LHoff (Allies7) Mallery29 (axis)


  • @LHoffman:

    @Mallery29:

    No thanks! Bring it Gringos!  My ITs dont’ plan on switching sides!

    What up now FOOL!   :mrgreen:

    I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD?  Not sure…will edit the rest.


  • @Mallery29:

    @LHoffman:

    @Mallery29:

    No thanks! Bring it Gringos!  My ITs dont’ plan on switching sides!

    What up now FOOL!   :mrgreen:

    I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD?  Not sure…will edit the rest.

    Ok…same thing happened…one more try.


  • TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                3 submarines moved from 97 Sea Zone to 95 Sea Zone


  • @Mallery29:

    TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                3 submarines moved from 97 Sea Zone to 95 Sea Zone

    Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Politics - Italians
                Italians takes Political Action: Political Action Italians To War With Chinese
                    Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to War

    Combat Move - Italians
                4 armour and 1 mech_infantry moved from Ukraine to Romania
                3 submarines moved from 97 Sea Zone to 95 Sea Zone

    Combat - Italians
                Italians creates battle in territory 98 Sea Zone
                Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
                Battle in 98 Sea Zone
                    Italians attack with 1 submarine
                    British defend with 1 destroyer and 2 transports
                        Italians roll dice for 1 submarine in 98 Sea Zone, round 1 :  0/1 hits
                        British roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Italians lost in 98 Sea Zone
                    British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Italians: 1 submarine
                Battle in 95 Sea Zone
                    Italians attack with 3 submarines
                    British defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer and 3 transports
                        Italians roll dice for 3 submarines in 95 Sea Zone, round 1 :  0/3 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 1 :  1/3 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                        Italians roll dice for 2 submarines in 95 Sea Zone, round 2 :  1/2 hits
                        Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 2 :  1/3 hits
                        1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
                        Italians roll dice for 1 submarine in 95 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 3 :  1/2 hits
                        1 submarine owned by the Italians lost in 95 Sea Zone
                    Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -6
                    Casualties for Italians: 3 submarines
                    Casualties for Americans: 1 cruiser
                Moving scrambled unit from 95 Sea Zone back to originating territory: Southern Italy

    Non Combat Move - Italians
                Turning on Edit Mode
                EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 2 transports
                EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
                EDIT: Turning off Edit Mode
                2 infantry moved from Libya to Tunisia

    Turn Complete - Italians

    Territory Summary for Italians :

    Morocco : 1 flag, 1 armour and 3 infantry
        Algeria : 1 flag
        Tunisia : 1 flag, 2 infantry
        Romania : 4 armour and 1 mech_infantry
        Northern Italy : 1 airfield, 1 factory_major and 6 infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Greece : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 30
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 Customizer

    @Mallery29:

    Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.

    Alright… was wondering why I got so many different die rolls in my email. I trust your judgement.

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;

    Combat Move - ANZAC

    Combat - ANZAC

    Non Combat Move - ANZAC
                4 fighters moved from Kweichow to Kwangtung
                1 fighter moved from New South Wales to 62 Sea Zone

    Place Units - ANZAC
                1 carrier and 1 fighter placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 13 PUs; end with 17 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUs

    Territory Summary for ANZAC :

    Malaya : 1 infantry
        Kwangtung : 4 fighters
        Queensland : 1 airfield and 1 harbour
        New Zealand : 1 airfield and 1 harbour
        New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
        Celebes : 1 flag, 1 infantry
        Dutch New Guinea : 1 flag
        62 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 2 transports
        Egypt : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 57 / 67
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 mech_infantry moved from Northern Italy to Southern Italy
                2 submarines moved from 112 Sea Zone to 104 Sea Zone
                1 tactical_bomber moved from Northern Italy to Southern Italy
                1 bomber and 1 fighter moved from France to Southern Italy
                1 infantry moved from France to Northern Italy
                1 infantry moved from Yugoslavia to Northern Italy
                6 infantry moved from Western Germany to Northern Italy
                2 artilleries moved from Normandy Bordeaux to France
                2 infantry moved from Southern France to Northern Italy
                7 mech_infantrys moved from Poland to Western Ukraine
                1 artillery moved from Karelia to Novgorod
                3 mech_infantrys moved from Novgorod to Smolensk
                1 artillery and 1 mech_infantry moved from Belarus to Smolensk
                2 mech_infantrys moved from Germany to Northern Italy

