@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Randmacts ( Axis) vs Fortress ( Allies ) G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 airfield, 3 armour, 1 fighter, 4 infantry and 3 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 infantry and 1 mech_infantry moved from Morocco to 91 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
2 fighters, 1 infantry and 1 mech_infantry moved from 110 Sea Zone to Holland BelgiumCombat - Americans
Battle in Holland Belgium
Americans attack with 2 fighters, 1 infantry and 1 mech_infantry
Germans defend with 1 infantry
Americans roll dice for 2 fighters, 1 infantry and 1 mech_infantry in Holland Belgium, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Holland Belgium, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Holland Belgium
Americans win, taking Holland Belgium from Germans with 2 fighters, 1 infantry and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Americans
2 fighters moved from Holland Belgium to Normandy Bordeaux
1 submarine moved from 7 Sea Zone to 15 Sea Zone
3 armour and 3 infantry moved from Western United States to 10 Sea Zone
3 armour, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
3 armour and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
1 tactical_bomber moved from Western United States to Hawaiian Islands
2 fighters moved from Eastern United States to Gibraltar
1 destroyer and 1 submarine moved from 91 Sea Zone to 110 Sea Zone
3 transports moved from 110 Sea Zone to 102 Sea ZonePlace Units - Americans
Turning on Edit Mode
EDIT: Removing units owned by Americans from Central United States: 2 mech_infantrys
EDIT: Adding units owned by Americans to Central United States: 2 mech_infantrys
EDIT: Turning off Edit Mode
3 transports placed in 101 Sea Zone
4 infantry placed in Eastern United States
1 airfield and 3 armour placed in Normandy Bordeaux
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 59 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Iwo Jima : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield, 3 armour, 6 bombers, 1 harbour, 3 infantry and 1 tactical_bomber
Midway : 1 flag, 1 airfield
Amur : 1 flag, 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
26 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters, 9 submarines, 2 tactical_bombers and 3 transports
22 Sea Zone : 1 flag
15 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major and 2 mech_infantrys
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 4 infantry
Gibraltar : 1 flag, 2 fighters
Morocco : 1 flag
Normandy Bordeaux : 1 flag, 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Holland Belgium : 1 flag, 1 infantry and 1 mech_infantry
102 Sea Zone : 1 flag, 3 transports
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 3 transports
Brazil : 1 flag
110 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 52 / 46
Americans : 59 / 79
Chinese : 3 / 6
British : 33 / 38
UK_Pacific : 10 / 13
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from JapaneseCombat - Chinese
Non Combat Move - Chinese
Place Units - Chinese
2 infantry placed in ManchuriaTurn Complete - Chinese
Chinese collect 4 PUs; end with 4 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag, 1 infantry
Manchuria : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 51 / 46
Americans : 59 / 79
Chinese : 4 / 4
British : 33 / 38
UK_Pacific : 10 / 13
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
1 infantry moved from Shan State to Siam
UK_Pacific take Siam from Japanese
1 infantry moved from Shan State to Yunnan
1 transport moved from 39 Sea Zone to 38 Sea Zone
1 artillery and 1 infantry moved from Burma to 38 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 38 Sea Zone to 43 Sea Zone
1 artillery moved from 43 Sea Zone to Borneo
1 infantry moved from 43 Sea Zone to Borneo
6 artilleries, 2 fighters, 20 infantry and 1 tactical_bomber moved from Burma to YunnanCombat - British
Battle in Borneo
British attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
British roll dice for 1 artillery and 1 infantry in Borneo, round 1 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 1 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 2 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 2 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 3 : 0/2 hits
Japanese roll dice for 1 infantry in Borneo, round 3 : 0/1 hits
British roll dice for 1 artillery and 1 infantry in Borneo, round 4 : 1/2 hits
Japanese roll dice for 1 infantry in Borneo, round 4 : 1/1 hits
1 infantry owned by the British and 1 infantry owned by the Japanese lost in Borneo
British win, taking Borneo from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Yunnan
British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 2 infantry
British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Yunnan, round 1 : 5/30 hits
Japanese roll dice for 2 infantry in Yunnan, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Yunnan
British win, taking Yunnan from Japanese with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantryNon Combat Move - British
2 fighters and 1 tactical_bomber moved from Yunnan to India
3 aaGuns moved from Burma to Yunnan
1 armour and 1 mech_infantry moved from Egypt to Iraq
1 armour and 3 mech_infantrys moved from Caucasus to Ukraine
1 armour moved from Northwest Persia to Volgograd
1 transport moved from 99 Sea Zone to 96 Sea Zone
1 infantry moved from Malta to 96 Sea Zone
1 aaGun moved from Malta to 96 Sea Zone
1 aaGun and 1 infantry moved from 96 Sea Zone to Libya
1 fighter and 5 infantry moved from Tobruk to Libya
2 transports moved from 99 Sea Zone to 98 Sea Zone
1 destroyer moved from 99 Sea Zone to 96 Sea Zone
1 bomber moved from Egypt to Greece
1 aaGun, 4 infantry and 1 mech_infantry moved from United Kingdom to 110 Sea Zone
1 aaGun, 4 infantry and 1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
1 aaGun moved from Scotland to United Kingdom
1 infantry moved from Scotland to United KingdomPlace Units - British
2 artilleries and 1 infantry placed in Greece
1 artillery and 1 infantry placed in Egypt
1 transport placed in 98 Sea Zone
British undo move 1.
