12L AA50-41 Gamerman01 v LL(+12)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Egy - ARM (Cng) for the Cairo summit
    Bel - INF (EPl)
    EPl - 4 ARM (Kar) 5 ARM (Ger) 4 INF, ART (Pol)
    Pol - 4 INF, ART (Ger) FTR (Fin)

    Place 2 INF (Kar)
    Place 2 INF, 8 ARM (Ger)
    Collect 55, 55 on hand

    I said it last game and I’ll say it again - that UK transport in the Pacific is wicked.  Of course if I had the Italian bomber on India right now it wouldn’t be as menacing, but it could still open up Okinawa this turn.  Fortunately for me the dice have given me such a commanding position through the first 2 or 3 rounds (certainly let me down this round) that it surely won’t matter this time…

    Too early to give advice probably, but as in the first game your weakness appears to be your Russian play and North Atlantic UK play…  and that’s significant because you can rarely win, losing the Russian’s front with the Germans.  Having the UK with a lot of transports and pumping out 8 units every turn is necessary when the USA is absent.

    Of course, the opening couple of rounds of this game by the dice made everything very very difficult for you, but I see that parallel with the first game.

    Don’t want to give too much advice…. I enjoy winning all the time  :-)

    12L_LL(12)_v_Gamerman01_1941_5a.AAM


  • Soviet turn 5

    Purchase

    27 IPC

    infantry
    artillery
    4 tanks

    Combat Moves

    KAZ (infantry) v 2 infantry (RUS), fighter (CAU)
    ARC (infantry) v 2 infantry (RUS), bomber (CAU)
    PER (2 infantry, artillery, AA gun) v 5 infantry, 11 tanks (CAU), 2 tanks (RUS)

    dice…

    KAZ
    A - 2 infantry, fighter
    DiceRolls: 2@1 1@3; Total Hits: 12@1: (3, 6)1@3: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 01@2: (5)


  • KAZ taken with 2 infantry, fighter

    ARC
    A - 2 infantry, bomber
    DiceRolls: 2@1 1@4; Total Hits: 22@1: (3, 1)1@4: (3)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)


  • ARC taken with infantry, bomber

    PER
    A - 5 infantry, 13 tanks
    DiceRolls: 5@1 13@3; Total Hits: 95@1: (6, 1, 3, 5, 6)13@3: (1, 5, 4, 1, 1, 3, 5, 1, 1, 5, 1, 4, 1)
    D - 2 infantry, artillery
    DiceRolls: 3@2; Total Hits: 23@2: (2, 3, 2)


  • :|

    PER taken with 3 infantry, 13 tanks

    Noncombat Moves

    bomber from ARC to RUS
    fighter from KAZ to RUS
    AA gun from CAU to KAZ
    AA gun from RUS to NOV
    6 infantry from EVE to NOV

    Mobilize

    infantry, artillery, 4 tanks in RUS

    Income

    18 + 5 NO = 23

    12L_LL(12)_v_Gamerman01_1941_5b.AAM

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Hm - don’t know if I have a Japan move in me tonight…
    Will look at your move and see if that makes me want to do it

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Common mistake -
    The AA gun captured is always controlled by the power who controls the territory.  The AA gun belongs to the UK, not Russia.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Yeah… I can probably finish it now

  • 25 24 23 22 15 11 10 Official Q&A Mod

    You didn’t list sub to 22

    If this was a tight match in a tournament I would not allow that because you may have only remembered it after rolling dice.

    But it’s fine.


  • Ah you are right.  Yes, I thought I had typed that in for submarine to Z22 but since it was not a contested battle I forgot - my mistake.  It was the only way to kill the transport without sending an ac to Z18 or Z17.

