@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Chahar to Jehol
Chinese take Jehol from Japanese
1 infantry moved from Hopei to Anhwe
Chinese take Anhwe from Japanese
1 infantry moved from Kweichow to Hunan
Chinese take Hunan from Japanese
1 infantry moved from Yunnan to Kwangsi
Chinese take Kwangsi from JapaneseCombat - Chinese
Non Combat Move - Chinese
1 artillery moved from Shensi to Kweichow
8 infantry moved from Yunnan to KwangsiPlace Units - Chinese
2 artilleries and 3 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 13 PUs (1 lost to blockades); end with 13 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 19 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 2 artilleries and 12 infantry
Jehol : 1 flag, 1 infantry
Kweichow : 1 flag, 1 artillery
Hunan : 1 flag, 1 infantry
Anhwe : 1 flag, 1 infantryProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 39 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 25 / 29
UK_Pacific : 13 / 13
Italians : 25 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Combat Move - British
2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 armour moved from Belgian Congo to Anglo Egyptian SudanCombat - British
Battle in Anglo Egyptian Sudan
British attack with 1 armour and 2 mech_infantrys
Italians defend with 1 artillery and 1 infantry
British roll dice for 1 armour and 2 mech_infantrys in Anglo Egyptian Sudan, round 1 : 0/3 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 1/2 hits
1 mech_infantry owned by the British lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 2 : 1/2 hits
Italians roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 2 : 0/2 hits
1 infantry owned by the Italians lost in Anglo Egyptian Sudan
British roll dice for 1 armour and 1 mech_infantry in Anglo Egyptian Sudan, round 3 : 1/2 hits
Italians roll dice for 1 artillery in Anglo Egyptian Sudan, round 3 : 0/1 hits
1 artillery owned by the Italians lost in Anglo Egyptian Sudan
British win, taking Anglo Egyptian Sudan from Italians with 1 armour and 1 mech_infantry remaining. Battle score for attacker is 3
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery and 1 infantryNon Combat Move - British
Turning on Edit Mode
EDIT: Changing ownership of Borneo from Japanese to British
EDIT: Turning off Edit Mode
1 armour and 2 mech_infantrys moved from Union of South Africa to Belgian Congo
1 infantry moved from India to West India
1 infantry moved from India to 39 Sea Zone
1 infantry and 1 transport moved from 39 Sea Zone to 43 Sea Zone
1 infantry moved from 43 Sea Zone to Borneo
1 artillery moved from French Indo China to Kwangsi
1 infantry moved from French Indo China to Kwangsi
1 infantry moved from Siam to French Indo China
1 infantry moved from Malaya to Shan State
2 aaGuns moved from Yunnan to Kwangsi
1 aaGun moved from Yunnan to Burma
11 infantry moved from Yunnan to KwangsiPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 destroyer and 1 submarine placed in 106 Sea ZoneTurn Complete - British
British collect 30 PUs; end with 31 PUs totalTerritory Summary for British :
Kwangsi : 1 flag, 2 aaGuns, 1 artillery and 12 infantry
Yunnan : 1 flag, 1 fighter
Shan State : 1 flag, 1 infantry
Burma : 1 flag, 1 aaGun
India : 1 flag, 1 airfield, 1 artillery, 1 harbour and 1 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
French Indo China : 1 flag, 1 infantry
43 Sea Zone : 1 flag, 1 transport
West India : 1 flag, 1 infantry
Belgian Congo : 1 flag, 1 armour and 2 mech_infantrys
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 armour, 1 factory_minor, 1 harbour and 2 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 1 fighter, 1 harbour, 10 infantry and 1 mech_infantry
Anglo Egyptian Sudan : 1 flag, 1 armour and 1 mech_infantry
Ethiopia : 1 flag
106 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Eire : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 30 / 31
UK_Pacific : 13 / 1
Italians : 24 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Place Units - UK_Pacific
4 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 13 PUs; end with 14 PUs total
Some Units in India change ownership: 4 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
French Indo China : 1 flagProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 30 / 31
UK_Pacific : 13 / 14
Italians : 24 / 43
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 1 times
2 was rolled 4 times
3 was rolled 2 times
4 was rolled 3 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.167
Median : 3.000
Variance : 0.727
Standard Deviation : 0.853
Total rolls : 12British Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 2.857
Median : 2.000
Variance : 0.833
Standard Deviation : 0.913
Total rolls : 7Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 2 times
5 was rolled 1 times
Average roll : 3.600
Median : 4.000
Variance : 1.750
Standard Deviation : 1.323
Total rolls : 5 -
Yeah, I started counting spaces and pieces with the USSR a few rounds ago. I had more than enough pieces to wait you out if you pushed everything forward, so I figured I could just be annoying for a few rounds and make you keep spending resources on things other than taking Moscow. I think it went to script (with a few hiccups) – stretch the game out, kill opportunistically, be a moving target.