2 artilleries and 1 mech_infantry placed in Greece
4 infantry placed in United KingdomTurn Complete - British
British collect 33 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUsTerritory Summary for British :
Siam : 1 flag, 1 infantry
Yunnan : 1 flag, 3 aaGuns, 6 artilleries and 21 infantry
India : 1 flag, 1 airfield, 2 fighters, 1 harbour and 1 tactical_bomber
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 artillery
43 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 1 infantry
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Normandy Bordeaux : 1 flag, 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Libya : 1 flag, 1 aaGun, 1 fighter and 6 infantry
Ethiopia : 1 flag
Ukraine : 1 flag, 1 armour and 3 mech_infantrys
Volgograd : 1 flag, 1 armour
96 Sea Zone : 1 flag, 1 destroyer and 1 transport
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Greece : 1 flag, 5 artilleries, 1 bomber, 1 factory_minor, 6 infantry and 3 mech_infantrys
97 Sea Zone : 1 flag
Iraq : 1 flag, 1 armour and 1 mech_infantry
Eastern Persia : 1 flag
Persia : 1 flag
98 Sea Zone : 1 flag, 3 transports
110 Sea Zone : 1 flag, 1 destroyer and 3 transportsProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 45 / 46
Americans : 59 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 0
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.020
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.974
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 38Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
2 infantry placed in India
1 transport placed in 39 Sea ZoneTurn Complete - UK_Pacific
UK_Pacific collect 15 PUs; end with 15 PUs total
Units Change Ownership
Some Units in India change ownership: 2 infantry
Some Units in 39 Sea Zone change ownership: 1 transportTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_majorProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 45 / 46
Americans : 59 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 14 / 13
ANZAC : 14 / 30
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 5 times
2 was rolled 4 times
3 was rolled 9 times
4 was rolled 10 times
5 was rolled 9 times
6 was rolled 12 times
Average roll : 4.020
Median : 4.000
Variance : 0.979
Standard Deviation : 0.990
Total rolls : 49Japanese Combat
2 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 4.667
Median : 5.000
Variance : 0.800
Standard Deviation : 0.894
Total rolls : 6Germans Combat
4 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : ?
Standard Deviation : ?
Total rolls : 1British Combat
1 was rolled 4 times
2 was rolled 3 times
3 was rolled 8 times
4 was rolled 7 times
5 was rolled 7 times
6 was rolled 9 times
Average roll : 3.974
Median : 4.000
Variance : 0.757
Standard Deviation : 0.870
Total rolls : 38Americans Combat
1 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Italians
Italians buy 1 artillery and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 armour moved from Tunisia to Morocco
Italians take Morocco from Americans
1 artillery, 3 infantry and 1 mech_infantry moved from Tunisia to AlgeriaCombat - Italians
Non Combat Move - Italians
5 infantry moved from Northern Italy to Southern France
4 artilleries moved from Romania to BessarabiaPlace Units - Italians
3 infantry placed in Northern Italy
1 artillery placed in Southern FranceTurn Complete - Italians
Total Cost from Convoy Blockades: 6
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 6,2
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,5,4,3,6
Italians collect 9 PUs (6 lost to blockades); end with 9 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 3 fighters; Remaining resources: 0 PUs;Combat Move - ANZAC
1 armour moved from Java to 42 Sea Zone
1 armour and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 armour moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 armour
Japanese defend with 1 infantry
ANZAC roll dice for 1 armour in Sumatra, round 1 : 0/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 1 : 0/1 hits
ANZAC roll dice for 1 armour in Sumatra, round 2 : 1/1 hits
Japanese roll dice for 1 infantry in Sumatra, round 2 : 0/1 hits
1 infantry owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 armour remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantryNon Combat Move - ANZAC
3 fighters moved from India to Northwest Persia
2 fighters moved from Malaya to Yunnan
1 transport moved from 42 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 armour moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 54 Sea Zone
1 infantry moved from 54 Sea Zone to Queensland
1 destroyer moved from 41 Sea Zone to 39 Sea Zone
2 destroyers moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from Tobruk to LibyaPlace Units - ANZAC
3 fighters placed in New South WalesTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Yunnan : 1 flag, 2 fighters
Queensland : 1 flag, 2 aaGuns, 1 airfield, 1 armour, 1 harbour and 3 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor, 3 fighters and 1 harbour
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 armour
42 Sea Zone : 1 flag
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag, 1 submarine
43 Sea Zone : 1 flag, 1 destroyer
35 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 2 destroyers
54 Sea Zone : 1 flag, 2 transports
Libya : 1 flag, 1 infantry
Northwest Persia : 1 flag, 3 fighters
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 41 / 46
Americans : 58 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - French
Non Combat Move - French
2 infantry moved from Tobruk to LibyaTurn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 38 / 49
Russians : 37 / 49
Japanese : 41 / 46
Americans : 58 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 1 times
3 was rolled 1 times
5 was rolled 2 times
Average roll : 3.750
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 4Japanese Combat
3 was rolled 1 times
5 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Germans
Germans buy 3 armour, 4 artilleries and 5 infantry; Remaining resources: 0 PUs;Combat Move - Germans
4 artilleries and 8 infantry moved from France to Normandy Bordeaux
7 armour moved from Western Germany to Normandy Bordeaux
2 bombers moved from Germany to Normandy Bordeaux
2 fighters moved from Germany to Normandy Bordeaux
