@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;Combat Move - ANZAC
1 destroyer moved from 54 Sea Zone to 45 Sea Zone
1 submarine moved from 35 Sea Zone to 45 Sea Zone
1 fighter moved from Sikang to CaucasusCombat - ANZAC
ANZAC creates battle in territory 44 Sea Zone
Battle in 45 Sea Zone
ANZAC attack with 1 destroyer and 1 submarine
Japanese defend with 1 submarine
ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 : 1/1 hits
1 submarine owned by the Japanese lost in 45 Sea Zone
ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
Casualties for Japanese: 1 submarine
Battle in Caucasus
ANZAC attack with 1 fighter
Italians defend with 1 armour
ANZAC roll dice for 1 fighter in Caucasus, round 1 : 0/1 hits
Italians roll dice for 1 armour in Caucasus, round 1 : 0/1 hits
ANZAC roll dice for 1 fighter in Caucasus, round 2 : 1/1 hits
Italians roll dice for 1 armour in Caucasus, round 2 : 1/1 hits
1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
Italians win with no units remaining. Battle score for attacker is -4
Casualties for ANZAC: 1 fighter
Casualties for Italians: 1 armourNon Combat Move - ANZAC
1 fighter moved from New South Wales to QueenslandPlace Units - ANZAC
2 transports placed in 62 Sea Zone
1 armour placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Korea : 1 flag, 2 fighters
Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 infantry
41 Sea Zone : 1 flag, 1 submarine
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 destroyer and 1 submarine
35 Sea Zone : 1 flag
22 Sea Zone : 1 flag
6 Sea Zone : 1 flag, 1 cruiser
62 Sea Zone : 1 flag, 2 transportsProduction/PUs Summary :
Germans : 38 / 58
Russians : 35 / 58
Japanese : 40 / 36
Americans : 56 / 76
Chinese : 10 / 17
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 27 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :6
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
United Kingdom : 1 flag, 2 infantry
Production/PUs Summary :
Germans : 38 / 58
Russians : 35 / 58
Japanese : 40 / 36
Americans : 56 / 76
Chinese : 10 / 17
British : 28 / 29
UK_Pacific : 13 / 13
Italians : 27 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
6 was rolled 2 times
Average roll : 3.200
Median : 2.000
Variance : 2.250
Standard Deviation : 1.500
Total rolls : 5ANZAC Combat
1 was rolled 2 times
6 was rolled 1 times
Average roll : 2.667
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Italians Combat
2 was rolled 1 times
6 was rolled 1 times
Average roll : 4.000
Median : 4.000
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Germans
Germans buy 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
1 bomber moved from France to 91 Sea Zone
1 destroyer and 3 submarines moved from 112 Sea Zone to 91 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
2 submarines moved from 72 Sea Zone to 80 Sea Zone
1 cruiser moved from 81 Sea Zone to 80 Sea Zone
1 fighter moved from Egypt to 80 Sea Zone
1 carrier and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
1 transport moved from 81 Sea Zone to 97 Sea Zone
1 infantry moved from Eastern Poland to Western Ukraine
Germans take Western Ukraine from Russians
1 infantry moved from Eastern Poland to Bessarabia
Germans take Bessarabia from Russians
2 mech_infantrys moved from Germany to Holland Belgium
1 artillery and 1 infantry moved from France to Holland Belgium
1 artillery moved from France to Holland Belgium
1 infantry moved from Novgorod to Karelia
Germans take Karelia from Russians
1 fighter moved from France to Holland Belgium
1 fighter moved from Western Germany to Vyborg
2 infantry moved from Novgorod to Vyborg
1 tactical_bomber moved from Northern Italy to Holland Belgium
1 fighter moved from Northern Italy to Holland BelgiumCombat - Germans
Battle in Holland Belgium
Germans attack with 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
British defend with 1 armour, 1 artillery and 1 infantry
Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
Casualties for Germans: 1 infantry
Casualties for British: 1 armour, 1 artillery and 1 infantry
Battle in 80 Sea Zone
Germans attack with 1 carrier, 1 cruiser, 1 fighter and 2 submarines; Italians loiter and taunt with
British defend with 1 battleship
