0% for April

12L G40 A3.9 NT seththenewb(axis -6) vs mrg(allies)


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - Italians
                Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 destroyer moved from 97 Sea Zone to 93 Sea Zone
                1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
                2 fighters moved from Southern Italy to 93 Sea Zone
                1 destroyer moved from 97 Sea Zone to 99 Sea Zone
                1 armour moved from Bryansk to Caucasus
                      Italians take Caucasus from Russians

    Combat - Italians
                Battle in 99 Sea Zone
                    Italians attack with 1 bomber, 1 destroyer and 1 fighter
                    British defend with 2 submarines
                    Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines
                    Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
                    Casualties for British: 2 submarines
                Battle in 93 Sea Zone
                    Italians attack with 1 destroyer and 2 fighters
                    British defend with 1 submarine
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                    Italians win with 2 fighters remaining. Battle score for attacker is -2
                    Casualties for British: 1 submarine
                    Casualties for Italians: 1 destroyer
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from 93 Sea Zone to Southern Italy
                1 carrier, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
                2 infantry moved from Southern France to Northern Italy
                1 infantry moved from Southern France to France
                1 artillery moved from Normandy Bordeaux to France
                5 infantry moved from Yugoslavia to Northern Italy
                1 bomber and 1 fighter moved from 99 Sea Zone to Southern Italy

    Place Units - Italians
                2 destroyers and 1 submarine placed in 95 Sea Zone

    Turn Complete - Italians
                Italians collect 20 PUs; end with 20 PUs total
                Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Purchase Units - ANZAC
                ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                2 fighters moved from Hawaiian Islands to Queensland
                1 artillery and 1 infantry moved from New South Wales to Queensland
                1 transport moved from 62 Sea Zone to 54 Sea Zone

    Place Units - ANZAC
                1 submarine and 1 transport placed in 62 Sea Zone
                1 artillery placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 14 PUs; end with 18 PUs total
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :5

    Combat Move - French
                Giving bonus movement to units

    Non Combat Move - French
                2 infantry moved from Tunisia to Libya
                1 infantry moved from Trans-Jordan to Egypt

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Germans
                Germans buy 2 armour, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 mech_infantrys moved from Novgorod to Archangel
                2 bombers moved from Novgorod to Archangel
                1 bomber moved from Novgorod to Tambov
                1 tactical_bomber moved from Bryansk to Volgograd
                1 bomber moved from Novgorod to Tambov
                2 infantry moved from Rostov to Tambov
                1 mech_infantry moved from Rostov to Volgograd
                1 mech_infantry moved from Bryansk to Volgograd
                4 mech_infantrys moved from Eastern Poland to Bryansk
                3 mech_infantrys moved from Ukraine to Bryansk
                1 infantry moved from Smolensk to Vologda
                      Germans take Vologda from Russians
                2 infantry moved from Finland to Vyborg

    Combat - Germans
                Battle in Tambov
                    Germans attack with 2 bombers and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Volgograd
                    Germans attack with 2 mech_infantrys and 1 tactical_bomber
                    Russians defend with 1 factory_minor and 1 infantry
                    Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in Archangel
                    Germans attack with 2 bombers and 2 mech_infantrys
                    Russians defend with 1 mech_infantry
                    Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                    Germans win with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
                    Casualties for Russians: 1 mech_infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 bombers moved from Archangel to Novgorod
                2 bombers moved from Tambov to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                2 mech_infantrys moved from Bryansk to Novgorod
                1 tactical_bomber moved from Volgograd to Bryansk
                1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
                2 infantry moved from Holland Belgium to Western Germany
                1 mech_infantry moved from Bryansk to Novgorod

    Place Units - Germans
                1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
                1 armour and 2 mech_infantrys placed in Ukraine
                1 fighter and 3 infantry placed in Western Germany
                1 armour and 1 mech_infantry placed in Germany

    Turn Complete - Germans
                Germans collect 52 PUs; end with 52 PUs total
                Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Russians
                Russians repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
                Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
                1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov
                2 fighters and 1 infantry moved from Russia to Vologda

