Yeah, I’ll always take the latest save. Please do the same for me.
Very complicated maneuvering in the Pac with all these scrambling carriers, and so much water to cover Hopefully didn’t make any blunders.
Are you able to just restart from the begginning again?
I think I can scroll down all my battles and undo or click on the pieces and bring them in. I’ll look here in a sec, My
lap top has a 10" screen and it can be tough to land/load in certain areas Gibraltar is one of them so is Malta and some others.
Tax return = Desk top w/19" monitor :)
I can just click on them and drag them into the battle, when I looked at my saved “post move”
S.A.
No worries
Cool Tanks!
S.A.
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to Morocco
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 1 armour, 1 artillery and 4 infantry; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 93 Sea Zone
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 armour and 1 infantry moved from Southern France to 93 Sea Zone
1 armour, 1 artillery, 2 infantry and 2 transports moved from 93 Sea Zone to 92 Sea Zone
1 armour and 1 artillery moved from 92 Sea Zone to Morocco
1 fighter moved from Gibraltar to Morocco
1 artillery and 1 infantry moved from Eastern Poland to Baltic States
1 artillery and 1 infantry moved from Bessarabia to Western Ukraine
1 armour moved from Romania to Baltic States
3 infantry moved from Romania to Eastern Poland
3 infantry moved from Yugoslavia to Romania
1 artillery and 1 infantry moved from Bulgaria to Greece
2 infantry moved from Northern Italy to Southern France
1 armour moved from Northern Italy to Southern France
4 infantry moved from Northern Italy to Yugoslavia
2 infantry moved from 92 Sea Zone to Morocco
Combat - Italians
Battle in Morocco
Italians attack with 1 armour, 1 artillery, 1 fighter and 2 infantry
Americans defend with 1 armour, 1 infantry and 2 mech_infantrys
Italians roll dice for 1 battleship and 1 cruiser in Morocco, round 1 : 0/2 hits
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 2 infantry in Morocco, round 1 : 1/5 hits
Americans roll dice for 1 armour, 1 infantry and 2 mech_infantrys in Morocco, round 1 : 1/4 hits
1 infantry owned by the Americans and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 armour, 1 artillery, 1 fighter and 1 infantry in Morocco, round 2 : 2/4 hits
Americans roll dice for 1 armour and 2 mech_infantrys in Morocco, round 2 : 3/3 hits
2 mech_infantrys owned by the Americans , 1 artillery owned by the Italians , 1 armour owned by the Italians and 1 infantry owned by the Italians lost in Morocco
Italians roll dice for 1 fighter in Morocco, round 3 : 1/1 hits
Americans roll dice for 1 armour in Morocco, round 3 : 1/1 hits
1 fighter owned by the Italians and 1 armour owned by the Americans lost in Morocco
Americans win with no units remaining. Battle score for attacker is -9
Casualties for Italians: 1 armour, 1 artillery, 1 fighter and 2 infantry
Casualties for Americans: 1 armour, 1 infantry and 2 mech_infantrys
Battle in Baltic States
Italians attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Italians roll dice for 1 armour, 1 artillery and 1 infantry in Baltic States, round 1 : 2/3 hits
Russians roll dice for 1 infantry in Baltic States, round 1 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Italians lost in Baltic States
Italians win, taking Baltic States from Russians with 1 armour and 1 artillery remaining. Battle score for attacker is 0
Casualties for British: 1 infantry
Casualties for Italians: 1 infantry
Non Combat Move - Italians
Place Units - Italians
1 armour, 1 artillery and 4 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 11 PUs; end with 11 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 16 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 21 PUs
Darn, I thought I would have had the Morocco battle, any way its a good game and I’m enjoying the hell out of it. S.A.
Yep this is a good game, heres French 9
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Politics - Germans
Purchase Units - Germans
Germans buy 1 armour, 1 artillery, 9 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Germans
3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Romania to Bessarabia
2 infantry moved from Slovakia Hungary to Romania
1 artillery moved from Slovakia Hungary to Romania
4 infantry moved from Poland to Baltic States
1 infantry moved from Poland to Slovakia Hungary
1 infantry moved from Poland to Slovakia Hungary
Non Combat Move - Germans
1 armour moved from Western Ukraine to Poland
1 armour moved from Slovakia Hungary to Poland
1 artillery moved from Slovakia Hungary to Poland
1 fighter moved from Normandy Bordeaux to Western Germany
Place Units - Germans
1 submarine placed in 105 Sea Zone
1 armour, 1 artillery and 6 infantry placed in Germany
2 infantry placed in Germany
1 infantry placed in France
Turn Complete - Germans
Germans collect 42 PUs; end with 42 PUs total
Good game, I’m lovin it
S.A.