1 armour, 1 artillery and 7 infantry moved from Finland to Norway
3 infantry moved from Novgorod to Archangel
1 artillery moved from Belarus to Archangel
1 artillery moved from Belarus to Archangel
4 infantry moved from Eastern Poland to Western Ukraine
1 infantry moved from Belarus to Bryansk
1 artillery moved from Belarus to Bryansk
23 armour, 22 artilleries, 25 infantry and 4 mech_infantrys moved from Belarus to Smolensk
3 armour moved from Germany to Holland BelgiumCombat - Germans
Battle in Archangel
Germans attack with 2 artilleries and 3 infantry
Russians defend with 2 infantry
Russians win with 1 infantry remaining. Battle score for attacker is -14
Casualties for Germans: 2 artilleries and 3 infantry
Casualties for Russians: 1 infantry
Battle in Holland Belgium
Germans attack with 3 armour
Americans defend with 1 infantry and 1 mech_infantry
Germans win, taking Holland Belgium from Americans with 2 armour remaining. Battle score for attacker is 1
Casualties for Germans: 1 armour
Casualties for Americans: 1 infantry and 1 mech_infantry
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Normandy Bordeaux
Germans attack with 7 armour, 4 artilleries, 2 bombers, 2 fighters and 8 infantry
British defend with 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry; Americans defend with 1 airfield, 5 armour, 1 artillery, 1 factory_minor, 2 fighters and 1 harbour
Germans win, taking Normandy Bordeaux from Americans with 7 armour, 4 artilleries, 2 bombers and 2 fighters remaining. Battle score for attacker is 70
Casualties for Germans: 8 infantry
Casualties for British: 1 aaGun, 1 armour, 1 fighter, 5 infantry and 1 mech_infantry
Casualties for Americans: 5 armour, 1 artillery and 2 fighters
Battle in Smolensk
Germans attack with 23 armour, 22 artilleries, 25 infantry and 4 mech_infantrys
Russians defend with 1 infantry
Germans win, taking Smolensk from Russians with 23 armour, 22 artilleries, 24 infantry and 4 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in Western Ukraine
Germans attack with 4 infantry
Russians defend with 1 infantry
Germans win, taking Western Ukraine from Russians with 4 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Norway
Germans attack with 1 armour, 1 artillery and 7 infantry
Russians defend with 3 artilleries and 1 infantry
Germans win, taking Norway from Russians with 1 armour, 1 artillery and 5 infantry remaining. Battle score for attacker is 9
Casualties for Germans: 2 infantry
Casualties for Russians: 3 artilleries and 1 infantryNon Combat Move - Germans
1 infantry moved from Western Germany to Holland Belgium
1 aaGun moved from Belarus to Smolensk
2 fighters moved from Normandy Bordeaux to France
2 bombers moved from Normandy Bordeaux to Germany
2 infantry moved from Germany to Poland
2 artilleries moved from Germany to PolandPlace Units - Germans
3 infantry placed in France
3 armour placed in Novgorod
4 artilleries and 2 infantry placed in Western GermanyTurn Complete - Germans
Total Cost from Convoy Blockades: 3
Rolling for Convoy Blockade Damage in 125 Sea Zone. Rolls: 6,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 3,2,5,4,4,5
Germans collect 47 PUs (3 lost to blockades); end with 47 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 52 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 57 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Russians
Russians buy 7 armour, 1 artillery and 1 infantry; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Archangel to Belarus
Russians take Belarus from Germans
4 infantry moved from Ukraine to Bryansk
1 bomber, 2 fighters and 1 tactical_bomber moved from Russia to BryanskCombat - Russians
Battle in Bryansk
Russians attack with 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber
Germans defend with 1 artillery and 1 infantry
Russians roll dice for 1 bomber, 2 fighters, 4 infantry and 1 tactical_bomber in Bryansk, round 1 : 2/8 hits
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 1/2 hits
1 infantry owned by the Russians , 1 infantry owned by the Germans and 1 artillery owned by the Germans lost in Bryansk
Russians win, taking Bryansk from Germans with 1 bomber, 2 fighters, 3 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 artillery and 1 infantry
Casualties for Russians: 1 infantryNon Combat Move - Russians
1 bomber, 2 fighters and 1 tactical_bomber moved from Bryansk to Russia
1 infantry moved from Samara to Kazakhstan
3 armour and 2 mech_infantrys moved from Ukraine to Russia
3 armour moved from Volgograd to Russia
1 armour moved from Libya to 96 Sea ZonePlace Units - Russians
7 armour, 1 artillery and 1 infantry placed in RussiaTurn Complete - Russians
Russians collect 32 PUs; end with 32 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 41 PUsTerritory Summary for Russians :
Kazakhstan : 1 flag, 1 infantry
Tobruk : 1 flag
Libya : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 3 infantry
Russia : 1 flag, 6 aaGuns, 1 airfield, 15 armour, 18 artilleries, 1 bomber, 1 factory_major, 2 fighters, 62 infantry, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 factory_minor
Volgograd : 1 flag, 1 factory_minor
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
96 Sea Zone : 1 flag, 1 armour
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 48 / 57
Russians : 32 / 41
Japanese : 41 / 46
Americans : 53 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 15 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.300
Median : 3.500
Variance : 0.667
Standard Deviation : 0.816
Total rolls : 10Germans Combat
1 was rolled 1 times
4 was rolled 1 times
Average roll : 2.500
Median : 2.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2Russians Combat
1 was rolled 1 times
2 was rolled 1 times
3 was rolled 2 times
4 was rolled 2 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 0.286
Standard Deviation : 0.535
Total rolls : 8 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Japanese
Japanese buy 3 armour, 1 artillery and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Kansu to Timguska
Japanese take Timguska from Russians
1 armour moved from Timguska to Yenisey
Japanese take Yenisey from Russians
3 armour and 5 infantry moved from Korea to Amur
5 fighters moved from 6 Sea Zone to Amur
5 tactical_bombers moved from 6 Sea Zone to Amur
