@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Wheatbeer (axis) vs rhey (allies + 8)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter and 9 mech_infantrys; Remaining resources: 1 PUs;Combat Move - Germans
Giving bonus movement to units
4 infantry moved from Finland to Karelia
2 artilleries moved from Novgorod to Karelia
1 artillery and 1 infantry moved from Bessarabia to Ukraine
1 mech_infantry moved from Eastern Poland to Ukraine
4 armour, 7 artilleries, 14 infantry and 3 mech_infantrys moved from Eastern Poland to Western Ukraine
3 artilleries and 3 infantry moved from Northern Italy to 95 Sea Zone
3 artilleries, 3 infantry and 3 transports moved from 95 Sea Zone to 98 Sea Zone
3 artilleries and 3 infantry moved from 98 Sea Zone to Egypt
1 battleship and 1 cruiser moved from 95 Sea Zone to 98 Sea Zone
2 fighters moved from Tobruk to Egypt
1 tactical_bomber moved from Greece to Ukraine
2 fighters and 2 tactical_bombers moved from Finland to Karelia
1 fighter moved from Germany to Belarus
1 artillery and 1 infantry moved from Novgorod to Belarus
1 artillery and 1 infantry moved from Southern France to 93 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 93 Sea Zone to 98 Sea Zone
1 artillery and 1 infantry moved from 98 Sea Zone to Egypt
1 fighter and 1 tactical_bomber moved from Finland to Belarus
1 infantry moved from Novgorod to BelarusCombat - Germans
Battle in Belarus
Germans attack with 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber
Russians defend with 1 artillery and 2 infantry
Germans roll dice for 1 artillery, 2 fighters, 2 infantry and 1 tactical_bomber in Belarus, round 1 : 1/6 hits
Russians roll dice for 1 artillery and 2 infantry in Belarus, round 1 : 1/3 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Belarus
Germans roll dice for 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber in Belarus, round 2 : 3/5 hits
Russians roll dice for 1 artillery and 1 infantry in Belarus, round 2 : 0/2 hits
1 infantry owned by the Russians and 1 artillery owned by the Russians lost in Belarus
Germans win, taking Belarus from Russians with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Germans win with 1 artillery, 2 fighters, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Germans: 1 infantry
Casualties for Russians: 1 artillery and 2 infantry
Battle in Ukraine
Germans attack with 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber
Russians defend with 1 factory_minor and 3 infantry
Germans roll dice for 1 artillery, 1 infantry, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 1 : 2/4 hits
Russians roll dice for 3 infantry in Ukraine, round 1 : 1/3 hits
2 infantry owned by the Russians and 1 infantry owned by the Germans lost in Ukraine
Germans roll dice for 1 artillery, 1 mech_infantry and 1 tactical_bomber in Ukraine, round 2 : 2/3 hits
Russians roll dice for 1 infantry in Ukraine, round 2 : 0/1 hits
1 infantry owned by the Russians lost in Ukraine
Germans win, taking Ukraine from Russians with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Germans win with 1 artillery, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 6
Casualties for Germans: 1 infantry
Casualties for Russians: 3 infantry
Battle in Karelia
Germans attack with 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers
Russians defend with 2 artilleries and 4 infantry
Germans roll dice for 2 artilleries, 2 fighters, 4 infantry and 2 tactical_bombers in Karelia, round 1 : 1/10 hits
Russians roll dice for 2 artilleries and 4 infantry in Karelia, round 1 : 1/6 hits
1 infantry owned by the Russians and 1 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries, 2 fighters, 3 infantry and 2 tactical_bombers in Karelia, round 2 : 1/9 hits
Russians roll dice for 2 artilleries and 3 infantry in Karelia, round 2 : 2/5 hits
1 infantry owned by the Russians and 2 infantry owned by the Germans lost in Karelia
Germans roll dice for 2 artilleries, 2 fighters, 1 infantry and 2 tactical_bombers in Karelia, round 3 : 4/7 hits
Russians roll dice for 2 artilleries and 2 infantry in Karelia, round 3 : 1/4 hits
2 infantry owned by the Russians , 1 infantry owned by the Germans and 2 artilleries owned by the Russians lost in Karelia
Germans win, taking Karelia from Russians with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Germans win with 2 artilleries, 2 fighters and 2 tactical_bombers remaining. Battle score for attacker is 8
Casualties for Germans: 4 infantry
Casualties for Russians: 2 artilleries and 4 infantry
Battle in Western Ukraine
Germans attack with 4 armour, 7 artilleries, 14 infantry and 3 mech_infantrys
Russians defend with 1 infantry