I didn’t really want to just turtle in Moscow and hope the dice went normally; when a stack of 100 infantry rolls 10 hits in defense, it makes you want to punch a baby. :lol:
I look forward to seeing the last offensive of the axis and see if they can exploit any of the several mistakes I’m sure to make!
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - Italians
Italians buy 4 armour, 1 infantry and 2 transports; Remaining resources: 2 PUs;Combat Move - Italians
1 submarine moved from 79 Sea Zone to 39 Sea Zone
1 destroyer moved from 97 Sea Zone to 81 Sea Zone
1 armour moved from Northern Italy to Romania
1 armour moved from Bulgaria to Romania
2 infantry moved from Southern France to Northern Italy
1 fighter moved from Northern Italy to Egypt
1 artillery and 1 infantry moved from Southern Italy to 97 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 97 Sea Zone to 81 Sea Zone
1 artillery and 1 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour, 1 artillery and 1 infantry moved from Egypt to Anglo Egyptian Sudan
1 mech_infantry moved from Northern Italy to Romania
2 artilleries and 6 infantry moved from Normandy Bordeaux to Southern France
1 mech_infantry moved from Eastern Persia to Iraq
1 transport moved from 81 Sea Zone to 80 Sea Zone
1 armour moved from Eastern Persia to 80 Sea Zone
1 armour and 1 transport moved from 80 Sea Zone to 76 Sea Zone
1 armour moved from 76 Sea Zone to Ethiopia
1 destroyer moved from 95 Sea Zone to 81 Sea ZoneCombat - Italians
Battle in Ethiopia
Battle in Anglo Egyptian Sudan
Italians attack with 2 armour, 2 artilleries and 2 infantry
British defend with 1 armour and 1 mech_infantry
Italians win, taking Ethiopia from British, taking Anglo Egyptian Sudan from British with 2 armour and 2 artilleries remaining. Battle score for attacker is 4
Casualties for British: 1 armour and 1 mech_infantry
Casualties for Italians: 2 infantryNon Combat Move - Italians
1 destroyer moved from 92 Sea Zone to 95 Sea Zone
2 aaGuns moved from Yugoslavia to Romania
1 aaGun moved from Northern Italy to YugoslaviaPlace Units - Italians
2 armour and 1 infantry placed in Egypt
2 transports placed in 97 Sea Zone
2 armour placed in Northern ItalyTurn Complete - Italians
Italians collect 26 PUs; end with 28 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 4 PUs; end with 32 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 37 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 42 PUsTerritory Summary for Italians :
39 Sea Zone : 1 flag, 1 submarine
Alexandria : 1 flag
Egypt : 1 flag, 2 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
Anglo Egyptian Sudan : 1 flag, 2 armour and 2 artilleries
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 2 artilleries, 1 factory_minor, 1 harbour and 6 infantry
Tunisia : 1 flag
Romania : 1 flag, 2 aaGuns, 2 armour and 1 mech_infantry
Northern Italy : 1 flag, 2 armour, 1 factory_major and 2 infantry
Southern Italy : 1 flag, 1 airfield, 1 factory_minor and 1 harbour
Ethiopia : 1 flag, 1 armour
80 Sea Zone : 1 flag, 1 fighter
76 Sea Zone : 1 flag, 1 transport
95 Sea Zone : 1 flag, 1 destroyer
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 mech_infantry
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 2 destroyers and 1 transport
Persia : 1 flag
Yugoslavia : 1 flag, 1 aaGunProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 26 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Good thing you sent the kitchen sink. Those South Africans never missed!
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grumble, grumble - that has been a big part of why I haven’t been able to expand into Africa - I lose every battle it seems….