1 infantry moved from Sikang to Kazakhstan
1 armour moved from Kiangsu to Jehol
3 fighters moved from Anhwe to Jehol
2 tactical_bombers moved from Anhwe to Jehol
1 armour moved from Sikang to Kazakhstan
2 bombers moved from Kiangsu to Kazakhstan
1 armour moved from Kansu to Novosibirsk
Japanese take Novosibirsk from Russians
1 armour moved from Novosibirsk to Urals
Japanese take Urals from RussiansCombat - Japanese
Battle in Jehol
Japanese attack with 1 armour, 3 fighters and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win with 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is -3
Casualties for Japanese: 1 armour
Casualties for Chinese: 1 infantry
Battle in Kazakhstan
Japanese attack with 1 armour, 2 bombers and 1 infantry
Russians defend with 1 infantry
Japanese win, taking Kazakhstan from Russians with 1 armour, 2 bombers and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Amur
Japanese attack with 3 armour, 5 fighters, 5 infantry and 5 tactical_bombers
Americans defend with 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Japanese win, taking Amur from Russians with 3 armour, 5 fighters and 5 tactical_bombers remaining. Battle score for attacker is 18
Casualties for Japanese: 5 infantry
Casualties for Americans: 1 armour, 2 artilleries, 5 infantry and 1 mech_infantry
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Russians and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Americans and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for British and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for UK_Pacific and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for ANZAC and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Chinese and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for French and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Dutch and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1: Changing Relationship for Neutral_Allies and Mongolians from Strict_Neutral to Friendly_Neutral
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Allies Friendly With Mongolians
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Olgiy
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Dzavhan
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Tsagaan Olom
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Central Mongolia
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Buyant-Uhaa
Trigger Allies Friendly With Mongolians: Setting captureUnitOnEnteringBy to Americans:French:British:ANZAC:Chinese:Russians for territoryAttatchment attached to Ulaanbaatar
Trigger Japanese Conquer Russians Territory By Mongolia 1 activates a trigger called: Trigger Japanese Conquer Russians Territory By Mongolia 2
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Olgiy
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Dzavhan
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Tsagaan Olom
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Central Mongolia
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory Buyant-Uhaa
Trigger Japanese Conquer Russians Territory By Mongolia 2: Russians captures territory UlaanbaatarNon Combat Move - Japanese
5 fighters moved from Amur to 6 Sea Zone
5 tactical_bombers moved from Amur to 6 Sea Zone
2 tactical_bombers moved from Jehol to Kweichow
3 fighters moved from Jehol to Kweichow
2 armour moved from Kiangsu to Kweichow
2 armour moved from Tsinghai to Kweichow
2 bombers moved from Kazakhstan to Tsinghai
5 infantry moved from Japan to 6 Sea Zone
2 artilleries moved from Japan to 6 Sea Zone
1 armour moved from Japan to 6 Sea Zone
5 infantry moved from 6 Sea Zone to Korea
2 artilleries moved from 6 Sea Zone to Korea
1 armour moved from 6 Sea Zone to KoreaPlace Units - Japanese
3 armour placed in Kiangsu
1 artillery and 8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 5
Rolling for Convoy Blockade Damage in 44 Sea Zone. Rolls: 6,3
Rolling for Convoy Blockade Damage in 35 Sea Zone. Rolls: 3,2
Japanese collect 42 PUs (5 lost to blockades); end with 42 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - Americans
Trigger Americans Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Americans
Americans buy 4 armour, 2 fighters, 4 infantry, 1 tactical_bomber and 1 transport; Remaining resources: 5 PUs;Combat Move - Americans
2 mech_infantrys moved from Central United States to 101 Sea Zone
4 infantry moved from Eastern United States to 101 Sea Zone
4 infantry, 2 mech_infantrys and 3 transports moved from 101 Sea Zone to 91 Sea Zone
4 infantry and 2 mech_infantrys moved from 91 Sea Zone to MoroccoCombat - Americans
Battle in Morocco
Americans attack with 4 infantry and 2 mech_infantrys
Italians defend with 1 armour
Americans roll dice for 4 infantry and 2 mech_infantrys in Morocco, round 1 : 0/6 hits
Italians roll dice for 1 armour in Morocco, round 1 : 1/1 hits
1 infantry owned by the Americans lost in Morocco
Americans roll dice for 3 infantry and 2 mech_infantrys in Morocco, round 2 : 1/5 hits
Italians roll dice for 1 armour in Morocco, round 2 : 1/1 hits
1 infantry owned by the Americans and 1 armour owned by the Italians lost in Morocco
Americans win, taking Morocco from Italians with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 0
Casualties for Italians: 1 armour
Casualties for Americans: 2 infantryNon Combat Move - Americans
3 transports moved from 102 Sea Zone to 101 Sea Zone
1 fighter moved from Eastern United States to Gibraltar
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 carrier moved from 110 Sea Zone to 91 Sea Zone
2 fighters moved from Gibraltar to 91 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea Zone
1 submarine moved from 110 Sea Zone to 105 Sea Zone
1 transport moved from 110 Sea Zone to 102 Sea Zone
3 armour and 3 infantry moved from Hawaiian Islands to 26 Sea Zone
3 armour, 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 8 fighters, 3 infantry, 9 submarines, 2 tactical_bombers and 3 transports moved from 26 Sea Zone to 33 Sea Zone
3 armour and 3 infantry moved from 33 Sea Zone to Caroline Islands
6 bombers moved from Hawaiian Islands to Caroline Islands
1 tactical_bomber moved from Hawaiian Islands to 33 Sea Zone
3 fighters moved from 33 Sea Zone to Caroline Islands
1 submarine moved from 15 Sea Zone to 26 Sea ZonePlace Units - Americans
