@Oskar2KX please play 2nd map with
EDIT: Adding units owned by Japanese to 33 Sea Zone: 1 submarine
EDIT: Removing units owned by Japanese from 36 Sea Zone: 1 submarine
'12L 1941 souL(x) v. CdnRanger(l+9)
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chi2
a
Rolls: 6@1 2@3; Total Hits: 16@1: (4, 4, 3, 4, 1, 4)2@3: (5, 6)
d
Rolls: 3@2; Total Hits: 23@2: (2, 2, 6) -
chi3
a
Rolls: 4@1 2@3; Total Hits: 24@1: (1, 4, 3, 2)2@3: (4, 3)
d
Rolls: 2@2; Total Hits: 12@2: (2, 3) -
chi twlo 4 inf
per
a
Rolls: 2@1 3@3; Total Hits: 12@1: (2, 2)3@3: (1, 5, 6)
d
Rolls: 2@2; Total Hits: 12@2: (1, 5) -
per2
a
Rolls: 1@1 3@3; Total Hits: 21@1: (6)3@3: (1, 1, 6)
d
Rolls: 1@2; Total Hits: 01@2: (5) -
haw
a
Rolls: 2@2 4@3; Total Hits: 22@2: (6, 6)4@3: (1, 6, 2, 5)
d
Rolls: 1@2; Total Hits: 01@2: (4) -
Haw twol
ncm:
4 ftr haw, 2 cv 48, 2 dd 42 -> 53
3 ftr per, inf bur, 2 arm fic -> ind
inf bur -> yun
aa trj -> egy
dd cv 2 ftr 14 -> 13
inf bry -> yak
inf bry -> far
2 trn 62 load 4 inf -> 63 unload far
2 dd 48, trn 34 -> 35mobilize:
3 inf ind, 2 inf bur, 2 arm fic, 5 inf arm ftr jpn, trn 62collect:
49+15=64, has 64 -
UK6
Purchase Trn, 3 Art 2 Inf (spend 25)
Combat
Kar (pending Sz5 clr) Ftr - Gbr, 2 Ftrs Sz6, Arm 1 Inf Gbr via Trn Sz6-5
Sz5 - 4 SS, DD, 2 Cz, 2 BB, Sz6
Fin - 1 Inf Gbr Via trn Sz6-5 (pending sz5 clr)
Sz35 - Sub Sz33
I’ll do Sz35 first (to the death anyway)
Attk
Sub
Rolls: 1@2; Total Hits: 01@2: (3)
Def 2 DD
Rolls: 2@2; Total Hits: 02@2: (4, 3) -
round 2
Rolls: 1@2; Total Hits: 11@2: (1)
Def
Rolls: 2@2; Total Hits: 12@2: (6, 2) -
1 DD gone - and Sub
Sz5
Attack 4 SS, 2 Cz, 1 DD, 2 BB
Rolls: 2@3 3@2 2@2 2@4; Total Hits: 62@3: (3, 3)3@2: (1, 1, 5)2@2: (2, 4)2@4: (4, 6) -
Well, it prob wont matter what u keep (but if i miss completely next roll you can choose
Def 4 DD Cz 2 Cv
Rolls: 3@2 3@2 1@3; Total Hits: 43@2: (2, 1, 1)3@2: (3, 3, 5)1@3: (2) -
2 hits to BB, 2 Subs lost
Let me know which unit you want to keep Cz DD or CV (you never know)
Thx -
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I’ll roll and if you get a one or two, I’ll use it as if you had kept the destroyer (so you have a chance to strike back) and if you roll a three AND my two Subs miss, I’ll use it as if you had kept the Cruizer. Losing a sub prob won’t make much difference…
So, R2
Attk 2 subs, 1 DD, 2 CV, 2 BB
Rolls: 2@2 1@2 2@3 2@4; Total Hits: 22@2: (6, 4)1@2: (1)2@3: (5, 5)2@4: (2, 6)
Def (DD or Cz)
Rolls: 1@3; Total Hits: 11@3: (3) -
my subs missed and you got a three, so I lose a sub
Sz5 cwlo 3 Subs
Fin twol (e)
Kar
Attack Inf Arm 3 Ftrs
Rolls: 2@3 1@1 2@3; Total Hits: 22@3: (3, 6)1@1: (6)2@3: (1, 5)
Def 6 Arm
Rolls: 3@3 3@3; Total Hits: 33@3: (6, 4, 1)3@3: (2, 1, 4) -
Well, it was worth a shot…
Kar held wlo Inf Arm Ftr
Non-coms
CV Sz6>Sz5
2 Ftrs Kar > Sz5Placement Trn Sz3, 3 Art 2 Inf Gbr.
Collect 25, cash on hand 25.
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Ita6:
Purchase:
3 dmg inf arm ftr save 1combat:
trn 16 -> 14 load inf ita -> 16 unload ukrncm:
2 inf arm lib -> egy
dd 14 -> 12
trn 14 load inf arm ita -> 13 unload alg
inf ita -> fra
dd ca cv ftr 14 -> 13mobilize:
inf arm ftr itacollect:
14+10=24, has 25 -
Purchase 4 Inf 4 Arm Trn Ftr (spend 49 save 1)
Combat
Nwy
Inf Arm Eca via trn Sz1-Sz3
Bmr UkSz12
BB Sz10
3 DD Sz7Alg (Sz12 first)
2 Inf 2 Arm Eca via trn(2) Sz10-9-12Sz13
6 Ftrs Sz7
2 Ftrs Sz10
Bmr UkSz12
Attk BB 3DD
Rolls: 1@4 3@2; Total Hits: 21@4: (3)3@2: (6, 4, 1)
Def DD
Rolls: 1@2; Total Hits: 01@2: (6) -
Sz12 cwol
Alg
Attk 2 Inf 2 Arm
Rolls: 2@3 2@1; Total Hits: 32@3: (1, 2)2@1: (3, 1)
Def 2 Inf 2 Arm
Rolls: 2@2 2@3; Total Hits: 22@2: (6, 1)2@3: (6, 3) -
Wow…
Alg r2
Rolls: 2@3; Total Hits: 12@3: (1, 6)
Def (I’ll let you choose the survivor if survives)
Rolls: 1@3; Total Hits: 11@3: (1) -
Alg twlo 2 inf arm
Nwy
Attk Bmr Arm Inf
Rolls: 1@4 1@3 1@1; Total Hits: 21@4: (4)1@3: (1)1@1: (6)
Def Inf
Rolls: 1@2; Total Hits: 01@2: (5) -
Nwy twol
Sz13 Very Very Scared…… :| :| :|
Attk 8 Ftrs 1 Bmr
Rolls: 3@3 1@4 3@3 2@3; Total Hits: 33@3: (6, 6, 6)1@4: (4)3@3: (3, 6, 4)2@3: (3, 5)





