L12 G40 wheatbeer (Axis) vs U-505 (Allies)

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Politics - Americans
                Trigger Americans War Production Central: has removed 1 factory_minor owned by Americans in Central United States
                Trigger Americans War Production Western: has removed 1 factory_minor owned by Americans in Western United States
                Trigger Americans War Production Eastern: has removed 1 factory_minor owned by Americans in Eastern United States
                Trigger Americans War Production Central: Americans has 1 factory_major placed in Central United States
                Trigger Americans War Production Western: Americans has 1 factory_major placed in Western United States
                Trigger Americans War Production Eastern: Americans has 1 factory_major placed in Eastern United States
                Setting uses for triggers used this phase.

    Purchase Units - Americans
                Americans buy 1 carrier, 1 destroyer, 1 submarine and 3 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Trigger Americans Unrestricted Movement: Setting movementRestrictionTerritories cleared  for rulesAttatchment attached to Americans
                Setting uses for triggers used this phase.
                Giving bonus movement to units
                1 submarine moved from 23 Sea Zone to 16 Sea Zone
                1 fighter and 1 tactical_bomber moved from 26 Sea Zone to 16 Sea Zone
                1 bomber moved from Western United States to 16 Sea Zone
                1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport moved from 101 Sea Zone to 89 Sea Zone

    Combat - Americans
                Battle in 89 Sea Zone
                    Americans attack with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport
                    Germans defend with 1 submarine
                        Americans roll dice for 1 submarine in 89 Sea Zone, round 1 :  0/1 hits
                        Germans roll dice for 1 submarine in 89 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 cruiser, 1 destroyer, 2 fighters and 1 transport in 89 Sea Zone, round 1 :  2/4 hits
                        1 submarine owned by the Germans lost in 89 Sea Zone
                    Americans win, taking 89 Sea Zone from Neutral with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                    Americans win with 1 carrier, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 1 transport remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 submarine
                Battle in 16 Sea Zone
                    Americans attack with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber
                    Japanese defend with 1 destroyer
                        Americans roll dice for 1 submarine in 16 Sea Zone, round 1 :  1/1 hits
                        Japanese roll dice for 1 destroyer in 16 Sea Zone, round 1 :  0/1 hits
                        1 destroyer owned by the Japanese lost in 16 Sea Zone
                    Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                    Americans win with 1 bomber, 1 fighter, 1 submarine and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for Japanese: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Americans
                1 bomber moved from 16 Sea Zone to Midway
                1 fighter and 1 tactical_bomber moved from 16 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from Western United States to 10 Sea Zone
                1 artillery, 1 carrier, 2 fighters, 1 infantry, 1 submarine and 1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 artillery and 1 infantry moved from 26 Sea Zone to Hawaiian Islands
                1 fighter moved from Guam to 26 Sea Zone
                1 fighter moved from 26 Sea Zone to Hawaiian Islands
                1 destroyer moved from 23 Sea Zone to 26 Sea Zone
                1 armour moved from Eastern United States to Southeast Mexico
                1 fighter moved from 89 Sea Zone to 101 Sea Zone

    Place Units - Americans
                1 carrier, 1 destroyer, 1 submarine and 2 transports placed in 101 Sea Zone
                1 transport placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 48 PUs (2 lost to blockades); end with 49 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 54 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 59 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 69 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major and 1 harbour
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield and 1 bomber
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 2 submarines, 1 tactical_bomber and 2 transports
        10 Sea Zone : 1 transport
        16 Sea Zone : 1 submarine
        Central United States : 1 factory_major
        Southeast Mexico : 1 armour
        Eastern United States : 2 aaGuns, 1 airfield, 1 artillery, 1 factory_major, 1 harbour, 2 infantry and 4 mech_infantrys

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan
                1 infantry moved from Szechwan to Kweichow
                2 infantry moved from Shensi to Kweichow