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Italy has been making 40 for a couple of turns, so it can’t be all bad :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :7
Purchase Units - ANZAC
ANZAC buy 1 carrier and 1 destroyer; Remaining resources: 0 PUs;Combat Move - ANZAC
Non Combat Move - ANZAC
1 cruiser moved from 6 Sea Zone to 25 Sea Zone
1 destroyer moved from 45 Sea Zone to 41 Sea Zone
1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery moved from New South Wales to 62 Sea Zone
1 artillery and 1 transport moved from 62 Sea Zone to 45 Sea Zone
1 artillery moved from 45 Sea Zone to Dutch New Guinea
1 submarine moved from 45 Sea Zone to 35 Sea Zone
1 submarine moved from 44 Sea Zone to 41 Sea Zone
1 submarine moved from 35 Sea Zone to 44 Sea Zone
1 fighter moved from Queensland to Malaya
1 armour moved from New South Wales to Western Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to South Australia
1 infantry moved from New South Wales to QueenslandPlace Units - ANZAC
1 carrier and 1 destroyer placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 24 PUsTerritory Summary for ANZAC :
Malaya : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 factory_minor and 1 harbour
South Australia : 1 flag, 2 infantry
Western Australia : 1 flag, 1 armour
Java : 1 flag, 1 artillery and 1 infantry
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
42 Sea Zone : 1 flag, 1 transport
41 Sea Zone : 1 flag, 1 destroyer and 2 submarines
44 Sea Zone : 1 flag, 1 submarine
45 Sea Zone : 1 flag, 1 transport
35 Sea Zone : 1 flag
25 Sea Zone : 1 flag, 1 cruiser
22 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 carrier and 1 destroyerProduction/PUs Summary :
Germans : 40 / 59
Russians : 37 / 48
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 28 / 31
UK_Pacific : 13 / 14
Italians : 26 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
No french moves, you’re up :)
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Oh well - good game sir - I surrender. Once again, in a small combat, you hit way more than you should have and killed two more planes. I cannot really break through at this point.
So - I yield - I look forward to playing you again in the future. This was a fun - if not interesting - game!
Take Care!
MM -
G8 just for reference - once again - GG!
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I really enjoyed playing with you! Want to give it another go and switch sides? I got thoroughly routed last time I played Axis against the Allied +9 bid and would like to redeem myself and my errors I made this game.
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On second thought - lets continue a bit longer - I think i am dead really but…
I do ask for two changes to NCM - move out the 2 AAA guns from Novgorod to Baltic States and move 2 inf from Novgorod with the bomber.
Attached is updated map.
PS - yes, when I finally realize I cannot win AND surrender - we can switch sides :)
MM
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Grr - one more ncm if u please
2 subs from 91 to 110
Thanks!
MM -
Awesome on both accounts!
I’d feel worse about sucking out on some of the smaller battles (and I think TripleA KNOWS that Japan should get bogged down in China so it tilts battles that way!) if my scramble in the Channel on G1 wasn’t such a horrific clusteryouknowwhat. The dice ceratinly make every game a little different even if the strategies and execution were exactly the same.
That’s one of the reason I bought those AA guns in Korea. I was going to lose it anyway, so I figured ah-why-not.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Politics - Russians
Turning on Edit Mode
EDIT: Adding units owned by Germans to Vyborg: 2 infantry
EDIT: Adding units owned by Germans to Baltic States: 2 aaGuns
EDIT: Removing units owned by Germans from Novgorod: 2 aaGuns
EDIT: Removing units owned by Germans from Baltic States: 2 infantry
