Also Some other Thai units.
Allweneedislove (Allies +9) vs. Fortress (Axis) - G40
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Combat Move - Italians
1 artillery moved from Yugoslavia to Northern Italy
1 infantry moved from Yugoslavia to Northern Italy
1 armour moved from Western Germany to Holland Belgium
Germans take Holland Belgium from British
1 armour moved from Holland Belgium to Western GermanyCombat - Italians
Battle in Northern Italy
Italians attack with 1 artillery and 1 infantry
Americans defend with 1 factory_minor and 1 mech_infantry
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 1 : 0/2 hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 infantry in Northern Italy, round 2 : 1/2 hits
Americans roll dice for 1 mech_infantry in Northern Italy, round 2 : 1/1 hits
1 mech_infantry owned by the Americans and 1 infantry owned by the Italians lost in Northern Italy
Italians win, taking Northern Italy from Americans with 1 artillery remaining. Battle score for attacker is 1
Casualties for Italians: 1 infantry
Casualties for Americans: 1 mech_infantryNon Combat Move - Italians
Turn Complete - Italians
Territory Summary for Italians :
Alexandria : 1 flag, 1 airfield
Egypt : 1 flag, 1 harbour, 3 infantry and 1 mech_infantry
Algeria : 1 flag
Tunisia : 1 flag
Western Germany : 1 flag, 1 armour, 1 artillery and 1 infantry
Northern Italy : 1 flag, 1 artillery and 1 factory_minor
Belarus : 1 flag
Baltic States : 1 flag
Eastern Poland : 1 flag
Bessarabia : 1 flag
Iraq : 1 flagProduction/PUs Summary :
Germans : 43 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 68 / 117
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 18 / 24
Italians : 15 / 0
ANZAC : 21 / 33
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0Dice Statistics:
Total
2 was rolled 2 times
3 was rolled 1 times
4 was rolled 1 times
5 was rolled 1 times
6 was rolled 1 times
Average roll : 3.667
Median : 3.500
Variance : 0.400
Standard Deviation : 0.632
Total rolls : 6Italians Combat
2 was rolled 1 times
3 was rolled 1 times
4 was rolled 1 times
6 was rolled 1 times
Average roll : 3.750
Median : 3.500
Variance : 1.333
Standard Deviation : 1.155
Total rolls : 4Americans Combat
2 was rolled 1 times
5 was rolled 1 times
Average roll : 3.500
Median : 3.500
Variance : 2.000
Standard Deviation : 1.414
Total rolls : 2 -
Um… that’s a lot of planes, dude… :lol: The sky is dark with American planes like it was with arrows at Agincourt.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3 Final, version: 3.3
Game History
Round :8
Purchase Units - ANZAC
ANZAC buy 2 bombers; Remaining resources: 9 PUs;Combat Move - ANZAC
2 bombers moved from Shan State to Volgograd
3 fighters moved from Sikang to Volgograd
1 bomber moved from Vologda to Volgograd
1 artillery and 3 infantry moved from West India to 79 Sea Zone
1 submarine moved from 80 Sea Zone to 81 Sea Zone
1 destroyer and 1 submarine moved from 76 Sea Zone to 81 Sea Zone
2 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
2 infantry moved from 80 Sea Zone to Persia
1 artillery, 1 infantry and 1 transport moved from 79 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 artillery and 1 infantry moved from Ceylon to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 80 Sea Zone
1 artillery and 1 infantry moved from 80 Sea Zone to Iraq
1 cruiser moved from 79 Sea Zone to 80 Sea ZoneCombat - ANZAC
Battle in Volgograd
ANZAC attack with 3 bombers and 3 fighters
Japanese defend with 3 armour and 1 factory_minor
ANZAC roll dice for 3 bombers and 3 fighters in Volgograd, round 1 : 5/6 hits
Japanese roll dice for 3 armour in Volgograd, round 1 : 2/3 hits
