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Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Purchase Units - ANZAC
                ANZAC buy 1 armour and 2 transports; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                1 destroyer moved from 54 Sea Zone to 45 Sea Zone
                1 submarine moved from 35 Sea Zone to 45 Sea Zone
                1 fighter moved from Sikang to Caucasus

    Combat - ANZAC
                ANZAC creates battle in territory 44 Sea Zone
                Battle in 45 Sea Zone
                    ANZAC attack with 1 destroyer and 1 submarine
                    Japanese defend with 1 submarine
                        ANZAC roll dice for 1 submarine in 45 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Japanese lost in 45 Sea Zone
                    ANZAC win, taking 44 Sea Zone from Japanese with 1 destroyer and 1 submarine remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                Battle in Caucasus
                    ANZAC attack with 1 fighter
                    Italians defend with 1 armour
                        ANZAC roll dice for 1 fighter in Caucasus, round 1 :  0/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 1 :  0/1 hits
                        ANZAC roll dice for 1 fighter in Caucasus, round 2 :  1/1 hits
                        Italians roll dice for 1 armour in Caucasus, round 2 :  1/1 hits
                        1 armour owned by the Italians and 1 fighter owned by the ANZAC lost in Caucasus
                    Italians win with no units remaining. Battle score for attacker is -4
                    Casualties for ANZAC: 1 fighter
                    Casualties for Italians: 1 armour

    Non Combat Move - ANZAC
                1 fighter moved from New South Wales to Queensland

    Place Units - ANZAC
                2 transports placed in 62 Sea Zone
                1 armour placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Korea : 1 flag, 2 fighters
        Queensland : 1 flag, 1 airfield, 1 fighter and 1 harbour
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 artillery, 1 factory_minor, 1 harbour and 3 infantry
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        41 Sea Zone : 1 flag, 1 submarine
        44 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        35 Sea Zone : 1 flag
        22 Sea Zone : 1 flag
        6 Sea Zone : 1 flag, 1 cruiser
        62 Sea Zone : 1 flag, 2 transports

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 35 / 58
        Japanese : 40 / 36
        Americans : 56 / 76
        Chinese : 10 / 17
        British : 28 / 29
        UK_Pacific : 13 / 13
        Italians : 27 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :6

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    United Kingdom : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 38 / 58
        Russians : 35 / 58
        Japanese : 40 / 36
        Americans : 56 / 76
        Chinese : 10 / 17
        British : 28 / 29
        UK_Pacific : 13 / 13
        Italians : 27 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 2 times
                2 was rolled 1 times
                6 was rolled 2 times
            Average roll : 3.200
            Median : 2.000
            Variance : 2.250
            Standard Deviation : 1.500
            Total rolls : 5

    ANZAC Combat
                1 was rolled 2 times
                6 was rolled 1 times
            Average roll : 2.667
            Median : 1.000
            Variance : 2.500
            Standard Deviation : 1.581
            Total rolls : 3

    Italians Combat
                2 was rolled 1 times
                6 was rolled 1 times
            Average roll : 4.000
            Median : 4.000
            Variance : 2.000
            Standard Deviation : 1.414
            Total rolls : 2


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Germans
                Germans buy 6 armour, 1 artillery, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 bomber moved from France to 91 Sea Zone
                1 destroyer and 3 submarines moved from 112 Sea Zone to 91 Sea Zone
                2 infantry moved from Northern Italy to 97 Sea Zone
                2 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                2 submarines moved from 72 Sea Zone to 80 Sea Zone
                1 cruiser moved from 81 Sea Zone to 80 Sea Zone
                1 fighter moved from Egypt to 80 Sea Zone
                1 carrier and 1 fighter moved from 81 Sea Zone to 80 Sea Zone
                1 transport moved from 81 Sea Zone to 97 Sea Zone
                1 infantry moved from Eastern Poland to Western Ukraine
                      Germans take Western Ukraine from Russians
                1 infantry moved from Eastern Poland to Bessarabia
                      Germans take Bessarabia from Russians
                2 mech_infantrys moved from Germany to Holland Belgium
                1 artillery and 1 infantry moved from France to Holland Belgium
                1 artillery moved from France to Holland Belgium
                1 infantry moved from Novgorod to Karelia
                      Germans take Karelia from Russians
                1 fighter moved from France to Holland Belgium
                1 fighter moved from Western Germany to Vyborg
                2 infantry moved from Novgorod to Vyborg
                1 tactical_bomber moved from Northern Italy to Holland Belgium
                1 fighter moved from Northern Italy to Holland Belgium

