@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
12L G40 A3.9 NT seththenewb(axis -6) vs mrg(allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov
2 fighters and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Russians win with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
7 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from West India to India
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 bombers moved from Yunnan to India
1 artillery moved from Szechwan to Sikang
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from Yunnan to Kansu
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Kansu
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Szechwan to SikangCombat - Japanese
Strategic bombing raid in India
Bombing raid in India causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Kansu
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Sikang: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kansu to Shensi
1 fighter moved from Sikang to Shensi
1 aaGun, 1 artillery and 10 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Burma to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 submarines placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total -
I’m confused why your art turned into a mech. :?
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I’m confused why your art turned into a mech. :?
I wasn’t paying attention to the casualty selection and accidently took my mech as a casualty instead of the art. So I edited it to make that change. Sorry, maybe I should’ve mentioned it but I figured you’d see the battle and then edit right after that and realize what I’d done.
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Camping this weekend, nothing out of me until the weekend’s over. Have fun!
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Seems like sometimes I forgot to turn on my brain. :wink:
With a little luck I’ll be able to get my turns in for this game today… :-) -
Looking at the map I have bad news. Seems you overlooked the US-UK one-two attack on Den and Ger. I need to double check and see if I got the right map loaded and my brain turned on… :|
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You didn’t, I did. Game’s yours :oops:
You want to not take it and play this out and count it as a win for you regardless of what happens?
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Shall we reload it from last Germany’s turn then? I don’t recall that anything earth shattering happend during the last turn…
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Wait, are you talking complete mulligan? Or just redo and count as your win either way?
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We can
a) play it out
b) you can give me the winand then regardless of option a or b reload the game as a non-league game and see what could have happend if you didn’t make a big blunder. What do you think? :-)
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I’ll play it out, let’s see if I can recover. :evil:
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Scramble sz112?
4 fig vs 1 fig? -
no scramble
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Americans
Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;Combat Move - Americans
Giving bonus movement to units
1 bomber moved from India to French Indo China
1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
Americans take 42 Sea Zone from Japanese
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 mech_infantry moved from Morocco to 91 Sea Zone
1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
Americans take Normandy Bordeaux from Italians
2 fighters moved from 91 Sea Zone to 112 Sea Zone
2 fighters moved from 125 Sea Zone to 112 Sea Zone
1 infantry moved from Norway to Finland
Americans take Finland from Germans
1 infantry moved from Morocco to 91 Sea Zone
1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 infantry moved from 110 Sea Zone to Holland Belgium
Americans take Holland Belgium from Germans
1 mech_infantry moved from Norway to 125 Sea Zone
1 mech_infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
1 mech_infantry moved from 112 Sea Zone to Denmark
Americans take Denmark from Germans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanCombat - Americans
Battle in Sumatra
Americans attack with 1 artillery and 1 infantry
Japanese defend with 1 infantry
Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Americans win with 1 artillery remaining. Battle score for attacker is 0
Casualties for Japanese: 1 infantry
Casualties for Americans: 1 infantry
Strategic bombing raid in French Indo China
1 bomber killed by AA guns
Bombing raid in French Indo China causes 0 damage total.
Recording Battle StatisticsNon Combat Move - Americans
1 destroyer moved from 54 Sea Zone to 37 Sea Zone
3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
1 armour and 1 infantry moved from Morocco to 91 Sea Zone
1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
1 mech_infantry moved from Tunisia to Tobruk
1 mech_infantry moved from Morocco to Tunisia
1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
1 carrier, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
4 fighters moved from 112 Sea Zone to 110 Sea Zone
6 bombers moved from Western United States to New ZealandPlace Units - Americans
1 factory_minor placed in Norway
1 submarine placed in 10 Sea Zone
5 bombers placed in Western United States
Americans undo move 3.
