Game History
Round: 3 Combat Move - Germans 2 G-bombers and 4 G-fighters moved from Sicily to Sea Zone 8 1 tank moved from Benghazi to Mersa Brega 2 mechs moved from Mersa Brega to Benghazi Combat - Germans Battle in Sea Zone 8 Germans attack with 2 G-bombers and 4 G-fighters British defend with 1 UK-battleship, 3 UK-destroyers and 1 UK-submarine 1 UK-submarine owned by the British submerged Germans roll dice for 2 G-bombers and 4 G-fighters in Sea Zone 8, round 2 : 4,1,1,8,10,7 British roll dice for 1 UK-battleship and 3 UK-destroyers in Sea Zone 8, round 2 : 3,5,6,2 2 G-fighters owned by the Germans lost in Sea Zone 8 1 UK-battleship owned by the British and 2 UK-destroyers owned by the British lost in Sea Zone 8 Germans roll dice for 2 G-bombers and 2 G-fighters in Sea Zone 8, round 3 : 10,7,9,2 British roll dice for 1 UK-destroyer in Sea Zone 8, round 3 : 5 1 UK-destroyer owned by the British lost in Sea Zone 8 Germans win with 2 G-bombers and 2 G-fighters remaining. Battle score for attacker is 17 Casualties for Germans: 2 G-fighters Casualties for British: 1 UK-battleship and 3 UK-destroyers Non Combat Move - Germans Trigger AddCoastRoadBenghazi: Germans has 1 coast_road placed in Benghazi Trigger AddCoastRoadMersa Brega: Germans has 1 coast_road placed in Mersa Brega Trigger RemoveCoastRoadMersa Brega: has removed 1 coast_road owned by Germans in Mersa Brega Trigger RemoveCoastRoadBenghazi: has removed 1 coast_road owned by Germans in Benghazi 2 G-bombers and 2 G-fighters moved from Sea Zone 8 to Italy Place Units - Germans 1 1-supply, 1 G-bomber, 1 artillery and 1 tank placed in Benghazi Convoy G Assign Convoy Escorts - Germans Trigger AllowGermanFighterToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-fighter Trigger AllowGermanBomberToStayAtSea: Setting carrierCost to 0 for unitAttachment attached to G-bomber Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-fighter Trigger ReduceMovementGermanAircraft: Setting movement to 2 for unitAttachment attached to G-bomber Trigger RemoveSupplySaharaDesert: has removed 10 1-supplys and 7 5-supplys owned by Uncontrolled in Sahara Desert 1 Trigger 1British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British1-supplyTobruk: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1Italian5-supplyBenghazi Convoy I: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 4British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1British5-supplyTobruk: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi Convoy G: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyEl Agheila: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 2German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British5-supplyCairo: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger 1German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German1-supplyTripoli: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 2British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3British1-supplyCairo: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 3German1-supplyBenghazi: Uncontrolled has 1 1-supply placed in Sahara Desert 1 Trigger 1German5-supplyBenghazi: Uncontrolled has 1 5-supply placed in Sahara Desert 1 Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-fighter Trigger IncreaseAircraftMovementTo4: Setting movement to 4 for unitAttachment attached to G-bomber 2 G-bombers and 2 G-fighters moved from Italy to Sea Zone 15 End Turn - Germans Germans collect 0 PUs; end with 0 PUs Objective Germans Base Income: Germans met a national objective for an additional 25 PUs; end with 25 PUsOdonis(Axis) vs. Brado(Allies) - No Tech - Alpha 3.9 Global
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You can practice a few dice rolls on her first before you start your turn if you’d like…
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Sorry, meant your first turn… :-D
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Ok, let’s try it out…
SZ 106
Rolls: 1@2; Total Hits: 01@2: (3) -
Ok, two rounds of combat now in the same thread…
SZ 106
Rolls: 1@2; Total Hits: 01@2: (6)Return Fire
Rolls: 1@2; Total Hits: 11@2: (2) -
Germany Turn 1
Builds:
1 AC, 2 trans, 1 IPC saved
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Ok, great! Looks like you have the dicing down. Also, if you have, say for instance, 1 destroyer(DD) attacking another DD. You don’t have to roll the rounds one at a time. You can do this :
Attacker(1 DD)
Rolls: 10@2; Total Hits: 210@2: (4, 2, 6, 4, 5, 2, 4, 3, 5, 6)Defender(1 DD)
Rolls: 10@2; Total Hits: 510@2: (2, 5, 5, 1, 4, 1, 6, 1, 2, 3)That way, whoever gets a hit first wins. Or, could be both get a hit in the same round. Let’s see what happens in this battle.
