@kwaspek104
Round 1
Germany: -1.89
Allies: -.18
Wheatbeer (axis) vs rhey (allies + 8)
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Purchase Units - ANZAC
ANZAC buy 1 fighter, 1 infantry and 1 tactical_bomber; Remaining resources: 0 PUs;Combat Move - ANZAC
Giving bonus movement to units
1 transport moved from 62 Sea Zone to 54 Sea Zone
1 infantry moved from New South Wales to Queensland
1 artillery moved from New South Wales to Queensland
1 carrier moved from 54 Sea Zone to 44 Sea Zone
1 submarine moved from 54 Sea Zone to 44 Sea ZoneNon Combat Move - ANZAC
Place Units - ANZAC
1 fighter, 1 infantry and 1 tactical_bomber placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 14 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 19 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :6
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
Turn Complete - French
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Germans
Germans buy 3 artilleries, 1 fighter, 6 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
4 artilleries and 2 infantry moved from Egypt to 98 Sea Zone
4 artilleries, 2 infantry and 4 transports moved from 98 Sea Zone to 80 Sea Zone
4 artilleries and 2 infantry moved from 80 Sea Zone to Iraq
2 fighters moved from 98 Sea Zone to Iraq
1 battleship and 1 cruiser moved from 98 Sea Zone to 80 Sea Zone
8 artilleries, 1 infantry and 2 tactical_bombers moved from Eastern Poland to Belarus
5 armour and 15 mech_infantrys moved from Baltic States to Belarus
8 artilleries, 4 fighters, 9 infantry and 3 tactical_bombers moved from Novgorod to Belarus
4 armour and 3 mech_infantrys moved from Western Ukraine to Belarus
1 artillery moved from Ukraine to Rostov
Germans take Rostov from Russians
1 artillery and 1 infantry moved from Western Ukraine to Bryansk
1 fighter moved from Germany to BelarusCombat - Germans
Battle in Bryansk
Germans attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Germans roll dice for 1 artillery and 1 infantry in Bryansk, round 1 : 2/2 hits
Russians roll dice for 1 infantry in Bryansk, round 1 : 0/1 hits
1 infantry owned by the Russians lost in Bryansk
Germans win, taking Bryansk from Russians with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 1 artillery and 1 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Iraq
Germans attack with 4 artilleries, 2 fighters and 2 infantry
British defend with 1 fighter; Russians defend with 2 armour, 2 infantry and 2 mech_infantrys
Germans roll dice for 1 battleship and 1 cruiser in Iraq, round 1 : 2/2 hits
Germans roll dice for 4 artilleries, 2 fighters and 2 infantry in Iraq, round 1 : 4/8 hits
Russians roll dice for 2 armour, 1 fighter, 2 infantry and 2 mech_infantrys in Iraq, round 1 : 3/7 hits
2 infantry owned by the Russians , 2 armour owned by the Russians , 2 infantry owned by the Germans , 2 mech_infantrys owned by the Russians and 1 artillery owned by the Germans lost in Iraq
Germans roll dice for 3 artilleries and 2 fighters in Iraq, round 2 : 1/5 hits
Russians roll dice for 1 fighter in Iraq, round 2 : 1/1 hits
1 fighter owned by the British and 1 artillery owned by the Germans lost in Iraq
Germans win, taking Iraq from Russians with 2 artilleries and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Germans win with 2 artilleries and 2 fighters remaining. Battle score for attacker is 22
Casualties for Germans: 2 artilleries and 2 infantry
Casualties for British: 1 fighter
Casualties for Russians: 2 armour, 2 infantry and 2 mech_infantrys
Battle in Belarus
Germans attack with 9 armour, 16 artilleries, 5 fighters, 10 infantry, 18 mech_infantrys and 5 tactical_bombers
Russians defend with 3 aaGuns, 10 artilleries and 40 infantry
AA guns fire in Belarus : 1/9 hits
