@cds Also…air only attacks against subs are allowed in this game. The way we usually play is the air units get one round of attack and any subs left are submerged.
Fortress (Allies) vs MiamiUMike (Axis) - 9 Bid to Allies - G40 2nd Edition
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 1 carrier, 1 fighter, 7 infantry and 4 transports; Remaining resources: 0 PUs;Combat Move - Americans
1 armour, 3 infantry and 2 mech_infantrys moved from Algeria to Tunisia
Americans take Tunisia from ItaliansCombat - Americans
Non Combat Move - Americans
1 destroyer moved from 33 Sea Zone to 26 Sea Zone
1 battleship, 4 carriers, 2 cruisers, 3 destroyers, 4 fighters and 3 submarines moved from 25 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from Western United States to 10 Sea Zone
1 armour, 3 artilleries, 4 infantry, 4 submarines and 4 transports moved from 10 Sea Zone to 26 Sea Zone
1 armour, 3 artilleries and 4 infantry moved from 26 Sea Zone to Hawaiian IslandsPlace Units - Americans
1 artillery and 7 infantry placed in Eastern United States
1 carrier and 4 transports placed in 101 Sea Zone
1 fighter placed in Eastern United StatesTurn Complete - Americans
Americans collect 55 PUs; end with 55 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 65 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 75 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 aaGun, 1 airfield, 2 armour, 5 artilleries, 1 harbour and 7 infantry
Midway : 1 flag, 1 airfield
26 Sea Zone : 1 flag, 1 battleship, 4 carriers, 2 cruisers, 4 destroyers, 4 fighters, 7 submarines and 4 transports
17 Sea Zone : 1 flag
6 Sea Zone : 1 flag
Central United States : 1 flag, 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 fighter, 1 harbour and 7 infantry
Gibraltar : 1 flag, 1 infantry and 2 mech_infantrys
Morocco : 1 flag
Algeria : 1 flag
Tunisia : 1 flag, 1 armour, 3 infantry and 2 mech_infantrys
101 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 3 submarines and 4 transports
Brazil : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 37 / 31
Americans : 55 / 75
Chinese : 12 / 19
British : 27 / 31
UK_Pacific : 13 / 14
Italians : 21 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 1 artillery and 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
1 infantry moved from Hunan to Anhwe
1 artillery moved from Kweichow to Anhwe
3 infantry moved from Kwangsi to Kiangsi
3 infantry moved from Kwangsi to Kwangtung
1 artillery moved from Kwangsi to KwangtungCombat - Chinese
Battle in Anhwe
Chinese attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Chinese roll dice for 1 artillery and 1 infantry in Anhwe, round 1 : 1/2 hits
Japanese roll dice for 1 infantry in Anhwe, round 1 : 0/1 hits
1 infantry owned by the Japanese lost in Anhwe
Chinese win, taking Anhwe from Japanese with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 infantry
Battle in Kiangsi
Chinese attack with 3 infantry
Japanese defend with 1 infantry
Chinese roll dice for 3 infantry in Kiangsi, round 1 : 0/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 1 : 0/1 hits
Chinese roll dice for 3 infantry in Kiangsi, round 2 : 1/3 hits
Japanese roll dice for 1 infantry in Kiangsi, round 2 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Chinese win, taking Kiangsi from Japanese with 2 infantry remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Kwangtung
Chinese attack with 1 artillery and 3 infantry
Japanese defend with 1 factory_minor, 1 harbour and 2 infantry
Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 1 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 1 : 0/2 hits
Chinese roll dice for 1 artillery and 3 infantry in Kwangtung, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Kwangtung, round 2 : 2/2 hits
2 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 3 : 0/2 hits
Japanese roll dice for 2 infantry in Kwangtung, round 3 : 0/2 hits