5 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 69 PUs; end with 70 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 2 infantry; Remaining resources: 0 PUs;Combat Move - Chinese
Giving bonus movement to unitsNon Combat Move - Chinese
Place Units - Chinese
2 infantry placed in KansuTurn Complete - Chinese
Chinese collect 1 PU; end with 1 PU total -
Scramble sz113?
ac, 2 ss, 2 dd, fig vs 2 ss(+fig wgr?) -
No scramble there either.
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Combat Move - British
Giving bonus movement to units
1 submarine moved from 81 Sea Zone to 99 Sea Zone
2 fighters moved from Egypt to 99 Sea Zone
2 infantry moved from Northwest Persia to Caucasus
3 fighters and 2 tactical_bombers moved from Northwest Persia to Caucasus
1 submarine moved from 110 Sea Zone to 113 Sea Zone
1 carrier, 2 destroyers and 1 submarine moved from 125 Sea Zone to 113 Sea Zone
2 infantry moved from Norway to 125 Sea Zone
2 infantry and 1 transport moved from 125 Sea Zone to 113 Sea Zone
2 infantry moved from 113 Sea Zone to Germany
2 fighters moved from Norway to Germany
1 fighter moved from United Kingdom to 113 Sea Zone
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - British
Battle in 113 Sea Zone
British attack with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport; Russians loiter and taunt with
Germans defend with 2 submarines
British win with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
British win with 1 carrier, 2 destroyers, 1 fighter, 2 submarines and 1 transport remaining. Battle score for attacker is 12
Casualties for Germans: 2 submarines
Battle in Germany
British attack with 2 fighters and 2 infantry
Germans defend with 1 armour, 1 factory_major and 1 mech_infantry
British captures 67PUs while taking Germans capital
British converts factory_major into different units
British win, taking Germany from Germans with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
British win with 2 fighters and 1 infantry remaining. Battle score for attacker is 7
Casualties for Germans: 1 armour and 1 mech_infantry
Casualties for British: 1 infantry
Battle in 99 Sea Zone
British attack with 2 fighters and 1 submarine
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Italians with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
British win with 2 fighters and 1 submarine remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Battle in Caucasus
British attack with 3 fighters, 2 infantry and 2 tactical_bombers
Italians defend with 1 armour
British win, taking Caucasus from Italians with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
British win with 3 fighters, 1 infantry and 2 tactical_bombers remaining. Battle score for attacker is 3
Casualties for British: 1 infantry
Casualties for Italians: 1 armour
Recording Battle StatisticsNon Combat Move - British
1 submarine moved from 92 Sea Zone to 93 Sea Zone
1 submarine moved from 98 Sea Zone to 96 Sea Zone
3 armour and 1 mech_infantry moved from Libya to Alexandria
3 fighters and 2 tactical_bombers moved from Caucasus to Northwest Persia
2 fighters moved from 99 Sea Zone to Iraq
1 artillery moved from Egypt to Trans-Jordan
1 infantry moved from Ethiopia to 76 Sea Zone
2 infantry and 1 transport moved from 76 Sea Zone to 80 Sea Zone
1 infantry moved from 80 Sea Zone to Eastern Persia
1 transport moved from 79 Sea Zone to 39 Sea Zone
1 artillery and 1 infantry moved from India to 39 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 39 Sea Zone to 41 Sea Zone
1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
1 cruiser and 1 destroyer moved from 79 Sea Zone to 41 Sea Zone
1 transport moved from 125 Sea Zone to 110 Sea Zone
1 fighter moved from 113 Sea Zone to Norway
2 fighters moved from Germany to 113 Sea Zone
1 submarine moved from 96 Sea Zone to 97 Sea ZonePlace Units - British
2 transports placed in 110 Sea Zone
1 artillery placed in United Kingdom
1 submarine placed in 98 Sea Zone
2 submarines placed in 81 Sea ZoneTurn Complete - British
British collect 37 PUs; end with 106 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 111 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Turn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 13 PUs total





