@The_Good_Captain Nice, I’ll stay tunned!
LHoff (Allies7) Mallery29 (axis)
-
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.
-
No thanks! Bring it Gringos! My ITs dont’ plan on switching sides!
What up now FOOL! :mrgreen:
I scrambled your plane for Italy, but it never happened…I will try again…I think its because I hit the DD? Not sure…will edit the rest.
Ok…same thing happened…one more try.
-
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea Zone -
TripleA Move Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea ZoneOk, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Politics - Italians
Italians takes Political Action: Political Action Italians To War With Chinese
Italians succeeds on action: Political Action Italians To War With Chinese: Changing Relationship for Italians and Chinese from Neutrality to WarCombat Move - Italians
4 armour and 1 mech_infantry moved from Ukraine to Romania
3 submarines moved from 97 Sea Zone to 95 Sea ZoneCombat - Italians
Italians creates battle in territory 98 Sea Zone
Americans scrambles 1 units out of Southern Italy to defend against the attack in 95 Sea Zone
Battle in 98 Sea Zone
Italians attack with 1 submarine
British defend with 1 destroyer and 2 transports
Italians roll dice for 1 submarine in 98 Sea Zone, round 1 : 0/1 hits
British roll dice for 1 destroyer and 2 transports in 98 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Italians lost in 98 Sea Zone
British win with 1 destroyer and 2 transports remaining. Battle score for attacker is -6
Casualties for Italians: 1 submarine
Battle in 95 Sea Zone
Italians attack with 3 submarines
British defend with 1 fighter; Americans defend with 1 cruiser, 1 destroyer and 3 transports
Italians roll dice for 3 submarines in 95 Sea Zone, round 1 : 0/3 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Italians roll dice for 2 submarines in 95 Sea Zone, round 2 : 1/2 hits
Americans roll dice for 1 cruiser, 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 2 : 1/3 hits
1 submarine owned by the Italians and 1 cruiser owned by the Americans lost in 95 Sea Zone
Italians roll dice for 1 submarine in 95 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer, 1 fighter and 3 transports in 95 Sea Zone, round 3 : 1/2 hits
1 submarine owned by the Italians lost in 95 Sea Zone
Americans win with 1 destroyer, 1 fighter and 3 transports remaining. Battle score for attacker is -6
Casualties for Italians: 3 submarines
Casualties for Americans: 1 cruiser
Moving scrambled unit from 95 Sea Zone back to originating territory: Southern ItalyNon Combat Move - Italians
Turning on Edit Mode
EDIT: Removing units owned by British from 98 Sea Zone: 1 destroyer and 2 transports
EDIT: Adding units owned by Italians to 98 Sea Zone: 1 submarine
EDIT: Turning off Edit Mode
2 infantry moved from Libya to TunisiaTurn Complete - Italians
Territory Summary for Italians :
Morocco : 1 flag, 1 armour and 3 infantry
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Romania : 4 armour and 1 mech_infantry
Northern Italy : 1 airfield, 1 factory_major and 6 infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Greece : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 30
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
Ok, so figured it out…so I took the Egypt roll from try 1, but I left you with your DD vice CA so you can get the SS.
Alright… was wondering why I got so many different die rolls in my email. I trust your judgement.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 fighter; Remaining resources: 4 PUs;Combat Move - ANZAC
Combat - ANZAC
Non Combat Move - ANZAC
4 fighters moved from Kweichow to Kwangtung
1 fighter moved from New South Wales to 62 Sea ZonePlace Units - ANZAC
1 carrier and 1 fighter placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 13 PUs; end with 17 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 22 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 27 PUsTerritory Summary for ANZAC :
Malaya : 1 infantry
Kwangtung : 4 fighters
Queensland : 1 airfield and 1 harbour
New Zealand : 1 airfield and 1 harbour
New South Wales : 2 aaGuns, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
Celebes : 1 flag, 1 infantry
Dutch New Guinea : 1 flag
62 Sea Zone : 2 carriers, 1 cruiser, 3 fighters and 2 transports
Egypt : 2 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 57 / 67
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Politics - Germans
Purchase Units - Germans
Germans buy 3 artilleries, 5 infantry and 10 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 mech_infantry moved from Northern Italy to Southern Italy
2 submarines moved from 112 Sea Zone to 104 Sea Zone
1 tactical_bomber moved from Northern Italy to Southern Italy
1 bomber and 1 fighter moved from France to Southern Italy
1 infantry moved from France to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
6 infantry moved from Western Germany to Northern Italy
2 artilleries moved from Normandy Bordeaux to France
2 infantry moved from Southern France to Northern Italy
7 mech_infantrys moved from Poland to Western Ukraine
1 artillery moved from Karelia to Novgorod
3 mech_infantrys moved from Novgorod to Smolensk
1 artillery and 1 mech_infantry moved from Belarus to Smolensk