3 armour, 2 fighters, 4 infantry and 1 tactical_bomber placed in Eastern United States
1 armour placed in Central United States
1 transport placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield, 3 armour, 6 bombers, 3 fighters, 1 harbour and 3 infantry
Iwo Jima : 1 flag
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 2 battleships, 5 carriers, 3 cruisers, 4 destroyers, 5 fighters, 9 submarines, 3 tactical_bombers and 3 transports
26 Sea Zone : 1 flag, 1 submarine
22 Sea Zone : 1 flag
17 Sea Zone : 1 flag
Central United States : 1 flag, 1 armour and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 3 armour, 1 factory_major, 2 fighters, 1 harbour, 4 infantry and 1 tactical_bomber
Gibraltar : 1 flag, 1 fighter
Morocco : 1 flag, 2 infantry and 2 mech_infantrys
102 Sea Zone : 1 flag, 1 transport
97 Sea Zone : 1 flag, 3 submarines
101 Sea Zone : 1 flag, 4 transports
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 carrier, 2 destroyers, 2 fighters and 3 transports
105 Sea Zone : 1 flag, 1 submarineProduction/PUs Summary :
Germans : 48 / 57
Russians : 26 / 41
Japanese : 47 / 42
Americans : 54 / 79
Chinese : 5 / 4
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 14 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Non Combat Move - Chinese
Place Units - Chinese
1 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 5 PUs; end with 6 PUs totalTerritory Summary for Chinese :
Jehol : 1 flag
Manchuria : 1 flag, 2 infantry
Yunnan : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 48 / 57
Russians : 26 / 41
Japanese : 47 / 42
Americans : 54 / 79
Chinese : 5 / 6
British : 33 / 38
UK_Pacific : 15 / 15
Italians : 14 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 5 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.538
Median : 3.000
Variance : 1.083
Standard Deviation : 1.041
Total rolls : 13Italians Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Combat Move - British
1 artillery moved from Borneo to 43 Sea Zone
1 artillery and 1 transport moved from 43 Sea Zone to 20 Sea Zone
1 artillery moved from 20 Sea Zone to Kwangtung
2 infantry moved from India to 39 Sea Zone
2 infantry and 1 transport moved from 39 Sea Zone to 44 Sea Zone
2 infantry moved from 44 Sea Zone to Celebes
6 artilleries and 18 infantry moved from Yunnan to Kweichow
2 fighters and 1 tactical_bomber moved from India to Kweichow
3 infantry moved from Yunnan to Kweichow
1 armour and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 artillery and 1 infantry moved from Egypt to 98 Sea Zone
1 artillery and 1 transport moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 97 Sea Zone
1 destroyer moved from 96 Sea Zone to 97 Sea Zone
1 infantry and 2 transports moved from 98 Sea Zone to 96 Sea Zone
1 infantry moved from Libya to 96 Sea Zone
2 infantry and 2 transports moved from 96 Sea Zone to 97 Sea Zone
2 artilleries moved from Greece to 97 Sea Zone
3 artilleries and 3 infantry moved from 97 Sea Zone to Northern Italy
1 armour and 3 mech_infantrys moved from Ukraine to Western Ukraine
1 bomber moved from Greece to Western UkraineCombat - British
Battle in Kwangtung
Battle in Kweichow
British attack with 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber
Japanese defend with 11 armour, 3 fighters, 3 infantry and 2 tactical_bombers
British roll dice for 6 artilleries, 2 fighters, 21 infantry and 1 tactical_bomber in Kweichow, round 1 : 7/30 hits
Japanese roll dice for 11 armour, 3 fighters, 3 infantry and 2 tactical_bombers in Kweichow, round 1 : 11/19 hits
11 infantry owned by the British , 4 armour owned by the Japanese and 3 infantry owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 10 infantry and 1 tactical_bomber in Kweichow, round 2 : 3/19 hits
Japanese roll dice for 7 armour, 3 fighters and 2 tactical_bombers in Kweichow, round 2 : 4/12 hits
4 infantry owned by the British and 3 armour owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 6 infantry and 1 tactical_bomber in Kweichow, round 3 : 4/15 hits
Japanese roll dice for 4 armour, 3 fighters and 2 tactical_bombers in Kweichow, round 3 : 3/9 hits
3 infantry owned by the British and 4 armour owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 3 infantry and 1 tactical_bomber in Kweichow, round 4 : 2/12 hits
Japanese roll dice for 3 fighters and 2 tactical_bombers in Kweichow, round 4 : 2/5 hits
2 infantry owned by the British and 2 tactical_bombers owned by the Japanese lost in Kweichow
British roll dice for 6 artilleries, 2 fighters, 1 infantry and 1 tactical_bomber in Kweichow, round 5 : 4/10 hits
Japanese roll dice for 3 fighters in Kweichow, round 5 : 2/3 hits
1 infantry owned by the British , 1 artillery owned by the British and 3 fighters owned by the Japanese lost in Kweichow
British win, taking Kwangtung from Japanese, taking Kweichow from Japanese with 5 artilleries, 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 60
Casualties for Japanese: 11 armour, 3 fighters, 3 infantry and 2 tactical_bombers
Casualties for British: 1 artillery and 21 infantry
Battle in Celebes
British attack with 2 infantry
Japanese defend with 1 infantry
British roll dice for 2 infantry in Celebes, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Celebes, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Celebes
British win, taking Celebes from Japanese with 2 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Western Ukraine
British attack with 1 armour, 1 bomber and 3 mech_infantrys
Germans defend with 4 infantry
British roll dice for 1 armour, 1 bomber and 3 mech_infantrys in Western Ukraine, round 1 : 2/5 hits
Germans roll dice for 4 infantry in Western Ukraine, round 1 : 1/4 hits
2 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Western Ukraine
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 2 : 1/4 hits
Germans roll dice for 2 infantry in Western Ukraine, round 2 : 0/2 hits
1 infantry owned by the Germans lost in Western Ukraine
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 3 : 0/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 3 : 0/1 hits
British roll dice for 1 armour, 1 bomber and 2 mech_infantrys in Western Ukraine, round 4 : 1/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 4 : 1/1 hits
1 infantry owned by the Germans and 1 mech_infantry owned by the British lost in Western Ukraine