1 fighter owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 16 artilleries, 4 fighters, 10 infantry, 18 mech_infantrys and 5 tactical_bombers in Belarus, round 1 : 21/62 hits
Russians roll dice for 3 aaGuns, 10 artilleries and 40 infantry in Belarus, round 1 : 16/50 hits
18 infantry owned by the Russians , 10 infantry owned by the Germans , 6 mech_infantrys owned by the Germans and 3 aaGuns owned by the Russians lost in Belarus
Germans roll dice for 9 armour, 16 artilleries, 4 fighters, 12 mech_infantrys and 5 tactical_bombers in Belarus, round 2 : 22/46 hits
Russians roll dice for 10 artilleries and 22 infantry in Belarus, round 2 : 14/32 hits
22 infantry owned by the Russians , 2 artilleries owned by the Germans and 12 mech_infantrys owned by the Germans lost in Belarus
Germans roll dice for 9 armour, 14 artilleries, 4 fighters and 5 tactical_bombers in Belarus, round 3 : 13/32 hits
Russians roll dice for 10 artilleries in Belarus, round 3 : 4/10 hits
10 artilleries owned by the Russians and 4 artilleries owned by the Germans lost in Belarus
Germans win, taking Belarus from Russians with 9 armour, 10 artilleries, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 6 artilleries, 1 fighter, 10 infantry and 18 mech_infantrys
Casualties for Russians: 3 aaGuns, 10 artilleries and 40 infantry
Germans win with 9 armour, 10 artilleries, 4 fighters and 5 tactical_bombers remaining. Battle score for attacker is 39
Casualties for Germans: 6 artilleries, 1 fighter, 10 infantry and 18 mech_infantrys
Casualties for Russians: 3 aaGuns, 10 artilleries and 40 infantry
Recording Battle StatisticsNon Combat Move - Germans
1 carrier moved from 98 Sea Zone to 96 Sea Zone
2 fighters moved from Iraq to Egypt
2 aaGuns moved from Northern Italy to Western Germany
1 aaGun moved from Northern Italy to France
1 aaGun moved from Eastern Poland to Belarus
1 mech_infantry moved from Ukraine to Bryansk
1 aaGun, 6 artilleries and 13 infantry moved from Western Ukraine to Bryansk
4 mech_infantrys moved from Germany to Western Germany
5 mech_infantrys moved from Germany to Eastern Poland
2 fighters moved from Belarus to Western Germany
2 fighters and 5 tactical_bombers moved from Belarus to NovgorodPlace Units - Germans
3 mech_infantrys placed in Ukraine
1 infantry and 2 mech_infantrys placed in Novgorod
1 artillery and 2 infantry placed in France
1 artillery and 2 infantry placed in Egypt
1 artillery, 1 fighter, 1 infantry and 3 mech_infantrys placed in GermanyTurn Complete - Germans
Germans collect 60 PUs (1 lost to blockades); end with 60 PUs total
Trigger Germans 4 Presence In Egypt: Germans met a national objective for an additional 5 PUs; end with 65 PUs
Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 70 PUs
Objective Germans 6 Control Iraq Or Persia Or Northwest Persia: Germans met a national objective for an additional 2 PUs; end with 72 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 5 PUs; end with 77 PUsProduction/PUs Summary :
Germans : 61 / 77
Russians : 22 / 34
Japanese : 42 / 52
Americans : 53 / 73
Chinese : 16 / 16
British : 25 / 32
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Russians
Russians buy 11 infantry; Remaining resources: 1 PUs;Combat Move - Russians
Giving bonus movement to units
9 artilleries moved from Smolensk to Bryansk
7 infantry moved from Russia to Bryansk
1 fighter moved from Russia to Bryansk
1 fighter moved from Nenetsia to Bryansk
6 infantry moved from Shensi to Kweichow
1 infantry moved from Siberia to SakhaCombat - Russians
Battle in Bryansk
Russians attack with 9 artilleries, 2 fighters and 7 infantry
Germans defend with 1 aaGun, 7 artilleries, 14 infantry and 1 mech_infantry
Germans win with 7 artilleries, 3 infantry and 1 mech_infantry remaining. Battle score for attacker is -39
Casualties for Germans: 1 aaGun and 11 infantry