    Combat - Germans
                Battle in Holland Belgium
                    Germans attack with 2 artilleries, 2 fighters, 1 infantry, 2 mech_infantrys and 1 tactical_bomber
                    British defend with 1 armour, 1 artillery and 1 infantry
                    Germans win, taking Holland Belgium from British with 2 artilleries, 2 fighters, 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 10
                    Casualties for Germans: 1 infantry
                    Casualties for British: 1 armour, 1 artillery and 1 infantry
                Battle in 80 Sea Zone
                    Germans attack with 1 carrier, 1 cruiser, 1 fighter and 2 submarines; Italians loiter and taunt with
                    British defend with 1 battleship
                    Units damaged: 1 carrier owned by the Germans
                    Germans win, taking 80 Sea Zone from British with 1 carrier, 1 cruiser, 1 fighter and 2 submarines remaining. Battle score for attacker is 20
                    Casualties for British: 1 battleship
                Battle in Vyborg
                    Germans attack with 1 fighter and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Vyborg from Russians with 1 fighter and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in 91 Sea Zone
                    Germans attack with 1 bomber, 1 destroyer and 3 submarines
                    Americans defend with 2 destroyers, 3 submarines and 5 transports
                    Germans win with 1 bomber and 2 submarines remaining. Battle score for attacker is 55
                    Casualties for Germans: 1 destroyer and 1 submarine
                    Casualties for Americans: 2 destroyers, 3 submarines and 5 transports

    Non Combat Move - Germans
                1 bomber moved from 91 Sea Zone to Southern France
                1 fighter moved from Holland Belgium to Southern Italy
                1 fighter moved from Western Germany to Southern Italy
                1 tactical_bomber moved from Holland Belgium to Western Germany
                1 fighter moved from Holland Belgium to Western Germany
                2 armour moved from Germany to Yugoslavia
                1 armour moved from Germany to Eastern Poland
                2 mech_infantrys moved from Germany to Eastern Poland
                4 artilleries moved from Slovakia Hungary to Eastern Poland
                1 fighter moved from Vyborg to Novgorod
                2 infantry moved from 81 Sea Zone to Egypt
                1 fighter moved from 80 Sea Zone to Eastern Persia

    Place Units - Germans
                1 artillery and 2 infantry placed in Novgorod
                6 armour and 3 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 49 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 59 PUs

    Territory Summary for Germans :

    Trans-Jordan : 1 flag
        Egypt : 1 flag, 2 infantry
        Malta : 1 flag
        Algeria : 1 flag
        Southern France : 1 flag, 1 bomber
        Syria : 1 flag
        France : 1 flag, 2 aaGuns, 1 airfield and 1 factory_minor
        Western Germany : 1 flag, 1 aaGun, 1 airfield, 1 factory_major, 1 fighter, 1 harbour and 1 tactical_bomber
        Germany : 1 flag, 6 armour, 1 factory_major and 3 mech_infantrys
        Holland Belgium : 1 flag, 2 artilleries and 2 mech_infantrys
        Northern Italy : 1 flag, 1 fighter and 1 tactical_bomber
        Southern Italy : 1 flag, 2 fighters
        Belarus : 1 flag
        Karelia : 1 flag, 1 infantry
        Baltic States : 1 flag
        Vyborg : 1 flag, 1 infantry
        Eastern Poland : 1 flag, 1 aaGun, 1 armour, 5 artilleries, 2 infantry and 2 mech_infantrys
        Bessarabia : 1 flag, 1 infantry
        Western Ukraine : 1 flag, 1 infantry
        Novgorod : 1 flag, 2 aaGuns, 1 airfield, 14 artilleries, 1 factory_minor, 1 fighter, 1 harbour and 11 infantry
        125 Sea Zone : 1 flag
        80 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 submarines
        97 Sea Zone : 1 flag, 2 transports
        Eastern Persia : 1 flag, 1 fighter
        81 Sea Zone : 1 flag, 1 transport
        Yugoslavia : 1 flag, 2 armour
        91 Sea Zone : 1 flag, 2 submarines