Heres Russia 10 Mate
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 1 armour, 1 artillery, 1 carrier, 2 destroyers, 1 fighter, 2 infantry and 2 mech_infantrys; Remaining resources: 0 PUs; 0 SuicideAttackTokens;
Combat Move - Japanese
2 fighters moved from 6 Sea Zone to 3 Sea Zone
1 carrier moved from 6 Sea Zone to 4 Sea Zone
2 destroyers and 2 submarines moved from 6 Sea Zone to 3 Sea Zone
1 cruiser moved from 6 Sea Zone to 3 Sea Zone
1 artillery and 1 infantry moved from Buryatia to Sakha
1 artillery and 1 infantry moved from Korea to Manchuria
2 infantry moved from Japan to 6 Sea Zone
1 carrier, 1 cruiser and 2 fighters moved from 20 Sea Zone to 36 Sea Zone
1 tactical_bomber moved from Kwangsi to 6 Sea Zone
1 mech_infantry moved from Jehol to Suiyuyan
1 armour moved from Jehol to Suiyuyan
1 armour moved from Hopei to Suiyuyan
1 armour moved from Shensi to Suiyuyan
1 infantry moved from French Indo China to Siam
Japanese take Siam from UK_Pacific
1 artillery and 1 infantry moved from French Indo China to Shan State
1 armour moved from French Indo China to Shan State
1 artillery and 1 infantry moved from Kwangsi to French Indo China
1 mech_infantry moved from Kiangsu to Kweichow
1 mech_infantry moved from Kiangsu to Hunan
1 armour moved from Kiangsu to Kwangsi
1 submarine moved from 41 Sea Zone to 44 Sea Zone
1 submarine moved from 62 Sea Zone to 49 Sea Zone
Combat - Japanese
Battle in 44 Sea Zone
Japanese attack with 1 submarine
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 44 Sea Zone
Japanese roll dice for 1 submarine in 44 Sea Zone, round 1 : 0/1 hits
Japanese win, taking 44 Sea Zone from Neutral with 1 submarine remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Suiyuyan
Japanese attack with 3 armour and 1 mech_infantry
Chinese defend with 4 infantry
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 1 : 3/4 hits
Chinese roll dice for 4 infantry in Suiyuyan, round 1 : 0/4 hits
3 infantry owned by the Chinese lost in Suiyuyan
Japanese roll dice for 3 armour and 1 mech_infantry in Suiyuyan, round 2 : 2/4 hits
Chinese roll dice for 1 infantry in Suiyuyan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Suiyuyan
Japanese win, taking Suiyuyan from Chinese with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 12
Casualties for Chinese: 4 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Americans defend with 1 armour
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 : 2/2 hits
Russians roll dice for 1 armour in Sakha, round 1 : 0/1 hits
1 armour owned by the Americans lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 6
Casualties for Americans: 1 armour
Battle in Shan State
Japanese attack with 1 armour, 1 artillery and 1 infantry
British defend with 1 infantry
Japanese roll dice for 1 armour, 1 artillery and 1 infantry in Shan State, round 1 : 2/3 hits
UK_Pacific roll dice for 1 infantry in Shan State, round 1 : 0/1 hits
1 infantry owned by the British lost in Shan State
Japanese win, taking Shan State from UK_Pacific with 1 armour, 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Battle in 3 Sea Zone
Japanese attack with 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Americans defend with 1 carrier, 1 destroyer, 2 fighters, 2 submarines and 1 transport
Japanese roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Americans roll dice for 2 submarines in 3 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 1 : 1/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 1 : 2/4 hits
1 submarine owned by the Americans and 2 submarines owned by the Japanese lost in 3 Sea Zone
Americans roll dice for 1 submarine in 3 Sea Zone, round 2 : 0/1 hits
Japanese roll dice for 1 cruiser, 2 destroyers and 2 fighters in 3 Sea Zone, round 2 : 2/5 hits
Americans roll dice for 1 carrier, 1 destroyer, 2 fighters and 1 transport in 3 Sea Zone, round 2 : 1/4 hits
1 submarine owned by the Americans , 1 destroyer owned by the Americans and 1 destroyer owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser, 1 destroyer and 2 fighters in 3 Sea Zone, round 3 : 1/4 hits
Units damaged: 1 carrier owned by the Americans
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 3 : 3/3 hits
1 destroyer owned by the Japanese and 2 fighters owned by the Japanese lost in 3 Sea Zone
Japanese roll dice for 1 cruiser in 3 Sea Zone, round 4 : 1/1 hits
Americans roll dice for 1 carrier, 2 fighters and 1 transport in 3 Sea Zone, round 4 : 2/3 hits
1 carrier owned by the Americans and 1 cruiser owned by the Japanese lost in 3 Sea Zone
Americans win with 2 fighters and 1 transport remaining. Battle score for attacker is -24
Casualties for Japanese: 1 cruiser, 2 destroyers, 2 fighters and 2 submarines
Casualties for Americans: 1 carrier, 1 destroyer and 2 submarines
2 fighters owned by the Americans forced to land in Soviet Far East
Non Combat Move - Japanese
2 infantry moved from 6 Sea Zone to Korea
1 aaGun moved from Korea to Manchuria
1 submarine moved from 39 Sea Zone to 37 Sea Zone
Place Units - Japanese
1 armour and 2 mech_infantrys placed in Kiangsu
1 carrier and 2 destroyers placed in 6 Sea Zone
1 fighter placed in 6 Sea Zone
1 artillery and 2 infantry placed in Japan
Turn Complete - Japanese
Japanese collect 51 PUs; end with 51 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 56 PUs
Sorry for not asking for ool I thought I would hit a little harder, faster, and better. I did my best to save your planes, carrier and transport. If it turns out my ool was incorect please edit as you would have it.
