Question:
Normally a plane would be added to a carrier if you build one, you have a plane stationed there. This time I didnt get asked to land one. I edited it!!!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Americans
Americans buy 3 artilleries, 1 destroyer, 3 infantry and 7 submarines; Remaining resources: 5 PUs;
Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Morocco to Algeria
Americans take Algeria from Germans
Combat - Americans
Non Combat Move - Americans
1 armour, 2 artilleries and 3 infantry moved from Western United States to 10 Sea Zone
1 armour, 2 artilleries, 3 infantry and 3 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 2 artilleries and 3 infantry moved from 26 Sea Zone to Hawaiian Islands
3 transports moved from 8 Sea Zone to 10 Sea Zone
1 armour and 1 infantry moved from Central United States to Western United States
1 battleship, 4 carriers, 2 cruisers, 2 destroyers, 4 fighters and 2 submarines moved from 6 Sea Zone to 25 Sea Zone
1 destroyer and 1 submarine moved from 7 Sea Zone to 25 Sea Zone
1 destroyer moved from 18 Sea Zone to 33 Sea Zone
Place Units - Americans
3 artilleries and 3 infantry placed in Western United States
4 submarines placed in 10 Sea Zone
1 destroyer and 3 submarines placed in 101 Sea Zone
Turn Complete - Americans
Americans collect 54 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs
Territory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 armour, 3 artilleries, 1 factory_major, 1 harbour and 4 infantry
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 1 armour, 2 artilleries, 1 harbour and 3 infantry
Midway : 1 flag, 1 airfield
33 Sea Zone : 1 flag, 1 destroyer
26 Sea Zone : 1 flag, 3 transports
25 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 submarines
10 Sea Zone : 1 flag, 4 submarines and 4 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 factory_major and 1 harbour
Gibraltar : 1 flag, 1 infantry and 2 mech_infantrys
Morocco : 1 flag
Algeria : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 1 destroyer and 3 submarines
Brazil : 1 flag
Production/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 43 / 28
Americans : 54 / 79
Chinese : 10 / 17
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;
Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from Japanese
Combat - Chinese
Non Combat Move - Chinese
1 artillery moved from Shensi to Kweichow
8 infantry moved from Yunnan to Kwangsi
Place Units - Chinese
2 artilleries and 3 infantry placed in Kwangsi
Turn Complete - Chinese
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUs
Territory Summary for Chinese :
Kwangsi : 1 flag, 2 artilleries and 12 infantry
Jehol : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantry
Production/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 39 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian Sudan
Combat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantry
Non Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to British
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
11 infantry moved from Yunnan to Kwangsi
Place Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea Zone
Turn Complete - British
British collect 30 PUs; end with 31 PUs total
Territory Summary for British :
Kwangsi : 1 flag, 2 aaGuns, 1 artillery and 12 infantry
Yunnan : 1 flag, 1 fighter
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flag
Production/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 30 / 31
UK_Pacific : 13 / 1
Italians : 24 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
4 infantry placed in India
Turn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantry
Territory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flag
Production/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 30 / 31
UK_Pacific : 13 / 14
Italians : 24 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12
British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7
Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5
Yeah, I started counting spaces and pieces with the USSR a few rounds ago. I had more than enough pieces to wait you out if you pushed everything forward, so I figured I could just be annoying for a few rounds and make you keep spending resources on things other than taking Moscow. I think it went to script (with a few hiccups) – stretch the game out, kill opportunistically, be a moving target.
I didn’t really want to just turtle in Moscow and hope the dice went normally; when a stack of 100 infantry rolls 10 hits in defense, it makes you want to punch a baby. :lol:
I look forward to seeing the last offensive of the axis and see if they can exploit any of the several mistakes I’m sure to make!
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 4 armour, 1 infantry and 2 transports; Remaining resources: 2 PUs;
Combat Move - Italians
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from Northern Italy to Romania
1 armour moved from Bulgaria to Romania
2 infantry moved from Southern France to Northern Italy
1 fighter moved from Northern Italy to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Eastern Persia to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
Combat - Italians
Battle in Ethiopia
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Ethiopia from British, taking Anglo Egyptian Sudan from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantry
Non Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to Yugoslavia
Place Units - Italians
2 armour and 1 infantry placed in Egypt
2 transports placed in 97 Sea Zone
2 armour placed in Northern Italy
Turn Complete - Italians
Italians collect 26 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUs
Territory Summary for Italians :
39 Sea Zone : 1 flag, 1 submarine
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 armour and 2 artilleries
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry
Northern Italy : 1 flag, 2 armour, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 flag, 1 armour
80 Sea Zone : 1 flag, 1 fighter
76 Sea Zone : 1 flag, 1 transport
95 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 2 destroyers and 1 transport
Persia : 1 flag
Yugoslavia : 1 flag, 1 aaGun
Production/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 26 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Good thing you sent the kitchen sink. Those South Africans never missed!
grumble, grumble - that has been a big part of why I haven’t been able to expand into Africa - I lose every battle it seems….
