned by Russians from Western Ukraine: 2 aaGuns
EDIT: Removing units owned by Russians from Belarus: 2 aaGuns
EDIT: Adding units owned by Russians to Bryansk: 2 aaGuns
EDIT: Adding units owned by Russians to Ukraine: 2 aaGuns
EDIT: Turning off Edit Mode
1 fighter moved from 91 Sea Zone to United Kingdom
1 fighter and 1 tactical_bomber moved from Gibraltar to United Kingdom
1 mech_infantry moved from Eastern United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
1 aaGun moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
1 aaGun, 2 artilleries, 4 infantry, 1 mech_infantry and 4 transports moved from 101 Sea Zone to 108 Sea Zone
1 bomber moved from 112 Sea Zone to Vologda
1 submarine moved from 106 Sea Zone to 91 Sea Zone
1 destroyer moved from 106 Sea Zone to 108 Sea Zone
1 aaGun moved from Western United States to 10 Sea Zone
1 infantry moved from Hawaiian Islands to 26 Sea Zone
1 artillery moved from Hawaiian Islands to 26 Sea Zone
1 artillery, 1 destroyer, 1 infantry, 1 submarine and 1 transport moved from 26 Sea Zone to 54 Sea Zone
1 artillery and 1 infantry moved from 54 Sea Zone to Queensland
1 aaGun and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 aaGun moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
2 destroyers and 4 submarines placed in 10 Sea Zone
2 fighters and 1 tactical_bomber placed in Western United StatesTurn Complete - Americans
Americans collect 58 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsProduction/PUs Summary :
Germans : 33 / 43
Russians : 38 / 43
Japanese : 48 / 50
Americans : 58 / 79
Chinese : 9 / 6
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 19 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Suiyuyan to Chahar
Chinese take Chahar from Japanese
1 infantry moved from Suiyuyan to Hopei
Chinese take Hopei from Japanese
9 infantry moved from Suiyuyan to ShensiCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 11 PUs; end with 11 PUs totalProduction/PUs Summary :
Germans : 33 / 43
Russians : 38 / 43
Japanese : 46 / 50
Americans : 58 / 79
Chinese : 11 / 11
British : 28 / 32
UK_Pacific : 13 / 14
Italians : 19 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.222
Median : 3.000
Variance : 0.375
Standard Deviation : 0.612
Total rolls : 9Germans Combat
3 was rolled 1 times
Average roll : 3.000
Median : 3.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.250
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 42 Sea Zone. Rolls: 3
Rolling for Convoy Blockade Damage in 37 Sea Zone. Rolls: 6,6
UK_Pacific collect 11 PUs (3 lost to blockades); end with 11 PUs total
Some Units in India change ownership: 1 armour and 2 mech_infantrys -
No thanks…I didn’t notice that Russia thing till just now…if you want…go ahead and “readjust as needed”… I’m not that much of a dick.
That’s kind of you to offer, I accept! I wouldn’t be too upset either way though since you apparently gave me a 33 IPC gift when you couldn’t land some Japanese Tactical Bombers. I was meaning to ask what happened there- did the game engine allow you to do something you shouldn’t have?
I just completed the British round 3 and for some reason thought I didn’t need to post the results of UK-Europe, but you didn’t miss much, I was very lucky in Iraq and took no losses.
I’m curious now to see what Il Duce does with his unimaginable (for Italy) wealth…
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what tac bombers didn’t land?