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So, counting from the left to the right. The defender wins. He got a hit in the 1st round, whereas the attacker didn’t get a hit until the 2nd round…
Also, here are the acronymns you can use :
Inf(Infantry)
Art(Artillery)
Arm(Tanks)
Mech(Mech Inf)
SS(Subs)
DD(Destroyer)
CC or CA(Cruiser)
AC or CV(Aircraft carrier)
FTR(Fighters)
Tac(Tac bombers)
SBR(Strategic bombers) -
Use this map file and follows my instructions that I PM’d you…
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Brado,
Instructions followed, this is the same map I’ve been working with so far. I have no other maps than this - even the map I just downloaded from you is this one I’ve attached. I still see the cruisers in SZ 112 whereas in 3.9 I believe these have been shifted to SZ111 and SZ110.
Is this the map you’re using??
Odonis(Axis) vs Brado(Allies) - No Tech - Alpha 3.9 - 1a Germany.AAM
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I just opened the map I sent you and it has no sea units in SZ112. Did you save the map I sent you in a different folder titled, “Alpha 3” then open the map up using the File, Open feature in Battlemap?
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Ah, I’m an idiot. All good!
BTW - I’ve been typing in my combat moves so you should receive these soon.
Thanks!
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Just opened the map you sent me. You sent me the Alpha 2 map. Take the first map file I sent you. Save it on a folder on your desktop titled, “Alpha 39” Then, go to Battlemap. Click File, then Open. Go to the folder on your desktop titled, “Alpha 39” Select the file I sent you titled, “Alpha_3.aam” That should be the Alpha 3.9 map file. After you’ve verified it is the Alpha 3.9 map, save that file as, “Odonis(Axis) vs Brado(Allies) - No tech - Alpha 39 Global - 1aGermany” and save it in a folder on your desktop titled, “Brado” under a A&A directory.
The bottom line is, after you save the file I originally sent you in your Alpha 39 folder on your desktop. It should pull up the Alpha 3.9 map. If it doesn’t make sure you have the T40.gim folder in your Battlemap directory. That’s the only other thing I can think of.
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Glad you got it figured out… :-D
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Combat Moves
SZ 106
1 SS from SZ117
1 SS from SZ118SZ 111
1 SS from SZ124
1 BB from SZ113
1 TAC from Germany
1 FTR from Norway
1 FTR from Holland
1 SBR from GermanySZ 110
1 SS from SZ 103
1 SS from SZ108
3 TAC from WGER
2 FTR from WGER
1 SBR from GERFRANCE
1 ARM, 2 ART, 2 INF from HOLL
3 INF, 4 MECH, 1 ART from WGER
3 ARM from SGER
1 TAC from POLNORMANDY
2 ARM, 1 INF from HOLL
YUGO
1 INF, 1 ARM from ROM
2 INF, 1 ARM, 1 FTR from HUN
1 INF, 1 ART from SGER
1 ARM from POLScrambles?
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SZ 106
Rolls: 2@2; Total Hits: 02@2: (6, 6)Return fire
Rolls: 1@2; Total Hits: 11@2: (2) -
2nd Round SZ106. 1 SS lost.
Rolls: 1@2; Total Hits: 01@2: (4)Return Fire
Rolls: 1@2; Total Hits: 11@2: (1) -
Both SS lost in 106. DD and Transport survive.
YUGO
Rolls: 3@1 2@2 4@3; Total Hits: 13@1: (5, 5, 4)2@2: (4, 6)4@3: (6, 5, 2, 6) -
YUGO Return Fire:
Rolls: 5@2; Total Hits: 45@2: (3, 2, 2, 1, 2) -
Yugo loses 1 INF. Germany loses 4 INF.
YUGO 2nd Round:
Rolls: 1@2 4@3; Total Hits: 11@2: (1)4@3: (5, 4, 6, 6)Return Fire:
Rolls: 4@2; Total Hits: 04@2: (3, 3, 6, 6) -
YUGO loses 1 INF.
YUGO 3rd Round:
Rolls: 1@2 4@3; Total Hits: 31@2: (5)4@3: (1, 3, 5, 1)Return Fire:
Rolls: 3@2; Total Hits: 13@2: (5, 3, 1)