    Combat - Germans
                Battle in Southern Italy
                    Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    British defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
                        Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 :  3/4 hits
                        Americans roll dice for 2 armour and 1 fighter in Southern Italy, round 1 :  1/3 hits
                        2 armour owned by the Americans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Southern Italy
                    Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
                    Casualties for Germans: 1 mech_infantry
                    Casualties for British: 1 fighter
                    Casualties for Americans: 2 armour
                Battle in 104 Sea Zone
                    Germans attack with 2 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Americans lost in 104 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                3 submarines moved from 110 Sea Zone to 105 Sea Zone
                1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
                1 bomber moved from Southern Italy to Western Germany
                6 aaGuns moved from Belarus to Smolensk
                1 artillery moved from Ukraine to Rostov

    Place Units - Germans
                3 artilleries placed in Novgorod
                3 infantry placed in Western Germany
                Turning on Edit Mode
                EDIT: Removing units owned by Germans from Western Germany: 1 bomber
                EDIT: Adding units owned by Germans to Northern Italy: 1 bomber
                EDIT: Turning off Edit Mode
                10 mech_infantrys placed in Germany
                2 infantry placed in France

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
                Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUs

    Territory Summary for Germans :

    Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
        Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
        Germany : 1 factory_major and 10 mech_infantrys
        Norway : 7 infantry
        Denmark : 1 infantry
        Northern Italy : 1 bomber, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag, 1 artillery and 1 infantry
        Nenetsia : 1 flag, 1 infantry
        Archangel : 1 flag
        Eastern Poland : 1 flag
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Western Ukraine : 7 mech_infantrys
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
        Smolensk : 1 flag, 6 aaGuns, 9 armour, 12 artilleries and 20 mech_infantrys
        104 Sea Zone : 2 submarines
        106 Sea Zone : 1 flag, 1 submarine
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag
        105 Sea Zone : 3 submarines

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 12 / 20
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 6 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                6 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 12 PUs; end with 14 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 28 infantry
        Caucasus : 3 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 12 / 14
        Japanese : 55 / 62
        Americans : 54 / 91
        Chinese : 8 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 artillery, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 10 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                2 units repaired.
                1 infantry moved from Yenisey to Yakut S.S.R.
                      Japanese take Yakut S.S.R. from Russians
                1 infantry moved from Amur to Siberia
                      Japanese take Siberia from Russians
                2 infantry moved from Volgograd to Caucasus
                2 artilleries moved from Volgograd to Caucasus
                1 mech_infantry moved from Anhwe to Hopei
                1 mech_infantry moved from Kiangsu to Hopei
                3 fighters moved from Kiangsu to Hopei
                5 tactical_bombers moved from Kiangsu to Hopei
                1 bomber moved from Kiangsu to Hopei
                1 armour moved from Kiangsu to Hunan
                2 mech_infantrys moved from Kiangsu to Hunan
                1 armour moved from Korea to 6 Sea Zone
                3 infantry moved from Japan to 6 Sea Zone
                2 armour moved from Japan to 6 Sea Zone
                3 artilleries moved from Kiangsu to Kiangsi
                3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
                3 armour and 3 infantry moved from 20 Sea Zone to Kiangsi
                1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
                2 destroyers moved from 41 Sea Zone to 44 Sea Zone
                1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 35 Sea Zone to 20 Sea Zone
                1 tactical_bomber moved from 20 Sea Zone to Kiangsi
                5 fighters moved from 20 Sea Zone to Kiangsi
                1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
                1 infantry moved from 21 Sea Zone to Guam
                2 infantry moved from Hawaiian Islands to 26 Sea Zone
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
                2 infantry moved from 46 Sea Zone to New Guinea

