Tried to make a game of my own, but that doesnt work aswell. Very strange! I am already playing vs Captain Walker, so I can play on the forum.
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Japanese
Japanese buy 3 armour; Remaining resources: 4 PUs;Combat Move - Japanese
1 armour moved from Tambov to Bryansk
Japanese take Bryansk from Russians
1 armour moved from Bryansk to Russia
4 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers moved from Kazakhstan to Russia
1 artillery moved from Egypt to 81 Sea Zone
1 artillery moved from 81 Sea Zone to Anglo Egyptian SudanCombat - Japanese
Battle in Anglo Egyptian Sudan
Japanese attack with 1 artillery
British defend with 1 artillery and 1 infantry
Japanese roll dice for 1 cruiser in Anglo Egyptian Sudan, round 1 : 0/1 hits
Japanese roll dice for 1 artillery in Anglo Egyptian Sudan, round 1 : 1/1 hits
British roll dice for 1 artillery and 1 infantry in Anglo Egyptian Sudan, round 1 : 2/2 hits
1 infantry owned by the British and 1 artillery owned by the Japanese lost in Anglo Egyptian Sudan
British win with 1 artillery remaining. Battle score for attacker is -1
Casualties for Japanese: 1 artillery
Casualties for British: 1 infantry
Battle in Russia
Japanese attack with 5 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers
Russians defend with 1 airfield, 10 artilleries, 1 factory_minor, 1 infantry and 2 mech_infantrys
Japanese roll dice for 5 armour, 1 bomber, 2 fighters, 2 mech_infantrys and 3 tactical_bombers in Russia, round 1 : 4/13 hits
Russians roll dice for 10 artilleries, 1 infantry and 2 mech_infantrys in Russia, round 1 : 2/13 hits
1 infantry owned by the Russians , 1 artillery owned by the Russians , 2 mech_infantrys owned by the Russians and 2 mech_infantrys owned by the Japanese lost in Russia
Japanese roll dice for 5 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Russia, round 2 : 4/11 hits
Russians roll dice for 9 artilleries in Russia, round 2 : 3/9 hits
3 armour owned by the Japanese and 4 artilleries owned by the Russians lost in Russia
Japanese roll dice for 2 armour, 1 bomber, 2 fighters and 3 tactical_bombers in Russia, round 3 : 7/8 hits
Russians roll dice for 5 artilleries in Russia, round 3 : 2/5 hits
1 armour owned by the Japanese , 1 tactical_bomber owned by the Japanese and 5 artilleries owned by the Russians lost in Russia
Japanese captures 35PUs while taking Russians capital
Japanese win, taking Russia from Russians with 1 armour, 1 bomber, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Japanese: 4 armour, 2 mech_infantrys and 1 tactical_bomber
Casualties for Russians: 10 artilleries, 1 infantry and 2 mech_infantrysNon Combat Move - Japanese
1 bomber, 2 fighters and 2 tactical_bombers moved from Russia to UkrainePlace Units - Japanese
3 armour placed in VolgogradTurn Complete - Japanese
Total Cost from Convoy Blockades: 10
Rolling for Convoy Blockade Damage in 20 Sea Zone. Rolls: 2,3
Rolling for Convoy Blockade Damage in 19 Sea Zone. Rolls: 1,3
Rolling for Convoy Blockade Damage in 6 Sea Zone. Rolls: 1,2,3,5,1,3,1,3
Japanese collect 10 PUs (10 lost to blockades); end with 49 PUs totalTerritory Summary for Japanese :
Iwo Jima : 1 flag, 1 infantry
Paulau Island : 1 flag, 1 infantry
Japan : 1 flag, 3 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 11 infantry
Hainan : 1 flag, 1 harbour
Kazakhstan : 1 flag
Bryansk : 1 flag
Russia : 1 flag, 1 airfield, 1 armour and 1 factory_minor
Tambov : 1 flag
Ukraine : 1 flag, 1 bomber, 2 fighters and 2 tactical_bombers
Volgograd : 1 flag, 3 armour and 1 factory_minor
Turkmenistan : 1 flag
Samara : 1 flag
Eastern Persia : 1 flag
81 Sea Zone : 1 flag, 1 cruiser and 1 transport
98 Sea Zone : 1 flag, 2 battleships, 2 carriers, 1 cruiser, 1 destroyer and 4 transportsProduction/PUs Summary :
Germans : 42 / 103
Russians : 25 / 0
Japanese : 20 / 49
Americans : 64 / 114
Chinese : 23 / 24
British : 29 / 34
