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L12 G40 wheatbeer (Axis) vs U-505 (Allies) game 2

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :22

    Combat Move - British
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human
                1 mech_infantry moved from Eastern Persia to Kazakhstan
                      British take Kazakhstan from Germans
                2 fighters moved from Egypt to 97 Sea Zone
                1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea Zone

    Combat - British
                British creates battle in territory 39 Sea Zone
                Battle in 97 Sea Zone
                    British attack with 1 carrier, 1 cruiser and 2 fighters
                    Italians defend with 3 transports
                        3 transports owned by the Italians lost in 97 Sea Zone
                    British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 21
                    Casualties for Italians: 3 transports

    Non Combat Move - British
                1 bomber moved from Egypt to Gibraltar
                4 fighters moved from Egypt to 94 Sea Zone
                1 transport moved from 110 Sea Zone to 125 Sea Zone
                1 infantry moved from Norway to 125 Sea Zone
                1 infantry and 1 transport moved from 125 Sea Zone to 111 Sea Zone
                1 infantry moved from 111 Sea Zone to Scotland
                1 infantry moved from United Kingdom to 109 Sea Zone
                1 infantry and 1 transport moved from 109 Sea Zone to 117 Sea Zone
                1 destroyer moved from 110 Sea Zone to 117 Sea Zone
                1 armour and 1 mech_infantry moved from Tobruk to Egypt
                1 infantry moved from Tobruk to Alexandria
                1 mech_infantry moved from Ethiopia to Egypt
                3 mech_infantrys moved from Belgian Congo to Egypt
                1 artillery, 12 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
                1 infantry moved from Victoria to 62 Sea Zone
                1 infantry moved from Queensland to Northern Territory
                1 infantry moved from Ethiopia to 76 Sea Zone
                1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
                1 infantry moved from 81 Sea Zone to Egypt

    Place Units - British
                1 armour and 9 infantry placed in United Kingdom

    Turn Complete - British
                British collect 35 PUs; end with 35 PUs total

    Territory Summary for British :

    India : 1 flag, 1 airfield, 1 armour, 1 harbour and 4 mech_infantrys
        Malaya : 1 flag, 1 harbour
        Kwangtung : 1 flag, 1 airfield and 1 harbour
        Northern Territory : 1 flag, 1 infantry
        Kazakhstan : 1 flag, 1 mech_infantry
        39 Sea Zone : 1 flag, 1 transport
        62 Sea Zone : 1 flag, 1 infantry
        West India : 1 flag, 8 infantry
        Iceland : 1 flag, 1 airfield
        Quebec : 1 flag, 1 factory_minor
        Alexandria : 1 flag, 1 infantry
        Gibraltar : 1 flag, 1 airfield, 1 bomber and 1 harbour
        New Brunswick Nova Scotia : 1 flag, 1 harbour
        Egypt : 1 flag, 1 aaGun, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 8 mech_infantrys
        Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
        Scotland : 1 flag, 1 airfield and 1 infantry
        United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
        Morocco : 1 flag, 5 infantry
        Algeria : 1 flag
        Tunisia : 1 flag
        Norway : 1 flag
        Ethiopia : 1 flag
        Turkmenistan : 1 flag, 1 artillery, 12 infantry and 2 mech_infantrys
        106 Sea Zone : 1 flag
        94 Sea Zone : 1 flag, 4 fighters
        117 Sea Zone : 1 flag, 1 destroyer, 1 infantry and 1 transport
        97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
        81 Sea Zone : 1 flag, 1 transport
        110 Sea Zone : 1 flag, 1 destroyer
        111 Sea Zone : 1 flag, 1 transport

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 6 / 0
        Japanese : 12 / 11
        Americans : 80 / 105
        Chinese : 23 / 58
        British : 35 / 35
        UK_Pacific : 21 / 0
        Italians : 11 / 13
        ANZAC : 8 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :22

    Place Units - UK_Pacific
                8 infantry and 2 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 21 PUs; end with 21 PUs total
                Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
                Some Units in India change ownership: 8 infantry and 2 mech_infantrys