Units damaged: 1 carrier owned by the Germans
Germans win, taking 80 Sea Zone from British with 1 carrier, 1 cruiser, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
Casualties for British: 1 battleship
Battle in Vyborg
Germans attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Germans win, taking Vyborg from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Battle in 91 Sea Zone
Germans attack with 1 bomber, 1 destroyer and 3 submarines
Americans defend with 2 destroyers, 3 submarines and 5 transports
Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 55
Casualties for Germans: 1 destroyer and 1 submarine
Casualties for Americans: 2 destroyers, 3 submarines and 5 transportsNon Combat Move - Germans
1 bomber moved from 91 Sea Zone to Southern France
1 fighter moved from Holland Belgium to Southern Italy
1 fighter moved from Western Germany to Southern Italy
1 tactical_bomber moved from Holland Belgium to Western Germany
1 fighter moved from Holland Belgium to Western Germany
2 armour moved from Germany to Yugoslavia
1 armour moved from Germany to Eastern Poland
2 mech_infantrys moved from Germany to Eastern Poland
4 artilleries moved from Slovakia Hungary to Eastern Poland
1 fighter moved from Vyborg to Novgorod
2 infantry moved from 81 Sea Zone to Egypt
1 fighter moved from 80 Sea Zone to Eastern PersiaPlace Units - Germans
1 artillery and 2 infantry placed in Novgorod
6 armour and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 44 PUs; end with 44 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUsTerritory Summary for Germans :
Trans-Jordan : 1 flag
Egypt : 1 flag, 2 infantry
Malta : 1 flag
Algeria : 1 flag
Southern France : 1 flag, 1 bomber
Syria : 1 flag
France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
Germany : 1 flag, 6 armour, 1 factory_major and 3 mech_infantrys
Holland Belgium : 1 flag, 2 artilleries and 2 mech_infantrys
Northern Italy : 1 flag, 1 fighter and 1 tactical_bomber
Southern Italy : 1 flag, 2 fighters
Belarus : 1 flag
Karelia : 1 flag, 1 infantry
Baltic States : 1 flag
Vyborg : 1 flag, 1 infantry
Eastern Poland : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 2 infantry and 2 mech_infantrys
Bessarabia : 1 flag, 1 infantry
Western Ukraine : 1 flag, 1 infantry
Novgorod : 1 flag, 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
125 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 submarines
97 Sea Zone : 1 flag, 2 transports
Eastern Persia : 1 flag, 1 fighter
81 Sea Zone : 1 flag, 1 transport
Yugoslavia : 1 flag, 2 armour
91 Sea Zone : 1 flag, 2 submarinesProduction/PUs Summary :
Germans : 44 / 59
Russians : 32 / 58
Japanese : 40 / 36
Americans : 56 / 76
Chinese : 10 / 17
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 27 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Russians
Russians buy 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
1 infantry moved from Bryansk to Belarus
Russians take Belarus from Germans
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Volgograd to Caucasus
Russians take Caucasus from Italians
1 infantry moved from Ukraine to Bessarabia
2 infantry moved from Bryansk to Western Ukraine
1 fighter moved from Russia to Bessarabia
1 fighter moved from Russia to Western Ukraine
1 tactical_bomber moved from Russia to Western Ukraine
1 armour moved from Caucasus to Northwest Persia
Russians take Northwest Persia from ItaliansCombat - Russians
Battle in Bessarabia
Russians attack with 1 fighter and 2 infantry
Germans defend with 1 infantry
Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 1 : 1/3 hits
Germans roll dice for 1 infantry in Bessarabia, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantry
Battle in Western Ukraine
Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
Germans defend with 1 infantry
Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 : 2/4 hits
Germans roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Germans lost in Western Ukraine
Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Germans: 1 infantryNon Combat Move - Russians
3 mech_infantrys moved from Ukraine to Rostov
2 armour moved from Ukraine to Rostov
2 armour moved from Volgograd to Northwest Persia
1 fighter moved from Bessarabia to Rostov
4 artilleries moved from Russia to Bryansk