Casualties for Russians: 9 artilleries, 2 fighters and 7 infantry
Battle in Kweichow
Russians attack with 6 infantry
Japanese defend with 1 armour
Russians win, taking Kweichow from Japanese with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Russians win with 5 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 1 armour
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
7 infantry moved from Novosibirsk to Samara
1 infantry moved from Archangel to Smolensk
1 infantry moved from Volgograd to Caucasus
2 infantry moved from Volgograd to TambovPlace Units - Russians
10 infantry placed in Russia
1 infantry placed in VolgogradTurn Complete - Russians
Russians collect 22 PUs; end with 23 PUs total
Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 28 PUs -
pfffft… i can never get the russians right… I guess we can play one more round but u’ll definately have moscow next round… I seriously am clueless on how to play them :D
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 2 artilleries, 1 carrier, 1 destroyer, 2 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
1 infantry moved from Soviet Far East to Siberia
Japanese take Siberia from Russians
1 artillery and 1 infantry moved from Amur to Sakha
2 infantry moved from Manchuria to Jehol
1 transport moved from 5 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Kiangsu
1 transport moved from 19 Sea Zone to 6 Sea Zone
1 artillery and 1 infantry moved from Japan to 6 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 19 Sea Zone
1 artillery and 1 infantry moved from 19 Sea Zone to Shantung
1 fighter moved from Korea to Jehol
1 transport moved from 37 Sea Zone to 36 Sea Zone
1 artillery and 1 infantry moved from French Indo China to 36 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 36 Sea Zone to 20 Sea Zone
1 artillery and 1 infantry moved from 20 Sea Zone to Kiangsi
1 destroyer moved from 37 Sea Zone to 54 Sea Zone
1 infantry moved from Yunnan to Szechwan
1 bomber, 2 fighters and 2 tactical_bombers moved from French Indo China to Szechwan
1 fighter moved from French Indo China to Szechwan
2 submarines moved from 6 Sea Zone to 25 Sea Zone
2 fighters moved from 6 Sea Zone to 25 Sea ZoneCombat - Japanese
Battle in 54 Sea Zone
Japanese attack with 1 destroyer
ANZAC defend with 1 transport
1 transport owned by the ANZAC lost in 54 Sea Zone
Japanese win, taking 54 Sea Zone from Neutral with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Japanese win with 1 destroyer remaining. Battle score for attacker is 7
Casualties for ANZAC: 1 transport
Battle in Shantung
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Shantung, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Shantung, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Shantung
Japanese roll dice for 1 artillery in Shantung, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Shantung, round 2 : 1/1 hits
1 artillery owned by the Japanese lost in Shantung
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Jehol
Japanese attack with 1 fighter and 2 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 1 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 1 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 2 : 0/3 hits
Chinese roll dice for 1 infantry in Jehol, round 2 : 0/1 hits
Japanese roll dice for 1 fighter and 2 infantry in Jehol, round 3 : 2/3 hits
Chinese roll dice for 1 infantry in Jehol, round 3 : 0/1 hits
1 infantry owned by the Chinese lost in Jehol
Japanese win, taking Jehol from Chinese with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsu, round 1 : 0/2 hits
Chinese roll dice for 1 infantry in Kiangsu, round 1 : 1/1 hits
1 infantry owned by the Japanese lost in Kiangsu
Japanese roll dice for 1 artillery in Kiangsu, round 2 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 2 : 0/1 hits