    Combat - Chinese
                Battle in Kweichow
                    Chinese attack with 3 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 3 infantry in Kweichow, round 1 :  0/3 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 1 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                        Chinese roll dice for 2 infantry in Kweichow, round 2 :  0/2 hits
                        Japanese roll dice for 1 infantry in Kweichow, round 2 :  1/1 hits
                        1 infantry owned by the Chinese lost in Kweichow
                    1 infantry owned by the Chinese retreated to Shensi
                    Japanese win with 1 infantry remaining. Battle score for attacker is -6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 2 infantry
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 1 :  0/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 4 infantry in Yunnan, round 2 :  0/5 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 3 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 3 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 4 :  0/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 4 :  0/2 hits
                        Chinese roll dice for 1 fighter and 3 infantry in Yunnan, round 5 :  1/4 hits
                        Japanese roll dice for 2 infantry in Yunnan, round 5 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 2 infantry in Yunnan, round 6 :  1/3 hits
                        Japanese roll dice for 1 infantry in Yunnan, round 6 :  0/1 hits
                        1 infantry owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 0
                    Casualties for Japanese: 2 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang
                2 infantry moved from Sikang to Szechwan

    Place Units - Chinese
                2 infantry placed in Kansu
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs

    Territory Summary for Chinese :

    Shensi : 1 infantry
        Yunnan : 2 infantry
        Kansu : 2 infantry
        Szechwan : 6 infantry
        Sikang : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 26 / 30
        UK_Pacific : 11 / 21
        Italians : 15 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Did it again. Here’s the saved UK turn before I move on to try to post the UK Pacific turn.

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Place Units - UK_Pacific
                3 infantry and 1 tactical_bomber placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 10 PUs (1 lost to blockades); end with 11 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major
        Sumatra : 1 flag,
    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 27 / 24
        UK_Pacific : 11 / 11
        Italians : 14 / 17
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    Weird.  So long as UK Pacific posts I can look at the game history … wonder why TripleA hates UK Europe though.

    Maybe try unchecking “post territory summary” … that worked for me once (though I have no clue why).

  • 17

    Italy is attacking Egypt with everything it has:

    7 inf, 1 mech, 4 art, 1 tank, 2 fig, 1 strat + 1 cru, 1 bsh bombardment

    The UK aa gun shot down one Italian fighter.

    Italy inflicted 8 casualties total (including bombardment) … do you want to save the aa gun or lose it?

    Otherwise can I assume OOL in order of defensive value?

  • 2007 AAR League

    This time it didn’t even give me an error message, it just blacked out the post turn summary button. I’ll try combinations of checked and unchecked boxes if it happens again.

  • 2007 AAR League

    Yeah, lose the AA and standard OOL.

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 armour, 2 artilleries, 4 infantry and 1 mech_infantry moved from Alexandria to Egypt
                1 artillery and 2 infantry moved from Anglo Egyptian Sudan to Egypt
                1 transport moved from 98 Sea Zone to 96 Sea Zone
                1 artillery and 1 infantry moved from Libya to 96 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 98 Sea Zone
                1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
                2 fighters moved from Southern Italy to Egypt
                1 bomber moved from Southern Italy to Egypt

    Combat - Italians
                Battle in Egypt
                    Italians attack with 1 armour, 4 artilleries, 1 bomber, 2 fighters, 7 infantry and 1 mech_infantry
                    ANZAC defend with 2 infantry; British defend with 1 aaGun, 1 armour, 1 artillery, 1 factory_minor, 3 fighters, 1 harbour, 6 infantry, 1 mech_infantry and 1 tactical_bomber
                        AA guns fire in Egypt :  1/3 hits
                        1 fighter owned by the Italians lost in Egypt
                        Italians roll dice for 1 battleship and 1 cruiser in Egypt, round 1 :  1/2 hits
                        Italians roll dice for 1 armour, 4 artilleries, 1 bomber, 1 fighter, 7 infantry and 1 mech_infantry in Egypt, round 1 :  7/15 hits
                        British roll dice for 1 aaGun, 1 armour, 1 artillery, 3 fighters, 8 infantry, 1 mech_infantry and 1 tactical_bomber in Egypt, round 1 :  6/15 hits
                        5 infantry owned by the British , 2 infantry owned by the ANZAC , 1 artillery owned by the Italians , 1 aaGun owned by the British and 5 infantry owned by the Italians lost in Egypt
                    1 armour, 3 artilleries, 2 infantry and 1 mech_infantry retreated to Alexandria
                    British win with 1 armour, 1 artillery, 3 fighters, 1 infantry, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is -3
                    Casualties for ANZAC: 2 infantry
                    Casualties for British: 1 aaGun and 5 infantry
                    Casualties for Italians: 1 artillery, 1 fighter and 5 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                1 bomber and 1 fighter moved from Egypt to Alexandria
                2 infantry moved from Albania to Greece
                1 armour moved from Romania to Greece
                1 aaGun, 1 armour, 1 artillery and 1 infantry moved from Southern France to Northern Italy
                1 transport moved from 98 Sea Zone to 97 Sea Zone
                1 aaGun moved from Yugoslavia to Northern Italy
                1 destroyer and 1 submarine moved from 93 Sea Zone to 98 Sea Zone