    Combat - Russians
                Battle in Volgograd
                    Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
                    Germans defend with 1 factory_minor and 2 mech_infantrys
                    Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                    Russians win with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 1 mech_infantry
                Battle in Tambov
                    Russians attack with 1 artillery, 2 fighters and 1 infantry
                    Germans defend with 2 infantry
                    Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 infantry
                Battle in Vologda
                    Russians attack with 2 fighters and 1 infantry
                    Germans defend with 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Russians win with 2 fighters remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 fighters moved from Vologda to Russia
                2 fighters moved from Tambov to Russia
                3 fighters and 1 tactical_bomber moved from Volgograd to Russia
                7 infantry moved from Timguska to Novosibirsk
                2 aaGuns and 10 infantry moved from Yenisey to Timguska
                1 infantry moved from West India to India
                1 infantry moved from Italian Somaliland to 76 Sea Zone
                1 submarine moved from 125 Sea Zone to 110 Sea Zone
                1 submarine moved from 114 Sea Zone to 113 Sea Zone

    Place Units - Russians
                8 infantry and 2 mech_infantrys placed in Russia

    Turn Complete - Russians
                Russians collect 21 PUs; end with 21 PUs total
                Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Japanese
                Japanese buy 2 armour, 1 bomber, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 bombers moved from Yunnan to India
                1 artillery moved from Szechwan to Sikang
                1 fighter moved from French Indo China to Sikang
                1 tactical_bomber moved from Yunnan to Kansu
                1 armour moved from Shensi to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 mech_infantry moved from Kweichow to Kansu
                1 armour moved from Kweichow to Sikang
                1 mech_infantry moved from Kweichow to Tsinghai
                      Japanese take Tsinghai from Chinese
                1 armour and 1 mech_infantry moved from Szechwan to Sikang

    Combat - Japanese
                Strategic bombing raid in India
                Bombing raid in India causes: 11 damage to unit: factory_major
                    Bombing raid in India causes 11 damage total.
                Battle in Kansu
                    Japanese attack with 1 mech_infantry and 1 tactical_bomber
                    Chinese defend with 1 infantry
                    retreated to Kansu
                    Chinese win with 1 infantry remaining. Battle score for attacker is -4
                    Casualties for Japanese: 1 mech_infantry
                Battle in Sikang
                    Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
                    Chinese defend with 1 infantry
                    Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                    Japanese win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
                    Casualties for Japanese: 1 mech_infantry
                    Casualties for Chinese: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Sikang: 1 artillery
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Sikang: 1 mech_infantry
                EDIT: Turning off Edit Mode
                1 tactical_bomber moved from Kansu to Shensi
                1 fighter moved from Sikang to Shensi
                1 aaGun, 1 artillery and 10 infantry moved from Anhwe to Kweichow
                2 armour and 1 mech_infantry moved from Shantung to Kweichow
                2 armour and 1 mech_infantry moved from French Indo China to Szechwan
                1 artillery and 1 infantry moved from Burma to Yunnan
                1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
                1 destroyer moved from 16 Sea Zone to 17 Sea Zone
                2 bombers moved from India to French Indo China

    Place Units - Japanese
                1 armour and 2 mech_infantrys placed in Shantung
                1 armour and 2 mech_infantrys placed in French Indo China
                3 submarines placed in 6 Sea Zone
                1 bomber placed in Japan

    Turn Complete - Japanese
                Japanese collect 60 PUs; end with 61 PUs total


  • I’m confused why your art turned into a mech.  :?


  • @Mistergreen:

    I’m confused why your art turned into a mech.  :?

    I wasn’t paying attention to the casualty selection and accidently took my mech as a casualty instead of the art. So I edited it to make that change. Sorry, maybe I should’ve mentioned it but I figured you’d see the battle and then edit right after that and realize what I’d done.


  • Camping this weekend, nothing out of me until the weekend’s over. Have fun!


  • Seems like sometimes I forgot to turn on my brain.  :wink:
    With a little luck I’ll be able to get my turns in for this game today…  :-)


  • Looking at the map I have bad news. Seems you overlooked the US-UK one-two attack on Den and Ger. I need to double check and see if I got the right map loaded and my brain turned on…  :|


  • You didn’t, I did. Game’s yours  :oops:

    You want to not take it and play this out and count it as a win for you regardless of what happens?


  • Shall we reload it from last Germany’s turn then? I don’t recall that anything earth shattering happend during the last turn…


  • Wait, are you talking complete mulligan? Or just redo and count as your win either way?