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 armour and 2 mech_infantrys
                    British defend with 4 aaGuns and 1 infantry
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 1 :  1/3 hits
                        Chinese roll dice for 4 aaGuns and 1 infantry in Hunan, round 1 :  0/1 hits
                        1 aaGun owned by the British lost in Hunan
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 :  1/3 hits
                        Chinese roll dice for 3 aaGuns and 1 infantry in Hunan, round 2 :  0/1 hits
                        1 aaGun owned by the British lost in Hunan
                        Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 :  0/3 hits
                        Chinese roll dice for 2 aaGuns and 1 infantry in Hunan, round 3 :  1/1 hits
                        1 mech_infantry owned by the Japanese lost in Hunan
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 :  2/2 hits
                        Chinese roll dice for 2 aaGuns and 1 infantry in Hunan, round 4 :  0/1 hits
                        2 aaGuns owned by the British lost in Hunan
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 5 :  1/2 hits
                        Chinese roll dice for 1 infantry in Hunan, round 5 :  0/1 hits
                        1 infantry owned by the British lost in Hunan
                    Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 4 aaGuns and 1 infantry
                Battle in New Guinea
                Battle in Guam
                Battle in Hopei
                    Japanese attack with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers
                    Chinese defend with 4 infantry
                        Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Hopei, round 1 :  6/11 hits
                        Chinese roll dice for 4 infantry in Hopei, round 1 :  1/4 hits
                        4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
                    Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking Hopei from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 4 infantry
                Battle in Caucasus
                    Japanese attack with 2 artilleries and 2 infantry
                    Russians defend with 3 infantry
                        Japanese roll dice for 2 artilleries and 2 infantry in Caucasus, round 1 :  1/4 hits
                        Russians roll dice for 3 infantry in Caucasus, round 1 :  1/3 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
                        Japanese roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 :  0/3 hits
                        Russians roll dice for 2 infantry in Caucasus, round 2 :  1/2 hits
                        1 infantry owned by the Japanese lost in Caucasus
                        Japanese roll dice for 2 artilleries in Caucasus, round 3 :  0/2 hits
                        Russians roll dice for 2 infantry in Caucasus, round 3 :  1/2 hits
                        1 artillery owned by the Japanese lost in Caucasus
                    1 artillery owned by the Japanese retreated to Volgograd
                    Russians win with 2 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Celebes
                    Japanese attack with 1 artillery and 1 infantry
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 :  0/2 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 2 :  1/1 hits
                        1 infantry owned by the Japanese lost in Celebes
                        Japanese roll dice for 1 artillery in Celebes, round 3 :  0/1 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 3 :  1/1 hits
                        1 artillery owned by the Japanese lost in Celebes
                    ANZAC win with 1 infantry remaining. Battle score for attacker is -7
                    Casualties for Japanese: 1 artillery and 1 infantry
                Battle in Kiangsi
                    Japanese attack with 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
                    British defend with 2 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 1 :  1/2 hits
                        Japanese roll dice for 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 1 :  5/15 hits
                        Chinese roll dice for 2 infantry in Kiangsi, round 1 :  0/2 hits
                        2 infantry owned by the British lost in Kiangsi
                    Japanese win, taking Kiangsi from Chinese with 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for British: 2 infantry

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 5 tactical_bombers moved from Hopei to Kiangsu
                5 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
                1 artillery moved from Evenkiyskiy to Timguska
                1 artillery moved from Urals to Novosibirsk

    Place Units - Japanese
                1 artillery and 2 infantry placed in Volgograd
                3 mech_infantrys placed in Kiangsu
                6 infantry placed in Japan
                2 submarines placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 70 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kiangsu : 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
        Kiangsi : 3 armour, 3 artilleries and 3 infantry
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Shensi : 1 flag
        Suiyuyan : 1 flag
        Hunan : 1 flag, 1 armour and 1 mech_infantry
        Kansu : 1 flag
        Hopei : 1 flag, 1 mech_infantry
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        New Guinea : 1 flag, 2 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield and 1 infantry
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Amur : 1 flag
        Yakut S.S.R. : 1 flag, 1 infantry
        Timguska : 1 flag, 1 artillery
        Siberia : 1 flag, 1 infantry
        Kazakhstan : 1 flag
        Java : 1 flag
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 2 destroyers and 1 transport
        43 Sea Zone : 1 flag
        46 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag
        20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
        21 Sea Zone : 1 transport
        6 Sea Zone : 2 submarines
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 artillery
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Samara : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 57 / 66
        Russians : 10 / 14
        Japanese : 60 / 75
        Americans : 54 / 91
        Chinese : 5 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Research Technology - Americans
                Americans spend 10 on tech rolls
                    Americans roll 4,4 and gets 0 hits

    Purchase Units - Americans
                Americans buy 2 armour, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;