    Place Units - Italians
                1 infantry placed in Southern Italy
                2 transports placed in 97 Sea Zone

    Turn Complete - Italians
                Italians collect 14 PUs; end with 14 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 19 PUs

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 27 / 24
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 10 / 17
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 infantry; Remaining resources: 8 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 transport moved from 62 Sea Zone to 54 Sea Zone
                1 infantry moved from Queensland to 54 Sea Zone
                1 infantry and 1 transport moved from 54 Sea Zone to 45 Sea Zone
                1 infantry moved from 45 Sea Zone to Dutch New Guinea
                      ANZAC take Dutch New Guinea from Dutch

    Place Units - ANZAC
                3 infantry placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs

    Territory Summary for ANZAC :

    Queensland : 2 aaGuns, 1 airfield, 1 artillery, 3 fighters, 1 harbour and 2 infantry
        New Zealand : 1 airfield, 1 harbour and 1 infantry
        New South Wales : 1 factory_minor, 1 harbour and 3 infantry
        Dutch New Guinea : 1 flag, 1 infantry
        45 Sea Zone : 1 transport
        54 Sea Zone : 1 cruiser and 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 27 / 24
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                3 infantry moved from Algeria to Tunisia
                1 infantry moved from Syria to Trans-Jordan
                1 infantry moved from French Central Africa to French Equatorial Africa
                2 infantry moved from United Kingdom to Scotland

    Turn Complete - French

    Territory Summary for French :

    Trans-Jordan : 1 infantry
        Scotland : 1 fighter and 2 infantry
        French Equatorial Africa : 1 infantry
        Tunisia : 3 infantry
        81 Sea Zone : 1 destroyer

    Production/PUs Summary :

    Germans : 43 / 53
        Russians : 37 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 27 / 24
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Politics - Germans
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Germans and Russians from Neutrality to War
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and British from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and UK_Pacific from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and ANZAC from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and French from Neutrality to Allied
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Allies from Neutrality to Friendly_Neutral
                Germans succeeds on action: Political Action Axis To War With Russians: Changing Relationship for Russians and Neutral_Axis from Neutrality to Unfriendly_Neutral
                Trigger Russians Allied Americans 1: Changing Relationship for Russians and Americans from Neutrality to Allied
                Setting uses for triggers used this phase.

    Purchase Units - Germans
                Germans buy 4 artilleries, 2 fighters, 1 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                5 artilleries and 13 infantry moved from Poland to Baltic States
                6 armour and 2 mech_infantrys moved from Germany to Baltic States
                1 infantry moved from Finland to Karelia
                1 infantry moved from Finland to Vyborg
                1 infantry moved from Romania to Eastern Poland
                1 infantry moved from Romania to Bessarabia
                1 bomber moved from Southern Italy to Eastern Poland
                1 bomber moved from Southern Italy to Bessarabia
                1 tactical_bomber moved from Western Germany to Karelia
                1 tactical_bomber moved from Western Germany to Vyborg