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - Italians
Italians buy 1 destroyer, 2 infantry and 2 submarines; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 97 Sea Zone to 98 Sea Zone
2 submarines moved from 97 Sea Zone to 95 Sea Zone
1 battleship, 1 cruiser and 2 transports moved from 98 Sea Zone to 95 Sea Zone
1 bomber moved from Southern Italy to Eastern Poland
1 armour and 1 mech_infantry moved from Slovakia Hungary to Eastern Poland
1 armour moved from Baltic States to Eastern Poland
1 armour moved from Western Germany to Poland
1 infantry moved from Algeria to Tunisia
1 armour, 1 artillery, 1 infantry and 1 mech_infantry moved from Libya to Tunisia
1 infantry moved from Syria to Trans-Jordan
Italians take Trans-Jordan from British
1 cruiser moved from 92 Sea Zone to 95 Sea ZoneCombat - Italians
Battle in Eastern Poland
Italians attack with 2 armour, 1 bomber and 1 mech_infantry
Russians defend with 1 artillery and 2 infantry
Italians roll dice for 2 armour, 1 bomber and 1 mech_infantry in Eastern Poland, round 1 : 3/4 hits
Russians roll dice for 1 artillery and 2 infantry in Eastern Poland, round 1 : 2/3 hits
2 infantry owned by the Russians , 1 mech_infantry owned by the Italians , 1 artillery owned by the Russians and 1 armour owned by the Italians lost in Eastern Poland
Italians win, taking Eastern Poland from Russians with 1 armour and 1 bomber remaining. Battle score for attacker is 0
Casualties for Russians: 1 artillery and 2 infantry
Casualties for Italians: 1 armour and 1 mech_infantryNon Combat Move - Italians
1 bomber moved from Eastern Poland to Yugoslavia
1 infantry moved from Albania to Yugoslavia
4 infantry moved from Southern Italy to Northern ItalyPlace Units - Italians
2 infantry placed in Northern Italy
1 destroyer and 2 submarines placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 21 PUs; end with 23 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for Italians :
Trans-Jordan : 1 flag, 1 infantry
Algeria : 1 flag
Southern France : 1 flag, 1 factory_minor and 1 harbour
Syria : 1 flag, 1 infantry
Tunisia : 1 flag, 1 armour, 1 artillery, 2 infantry and 1 mech_infantry
Poland : 1 armour
Northern Italy : 2 artilleries, 1 factory_major and 8 infantry
Southern Italy : 4 aaGuns, 1 airfield, 1 factory_minor, 2 fighters and 1 harbour
Baltic States : 1 flag
Eastern Poland : 1 flag, 1 armour
95 Sea Zone : 1 battleship, 2 cruisers, 1 destroyer, 4 submarines and 2 transports
Greece : 1 flag
Yugoslavia : 1 bomber and 1 infantry
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 21 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
what tac bombers didn’t land?
And that’s why I like playing live games better…that would have NEVER happened in a live game.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Purchase Units - ANZAC
ANZAC buy 1 bomber, 1 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser and 1 destroyer moved from 26 Sea Zone to 54 Sea Zone
3 fighters moved from South Australia to Queensland
1 infantry moved from Brazil to 86 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
2 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Gibraltar
1 infantry moved from 91 Sea Zone to GibraltarPlace Units - ANZAC
1 bomber and 1 infantry placed in New South Wales
1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 12 PUs; end with 12 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 17 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 22 PUsProduction/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 21 / 28
ANZAC : 12 / 22
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian Sudan -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :3
Combat Move - French
1 infantry moved from Morocco to Algeria
French take Algeria from Italians
1 infantry moved from French Equatorial Africa to Anglo Egyptian SudanCombat - French
Non Combat Move - French
Turn Complete - French
Production/PUs Summary :
Germans : 33 / 43
Russians : 37 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
And that’s why I like playing live games better…that would have NEVER happened in a live game.
Since the game warns you when you have un-landed aircraft, I’d assumed it was all part of your master plan for evil…
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And that’s why I like playing live games better…that would have NEVER happened in a live game.