    Production/PUs Summary :

    Germans : 44 / 59
        Russians : 32 / 58
        Japanese : 40 / 36
        Americans : 56 / 76
        Chinese : 10 / 17
        British : 25 / 29
        UK_Pacific : 13 / 13
        Italians : 27 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Russians
                Russians buy 2 armour, 2 artilleries, 10 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                1 infantry moved from Bryansk to Belarus
                      Russians take Belarus from Germans
                1 infantry moved from Ukraine to Bessarabia
                1 armour moved from Volgograd to Caucasus
                      Russians take Caucasus from Italians
                1 infantry moved from Ukraine to Bessarabia
                2 infantry moved from Bryansk to Western Ukraine
                1 fighter moved from Russia to Bessarabia
                1 fighter moved from Russia to Western Ukraine
                1 tactical_bomber moved from Russia to Western Ukraine
                1 armour moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Italians

    Combat - Russians
                Battle in Bessarabia
                    Russians attack with 1 fighter and 2 infantry
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter and 2 infantry in Bessarabia, round 1 :  1/3 hits
                        Germans roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Bessarabia
                    Russians win, taking Bessarabia from Germans with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter, 2 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                        Russians roll dice for 1 fighter, 2 infantry and 1 tactical_bomber in Western Ukraine, round 1 :  2/4 hits
                        Germans roll dice for 1 infantry in Western Ukraine, round 1 :  0/1 hits
                        1 infantry owned by the Germans lost in Western Ukraine
                    Russians win, taking Western Ukraine from Germans with 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry

    Non Combat Move - Russians
                3 mech_infantrys moved from Ukraine to Rostov
                2 armour moved from Ukraine to Rostov
                2 armour moved from Volgograd to Northwest Persia
                1 fighter moved from Bessarabia to Rostov
                4 artilleries moved from Russia to Bryansk
                1 aaGun, 7 artilleries and 26 infantry moved from Smolensk to Archangel
                2 aaGuns and 13 infantry moved from Vologda to Archangel
                1 infantry moved from Norway to Finland
                1 fighter moved from Western Ukraine to Rostov
                1 tactical_bomber moved from Western Ukraine to Rostov

    Place Units - Russians
                1 armour, 2 artilleries and 7 infantry placed in Russia
                3 infantry placed in Ukraine
                1 armour and 2 mech_infantrys placed in Volgograd

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 42 PUs
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 6 PUs; end with 48 PUs

    Territory Summary for Russians :

    Norway : 1 flag
        Belarus : 1 flag, 1 infantry
        Bryansk : 1 flag, 4 artilleries and 3 infantry
        Rostov : 1 flag, 2 armour, 2 fighters, 3 mech_infantrys and 1 tactical_bomber
        Archangel : 1 flag, 3 aaGuns, 7 artilleries and 40 infantry
        Bessarabia : 1 flag, 2 infantry
        Russia : 1 flag, 1 airfield, 1 armour, 2 artilleries, 1 factory_major and 7 infantry
        Ukraine : 1 flag, 3 artilleries, 1 factory_minor and 4 infantry
        Western Ukraine : 1 flag, 2 infantry
        Volgograd : 1 flag, 1 armour, 1 factory_minor and 2 mech_infantrys
        Northwest Persia : 1 flag, 3 armour
        115 Sea Zone : 1 flag, 1 submarine
        Finland : 1 flag, 3 artilleries and 1 infantry