Italy has been making 40 for a couple of turns, so it can’t be all bad :-)
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;
Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Malaya
1 armour moved from New South Wales to Western Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to Queensland
Place Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea Zone
Turn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Territory Summary for ANZAC :
Malaya : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 infantry
Western Australia : 1 flag, 1 armour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 destroyer and 2 submarines
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag
25 Sea Zone : 1 flag, 1 cruiser
22 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 carrier and 1 destroyer
Production/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 26 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
No french moves, you’re up :)
Oh well - good game sir - I surrender. Once again, in a small combat, you hit way more than you should have and killed two more planes. I cannot really break through at this point.
So - I yield - I look forward to playing you again in the future. This was a fun - if not interesting - game!
Take Care!
MM
G8 just for reference - once again - GG!
I really enjoyed playing with you! Want to give it another go and switch sides? I got thoroughly routed last time I played Axis against the Allied +9 bid and would like to redeem myself and my errors I made this game.
On second thought - lets continue a bit longer - I think i am dead really but…
I do ask for two changes to NCM - move out the 2 AAA guns from Novgorod to Baltic States and move 2 inf from Novgorod with the bomber.
Attached is updated map.
PS - yes, when I finally realize I cannot win AND surrender - we can switch sides :)
MM
Grr - one more ncm if u please
2 subs from 91 to 110
Thanks!
MM
Awesome on both accounts!
I’d feel worse about sucking out on some of the smaller battles (and I think TripleA KNOWS that Japan should get bogged down in China so it tilts battles that way!) if my scramble in the Channel on G1 wasn’t such a horrific clusteryouknowwhat. The dice ceratinly make every game a little different even if the strategies and execution were exactly the same.
That’s one of the reason I bought those AA guns in Korea. I was going to lose it anyway, so I figured ah-why-not.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vyborg: 2 infantry
EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns
EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
EDIT: Removing units owned by Germans from Baltic States: 2 infantry
EDIT: Turning off Edit Mode
Purchase Units - Russians
Russians buy 2 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;
Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 fighter moved from Rostov to Bessarabia
1 tactical_bomber moved from Rostov to Bessarabia
1 fighter moved from Rostov to Bessarabia
Combat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 3 armour
Italians defend with 1 mech_infantry
Russians roll dice for 3 armour in Iraq, round 1 : 3/3 hits
Italians roll dice for 1 mech_infantry in Iraq, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantry
Non Combat Move - Russians
2 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 artilleries and 3 infantry moved from Bryansk to Ukraine
2 artilleries and 7 infantry moved from Russia to Bryansk
3 aaGuns, 7 artilleries and 39 infantry moved from Archangel to Novgorod
1 armour moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to Bryansk
Place Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 2 mech_infantrys and 1 tactical_bomber placed in Russia
Turn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUs
Territory Summary for Russians :
Norway : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 armour, 7 artilleries, 1 factory_minor and 9 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 40 infantry
Iraq : 1 flag, 3 armour
Northwest Persia : 1 flag, 3 armour and 5 mech_infantrys
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flag
Production/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 27 / 31
UK_Pacific : 13 / 14
Italians : 22 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0
Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10
Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
Russians Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8
Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1
I wish I was as methodical with everybody’s move this game as I’ve been with the Soviets. I played a little too loose and wasted a ton of American resources. With the Soviets, every counterattack has to be looked at because they’re never more than 3 turns from losing their capital.
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;
Combat Move - Japanese
1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
1 fighter moved from 19 Sea Zone to 43 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
3 infantry moved from Kiangsi to Kiangsu
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
Combat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Non Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
1 armour moved from Manchuria to Shantung
2 fighters moved from Jehol to Korea
2 tactical_bombers moved from Jehol to Korea
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to Philippines
Place Units - Japanese
1 transport placed in 19 Sea Zone
2 infantry placed in Kiangsu
2 armour and 1 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Turning off Edit Mode
Turn Complete - Japanese
Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs total
Territory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 bomber
Shantung : 1 flag, 1 armour
Korea : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry
Jehol : 1 flag, 2 mech_infantrys
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transport
Production/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 37 / 31
Americans : 54 / 79
Chinese : 12 / 19
British : 27 / 31
UK_Pacific : 13 / 14
Italians : 22 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0