Game History
Round: 3 Purchase Units - Americans Americans buy 1 fighter, 4 infantry and 2 transports; Remaining resources: 0 PUs; Combat Move - Americans Turning on Edit Mode EDIT: Turning off Edit Mode 1 destroyer and 1 submarine moved from British Convoy 2 Sea Zone to Strait of Gibraltar Sea Zone 1 destroyer moved from Denmark Strait Sea Zone to Soviet Convoy Sea Zone 1 bomber moved from United Kingdom to Soviet Convoy Sea Zone 1 fighter moved from Finland to Soviet Convoy Sea Zone 1 artillery and 1 infantry moved from United States to U.S. Eastern Coast Sea Zone 1 artillery, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 artillery and 1 infantry moved from South Atlantic Sea Zone to Morocco Americans take Morocco from Germans Combat - Americans Turning on Edit Mode EDIT: Removing units owned by Germans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Americans from Strait of Gibraltar Sea Zone: 1 submarine EDIT: Removing units owned by Germans from Soviet Convoy Sea Zone: 2 submarines EDIT: Removing units owned by Russians from Soviet Convoy Sea Zone: 1 submarine EDIT: Changing ownership of Soviet Convoy Sea Zone from Germans to Russians EDIT: Turning off Edit Mode Battle in Soviet Convoy Sea Zone Americans attack with 1 bomber, 1 destroyer and 1 fighter Battle in Strait of Gibraltar Sea Zone Americans attack with 1 destroyer Non Combat Move - Americans 1 aaGun and 5 infantry moved from United States to U.S. Eastern Coast Sea Zone 4 infantry and 2 transports moved from U.S. Eastern Coast Sea Zone to Atlantic Sea Zone 4 infantry moved from Atlantic Sea Zone to United Kingdom 1 aaGun, 1 infantry and 1 transport moved from U.S. Eastern Coast Sea Zone to South Atlantic Sea Zone 1 aaGun and 1 infantry moved from South Atlantic Sea Zone to Morocco 1 fighter moved from United Kingdom to Norway 1 bomber moved from Soviet Convoy Sea Zone to United Kingdom 1 fighter moved from Soviet Convoy Sea Zone to Norway Place Units - Americans 1 fighter and 4 infantry placed in United States 2 transports placed in U.S. Eastern Coast Sea Zone Turn Complete - Americans Americans collect 41 PUs; end with 41 PUsNapoleonic Empires FFA alternate universe
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@UK
You should consider building an encampment on Crete next turn. The French in Egypt can get really strong.And to think that The Ottomans could have taken Egypt this round.
This FFA and I wouldnt have let the French become big in that area. They are obviously working together. Remember Diplomacy? Turkey and France can be a fearsome combination.
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Game History
Round :1
Combat Move - AustrianEmpire
2 Chasseurss and 1 Howitzer moved from Bohemia to Bavaria
1 Grenadiers moved from Tyrol to Bavaria
1 Artillery moved from Tyrol to Bavaria
1 Fusiliers moved from Salzburg to Bavaria
1 Chasseurs moved from Salzburg to Bavaria
1 Dragoons moved from Austria to Bavaria
1 General moved from Austria to Bohemia
1 Artillery moved from Austria to Salzburg
1 Chasseurs moved from Austria to Salzburg
1 Horse_Artillery moved from Croatia to Slovenia
1 Artillery and 1 Fusiliers moved from Croatia to Slovenia
1 Fusiliers moved from Slavonia to Slovenia
1 Fusiliers moved from Zala to Slovenia
1 Dragoons moved from Transylvania to Slovenia
1 Howitzer moved from Hungary to Zala
2 Fusilierss moved from Hungary to Zala
1 Fusiliers moved from Transylvania to Hungary
2 Fusilierss moved from Moravia to Austria
1 Chasseurs moved from Moravia to AustriaPurchase Units - AustrianEmpire
AustrianEmpire buy 4 Chasseurss and 2 Horse_Artillerys; Remaining resources: 0 PUs;Combat - AustrianEmpire
Battle in Bavaria
AustrianEmpire attack with 1 Artillery, 3 Chasseurss, 1 Dragoons, 1 Fusiliers, 1 Grenadiers and 1 Howitzer
Neutral defend with 2 Chasseurss
AustrianEmpire win, taking Bavaria from Neutral with 1 Artillery, 3 Chasseurss, 1 Dragoons and 1 Grenadiers remaining. Battle score for attacker is 2
Casualties for Neutral: 2 Chasseurss
Casualties for AustrianEmpire: 1 Fusiliers and 1 HowitzerNon Combat Move - AustrianEmpire
Place Units - AustrianEmpire
4 Chasseurss and 2 Horse_Artillerys placed in AustriaTurn Complete - AustrianEmpire
AustrianEmpire collect 30 PUs; end with 30 PUs totalProduction/PUs Summary :
France : 60 / 58
UnitedKingdom : 49 / 49
Spain : 35 / 25
KingdomOfPrussia : 29 / 30
Sweden : 25 / 25
AustrianEmpire : 30 / 30
OttomanEmpire : 34 / 28
Russia : 28 / 28 -
Let’s see if this works.
