dice slaughter continues
L12 G40 wheatbeer (Axis) vs U-505 (Allies) game 2
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :22
Combat Move - British
Japanese are now being played by: Human
Germans are now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Americans are now being played by: Human
1 mech_infantry moved from Eastern Persia to Kazakhstan
British take Kazakhstan from Germans
2 fighters moved from Egypt to 97 Sea Zone
1 carrier and 1 cruiser moved from 98 Sea Zone to 97 Sea ZoneCombat - British
British creates battle in territory 39 Sea Zone
Battle in 97 Sea Zone
British attack with 1 carrier, 1 cruiser and 2 fighters
Italians defend with 3 transports
3 transports owned by the Italians lost in 97 Sea Zone
British win, taking 97 Sea Zone from Neutral with 1 carrier, 1 cruiser and 2 fighters remaining. Battle score for attacker is 21
Casualties for Italians: 3 transportsNon Combat Move - British
1 bomber moved from Egypt to Gibraltar
4 fighters moved from Egypt to 94 Sea Zone
1 transport moved from 110 Sea Zone to 125 Sea Zone
1 infantry moved from Norway to 125 Sea Zone
1 infantry and 1 transport moved from 125 Sea Zone to 111 Sea Zone
1 infantry moved from 111 Sea Zone to Scotland
1 infantry moved from United Kingdom to 109 Sea Zone
1 infantry and 1 transport moved from 109 Sea Zone to 117 Sea Zone
1 destroyer moved from 110 Sea Zone to 117 Sea Zone
1 armour and 1 mech_infantry moved from Tobruk to Egypt
1 infantry moved from Tobruk to Alexandria
1 mech_infantry moved from Ethiopia to Egypt
3 mech_infantrys moved from Belgian Congo to Egypt
1 artillery, 12 infantry and 2 mech_infantrys moved from Eastern Persia to Turkmenistan
1 infantry moved from Victoria to 62 Sea Zone
1 infantry moved from Queensland to Northern Territory
1 infantry moved from Ethiopia to 76 Sea Zone
1 infantry and 1 transport moved from 76 Sea Zone to 81 Sea Zone
1 infantry moved from 81 Sea Zone to EgyptPlace Units - British
1 armour and 9 infantry placed in United KingdomTurn Complete - British
British collect 35 PUs; end with 35 PUs totalTerritory Summary for British :
India : 1 flag, 1 airfield, 1 armour, 1 harbour and 4 mech_infantrys
Malaya : 1 flag, 1 harbour
Kwangtung : 1 flag, 1 airfield and 1 harbour
Northern Territory : 1 flag, 1 infantry
Kazakhstan : 1 flag, 1 mech_infantry
39 Sea Zone : 1 flag, 1 transport
62 Sea Zone : 1 flag, 1 infantry
West India : 1 flag, 8 infantry
Iceland : 1 flag, 1 airfield
Quebec : 1 flag, 1 factory_minor
Alexandria : 1 flag, 1 infantry
Gibraltar : 1 flag, 1 airfield, 1 bomber and 1 harbour
New Brunswick Nova Scotia : 1 flag, 1 harbour
Egypt : 1 flag, 1 aaGun, 1 airfield, 8 armour, 2 artilleries, 1 factory_minor, 1 harbour, 6 infantry and 8 mech_infantrys
Union of South Africa : 1 flag, 1 factory_minor and 1 harbour
Scotland : 1 flag, 1 airfield and 1 infantry
United Kingdom : 1 flag, 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
Morocco : 1 flag, 5 infantry
Algeria : 1 flag
Tunisia : 1 flag
Norway : 1 flag
Ethiopia : 1 flag
Turkmenistan : 1 flag, 1 artillery, 12 infantry and 2 mech_infantrys
106 Sea Zone : 1 flag
94 Sea Zone : 1 flag, 4 fighters
117 Sea Zone : 1 flag, 1 destroyer, 1 infantry and 1 transport
97 Sea Zone : 1 flag, 1 carrier, 1 cruiser and 2 fighters
81 Sea Zone : 1 flag, 1 transport
110 Sea Zone : 1 flag, 1 destroyer
111 Sea Zone : 1 flag, 1 transportProduction/PUs Summary :
Germans : 64 / 91
Russians : 6 / 0
Japanese : 12 / 11
Americans : 80 / 105
Chinese : 23 / 58
British : 35 / 35
UK_Pacific : 21 / 0
Italians : 11 / 13
ANZAC : 8 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :22
Place Units - UK_Pacific
8 infantry and 2 mech_infantrys placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 21 PUs; end with 21 PUs total
Objective UK Pacific 2 Kwangtung And Malaya: UK_Pacific met a national objective for an additional 5 PUs; end with 26 PUs
Some Units in India change ownership: 8 infantry and 2 mech_infantrysTerritory Summary for UK_Pacific :
India : 1 flag, 1 factory_upgrade
Kwangtung : 1 flag, 1 factory_minor
Sumatra : 1 flagProduction/PUs Summary :
Germans : 64 / 91
Russians : 6 / 0
Japanese : 12 / 11
Americans : 80 / 105
Chinese : 23 / 58
British : 35 / 35
UK_Pacific : 21 / 26
Italians : 11 / 13
ANZAC : 8 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :22
Purchase Units - Italians
Italians buy 1 fighter and 1 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Non Combat Move - Italians
3 fighters moved from Southern Italy to 92 Sea Zone
1 artillery and 4 infantry moved from Northern Italy to Southern ItalyPlace Units - Italians