    Combat Move - Americans
                2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 cruiser moved from 91 Sea Zone to 109 Sea Zone
                1 cruiser moved from 109 Sea Zone to 110 Sea Zone
                1 destroyer moved from 101 Sea Zone to 106 Sea Zone
                1 destroyer moved from 101 Sea Zone to 104 Sea Zone
                1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 bomber moved from Gibraltar to Morocco
                2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy Bordeaux

    Combat - Americans
                Battle in 104 Sea Zone
                    Americans attack with 2 destroyers
                    Germans defend with 2 submarines
                        Germans roll dice for 2 submarines in 104 Sea Zone, round 1 :  1/2 hits
                        Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 :  1/2 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 2 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 3 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 4 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 5 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 :  0/1 hits
                        Germans roll dice for 1 submarine in 104 Sea Zone, round 6 :  0/1 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 6 :  1/1 hits
                        1 submarine owned by the Germans lost in 104 Sea Zone
                    Americans win with 1 destroyer remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 submarines
                    Casualties for Americans: 1 destroyer
                Battle in 106 Sea Zone
                    Americans attack with 1 destroyer
                    Germans defend with 1 submarine
                        Germans roll dice for 1 submarine in 106 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Germans lost in 106 Sea Zone
                    Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in Morocco
                    Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
                    Italians defend with 1 armour and 3 infantry
                        Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 :  2/5 hits
                        Italians roll dice for 1 armour and 3 infantry in Morocco, round 1 :  2/4 hits
                        2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 2 :  1/3 hits
                        Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 :  1/2 hits
                        1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
                        Americans roll dice for 1 armour and 1 bomber in Morocco, round 3 :  2/2 hits
                        Italians roll dice for 1 armour in Morocco, round 3 :  1/1 hits
                        1 armour owned by the Americans and 1 armour owned by the Italians lost in Morocco
                    Americans win with 1 bomber remaining. Battle score for attacker is -1
                    Casualties for Italians: 1 armour and 3 infantry
                    Casualties for Americans: 1 armour, 1 artillery and 2 infantry
                Battle in Normandy Bordeaux

    Non Combat Move - Americans
                1 bomber moved from Morocco to United Kingdom
                2 fighters moved from Eastern United States to Gibraltar
                1 destroyer and 3 transports moved from 95 Sea Zone to 91 Sea Zone

    Place Units - Americans
                1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
                1 armour, 3 fighters and 3 infantry placed in Eastern United States
                2 destroyers and 1 transport placed in 101 Sea Zone

    Turn Complete - Americans
                Total Cost from Convoy Blockades: 2
                    Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,1,2,3,6
                Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Kwangtung : 2 fighters and 1 infantry
        Wake Island : 1 airfield
        Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
        French Indo China : 1 flag
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
        Gibraltar : 2 fighters
        United Kingdom : 1 bomber
        Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
        Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
        104 Sea Zone : 1 destroyer
        106 Sea Zone : 1 flag, 1 destroyer
        101 Sea Zone : 2 destroyers and 1 transport
        91 Sea Zone : 1 destroyer and 5 transports
        110 Sea Zone : 1 cruiser and 2 transports

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 10 / 14
        Japanese : 60 / 75
        Americans : 56 / 69
        Chinese : 5 / 13
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 18 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.245
            Median : 3.000
            Variance : 2.135
            Standard Deviation : 1.461
            Total rolls : 53

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Sikang to Shensi
                      Chinese take Shensi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese

    Place Units - Chinese
                1 artillery and 3 infantry placed in Kweichow
                Chinese undo move 1.
                2 infantry placed in Shensi
                1 artillery and 1 infantry placed in Kweichow

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 1 harbour
        Shensi : 3 infantry
        Kweichow : 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 10 / 14
        Japanese : 59 / 75
        Americans : 56 / 69
        Chinese : 6 / 12
        British : 30 / 29
        UK_Pacific : 13 / 18
        Italians : 15 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 9 times
                2 was rolled 7 times
                3 was rolled 18 times
                4 was rolled 6 times
                5 was rolled 7 times
                6 was rolled 6 times
            Average roll : 3.245
            Median : 3.000
            Variance : 2.135
            Standard Deviation : 1.461
            Total rolls : 53

    Null / Other
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 2 times
            Average roll : 3.000
            Median : 3.000
            Variance : 0.500
            Standard Deviation : 0.707
            Total rolls : 7