    Production/PUs Summary :

    Germans : 41 / 59
        Russians : 37 / 48
        Japanese : 40 / 36
        Americans : 56 / 76
        Chinese : 10 / 17
        British : 25 / 29
        UK_Pacific : 13 / 13
        Italians : 25 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Japanese
                Japanese buy 1 destroyer, 1 fighter and 6 infantry; Remaining resources: 0 PUs;

    Combat Move - Japanese
                2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers moved from Jehol to Korea
                4 fighters and 2 tactical_bombers moved from 20 Sea Zone to Korea
                1 tactical_bomber moved from Anhwe to Korea
                2 submarines moved from 20 Sea Zone to 19 Sea Zone
                1 cruiser moved from 20 Sea Zone to 19 Sea Zone
                1 battleship moved from 20 Sea Zone to 19 Sea Zone

    Combat - Japanese
                Battle in 19 Sea Zone
                    Japanese attack with 1 battleship, 1 cruiser and 2 submarines
                    Americans defend with 1 destroyer
                    Japanese win with 1 battleship, 1 cruiser and 2 submarines remaining. Battle score for attacker is 8
                    Casualties for Americans: 1 destroyer
                Battle in Korea
                    Japanese attack with 2 bombers, 10 fighters, 1 mech_infantry and 9 tactical_bombers
                    ANZAC defend with 2 fighters; Americans defend with 3 aaGuns, 1 airfield, 1 factory_minor, 6 fighters, 1 harbour and 1 tactical_bomber
                    Japanese win, taking Korea from Americans with 2 bombers, 6 fighters, 1 mech_infantry and 6 tactical_bombers remaining. Battle score for attacker is 33
                    Casualties for Japanese: 4 fighters and 3 tactical_bombers
                    Casualties for ANZAC: 2 fighters
                    Casualties for Americans: 3 aaGuns, 6 fighters and 1 tactical_bomber

    Non Combat Move - Japanese
                1 aaGun moved from Jehol to Manchuria
                2 bombers moved from Korea to Japan
                3 fighters and 3 tactical_bombers moved from Korea to 19 Sea Zone
                3 fighters and 3 tactical_bombers moved from Korea to Manchuria
                1 armour moved from Anhwe to Manchuria
                1 mech_infantry moved from Anhwe to Manchuria
                3 infantry moved from Kiangsu to Kiangsi
                2 mech_infantrys moved from Anhwe to Kiangsu
                3 carriers moved from 20 Sea Zone to 19 Sea Zone
                1 battleship and 1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                1 fighter placed in Japan
                3 infantry placed in Kwangtung
                3 infantry placed in Kiangsu
                Japanese undo move 3.
                1 destroyer placed in 19 Sea Zone
                2 infantry placed in Kiangsu
                1 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 28 PUs (15 lost to blockades); end with 28 PUs total

    Territory Summary for Japanese :

    Iwo Jima : 1 flag, 1 infantry
        Korea : 1 flag, 1 airfield, 1 factory_minor, 1 harbour and 1 mech_infantry
        Kiangsu : 1 flag, 1 factory_minor, 2 infantry and 2 mech_infantrys
        Kiangsi : 1 flag, 3 infantry
        Japan : 1 flag, 3 aaGuns, 1 airfield, 2 bombers, 1 factory_major, 1 fighter, 1 harbour and 12 infantry
        Manchuria : 1 flag, 1 aaGun, 1 armour, 3 fighters, 1 mech_infantry and 3 tactical_bombers
        Hunan : 1 flag
        Anhwe : 1 flag
        Borneo : 1 flag
        Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 3 infantry
        Philippines : 1 flag, 1 airfield and 1 harbour
        Guam : 1 flag, 1 airfield
        Celebes : 1 flag
        Sumatra : 1 flag, 1 artillery
        42 Sea Zone : 1 flag
        37 Sea Zone : 1 flag
        19 Sea Zone : 1 flag, 2 battleships, 3 carriers, 1 cruiser, 2 destroyers, 3 fighters, 2 submarines and 3 tactical_bombers