1 aaGun, 7 artilleries and 26 infantry moved from Smolensk to Archangel
2 aaGuns and 13 infantry moved from Vologda to Archangel
1 infantry moved from Norway to Finland
1 fighter moved from Western Ukraine to Rostov
1 tactical_bomber moved from Western Ukraine to RostovPlace Units - Russians
1 armour, 2 artilleries and 7 infantry placed in Russia
3 infantry placed in Ukraine
1 armour and 2 mech_infantrys placed in VolgogradTurn Complete - Russians
Russians collect 37 PUs; end with 37 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUsTerritory Summary for Russians :
Norway : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 4 artilleries and 3 infantry
Rostov : 1 flag, 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
Archangel : 1 flag, 3 aaGuns, 7 artilleries and 40 infantry
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 4 infantry
Western Ukraine : 1 flag, 2 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
Northwest Persia : 1 flag, 3 armour
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag, 3 artilleries and 1 infantryProduction/PUs Summary :
Germans : 41 / 59
Russians : 37 / 48
Japanese : 40 / 36
Americans : 56 / 76
Chinese : 10 / 17
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Jehol to Korea
4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
1 tactical_bomber moved from Anhwe to Korea
2 submarines moved from 20 Sea Zone to 19 Sea Zone
1 cruiser moved from 20 Sea Zone to 19 Sea Zone
1 battleship moved from 20 Sea Zone to 19 Sea ZoneCombat - Japanese
Battle in 19 Sea Zone
Japanese attack with 1 battleship, 1 cruiser and 2 submarines
Americans defend with 1 destroyer
Japanese win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Korea
Japanese attack with 2 bombers, 10 fighters, 1 mech_infantry and 9 tactical_bombers
ANZAC defend with 2 fighters; Americans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
Japanese win, taking Korea from Americans with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 33
Casualties for Japanese: 4 fighters and 3 tactical_bombers
Casualties for ANZAC: 2 fighters
Casualties for Americans: 3 aaGuns, 6 fighters and 1 tactical_bomberNon Combat Move - Japanese
1 aaGun moved from Jehol to Manchuria
2 bombers moved from Korea to Japan
3 fighters and 3 tactical_bombers moved from Korea to 19 Sea Zone
3 fighters and 3 tactical_bombers moved from Korea to Manchuria
1 armour moved from Anhwe to Manchuria
1 mech_infantry moved from Anhwe to Manchuria
3 infantry moved from Kiangsu to Kiangsi
2 mech_infantrys moved from Anhwe to Kiangsu
3 carriers moved from 20 Sea Zone to 19 Sea Zone
1 battleship and 1 destroyer moved from 20 Sea Zone to 19 Sea ZonePlace Units - Japanese
1 fighter placed in Japan
3 infantry placed in Kwangtung
3 infantry placed in Kiangsu
Japanese undo move 3.
1 destroyer placed in 19 Sea Zone
2 infantry placed in Kiangsu
1 infantry placed in JapanTurn Complete - Japanese
Japanese collect 28 PUs (15 lost to blockades); end with 28 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Korea : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
Kiangsi : 1 flag, 3 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
Manchuria : 1 flag, 1 aaGun, 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
Hunan : 1 flag
Anhwe : 1 flag
Borneo : 1 flag
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
19 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombersProduction/PUs Summary :
Germans : 41 / 59
Russians : 37 / 48
Japanese : 43 / 28
Americans : 53 / 76
Chinese : 10 / 17
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Nice recovery. I’m embarassed by my beginner’s mistake at not leaving a land unit in Korea to recapture Manchuria. Good job taking advantage of it. By the time I saw it, all I could do was buy AA and hope for the best – 3 tanks or 3 fighters could take down a maximum of 3 of your air. 3 AA might get lucky and drop 4-5 or so. I figured if I was gifting you a shiny new airbase, I could at least make it sting. Alternately I thought about buying 3 aircraft carriers, slamming my staff into the ground and shouting “You SHALL NOT pass!” Decided that trading air was better for the allies in the long run. Sigh. Well played, Mike.