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - British
                2 armour and 1 mech_infantry moved from Alexandria to Libya
                      British take Libya from Italians
                2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
                1 armour moved from Yunnan to Hunan
                1 mech_infantry moved from Yunnan to Hunan
                1 armour moved from Yunnan to Hunan
                1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
                3 armour moved from Kwangtung to Kiangsi

    Combat - British
                Battle in Hunan
                    British attack with 2 armour and 1 mech_infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                        British roll dice for 2 armour and 1 mech_infantry in Hunan, round 1 :  1/3 hits
                        Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 :  2/2 hits
                        1 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
                        British roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 2 :  0/1 hits
                        British roll dice for 1 armour in Hunan, round 3 :  0/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 3 :  0/1 hits
                        British roll dice for 1 armour in Hunan, round 4 :  0/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 4 :  0/1 hits
                        British roll dice for 1 armour in Hunan, round 5 :  0/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 5 :  0/1 hits
                        British roll dice for 1 armour in Hunan, round 6 :  0/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 6 :  0/1 hits
                        British roll dice for 1 armour in Hunan, round 7 :  0/1 hits
                        Japanese roll dice for 1 armour in Hunan, round 7 :  1/1 hits
                        1 armour owned by the British lost in Hunan
                    Japanese win with 1 armour remaining. Battle score for attacker is -12
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for British: 2 armour and 1 mech_infantry
                Battle in Kiangsi
                    British attack with 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
                    Japanese defend with 3 armour, 3 artilleries and 3 infantry
                        British roll dice for 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 1 :  6/10 hits
                        Japanese roll dice for 3 armour, 3 artilleries and 3 infantry in Kiangsi, round 1 :  6/9 hits
                        4 armour owned by the British , 3 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kiangsi
                    retreated to Kiangsi
                    Japanese win with 3 armour remaining. Battle score for attacker is -11
                    Casualties for Japanese: 3 artilleries and 3 infantry
                    Casualties for British: 4 armour and 2 mech_infantrys

    Non Combat Move - British
                2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
                2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
                5 mech_infantrys moved from India to Yunnan
                2 artilleries and 2 infantry moved from Alexandria to Tobruk

    Place Units - British
                1 destroyer placed in 110 Sea Zone
                2 fighters placed in United Kingdom

    Turn Complete - British
                Total Cost from Convoy Blockades: 0
                    Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
                British collect 31 PUs; end with 32 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUs

    Territory Summary for British :

    Yunnan : 2 fighters, 5 mech_infantrys and 2 tactical_bombers
        India : 1 airfield and 1 harbour
        Malaya : 1 harbour
        Kwangtung : 1 harbour
        Iceland : 1 airfield
        Quebec : 1 factory_minor
        Gibraltar : 1 harbour
        New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
        Egypt : 1 factory_minor and 1 harbour
        Union of South Africa : 1 factory_minor and 1 harbour
        Scotland : 1 airfield
        Malta : 1 aaGun
        United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
        French Equatorial Africa : 1 flag
        Tobruk : 1 flag, 2 artilleries and 2 infantry
        Libya : 1 flag, 2 armour and 1 mech_infantry
        Ethiopia : 1 flag
        Russia : 1 fighter and 1 tactical_bomber
        109 Sea Zone : 1 flag
        110 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 10 / 14
        Japanese : 59 / 75
        Americans : 56 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 13 / 0
        Italians : 14 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 16 times
                2 was rolled 14 times
                3 was rolled 14 times
                4 was rolled 10 times
                5 was rolled 17 times
                6 was rolled 15 times
            Average roll : 3.500
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 86

    Null / Other
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Japanese Combat
                1 was rolled 3 times
                2 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 2 times
                6 was rolled 5 times
            Average roll : 3.471
            Median : 2.000
            Variance : 1.938
            Standard Deviation : 1.392
            Total rolls : 17

    Germans Combat
                1 was rolled 2 times
                2 was rolled 2 times
                3 was rolled 6 times
                4 was rolled 1 times
                5 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.214
            Median : 3.000
            Variance : 1.385
            Standard Deviation : 1.177
            Total rolls : 14