    Combat - Germans
                Germans creates battle in territory 101 Sea Zone
                Battle in 101 Sea Zone
                    Germans attack with 1 submarine
                    Americans defend with 1 carrier, 1 destroyer, 1 fighter, 1 submarine and 2 transports
                    1 submarine owned by the Americans Submerged
                        Germans roll dice for 1 submarine in 101 Sea Zone, round 1 :  0/1 hits
                        Americans roll dice for 1 carrier, 1 destroyer, 1 fighter and 2 transports in 101 Sea Zone, round 1 :  2/3 hits
                        1 submarine owned by the Germans lost in 101 Sea Zone
                    Americans win with 1 carrier, 1 destroyer, 1 fighter and 2 transports remaining. Battle score for attacker is -6
                    Casualties for Germans: 1 submarine
                Battle in Karelia
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Karelia, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Karelia, round 2 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Karelia, round 3 :  1/2 hits
                        Russians roll dice for 1 infantry in Karelia, round 3 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 tactical_bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Baltic States
                    Germans attack with 6 armour, 5 artilleries, 13 infantry and 2 mech_infantrys
                    Russians defend with 1 infantry
                        Germans roll dice for 6 armour, 5 artilleries, 13 infantry and 2 mech_infantrys in Baltic States, round 1 :  12/26 hits
                        Russians roll dice for 1 infantry in Baltic States, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Baltic States
                    Germans win, taking Baltic States from Russians with 6 armour, 5 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 6 armour, 5 artilleries, 13 infantry and 2 mech_infantrys remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Vyborg
                    Germans attack with 1 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Vyborg, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Vyborg, round 1 :  0/1 hits
                        Germans roll dice for 1 infantry and 1 tactical_bomber in Vyborg, round 2 :  0/2 hits
                        Russians roll dice for 1 infantry in Vyborg, round 2 :  1/1 hits
                        1 infantry owned by the Germans lost in Vyborg
                    retreated to Vyborg
                    Russians win with 1 infantry remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 infantry
                Battle in Eastern Poland
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Eastern Poland, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Eastern Poland, round 2 :  0/1 hits
                        1 infantry owned by the Russians lost in Eastern Poland
                    Germans win, taking Eastern Poland from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                        Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 1 :  0/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 1 :  0/1 hits
                        Germans roll dice for 1 bomber and 1 infantry in Bessarabia, round 2 :  1/2 hits
                        Russians roll dice for 1 infantry in Bessarabia, round 2 :  1/1 hits
                        1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Bessarabia
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 tactical_bomber moved from Karelia to Finland
                1 tactical_bomber moved from Vyborg to Finland
                2 aaGuns moved from Poland to Baltic States
                5 mech_infantrys moved from Western Germany to Poland
                10 artilleries and 1 infantry moved from Germany to Poland
                1 fighter moved from Western Germany to Southern Italy
                1 fighter moved from Alexandria to Southern Italy
                2 tactical_bombers moved from Western Germany to Alexandria
                2 armour moved from Greece to Romania
                1 artillery moved from Romania to Yugoslavia
                2 infantry moved from Finland to 115 Sea Zone
                2 infantry moved from 115 Sea Zone to Baltic States
                1 bomber moved from Eastern Poland to Romania
                1 bomber moved from Bessarabia to Romania
                2 mech_infantrys moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                2 transports placed in 97 Sea Zone
                2 fighters placed in Western Germany
                1 artillery and 1 infantry placed in France
                3 artilleries placed in Germany

    Turn Complete - Germans
                Germans collect 43 PUs (2 lost to blockades); end with 43 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 48 PUs

    Production/PUs Summary :

    Germans : 45 / 48
        Russians : 35 / 37
        Japanese : 50 / 51
        Americans : 50 / 69
        Chinese : 6 / 12
        British : 27 / 24
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Politics - Russians
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Japanese and Russians from Neutrality to War
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Chinese from Neutrality to Allied
                Russians succeeds on action: Political Action Russians To War With Japanese: Changing Relationship for Russians and Dutch from Neutrality to Friendly
                Russians succeeds on action: Political Action Russians To War With Italians: Changing Relationship for Italians and Russians from Neutrality to War