2 mech_infantrys moved from Germany to Northern ItalyCombat - Germans
Battle in Southern Italy
Germans attack with 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber
British defend with 1 fighter; Americans defend with 1 airfield, 2 armour, 1 factory_minor and 1 harbour
Germans roll dice for 1 bomber, 1 fighter, 1 mech_infantry and 1 tactical_bomber in Southern Italy, round 1 : 3/4 hits
Americans roll dice for 2 armour and 1 fighter in Southern Italy, round 1 : 1/3 hits
2 armour owned by the Americans , 1 fighter owned by the British and 1 mech_infantry owned by the Germans lost in Southern Italy
Germans win with 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 18
Casualties for Germans: 1 mech_infantry
Casualties for British: 1 fighter
Casualties for Americans: 2 armour
Battle in 104 Sea Zone
Germans attack with 2 submarines
Americans defend with 1 destroyer
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyerNon Combat Move - Germans
3 submarines moved from 110 Sea Zone to 105 Sea Zone
1 fighter and 1 tactical_bomber moved from Southern Italy to Northern Italy
1 bomber moved from Southern Italy to Western Germany
6 aaGuns moved from Belarus to Smolensk
1 artillery moved from Ukraine to RostovPlace Units - Germans
3 artilleries placed in Novgorod
3 infantry placed in Western Germany
Turning on Edit Mode
EDIT: Removing units owned by Germans from Western Germany: 1 bomber
EDIT: Adding units owned by Germans to Northern Italy: 1 bomber
EDIT: Turning off Edit Mode
10 mech_infantrys placed in Germany
2 infantry placed in FranceTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 4,1
Germans collect 56 PUs (1 lost to blockades); end with 56 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 66 PUsTerritory Summary for Germans :
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield, 2 artilleries, 1 factory_minor and 2 infantry
Western Germany : 1 airfield, 1 factory_minor, 1 harbour and 5 infantry
Germany : 1 factory_major and 10 mech_infantrys
Norway : 7 infantry
Denmark : 1 infantry
Northern Italy : 1 bomber, 1 fighter, 10 infantry, 2 mech_infantrys and 1 tactical_bomber
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag, 1 artillery and 1 infantry
Nenetsia : 1 flag, 1 infantry
Archangel : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Western Ukraine : 7 mech_infantrys
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 4 artilleries, 1 factory_minor and 1 harbour
Smolensk : 1 flag, 6 aaGuns, 9 armour, 12 artilleries and 20 mech_infantrys
104 Sea Zone : 2 submarines
106 Sea Zone : 1 flag, 1 submarine
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flag
105 Sea Zone : 3 submarinesProduction/PUs Summary :
Germans : 57 / 66
Russians : 12 / 20
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Russians
Russians buy 6 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
6 infantry placed in RussiaTurn Complete - Russians
Russians collect 12 PUs; end with 14 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 28 infantry
Caucasus : 3 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 66
Russians : 12 / 14
Japanese : 55 / 62
Americans : 54 / 91
Chinese : 8 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 artillery, 8 infantry, 3 mech_infantrys and 2 submarines; Remaining resources: 10 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
2 units repaired.
1 infantry moved from Yenisey to Yakut S.S.R.
Japanese take Yakut S.S.R. from Russians
1 infantry moved from Amur to Siberia
Japanese take Siberia from Russians
2 infantry moved from Volgograd to Caucasus
2 artilleries moved from Volgograd to Caucasus
1 mech_infantry moved from Anhwe to Hopei
1 mech_infantry moved from Kiangsu to Hopei
3 fighters moved from Kiangsu to Hopei
5 tactical_bombers moved from Kiangsu to Hopei
1 bomber moved from Kiangsu to Hopei
1 armour moved from Kiangsu to Hunan
2 mech_infantrys moved from Kiangsu to Hunan
1 armour moved from Korea to 6 Sea Zone
3 infantry moved from Japan to 6 Sea Zone
2 armour moved from Japan to 6 Sea Zone
3 artilleries moved from Kiangsu to Kiangsi
3 armour, 3 infantry and 3 transports moved from 6 Sea Zone to 20 Sea Zone
3 armour and 3 infantry moved from 20 Sea Zone to Kiangsi
1 transport moved from 35 Sea Zone to 34 Sea Zone
1 infantry moved from Paulau Island to 34 Sea Zone
1 artillery and 1 infantry moved from Sumatra to 41 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 41 Sea Zone to 44 Sea Zone
1 artillery and 1 infantry moved from 44 Sea Zone to Celebes
2 destroyers moved from 41 Sea Zone to 44 Sea Zone
1 carrier, 1 destroyer, 1 fighter, 2 submarines and 1 tactical_bomber moved from 6 Sea Zone to 20 Sea Zone
1 battleship, 2 carriers, 1 cruiser and 4 fighters moved from 35 Sea Zone to 20 Sea Zone
1 tactical_bomber moved from 20 Sea Zone to Kiangsi
5 fighters moved from 20 Sea Zone to Kiangsi
1 infantry and 1 transport moved from 34 Sea Zone to 21 Sea Zone
1 infantry moved from 21 Sea Zone to Guam
2 infantry moved from Hawaiian Islands to 26 Sea Zone
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 2 infantry, 1 tactical_bomber and 1 transport moved from 26 Sea Zone to 46 Sea Zone
2 infantry moved from 46 Sea Zone to New GuineaCombat - Japanese
Battle in Hunan
Japanese attack with 1 armour and 2 mech_infantrys
British defend with 4 aaGuns and 1 infantry