EDIT: Turning off Edit ModePurchase Units - Russians
Russians buy 2 armour, 4 infantry, 3 mech_infantrys and 1 tactical_bomber; Remaining resources: 1 PUs;Combat Move - Russians
Turning on Edit Mode
EDIT: Removing units owned by Germans from 91 Sea Zone: 2 submarines
EDIT: Adding units owned by Germans to 110 Sea Zone: 2 submarines
EDIT: Turning off Edit Mode
1 infantry moved from Archangel to Novgorod
Russians take Novgorod from Germans
1 infantry moved from Western Ukraine to Bessarabia
1 infantry moved from Ukraine to Bessarabia
1 armour moved from Northwest Persia to Persia
Russians take Persia from Italians
1 armour moved from Persia to Iraq
2 armour moved from Northwest Persia to Iraq
1 fighter moved from Rostov to Bessarabia
1 tactical_bomber moved from Rostov to Bessarabia
1 fighter moved from Rostov to BessarabiaCombat - Russians
Battle in Bessarabia
Russians attack with 2 fighters, 2 infantry and 1 tactical_bomber
Germans defend with 1 mech_infantry
Russians roll dice for 2 fighters, 2 infantry and 1 tactical_bomber in Bessarabia, round 1 : 1/5 hits
Germans roll dice for 1 mech_infantry in Bessarabia, round 1 : 0/1 hits
1 mech_infantry owned by the Germans lost in Bessarabia
Russians win, taking Bessarabia from Germans with 2 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 1 mech_infantry
Battle in Iraq
Russians attack with 3 armour
Italians defend with 1 mech_infantry
Russians roll dice for 3 armour in Iraq, round 1 : 3/3 hits
Italians roll dice for 1 mech_infantry in Iraq, round 1 : 0/1 hits
1 mech_infantry owned by the Italians lost in Iraq
Russians win, taking Iraq from Italians with 3 armour remaining. Battle score for attacker is 4
Casualties for Italians: 1 mech_infantryNon Combat Move - Russians
2 armour and 3 mech_infantrys moved from Rostov to Northwest Persia
1 armour and 2 mech_infantrys moved from Volgograd to Northwest Persia
4 artilleries and 3 infantry moved from Bryansk to Ukraine
2 artilleries and 7 infantry moved from Russia to Bryansk
3 aaGuns, 7 artilleries and 39 infantry moved from Archangel to Novgorod
1 armour moved from Russia to Ukraine
2 fighters and 1 tactical_bomber moved from Bessarabia to BryanskPlace Units - Russians
3 infantry placed in Ukraine
1 armour, 1 infantry and 1 mech_infantry placed in Volgograd
1 armour, 2 mech_infantrys and 1 tactical_bomber placed in RussiaTurn Complete - Russians
Russians collect 43 PUs; end with 44 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 49 PUs
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 9 PUs; end with 58 PUsTerritory Summary for Russians :
Norway : 1 flag
Belarus : 1 flag, 1 infantry
Bryansk : 1 flag, 2 artilleries, 2 fighters, 7 infantry and 1 tactical_bomber
Bessarabia : 1 flag, 2 infantry
Russia : 1 flag, 1 airfield, 1 armour, 1 factory_major, 2 mech_infantrys and 1 tactical_bomber
Ukraine : 1 flag, 1 armour, 7 artilleries, 1 factory_minor and 9 infantry
Western Ukraine : 1 flag, 1 infantry
Volgograd : 1 flag, 1 armour, 1 factory_minor, 1 infantry and 1 mech_infantry
Novgorod : 1 flag, 3 aaGuns, 1 airfield, 7 artilleries, 1 factory_minor, 1 harbour and 40 infantry
Iraq : 1 flag, 3 armour
Northwest Persia : 1 flag, 3 armour and 5 mech_infantrys
Persia : 1 flag
115 Sea Zone : 1 flag, 1 submarine
Finland : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 35 / 28
Americans : 54 / 79
Chinese : 14 / 19
British : 27 / 31
UK_Pacific : 13 / 14
Italians : 22 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 2 times
6 was rolled 2 times
Average roll : 3.700
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 10Germans Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1Russians Combat
2 was rolled 4 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 2 times
Average roll : 3.375
Median : 2.500
Variance : 1.714
Standard Deviation : 1.309
Total rolls : 8Italians Combat
5 was rolled 1 times
Average roll : 5.000
Median : 5.000
Variance : ?
Standard Deviation : ?