Since the game warns you when you have un-landed aircraft, I’d assumed it was all part of your master plan for evil…
I would have remembered seeing a message though….I read those carefully.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Politics - Germans
Purchase Units - Germans
Germans buy 2 artilleries, 7 infantry, 2 mech_infantrys and 1 submarine; Remaining resources: 0 PUs;Combat Move - Germans
3 bombers, 2 fighters and 2 tactical_bombers moved from Western Germany to 112 Sea Zone
1 artillery and 2 infantry moved from Baltic States to Belarus
9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys moved from Baltic States to Novgorod
10 artilleries moved from Poland to Baltic States
7 mech_infantrys moved from Germany to Baltic States
1 infantry moved from Bessarabia to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Romania to Bessarabia
2 artilleries and 7 infantry moved from Romania to Eastern PolandCombat - Germans
Battle in Belarus
Germans attack with 1 artillery and 2 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Belarus, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Novgorod
Germans attack with 9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys
Russians defend with 1 airfield, 1 factory_minor, 1 harbour and 1 infantry
Germans roll dice for 9 armour, 2 artilleries, 14 infantry and 2 mech_infantrys in Novgorod, round 1 : 10/27 hits
Russians roll dice for 1 infantry in Novgorod, round 1 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Novgorod
Germans win, taking Novgorod from Russians with 9 armour, 2 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 112 Sea Zone
Germans attack with 3 bombers, 2 fighters and 2 tactical_bombers
Americans defend with 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports
Germans roll dice for 3 bombers, 2 fighters and 2 tactical_bombers in 112 Sea Zone, round 1 : 2/7 hits
Americans roll dice for 1 battleship, 1 carrier, 3 cruisers, 2 destroyers, 1 fighter and 2 transports in 112 Sea Zone, round 1 : 4/8 hits
2 destroyers owned by the Americans , 2 tactical_bombers owned by the Germans and 2 fighters owned by the Germans lost in 112 Sea Zone
retreated to 112 Sea Zone
Americans win with 1 battleship, 1 carrier, 3 cruisers, 1 fighter and 2 transports remaining. Battle score for attacker is -26
Casualties for Germans: 2 fighters and 2 tactical_bombers
Casualties for Americans: 2 destroyersNon Combat Move - Germans
3 bombers moved from 112 Sea Zone to Western GermanyPlace Units - Germans
2 artilleries and 7 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Baltic States: 3 aaGuns
EDIT: Adding units owned by Germans to Novgorod: 3 aaGuns
EDIT: Turning off Edit Mode
1 submarine placed in 113 Sea Zone
2 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 38 PUs; end with 38 PUs total
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 43 PUsTerritory Summary for Germans :
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 3 aaGuns, 1 airfield, 2 artilleries, 3 bombers, 1 factory_major, 1 harbour, 13 infantry and 3 mech_infantrys
Germany : 1 factory_major and 2 mech_infantrys
Northern Italy : 1 infantry
Belarus : 1 flag, 1 artillery and 1 infantry
Baltic States : 10 artilleries and 7 mech_infantrys
Eastern Poland : 2 artilleries and 7 infantry
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 9 armour, 2 artilleries, 1 factory_minor, 1 harbour, 13 infantry and 2 mech_infantrys
113 Sea Zone : 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag, 1 airfield
Finland : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 38 / 43
Russians : 32 / 43
Japanese : 44 / 50
Americans : 58 / 79
Chinese : 12 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I had to do an edit in SZ112 since I didn’t agree with your choices for me for the losses in round 1 of combat.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Russians
Russians buy 2 armour, 1 artillery and 9 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Persia to 80 Sea Zone
1 infantry moved from Persia to 80 Sea Zone
1 cruiser moved from 115 Sea Zone to 113 Sea Zone
1 infantry moved from Ukraine to Western Ukraine
1 infantry moved from Ukraine to Western Ukraine
1 armour moved from Ukraine to Western Ukraine
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 infantry moved from Manchuria to Korea
1 tactical_bomber moved from Amur to Korea
10 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Russians