Germans roll dice for 4 armour, 7 artilleries, 14 infantry and 3 mech_infantrys in Western Ukraine, round 1 : 11/28 hits
Russians roll dice for 1 infantry in Western Ukraine, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Western Ukraine
Germans win, taking Western Ukraine from Russians with 4 armour, 7 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 4 armour, 7 artilleries, 14 infantry and 3 mech_infantrys remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Egypt
Germans attack with 4 artilleries, 2 fighters and 4 infantry
British defend with 1 factory_minor, 3 fighters and 1 harbour
Germans roll dice for 1 battleship and 1 cruiser in Egypt, round 1 : 2/2 hits
Germans roll dice for 4 artilleries, 2 fighters and 4 infantry in Egypt, round 1 : 5/10 hits
British roll dice for 3 fighters in Egypt, round 1 : 2/3 hits
2 infantry owned by the Germans and 3 fighters owned by the British lost in Egypt
Germans win, taking Egypt from British with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for British: 3 fighters
Germans win with 4 artilleries, 2 fighters and 2 infantry remaining. Battle score for attacker is 24
Casualties for Germans: 2 infantry
Casualties for British: 3 fighters
Recording Battle StatisticsNon Combat Move - Germans
1 tactical_bomber moved from Ukraine to Eastern Poland
1 aaGun moved from Eastern Poland to Western Ukraine
8 artilleries and 1 infantry moved from Poland to Eastern Poland
2 fighters and 1 tactical_bomber moved from Belarus to Novgorod
2 fighters and 2 tactical_bombers moved from Karelia to Novgorod
7 mech_infantrys moved from Germany to Baltic States
5 armour and 8 mech_infantrys moved from Novgorod to Baltic States
2 fighters moved from Egypt to 98 Sea Zone
1 carrier moved from 95 Sea Zone to 98 Sea Zone
1 tactical_bomber moved from Southern Italy to Eastern Poland
1 infantry moved from Vyborg to NovgorodPlace Units - Germans
1 fighter and 9 mech_infantrys placed in Germany
3 artilleries placed in NovgorodTurn Complete - Germans
Germans collect 56 PUs; end with 57 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 62 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 67 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 72 PUsProduction/PUs Summary :
Germans : 56 / 72
Russians : 26 / 32
Japanese : 46 / 62
Americans : 50 / 66
Chinese : 14 / 15
British : 28 / 34
UK_Pacific : 7 / 9
Italians : 15 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 2 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Russians
Russians buy 10 infantry; Remaining resources: 2 PUs;Combat Move - Russians
Giving bonus movement to units
28 infantry moved from Smolensk to Belarus
9 artilleries moved from Smolensk to Belarus
1 artillery moved from Bryansk to Belarus
12 infantry moved from Bryansk to Belarus
2 infantry moved from Northwest Persia to Iraq
2 mech_infantrys moved from Caucasus to Iraq
2 armour moved from Caucasus to Iraq
1 infantry moved from Manchuria to Jehol
Chinese take Jehol from Japanese
6 infantry moved from Suiyuyan to Shensi
1 fighter moved from Tambov to RussiaCombat - Russians
Battle in Iraq
Russians attack with 2 armour, 2 infantry and 2 mech_infantrys
Neutral_Axis defend with 3 infantry
Russians win, taking Iraq from Neutral_Axis with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Russians win with 2 armour, 2 infantry and 2 mech_infantrys remaining. Battle score for attacker is 9
Casualties for Neutral_Axis: 3 infantry
Battle in Belarus
Russians attack with 10 artilleries and 40 infantry
Germans defend with 1 artillery and 1 infantry
Russians win, taking Belarus from Germans with 10 artilleries and 40 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Russians win with 10 artilleries and 40 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 artillery and 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
3 aaGuns moved from Smolensk to Belarus
1 infantry moved from Russia to Smolensk
8 artilleries moved from Russia to Smolensk
1 artillery moved from Russia to SmolenskPlace Units - Russians
7 infantry placed in Russia
3 infantry placed in Volgograd
Turning on Edit Mode
EDIT: Russians player Removing units owned by PlayerID named:Russians from Smolensk: 1 infantry
EDIT: Russians player Adding units owned by PlayerID named:Russians to Bryansk: 1 infantry
EDIT: Turning off Edit ModeTurn Complete - Russians
Russians collect 29 PUs; end with 31 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 34 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Japanese
Japanese buy 3 artilleries, 2 fighters, 6 infantry and 2 submarines; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 destroyer moved from 36 Sea Zone to 42 Sea Zone