Chinese roll dice for 1 artillery and 1 infantry in Kwangtung, round 4 : 1/2 hits
Japanese roll dice for 2 infantry in Kwangtung, round 4 : 1/2 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kwangtung
Chinese roll dice for 1 artillery in Kwangtung, round 5 : 1/1 hits
Japanese roll dice for 1 infantry in Kwangtung, round 5 : 0/1 hits
1 infantry owned by the Japanese lost in Kwangtung
Chinese win, taking Kwangtung from Japanese with 1 artillery remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 3 infantryNon Combat Move - Chinese
Place Units - Chinese
1 artillery and 5 infantry placed in KwangsiTurn Complete - Chinese
Chinese collect 14 PUs; end with 14 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 20 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 2 artilleries and 11 infantry
Kiangsi : 1 flag, 2 infantry
Anhwe : 1 flag, 1 artillery and 1 infantry
Kwangtung : 1 flag, 1 artilleryProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 32 / 31
Americans : 55 / 75
Chinese : 14 / 20
British : 27 / 31
UK_Pacific : 16 / 14
Italians : 21 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.485
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Chinese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Combat Move - British
Non Combat Move - British
1 armour and 2 mech_infantrys moved from Belgian Congo to Rhodesia
1 infantry moved from West India to India
1 aaGun moved from Burma to India
1 infantry moved from Shan State to Burma
1 aaGun moved from Kwangsi to Kwangtung
1 fighter moved from Yunnan to Kwangsi
5 infantry moved from Kwangsi to Kwangtung
1 infantry moved from French Indo China to YunnanPlace Units - British
1 armour and 2 mech_infantrys placed in Union of South Africa
1 transport placed in 106 Sea Zone
1 fighter placed in United KingdomTurn Complete - British
British collect 26 PUs (1 lost to blockades); end with 26 PUs totalTerritory Summary for British :
Kwangsi : 1 flag, 1 aaGun, 1 artillery, 1 fighter and 7 infantry
Yunnan : 1 flag, 1 infantry
Burma : 1 flag, 1 infantry
India : 1 flag, 1 aaGun, 1 airfield, 1 artillery, 1 harbour and 6 infantry
Malaya : 1 flag, 1 harbour
Borneo : 1 flag, 1 infantry
Kwangtung : 1 flag, 1 aaGun and 5 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 2 armour, 1 factory_minor, 1 harbour and 4 mech_infantrys
Scotland : 1 flag, 1 airfield
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 3 artilleries, 1 factory_major, 2 fighters, 1 harbour, 10 infantry and 1 mech_infantry
Rhodesia : 1 flag, 1 armour and 2 mech_infantrys
106 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Eire : 1 flag
97 Sea Zone : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 32 / 31
Americans : 55 / 75
Chinese : 14 / 20
British : 27 / 26
UK_Pacific : 16 / 5
Italians : 21 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.485
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Chinese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Place Units - UK_Pacific
3 infantry placed in KwangtungTurn Complete - UK_Pacific
UK_Pacific collect 14 PUs (2 lost to blockades); end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in Kwangtung change ownership: 1 harbour and 3 infantryTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_major
Kwangtung : 1 flag, 1 factory_minor
French Indo China : 1 flagProduction/PUs Summary :
Germans : 39 / 51
Russians : 43 / 58
Japanese : 32 / 31
Americans : 55 / 75
Chinese : 14 / 20
British : 27 / 26
UK_Pacific : 16 / 24
Italians : 21 / 42
ANZAC : 14 / 24
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 9 times
3 was rolled 6 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 4 times
Average roll : 3.485
Median : 3.000
Variance : 0.969
Standard Deviation : 0.984
Total rolls : 33Japanese Combat
1 was rolled 1 times
2 was rolled 3 times
3 was rolled 3 times
4 was rolled 2 times
5 was rolled 2 times
6 was rolled 1 times