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 1 : 1/3 hits
Chinese roll dice for 4 aaGuns and 1 infantry in Hunan, round 1 : 0/1 hits
1 aaGun owned by the British lost in Hunan
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 2 : 1/3 hits
Chinese roll dice for 3 aaGuns and 1 infantry in Hunan, round 2 : 0/1 hits
1 aaGun owned by the British lost in Hunan
Japanese roll dice for 1 armour and 2 mech_infantrys in Hunan, round 3 : 0/3 hits
Chinese roll dice for 2 aaGuns and 1 infantry in Hunan, round 3 : 1/1 hits
1 mech_infantry owned by the Japanese lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 4 : 2/2 hits
Chinese roll dice for 2 aaGuns and 1 infantry in Hunan, round 4 : 0/1 hits
2 aaGuns owned by the British lost in Hunan
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 5 : 1/2 hits
Chinese roll dice for 1 infantry in Hunan, round 5 : 0/1 hits
1 infantry owned by the British lost in Hunan
Japanese win, taking Hunan from Chinese with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 19
Casualties for Japanese: 1 mech_infantry
Casualties for British: 4 aaGuns and 1 infantry
Battle in New Guinea
Battle in Guam
Battle in Hopei
Japanese attack with 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 3 fighters, 2 mech_infantrys and 5 tactical_bombers in Hopei, round 1 : 6/11 hits
Chinese roll dice for 4 infantry in Hopei, round 1 : 1/4 hits
4 infantry owned by the Chinese and 1 mech_infantry owned by the Japanese lost in Hopei
Japanese win, taking New Guinea from ANZAC, taking Guam from Americans, taking Hopei from Chinese with 1 bomber, 3 fighters, 1 mech_infantry and 5 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 4 infantry
Battle in Caucasus
Japanese attack with 2 artilleries and 2 infantry
Russians defend with 3 infantry
Japanese roll dice for 2 artilleries and 2 infantry in Caucasus, round 1 : 1/4 hits
Russians roll dice for 3 infantry in Caucasus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 2 artilleries and 1 infantry in Caucasus, round 2 : 0/3 hits
Russians roll dice for 2 infantry in Caucasus, round 2 : 1/2 hits
1 infantry owned by the Japanese lost in Caucasus
Japanese roll dice for 2 artilleries in Caucasus, round 3 : 0/2 hits
Russians roll dice for 2 infantry in Caucasus, round 3 : 1/2 hits
1 artillery owned by the Japanese lost in Caucasus
1 artillery owned by the Japanese retreated to Volgograd
Russians win with 2 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 2 infantry
Casualties for Russians: 1 infantry
Battle in Celebes
Japanese attack with 1 artillery and 1 infantry
ANZAC defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 1 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Celebes, round 2 : 0/2 hits
ANZAC roll dice for 1 infantry in Celebes, round 2 : 1/1 hits
1 infantry owned by the Japanese lost in Celebes
Japanese roll dice for 1 artillery in Celebes, round 3 : 0/1 hits
ANZAC roll dice for 1 infantry in Celebes, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Celebes
ANZAC win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber
British defend with 2 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Kiangsi, round 1 : 1/2 hits
Japanese roll dice for 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber in Kiangsi, round 1 : 5/15 hits
Chinese roll dice for 2 infantry in Kiangsi, round 1 : 0/2 hits
2 infantry owned by the British lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 3 armour, 3 artilleries, 5 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for British: 2 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 5 tactical_bombers moved from Hopei to Kiangsu
5 fighters and 1 tactical_bomber moved from Kiangsi to 20 Sea Zone
1 artillery moved from Evenkiyskiy to Timguska
1 artillery moved from Urals to NovosibirskPlace Units - Japanese
1 artillery and 2 infantry placed in Volgograd
3 mech_infantrys placed in Kiangsu
6 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 60 PUs; end with 70 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 75 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 bomber, 1 factory_minor, 3 fighters, 3 mech_infantrys and 5 tactical_bombers
Kiangsi : 3 armour, 3 artilleries and 3 infantry
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Shensi : 1 flag
Suiyuyan : 1 flag
Hunan : 1 flag, 1 armour and 1 mech_infantry
Kansu : 1 flag
Hopei : 1 flag, 1 mech_infantry
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
New Guinea : 1 flag, 2 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield and 1 infantry
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Amur : 1 flag
Yakut S.S.R. : 1 flag, 1 infantry
Timguska : 1 flag, 1 artillery
Siberia : 1 flag, 1 infantry
Kazakhstan : 1 flag
Java : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 2 destroyers and 1 transport
43 Sea Zone : 1 flag
46 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag
20 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 1 destroyer, 5 fighters, 2 submarines, 1 tactical_bomber and 3 transports
21 Sea Zone : 1 transport
6 Sea Zone : 2 submarines
Urals : 1 flag
Novosibirsk : 1 flag, 1 artillery
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Samara : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 57 / 66
Russians : 10 / 14