British win, taking Western Ukraine from Germans with 1 armour, 1 bomber and 1 mech_infantry remaining. Battle score for attacker is 4
Casualties for Germans: 4 infantry
Casualties for British: 2 mech_infantrys
Battle in Northern Italy
British attack with 3 artilleries and 3 infantry
Italians defend with 1 aaGun, 1 factory_major and 3 infantry
British roll dice for 3 artilleries and 3 infantry in Northern Italy, round 1 : 1/6 hits
Italians roll dice for 1 aaGun and 3 infantry in Northern Italy, round 1 : 1/3 hits
1 infantry owned by the British and 1 aaGun owned by the Italians lost in Northern Italy
British roll dice for 3 artilleries and 2 infantry in Northern Italy, round 2 : 3/5 hits
Italians roll dice for 3 infantry in Northern Italy, round 2 : 2/3 hits
2 infantry owned by the British and 3 infantry owned by the Italians lost in Northern Italy
British converts factory_major into different units
British win, taking Northern Italy from Italians with 3 artilleries remaining. Battle score for attacker is 5
Casualties for British: 3 infantry
Casualties for Italians: 1 aaGun and 3 infantryNon Combat Move - British
1 destroyer and 3 transports moved from 110 Sea Zone to 108 Sea Zone
1 fighter moved from Libya to Greece
1 aaGun moved from Yunnan to Kweichow
2 aaGuns moved from Yunnan to Burma
1 infantry moved from Siam to Shan State
2 fighters and 1 tactical_bomber moved from Kweichow to Burma
1 armour and 1 mech_infantry moved from Iraq to Caucasus
1 bomber moved from Western Ukraine to GreecePlace Units - British
1 airfield, 2 fighters and 1 infantry placed in GreeceTurn Complete - British
British collect 37 PUs; end with 37 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for British :
Kweichow : 1 flag, 1 aaGun and 5 artilleries
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 2 aaGuns, 2 fighters and 1 tactical_bomber
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 artillery
Celebes : 1 flag, 2 infantry
44 Sea Zone : 1 flag, 1 transport
20 Sea Zone : 1 flag, 1 transport
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 4 aaGuns, 1 airfield, 2 artilleries, 1 factory_major, 1 harbour and 7 infantry
Northern Italy : 1 flag, 3 artilleries and 1 factory_minor
Libya : 1 flag, 1 aaGun and 4 infantry
Ethiopia : 1 flag
Western Ukraine : 1 flag, 1 armour and 1 mech_infantry
Volgograd : 1 flag, 1 armour
Caucasus : 1 flag, 1 armour and 1 mech_infantry
108 Sea Zone : 1 flag, 1 destroyer and 3 transports
93 Sea Zone : 1 flag, 1 submarine
Eire : 1 flag
Greece : 1 flag, 1 airfield, 3 artilleries, 1 bomber, 1 factory_minor, 3 fighters, 7 infantry and 3 mech_infantrys
97 Sea Zone : 1 flag, 1 destroyer and 4 transports
Eastern Persia : 1 flag
Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 28 / 41
Japanese : 40 / 42
Americans : 54 / 79
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 21 / 1
Italians : 10 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 33 times
4 was rolled 31 times
5 was rolled 37 times
6 was rolled 37 times
Average roll : 3.698
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 192Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.653
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 49Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.759
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 116Italians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Place Units - UK_Pacific
1 armour and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 22 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 27 PUs
Units Change Ownership
Some Units in India change ownership: 1 armour and 2 mech_infantrys
Some Units in Kwangtung change ownership: 1 harbourTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Celebes : 1 flagProduction/PUs Summary :
Germans : 46 / 57
Russians : 28 / 41
Japanese : 40 / 42
Americans : 54 / 79
Chinese : 6 / 6
British : 37 / 42
UK_Pacific : 21 / 27
Italians : 10 / 9
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 28 times
2 was rolled 26 times
3 was rolled 33 times
4 was rolled 31 times
5 was rolled 37 times
6 was rolled 37 times
Average roll : 3.698
Median : 4.000
Variance : 0.545
Standard Deviation : 0.738
Total rolls : 192Japanese Combat
1 was rolled 8 times
2 was rolled 7 times
3 was rolled 5 times
4 was rolled 9 times
5 was rolled 14 times
6 was rolled 6 times
Average roll : 3.653
Median : 4.000
Variance : 1.062
Standard Deviation : 1.031
Total rolls : 49Germans Combat
1 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 3 times
Average roll : 4.000
Median : 4.500
Variance : 0.857
Standard Deviation : 0.926
Total rolls : 8British Combat
1 was rolled 14 times
2 was rolled 14 times
3 was rolled 26 times
4 was rolled 18 times
5 was rolled 20 times
6 was rolled 24 times
Average roll : 3.759
Median : 4.000
Variance : 1.096
Standard Deviation : 1.047
Total rolls : 116Italians Combat
1 was rolled 3 times
2 was rolled 2 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 2.625
Median : 2.000
Variance : 1.143
Standard Deviation : 1.069
Total rolls : 8Americans Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 3 times
Average roll : 3.818
Median : 4.000
Variance : 0.900
Standard Deviation : 0.949
Total rolls : 11 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - Italians
Italians buy 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
1 infantry moved from Bessarabia to Ukraine
Italians take Ukraine from Russians
2 armour, 4 artilleries and 3 infantry moved from Bessarabia to Western Ukraine
3 infantry moved from Southern France to Northern Italy
3 artilleries moved from Southern France to Northern Italy
3 infantry moved from Southern France to Northern Italy
1 artillery, 3 infantry and 1 mech_infantry moved from Algeria to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 1 artillery, 3 infantry and 1 mech_infantry
Americans defend with 2 infantry and 2 mech_infantrys
1 mech_infantry owned by the Italians and 1 artillery owned by the Italians retreated to Algeria
Americans win with 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is -9
Casualties for Italians: 3 infantry
Battle in Western Ukraine
Italians attack with 2 armour, 4 artilleries and 3 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Western Ukraine from Russians with 2 armour, 4 artilleries and 1 infantry remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Battle in Northern Italy