Average roll : 3.333
Median : 3.000
Variance : 0.364
Standard Deviation : 0.603
Total rolls : 12Chinese Combat
1 was rolled 1 times
2 was rolled 6 times
3 was rolled 3 times
4 was rolled 5 times
5 was rolled 3 times
6 was rolled 3 times
Average roll : 3.571
Median : 4.000
Variance : 0.850
Standard Deviation : 0.922
Total rolls : 21 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - Italians
Italians buy 2 armour, 1 bomber, 1 mech_infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Italians
1 submarine moved from 39 Sea Zone to 80 Sea Zone
1 infantry moved from Egypt to 81 Sea Zone
1 artillery moved from Anglo Egyptian Sudan to 81 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
2 armour moved from Egypt to Iraq
1 fighter moved from Egypt to Iraq
1 transport moved from 76 Sea Zone to 98 Sea Zone
1 armour moved from Anglo Egyptian Sudan to French Equatorial Africa
Italians take French Equatorial Africa from French
1 armour moved from French Equatorial Africa to Nigeria
Italians take Nigeria from British
1 artillery moved from Anglo Egyptian Sudan to Belgian Congo
Italians take Belgian Congo from British
1 armour moved from Anglo Egyptian Sudan to Belgian Congo
1 mech_infantry moved from Romania to Western Ukraine
1 armour moved from Romania to Western Ukraine
1 armour moved from Belgian Congo to Tanganyika Territory
Italians take Tanganyika Territory from British
1 armour moved from Ethiopia to EgyptCombat - Italians
Italians creates battle in territory 97 Sea Zone
Battle in Western Ukraine
Italians attack with 1 armour and 1 mech_infantry
Russians defend with 1 infantry
Italians win, taking Western Ukraine from Russians with 1 armour remaining. Battle score for attacker is -1
Casualties for Russians: 1 infantry
Casualties for Italians: 1 mech_infantry
Battle in Iraq
Italians attack with 2 armour, 1 artillery, 1 fighter and 1 infantry
Russians defend with 3 armour
Italians win, taking Iraq from Russians with 1 armour and 1 fighter remaining. Battle score for attacker is 5
Casualties for Russians: 3 armour
Casualties for Italians: 1 armour, 1 artillery and 1 infantryNon Combat Move - Italians
1 fighter moved from Iraq to Egypt
2 armour and 2 infantry moved from Northern Italy to 97 Sea Zone
2 armour, 2 infantry and 2 transports moved from 97 Sea Zone to 81 Sea Zone
2 infantry moved from 81 Sea Zone to Anglo Egyptian Sudan
2 armour moved from 81 Sea Zone to Anglo Egyptian Sudan
1 artillery and 1 infantry moved from Southern France to Northern Italy
1 aaGun moved from Yugoslavia to Northern Italy
1 destroyer moved from 95 Sea Zone to 81 Sea Zone
1 destroyer moved from 81 Sea Zone to 71 Sea Zone
1 destroyer moved from 81 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from Southern France to Northern ItalyPlace Units - Italians
1 bomber placed in Southern Italy
2 armour and 1 mech_infantry placed in Egypt
2 transports placed in 97 Sea Zone
Turning on Edit Mode
EDIT: Adding units owned by Italians to Northern Italy: 2 infantry
EDIT: Removing units owned by Italians from Southern France: 2 infantry
EDIT: Turning off Edit ModeTurn Complete - Italians
Italians collect 29 PUs; end with 29 PUs total
Objective Italians 4 Control Iraq Or Persia Or Northwest Persia: Italians met a national objective for an additional 2 PUs; end with 31 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 36 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 41 PUsTerritory Summary for Italians :
Belgian Congo : 1 flag, 1 artillery
Alexandria : 1 flag
Egypt : 1 flag, 3 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 mech_infantry
Nigeria : 1 flag, 1 armour
Anglo Egyptian Sudan : 1 flag, 2 armour and 2 infantry
Tanganyika Territory : 1 flag, 1 armour
French Equatorial Africa : 1 flag
Normandy Bordeaux : 1 flag, 1 factory_minor and 1 harbour
Southern France : 1 flag, 1 aaGun, 1 factory_minor, 1 harbour and 2 infantry
