no thank you!
12L_G40_Mistergreen(axis)_vs_Cow(allies+5)- no tech
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Seems I a little to complicated for me to get a turn in tonight. Btw unless I’m mistaken my factory in Kiangsu should have gone “poof” when that area got liberated?
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I was curious about that as well… but I don’t know.
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oh yeah it go poof.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Japanese
Japanese buy 1 factory_minor, 3 fighters and 10 infantry; Remaining resources: 0 PUs;Combat Move - Japanese
Giving bonus movement to units
2 fighters and 1 tactical_bomber moved from 54 Sea Zone to 63 Sea Zone
1 fighter and 1 tactical_bomber moved from 54 Sea Zone to 49 Sea Zone
1 fighter moved from Caroline Islands to 49 Sea Zone
1 armour moved from Queensland to 54 Sea Zone
1 armour and 1 transport moved from 54 Sea Zone to 35 Sea Zone
1 armour moved from 35 Sea Zone to Philippines
4 fighters moved from Caroline Islands to 18 Sea Zone
1 fighter moved from Japan to 18 Sea Zone
2 infantry moved from Jehol to Chahar
2 infantry moved from Jehol to Anhwe
1 bomber moved from French Indo China to Chahar
1 bomber moved from French Indo China to Anhwe
1 armour moved from Shantung to Kiangsu
2 tactical_bombers moved from French Indo China to Kiangsu
2 infantry and 2 tactical_bombers moved from French Indo China to Shan State
2 fighters and 2 infantry moved from French Indo China to Kwangsi
1 infantry moved from New South Wales to Victoria
Japanese take Victoria from ANZACCombat - Japanese
???
Battle in 18 Sea Zone
Japanese attack with 5 fighters
Americans defend with 1 destroyer
Japanese win, taking Philippines from Americans with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Japanese win with 5 fighters remaining. Battle score for attacker is 8
Casualties for Americans: 1 destroyer
Battle in 63 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 destroyer; Americans defend with 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 15
Casualties for ANZAC: 1 destroyer
Casualties for Americans: 1 transport
Battle in 49 Sea Zone
Japanese attack with 2 fighters and 1 tactical_bomber
ANZAC defend with 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Japanese win with 2 fighters and 1 tactical_bomber remaining. Battle score for attacker is 12
Casualties for ANZAC: 1 cruiser
Battle in Chahar
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber remaining. Battle score for attacker is -3
Casualties for Japanese: 2 infantry
Casualties for Chinese: 1 infantry
Battle in Anhwe
Japanese attack with 1 bomber and 2 infantry
Chinese defend with 1 infantry
Japanese win, taking Anhwe from Chinese with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Japanese win with 1 bomber and 2 infantry remaining. Battle score for attacker is 3
Casualties for Chinese: 1 infantry
Battle in Kiangsu
Japanese attack with 1 armour and 2 tactical_bombers
ANZAC defend with 1 infantry; Chinese defend with 1 factory_minor
Japanese win, taking Kiangsu from Chinese with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Japanese win with 1 armour and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for ANZAC: 1 infantry
Battle in Shan State
Japanese attack with 2 infantry and 2 tactical_bombers
British defend with 1 infantry
Japanese win, taking Shan State from UK_Pacific with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Japanese win with 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for British: 1 infantry
Battle in Kwangsi
Japanese attack with 2 fighters and 2 infantry
British defend with 1 infantry
Japanese win, taking Kwangsi from Chinese with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Japanese win with 2 fighters and 2 infantry remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
2 battleships, 4 carriers, 2 cruisers, 1 destroyer and 1 submarine moved from 54 Sea Zone to 35 Sea Zone
2 fighters moved from Java to 35 Sea Zone
2 fighters and 1 tactical_bomber moved from 49 Sea Zone to Queensland
2 fighters and 1 tactical_bomber moved from 63 Sea Zone to Queensland
1 artillery and 1 infantry moved from New South Wales to 62 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 62 Sea Zone to 42 Sea Zone
1 artillery and 1 infantry moved from 42 Sea Zone to Java
1 submarine moved from 42 Sea Zone to 35 Sea Zone
1 submarine moved from 33 Sea Zone to 35 Sea Zone
1 submarine moved from 6 Sea Zone to 35 Sea Zone