Total rolls : 1 -
I wish I was as methodical with everybody’s move this game as I’ve been with the Soviets. I played a little too loose and wasted a ton of American resources. With the Soviets, every counterattack has to be looked at because they’re never more than 3 turns from losing their capital.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Japanese
Japanese buy 2 armour, 3 infantry and 1 transport; Remaining resources: 0 PUs;Combat Move - Japanese
1 mech_infantry moved from Korea to Jehol
1 mech_infantry moved from Manchuria to Jehol
1 fighter and 1 tactical_bomber moved from Manchuria to Jehol
1 infantry moved from Kiangsu to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to Anhwe
1 tactical_bomber moved from 19 Sea Zone to 45 Sea Zone
1 fighter moved from 19 Sea Zone to 43 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
Japanese take 35 Sea Zone from ANZAC
1 destroyer moved from 19 Sea Zone to 35 Sea Zone
1 bomber moved from Japan to 26 Sea Zone
3 infantry moved from Kiangsi to Kiangsu
1 battleship moved from 19 Sea Zone to 35 Sea Zone
1 carrier moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to 35 Sea Zone
1 submarine moved from 19 Sea Zone to 35 Sea Zone
1 fighter and 1 tactical_bomber moved from 19 Sea Zone to Anhwe
1 fighter and 1 tactical_bomber moved from Manchuria to JeholCombat - Japanese
Battle in 43 Sea Zone
Japanese attack with 1 fighter
British defend with 1 transport
Japanese win with 1 fighter remaining. Battle score for attacker is 7
Casualties for British: 1 transport
Battle in 45 Sea Zone
Japanese attack with 1 tactical_bomber
ANZAC defend with 1 transport
Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in 26 Sea Zone
Japanese attack with 1 bomber
Americans defend with 3 transports
Japanese win with 1 bomber remaining. Battle score for attacker is 21
Casualties for Americans: 3 transports
Battle in Anhwe
Japanese attack with 2 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Jehol
Japanese attack with 2 fighters, 2 mech_infantrys and 2 tactical_bombers
Chinese defend with 1 infantry
Japanese win, taking Jehol from Chinese with 2 fighters, 2 mech_infantrys and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantryNon Combat Move - Japanese
1 fighter moved from 43 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 45 Sea Zone to 35 Sea Zone
1 bomber moved from 26 Sea Zone to Marshall Islands
1 armour moved from Manchuria to Shantung
2 fighters moved from Jehol to Korea
2 tactical_bombers moved from Jehol to Korea
1 tactical_bomber moved from Anhwe to 19 Sea Zone
1 fighter moved from Anhwe to 19 Sea Zone
1 infantry moved from Kwangtung to Kiangsi
1 fighter and 1 tactical_bomber moved from Anhwe to Kiangsu
1 fighter moved from Japan to PhilippinesPlace Units - Japanese
1 transport placed in 19 Sea Zone
2 infantry placed in Kiangsu
2 armour and 1 infantry placed in Korea
Turning on Edit Mode
EDIT: Adding units owned by Japanese to Korea: 1 aaGun
EDIT: Removing units owned by Japanese from Manchuria: 1 aaGun
EDIT: Turning off Edit ModeTurn Complete - Japanese
Japanese collect 31 PUs (6 lost to blockades); end with 31 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Marshall Islands : 1 flag, 1 bomber
Shantung : 1 flag, 1 armour
Korea : 1 flag, 1 aaGun, 1 airfield, 2 armour, 1 factory_minor, 2 fighters, 1 harbour, 1 infantry and 2 tactical_bombers
Kiangsu : 1 flag, 1 factory_minor, 1 fighter, 6 infantry, 2 mech_infantrys and 1 tactical_bomber
Kiangsi : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 bomber, 1 factory_major, 1 harbour and 12 infantry
Jehol : 1 flag, 2 mech_infantrys
Anhwe : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 factory_minor, 1 harbour and 2 infantry
Philippines : 1 flag, 1 airfield, 1 fighter and 1 harbour
Guam : 1 flag, 1 airfield
Celebes : 1 flag
Sumatra : 1 flag, 1 artillery
42 Sea Zone : 1 flag
37 Sea Zone : 1 flag
35 Sea Zone : 1 flag, 1 battleship, 2 carriers, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers
19 Sea Zone : 1 flag, 1 battleship, 1 carrier, 1 cruiser, 1 destroyer, 1 fighter, 1 submarine, 1 tactical_bomber and 1 transportProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 37 / 31
Americans : 54 / 79
Chinese : 12 / 19
British : 27 / 31
UK_Pacific : 13 / 14
Italians : 22 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry, 4 submarines and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 7 infantry placed in Eastern United States
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 2 armour, 5 artilleries, 1 harbour and 7 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Gibraltar : 1 flag, 1 infantry and 2 mech_infantrys
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 3 submarines and 4 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 37 / 31
Americans : 55 / 75
Chinese : 12 / 19
British : 27 / 31
UK_Pacific : 13 / 14
Italians : 21 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0