1 fighter moved from Kiangsu to Manchuria
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Jehol
1 transport moved from 36 Sea Zone to 35 Sea Zone
1 infantry moved from Philippines to 35 Sea Zone
1 infantry and 1 transport moved from 35 Sea Zone to 36 Sea Zone
2 fighters and 2 tactical_bombers moved from 36 Sea Zone to Shan State
1 bomber, 1 fighter and 1 tactical_bomber moved from French Indo China to Kweichow
1 armour moved from Kwangsi to Kweichow
1 infantry moved from Kwangsi to Yunnan
4 fighters moved from French Indo China to Yunnan
1 artillery moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 37 Sea Zone
1 artillery and 1 infantry moved from 37 Sea Zone to Shan State
1 infantry moved from French Indo China to Yunnan
1 infantry moved from Korea to Manchuria
1 infantry moved from Korea to Manchuria
1 fighter moved from 6 Sea Zone to Jehol
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 5 Sea Zone
1 artillery and 1 infantry moved from 5 Sea Zone to Amur
1 fighter moved from 6 Sea Zone to Amur
1 battleship and 1 cruiser moved from 36 Sea Zone to 37 Sea ZoneCombat - Japanese
Battle in Jehol
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Jehol, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Jehol
Japanese win, taking Jehol from Chinese with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Kweichow
Japanese attack with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber
Chinese defend with 1 artillery and 1 infantry
Japanese roll dice for 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber in Kweichow, round 1 : 2/4 hits
Chinese roll dice for 1 artillery and 1 infantry in Kweichow, round 1 : 0/2 hits
1 artillery owned by the Chinese and 1 infantry owned by the Chinese lost in Kweichow
Japanese win, taking Kweichow from Chinese with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Japanese win with 1 armour, 1 bomber, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 7
Casualties for Chinese: 1 artillery and 1 infantry
Battle in Shan State
Japanese attack with 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers
ANZAC defend with 3 fighters; British defend with 1 infantry
Japanese roll dice for 1 battleship and 1 cruiser in Shan State, round 1 : 2/2 hits
Japanese roll dice for 1 artillery, 2 fighters, 1 infantry and 2 tactical_bombers in Shan State, round 1 : 4/6 hits
UK_Pacific roll dice for 3 fighters and 1 infantry in Shan State, round 1 : 3/4 hits
1 infantry owned by the British , 1 infantry owned by the Japanese , 1 fighter owned by the Japanese , 3 fighters owned by the ANZAC and 1 artillery owned by the Japanese lost in Shan State
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 infantry
Japanese win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 16
Casualties for Japanese: 1 artillery, 1 fighter and 1 infantry
Casualties for ANZAC: 3 fighters
Casualties for British: 1 infantry
Battle in Manchuria
Japanese attack with 1 fighter and 2 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Manchuria, round 1 : 1/3 hits
Chinese roll dice for 1 infantry in Manchuria, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Manchuria
Japanese win, taking Manchuria from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Yunnan
Japanese attack with 4 fighters and 2 infantry
British defend with 3 infantry
Japanese roll dice for 4 fighters and 2 infantry in Yunnan, round 1 : 3/6 hits
Chinese roll dice for 3 infantry in Yunnan, round 1 : 1/3 hits
3 infantry owned by the British and 1 infantry owned by the Japanese lost in Yunnan
Japanese win, taking Yunnan from Chinese with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Japanese win with 4 fighters and 1 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 1 infantry
Casualties for British: 3 infantry
Battle in 42 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 42 Sea Zone
Japanese win, taking 42 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Amur
Japanese attack with 1 artillery, 1 fighter and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery, 1 fighter and 1 infantry in Amur, round 1 : 1/3 hits
Russians roll dice for 1 infantry in Amur, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Amur
Japanese win, taking Amur from Russians with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Japanese win with 1 artillery, 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 carriers and 2 destroyers moved from 36 Sea Zone to 37 Sea Zone
1 fighter moved from Shan State to 37 Sea Zone
1 tactical_bomber moved from Shan State to 37 Sea Zone
2 fighters moved from Yunnan to 37 Sea Zone
1 tactical_bomber moved from Shan State to French Indo China
2 fighters moved from Yunnan to French Indo China