    Purchase Units - Russians
                Russians buy 1 armour, 9 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Amur to Korea
                      Russians take Korea from Japanese
                17 infantry moved from Amur to Manchuria
                1 cruiser and 1 submarine moved from 114 Sea Zone to 115 Sea Zone
                1 fighter and 1 tactical_bomber moved from Novgorod to 115 Sea Zone

    Combat - Russians
                Russians creates battle in territory 125 Sea Zone
                Battle in Manchuria
                    Russians attack with 17 infantry
                    Japanese defend with 1 infantry
                        Russians roll dice for 17 infantry in Manchuria, round 1 :  5/17 hits
                        Japanese roll dice for 1 infantry in Manchuria, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Manchuria
                    Russians win, taking Manchuria from Japanese with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Russians win with 17 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in 115 Sea Zone
                    Russians attack with 1 cruiser, 1 fighter, 1 submarine and 1 tactical_bomber
                    Germans defend with 1 cruiser and 1 transport
                        Russians roll dice for 1 submarine in 115 Sea Zone, round 1 :  0/1 hits
                        Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 1 :  0/3 hits
                        Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 1 :  1/1 hits
                        1 submarine owned by the Russians lost in 115 Sea Zone
                        Russians roll dice for 1 cruiser, 1 fighter and 1 tactical_bomber in 115 Sea Zone, round 2 :  2/3 hits
                        Germans roll dice for 1 cruiser and 1 transport in 115 Sea Zone, round 2 :  1/1 hits
                        1 cruiser owned by the Russians , 1 transport owned by the Germans and 1 cruiser owned by the Germans lost in 115 Sea Zone
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 cruiser and 1 transport
                    Casualties for Russians: 1 cruiser and 1 submarine
                    Russians win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 1
                    Casualties for Germans: 1 cruiser and 1 transport
                    Casualties for Russians: 1 cruiser and 1 submarine
                Recording Battle Statistics
                Trigger Russians Conquer Japanese Territory By Mongolia: Setting turns to 0 for conditionAttachment_Mongolia_May_Switch_To_Russians_Control_Switch attached to Russians
                Setting uses for triggers used this phase.

    Non Combat Move - Russians
                1 fighter and 1 tactical_bomber moved from 115 Sea Zone to Bryansk
                2 aaGuns, 1 artillery and 8 infantry moved from Novgorod to Archangel
                10 infantry moved from Belarus to Archangel
                1 infantry moved from Vyborg to Karelia
                2 infantry moved from Caucasus to Northwest Persia
                      Russians take Northwest Persia from Neutral_Allies
                2 mech_infantrys moved from Rostov to Caucasus
                1 fighter and 1 tactical_bomber moved from Bryansk to Caucasus
                1 artillery moved from Western Ukraine to Bryansk
                1 armour, 3 infantry and 1 mech_infantry moved from Russia to Bryansk
                1 artillery moved from Western Ukraine to Bryansk
                1 aaGun and 3 infantry moved from Western Ukraine to Ukraine
                1 infantry moved from Bryansk to Belarus
                1 aaGun and 7 infantry moved from Western Ukraine to Bryansk
                2 aaGuns moved from Amur to Manchuria

    Place Units - Russians
                3 infantry placed in Ukraine
                3 infantry placed in Volgograd
                1 armour, 3 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 35 PUs (3 lost to blockades); end with 35 PUs total

    Territory Summary for Russians :

    Korea : 1 flag, 1 infantry
        Manchuria : 2 aaGuns and 17 infantry
        Belarus : 1 infantry
        Karelia : 1 infantry
        Bryansk : 1 aaGun, 3 armour, 2 artilleries, 1 fighter, 10 infantry, 3 mech_infantrys and 1 tactical_bomber
        Archangel : 2 aaGuns, 1 artillery and 18 infantry
        Russia : 1 airfield, 1 armour, 1 factory_major, 3 infantry and 1 mech_infantry
        Ukraine : 1 aaGun, 1 factory_minor and 9 infantry
        Volgograd : 1 factory_minor and 3 infantry
        Novgorod : 1 airfield, 1 factory_minor and 1 harbour
        Caucasus : 1 fighter, 2 mech_infantrys and 1 tactical_bomber
        125 Sea Zone : 1 submarine
        Northwest Persia : 1 flag, 2 infantry