Battle in Korea
Russians attack with 3 infantry and 1 tactical_bomber
Japanese defend with 1 artillery and 1 infantry
Russians roll dice for 3 infantry and 1 tactical_bomber in Korea, round 1 : 1/4 hits
Japanese roll dice for 1 artillery and 1 infantry in Korea, round 1 : 0/2 hits
1 infantry owned by the Japanese lost in Korea
Russians roll dice for 3 infantry and 1 tactical_bomber in Korea, round 2 : 1/4 hits
Japanese roll dice for 1 artillery in Korea, round 2 : 0/1 hits
1 artillery owned by the Japanese lost in Korea
Russians win, taking Korea from Japanese with 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Western Ukraine
Russians attack with 1 armour and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 1 : 0/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
Russians roll dice for 1 armour and 2 infantry in Western Ukraine, round 2 : 2/3 hits
Germans roll dice for 1 infantry in Western Ukraine, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 armour and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 113 Sea Zone
Russians attack with 1 cruiser and 1 submarine
Germans defend with 1 submarine
1 submarine owned by the Russians Submerged
1 submarine owned by the Germans SubmergedNon Combat Move - Russians
2 infantry moved from Northwest Persia to Caucasus
1 armour moved from Persia to Caucasus
1 armour moved from Persia to Caucasus
4 artilleries and 4 infantry moved from Vyborg to Karelia
2 fighters and 1 tactical_bomber moved from Suiyuyan to Russia
1 tactical_bomber moved from Korea to Buryatia
1 aaGun moved from Manchuria to Jehol
1 aaGun moved from Manchuria to Jehol
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 infantry moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 artillery moved from Russia to Bryansk
1 aaGun, 4 artilleries, 5 infantry and 3 mech_infantrys moved from Ukraine to BryanskPlace Units - Russians
1 armour, 1 artillery and 1 infantry placed in Ukraine
1 armour and 8 infantry placed in RussiaTurn Complete - Russians
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 2,3,6,4,5,6,3,5,4,2,2
Russians collect 34 PUs (3 lost to blockades); end with 34 PUs totalProduction/PUs Summary :
Germans : 36 / 43
Russians : 37 / 34
Japanese : 40 / 50
Americans : 58 / 79
Chinese : 13 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 4 times
2 was rolled 9 times
3 was rolled 10 times
4 was rolled 5 times
5 was rolled 8 times
6 was rolled 8 times
Average roll : 3.636
Median : 3.000
Variance : 0.651
Standard Deviation : 0.807
Total rolls : 44Null / Other
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Japanese Combat
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.000
Variance : 0.615
Standard Deviation : 0.784
Total rolls : 14Germans Combat
1 was rolled 1 times
3 was rolled 1 times
Average roll : 2.000
Median : 2.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 3 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.143
Median : 3.000
Variance : 0.308
Standard Deviation : 0.555
Total rolls : 14 -
I assumed you wouldn’t want to face my ships in SZ113, if I was wrong, let me know. I have the game saved at a point where all the other battles were finished except for that one.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :4
Purchase Units - Japanese
Japanese buy 3 infantry, 6 mech_infantrys and 2 submarines; Remaining resources: 5 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 mech_infantrys moved from Kiangsu to Jehol
4 infantry moved from Anhwe to Jehol
1 artillery moved from Anhwe to Jehol
1 armour, 2 artilleries and 3 infantry moved from Japan to 6 Sea Zone
1 armour, 2 artilleries, 1 battleship, 2 carriers, 1 cruiser, 4 fighters, 3 infantry and 3 transports moved from 6 Sea Zone to 19 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 19 Sea Zone to Jehol
4 fighters moved from 19 Sea Zone to Jehol
2 bombers, 3 fighters and 4 tactical_bombers moved from Kwangsi to Yunnan
2 infantry moved from Hunan to Yunnan
2 infantry moved from Kwangsi to Hunan
2 mech_infantrys moved from Kwangsi to Hunan
1 artillery moved from Kwangsi to Hunan
1 armour moved from Kwangsi to Hunan
1 infantry moved from Celebes to 44 Sea Zone
1 infantry and 1 transport moved from 44 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 45 Sea Zone to Dutch New Guinea
1 transport moved from 45 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 infantry and 1 transport moved from 34 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 infantry moved from Sumatra to 41 Sea Zone