    Production/PUs Summary :

    Germans : 41 / 59
        Russians : 37 / 48
        Japanese : 43 / 28
        Americans : 53 / 76
        Chinese : 10 / 17
        British : 25 / 29
        UK_Pacific : 13 / 13
        Italians : 25 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Nice recovery. I’m embarassed by my beginner’s mistake at not leaving a land unit in Korea to recapture Manchuria. Good job taking advantage of it. By the time I saw it, all I could do was buy AA and hope for the best – 3 tanks or 3 fighters could take down a maximum of 3 of your air. 3 AA might get lucky and drop 4-5 or so. I figured if I was gifting you a shiny new airbase, I could at least make it sting. Alternately I thought about buying 3 aircraft carriers, slamming my staff into the ground and shouting “You SHALL NOT pass!” Decided that trading air was better for the allies in the long run. Sigh. Well played, Mike.

    At least everything on the new airbase is written in English, so it might take the Japanese a couple turns to figure out “Planes land on this long straight paved part” and “This thing over here holds gas”.


  • Thanks - it was expensive, but I did a fair amount of damage. I fear that I lost control of this game a couple of rounds ago, however. I am note sure with China about to take everything back and Russia as big as it is that I see a path to victory here, but, at least it has been an interesting game to be sure!

    MM


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Americans
                Americans buy 3 artilleries, 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 5 PUs;

    Combat Move - Americans
                1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
                      Americans take Algeria from Germans

    Combat - Americans

    Non Combat Move - Americans
                1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
                1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
                1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
                3 transports moved from 8 Sea Zone to 10 Sea Zone
                1 armour and 1 infantry moved from Central United States to Western United States
                1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
                1 destroyer moved from 18 Sea Zone to 33 Sea Zone

    Place Units - Americans
                3 artilleries and 3 infantry placed in Western United States
                4 submarines placed in 10 Sea Zone
                1 destroyer and 3 submarines placed in 101 Sea Zone

    Turn Complete - Americans
                Americans collect 54 PUs; end with 59 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs

    Territory Summary for Americans :

    Caroline Islands : 1 flag, 1 airfield and 1 harbour
        Wake Island : 1 flag, 1 airfield
        Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
        Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
        Midway : 1 flag, 1 airfield
        33 Sea Zone : 1 flag, 1 destroyer
        26 Sea Zone : 1 flag, 3 transports
        25 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 submarines
        10 Sea Zone : 1 flag, 4 submarines and 4 transports
        17 Sea Zone : 1 flag
        6 Sea Zone : 1 flag
        Central United States : 1 flag, 1 factory_major
        Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
        Gibraltar : 1 flag, 1 infantry and 2 mech_infantrys
        Morocco : 1 flag
        Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
        101 Sea Zone : 1 flag, 1 destroyer and 3 submarines
        Brazil : 1 flag

    Production/PUs Summary :

    Germans : 40 / 59
        Russians : 37 / 48
        Japanese : 43 / 28
        Americans : 54 / 79
        Chinese : 10 / 17
        British : 25 / 29
        UK_Pacific : 13 / 13
        Italians : 25 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Chinese
                Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
                Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                1 infantry moved from Chahar to Jehol
                      Chinese take Jehol from Japanese
                1 infantry moved from Hopei to Anhwe
                      Chinese take Anhwe from Japanese
                1 infantry moved from Kweichow to Hunan
                      Chinese take Hunan from Japanese
                1 infantry moved from Yunnan to Kwangsi
                      Chinese take Kwangsi from Japanese