UK_Pacific : 18 / 21
Italians : 18 / 20
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
1 was rolled 15 times
2 was rolled 8 times
3 was rolled 10 times
4 was rolled 14 times
5 was rolled 12 times
6 was rolled 12 times
Average roll : 3.507
Median : 4.000
Variance : 0.529
Standard Deviation : 0.727
Total rolls : 71Null / Other
1 was rolled 3 times
2 was rolled 1 times
3 was rolled 3 times
5 was rolled 1 times
Average roll : 2.375
Median : 2.500
Variance : 1.429
Standard Deviation : 1.195
Total rolls : 8Japanese Combat
1 was rolled 7 times
2 was rolled 3 times
3 was rolled 5 times
4 was rolled 7 times
5 was rolled 5 times
6 was rolled 7 times
Average roll : 3.618
Median : 4.000
Variance : 0.485
Standard Deviation : 0.696
Total rolls : 34Russians Combat
1 was rolled 5 times
2 was rolled 2 times
3 was rolled 2 times
4 was rolled 7 times
5 was rolled 6 times
6 was rolled 5 times
Average roll : 3.815
Median : 4.000
Variance : 0.885
Standard Deviation : 0.941
Total rolls : 27British Combat
2 was rolled 2 times
Average roll : 2.000
Median : 2.000
Variance : 4.000
Standard Deviation : 2.000
Total rolls : 2 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Americans
Americans buy 1 artillery, 5 bombers, 1 factory_minor, 2 fighters, 2 infantry and 3 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Americans
1 bomber and 1 fighter moved from Tsinghai to Russia
3 fighters and 1 tactical_bomber moved from Tsinghai to Greece
1 mech_infantry moved from Szechwan to Kazakhstan
Americans take Kazakhstan from Japanese
2 fighters moved from Yakut S.S.R. to Vologda
3 fighters and 1 tactical_bomber moved from 95 Sea Zone to Southern Italy
2 transports moved from 95 Sea Zone to 93 Sea Zone
2 infantry moved from Southern France to 93 Sea Zone
2 infantry and 2 transports moved from 93 Sea Zone to 95 Sea Zone
2 infantry moved from 95 Sea Zone to Southern Italy
1 transport moved from 95 Sea Zone to 93 Sea Zone
1 artillery moved from Southern France to 93 Sea Zone
1 artillery and 1 transport moved from 93 Sea Zone to 95 Sea Zone
1 artillery moved from 95 Sea Zone to Southern Italy
3 fighters and 1 tactical_bomber moved from Morocco to Southern Italy
1 fighter moved from Southern France to Southern Italy
2 fighters moved from Morocco to Northern Italy
5 fighters moved from Southern France to Northern Italy
2 mech_infantrys moved from Normandy Bordeaux to Northern Italy
2 fighters moved from Shensi to ArchangelCombat - Americans
Battle in Southern Italy
Americans attack with 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 aaGun, 1 airfield, 1 artillery, 1 factory_minor, 1 harbour and 4 infantry
AA guns fire in Southern Italy : 0/3 hits
Americans roll dice for 1 artillery, 7 fighters, 2 infantry and 2 tactical_bombers in Southern Italy, round 1 : 6/12 hits
Italians roll dice for 1 aaGun, 1 artillery and 4 infantry in Southern Italy, round 1 : 2/5 hits
1 aaGun owned by the Italians , 1 artillery owned by the Italians , 2 infantry owned by the Americans and 4 infantry owned by the Italians lost in Southern Italy
Americans captures 20PUs while taking Italians capital
Americans win, taking Southern Italy from Italians with 1 artillery, 7 fighters and 2 tactical_bombers remaining. Battle score for attacker is 15
Casualties for Italians: 1 aaGun, 1 artillery and 4 infantry
Casualties for Americans: 2 infantry
Battle in Russia
Americans attack with 1 bomber and 1 fighter
Japanese defend with 1 airfield, 1 armour and 1 factory_minor
Americans roll dice for 1 bomber and 1 fighter in Russia, round 1 : 2/2 hits
Japanese roll dice for 1 armour in Russia, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Russia
Americans win with 1 bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Battle in Northern Italy
Americans attack with 7 fighters and 2 mech_infantrys
Italians defend with 1 artillery, 1 factory_major and 3 infantry