    British Combat
                1 was rolled 4 times
                2 was rolled 2 times
                3 was rolled 1 times
                4 was rolled 3 times
                5 was rolled 5 times
                6 was rolled 4 times
            Average roll : 3.789
            Median : 4.000
            Variance : 0.611
            Standard Deviation : 0.782
            Total rolls : 19

    Italians Combat
                1 was rolled 2 times
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 1 times
                5 was rolled 3 times
                6 was rolled 1 times
            Average roll : 3.556
            Median : 4.000
            Variance : 0.625
            Standard Deviation : 0.791
            Total rolls : 9

    Americans Combat
                1 was rolled 3 times
                2 was rolled 2 times
                3 was rolled 5 times
                4 was rolled 3 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.389
            Median : 3.000
            Variance : 0.353
            Standard Deviation : 0.594
            Total rolls : 18

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Place Units - UK_Pacific
                1 armour and 3 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                Total Cost from Convoy Blockades: 3
                    Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,5,4,1,5,2,3,4,3,2,4,4,2,4,4,4,6
                UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
                Some Units in India change ownership: 1 armour and 3 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 10 / 14
        Japanese : 59 / 75
        Americans : 56 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 13 / 15
        Italians : 14 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19

    Null / Other
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 7 times
                5 was rolled 3 times
                6 was rolled 2 times
            Average roll : 3.684
            Median : 4.000
            Variance : 1.278
            Standard Deviation : 1.130
            Total rolls : 19


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - Italians

    Non Combat Move - Italians
                4 armour and 1 mech_infantry moved from Romania to Northern Italy

    Turn Complete - Italians

    Territory Summary for Italians :

    Morocco : 1 flag
        Algeria : 1 flag
        Tunisia : 1 flag, 2 infantry
        Northern Italy : 1 airfield, 4 armour, 1 factory_major, 6 infantry and 1 mech_infantry
        Ukraine : 1 flag, 1 factory_minor
        Western Ukraine : 1 flag
        Greece : 1 flag
        98 Sea Zone : 1 submarine

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 10 / 14
        Japanese : 59 / 75
        Americans : 56 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 13 / 15
        Italians : 14 / 0
        ANZAC : 13 / 27
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :7

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Egypt : 1 infantry
        United Kingdom : 2 infantry

    Production/PUs Summary :

    Germans : 55 / 66
        Russians : 10 / 14
        Japanese : 59 / 75
        Americans : 56 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 13 / 15
        Italians : 14 / 0
        ANZAC : 13 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2

    Null / Other
                1 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.500
            Median : 3.500
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Politics - Germans

    Purchase Units - Germans
                Germans buy 3 armour, 1 artillery, 3 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;

    Combat Move - Germans
                3 submarines moved from 105 Sea Zone to 104 Sea Zone
                1 bomber moved from Northern Italy to 91 Sea Zone
                1 tactical_bomber moved from Northern Italy to 91 Sea Zone
                1 fighter moved from Northern Italy to Southern Italy
                2 mech_infantrys moved from Northern Italy to Southern Italy
                10 infantry moved from Northern Italy to Southern Italy
                1 artillery and 1 infantry moved from Rostov to Caucasus
                7 mech_infantrys moved from Western Ukraine to Smolensk
                4 artilleries moved from Novgorod to Archangel

    Combat - Germans
                Battle in Caucasus
                    Germans attack with 1 artillery and 1 infantry
                    Russians defend with 2 infantry
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 :  1/2 hits
                        Russians roll dice for 2 infantry in Caucasus, round 1 :  0/2 hits
                        1 infantry owned by the Russians lost in Caucasus
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Caucasus, round 3 :  0/1 hits
                        1 infantry owned by the Russians lost in Caucasus
                    Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
                    Casualties for Russians: 2 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber and 1 tactical_bomber
                    Americans defend with 1 destroyer and 5 transports
                        Germans roll dice for 1 bomber and 1 tactical_bomber in 91 Sea Zone, round 1 :  2/2 hits
                        Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
                        4 transports owned by the Americans lost in 91 Sea Zone
                    Germans win with 1 bomber remaining. Battle score for attacker is 32
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for Americans: 1 destroyer and 5 transports
                Battle in Southern Italy
                    Germans attack with 1 fighter, 10 infantry and 2 mech_infantrys
                    Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
                        Germans roll dice for 1 fighter, 10 infantry and 2 mech_infantrys in Southern Italy, round 1 :  2/13 hits
                        Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 1 :  2/3 hits
                        1 mech_infantry owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
                        Germans roll dice for 1 fighter, 8 infantry and 2 mech_infantrys in Southern Italy, round 2 :  5/11 hits
                        Americans roll dice for 1 armour in Southern Italy, round 2 :  0/1 hits
                        1 armour owned by the Americans lost in Southern Italy
                    Germans win, taking Southern Italy from Americans with 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
                    Casualties for Germans: 2 infantry
                    Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
                Battle in 104 Sea Zone
                    Germans attack with 3 submarines
                    Americans defend with 1 destroyer
                        Germans roll dice for 3 submarines in 104 Sea Zone, round 1 :  1/3 hits
                        Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 :  1/1 hits
                        1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
                    Germans win with 2 submarines remaining. Battle score for attacker is 2
                    Casualties for Germans: 1 submarine
                    Casualties for Americans: 1 destroyer