    Production/PUs Summary :

    Germans : 45 / 48
        Russians : 38 / 35
        Japanese : 44 / 51
        Americans : 50 / 69
        Chinese : 9 / 12
        British : 27 / 24
        UK_Pacific : 11 / 11
        Italians : 14 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 3 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Japanese
                Japanese buy 3 artilleries, 2 destroyers, 3 infantry and 2 transports; Remaining resources: 0 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                1 infantry moved from Suiyuyan to Shensi
                2 bombers moved from Kwangsi to Shensi
                1 infantry moved from Kweichow to Yunnan
                1 infantry moved from Hunan to Yunnan
                1 artillery moved from Java to 42 Sea Zone
                1 artillery and 1 transport moved from 42 Sea Zone to 37 Sea Zone
                1 infantry moved from Malaya to 37 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 37 Sea Zone to 41 Sea Zone
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 infantry moved from Borneo to 43 Sea Zone
                1 infantry and 1 transport moved from 43 Sea Zone to 44 Sea Zone
                1 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch
                2 fighters and 2 tactical_bombers moved from Kwangsi to Yunnan
                1 infantry moved from Kwangtung to 20 Sea Zone
                1 infantry and 1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea
                1 fighter and 1 tactical_bomber moved from 6 Sea Zone to Korea
                1 fighter moved from 42 Sea Zone to 45 Sea Zone
                1 artillery moved from Hunan to Yunnan
                1 battleship moved from 20 Sea Zone to 6 Sea Zone
                3 fighters moved from Japan to Korea

    Combat - Japanese
                Battle in Korea
                    Japanese attack with 4 fighters, 2 infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                        Japanese roll dice for 1 battleship and 1 cruiser in Korea, round 1 :  0/2 hits
                        Japanese roll dice for 4 fighters, 2 infantry and 1 tactical_bomber in Korea, round 1 :  4/7 hits
                        Russians roll dice for 1 infantry in Korea, round 1 :  0/1 hits
                        1 infantry owned by the Russians lost in Korea
                    Japanese win, taking Korea from Russians with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Japanese win with 4 fighters, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Shensi
                    Japanese attack with 2 bombers and 1 infantry
                    Chinese defend with 1 infantry
                        Japanese roll dice for 2 bombers and 1 infantry in Shensi, round 1 :  1/3 hits
                        Chinese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Chinese lost in Shensi
                    Japanese win, taking Shensi from Chinese with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Chinese: 1 infantry
                Battle in 45 Sea Zone
                    Japanese attack with 1 fighter
                    ANZAC defend with 1 transport
                        1 transport owned by the ANZAC lost in 45 Sea Zone
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Battle in Sumatra
                    Japanese attack with 1 artillery and 1 infantry
                    British defend with 1 infantry
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 1 :  0/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 1 :  0/1 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Sumatra, round 2 :  1/2 hits
                        UK_Pacific roll dice for 1 infantry in Sumatra, round 2 :  1/1 hits
                        1 infantry owned by the British and 1 infantry owned by the Japanese lost in Sumatra
                    Japanese win, taking Sumatra from UK_Pacific with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                    Japanese win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for British: 1 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                        Japanese roll dice for 1 artillery, 2 fighters, 2 infantry and 2 tactical_bombers in Yunnan, round 1 :  3/7 hits
                        Chinese roll dice for 2 infantry in Yunnan, round 1 :  1/2 hits
                        1 infantry owned by the Japanese and 2 infantry owned by the Chinese lost in Yunnan
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 submarine moved from 37 Sea Zone to 39 Sea Zone
                1 carrier moved from 42 Sea Zone to 44 Sea Zone
                1 destroyer moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 45 Sea Zone to 44 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                3 fighters moved from Korea to Japan
                1 artillery moved from Philippines to 35 Sea Zone
                1 artillery and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 infantry moved from Paulau Island to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 34 Sea Zone to 19 Sea Zone
                1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
                1 battleship moved from 35 Sea Zone to 19 Sea Zone
                1 carrier, 1 cruiser and 1 fighter moved from 35 Sea Zone to 6 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 6 Sea Zone
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 42 Sea Zone to 35 Sea Zone
                1 fighter and 1 tactical_bomber moved from Korea to 6 Sea Zone
                2 fighters moved from Yunnan to Jehol
                1 infantry moved from Hopei to Kweichow
                1 infantry moved from Anhwe to Kweichow
                3 infantry moved from Hunan to Kweichow
                3 artilleries moved from Hunan to Kweichow
                2 tactical_bombers moved from Yunnan to Jehol
                3 tactical_bombers moved from Kwangsi to Kweichow
                1 armour and 1 mech_infantry moved from Kwangtung to Anhwe
                2 bombers moved from Shensi to Anhwe
                2 mech_infantrys moved from Kiangsu to Anhwe
                1 destroyer moved from 20 Sea Zone to 19 Sea Zone