Americans roll dice for 7 fighters and 2 mech_infantrys in Northern Italy, round 1 : 2/9 hits
Italians roll dice for 1 artillery and 3 infantry in Northern Italy, round 1 : 2/4 hits
1 fighter owned by the Americans , 1 mech_infantry owned by the Americans and 2 infantry owned by the Italians lost in Northern Italy
Americans roll dice for 6 fighters and 1 mech_infantry in Northern Italy, round 2 : 3/7 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 0/2 hits
1 artillery owned by the Italians and 1 infantry owned by the Italians lost in Northern Italy
Americans converts factory_major into different units
Americans win, taking Northern Italy from Italians with 6 fighters and 1 mech_infantry remaining. Battle score for attacker is -1
Casualties for Italians: 1 artillery and 3 infantry
Casualties for Americans: 1 fighter and 1 mech_infantryNon Combat Move - Americans
1 artillery and 1 infantry moved from Eastern United States to 101 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 101 Sea Zone to 91 Sea Zone
1 artillery and 1 infantry moved from 91 Sea Zone to Morocco
6 bombers moved from Eastern United States to Southern France
1 infantry moved from Shan State to 37 Sea Zone
1 carrier, 1 destroyer, 1 infantry and 3 transports moved from 37 Sea Zone to 39 Sea Zone
1 infantry moved from 39 Sea Zone to India
1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 1 submarine moved from 39 Sea Zone to 76 Sea Zone
3 fighters moved from Northern Italy to Normandy Bordeaux
2 fighters moved from Northern Italy to 112 Sea Zone
1 fighter moved from Northern Italy to Southern France
1 tactical_bomber moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 fighter moved from Southern Italy to Greece
3 fighters and 1 tactical_bomber moved from Southern Italy to Southern France
1 bomber moved from Russia to ArchangelPlace Units - Americans
1 artillery and 2 infantry placed in Southern France
3 mech_infantrys placed in Normandy Bordeaux
5 bombers, 1 factory_minor and 2 fighters placed in Eastern United States
Americans undo move 3.
1 factory_minor placed in Greece
5 bombers and 2 fighters placed in Eastern United StatesTurn Complete - Americans
Americans collect 72 PUs; end with 92 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 97 PUs
Objective Americans 4 Philippines: Americans met a national objective for an additional 5 PUs; end with 102 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 107 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 117 PUsTerritory Summary for Americans :
Caroline Islands : 1 flag, 1 airfield and 1 harbour
India : 1 flag, 1 infantry
Philippines : 1 flag, 1 airfield and 1 harbour
Guam : 1 flag, 1 airfield
Wake Island : 1 flag, 1 airfield
Western United States : 1 flag, 1 airfield, 1 factory_major and 1 harbour
Hawaiian Islands : 1 flag, 1 airfield and 1 harbour
Midway : 1 flag, 1 airfield
Kazakhstan : 1 flag, 1 mech_infantry
French Indo China : 1 flag
42 Sea Zone : 1 flag
36 Sea Zone : 1 flag
35 Sea Zone : 1 flag
39 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 3 transports
20 Sea Zone : 1 flag, 1 submarine
19 Sea Zone : 1 flag, 1 submarine
17 Sea Zone : 1 flag, 2 destroyers
6 Sea Zone : 1 flag, 4 submarines
Central United States : 1 flag, 2 aaGuns and 1 factory_major
Eastern United States : 1 flag, 2 aaGuns, 1 airfield, 5 bombers, 1 factory_major, 2 fighters and 1 harbour
Morocco : 1 flag, 1 airfield, 1 artillery and 1 infantry
Normandy Bordeaux : 1 flag, 1 factory_minor, 3 fighters, 1 harbour and 3 mech_infantrys
Southern France : 1 flag, 1 artillery, 6 bombers, 1 factory_minor, 4 fighters, 1 harbour, 2 infantry and 1 tactical_bomber
Northern Italy : 1 flag, 1 factory_minor and 1 mech_infantry
Southern Italy : 1 flag, 1 airfield, 1 artillery, 1 factory_minor and 1 harbour
Archangel : 1 flag, 1 bomber and 2 fighters
Vologda : 1 flag, 2 fighters
112 Sea Zone : 1 flag, 2 fighters
96 Sea Zone : 1 flag, 1 cruiser