Japanese roll dice for 1 artillery in Kiangsu, round 3 : 0/1 hits
Chinese roll dice for 1 infantry in Kiangsu, round 3 : 1/1 hits
1 artillery owned by the Japanese lost in Kiangsu
Chinese win with 1 infantry remaining. Battle score for attacker is -7
Casualties for Japanese: 1 artillery and 1 infantry
Battle in Kiangsi
Japanese attack with 1 artillery and 1 infantry
Chinese defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Kiangsi, round 1 : 1/2 hits
Chinese roll dice for 1 infantry in Kiangsi, round 1 : 1/1 hits
1 infantry owned by the Japanese and 1 infantry owned by the Chinese lost in Kiangsi
Japanese win, taking Kiangsi from Chinese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Chinese: 1 infantry
Battle in Sakha
Japanese attack with 1 artillery and 1 infantry
Russians defend with 1 infantry
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 1 : 0/2 hits
Russians roll dice for 1 infantry in Sakha, round 1 : 0/1 hits
Japanese roll dice for 1 artillery and 1 infantry in Sakha, round 2 : 1/2 hits
Russians roll dice for 1 infantry in Sakha, round 2 : 1/1 hits
1 infantry owned by the Russians and 1 infantry owned by the Japanese lost in Sakha
Japanese win, taking Sakha from Russians with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Japanese win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Russians: 1 infantry
Battle in 25 Sea Zone
Japanese attack with 2 fighters and 2 submarines
Americans defend with 1 destroyer
Japanese roll dice for 2 submarines in 25 Sea Zone, round 1 : 0/2 hits
Japanese roll dice for 2 fighters in 25 Sea Zone, round 1 : 2/2 hits
Americans roll dice for 1 destroyer in 25 Sea Zone, round 1 : 0/1 hits
1 destroyer owned by the Americans lost in 25 Sea Zone
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 2 fighters and 2 submarines remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in Szechwan
Japanese attack with 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers
Chinese defend with 4 infantry
Japanese roll dice for 1 bomber, 3 fighters, 1 infantry and 2 tactical_bombers in Szechwan, round 1 : 3/7 hits
Chinese roll dice for 4 infantry in Szechwan, round 1 : 1/4 hits
1 infantry owned by the Japanese and 3 infantry owned by the Chinese lost in Szechwan
Japanese roll dice for 1 bomber, 3 fighters and 2 tactical_bombers in Szechwan, round 2 : 4/6 hits
Chinese roll dice for 1 infantry in Szechwan, round 2 : 0/1 hits
1 infantry owned by the Chinese lost in Szechwan
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Japanese win with 1 bomber, 3 fighters and 2 tactical_bombers remaining. Battle score for attacker is 9
Casualties for Japanese: 1 infantry
Casualties for Chinese: 4 infantry
Recording Battle StatisticsNon Combat Move - Japanese
1 destroyer moved from 37 Sea Zone to 35 Sea Zone
1 battleship, 2 carriers, 1 cruiser, 3 fighters and 1 tactical_bomber moved from 37 Sea Zone to 19 Sea Zone
2 fighters moved from 25 Sea Zone to 6 Sea Zone
1 bomber, 3 fighters and 2 tactical_bombers moved from Szechwan to French Indo China
1 fighter moved from Jehol to KoreaPlace Units - Japanese
2 artilleries placed in Japan
1 carrier, 1 destroyer and 2 transports placed in 6 Sea Zone
2 infantry placed in French Indo ChinaTurn Complete - Japanese
Japanese collect 45 PUs; end with 45 PUs totalProduction/PUs Summary :
Germans : 61 / 77
Russians : 20 / 28
Japanese : 45 / 45
Americans : 53 / 73
Chinese : 15 / 16
British : 25 / 32
UK_Pacific : 7 / 6
Italians : 18 / 33
ANZAC : 14 / 19
French : 5 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
I don’t think the Allies can stop me in Europe. Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).
-
If you want some tips on Russia, I can also make some suggestions.