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Holland Belgium
                2 artilleries and 2 infantry moved from France to Holland Belgium
                5 infantry moved from Western Germany to Holland Belgium
                3 mech_infantrys moved from Germany to Holland Belgium
                7 mech_infantrys moved from Germany to Eastern Poland
                1 fighter moved from Southern Italy to Northern Italy

    Place Units - Germans
                2 submarines placed in 93 Sea Zone
                3 armour placed in Novgorod
                1 artillery, 3 infantry and 2 tactical_bombers placed in Germany

    Turn Complete - Germans
                Total Cost from Convoy Blockades: 1
                    Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
                Germans collect 56 PUs (1 lost to blockades); end with 57 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUs

    Territory Summary for Germans :

    Southern France : 1 flag, 1 factory_minor and 1 harbour
        France : 1 flag, 1 airfield and 1 factory_minor
        Western Germany : 1 airfield, 1 factory_minor and 1 harbour
        Germany : 1 artillery, 1 factory_major, 3 infantry and 2 tactical_bombers
        Norway : 7 infantry
        Denmark : 1 infantry
        Holland Belgium : 2 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
        Northern Italy : 1 fighter
        Southern Italy : 8 infantry and 2 mech_infantrys
        Belarus : 1 flag
        Karelia : 1 flag
        Baltic States : 1 flag
        Bryansk : 1 flag, 1 infantry
        Rostov : 1 flag
        Nenetsia : 1 flag, 1 infantry
        Archangel : 1 flag, 4 artilleries
        Eastern Poland : 1 flag, 7 mech_infantrys
        Bessarabia : 1 flag
        Tambov : 1 flag, 1 infantry
        Vologda : 1 flag, 1 infantry
        Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
        Caucasus : 1 flag, 1 artillery and 1 infantry
        Smolensk : 1 flag, 6 aaGuns, 9 armour, 12 artilleries and 27 mech_infantrys
        104 Sea Zone : 2 submarines
        93 Sea Zone : 2 submarines
        Bulgaria : 1 flag
        Yugoslavia : 1 flag
        Finland : 1 flag

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 8 / 14
        Japanese : 59 / 75
        Americans : 53 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 13 / 15
        Italians : 17 / 0
        ANZAC : 13 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • '18 '17 '16 '15 Customizer

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Russians
                Russians buy 4 infantry; Remaining resources: 2 PUs;

    Combat Move - Russians

    Non Combat Move - Russians

    Place Units - Russians
                4 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 8 PUs; end with 10 PUs total

    Territory Summary for Russians :

    Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 32 infantry
        119 Sea Zone : 1 flag
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag
        Persia : 1 flag

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 8 / 10
        Japanese : 59 / 75
        Americans : 53 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 13 / 15
        Italians : 17 / 0
        ANZAC : 13 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3

    Game History

    Round :8

    Purchase Units - Japanese
                Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;

    Combat Move - Japanese
                3 armour moved from Kiangsi to Kwangtung
                3 mech_infantrys moved from Kiangsu to Kwangtung
                1 armour moved from Hunan to Kweichow
                1 bomber, 3 fighters and 5 tactical_bombers moved from Kiangsu to Kweichow
                2 infantry moved from New Guinea to 46 Sea Zone
                2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                1 infantry moved from Guam to 21 Sea Zone
                1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Celebes
                1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 submarine moved from 20 Sea Zone to 37 Sea Zone
                2 submarines moved from 6 Sea Zone to 35 Sea Zone
                4 fighters moved from 20 Sea Zone to Kwangtung
                1 infantry moved from Siberia to Soviet Far East
                      Japanese take Soviet Far East from Russians
                1 infantry moved from Yakut S.S.R. to Buryatia
                      Japanese take Buryatia from Russians
                1 artillery moved from Novosibirsk to Samara
                1 artillery moved from Timguska to Novosibirsk