Japanese : 60 / 75
Americans : 54 / 91
Chinese : 5 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Research Technology - Americans
Americans spend 10 on tech rolls
Americans roll 4,4 and gets 0 hitsPurchase Units - Americans
Americans buy 2 armour, 2 destroyers, 3 fighters, 4 infantry, 1 mech_infantry and 1 transport; Remaining resources: 0 PUs; 2 techTokens;Combat Move - Americans
2 artilleries and 2 infantry moved from Gibraltar to 91 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour, 1 artillery and 2 infantry moved from Eastern United States to 101 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 cruiser moved from 91 Sea Zone to 109 Sea Zone
1 cruiser moved from 109 Sea Zone to 110 Sea Zone
1 destroyer moved from 101 Sea Zone to 106 Sea Zone
1 destroyer moved from 101 Sea Zone to 104 Sea Zone
1 armour, 1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
1 bomber moved from Gibraltar to Morocco
2 artilleries and 2 infantry moved from 110 Sea Zone to Normandy BordeauxCombat - Americans
Battle in 104 Sea Zone
Americans attack with 2 destroyers
Germans defend with 2 submarines
Germans roll dice for 2 submarines in 104 Sea Zone, round 1 : 1/2 hits
Americans roll dice for 2 destroyers in 104 Sea Zone, round 1 : 1/2 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans roll dice for 1 submarine in 104 Sea Zone, round 2 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 2 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 3 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 3 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 4 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 4 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 5 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 5 : 0/1 hits
Germans roll dice for 1 submarine in 104 Sea Zone, round 6 : 0/1 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 6 : 1/1 hits
1 submarine owned by the Germans lost in 104 Sea Zone
Americans win with 1 destroyer remaining. Battle score for attacker is 4
Casualties for Germans: 2 submarines
Casualties for Americans: 1 destroyer
Battle in 106 Sea Zone
Americans attack with 1 destroyer
Germans defend with 1 submarine
Germans roll dice for 1 submarine in 106 Sea Zone, round 1 : 0/1 hits
Americans roll dice for 1 destroyer in 106 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Germans lost in 106 Sea Zone
Americans win, taking 106 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Battle in Morocco
Americans attack with 1 armour, 1 artillery, 1 bomber and 2 infantry
Italians defend with 1 armour and 3 infantry
Americans roll dice for 1 armour, 1 artillery, 1 bomber and 2 infantry in Morocco, round 1 : 2/5 hits
Italians roll dice for 1 armour and 3 infantry in Morocco, round 1 : 2/4 hits
2 infantry owned by the Americans and 2 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour, 1 artillery and 1 bomber in Morocco, round 2 : 1/3 hits
Italians roll dice for 1 armour and 1 infantry in Morocco, round 2 : 1/2 hits
1 artillery owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Americans roll dice for 1 armour and 1 bomber in Morocco, round 3 : 2/2 hits
Italians roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 armour owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win with 1 bomber remaining. Battle score for attacker is -1
Casualties for Italians: 1 armour and 3 infantry
Casualties for Americans: 1 armour, 1 artillery and 2 infantry
Battle in Normandy BordeauxNon Combat Move - Americans
1 bomber moved from Morocco to United Kingdom
2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 3 transports moved from 95 Sea Zone to 91 Sea ZonePlace Units - Americans
1 armour, 1 infantry and 1 mech_infantry placed in Southern Italy
1 armour, 3 fighters and 3 infantry placed in Eastern United States
2 destroyers and 1 transport placed in 101 Sea ZoneTurn Complete - Americans
Total Cost from Convoy Blockades: 2
Rolling for Convoy Blockade Damage in 105 Sea Zone. Rolls: 5,3,1,2,3,6
Americans collect 54 PUs (2 lost to blockades); end with 54 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUsTerritory Summary for Americans :
Kwangtung : 2 fighters and 1 infantry
Wake Island : 1 airfield
Western United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 3 infantry and 2 mech_infantrys
French Indo China : 1 flag
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 armour, 2 artilleries, 1 factory_major, 3 fighters, 1 harbour and 3 infantry
Gibraltar : 2 fighters
United Kingdom : 1 bomber
Normandy Bordeaux : 1 flag, 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
104 Sea Zone : 1 destroyer
106 Sea Zone : 1 flag, 1 destroyer
101 Sea Zone : 2 destroyers and 1 transport
91 Sea Zone : 1 destroyer and 5 transports
110 Sea Zone : 1 cruiser and 2 transportsProduction/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 60 / 75
Americans : 56 / 69
Chinese : 5 / 13
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 18 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.245
Median : 3.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 53Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Sikang to Shensi
Chinese take Shensi from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 artillery and 3 infantry placed in Kweichow
Chinese undo move 1.