    Place Units - Japanese
                2 destroyers and 2 transports placed in 6 Sea Zone
                1 artillery and 1 infantry placed in Kiangsu
                2 artilleries and 2 infantry placed in Japan

    Turn Complete - Japanese
                Japanese collect 56 PUs; end with 56 PUs total
                Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 61 PUs

    Production/PUs Summary :

    Germans : 45 / 48
        Russians : 35 / 35
        Japanese : 56 / 61
        Americans : 50 / 69
        Chinese : 7 / 12
        British : 27 / 24
        UK_Pacific : 7 / 11
        Italians : 14 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 4 / 0
        Neutral_True : 18 / 0

  • 17

    It was almost worth it to attack Manchuria or Borneo that turn … just slightly too risky  :lol:

  • 17

    Burma not Borneo, I meant

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Americans
                Americans buy 1 carrier, 1 fighter, 1 submarine, 2 tactical_bombers and 2 transports; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units

    Non Combat Move - Americans
                1 armour moved from Southeast Mexico to 89 Sea Zone
                1 artillery, 2 infantry and 1 mech_infantry moved from Eastern United States to 101 Sea Zone
                1 artillery, 1 carrier, 1 destroyer, 1 fighter, 2 infantry, 1 mech_infantry, 1 submarine and 2 transports moved from 101 Sea Zone to 91 Sea Zone
                1 artillery and 2 infantry moved from 91 Sea Zone to Morocco
                1 mech_infantry moved from 91 Sea Zone to Morocco
                1 armour and 1 transport moved from 89 Sea Zone to 86 Sea Zone
                1 armour moved from 86 Sea Zone to Brazil
                      Americans take Brazil from Neutral_Allies
                1 cruiser, 1 destroyer, 1 fighter and 1 submarine moved from 89 Sea Zone to 91 Sea Zone
                1 carrier moved from 89 Sea Zone to 101 Sea Zone
                1 transport moved from 10 Sea Zone to 26 Sea Zone
                1 submarine moved from 16 Sea Zone to 26 Sea Zone
                1 bomber moved from Midway to Hawaiian Islands
                1 mech_infantry moved from Eastern United States to Western United States

    Place Units - Americans
                1 fighter, 1 tactical_bomber and 2 transports placed in 101 Sea Zone
                1 carrier and 1 submarine placed in 10 Sea Zone
                1 tactical_bomber placed in 10 Sea Zone

    Turn Complete - Americans
                Americans collect 52 PUs; end with 53 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 58 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs

    Territory Summary for Americans :