    Combat - Japanese
                Battle in Kwangtung
                    Japanese attack with 3 armour, 4 fighters and 3 mech_infantrys
                    British defend with 1 harbour; Americans defend with 2 fighters and 1 infantry
                        Japanese roll dice for 3 armour, 4 fighters and 3 mech_infantrys in Kwangtung, round 1 :  6/10 hits
                        UK_Pacific roll dice for 2 fighters and 1 infantry in Kwangtung, round 1 :  1/3 hits
                        2 fighters owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
                    Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 19
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Americans: 2 fighters and 1 infantry
                Battle in Celebes
                    Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    ANZAC defend with 1 infantry
                        Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 1 :  1/4 hits
                        ANZAC roll dice for 1 infantry in Celebes, round 1 :  0/1 hits
                        1 infantry owned by the ANZAC lost in Celebes
                    Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for ANZAC: 1 infantry
                Battle in Dutch New Guinea
                Battle in Kweichow
                    Japanese attack with 1 armour, 1 bomber, 3 fighters and 5 tactical_bombers
                    Chinese defend with 1 artillery and 1 infantry
                        Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 5 tactical_bombers in Kweichow, round 1 :  5/10 hits
                        Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 :  1/2 hits
                        1 artillery owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
                    Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour
                    Casualties for Chinese: 1 artillery and 1 infantry

    Non Combat Move - Japanese
                1 bomber, 3 fighters and 5 tactical_bombers moved from Kweichow to Kiangsu
                1 mech_infantry moved from Hopei to Kiangsu
                1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
                4 fighters moved from Kwangtung to 45 Sea Zone
                2 carriers moved from 20 Sea Zone to 45 Sea Zone
                1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 44 Sea Zone
                3 transports moved from 20 Sea Zone to 6 Sea Zone
                1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea Zone

    Place Units - Japanese
                1 carrier, 1 destroyer, 3 submarines and 3 transports placed in 6 Sea Zone
                3 mech_infantrys placed in Kiangsu

    Turn Complete - Japanese
                Japanese collect 67 PUs; end with 67 PUs total
                Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUs

    Territory Summary for Japanese :

    Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
        Iwo Jima : 1 infantry
        Kiangsu : 1 bomber, 1 factory_minor, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
        Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
        Suiyuyan : 1 flag
        Hunan : 1 flag
        Kansu : 1 flag
        Hopei : 1 flag
        Tsinghai : 1 flag
        Chahar : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 3 armour, 1 harbour and 2 mech_infantrys
        New Guinea : 1 flag
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
        Midway : 1 flag, 1 airfield
        Evenkiyskiy : 1 flag
        Yenisey : 1 flag
        Soviet Far East : 1 flag, 1 infantry
        Amur : 1 flag
        Yakut S.S.R. : 1 flag
        Timguska : 1 flag
        Siberia : 1 flag
        Kazakhstan : 1 flag
        Buryatia : 1 flag, 1 infantry
        Celebes : 1 flag, 2 infantry
        Java : 1 flag
        Dutch New Guinea : 1 flag, 1 infantry
        Sumatra : 1 flag
        42 Sea Zone : 1 flag
        41 Sea Zone : 1 flag
        44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
        43 Sea Zone : 1 flag
        45 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
        37 Sea Zone : 1 flag, 1 submarine
        36 Sea Zone : 1 submarine
        35 Sea Zone : 2 submarines
        6 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 6 transports
        Urals : 1 flag
        Novosibirsk : 1 flag, 1 artillery
        Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
        Samara : 1 flag, 1 artillery and 1 infantry

    Production/PUs Summary :

    Germans : 57 / 72
        Russians : 6 / 10
        Japanese : 67 / 77
        Americans : 53 / 69
        Chinese : 6 / 12
        British : 31 / 37
        UK_Pacific : 10 / 15
        Italians : 17 / 0
        ANZAC : 10 / 13
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

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