2 infantry placed in Shensi
1 artillery and 1 infantry placed in KweichowTurn Complete - Chinese
Chinese collect 6 PUs; end with 6 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 harbour
Shensi : 3 infantry
Kweichow : 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 30 / 29
UK_Pacific : 13 / 18
Italians : 15 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 9 times
2 was rolled 7 times
3 was rolled 18 times
4 was rolled 6 times
5 was rolled 7 times
6 was rolled 6 times
Average roll : 3.245
Median : 3.000
Variance : 2.135
Standard Deviation : 1.461
Total rolls : 53Null / Other
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
Average roll : 3.000
Median : 3.000
Variance : 0.500
Standard Deviation : 0.707
Total rolls : 7Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - British
2 armour and 1 mech_infantry moved from Alexandria to Libya
British take Libya from Italians
2 fighters and 2 tactical_bombers moved from Kwangtung to Kiangsi
1 armour moved from Yunnan to Hunan
1 mech_infantry moved from Yunnan to Hunan
1 armour moved from Yunnan to Hunan
1 armour and 2 mech_infantrys moved from Yunnan to Kiangsi
3 armour moved from Kwangtung to KiangsiCombat - British
Battle in Hunan
British attack with 2 armour and 1 mech_infantry
Japanese defend with 1 armour and 1 mech_infantry
British roll dice for 2 armour and 1 mech_infantry in Hunan, round 1 : 1/3 hits
Japanese roll dice for 1 armour and 1 mech_infantry in Hunan, round 1 : 2/2 hits
1 armour owned by the British , 1 mech_infantry owned by the British and 1 mech_infantry owned by the Japanese lost in Hunan
British roll dice for 1 armour in Hunan, round 2 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 2 : 0/1 hits
British roll dice for 1 armour in Hunan, round 3 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 3 : 0/1 hits
British roll dice for 1 armour in Hunan, round 4 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 4 : 0/1 hits
British roll dice for 1 armour in Hunan, round 5 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 5 : 0/1 hits
British roll dice for 1 armour in Hunan, round 6 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 6 : 0/1 hits
British roll dice for 1 armour in Hunan, round 7 : 0/1 hits
Japanese roll dice for 1 armour in Hunan, round 7 : 1/1 hits
1 armour owned by the British lost in Hunan
Japanese win with 1 armour remaining. Battle score for attacker is -12
Casualties for Japanese: 1 mech_infantry
Casualties for British: 2 armour and 1 mech_infantry
Battle in Kiangsi
British attack with 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Japanese defend with 3 armour, 3 artilleries and 3 infantry
British roll dice for 4 armour, 2 fighters, 2 mech_infantrys and 2 tactical_bombers in Kiangsi, round 1 : 6/10 hits
Japanese roll dice for 3 armour, 3 artilleries and 3 infantry in Kiangsi, round 1 : 6/9 hits
4 armour owned by the British , 3 infantry owned by the Japanese , 2 mech_infantrys owned by the British and 3 artilleries owned by the Japanese lost in Kiangsi
retreated to Kiangsi
Japanese win with 3 armour remaining. Battle score for attacker is -11
Casualties for Japanese: 3 artilleries and 3 infantry
Casualties for British: 4 armour and 2 mech_infantrysNon Combat Move - British
2 fighters and 2 tactical_bombers moved from Kiangsi to Kweichow
2 fighters and 2 tactical_bombers moved from Kweichow to Yunnan
5 mech_infantrys moved from India to Yunnan
2 artilleries and 2 infantry moved from Alexandria to TobrukPlace Units - British
1 destroyer placed in 110 Sea Zone
2 fighters placed in United KingdomTurn Complete - British
Total Cost from Convoy Blockades: 0
Rolling for Convoy Blockade Damage in 98 Sea Zone. Rolls: 6,5
British collect 31 PUs; end with 32 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 37 PUsTerritory Summary for British :
Yunnan : 2 fighters, 5 mech_infantrys and 2 tactical_bombers
India : 1 airfield and 1 harbour
Malaya : 1 harbour
Kwangtung : 1 harbour
Iceland : 1 airfield
Quebec : 1 factory_minor
Gibraltar : 1 harbour
New Brunswick Nova Scotia : 1 armour, 1 artillery, 1 harbour and 2 infantry
Egypt : 1 factory_minor and 1 harbour
Union of South Africa : 1 factory_minor and 1 harbour
Scotland : 1 airfield
Malta : 1 aaGun
United Kingdom : 5 aaGuns, 1 airfield, 1 factory_major, 3 fighters, 1 harbour and 5 infantry
French Equatorial Africa : 1 flag
Tobruk : 1 flag, 2 artilleries and 2 infantry
Libya : 1 flag, 2 armour and 1 mech_infantry
Ethiopia : 1 flag
Russia : 1 fighter and 1 tactical_bomber
109 Sea Zone : 1 flag
110 Sea Zone : 1 destroyerProduction/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 0
Italians : 14 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 16 times
2 was rolled 14 times
3 was rolled 14 times
4 was rolled 10 times
5 was rolled 17 times