    Combat - Chinese

    Non Combat Move - Chinese
                1 artillery moved from Shensi to Kweichow
                8 infantry moved from Yunnan to Kwangsi

    Place Units - Chinese
                2 artilleries and 3 infantry placed in Kwangsi

    Turn Complete - Chinese
                Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs

    Territory Summary for Chinese :

    Kwangsi : 1 flag, 2 artilleries and 12 infantry
        Jehol : 1 flag, 1 infantry
        Kweichow : 1 flag, 1 artillery
        Hunan : 1 flag, 1 infantry
        Anhwe : 1 flag, 1 infantry

    Production/PUs Summary :

    Germans : 40 / 59
        Russians : 37 / 48
        Japanese : 39 / 28
        Americans : 54 / 79
        Chinese : 14 / 19
        British : 25 / 29
        UK_Pacific : 13 / 13
        Italians : 25 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Combat Move - British
                2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
                1 armour moved from Belgian Congo to Anglo Egyptian Sudan

    Combat - British
                Battle in Anglo Egyptian Sudan
                    British attack with 1 armour and 2 mech_infantrys
                    Italians defend with 1 artillery and 1 infantry
                        British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 :  0/3 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 :  1/2 hits
                        1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 :  1/2 hits
                        Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 :  0/2 hits
                        1 infantry owned by the Italians lost in Anglo Egyptian Sudan
                        British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 :  1/2 hits
                        Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 :  0/1 hits
                        1 artillery owned by the Italians lost in Anglo Egyptian Sudan
                    British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
                    Casualties for British: 1 mech_infantry
                    Casualties for Italians: 1 artillery and 1 infantry

    Non Combat Move - British
                Turning on Edit Mode
                EDIT: Changing ownership of Borneo from Japanese to British
                EDIT: Turning off Edit Mode
                1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
                1 infantry moved from India to West India
                1 infantry moved from India to 39 Sea Zone
                1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
                1 infantry moved from 43 Sea Zone to Borneo
                1 artillery moved from French Indo China to Kwangsi
                1 infantry moved from French Indo China to Kwangsi
                1 infantry moved from Siam to French Indo China
                1 infantry moved from Malaya to Shan State
                2 aaGuns moved from Yunnan to Kwangsi
                1 aaGun moved from Yunnan to Burma
                11 infantry moved from Yunnan to Kwangsi

    Place Units - British
                1 armour and 2 mech_infantrys placed in Union of South Africa
                1 destroyer and 1 submarine placed in 106 Sea Zone

    Turn Complete - British
                British collect 30 PUs; end with 31 PUs total

    Territory Summary for British :

    Kwangsi : 1 flag, 2 aaGuns, 1 artillery and 12 infantry
        Yunnan : 1 flag, 1 fighter
        Shan State : 1 flag, 1 infantry
        Burma : 1 flag, 1 aaGun
        India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
        Malaya : 1 flag, 1 harbour
        Borneo : 1 flag, 1 infantry
        French Indo China : 1 flag, 1 infantry
        43 Sea Zone : 1 flag, 1 transport
        West India : 1 flag, 1 infantry
        Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Gibraltar : 1 flag, 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
        Scotland : 1 flag, 1 airfield
        United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
        Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
        Ethiopia : 1 flag
        106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
        Eire : 1 flag
        97 Sea Zone : 1 flag

    Production/PUs Summary :

    Germans : 40 / 59
        Russians : 37 / 48
        Japanese : 35 / 28
        Americans : 54 / 79
        Chinese : 14 / 19
        British : 30 / 31
        UK_Pacific : 13 / 1
        Italians : 24 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Place Units - UK_Pacific
                4 infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 13 PUs; end with 14 PUs total
                Some Units in India change ownership: 4 infantry

    Territory Summary for UK_Pacific :