At least everything on the new airbase is written in English, so it might take the Japanese a couple turns to figure out “Planes land on this long straight paved part” and “This thing over here holds gas”.
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Thanks - it was expensive, but I did a fair amount of damage. I fear that I lost control of this game a couple of rounds ago, however. I am note sure with China about to take everything back and Russia as big as it is that I see a path to victory here, but, at least it has been an interesting game to be sure!
MM
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 5 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from GermansCombat - Americans
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea ZonePlace Units - Americans
3 artilleries and 3 infantry placed in Western United States
4 submarines placed in 10 Sea Zone
1 destroyer and 3 submarines placed in 101 Sea ZoneTurn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 3 transports
25 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 submarines
10 Sea Zone : 1 flag, 4 submarines and 4 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 infantry and 2 mech_infantrys
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Brazil : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 43 / 28
Americans : 54 / 79
Chinese : 10 / 17
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Shensi to Kweichow
8 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 2 artilleries and 12 infantry
Jehol : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 39 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to British
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
11 infantry moved from Yunnan to KwangsiPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
Kwangsi : 1 flag, 2 aaGuns, 1 artillery and 12 infantry
Yunnan : 1 flag, 1 fighter
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 30 / 31
UK_Pacific : 13 / 1
Italians : 24 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 30 / 31
UK_Pacific : 13 / 14
Italians : 24 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Yeah, I started counting spaces and pieces with the USSR a few rounds ago. I had more than enough pieces to wait you out if you pushed everything forward, so I figured I could just be annoying for a few rounds and make you keep spending resources on things other than taking Moscow. I think it went to script (with a few hiccups) – stretch the game out, kill opportunistically, be a moving target.
I didn’t really want to just turtle in Moscow and hope the dice went normally; when a stack of 100 infantry rolls 10 hits in defense, it makes you want to punch a baby. :lol:
I look forward to seeing the last offensive of the axis and see if they can exploit any of the several mistakes I’m sure to make!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 4 armour, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from Northern Italy to Romania
1 armour moved from Bulgaria to Romania
2 infantry moved from Southern France to Northern Italy
1 fighter moved from Northern Italy to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Eastern Persia to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Ethiopia
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Ethiopia from British, taking Anglo Egyptian Sudan from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
2 armour and 1 infantry placed in Egypt
2 transports placed in 97 Sea Zone
2 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
39 Sea Zone : 1 flag, 1 submarine
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 armour and 2 artilleries
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry
Northern Italy : 1 flag, 2 armour, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 flag, 1 armour
80 Sea Zone : 1 flag, 1 fighter
76 Sea Zone : 1 flag, 1 transport
95 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 2 destroyers and 1 transport
Persia : 1 flag
Yugoslavia : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 26 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good thing you sent the kitchen sink. Those South Africans never missed!
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grumble, grumble - that has been a big part of why I haven’t been able to expand into Africa - I lose every battle it seems….
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Italy has been making 40 for a couple of turns, so it can’t be all bad :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Malaya
1 armour moved from New South Wales to Western Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 infantry
Western Australia : 1 flag, 1 armour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 destroyer and 2 submarines
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag
25 Sea Zone : 1 flag, 1 cruiser
22 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 26 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No french moves, you’re up :)
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Oh well - good game sir - I surrender. Once again, in a small combat, you hit way more than you should have and killed two more planes. I cannot really break through at this point.
So - I yield - I look forward to playing you again in the future. This was a fun - if not interesting - game!
Take Care!
MM -
G8 just for reference - once again - GG!