  • We can
    a) play it out
    b) you can give me the win

    and then regardless of option a or b reload the game as a non-league game and see what could have happend if you didn’t make a big blunder. What do you think?  :-)


  • I’ll play it out, let’s see if I can recover.  :evil:


  • Scramble sz112?
    4 fig vs 1 fig?

    scramble.tsvg


  • no scramble


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Americans
                Americans buy 5 bombers, 1 factory_minor and 1 submarine; Remaining resources: 1 PUs;

    Combat Move - Americans
                Giving bonus movement to units
                1 bomber moved from India to French Indo China
                1 artillery and 1 infantry moved from Queensland to 54 Sea Zone
                1 artillery, 1 battleship, 1 cruiser, 1 infantry and 1 transport moved from 54 Sea Zone to 41 Sea Zone
                      Americans take 42 Sea Zone from Japanese
                1 artillery and 1 infantry moved from 41 Sea Zone to Sumatra
                1 mech_infantry moved from Morocco to 91 Sea Zone
                1 mech_infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 mech_infantry moved from 110 Sea Zone to Normandy Bordeaux
                      Americans take Normandy Bordeaux from Italians
                2 fighters moved from 91 Sea Zone to 112 Sea Zone
                2 fighters moved from 125 Sea Zone to 112 Sea Zone
                1 infantry moved from Norway to Finland
                      Americans take Finland from Germans
                1 infantry moved from Morocco to 91 Sea Zone
                1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 infantry moved from 110 Sea Zone to Holland Belgium
                      Americans take Holland Belgium from Germans
                1 mech_infantry moved from Norway to 125 Sea Zone
                1 mech_infantry and 1 transport moved from 125 Sea Zone to 112 Sea Zone
                1 mech_infantry moved from 112 Sea Zone to Denmark
                      Americans take Denmark from Germans
                Game Loaded
                    Japanese are now being played by: Human
                    Germans are now being played by: Human
                    French is now being played by: Human
                    British are now being played by: Human
                    Chinese are now being played by: Human
                    Dutch is now being played by: Human
                    Neutral_Axis are now being played by: Human
                    Neutral_Allies are now being played by: Human
                    ANZAC is now being played by: Human
                    Russians are now being played by: Human
                    Mongolians are now being played by: Human
                    UK_Pacific is now being played by: Human
                    Neutral_True is now being played by: Human
                    Italians are now being played by: Human
                    Americans are now being played by: Human

    Combat - Americans
                Battle in Sumatra
                    Americans attack with 1 artillery and 1 infantry
                    Japanese defend with 1 infantry
                    Americans win, taking Sumatra from Japanese with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                    Americans win with 1 artillery remaining. Battle score for attacker is 0
                    Casualties for Japanese: 1 infantry
                    Casualties for Americans: 1 infantry
                Strategic bombing raid in French Indo China
                    1 bomber killed by AA guns
                    Bombing raid in French Indo China causes 0 damage total.
                Recording Battle Statistics

    Non Combat Move - Americans
                1 destroyer moved from 54 Sea Zone to 37 Sea Zone
                3 carriers, 1 destroyer, 5 fighters, 2 submarines and 1 tactical_bomber moved from 54 Sea Zone to 41 Sea Zone
                1 armour and 1 infantry moved from Morocco to 91 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 91 Sea Zone to 110 Sea Zone
                1 armour and 1 infantry moved from 110 Sea Zone to United Kingdom
                1 mech_infantry moved from Tunisia to Tobruk
                1 mech_infantry moved from Morocco to Tunisia
                1 carrier and 3 destroyers moved from 91 Sea Zone to 110 Sea Zone
                1 carrier, 1 destroyer and 1 transport moved from 125 Sea Zone to 110 Sea Zone
                4 fighters moved from 112 Sea Zone to 110 Sea Zone
                6 bombers moved from Western United States to New Zealand

    Place Units - Americans
                1 factory_minor placed in Norway
                1 submarine placed in 10 Sea Zone
                5 bombers placed in Western United States
                Americans undo move 3.
                5 bombers placed in Western United States

    Turn Complete - Americans
                Americans collect 69 PUs; end with 70 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 75 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 80 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 90 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :6

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 2 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units

    Non Combat Move - Chinese

    Place Units - Chinese
                2 infantry placed in Kansu

    Turn Complete - Chinese
                Chinese collect 1 PU; end with 1 PU total

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