6 was rolled 15 times
Average roll : 3.500
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 86Null / Other
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Japanese Combat
1 was rolled 3 times
2 was rolled 6 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 5 times
Average roll : 3.471
Median : 2.000
Variance : 1.938
Standard Deviation : 1.392
Total rolls : 17Germans Combat
1 was rolled 2 times
2 was rolled 2 times
3 was rolled 6 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 2 times
Average roll : 3.214
Median : 3.000
Variance : 1.385
Standard Deviation : 1.177
Total rolls : 14British Combat
1 was rolled 4 times
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 3 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.789
Median : 4.000
Variance : 0.611
Standard Deviation : 0.782
Total rolls : 19Italians Combat
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 3.556
Median : 4.000
Variance : 0.625
Standard Deviation : 0.791
Total rolls : 9Americans Combat
1 was rolled 3 times
2 was rolled 2 times
3 was rolled 5 times
4 was rolled 3 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.389
Median : 3.000
Variance : 0.353
Standard Deviation : 0.594
Total rolls : 18 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Place Units - UK_Pacific
1 armour and 3 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,5,6,5,4,1,5,2,3,4,3,2,4,4,2,4,4,4,6
UK_Pacific collect 10 PUs (3 lost to blockades); end with 10 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 15 PUs
Some Units in India change ownership: 1 armour and 3 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 15
Italians : 14 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19Null / Other
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 3 times
6 was rolled 2 times
Average roll : 3.684
Median : 4.000
Variance : 1.278
Standard Deviation : 1.130
Total rolls : 19 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - Italians
Non Combat Move - Italians
4 armour and 1 mech_infantry moved from Romania to Northern ItalyTurn Complete - Italians
Territory Summary for Italians :
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 2 infantry
Northern Italy : 1 airfield, 4 armour, 1 factory_major, 6 infantry and 1 mech_infantry
Ukraine : 1 flag, 1 factory_minor
Western Ukraine : 1 flag
Greece : 1 flag
98 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 15
Italians : 14 / 0
ANZAC : 13 / 27
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :7
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Egypt : 1 infantry
United Kingdom : 2 infantryProduction/PUs Summary :
Germans : 55 / 66
Russians : 10 / 14
Japanese : 59 / 75
Americans : 56 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 15
Italians : 14 / 0
ANZAC : 13 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Null / Other
1 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Politics - Germans
Purchase Units - Germans
Germans buy 3 armour, 1 artillery, 3 infantry, 2 submarines and 2 tactical_bombers; Remaining resources: 1 PUs;Combat Move - Germans
3 submarines moved from 105 Sea Zone to 104 Sea Zone
1 bomber moved from Northern Italy to 91 Sea Zone
1 tactical_bomber moved from Northern Italy to 91 Sea Zone
1 fighter moved from Northern Italy to Southern Italy
2 mech_infantrys moved from Northern Italy to Southern Italy
10 infantry moved from Northern Italy to Southern Italy
1 artillery and 1 infantry moved from Rostov to Caucasus
7 mech_infantrys moved from Western Ukraine to Smolensk
4 artilleries moved from Novgorod to ArchangelCombat - Germans
Battle in Caucasus
Germans attack with 1 artillery and 1 infantry
Russians defend with 2 infantry
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 1 : 1/2 hits
Russians roll dice for 2 infantry in Caucasus, round 1 : 0/2 hits
1 infantry owned by the Russians lost in Caucasus
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 2 : 0/2 hits
Russians roll dice for 1 infantry in Caucasus, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 1 infantry in Caucasus, round 3 : 1/2 hits
Russians roll dice for 1 infantry in Caucasus, round 3 : 0/1 hits
1 infantry owned by the Russians lost in Caucasus
Germans win, taking Caucasus from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber and 1 tactical_bomber
Americans defend with 1 destroyer and 5 transports
Germans roll dice for 1 bomber and 1 tactical_bomber in 91 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer and 5 transports in 91 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans , 1 tactical_bomber owned by the Germans and 1 transport owned by the Americans lost in 91 Sea Zone
4 transports owned by the Americans lost in 91 Sea Zone
Germans win with 1 bomber remaining. Battle score for attacker is 32
Casualties for Germans: 1 tactical_bomber