Italians attack with 3 artilleries and 6 infantry
British defend with 3 artilleries and 1 factory_minor
Italians win, taking Northern Italy from British with 3 artilleries and 4 infantry remaining. Battle score for attacker is 6
Casualties for British: 3 artilleries
Casualties for Italians: 2 infantryNon Combat Move - Italians
Place Units - Italians
3 infantry placed in Southern ItalyTurn Complete - Italians
Total Cost from Convoy Blockades: 4
Rolling for Convoy Blockade Damage in 93 Sea Zone. Rolls: 4,1
Rolling for Convoy Blockade Damage in 97 Sea Zone. Rolls: 1,5,1,1,4,4,6
Italians collect 14 PUs (4 lost to blockades); end with 14 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Purchase Units - ANZAC
ANZAC buy 1 carrier and 2 submarines; Remaining resources: 0 PUs;Combat Move - ANZAC
3 fighters moved from Northwest Persia to Kazakhstan
2 fighters moved from Yunnan to Kazakhstan
1 armour moved from Sumatra to 41 Sea Zone
1 armour and 1 transport moved from 41 Sea Zone to 36 Sea Zone
1 armour moved from 36 Sea Zone to Kwangsi
2 infantry moved from Queensland to 54 Sea Zone
2 infantry and 1 transport moved from 54 Sea Zone to 35 Sea Zone
2 infantry moved from 35 Sea Zone to PhilippinesCombat - ANZAC
Battle in Philippines
Battle in Kwangsi
Battle in Kazakhstan
ANZAC attack with 5 fighters
Japanese defend with 1 armour and 1 infantry
ANZAC roll dice for 5 fighters in Kazakhstan, round 1 : 4/5 hits
Japanese roll dice for 1 armour and 1 infantry in Kazakhstan, round 1 : 0/2 hits
1 armour owned by the Japanese and 1 infantry owned by the Japanese lost in Kazakhstan
ANZAC win, taking Philippines from Japanese, taking Kwangsi from Japanese with 5 fighters remaining. Battle score for attacker is 9
Casualties for Japanese: 1 armour and 1 infantryNon Combat Move - ANZAC
3 fighters moved from Kazakhstan to Russia
2 fighters moved from Kazakhstan to Volgograd
2 fighters moved from New South Wales to 33 Sea Zone
1 destroyer moved from 26 Sea Zone to 25 Sea Zone
1 destroyer moved from 26 Sea Zone to 33 Sea Zone
1 fighter moved from New South Wales to New Guinea
1 armour and 1 infantry moved from Queensland to 54 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Shan State
1 infantry moved from 37 Sea Zone to Shan State
1 destroyer moved from 39 Sea Zone to 36 Sea Zone
1 destroyer moved from 43 Sea Zone to 20 Sea Zone
1 submarine moved from 35 Sea Zone to 19 Sea Zone
1 submarine moved from 44 Sea Zone to 36 Sea ZonePlace Units - ANZAC
1 carrier and 2 submarines placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 18 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 28 PUsTerritory Summary for ANZAC :
Kwangsi : 1 flag, 1 armour
Shan State : 1 flag, 1 armour and 1 infantry
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
New Guinea : 1 flag, 1 fighter
Philippines : 1 flag, 2 infantry
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag
42 Sea Zone : 1 flag
44 Sea Zone : 1 flag
43 Sea Zone : 1 flag
33 Sea Zone : 1 flag, 1 destroyer and 2 fighters
37 Sea Zone : 1 flag, 1 transport
36 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
35 Sea Zone : 1 flag, 1 transport
25 Sea Zone : 1 flag, 1 destroyer
20 Sea Zone : 1 flag, 1 destroyer
19 Sea Zone : 1 flag, 1 submarine
62 Sea Zone : 1 flag, 1 carrier and 2 submarines
Libya : 1 flag, 1 infantry
Russia : 1 flag, 3 fighters
Volgograd : 1 flag, 2 fighters
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 46 / 57
Russians : 24 / 41
Japanese : 37 / 42
Americans : 56 / 79
Chinese : 7 / 6
British : 33 / 42
UK_Pacific : 21 / 27
Italians : 18 / 14
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :9
Politics - French
Trigger French Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansCombat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Scotland : 1 flag, 2 infantry
Libya : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 46 / 57
Russians : 24 / 41
Japanese : 37 / 42
Americans : 56 / 79
Chinese : 7 / 6
British : 33 / 42
UK_Pacific : 21 / 27
Italians : 18 / 14
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 2 times
6 was rolled 1 times
Average roll : 3.429
Median : 3.000
Variance : 1.167
Standard Deviation : 1.080
Total rolls : 7Japanese Combat
4 was rolled 1 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2ANZAC Combat
1 was rolled 1 times
3 was rolled 3 times
4 was rolled 1 times
Average roll : 2.800
Median : 3.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5 -
Heres Grmany 9 mate, forgot to post it
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Politics - Russians
Trigger Russians Friendly With Mongolians activates a trigger called: Trigger Allies Friendly With MongoliansPurchase Units - Russians
Russians buy 10 artilleries; Remaining resources: 1 PUs;Combat Move - Russians
2 infantry moved from Buyant-Uhaa to Chahar
Chinese take Chahar from Japanese
1 armour moved from 97 Sea Zone to Albania
1 armour moved from Russia to Kazakhstan
Russians take Kazakhstan from Japanese
1 armour moved from Russia to Novosibirsk
Russians take Novosibirsk from Japanese
1 mech_infantry moved from Russia to Urals
1 armour moved from Russia to Urals
1 bomber moved from Russia to Yenisey
1 infantry moved from Dzavhan to Yenisey
1 infantry moved from Olgiy to Yenisey
1 infantry moved from Olgiy to Timguska
Russians take Timguska from Japanese
1 mech_infantry moved from Russia to Archangel
Russians take Archangel from Germans
1 tactical_bomber moved from Russia to Tsinghai
1 fighter moved from Russia to Tsinghai
1 fighter moved from Russia to Urals
1 infantry moved from Russia to Smolensk
Russians take Smolensk from GermansCombat - Russians
Battle in Urals
Russians attack with 1 armour, 1 fighter and 1 mech_infantry
Japanese defend with 1 armour
Russians roll dice for 1 armour, 1 fighter and 1 mech_infantry in Urals, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Urals, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Urals
Russians win, taking Urals from Japanese with 1 armour, 1 fighter and 1 mech_infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Tsinghai
Russians attack with 1 fighter and 1 tactical_bomber
Japanese defend with 2 bombers
Russians roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 1 : 1/2 hits