1 fighter and 1 infantry placed in Southern ItalyTurn Complete - Italians
Italians collect 6 PUs (5 lost to blockades); end with 6 PUs totalProduction/PUs Summary :
Germans : 64 / 91
Russians : 6 / 0
Japanese : 12 / 11
Americans : 80 / 105
Chinese : 23 / 58
British : 35 / 35
UK_Pacific : 21 / 26
Italians : 11 / 6
ANZAC : 8 / 0
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :22
Combat Move - ANZAC
Non Combat Move - ANZAC
Turn Complete - ANZAC
ANZAC collect 8 PUs; end with 8 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 13 PUsTerritory Summary for ANZAC :
Queensland : 1 flag, 1 airfield and 1 harbour
New South Wales : 1 flag, 1 factory_minor and 1 harbour
Dutch New Guinea : 1 flag, 1 aaGun
22 Sea Zone : 1 flag
Egypt : 1 flag, 1 infantry
Italian Somaliland : 1 flagProduction/PUs Summary :
Germans : 64 / 91
Russians : 6 / 0
Japanese : 12 / 11
Americans : 80 / 105
Chinese : 23 / 58
British : 35 / 35
UK_Pacific : 21 / 26
Italians : 11 / 6
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :22
Combat Move - French
Non Combat Move - French
Turn Complete - French
Territory Summary for French :
Production/PUs Summary :
Germans : 64 / 91
Russians : 6 / 0
Japanese : 12 / 11
Americans : 80 / 105
Chinese : 23 / 58
British : 35 / 35
UK_Pacific : 21 / 26
Italians : 11 / 6
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
need scramble orders SZ110
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(I’m also walking into Norway)
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no scrambles
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9
Game History
Round :23
Purchase Units - Germans
Germans buy 4 artilleries, 1 carrier, 2 destroyers, 2 fighters, 2 submarines and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - Germans
1 submarine moved from 113 Sea Zone to 110 Sea Zone
1 carrier and 1 destroyer moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 92 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
1 fighter moved from 112 Sea Zone to 110 Sea Zone
8 artilleries and 8 infantry moved from Western Germany to 112 Sea Zone
8 artilleries, 8 infantry and 8 transports moved from 112 Sea Zone to 110 Sea Zone
8 artilleries and 8 infantry moved from 110 Sea Zone to United Kingdom
1 artillery and 3 infantry moved from Western Germany to 113 Sea Zone
2 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
2 infantry moved from 110 Sea Zone to United Kingdom
1 artillery, 1 infantry and 1 transport moved from 113 Sea Zone to 110 Sea Zone
1 artillery and 1 infantry moved from 110 Sea Zone to United Kingdom
5 fighters and 2 tactical_bombers moved from Western Germany to United Kingdom
1 artillery and 2 infantry moved from Albania to Greece
1 infantry moved from Archangel to Vologda
Germans take Vologda from Americans
1 mech_infantry moved from Northwest Persia to Eastern Persia
Germans take Eastern Persia from Americans
1 infantry moved from Finland to Norway
Germans take Norway from BritishCombat - Germans
Battle in Greece
Germans attack with 1 artillery and 2 infantry
Americans defend with 1 airfield, 1 factory_minor and 1 infantry
Germans roll dice for 1 artillery and 2 infantry in Greece, round 1 : 0/3 hits
Americans roll dice for 1 infantry in Greece, round 1 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Greece, round 2 : 0/3 hits
Americans roll dice for 1 infantry in Greece, round 2 : 0/1 hits
Germans roll dice for 1 artillery and 2 infantry in Greece, round 3 : 1/3 hits
Americans roll dice for 1 infantry in Greece, round 3 : 1/1 hits
1 infantry owned by the Germans and 1 infantry owned by the Americans lost in Greece
Germans win, taking Greece from Americans with 1 artillery and 1 infantry remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Americans: 1 infantry
Battle in 110 Sea Zone
Germans attack with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 10 transports
British defend with 1 destroyer
Germans roll dice for 1 submarine in 110 Sea Zone, round 1 : 0/1 hits
Germans roll dice for 1 carrier, 1 destroyer, 3 fighters and 10 transports in 110 Sea Zone, round 1 : 1/4 hits
British roll dice for 1 destroyer in 110 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the British lost in 110 Sea Zone
Germans win with 1 carrier, 1 destroyer, 3 fighters, 1 submarine and 10 transports remaining. Battle score for attacker is 8
Casualties for British: 1 destroyer
Battle in United Kingdom
Germans attack with 9 artilleries, 5 fighters, 11 infantry and 2 tactical_bombers
British defend with 3 aaGuns, 1 airfield, 2 armour, 1 factory_major, 2 fighters, 1 harbour, 15 infantry and 1 tactical_bomber