2 tactical_bombers moved from Shan State to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
3 armour moved from Kiangsi to French Indo China
1 fighter moved from Kwangsi to 35 Sea Zone
4 fighters moved from 18 Sea Zone to 35 Sea Zone
1 fighter moved from 18 Sea Zone to Japan
1 transport moved from 62 Sea Zone to 63 Sea Zone
1 infantry moved from New Zealand to 63 Sea Zone
1 infantry and 1 transport moved from 63 Sea Zone to 62 Sea Zone
1 infantry moved from 62 Sea Zone to New South Wales
1 artillery and 5 infantry moved from Jehol to Shantung
2 tactical_bombers moved from Kiangsu to Shantung
1 bomber moved from Chahar to Shantung
1 bomber moved from Anhwe to ShantungPlace Units - Japanese
1 factory_minor placed in Malaya
3 infantry placed in French Indo China
3 infantry placed in Shantung
3 fighters and 4 infantry placed in JapanTurn Complete - Japanese
Japanese collect 50 PUs (7 lost to blockades); end with 50 PUs total
Objective Japanese 3 Control Honolulu Or Sydney Or Calcutta Or Western United States: Japanese met a national objective for an additional 5 PUs; end with 55 PUs
Objective Japanese 4 Control Dutch East Indies: Japanese met a national objective for an additional 5 PUs; end with 60 PUs -
Then feel free to poof it. :-)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Americans
Americans buy 1 carrier, 1 destroyer, 3 fighters, 3 infantry and 2 transports; Remaining resources: 0 PUs;Combat Move - Americans
Giving bonus movement to units
1 aaGun, 1 infantry and 1 transport moved from 15 Sea Zone to 17 Sea Zone
1 infantry moved from 17 Sea Zone to Iwo Jima
1 artillery, 2 destroyers, 3 infantry, 2 mech_infantrys, 1 submarine and 3 transports moved from 15 Sea Zone to 6 Sea Zone
Americans take 6 Sea Zone from Japanese
2 fighters moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
1 artillery, 3 infantry and 2 mech_infantrys moved from 6 Sea Zone to Korea
1 battleship, 2 cruisers and 2 destroyers moved from 19 Sea Zone to 6 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
6 carriers and 2 fighters moved from 19 Sea Zone to 18 Sea Zone
1 fighter moved from 19 Sea Zone to 6 Sea Zone
4 fighters and 1 tactical_bomber moved from 19 Sea Zone to Kiangsu
1 submarine moved from 93 Sea Zone to 97 Sea Zone
2 submarines moved from 91 Sea Zone to 93 Sea ZoneCombat - Americans
???
Battle in Kiangsu
Americans attack with 4 fighters and 1 tactical_bomber
Japanese defend with 1 armour
Americans roll dice for 4 fighters and 1 tactical_bomber in Kiangsu, round 1 : 2/5 hits
Japanese roll dice for 1 armour in Kiangsu, round 1 : 1/1 hits
1 fighter owned by the Americans and 1 armour owned by the Japanese lost in Kiangsu
Americans win, taking Iwo Jima from Japanese with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Americans win with 3 fighters and 1 tactical_bomber remaining. Battle score for attacker is -4
Casualties for Japanese: 1 armour
Casualties for Americans: 1 fighter
Recording Battle StatisticsNon Combat Move - Americans
6 carriers and 2 fighters moved from 18 Sea Zone to 6 Sea Zone
3 fighters and 1 tactical_bomber moved from Kiangsu to 6 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 6 Sea Zone
1 mech_infantry moved from Western United States to 10 Sea Zone
1 mech_infantry and 1 transport moved from 10 Sea Zone to 26 Sea Zone
1 mech_infantry moved from 26 Sea Zone to Hawaiian Islands
1 carrier moved from 10 Sea Zone to 26 Sea Zone
1 tactical_bomber moved from 10 Sea Zone to 26 Sea Zone
2 carriers moved from 10 Sea Zone to 26 Sea ZonePlace Units - Americans
1 carrier, 1 destroyer and 2 transports placed in 101 Sea Zone
2 fighters placed in 101 Sea Zone
3 infantry placed in Eastern United States
1 fighter placed in Western United StatesTurn Complete - Americans
Americans collect 51 PUs; end with 51 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 56 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 61 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 71 PUsTerritory Summary for Americans :
Iwo Jima : 1 flag, 1 infantry
Korea : 1 artillery, 3 infantry and 2 mech_infantrys
Guam : 1 airfield
Wake Island : 1 airfield
Western United States : 1 aaGun, 1 airfield, 1 factory_major, 1 fighter and 1 harbour
Hawaiian Islands : 1 airfield, 1 harbour and 1 mech_infantry
Midway : 1 airfield
35 Sea Zone : 1 flag, 26 Sea Zone : 3 carriers, 1 tactical_bomber and 1 transport
19 Sea Zone : 1 flag, 17 Sea Zone : 1 aaGun and 1 transport
6 Sea Zone : 1 flag, 1 battleship, 6 carriers, 2 cruisers, 4 destroyers, 8 fighters, 1 submarine, 2 tactical_bombers and 3 transports