1 bomber owned by the ANZAC , 3 armour owned by the Japanese and 1 fighter owned by the ANZAC lost in Volgograd
ANZAC win with 2 bombers and 2 fighters remaining. Battle score for attacker is -4
Casualties for Japanese: 3 armour
Casualties for ANZAC: 1 bomber and 1 fighter
Battle in 81 Sea Zone
ANZAC attack with 1 destroyer and 2 submarines
Japanese defend with 1 cruiser and 1 transport
ANZAC roll dice for 2 submarines in 81 Sea Zone, round 1 : 0/2 hits
ANZAC roll dice for 1 destroyer in 81 Sea Zone, round 1 : 1/1 hits
Japanese roll dice for 1 cruiser and 1 transport in 81 Sea Zone, round 1 : 1/1 hits
1 cruiser owned by the Japanese and 1 submarine owned by the ANZAC lost in 81 Sea Zone
1 transport owned by the Japanese lost in 81 Sea Zone
ANZAC roll dice for 1 submarine in 81 Sea Zone, round 2 : 0/1 hits
ANZAC win with 1 destroyer and 1 submarine remaining. Battle score for attacker is 13
Casualties for Japanese: 1 cruiser and 1 transport
Casualties for ANZAC: 1 submarine
Battle in Persia
Battle in IraqNon Combat Move - ANZAC
1 fighter moved from Shan State to Kazakhstan
2 bombers and 2 fighters moved from Volgograd to Kazakhstan
3 bombers moved from New South Wales to Shan StatePlace Units - ANZAC
2 bombers placed in New South WalesTurn Complete - ANZAC
ANZAC collect 25 PUs; end with 34 PUs total
Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 39 PUs
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 44 PUsTerritory Summary for ANZAC :
Shan State : 1 flag, 3 bombers
Queensland : 1 flag, 2 aaGuns, 1 airfield and 1 harbour
New Zealand : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 2 bombers, 1 factory_minor and 1 harbour
Kazakhstan : 1 flag, 2 bombers and 3 fighters
Celebes : 1 flag
Java : 1 flag
Dutch New Guinea : 1 flag
Sumatra : 1 flag, 1 infantry
41 Sea Zone : 1 flag
20 Sea Zone : 1 flag
80 Sea Zone : 1 flag, 1 cruiser and 3 transports
Iraq : 1 flag, 2 artilleries and 2 infantry
81 Sea Zone : 1 flag, 1 destroyer and 1 submarine
Persia : 1 flag, 2 infantryProduction/PUs Summary :
Germans : 41 / 103
Russians : 25 / 0
Japanese : 19 / 49
Americans : 68 / 117
Chinese : 23 / 29
British : 28 / 31
UK_Pacific : 18 / 24
Italians : 13 / 0
ANZAC : 25 / 44
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Um… that’s a lot of planes, dude… :lol: The sky is dark with American planes like it was with arrows at Agincourt.
do not worry that giant airforce is very peaceful.
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Just preparing for the humanitarian mission of airlifting supplies to Berlin?
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So. It’s time to concede. I can’t take and hold Rome. I can’t build a navy to threaten London or North America. Italy owns Egypt so I can’t build an IC there. The Allies control the Indian Ocean and can reinforce Egypt way faster that way than I can overland. So even with Leningrad I’m 2 cities short.
Oh, and the most powerful nation can produce 12 land units a turn in Europe to go with his 1,2,3,4,75 aircraft there. I’m toast.
For a minute I thought I’d be able to push the Allies back into the sea because they had such limited ground units and no reinforcements on the horizon. But when the air support came, game over man.
All we ask for in return are prison cells west of the Rhine. The guy currently in Leningrad with the big forehead is a bad dude and I think he means us harm.
We don’t care what you do with the Japanese; we never really cared for them anyway. Toss them Loco Jose’s way; I hear he’s got some work available on a long railroad out their way.
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Thanks for the game fortress it was fun.