    Guam : 1 airfield
        Wake Island : 1 airfield
        Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 harbour and 1 mech_infantry
        Hawaiian Islands : 1 aaGun, 1 airfield, 1 artillery, 1 bomber, 1 fighter, 1 harbour and 4 infantry
        Midway : 1 airfield
        26 Sea Zone : 1 battleship, 2 carriers, 2 cruisers, 3 destroyers, 3 fighters, 3 submarines, 1 tactical_bomber and 3 transports
        10 Sea Zone : 1 carrier, 1 submarine and 1 tactical_bomber
        Central United States : 1 factory_major
        Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 2 mech_infantrys
        Morocco : 1 artillery, 2 infantry and 1 mech_infantry
        86 Sea Zone : 1 transport

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                1 infantry moved from Kansu to Suiyuyan
                      Chinese take Suiyuyan from Japanese
                1 infantry moved from Kansu to Shensi
                3 infantry moved from Sikang to Shensi
                6 infantry moved from Szechwan to Yunnan
                1 fighter moved from Sikang to Yunnan

    Combat - Chinese
                Battle in Shensi
                    Chinese attack with 4 infantry
                    Japanese defend with 1 infantry
                        Chinese roll dice for 4 infantry in Shensi, round 1 :  1/4 hits
                        Japanese roll dice for 1 infantry in Shensi, round 1 :  0/1 hits
                        1 infantry owned by the Japanese lost in Shensi
                    Chinese win, taking Shensi from Japanese with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                    Chinese win with 4 infantry remaining. Battle score for attacker is 3
                    Casualties for Japanese: 1 infantry
                Battle in Yunnan
                    Chinese attack with 1 fighter and 6 infantry
                    Japanese defend with 1 artillery and 1 infantry
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 1 :  0/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 1 :  0/2 hits
                        Chinese roll dice for 1 fighter and 6 infantry in Yunnan, round 2 :  1/7 hits
                        Japanese roll dice for 1 artillery and 1 infantry in Yunnan, round 2 :  1/2 hits
                        1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Yunnan
                        Chinese roll dice for 1 fighter and 5 infantry in Yunnan, round 3 :  3/6 hits
                        Japanese roll dice for 1 artillery in Yunnan, round 3 :  0/1 hits
                        1 artillery owned by the Japanese lost in Yunnan
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                    Chinese win with 1 fighter and 5 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                1 infantry placed in Szechwan
                3 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 8 PUs (2 lost to blockades); end with 8 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 14 PUs

    Territory Summary for Chinese :

    Manchuria : 1 flag,    Shensi : 4 infantry
        Yunnan : 5 infantry
        Suiyuyan : 1 infantry
        Szechwan : 1 infantry
        Sikang : 1 fighter and 3 infantry

    Production/PUs Summary :

    Germans : 45 / 48
        Russians : 35 / 35
        Japanese : 53 / 61
        Americans : 52 / 73
        Chinese : 10 / 14
        British : 27 / 24
        UK_Pacific : 7 / 11
        Italians : 14 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 2 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.9

    Game History

    Round :3

    Place Units - UK_Pacific
                1 armour and 1 mech_infantry placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 5 PUs (2 lost to blockades); end with 6 PUs total
                    Some units change owners in territory India

    Territory Summary for UK_Pacific :

    India : 1 factory_major

    Production/PUs Summary :

    Germans : 45 / 48
        Russians : 35 / 35
        Japanese : 53 / 61
        Americans : 52 / 73
        Chinese : 10 / 14
        British : 31 / 28
        UK_Pacific : 7 / 6
        Italians : 12 / 19
        ANZAC : 10 / 23
        French : 8 / 0
        Dutch : 0 / 0
        Mongolians : 0 / 0
        Neutral_Axis : 2 / 0
        Neutral_Allies : 0 / 0
        Neutral_True : 18 / 0

  • 2007 AAR League

    Happened again. You were right. It was the territory summary that caused it. Java gets upset and crashes.

    @wheatbeer:

    It was almost worth it to attack Manchuria or Borneo that turn … just slightly too risky  :lol:

    Yeah, those AA guns are a big deterrent especially against air heavy countries like Japan.

Suggested Topics

  • 25
  • 21
  • 70
  • 35
  • 181
  • 118
  • 85
  • 155
Axis & Allies Boardgaming Custom Painted Miniatures

20

Online

18.0k

Users

40.8k

Topics

1.8m

Posts