Central United States : 1 factory_major
Eastern United States : 2 aaGuns, 1 airfield, 1 factory_major, 1 harbour and 3 infantry
93 Sea Zone : 3 submarines
97 Sea Zone : 1 submarine
101 Sea Zone : 1 carrier, 1 destroyer, 2 fighters and 2 transports
105 Sea Zone : 1 submarineProduction/PUs Summary :
Germans : 50 / 99
Russians : 30 / 0
Japanese : 56 / 60
Americans : 51 / 71
Chinese : 14 / 17
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 18 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Purchase Units - Chinese
Trigger Chinese Artillery Supplies: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Open
Chinese buy 2 artilleries and 3 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to units
3 infantry moved from Kweichow to Anhwe
2 infantry moved from Hopei to Anhwe
1 artillery, 1 fighter and 2 infantry moved from Yunnan to KwangsiCombat - Chinese
Battle in Anhwe
Chinese attack with 5 infantry
Japanese defend with 2 infantry
Chinese roll dice for 5 infantry in Anhwe, round 1 : 0/5 hits
Japanese roll dice for 2 infantry in Anhwe, round 1 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 4 infantry in Anhwe, round 2 : 0/4 hits
Japanese roll dice for 2 infantry in Anhwe, round 2 : 1/2 hits
1 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 3 infantry in Anhwe, round 3 : 0/3 hits
Japanese roll dice for 2 infantry in Anhwe, round 3 : 2/2 hits
2 infantry owned by the Chinese lost in Anhwe
Chinese roll dice for 1 infantry in Anhwe, round 4 : 0/1 hits
Japanese roll dice for 2 infantry in Anhwe, round 4 : 0/2 hits
1 infantry owned by the Chinese retreated to Hopei
Japanese win with 2 infantry remaining. Battle score for attacker is -12
Casualties for Chinese: 4 infantry
Battle in Kwangsi
Chinese attack with 1 artillery, 1 fighter and 2 infantry
Japanese defend with 2 infantry
Chinese roll dice for 1 artillery, 1 fighter and 2 infantry in Kwangsi, round 1 : 2/4 hits
Japanese roll dice for 2 infantry in Kwangsi, round 1 : 0/2 hits
2 infantry owned by the Japanese lost in Kwangsi
Chinese win, taking Kwangsi from Japanese with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Chinese win with 1 artillery, 1 fighter and 2 infantry remaining. Battle score for attacker is 6
Casualties for Japanese: 2 infantry
Recording Battle StatisticsNon Combat Move - Chinese
1 fighter moved from Kwangsi to YunnanPlace Units - Chinese
2 artilleries and 3 infantry placed in YunnanTurn Complete - Chinese
Chinese collect 15 PUs; end with 15 PUs total
Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 21 PUsTerritory Summary for Chinese :
Kwangsi : 1 flag, 1 artillery and 2 infantry
Manchuria : 1 flag, Yunnan : 2 artilleries, 1 fighter and 3 infantry
Hopei : 1 infantryProduction/PUs Summary :
Germans : 50 / 99
Russians : 30 / 0
Japanese : 55 / 60
Americans : 51 / 71
Chinese : 15 / 21
British : 32 / 37
UK_Pacific : 6 / 7
Italians : 18 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.8
Game History
Round :7
Place Units - UK_Pacific
1 infantry and 1 mech_infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 9 PUs; end with 9 PUs total
Some units change owners in territory India
Some units change owners in territory Kwangtung
Turning on Edit Mode
EDIT: UK_Pacific player Removing units owned by PlayerID named:British from 15 Sea Zone: 1 battleship
EDIT: UK_Pacific player Adding units owned by PlayerID named:British to 6 Sea Zone: 1 battleship
EDIT: Turning off Edit ModeTerritory Summary for UK_Pacific :
India : 1 factory_major
Production/PUs Summary :
Germans : 48 / 99
Russians : 30 / 0
Japanese : 50 / 60
Americans : 51 / 71
Chinese : 17 / 21
British : 36 / 41
UK_Pacific : 9 / 9
Italians : 16 / 10
ANZAC : 0 / 0
French : 8 / 0
Dutch : 0 / 0
Mongolians : 0 / 0
Neutral_Axis : 0 / 0
Neutral_Allies : 0 / 0
Neutral_True : 18 / 0 -
I am starting to think I should have taken 4% at japan
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yeah i will just give you this game, I can’t win if you just strait up gun egypt while working on london.
I needed to just take whatever slim opportunity I had at Japan 1% or whatever it was.
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mistergreen over cow.
good game though. I was really setback and screwed in the pacific after caroline that was nuts. It took so much aggression out of my game plan and you took perfect opportunity of that.
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It would have been a weird irony if you won a 4% battle to make up for the 96% battle you lost that screwed you over. Good game. :-)