1 bomber, 1 fighter and 1 tactical_bomber moved from Kweichow to French Indo China
1 fighter moved from Jehol to 6 Sea Zone
1 fighter moved from Manchuria to 6 Sea Zone
1 fighter moved from Amur to Korea
1 destroyer moved from 16 Sea Zone to 6 Sea ZonePlace Units - Japanese
1 artillery and 2 infantry placed in French Indo China
2 artilleries, 2 fighters and 4 infantry placed in Japan
2 submarines placed in 6 Sea ZoneTurn Complete - Japanese
Japanese collect 52 PUs; end with 52 PUs totalProduction/PUs Summary :
Germans : 55 / 72
Russians : 28 / 34
Japanese : 52 / 52
Americans : 50 / 66
Chinese : 9 / 15
British : 28 / 34
UK_Pacific : 7 / 9
Italians : 15 / 31
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Americans
Americans buy 2 artilleries, 3 bombers, 1 infantry and 2 transports; Remaining resources: 5 PUs;Combat Move - Americans
Giving bonus movement to units
4 bombers moved from United Kingdom to Western Germany
1 bomber moved from United Kingdom to Western Germany
2 fighters moved from Dutch New Guinea to Celebes
2 fighters moved from Dutch New Guinea to Celebes
2 carriers moved from 54 Sea Zone to 44 Sea Zone
Americans take 44 Sea Zone from Japanese
4 submarines moved from 54 Sea Zone to 44 Sea Zone
1 fighter moved from 54 Sea Zone to 42 Sea Zone
1 tactical_bomber moved from 54 Sea Zone to 42 Sea Zone
2 battleships moved from 54 Sea Zone to 44 Sea Zone
1 armour, 1 infantry and 1 transport moved from 54 Sea Zone to 44 Sea Zone
1 infantry moved from 44 Sea Zone to Celebes
1 armour moved from 44 Sea Zone to Celebes
1 destroyer moved from 54 Sea Zone to 44 Sea ZoneCombat - Americans
Strategic bombing raid in Western Germany
1 bomber killed by AA guns
Bombing raid in Western Germany causes: 6 damage to unit: airfield
Bombing raid in Western Germany causes: 12 damage to unit: factory_major
Bombing raid in Western Germany causes 18 damage total.
Damaged units is as follows: airfield = 6, factory_major = 12
Battle in Celebes
Americans attack with 1 armour, 4 fighters and 1 infantry
Japanese defend with 2 artilleries and 2 infantry
Americans win, taking Celebes from Japanese with 1 armour and 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 fighters and 1 infantry
Americans win with 1 armour and 2 fighters remaining. Battle score for attacker is -9
Casualties for Japanese: 2 artilleries and 2 infantry
Casualties for Americans: 2 fighters and 1 infantry
Battle in 42 Sea Zone
Americans attack with 1 fighter and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 fighter moved from 42 Sea Zone to 44 Sea Zone
1 tactical_bomber moved from 42 Sea Zone to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
1 fighter moved from Celebes to 44 Sea Zone
4 bombers moved from Western Germany to United Kingdom
2 carriers moved from 101 Sea Zone to 91 Sea Zone
4 fighters moved from 101 Sea Zone to 91 Sea ZonePlace Units - Americans
2 artilleries and 1 infantry placed in Eastern United States
2 transports placed in 101 Sea Zone
3 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 53 PUs; end with 58 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 63 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 73 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Jehol
1 infantry moved from Chahar to Jehol
1 fighter moved from Shensi to Jehol
1 infantry moved from Anhwe to Shantung
Chinese take Shantung from Japanese
1 infantry moved from Anhwe to Kiangsu
Chinese take Kiangsu from Japanese
1 infantry moved from Anhwe to Kiangsi
Chinese take Kiangsi from Japanese
1 infantry moved from Anhwe to HopeiCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 1 artillery and 1 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 4
Casualties for Japanese: 1 artillery and 1 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Jehol to ChaharPlace Units - Chinese
1 infantry placed in Anhwe
4 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 16 PUs; end with 16 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 infantry moved from India to Burma
1 fighter moved from Malta to Iraq
1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 destroyer moved from 110 Sea Zone to 91 Sea ZoneCombat - British
Battle in 125 Sea Zone
British attack with 1 destroyer
Germans defend with 1 submarine
British win, taking 125 Sea Zone from Germans with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
British win with 1 destroyer remaining. Battle score for attacker is 6
Casualties for Germans: 1 submarine
Recording Battle StatisticsNon Combat Move - British
Place Units - British
1 transport placed in 110 Sea Zone
1 fighter placed in United Kingdom
3 mech_infantrys placed in Union of South AfricaTurn Complete - British