76 Sea Zone : 1 flag, 1 battleship, 1 carrier, 2 cruisers, 5 destroyers and 1 submarine
95 Sea Zone : 1 flag, 2 carriers, 3 fighters, 1 tactical_bomber and 4 transports
Greece : 1 flag, 1 factory_minor, 4 fighters and 1 tactical_bomber
97 Sea Zone : 1 flag, 1 destroyer
Brazil : 1 flag
91 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 42 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 72 / 117
Chinese : 23 / 24
British : 29 / 34
UK_Pacific : 18 / 21
Italians : 11 / 0
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: productionChinese_Burma_Road_Open
Chinese buy 8 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
3 infantry moved from Szechwan to Sikang
3 infantry moved from Shensi to TsinghaiNon Combat Move - Chinese
Place Units - Chinese
8 infantry placed in KansuTurn Complete - Chinese
Chinese collect 23 PUs; end with 23 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 29 PUsTerritory Summary for Chinese :
Shantung : 1 flag
Kwangsi : 1 flag, 1 airfield and 1 infantry
Kiangsu : 1 flag
Kiangsi : 1 flag, 1 infantry
Jehol : 1 flag
Manchuria : 1 flag
Kansu : 1 flag, 11 infantry
Tsinghai : 1 flag, 1 fighter and 6 infantry
Sikang : 1 flag, 6 infantryProduction/PUs Summary :
Germans : 42 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 72 / 117
Chinese : 23 / 29
British : 29 / 34
UK_Pacific : 18 / 21
Italians : 11 / 0
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - British
1 mech_infantry moved from India to Eastern Persia
British take Eastern Persia from Japanese
1 transport moved from 91 Sea Zone to 110 Sea Zone
2 infantry moved from United Kingdom to 110 Sea Zone
2 infantry and 1 transport moved from 110 Sea Zone to 112 Sea Zone
2 infantry moved from 112 Sea Zone to Denmark
3 transports moved from 112 Sea Zone to 110 Sea Zone
1 artillery and 5 infantry moved from United Kingdom to 110 Sea Zone
1 artillery, 5 infantry and 3 transports moved from 110 Sea Zone to 112 Sea Zone
1 artillery and 5 infantry moved from 112 Sea Zone to Denmark
2 fighters moved from Southern France to Southern Italy
1 fighter moved from United Kingdom to Southern Italy
1 armour and 2 mech_infantrys moved from Belgian Congo to Anglo Egyptian Sudan
1 mech_infantry moved from Kenya to Anglo Egyptian Sudan
1 transport moved from 83 Sea Zone to 91 Sea ZoneCombat - British
Battle in DenmarkNon Combat Move - British
Place Units - British
4 artilleries and 6 infantry placed in United KingdomTurn Complete - British
British collect 31 PUs; end with 31 PUs totalTerritory Summary for British :
India : 1 flag, 1 airfield and 1 harbour
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 harbour
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Gibraltar : 1 flag, 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield
Malta : 1 flag, 1 aaGun and 1 infantry
United Kingdom : 1 flag, 5 aaGuns, 1 airfield, 4 artilleries, 1 factory_major, 1 harbour and 6 infantry
Anglo Egyptian Sudan : 1 flag, 1 armour, 1 artillery and 3 mech_infantrys
Denmark : 1 flag, 1 artillery and 7 infantry
Holland Belgium : 1 flag
Southern Italy : 1 flag, 3 fighters
Ethiopia : 1 flag
112 Sea Zone : 1 flag, 1 carrier, 1 destroyer and 4 transports
97 Sea Zone : 1 flag
Eastern Persia : 1 flag, 1 mech_infantry
91 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 40 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 72 / 117
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 1
Italians : 11 / 0
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Place Units - UK_Pacific
1 bomber and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 18 PUs; end with 19 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 24 PUs
Some Units in India change ownership: 1 bomber and 2 mech_infantrysTerritory Summary for UK_Pacific :
Siam : 1 flag
India : 1 flag, 1 factory_minorProduction/PUs Summary :
Germans : 40 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 72 / 117
Chinese : 23 / 29
British : 31 / 31