    Territory Summary for UK_Pacific :

    India : 1 flag, 1 factory_upgrade
        Kwangtung : 1 flag, 1 factory_minor
        Sumatra : 1 flag

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 6 / 0
        Japanese : 12 / 11
        Americans : 80 / 105
        Chinese : 23 / 58
        British : 35 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 13
        ANZAC : 8 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :22

    Purchase Units - Italians
                Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;

    Combat Move - Italians

    Non Combat Move - Italians
                3 fighters moved from Southern Italy to 92 Sea Zone
                1 artillery and 4 infantry moved from Northern Italy to Southern Italy

    Place Units - Italians
                1 fighter and 1 infantry placed in Southern Italy

    Turn Complete - Italians
                Italians collect 6 PUs (5 lost to blockades); end with 6 PUs total

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 6 / 0
        Japanese : 12 / 11
        Americans : 80 / 105
        Chinese : 23 / 58
        British : 35 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 6
        ANZAC : 8 / 0
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :22

    Combat Move - ANZAC

    Non Combat Move - ANZAC

    Turn Complete - ANZAC
                ANZAC collect 8 PUs; end with 8 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUs

    Territory Summary for ANZAC :

    Queensland : 1 flag, 1 airfield and 1 harbour
        New South Wales : 1 flag, 1 factory_minor and 1 harbour
        Dutch New Guinea : 1 flag, 1 aaGun
        22 Sea Zone : 1 flag
        Egypt : 1 flag, 1 infantry
        Italian Somaliland : 1 flag

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 6 / 0
        Japanese : 12 / 11
        Americans : 80 / 105
        Chinese : 23 / 58
        British : 35 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 6
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :22

    Combat Move - French

    Non Combat Move - French

    Turn Complete - French

    Territory Summary for French :

    Production/PUs Summary :

    Germans : 64 / 91
        Russians : 6 / 0
        Japanese : 12 / 11
        Americans : 80 / 105
        Chinese : 23 / 58
        British : 35 / 35
        UK_Pacific : 21 / 26
        Italians : 11 / 6
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 17

    need scramble orders SZ110

  • 17

    (I’m also walking into Norway)

  • 2007 AAR League

    no scrambles

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :23

    Purchase Units - Germans
                Germans buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;

    Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 110 Sea Zone
                1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 92 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                1 fighter moved from 112 Sea Zone to 110 Sea Zone
                8 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
                8 artilleries, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
                8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
                2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                2 infantry moved from 110 Sea Zone to United Kingdom
                1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
                1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
                5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
                1 artillery and 2 infantry moved from Albania to Greece
                1 infantry moved from Archangel to Vologda
                      Germans take Vologda from Americans
                1 mech_infantry moved from Northwest Persia to Eastern Persia
                      Germans take Eastern Persia from Americans
                1 infantry moved from Finland to Norway
                      Germans take Norway from British