British collect 27 PUs (1 lost to blockades); end with 32 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Place Units - UK_Pacific
3 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 6 PUs (1 lost to blockades); end with 6 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - Italians
Italians buy 2 artilleries, 1 destroyer, 3 infantry and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
1 unit repaired.
Giving bonus movement to units
1 transport moved from 98 Sea Zone to 99 Sea Zone
1 artillery and 1 infantry moved from Greece to 99 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 99 Sea Zone to 96 Sea Zone
1 artillery and 1 infantry moved from 96 Sea Zone to Malta
1 battleship and 1 cruiser moved from 98 Sea Zone to 96 Sea Zone
2 infantry moved from Northern Italy to 97 Sea Zone
2 infantry and 1 transport moved from 97 Sea Zone to 98 Sea Zone
2 infantry moved from 98 Sea Zone to Trans-Jordan
Italians take Trans-Jordan from British
1 infantry moved from Ethiopia to Anglo Egyptian Sudan
Italians take Anglo Egyptian Sudan from British
1 artillery moved from Ethiopia to Kenya
1 bomber moved from Alexandria to KenyaCombat - Italians
Battle in Malta
Italians attack with 1 artillery and 1 infantry
British defend with 1 aaGun and 1 infantry
Italians roll dice for 1 battleship and 1 cruiser in Malta, round 1 : 2/2 hits
British roll dice for 1 aaGun and 1 infantry in Malta, round 1 : 0/1 hits
1 infantry owned by the British and 1 aaGun owned by the British lost in Malta
Italians win, taking Malta from British with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Italians win with 1 artillery and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 1 aaGun and 1 infantry
Battle in Kenya
Italians attack with 1 artillery and 1 bomber
British defend with 1 infantry
Italians roll dice for 1 artillery and 1 bomber in Kenya, round 1 : 0/2 hits
British roll dice for 1 infantry in Kenya, round 1 : 0/1 hits
Italians roll dice for 1 artillery and 1 bomber in Kenya, round 2 : 2/2 hits
British roll dice for 1 infantry in Kenya, round 2 : 0/1 hits
1 infantry owned by the British lost in Kenya
Italians win, taking Kenya from British with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Italians win with 1 artillery and 1 bomber remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Italians
1 bomber moved from Kenya to Egypt
1 carrier and 1 destroyer moved from 97 Sea Zone to 95 Sea Zone
2 fighters moved from Alexandria to Southern Italy
1 artillery, 1 infantry and 1 mech_infantry moved from Northern Italy to Western Germany
1 armour moved from Baltic States to BessarabiaPlace Units - Italians
2 artilleries and 3 infantry placed in Northern Italy
1 destroyer and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 18 PUs; end with 18 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 23 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 28 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 33 PUsProduction/PUs Summary :
Germans : 55 / 72
Russians : 28 / 34
Japanese : 42 / 52
Americans : 53 / 73
Chinese : 16 / 16
British : 25 / 32
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 24
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
4 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
4 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
8 artilleries, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Belarus
5 armour and 15 mech_infantrys moved from Baltic States to Belarus
8 artilleries, 4 fighters, 9 infantry and 3 tactical_bombers moved from Novgorod to Belarus
4 armour and 3 mech_infantrys moved from Western Ukraine to Belarus
1 artillery moved from Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Germany to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 artilleries, 2 fighters and 2 infantry
British defend with 1 fighter; Russians defend with 2 armour, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 2/2 hits
Germans roll dice for 4 artilleries, 2 fighters and 2 infantry in Iraq, round 1 : 4/8 hits
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Iraq, round 1 : 3/7 hits
2 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Iraq
Germans roll dice for 3 artilleries and 2 fighters in Iraq, round 2 : 1/5 hits
Russians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Germans win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Battle in Belarus
Germans attack with 9 armour, 16 artilleries, 5 fighters, 10 infantry, 18 mech_infantrys and 5 tactical_bombers
Russians defend with 3 aaGuns, 10 artilleries and 40 infantry