Sorry for any inconvience. S.A.
No Inconveniance, I also landed your Ftrs in Hainan, I should of taken more air support
Heres Brt 10
Hey Suprise Attack I am going on holidays as of tommorow and wont be back until the end of the month, I will have limited internet accessabilty so will most likely be unable to post any moves till I get back. As this is a good game so far is it alright that we put the game on hold until I get back. Maybe just keep giving it a bump every now and then to keep it on the first couple of pages. Hope thats alright, let me know.
Cheers Mate
Rand
TripleA Move Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to Bulgaria
4 infantry moved from Yugoslavia to Slovakia Hungary
TripleA Turn Summary for game: WWII Global 1940 Alpha 3 Balanced Mod, version: 3.3
Game History
Round :10
Purchase Units - Italians
Italians buy 1 armour, 3 infantry and 1 submarine; Remaining resources: 0 PUs;
Combat Move - Italians
2 transports moved from 92 Sea Zone to 95 Sea Zone
1 submarine moved from 92 Sea Zone to 102 Sea Zone
1 destroyer moved from 92 Sea Zone to 91 Sea Zone
1 battleship and 1 cruiser moved from 92 Sea Zone to 91 Sea Zone
1 artillery moved from Northern Italy to 95 Sea Zone
1 infantry moved from Southern Italy to 95 Sea Zone
1 infantry moved from Northern Italy to 95 Sea Zone
1 armour moved from Northern Italy to 95 Sea Zone
1 armour, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 armour and 1 infantry moved from 94 Sea Zone to Tunisia
1 artillery, 1 infantry and 1 transport moved from 95 Sea Zone to 94 Sea Zone
1 artillery and 1 infantry moved from 94 Sea Zone to Algeria
3 infantry moved from Southern France to Normandy Bordeaux
1 armour moved from Southern France to Normandy Bordeaux
1 artillery and 1 infantry moved from Greece to Bulgaria
4 infantry moved from Yugoslavia to Slovakia Hungary
Combat - Italians
Battle in 91 Sea Zone
Italians attack with 1 battleship, 1 cruiser and 1 destroyer
Russians defend with 1 submarine
Russians roll dice for 1 submarine in 91 Sea Zone, round 1 : 0/1 hits
Italians roll dice for 1 battleship, 1 cruiser and 1 destroyer in 91 Sea Zone, round 1 : 1/3 hits
1 submarine owned by the Russians lost in 91 Sea Zone
Italians win with 1 battleship, 1 cruiser and 1 destroyer remaining. Battle score for attacker is 6
Casualties for Russians: 1 submarine
Battle in Normandy Bordeaux
Italians attack with 1 armour and 3 infantry
British defend with 4 armour, 1 factory_minor, 1 harbour and 1 infantry
Italians roll dice for 1 armour and 3 infantry in Normandy Bordeaux, round 1 : 2/4 hits
British roll dice for 4 armour and 1 infantry in Normandy Bordeaux, round 1 : 5/5 hits
1 infantry owned by the British , 1 armour owned by the British , 1 armour owned by the Italians and 3 infantry owned by the Italians lost in Normandy Bordeaux
British win with 3 armour remaining. Battle score for attacker is -6
Casualties for British: 1 armour and 1 infantry
Casualties for Italians: 1 armour and 3 infantry
Battle in Tunisia
Italians attack with 1 armour and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 1 armour and 1 infantry in Tunisia, round 1 : 1/2 hits
Americans roll dice for 1 infantry in Tunisia, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Tunisia
Italians win, taking Tunisia from Americans with 1 armour and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Algeria
Battle in 102 Sea Zone
Italians attack with 1 submarine
Americans defend with 1 armour, 2 carriers, 1 destroyer, 4 fighters, 1 infantry and 2 transports
Italians roll dice for 1 submarine in 102 Sea Zone, round 1 : 1/1 hits
Americans roll dice for 2 carriers, 1 destroyer, 4 fighters and 2 transports in 102 Sea Zone, round 1 : 4/7 hits
1 destroyer owned by the Americans and 1 submarine owned by the Italians lost in 102 Sea Zone
Americans win, taking Algeria from Americans with 2 carriers, 4 fighters and 2 transports remaining. Battle score for attacker is 2
Casualties for Italians: 1 submarine
Casualties for Americans: 1 destroyer
Non Combat Move - Italians
1 infantry moved from Northern Italy to Southern France
2 infantry moved from Northern Italy to Yugoslavia
Place Units - Italians
1 submarine placed in 95 Sea Zone
1 armour and 3 infantry placed in Northern Italy
Turn Complete - Italians
Italians collect 13 PUs; end with 13 PUs total
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 18 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 23 PUs