AA guns fire in United Kingdom : 1/7 hits
1 fighter owned by the Germans lost in United Kingdom
Germans roll dice for 9 artilleries, 4 fighters, 11 infantry and 2 tactical_bombers in United Kingdom, round 1 : 10/26 hits
British roll dice for 3 aaGuns, 2 armour, 2 fighters, 15 infantry and 1 tactical_bomber in United Kingdom, round 1 : 6/20 hits
7 infantry owned by the British , 6 infantry owned by the Germans and 3 aaGuns owned by the British lost in United Kingdom
Germans roll dice for 9 artilleries, 4 fighters, 5 infantry and 2 tactical_bombers in United Kingdom, round 2 : 9/20 hits
British roll dice for 2 armour, 2 fighters, 8 infantry and 1 tactical_bomber in United Kingdom, round 2 : 6/13 hits
8 infantry owned by the British , 1 armour owned by the British , 5 infantry owned by the Germans and 1 artillery owned by the Germans lost in United Kingdom
Germans roll dice for 8 artilleries, 4 fighters and 2 tactical_bombers in United Kingdom, round 3 : 7/14 hits
British roll dice for 1 armour, 2 fighters and 1 tactical_bomber in United Kingdom, round 3 : 3/4 hits
1 tactical_bomber owned by the British , 1 armour owned by the British , 2 fighters owned by the British and 3 fighters owned by the Germans lost in United Kingdom
Germans captures 35PUs while taking British capital
Germans converts factory_major into different units
Germans win, taking United Kingdom from British with 8 artilleries, 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 26
Casualties for Germans: 1 artillery, 4 fighters and 11 infantry
Casualties for British: 3 aaGuns, 2 armour, 2 fighters, 15 infantry and 1 tactical_bomber
Trigger Germans Conquer London: Setting turns to 1-+ for conditionAttachment_Axis_Capture_London_Switch attached to GermansNon Combat Move - Germans
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from 110 Sea Zone to 92 Sea Zone
1 fighter moved from United Kingdom to 110 Sea Zone
2 tactical_bombers moved from United Kingdom to 110 Sea Zone
1 submarine moved from 113 Sea Zone to 109 Sea Zone
5 artilleries and 4 infantry moved from Finland to Norway
4 artilleries and 5 infantry moved from Archangel to Vologda
1 infantry moved from Russia to Samara
3 mech_infantrys moved from Rostov to Samara
1 infantry moved from Tambov to Samara
1 artillery moved from Tambov to Russia
13 armour and 16 mech_infantrys moved from Northwest Persia to Volgograd
3 aaGuns, 20 artilleries and 11 infantry moved from Iraq to Northwest Persia
2 aaGuns, 2 artilleries and 5 infantry moved from Albania to Bulgaria
1 aaGun and 13 infantry moved from Northern Italy to Southern ItalyPlace Units - Germans
1 carrier and 2 destroyers placed in 110 Sea Zone
2 submarines placed in 112 Sea Zone
4 artilleries, 2 fighters and 1 tactical_bomber placed in Western GermanyTurn Complete - Germans
Germans collect 70 PUs (6 lost to blockades); end with 105 PUs total
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 110 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 112 PUs
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 117 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 15 PUs; end with 132 PUsProduction/PUs Summary :
Germans : 76 / 132
Russians : 6 / 0
Japanese : 12 / 11
Americans : 77 / 105
Chinese : 23 / 58
British : 26 / 0
UK_Pacific : 21 / 26
Italians : 11 / 6
ANZAC : 8 / 13
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
Well, I’m not going to waste my time. I resign.
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That was a crazy, but mostly fun, game.
Thanks for playing out a 23 turns, that the longest game I’ve ever played.
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Mine, too. Although, I’ve only played a handful of games. Are we playing the tiebreaker?
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Sure … how are we rebidding? Or how do you want to handle it?
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Rebid is fine. Might as well go for the threefer. I’ll take the Allies+6 again. Unless you want to start with that bid for yourself.
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I wouldn’t take the Allies as low as 6, so if you’re sure you wouldn’t bid higher, I suppose that’s where it would end up anyways.
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Alright. I’ll just go with the usual. 1 SS sz91
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Do you mind if I wait until Wednesday (or maybe Tuesday night) to get the ball rolling on the tie-breaker?
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No problem. I’ve been busy the past few days anyway.