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 2 bombers, 1 destroyer, 1 fighter, 3 infantry and 3 transports; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 fighter moved from 44 Sea Zone to 20 Sea Zone
2 fighters moved from 44 Sea Zone to 35 Sea Zone
1 tactical_bomber moved from 44 Sea Zone to 35 Sea Zone
1 armour moved from Celebes to 44 Sea Zone
1 armour and 1 transport moved from 44 Sea Zone to 37 Sea Zone
1 armour moved from 37 Sea Zone to Malaya
UK_Pacific take Malaya from Japanese
1 submarine moved from 44 Sea Zone to 37 Sea Zone
Americans take 42 Sea Zone from Japanese
3 submarines moved from 44 Sea Zone to 37 Sea Zone
1 destroyer moved from 44 Sea Zone to 36 Sea Zone
2 battleships moved from 44 Sea Zone to 37 Sea Zone
2 carriers moved from 44 Sea Zone to 37 Sea Zone
2 infantry moved from Eastern United States to 101 Sea Zone
2 artilleries moved from Eastern United States to 101 Sea Zone
2 artilleries, 2 infantry and 2 transports moved from 101 Sea Zone to 91 Sea Zone
1 infantry moved from 91 Sea Zone to Morocco
Americans take Morocco from Italians
1 infantry moved from 91 Sea Zone to Gibraltar
British take Gibraltar from GermansCombat - Americans
Battle in 20 Sea Zone
Americans attack with 1 fighter
Japanese defend with 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Americans win with 1 fighter remaining. Battle score for attacker is 7
Casualties for Japanese: 1 transport
Battle in 35 Sea Zone
Americans attack with 2 fighters and 1 tactical_bomber
Japanese defend with 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Americans win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 8
Casualties for Japanese: 1 destroyer
Recording Battle StatisticsNon Combat Move - Americans
1 tactical_bomber moved from 35 Sea Zone to 37 Sea Zone
2 fighters moved from 35 Sea Zone to 37 Sea Zone
1 fighter moved from 20 Sea Zone to 37 Sea Zone
3 bombers moved from Western United States to Johnston IslandPlace Units - Americans
1 destroyer and 3 transports placed in 101 Sea Zone
3 infantry placed in Eastern United States
2 bombers and 1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 54 PUs; end with 55 PUs total
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 60 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 70 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 5 infantry; Remaining resources: 1 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Anhwe to Jehol
1 infantry moved from Shantung to Jehol
1 fighter moved from Chahar to Jehol
1 infantry moved from Hopei to AnhweCombat - Chinese
Battle in Jehol
Chinese attack with 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese win, taking Jehol from Japanese with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Chinese win with 1 fighter and 1 infantry remaining. Battle score for attacker is 3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Jehol to HopeiPlace Units - Chinese
5 infantry placed in SzechwanTurn Complete - Chinese
Chinese collect 10 PUs (6 lost to blockades); end with 11 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
2 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 10 PUs; end with 10 PUs total
Some units change owners in territory India
Some units change owners in territory Malaya -
I don’t think the Allies can stop me in Europe. Germany will also take Stalingrad via mechs (though the Soviets could possibly reclaim it for a round).