UK_Pacific : 18 / 24
Italians : 11 / 0
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western GermanyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 flag, 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Iraq : 1 flagProduction/PUs Summary :
Germans : 43 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 68 / 117
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 18 / 24
Italians : 15 / 0
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Um… that’s a lot of planes, dude… :lol: The sky is dark with American planes like it was with arrows at Agincourt.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 9 PUs;Combat Move - ANZAC
2 bombers moved from Shan State to Volgograd
3 fighters moved from Sikang to Volgograd
1 bomber moved from Vologda to Volgograd
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 79 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in Volgograd
ANZAC attack with 3 bombers and 3 fighters
Japanese defend with 3 armour and 1 factory_minor
ANZAC roll dice for 3 bombers and 3 fighters in Volgograd, round 1 : 5/6 hits
Japanese roll dice for 3 armour in Volgograd, round 1 : 2/3 hits
1 bomber owned by the ANZAC , 3 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Volgograd
ANZAC win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 3 armour
Casualties for ANZAC: 1 bomber and 1 fighter
Battle in 81 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 2 submarines in 81 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 81 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 submarine owned by the ANZAC lost in 81 Sea Zone
1 transport owned by the Japanese lost in 81 Sea Zone
ANZAC roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 submarine
Battle in Persia
Battle in IraqNon Combat Move - ANZAC
1 fighter moved from Shan State to Kazakhstan
2 bombers and 2 fighters moved from Volgograd to Kazakhstan
3 bombers moved from New South Wales to Shan StatePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 3 bombers
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 2 bombers and 3 fighters
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
20 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 cruiser and 3 transports
Iraq : 1 flag, 2 artilleries and 2 infantry
81 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 68 / 117
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 18 / 24
Italians : 13 / 0
ANZAC : 25 / 44
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Um… that’s a lot of planes, dude… :lol: The sky is dark with American planes like it was with arrows at Agincourt.
do not worry that giant airforce is very peaceful.
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Just preparing for the humanitarian mission of airlifting supplies to Berlin?
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So. It’s time to concede. I can’t take and hold Rome. I can’t build a navy to threaten London or North America. Italy owns Egypt so I can’t build an IC there. The Allies control the Indian Ocean and can reinforce Egypt way faster that way than I can overland. So even with Leningrad I’m 2 cities short.
Oh, and the most powerful nation can produce 12 land units a turn in Europe to go with his 1,2,3,4,75 aircraft there. I’m toast.
For a minute I thought I’d be able to push the Allies back into the sea because they had such limited ground units and no reinforcements on the horizon. But when the air support came, game over man.
All we ask for in return are prison cells west of the Rhine. The guy currently in Leningrad with the big forehead is a bad dude and I think he means us harm.
We don’t care what you do with the Japanese; we never really cared for them anyway. Toss them Loco Jose’s way; I hear he’s got some work available on a long railroad out their way.
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Thanks for the game fortress it was fun.