    Combat - Germans
                Battle in Greece
                    Germans attack with 1 artillery and 2 infantry
                    Americans defend with 1 airfield, 1 factory_minor and 1 infantry
                        Germans roll dice for 1 artillery and 2 infantry in Greece, round 1 :  0/3 hits
                        Americans roll dice for 1 infantry in Greece, round 1 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Greece, round 2 :  0/3 hits
                        Americans roll dice for 1 infantry in Greece, round 2 :  0/1 hits
                        Germans roll dice for 1 artillery and 2 infantry in Greece, round 3 :  1/3 hits
                        Americans roll dice for 1 infantry in Greece, round 3 :  1/1 hits
                        1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
                    Germans win, taking Greece from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Americans: 1 infantry
                Battle in 110 Sea Zone
                    Germans attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 10 transports
                    British defend with 1 destroyer
                        Germans roll dice for 1 submarine in 110 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 10 transports in 110 Sea Zone, round 1 :  1/4 hits
                        British roll dice for 1 destroyer in 110 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the British lost in 110 Sea Zone
                    Germans win with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 10 transports remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Battle in United Kingdom
                    Germans attack with 9 artilleries, 5 fighters, 11 infantry and 2 tactical_bombers
                    British defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
                        AA guns fire in United Kingdom :  1/7 hits
                        1 fighter owned by the Germans lost in United Kingdom
                        Germans roll dice for 9 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers in United Kingdom, round 1 :  10/26 hits
                        British roll dice for 3 aaGuns, 2 armour, 2 fighters, 15 infantry and 1 tactical_bomber in United Kingdom, round 1 :  6/20 hits
                        7 infantry owned by the British , 6 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
                        Germans roll dice for 9 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 :  9/20 hits
                        British roll dice for 2 armour, 2 fighters, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 :  6/13 hits
                        8 infantry owned by the British , 1 armour owned by the British , 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
                        Germans roll dice for 8 artilleries, 4 fighters and 2 tactical_bombers in United Kingdom, round 3 :  7/14 hits
                        British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 :  3/4 hits
                        1 tactical_bomber owned by the British , 1 armour owned by the British , 2 fighters owned by the British and 3 fighters owned by the Germans lost in United Kingdom
                    Germans captures 35PUs while taking British capital
                    Germans converts factory_major into different units
                    Germans win, taking United Kingdom from British with 8 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
                    Casualties for Germans: 1 artillery, 4 fighters and 11 infantry
                    Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 15 infantry and 1 tactical_bomber
                Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to Germans

    Non Combat Move - Germans
                1 fighter moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from 110 Sea Zone to 92 Sea Zone
                1 fighter moved from United Kingdom to 110 Sea Zone
                2 tactical_bombers moved from United Kingdom to 110 Sea Zone
                1 submarine moved from 113 Sea Zone to 109 Sea Zone
                5 artilleries and 4 infantry moved from Finland to Norway
                4 artilleries and 5 infantry moved from Archangel to Vologda
                1 infantry moved from Russia to Samara
                3 mech_infantrys moved from Rostov to Samara
                1 infantry moved from Tambov to Samara
                1 artillery moved from Tambov to Russia
                13 armour and 16 mech_infantrys moved from Northwest Persia to Volgograd
                3 aaGuns, 20 artilleries and 11 infantry moved from Iraq to Northwest Persia
                2 aaGuns, 2 artilleries and 5 infantry moved from Albania to Bulgaria
                1 aaGun and 13 infantry moved from Northern Italy to Southern Italy

    Place Units - Germans
                1 carrier and 2 destroyers placed in 110 Sea Zone
                2 submarines placed in 112 Sea Zone
                4 artilleries, 2 fighters and 1 tactical_bomber placed in Western Germany

    Turn Complete - Germans
                Germans collect 70 PUs (6 lost to blockades); end with 105 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
                Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 112 PUs
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUs

    Production/PUs Summary :

    Germans : 76 / 132
        Russians : 6 / 0
        Japanese : 12 / 11
        Americans : 77 / 105
        Chinese : 23 / 58
        British : 26 / 0
        UK_Pacific : 21 / 26
        Italians : 11 / 6
        ANZAC : 8 / 13
        French : 5 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 0 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Well, I’m not going to waste my time. I resign.

  • 17

    That was a crazy, but mostly fun, game.

    Thanks for playing out a 23 turns, that the longest game I’ve ever played.

  • 2007 AAR League

    Mine, too. Although, I’ve only played a handful of games. Are we playing the tiebreaker?

  • 17

    Sure … how are we rebidding?  Or how do you want to handle it?

  • 2007 AAR League

    Rebid is fine. Might as well go for the threefer. I’ll take the Allies+6 again. Unless you want to start with that bid for yourself.

  • 17

    I wouldn’t take the Allies as low as 6, so if you’re sure you wouldn’t bid higher, I suppose that’s where it would end up anyways.

  • 2007 AAR League

    Alright. I’ll just go with the usual. 1 SS sz91

  • 17

    Do you mind if I wait until Wednesday (or maybe Tuesday night) to get the ball rolling on the tie-breaker?

  • 2007 AAR League

    No problem. I’ve been busy the past few days anyway.

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