yeah I’m done for in Europe. I lost this game. All pointers are welcome offcourse :D but I never get Russia right… This is about the first time I cud have kept the japanese a little bit away from Russia but even it is still hard… And I’m never quick enough with the western allies to intervene…
-
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Italians
Italians buy 1 artillery, 2 fighters and 3 infantry; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 infantry moved from Anglo Egyptian Sudan to Belgian Congo
1 artillery moved from Kenya to Belgian Congo
1 bomber moved from Egypt to Belgian Congo
2 infantry moved from Trans-Jordan to 98 Sea Zone
2 infantry and 1 transport moved from 98 Sea Zone to 72 Sea Zone
2 infantry moved from 72 Sea Zone to French Madagascar
Italians take French Madagascar from French
1 artillery moved from Algeria to Morocco
1 artillery and 1 infantry moved from Malta to 96 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 96 Sea Zone to 92 Sea Zone
1 artillery and 1 infantry moved from 92 Sea Zone to MoroccoCombat - Italians
Battle in Morocco
Italians attack with 2 artilleries and 1 infantry
Americans defend with 1 infantry
Italians roll dice for 2 artilleries and 1 infantry in Morocco, round 1 : 2/3 hits
Americans roll dice for 1 infantry in Morocco, round 1 : 0/1 hits
1 infantry owned by the Americans lost in Morocco
Italians win, taking Morocco from Americans with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Italians win with 2 artilleries and 1 infantry remaining. Battle score for attacker is 3
Casualties for Americans: 1 infantry
Battle in Belgian Congo
Italians attack with 1 artillery, 1 bomber and 1 infantry
British defend with 2 mech_infantrys
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 1 : 1/3 hits
British roll dice for 2 mech_infantrys in Belgian Congo, round 1 : 0/2 hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians roll dice for 1 artillery, 1 bomber and 1 infantry in Belgian Congo, round 2 : 1/3 hits
British roll dice for 1 mech_infantry in Belgian Congo, round 2 : 0/1 hits
1 mech_infantry owned by the British lost in Belgian Congo
Italians win, taking Belgian Congo from British with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 8
Casualties for British: 2 mech_infantrys
Recording Battle StatisticsNon Combat Move - Italians
1 battleship and 1 cruiser moved from 96 Sea Zone to 95 Sea Zone
2 destroyers moved from 98 Sea Zone to 95 Sea Zone
2 fighters moved from Southern Italy to 95 Sea Zone
1 bomber moved from Belgian Congo to Anglo Egyptian SudanPlace Units - Italians
1 artillery and 3 infantry placed in Northern Italy
2 fighters placed in Southern ItalyTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 3 North Africa: Italians met a national objective for an additional 5 PUs; end with 25 PUs
Objective Italians 2 Roman Empire: Italians met a national objective for an additional 5 PUs; end with 30 PUs
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 35 PUsProduction/PUs Summary :
Germans : 59 / 77
Russians : 20 / 28
Japanese : 40 / 45
Americans : 53 / 70
Chinese : 17 / 11
British : 26 / 27
UK_Pacific : 10 / 10
Italians : 20 / 35
ANZAC : 14 / 19
French : 4 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 2 / 0
Neutral_True : 18 / 0 -
On both sides of the map, you put often placed medium and large stacks of infantry in vulnerable positions. I don’t know if you use an odds calculator, but the odds were against you in Belarus for example. If you need/want, here’s a good odds calculator: http://www.dskelly.com/misc/aa/aasim.html (just make sure to set it to 1940 A3)
In many situations (especially as the Allies), it’s better to pull back then to stand your ground because the Axis have so much air power early on.
Russia weakened itself by trying to be aggressive in the North (I assumed you were aiming for Finland/Norway). Unless Germany goes Sea Lion or is inexperienced, it’s unlikely you can get away with that. Russia couldn’t afford to lose all those units which got stuck in Karelia/Vyborg.
Russia also needs all those Far East troops for defense. It’s usually best to march them strait home to Moscow (Sea Lion, again, could be an exception). You hurt an already weakened Japan by sending Russians to China, but in the long run, it wasn’t their best use in this game.
-
To illustrate the vulnerable stacks:
Japan 2
Battle in Yunnan
Japanese attack with 2 artilleries, 1 bomber, 6 fighters, 2 infantry, 1 mech_infantry and 5 tactical_bombers
Chinese defend with 12 infantryThe most likely outcome would be:
Japan loses 2 inf, 1 mech, 2 art [18 IPC value]
China loses 12 inf [36 IPC value]Obviously, it didn’t work out like that in our game (Japan lost 4 planes instead of zero), but most of the time China will lose significantly more value than Japan will. China would have been wiser to leave as few men as possible on Yunnan.