Romania : 1 flag, 2 aaGuns and 1 armour
Northern Italy : 1 flag, 1 aaGun, 2 artilleries, 1 factory_major and 4 infantry
Southern Italy : 1 flag, 1 airfield, 1 bomber, 1 factory_minor and 1 harbour
Western Ukraine : 1 flag, 1 armour
80 Sea Zone : 1 flag, 1 destroyer, 1 submarine and 1 transport
Bulgaria : 1 flag
Greece : 1 flag
97 Sea Zone : 1 flag, 2 transports
Iraq : 1 flag, 1 armour
Eastern Persia : 1 flag
71 Sea Zone : 1 flag, 1 destroyer
81 Sea Zone : 1 flag, 1 destroyer, 1 fighter and 2 transports
98 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 39 / 51
Russians : 39 / 58
Japanese : 32 / 31
Americans : 55 / 75
Chinese : 14 / 20
British : 24 / 26
UK_Pacific : 16 / 24
Italians : 29 / 41
ANZAC : 14 / 24
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 submarine and 1 transport; Remaining resources: 1 PUs;Combat Move - ANZAC
1 artillery and 1 infantry moved from Java to 42 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 42 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to SumatraCombat - ANZAC
Battle in Sumatra
ANZAC attack with 1 artillery and 1 infantry
Japanese defend with 1 artillery
ANZAC roll dice for 1 artillery and 1 infantry in Sumatra, round 1 : 2/2 hits
Japanese roll dice for 1 artillery in Sumatra, round 1 : 1/1 hits
1 infantry owned by the ANZAC and 1 artillery owned by the Japanese lost in Sumatra
ANZAC win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 1
Casualties for Japanese: 1 artillery
Casualties for ANZAC: 1 infantryNon Combat Move - ANZAC
1 destroyer and 2 submarines moved from 41 Sea Zone to 39 Sea Zone
1 submarine moved from 44 Sea Zone to 37 Sea Zone
1 fighter moved from Malaya to India
1 cruiser moved from 25 Sea Zone to 26 Sea Zone
1 infantry moved from South Australia to New South Wales
1 armour moved from Western Australia to New South WalesPlace Units - ANZAC
1 fighter placed in New South Wales
1 submarine and 1 transport placed in 62 Sea ZoneTurn Complete - ANZAC
ANZAC collect 18 PUs; end with 19 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 24 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 29 PUsTerritory Summary for ANZAC :
India : 1 flag, 1 fighter
Queensland : 1 flag, 1 airfield, 1 harbour and 1 infantry
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 aaGuns, 1 armour, 1 factory_minor, 1 fighter, 1 harbour and 1 infantry
South Australia : 1 flag, 1 infantry
Java : 1 flag
Dutch New Guinea : 1 flag, 1 artillery and 1 infantry
Sumatra : 1 flag, 1 artillery
41 Sea Zone : 1 flag, 1 transport
44 Sea Zone : 1 flag
37 Sea Zone : 1 flag, 1 submarine
39 Sea Zone : 1 flag, 1 destroyer and 2 submarines
26 Sea Zone : 1 flag, 1 cruiser
22 Sea Zone : 1 flag
62 Sea Zone : 1 flag, 1 carrier, 1 destroyer, 1 submarine and 1 transportProduction/PUs Summary :
Germans : 39 / 51
Russians : 39 / 58
Japanese : 28 / 31
Americans : 55 / 75
Chinese : 14 / 20
British : 24 / 26
UK_Pacific : 16 / 24
Italians : 29 / 41
ANZAC : 18 / 29
French : 3 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 2 times
2 was rolled 1 times
Average roll : 1.333
Median : 1.000
Variance : 2.500
Standard Deviation : 1.581
Total rolls : 3Japanese Combat
1 was rolled 1 times
Average roll : 1.000
Median : 1.000
Variance : ?
Standard Deviation : ?
Total rolls : 1ANZAC Combat
1 was rolled 1 times
2 was rolled 1 times
Average roll : 1.500
Median : 1.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Hey there - I am going to call this. GG to you. As much fun as it is messing with Italy, it is clear I can make no headway on Russia and Japan is just barely hanging in there for another turn or two.
Obvioulsy, my problem in this game was losing focus - I tried to do too much.
At any rate - well played - we can play again soon if you’d like - switch sides and all!
Take Care
MM -
F8. You’re up on G9… Oh, hey. I see your post. Thanks for the great game. You want I can start a new thread and post G1?