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Oops. Forgot to do diplomacy (not used to playing multiple-player TripleA).
It is a good thing I am at peace with everyone (hint, hint).
Excuse me while I go shoot my ambassadors and get new ones. It must be their fault. It is never the King’s fault - never!
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There goes Noll painting some rather broad strokes again even though the Ottomans haven’t even gone yet! :roll:
And Pug, don’t get in the habit of jumping the gun too early like Noll’s doing, the women don’t like men with quick triggers. :wink:
Besides for those of you who think we’re colluding, my little fleet stops the bombard and then at best it’s 1 dude vs 2 dudes. I don’t know what my cav’s defense is, but I suspect the battle is one 2 vs at least two 2s if not a 2 and a 3. And that’s all supposing he even gets to attempt a landing, which isn’t a guarantee when he’s got a 0 attack ship that has to survive to do the landing in the first place and a 3 dice against a 1 & a 2 on D. It’s likely a 2 or 3 turn commitment on the Turks part unless they’re feeling lucky and/or suicidal.
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@France
We shall see how you and the Turks are working together or not, but I will be the first to excuse if you dont collaborate with the Turks. I would even offer a ceasefire to you in that case. -
@seththenewb:
There goes Noll painting some rather broad strokes again even though the Ottomans haven’t even gone yet! :roll:
He cant attack you in ceasefire. And I just said:
“And to think that The Ottomans could have taken Egypt this round.” -
Ah hell…
Where can I get the 1.6 engine?
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bump
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We were on a roll, don’t slow it down yet!
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Hmm … seems he became worried by my Anti-Turkey talk.
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How can you not like turkey? I love turkey! Thanksgiving wouldn’t be the same without it. It’s a great American tradition! Granted, I start to loathe turkey after a week or so of leftovers. But I am also ready for more turkey, mashed potatoes, etc come the next year or for Christmas dinner if the family doesn’t opt for ham.
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@seththenewb:
How can you not like turkey? I love turkey! Thanksgiving wouldn’t be the same without it. It’s a great American tradition! Granted, I start to loathe turkey after a week or so of leftovers. But I am also ready for more turkey, mashed potatoes, etc come the next year or for Christmas dinner if the family doesn’t opt for ham.
Wrong turkey?
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Well, I prefer lamb and beef. Taste much better. Down with turkeys!
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As long as it doesn’t start to taste like Russian Turkey, I’m ok. :)
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Hurry up, or it shall be roasted turkey :)
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garg, aren’t you the ottomans?
its ottoman’s turn i thinkanyway, i have 2 big questions for you guys:
1. Do we want to use the bonus units? (mortar, fortress, marshal, tower)
If so, we can turn them on any time before round 2 starts, and they become active in round 2.2. Do you mind if I take our game and translate it into 1.6.1 using edit mode?
I just released 1.6.1 triplea, and would like us to switch to that, if possible.thx,
veq -
In both cases I say go for it.
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Urge Gargantua to play!