    Siam : 1 flag
        India : 1 flag, 1 factory_major
        French Indo China : 1 flag

    Production/PUs Summary :

    Germans : 40 / 59
        Russians : 37 / 48
        Japanese : 35 / 28
        Americans : 54 / 79
        Chinese : 14 / 19
        British : 30 / 31
        UK_Pacific : 13 / 14
        Italians : 24 / 43
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

    Dice Statistics:

    Total
                1 was rolled 1 times
                2 was rolled 4 times
                3 was rolled 2 times
                4 was rolled 3 times
                5 was rolled 1 times
                6 was rolled 1 times
            Average roll : 3.167
            Median : 3.000
            Variance : 0.727
            Standard Deviation : 0.853
            Total rolls : 12

    British Combat
                1 was rolled 1 times
                2 was rolled 3 times
                3 was rolled 1 times
                4 was rolled 1 times
                6 was rolled 1 times
            Average roll : 2.857
            Median : 2.000
            Variance : 0.833
            Standard Deviation : 0.913
            Total rolls : 7

    Italians Combat
                2 was rolled 1 times
                3 was rolled 1 times
                4 was rolled 2 times
                5 was rolled 1 times
            Average roll : 3.600
            Median : 4.000
            Variance : 1.750
            Standard Deviation : 1.323
            Total rolls : 5


  • Yeah, I started counting spaces and pieces with the USSR a few rounds ago. I had more than enough pieces to wait you out if you pushed everything forward, so I figured I could just be annoying for a few rounds and make you keep spending resources on things other than taking Moscow. I think it went to script (with a few hiccups) – stretch the game out, kill opportunistically, be a moving target.

    I didn’t really want to just turtle in Moscow and hope the dice went normally; when a stack of 100 infantry rolls 10 hits in defense, it makes you want to punch a baby.  :lol:

    I look forward to seeing the last offensive of the axis and see if they can exploit any of the several mistakes I’m sure to make!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - Italians
                Italians buy 4 armour, 1 infantry and 2 transports; Remaining resources: 2 PUs;

    Combat Move - Italians
                1 submarine moved from 79 Sea Zone to 39 Sea Zone
                1 destroyer moved from 97 Sea Zone to 81 Sea Zone
                1 armour moved from Northern Italy to Romania
                1 armour moved from Bulgaria to Romania
                2 infantry moved from Southern France to Northern Italy
                1 fighter moved from Northern Italy to Egypt
                1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
                1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
                2 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
                1 mech_infantry moved from Northern Italy to Romania
                2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
                1 mech_infantry moved from Eastern Persia to Iraq
                1 transport moved from 81 Sea Zone to 80 Sea Zone
                1 armour moved from Eastern Persia to 80 Sea Zone
                1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
                1 armour moved from 76 Sea Zone to Ethiopia
                1 destroyer moved from 95 Sea Zone to 81 Sea Zone

    Combat - Italians
                Battle in Ethiopia
                Battle in Anglo Egyptian Sudan
                    Italians attack with 2 armour, 2 artilleries and 2 infantry
                    British defend with 1 armour and 1 mech_infantry
                    Italians win, taking Ethiopia from British, taking Anglo Egyptian Sudan from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 4
                    Casualties for British: 1 armour and 1 mech_infantry
                    Casualties for Italians: 2 infantry

    Non Combat Move - Italians
                1 destroyer moved from 92 Sea Zone to 95 Sea Zone
                2 aaGuns moved from Yugoslavia to Romania
                1 aaGun moved from Northern Italy to Yugoslavia

    Place Units - Italians
                2 armour and 1 infantry placed in Egypt
                2 transports placed in 97 Sea Zone
                2 armour placed in Northern Italy

    Turn Complete - Italians
                Italians collect 26 PUs; end with 28 PUs total
                Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
                Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs

    Territory Summary for Italians :