Casualties for Americans: 1 destroyer and 5 transports
Battle in Southern Italy
Germans attack with 1 fighter, 10 infantry and 2 mech_infantrys
Americans defend with 1 airfield, 1 armour, 1 factory_minor, 1 harbour, 1 infantry and 1 mech_infantry
Germans roll dice for 1 fighter, 10 infantry and 2 mech_infantrys in Southern Italy, round 1 : 2/13 hits
Americans roll dice for 1 armour, 1 infantry and 1 mech_infantry in Southern Italy, round 1 : 2/3 hits
1 mech_infantry owned by the Americans , 2 infantry owned by the Germans and 1 infantry owned by the Americans lost in Southern Italy
Germans roll dice for 1 fighter, 8 infantry and 2 mech_infantrys in Southern Italy, round 2 : 5/11 hits
Americans roll dice for 1 armour in Southern Italy, round 2 : 0/1 hits
1 armour owned by the Americans lost in Southern Italy
Germans win, taking Southern Italy from Americans with 1 fighter, 8 infantry and 2 mech_infantrys remaining. Battle score for attacker is 7
Casualties for Germans: 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 1 mech_infantry
Battle in 104 Sea Zone
Germans attack with 3 submarines
Americans defend with 1 destroyer
Germans roll dice for 3 submarines in 104 Sea Zone, round 1 : 1/3 hits
Americans roll dice for 1 destroyer in 104 Sea Zone, round 1 : 1/1 hits
1 destroyer owned by the Americans and 1 submarine owned by the Germans lost in 104 Sea Zone
Germans win with 2 submarines remaining. Battle score for attacker is 2
Casualties for Germans: 1 submarine
Casualties for Americans: 1 destroyerNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Holland Belgium
2 artilleries and 2 infantry moved from France to Holland Belgium
5 infantry moved from Western Germany to Holland Belgium
3 mech_infantrys moved from Germany to Holland Belgium
7 mech_infantrys moved from Germany to Eastern Poland
1 fighter moved from Southern Italy to Northern ItalyPlace Units - Germans
2 submarines placed in 93 Sea Zone
3 armour placed in Novgorod
1 artillery, 3 infantry and 2 tactical_bombers placed in GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 1,5
Germans collect 56 PUs (1 lost to blockades); end with 57 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsTerritory Summary for Germans :
Southern France : 1 flag, 1 factory_minor and 1 harbour
France : 1 flag, 1 airfield and 1 factory_minor
Western Germany : 1 airfield, 1 factory_minor and 1 harbour
Germany : 1 artillery, 1 factory_major, 3 infantry and 2 tactical_bombers
Norway : 7 infantry
Denmark : 1 infantry
Holland Belgium : 2 artilleries, 1 bomber, 7 infantry and 3 mech_infantrys
Northern Italy : 1 fighter
Southern Italy : 8 infantry and 2 mech_infantrys
Belarus : 1 flag
Karelia : 1 flag
Baltic States : 1 flag
Bryansk : 1 flag, 1 infantry
Rostov : 1 flag
Nenetsia : 1 flag, 1 infantry
Archangel : 1 flag, 4 artilleries
Eastern Poland : 1 flag, 7 mech_infantrys
Bessarabia : 1 flag
Tambov : 1 flag, 1 infantry
Vologda : 1 flag, 1 infantry
Novgorod : 1 flag, 1 airfield, 3 armour, 1 factory_minor and 1 harbour
Caucasus : 1 flag, 1 artillery and 1 infantry
Smolensk : 1 flag, 6 aaGuns, 9 armour, 12 artilleries and 27 mech_infantrys
104 Sea Zone : 2 submarines
93 Sea Zone : 2 submarines
Bulgaria : 1 flag
Yugoslavia : 1 flag
Finland : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 8 / 14
Japanese : 59 / 75
Americans : 53 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 15
Italians : 17 / 0
ANZAC : 13 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Russians
Russians buy 4 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Non Combat Move - Russians
Place Units - Russians
4 infantry placed in RussiaTurn Complete - Russians
Russians collect 8 PUs; end with 10 PUs totalTerritory Summary for Russians :
Russia : 2 aaGuns, 1 airfield, 16 armour, 2 artilleries, 1 factory_major and 32 infantry
119 Sea Zone : 1 flag
125 Sea Zone : 1 submarine
Northwest Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 57 / 72
Russians : 8 / 10
Japanese : 59 / 75
Americans : 53 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 13 / 15
Italians : 17 / 0
ANZAC : 13 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 1 carrier, 1 destroyer, 3 mech_infantrys, 3 submarines and 3 transports; Remaining resources: 0 PUs; 6 SuicideAttackTokens;Combat Move - Japanese
3 armour moved from Kiangsi to Kwangtung
3 mech_infantrys moved from Kiangsu to Kwangtung
1 armour moved from Hunan to Kweichow
1 bomber, 3 fighters and 5 tactical_bombers moved from Kiangsu to Kweichow
2 infantry moved from New Guinea to 46 Sea Zone
2 infantry and 1 transport moved from 46 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
1 infantry moved from Guam to 21 Sea Zone
1 infantry and 1 transport moved from 21 Sea Zone to 45 Sea Zone
1 infantry moved from 45 Sea Zone to Dutch New Guinea