1 infantry and 1 transport moved from 41 Sea Zone to 42 Sea Zone
1 infantry moved from 42 Sea Zone to Java
1 carrier, 1 cruiser, 1 destroyer and 2 fighters moved from 41 Sea Zone to 42 Sea Zone
2 fighters moved from 42 Sea Zone to Java
2 submarines moved from 35 Sea Zone to 45 Sea ZoneCombat - Japanese
Battle in Java
Japanese attack with 2 fighters and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 cruiser in Java, round 1 : 0/1 hits
Japanese roll dice for 2 fighters and 1 infantry in Java, round 1 : 0/3 hits
UK_Pacific roll dice for 1 infantry in Java, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Java
UK_Pacific win with 1 infantry remaining. Battle score for attacker is -3
Casualties for Japanese: 1 infantry
2 fighters owned by the Japanese retreated
Battle in Dutch New Guinea
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 battleship in Dutch New Guinea, round 1 : 1/1 hits
ANZAC roll dice for 1 infantry in Dutch New Guinea, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 infantry owned by the Japanese lost in Dutch New Guinea
Japanese win, taking Dutch New Guinea from ANZAC with 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for ANZAC: 1 infantry
Battle in Yunnan
Japanese attack with 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers
British defend with 3 infantry
Japanese roll dice for 2 bombers, 3 fighters, 2 infantry and 4 tactical_bombers in Yunnan, round 1 : 4/11 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 2 bombers, 3 fighters, 1 infantry and 4 tactical_bombers remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in Jehol
Japanese attack with 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys
Russians defend with 2 aaGuns and 10 infantry
AA guns fire in Jehol : 0/4 hits
Japanese roll dice for 1 battleship and 1 cruiser in Jehol, round 1 : 1/2 hits
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 7 infantry and 3 mech_infantrys in Jehol, round 1 : 7/18 hits
Chinese roll dice for 2 aaGuns and 10 infantry in Jehol, round 1 : 6/10 hits
6 infantry owned by the Russians , 6 infantry owned by the Japanese and 2 aaGuns owned by the Russians lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters, 1 infantry and 3 mech_infantrys in Jehol, round 2 : 3/12 hits
Chinese roll dice for 4 infantry in Jehol, round 2 : 1/4 hits
3 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Jehol
Japanese roll dice for 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys in Jehol, round 3 : 3/11 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 armour, 3 artilleries, 4 fighters and 3 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 7 infantry
Casualties for Russians: 2 aaGuns and 10 infantryNon Combat Move - Japanese
4 fighters moved from Jehol to 19 Sea Zone
2 bombers, 3 fighters and 4 tactical_bombers moved from Yunnan to Hunan
2 fighters moved from Java to 42 Sea Zone
1 fighter and 1 tactical_bomber moved from Dutch New Guinea to 45 Sea ZonePlace Units - Japanese
2 submarines placed in 6 Sea Zone
3 mech_infantrys placed in Kiangsu
3 infantry and 3 mech_infantrys placed in JapanTurn Complete - Japanese
Japanese collect 42 PUs; end with 47 PUs totalTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 factory_minor and 3 mech_infantrys
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 4 mech_infantrys
Jehol : 1 armour, 3 artilleries and 3 mech_infantrys
Yunnan : 1 flag, 1 infantry
Kweichow : 1 flag
Hunan : 1 flag, 1 armour, 3 artilleries, 2 bombers, 3 fighters, 2 infantry, 2 mech_infantrys and 4 tactical_bombers
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 harbour
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
French Indo China : 1 flag
Celebes : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 carrier, 1 cruiser, 2 destroyers, 2 fighters and 1 transport
45 Sea Zone : 1 battleship, 1 carrier, 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 2 transports
37 Sea Zone : 1 submarine
19 Sea Zone : 1 battleship, 2 carriers, 1 cruiser, 4 fighters and 3 transports
6 Sea Zone : 1 destroyer and 2 submarinesProduction/PUs Summary :
Germans : 36 / 43
Russians : 37 / 34
Japanese : 42 / 47
Americans : 58 / 79
Chinese : 11 / 11
British : 29 / 34
UK_Pacific : 14 / 11
Italians : 20 / 28
ANZAC : 12 / 22
French : 6 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