Japanese roll dice for 2 bombers in Tsinghai, round 1 : 0/2 hits
1 bomber owned by the Japanese lost in Tsinghai
Russians roll dice for 1 fighter and 1 tactical_bomber in Tsinghai, round 2 : 1/2 hits
Japanese roll dice for 1 bomber in Tsinghai, round 2 : 0/1 hits
1 bomber owned by the Japanese lost in Tsinghai
Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 24
Casualties for Japanese: 2 bombers
Battle in Yenisey
Russians attack with 1 bomber and 2 infantry
Japanese defend with 1 armour
Russians roll dice for 1 bomber and 2 infantry in Yenisey, round 1 : 1/3 hits
Japanese roll dice for 1 armour in Yenisey, round 1 : 0/1 hits
1 armour owned by the Japanese lost in Yenisey
Russians win, taking Yenisey from Japanese with 1 bomber and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 armour
Battle in Albania
Trigger Russians Conquer Japanese Territory By Mongolia: Setting switch to false for conditionAttachment_Mongolia_May_Change_To_Russians_Control_Switch attached to RussiansNon Combat Move - Russians
1 fighter and 1 tactical_bomber moved from Tsinghai to Volgograd
1 fighter moved from Urals to Bryansk
6 aaGuns, 12 armour, 18 artilleries and 61 infantry moved from Russia to Bryansk
1 infantry moved from Ulaanbaatar to Central Mongolia
1 bomber moved from Yenisey to DzavhanPlace Units - Russians
10 artilleries placed in RussiaTurn Complete - Russians
Russians collect 30 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 12 PUs; end with 43 PUsTerritory Summary for Russians :
Chahar : 1 flag, 2 infantry
Yenisey : 1 flag, 2 infantry
Timguska : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 armour
Olgiy : 1 flag
Dzavhan : 1 flag, 1 bomber
Central Mongolia : 1 flag, 1 infantry
Buyant-Uhaa : 1 flag
Ulaanbaatar : 1 flag
Tsagaan Olom : 1 flag
Tobruk : 1 flag
Albania : 1 flag, 1 armour
Libya : 1 flag
Bryansk : 1 flag, 6 aaGuns, 12 armour, 18 artilleries, 1 fighter and 61 infantry
Urals : 1 flag, 1 armour and 1 mech_infantry
Archangel : 1 flag, 1 mech_infantry
Russia : 1 flag, 1 airfield, 10 artilleries and 1 factory_major
Novosibirsk : 1 flag, 1 armour
Volgograd : 1 flag, 1 factory_minor, 1 fighter and 1 tactical_bomber
Smolensk : 1 flag, 1 infantry
125 Sea Zone : 1 flag, 1 submarine
113 Sea Zone : 1 flag, 1 cruiser and 1 submarine
Iraq : 1 flag
Northwest Persia : 1 flagProduction/PUs Summary :
Germans : 46 / 53
Russians : 30 / 43
Japanese : 31 / 42
Americans : 56 / 79
Chinese : 8 / 6
British : 33 / 42
UK_Pacific : 21 / 27
Italians : 17 / 14
ANZAC : 18 / 28
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 2 times
5 was rolled 3 times
6 was rolled 4 times
Average roll : 4.200
Median : 4.000
Variance : 1.357
Standard Deviation : 1.165
Total rolls : 15Japanese Combat
4 was rolled 1 times
5 was rolled 3 times
6 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : 2.750
Standard Deviation : 1.658
Total rolls : 5Russians Combat
1 was rolled 1 times
3 was rolled 5 times
4 was rolled 1 times
6 was rolled 3 times
Average roll : 3.800
Median : 3.000
Variance : 2.444
Standard Deviation : 1.563
Total rolls : 10 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :10
Purchase Units - Japanese
Japanese buy 3 armour and 8 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
1 armour moved from Amur to Sakha
Japanese take Sakha from Russians
1 armour moved from Sakha to Buryatia
Japanese take Buryatia from Russians
1 armour moved from Amur to Soviet Far East
Japanese take Siberia from Russians
Japanese take Soviet Far East from Russians
1 armour moved from Korea to Manchuria
5 infantry moved from Korea to Manchuria
2 artilleries moved from Korea to Manchuria
7 infantry moved from Japan to 6 Sea Zone
1 artillery moved from Japan to 6 Sea Zone
1 artillery, 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 5 fighters, 7 infantry, 9 submarines, 5 tactical_bombers and 4 transports moved from 6 Sea Zone to 20 Sea Zone
7 infantry moved from 20 Sea Zone to Kwangtung
1 artillery moved from 20 Sea Zone to Kwangtung
3 armour moved from Kiangsu to Chahar
1 fighter moved from 20 Sea Zone to 35 Sea Zone
4 fighters moved from 20 Sea Zone to 36 Sea Zone
5 tactical_bombers moved from 20 Sea Zone to 36 Sea ZoneCombat - Japanese
Battle in Manchuria
Japanese attack with 1 armour, 2 artilleries and 5 infantry
Chinese defend with 2 infantry
Japanese win, taking Manchuria from Chinese with 1 armour, 2 artilleries and 4 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Casualties for Chinese: 2 infantry
Battle in Chahar
Japanese attack with 3 armour
Russians defend with 2 infantry
Japanese win, taking Chahar from Chinese with 3 armour remaining. Battle score for attacker is 6
Casualties for Russians: 2 infantry
Battle in 20 Sea Zone
Japanese attack with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 9 submarines and 4 transports
ANZAC defend with 1 destroyer; British defend with 1 transport
Japanese win with 2 battleships, 5 carriers, 2 cruisers, 3 destroyers, 9 submarines and 4 transports remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for British: 1 transport
Battle in 36 Sea Zone
Japanese attack with 4 fighters and 5 tactical_bombers
ANZAC defend with 1 destroyer, 1 submarine and 1 transport
1 submarine owned by the ANZAC Submerged
Japanese win with 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer and 1 transport
Battle in Kwangtung
Japanese attack with 1 artillery and 7 infantry
British defend with 1 artillery and 1 harbour
Japanese win, taking Kwangtung from UK_Pacific with 1 artillery and 6 infantry remaining. Battle score for attacker is 1
Casualties for Japanese: 1 infantry
Casualties for British: 1 artillery
Battle in 35 Sea Zone
Japanese attack with 1 fighter
ANZAC defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transportNon Combat Move - Japanese
1 fighter moved from 35 Sea Zone to 20 Sea Zone
4 fighters moved from 36 Sea Zone to 20 Sea Zone
5 tactical_bombers moved from 36 Sea Zone to 20 Sea ZonePlace Units - Japanese
3 armour placed in Kiangsu
8 infantry placed in JapanTurn Complete - Japanese
Total Cost from Convoy Blockades: 1
Rolling for Convoy Blockade Damage in 36 Sea Zone. Rolls: 1,6
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 4,4
Japanese collect 41 PUs (1 lost to blockades); end with 41 PUs total