    39 Sea Zone : 1 flag, 1 submarine
        Alexandria : 1 flag
        Egypt : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
        Anglo Egyptian Sudan : 1 flag, 2 armour and 2 artilleries
        Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
        Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
        Tunisia : 1 flag
        Romania : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry
        Northern Italy : 1 flag, 2 armour, 1 factory_major and 2 infantry
        Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
        Ethiopia : 1 flag, 1 armour
        80 Sea Zone : 1 flag, 1 fighter
        76 Sea Zone : 1 flag, 1 transport
        95 Sea Zone : 1 flag, 1 destroyer
        Bulgaria : 1 flag
        Greece : 1 flag
        97 Sea Zone : 1 flag, 2 transports
        Iraq : 1 flag, 1 mech_infantry
        Eastern Persia : 1 flag
        81 Sea Zone : 1 flag, 2 destroyers and 1 transport
        Persia : 1 flag
        Yugoslavia : 1 flag, 1 aaGun

    Production/PUs Summary :

    Germans : 40 / 59
        Russians : 37 / 48
        Japanese : 35 / 28
        Americans : 54 / 79
        Chinese : 14 / 19
        British : 28 / 31
        UK_Pacific : 13 / 14
        Italians : 26 / 42
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • Good thing you sent the kitchen sink. Those South Africans never missed!


  • grumble, grumble - that has been a big part of why I haven’t been able to expand into Africa - I lose every battle it seems….


  • Italy has been making 40 for a couple of turns, so it can’t be all bad  :-)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :7

    Purchase Units - ANZAC
                ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;

    Combat Move - ANZAC

    Non Combat Move - ANZAC
                1 cruiser moved from 6 Sea Zone to 25 Sea Zone
                1 destroyer moved from 45 Sea Zone to 41 Sea Zone
                1 transport moved from 62 Sea Zone to 42 Sea Zone
                1 artillery moved from New South Wales to 62 Sea Zone
                1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea Zone
                1 artillery moved from 45 Sea Zone to Dutch New Guinea
                1 submarine moved from 45 Sea Zone to 35 Sea Zone
                1 submarine moved from 44 Sea Zone to 41 Sea Zone
                1 submarine moved from 35 Sea Zone to 44 Sea Zone
                1 fighter moved from Queensland to Malaya
                1 armour moved from New South Wales to Western Australia
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from New South Wales to South Australia
                1 infantry moved from New South Wales to Queensland

    Place Units - ANZAC
                1 carrier and 1 destroyer placed in 62 Sea Zone

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 14 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs

    Territory Summary for ANZAC :

    Malaya : 1 flag, 1 fighter
        Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
        New Zealand : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
        South Australia : 1 flag, 2 infantry
        Western Australia : 1 flag, 1 armour
        Java : 1 flag, 1 artillery and 1 infantry
        Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
        42 Sea Zone : 1 flag, 1 transport
        41 Sea Zone : 1 flag, 1 destroyer and 2 submarines
        44 Sea Zone : 1 flag, 1 submarine
        45 Sea Zone : 1 flag, 1 transport
        35 Sea Zone : 1 flag
        25 Sea Zone : 1 flag, 1 cruiser
        22 Sea Zone : 1 flag
        62 Sea Zone : 1 flag, 1 carrier and 1 destroyer

    Production/PUs Summary :

    Germans : 40 / 59
        Russians : 37 / 48
        Japanese : 35 / 28
        Americans : 54 / 79
        Chinese : 14 / 19
        British : 28 / 31
        UK_Pacific : 13 / 14
        Italians : 26 / 42
        ANZAC : 14 / 24
        French : 4 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0


  • No french moves, you’re up :)


  • Oh well - good game sir - I surrender. Once again, in a small combat, you hit way more than you should have and killed two more planes. I cannot really break through at this point.

    So - I yield - I look forward to playing you again in the future. This was a fun - if not interesting - game!

    Take Care!
    MM


  • G8 just for reference - once again - GG!

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