  • 25 24 23 22 15 11 10 Official Q&A Mod

    J5 with 65, buy 5 INF, 2 SS, DD, 3 FTR

    Combat moves -
    Eve - INF (Yak)
    Wake - INF, ARM (Jpn) 3 FTR (Z59)
    Mid - INF, ARM (Jpn) 2 FTR (Z62) FTR (Z59)
    Kaz - 3 INF (Chi) FTR, BMB (Ind)
    Per - INF, ART (Ind) CA, BB (Z34)

    WakeDiceRolls: 1@1 4@3; Total Hits: 11@1: (2)4@3: (6, 2, 5, 5)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    PerDiceRolls: 2@2 1@3 1@4; Total Hits: 02@2: (5, 3)1@3: (5)1@4: (5)DiceRolls: 3@2 13@3; Total Hits: 103@2: (5, 1, 1)13@3: (6, 5, 3, 3, 3, 4, 4, 1, 3, 3, 2, 6, 2)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Absolutely nothing - offsets the 2 hits you didn’t like on defense I guess

    MidDiceRolls: 1@1 4@3; Total Hits: 31@1: (6)4@3: (3, 2, 4, 3)DiceRolls: 1@2; Total Hits: 01@2: (5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Americans caught completely off guard…

    Kaz AADiceRolls: 1@1; Total Hits: 01@1: (3)DiceRolls: 1@1; Total Hits: 01@1: (6)Fighter, then bomber

  • 25 24 23 22 15 11 10 Official Q&A Mod

    KazDiceRolls: 3@1 1@3 1@4; Total Hits: 03@1: (2, 6, 6)1@3: (6)1@4: (5)DiceRolls: 2@2; Total Hits: 02@2: (3, 5)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Kaz2DiceRolls: 3@1 1@3 1@4; Total Hits: 13@1: (5, 4, 6)1@3: (2)1@4: (5)DiceRolls: 2@2; Total Hits: 02@2: (3, 6)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Finally got a Russian
    Kaz3DiceRolls: 3@1 1@3 1@4; Total Hits: 03@1: (4, 4, 4)1@3: (6)1@4: (5)DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Dice make A&A so exciting
    Kaz FOURDiceRolls: 2@1 1@3 1@4; Total Hits: 12@1: (5, 5)1@3: (4)1@4: (1)DiceRolls: 1@2; Total Hits: 11@2: (1)

  • 25 24 23 22 15 11 10 Official Q&A Mod

    Z57 - 3 FTR (Mid) 3 FTR (Wak) SS, 2 DD, 2 CV (Z59) 2 DD, CV (Z62)
    Lib - INF (Egy)
    Fra - FTR (Z15)
    Z15 - CV, FTR (Z15)
    Sik - FTR (Kaz)
    Ukr - 3 INF (TrJ) ARM (Egy)
    Egy - INF, ARM (Ind)
    Bur - INF, AA (Ind)
    Chi - 2 INF (Nin)
    Yun - 2 ARM (Sui) BMB (Kaz)
    Yak - 2 INF (Far)
    Far - 2 INF (Bry) ARM (Far)
    Sui - 2 ARM (Bry)
    Z60 - SS (Z62)
    Z59 - SS (Z62)
    Z52 - SS (Z62)
    Z51 - SS (Z62)
    I love subs - they are perfect at 6

    Place 3 INF (Ind)
    Place 2 INF, 3 FTR (Jpn)
    Place 2 SS, DD (Z62)
    Collect 54, 54 on hand

    I cannot tell you how much faster and easier these moves are than Global 1940….  And yes I’m pretty far ahead in those 2 games too, so that’s not really a difference…

    2 games of 1940 at a time is 1 too many for me.

    12L_LL(12)_v_Gamerman01_1941_5c.AAM


  • Britain turn 5

    Purchase

    23 IPC

    2 infantry
    transport
    fighter

    Combat Moves

    FIC (empty) v infantry (BOR), tank (Z49) unload in Z36
    WAF (empty) v 2 infantry (GBR)
    BRA (artillery) v infantry, tank (GBR)

    dice…

    BRA
    A - infantry, tank
    DiceRolls: 1@1 1@3; Total Hits: 01@1: (5)1@3: (5)
    D - infantry
    DiceRolls: 1@2; Total Hits: 11@2: (1)

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