AA guns fire in Belarus : 1/9 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 16 artilleries, 4 fighters, 10 infantry, 18 mech_infantrys and 5 tactical_bombers in Belarus, round 1 : 21/62 hits
Russians roll dice for 3 aaGuns, 10 artilleries and 40 infantry in Belarus, round 1 : 16/50 hits
18 infantry owned by the Russians , 10 infantry owned by the Germans , 6 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 9 armour, 16 artilleries, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 22/46 hits
Russians roll dice for 10 artilleries and 22 infantry in Belarus, round 2 : 14/32 hits
22 infantry owned by the Russians , 2 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 14 artilleries, 4 fighters and 5 tactical_bombers in Belarus, round 3 : 13/32 hits
Russians roll dice for 10 artilleries in Belarus, round 3 : 4/10 hits
10 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 10 artilleries, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 6 artilleries, 1 fighter, 10 infantry and 18 mech_infantrys
Casualties for Russians: 3 aaGuns, 10 artilleries and 40 infantry
Germans win with 9 armour, 10 artilleries, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 6 artilleries, 1 fighter, 10 infantry and 18 mech_infantrys
Casualties for Russians: 3 aaGuns, 10 artilleries and 40 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 carrier moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Iraq to Egypt
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Ukraine to Bryansk
1 aaGun, 6 artilleries and 13 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Belarus to Western Germany
2 fighters and 5 tactical_bombers moved from Belarus to NovgorodPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 61 / 77
Russians : 22 / 34
Japanese : 42 / 52
Americans : 53 / 73
Chinese : 16 / 16
British : 25 / 32
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
9 artilleries moved from Smolensk to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Nenetsia to Bryansk
6 infantry moved from Shensi to Kweichow
1 infantry moved from Siberia to SakhaCombat - Russians
Battle in Bryansk
Russians attack with 9 artilleries, 2 fighters and 7 infantry
Germans defend with 1 aaGun, 7 artilleries, 14 infantry and 1 mech_infantry
Germans win with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -39
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 9 artilleries, 2 fighters and 7 infantry
Battle in Kweichow
Russians attack with 6 infantry
Japanese defend with 1 armour
Russians win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
7 infantry moved from Novosibirsk to Samara
1 infantry moved from Archangel to Smolensk
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to TambovPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
pfffft… i can never get the russians right… I guess we can play one more round but u’ll definately have moscow next round… I seriously am clueless on how to play them :D
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
2 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Korea to Jehol
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 3/7 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from Jehol to KoreaPlace Units - Japanese
2 artilleries placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalProduction/PUs Summary :
Germans : 61 / 77
Russians : 20 / 28
Japanese : 45 / 45
Americans : 53 / 73
Chinese : 15 / 16
British : 25 / 32
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I don’t think the Allies can stop me in Europe. Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).
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If you want some tips on Russia, I can also make some suggestions.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
UK_Pacific take Malaya from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
3 submarines moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
2 battleships moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from GermansCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 bombers moved from Western United States to Johnston IslandPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Chahar to Jehol
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Jehol to HopeiPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs (6 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
I don’t think the Allies can stop me in Europe. Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).
yeah I’m done for in Europe. I lost this game. All pointers are welcome offcourse :D but I never get Russia right… This is about the first time I cud have kept the japanese a little bit away from Russia but even it is still hard… And I’m never quick enough with the western allies to intervene…