1 fighter and 1 tactical_bomber moved from 20 Sea Zone to Celebes
1 submarine moved from 20 Sea Zone to 36 Sea Zone
1 submarine moved from 20 Sea Zone to 37 Sea Zone
2 submarines moved from 6 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to Kwangtung
1 infantry moved from Siberia to Soviet Far East
Japanese take Soviet Far East from Russians
1 infantry moved from Yakut S.S.R. to Buryatia
Japanese take Buryatia from Russians
1 artillery moved from Novosibirsk to Samara
1 artillery moved from Timguska to NovosibirskCombat - Japanese
Battle in Kwangtung
Japanese attack with 3 armour, 4 fighters and 3 mech_infantrys
British defend with 1 harbour; Americans defend with 2 fighters and 1 infantry
Japanese roll dice for 3 armour, 4 fighters and 3 mech_infantrys in Kwangtung, round 1 : 6/10 hits
UK_Pacific roll dice for 2 fighters and 1 infantry in Kwangtung, round 1 : 1/3 hits
2 fighters owned by the Americans , 1 infantry owned by the Americans and 1 mech_infantry owned by the Japanese lost in Kwangtung
Japanese win, taking Kwangtung from UK_Pacific with 3 armour, 4 fighters and 2 mech_infantrys remaining. Battle score for attacker is 19
Casualties for Japanese: 1 mech_infantry
Casualties for Americans: 2 fighters and 1 infantry
Battle in Celebes
Japanese attack with 1 fighter, 2 infantry and 1 tactical_bomber
ANZAC defend with 1 infantry
Japanese roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Celebes, round 1 : 1/4 hits
ANZAC roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the ANZAC lost in Celebes
Japanese win, taking Celebes from ANZAC with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Dutch New Guinea
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 3 fighters and 5 tactical_bombers
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 3 fighters and 5 tactical_bombers in Kweichow, round 1 : 5/10 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 1/2 hits
1 artillery owned by the Chinese , 1 armour owned by the Japanese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Dutch New Guinea from ANZAC with 1 bomber, 3 fighters and 5 tactical_bombers remaining. Battle score for attacker is 1
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 artillery and 1 infantryNon Combat Move - Japanese
1 bomber, 3 fighters and 5 tactical_bombers moved from Kweichow to Kiangsu
1 mech_infantry moved from Hopei to Kiangsu
1 battleship, 1 carrier, 1 cruiser, 2 destroyers, 1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 45 Sea Zone
4 fighters moved from Kwangtung to 45 Sea Zone
2 carriers moved from 20 Sea Zone to 45 Sea Zone
1 battleship, 1 carrier, 1 cruiser and 1 destroyer moved from 20 Sea Zone to 44 Sea Zone
3 transports moved from 20 Sea Zone to 6 Sea Zone
1 fighter and 1 tactical_bomber moved from Celebes to 44 Sea ZonePlace Units - Japanese
1 carrier, 1 destroyer, 3 submarines and 3 transports placed in 6 Sea Zone
3 mech_infantrys placed in KiangsuTurn Complete - Japanese
Japanese collect 67 PUs; end with 67 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 72 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 77 PUsTerritory Summary for Japanese :
Caroline Islands : 1 aaGun, 1 airfield, 1 harbour and 2 infantry
Iwo Jima : 1 infantry
Kiangsu : 1 bomber, 1 factory_minor, 3 fighters, 4 mech_infantrys and 5 tactical_bombers
Japan : 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour, 9 infantry and 1 mech_infantry
Suiyuyan : 1 flag
Hunan : 1 flag
Kansu : 1 flag
Hopei : 1 flag
Tsinghai : 1 flag
Chahar : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 3 armour, 1 harbour and 2 mech_infantrys
New Guinea : 1 flag
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Evenkiyskiy : 1 flag
Yenisey : 1 flag
Soviet Far East : 1 flag, 1 infantry
Amur : 1 flag
Yakut S.S.R. : 1 flag
Timguska : 1 flag
Siberia : 1 flag
Kazakhstan : 1 flag
Buryatia : 1 flag, 1 infantry
Celebes : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 infantry
Sumatra : 1 flag
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag
44 Sea Zone : 1 battleship, 1 carrier, 1 cruiser, 3 destroyers, 1 fighter, 1 tactical_bomber and 2 transports
43 Sea Zone : 1 flag
45 Sea Zone : 1 battleship, 3 carriers, 1 cruiser, 2 destroyers, 5 fighters, 1 tactical_bomber and 1 transport
37 Sea Zone : 1 flag, 1 submarine
36 Sea Zone : 1 submarine
35 Sea Zone : 2 submarines
6 Sea Zone : 1 carrier, 1 destroyer, 3 submarines and 6 transports
Urals : 1 flag
Novosibirsk : 1 flag, 1 artillery
Volgograd : 1 flag, 2 artilleries, 1 factory_minor and 2 infantry
Samara : 1 flag, 1 artillery and 1 infantryProduction/PUs Summary :
Germans : 57 / 72
Russians : 6 / 10
Japanese : 67 / 77
Americans : 53 / 69
Chinese : 6 / 12
British : 31 / 37
UK_Pacific : 10 / 15
Italians : 17 / 0
ANZAC : 10 / 13
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0