@discalced
it got me off my build path so probably not unless germany makes it worth it, I have forgotten my japan build and strategy, i am sure I wrote it down somewhere.
12L G40 A3.9 NT seththenewb(axis -6) vs mrg(allies)
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Americans
Americans buy 6 bombers; Remaining resources: 3 PUs;Combat Move - Americans
Giving bonus movement to units
2 fighters moved from 110 Sea Zone to 113 Sea Zone
1 fighter moved from United Kingdom to 113 Sea Zone
1 infantry and 1 mech_infantry moved from Iceland to 123 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 infantry and 1 mech_infantry moved from 125 Sea Zone to Norway
Americans take Norway from Germans
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
UK_Pacific is now being played by: Human
Mongolians are now being played by: Human
Italians are now being played by: Human
Neutral_True is now being played by: Human
Americans are now being played by: HumanCombat - Americans
Germans scrambles 2 units out of Western Germany to defend against the attack in 113 Sea Zone
Battle in 113 Sea Zone
Americans attack with 3 fighters
Germans defend with 1 destroyer, 1 fighter, 2 submarines, 1 tactical_bomber and 1 transport
2 submarines owned by the Germans Submerged
Americans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 fighters
Americans win with 1 fighter remaining. Battle score for attacker is 16
Casualties for Germans: 1 destroyer, 1 fighter, 1 tactical_bomber and 1 transport
Casualties for Americans: 2 fighters
Recording Battle Statistics
Game Loaded
Japanese are now being played by: Human
Germans are now being played by: Human
French is now being played by: Human
British are now being played by: Human
Chinese are now being played by: Human
Dutch is now being played by: Human
Neutral_Axis are now being played by: Human
Neutral_Allies are now being played by: Human
ANZAC is now being played by: Human
Russians are now being played by: Human
Mongolians are now being played by: Human
UK_Pacific is now being played by: Human
Neutral_True is now being played by: Human
Italians are now being played by: Human
Americans are now being played by: HumanNon Combat Move - Americans
1 fighter moved from 113 Sea Zone to 125 Sea Zone
1 carrier and 1 destroyer moved from 110 Sea Zone to 125 Sea Zone
1 fighter moved from United Kingdom to 125 Sea Zone
1 artillery and 1 infantry moved from Iceland to 123 Sea Zone
1 artillery, 1 infantry and 1 transport moved from 123 Sea Zone to 125 Sea Zone
1 artillery and 1 infantry moved from 125 Sea Zone to Norway
1 transport moved from 110 Sea Zone to 91 Sea Zone
1 infantry moved from Brazil to 86 Sea Zone
1 infantry and 1 transport moved from 86 Sea Zone to 91 Sea Zone
1 armour and 1 mech_infantry moved from Tunisia to Morocco
1 infantry moved from Tunisia to Algeria
1 carrier and 3 destroyers moved from 101 Sea Zone to 91 Sea Zone
1 infantry and 1 mech_infantry moved from Southeast Mexico to 89 Sea Zone
1 infantry, 1 mech_infantry and 1 transport moved from 89 Sea Zone to 91 Sea Zone
2 infantry and 1 mech_infantry moved from 91 Sea Zone to Morocco
2 fighters moved from Eastern United States to 91 Sea Zone
2 submarines moved from 26 Sea Zone to 54 Sea Zone
2 bombers moved from Queensland to India
2 fighters moved from Queensland to 54 Sea ZonePlace Units - Americans
6 bombers placed in Western United StatesTurn Complete - Americans
Americans collect 56 PUs; end with 59 PUs total
Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 64 PUs
Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 69 PUs
Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 79 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Chinese
Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
Chinese buy 1 infantry; Remaining resources: 2 PUs;Combat Move - Chinese
Giving bonus movement to units
1 infantry moved from Suiyuyan to Kansu
Chinese take Kansu from JapaneseCombat - Chinese
Recording Battle StatisticsNon Combat Move - Chinese
Place Units - Chinese
1 infantry placed in SikangTurn Complete - Chinese
Chinese collect 4 PUs; end with 6 PUs total -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - British
Giving bonus movement to units
1 submarine moved from 98 Sea Zone to 99 Sea Zone
1 submarine moved from 96 Sea Zone to 99 Sea Zone
1 armour moved from Tunisia to Libya
2 armour and 2 mech_infantrys moved from Alexandria to Libya
British take Tobruk from ItaliansCombat - British
British creates battle in territory 93 Sea Zone
Battle in Libya
British attack with 3 armour and 2 mech_infantrys
Italians defend with 1 artillery, 1 infantry and 1 mech_infantry
British win, taking 93 Sea Zone from Italians, taking Libya from Italians with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
British win with 3 armour and 1 mech_infantry remaining. Battle score for attacker is 7
Casualties for British: 1 mech_infantry
Casualties for Italians: 1 artillery, 1 infantry and 1 mech_infantry
Battle in 99 Sea Zone
British attack with 2 submarines
Italians defend with 1 destroyer
British win, taking 99 Sea Zone from Italians with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
British win with 2 submarines remaining. Battle score for attacker is 8
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - British
1 artillery moved from Alexandria to Egypt
2 fighters and 2 tactical_bombers moved from Eastern Persia to Northwest Persia
1 artillery and 1 infantry moved from West India to India
1 infantry moved from Persia to Northwest Persia
1 transport moved from 80 Sea Zone to 76 Sea Zone
1 fighter moved from Ethiopia to Northwest Persia
1 submarine moved from 94 Sea Zone to 98 Sea Zone
1 fighter moved from United Kingdom to Norway
1 fighter moved from 110 Sea Zone to Norway
2 aaGuns moved from United Kingdom to 110 Sea Zone
2 aaGuns, 1 carrier, 2 infantry, 1 submarine and 2 transports moved from 110 Sea Zone to 125 Sea Zone
2 aaGuns and 2 infantry moved from 125 Sea Zone to Norway
2 destroyers moved from 110 Sea Zone to 125 Sea ZonePlace Units - British
1 submarine placed in 81 Sea Zone
2 fighters placed in Egypt
1 fighter placed in United Kingdom
1 submarine placed in 110 Sea ZoneTurn Complete - British
British collect 32 PUs; end with 33 PUs total
Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 38 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Place Units - UK_Pacific
1 infantry placed in IndiaTurn Complete - UK_Pacific
UK_Pacific collect 5 PUs; end with 8 PUs total
Some units change owners in territory India -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - Italians
Italians buy 2 destroyers and 1 submarine; Remaining resources: 0 PUs;Combat Move - Italians
Giving bonus movement to units
1 destroyer moved from 97 Sea Zone to 93 Sea Zone
1 bomber and 1 fighter moved from Southern Italy to 99 Sea Zone
2 fighters moved from Southern Italy to 93 Sea Zone
1 destroyer moved from 97 Sea Zone to 99 Sea Zone
1 armour moved from Bryansk to Caucasus
Italians take Caucasus from RussiansCombat - Italians
Battle in 99 Sea Zone
Italians attack with 1 bomber, 1 destroyer and 1 fighter
British defend with 2 submarines
Italians win, taking 99 Sea Zone from British with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Italians win with 1 bomber, 1 destroyer and 1 fighter remaining. Battle score for attacker is 12
Casualties for British: 2 submarines
Battle in 93 Sea Zone
Italians attack with 1 destroyer and 2 fighters
British defend with 1 submarine
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Italians win with 2 fighters remaining. Battle score for attacker is -2
Casualties for British: 1 submarine
Casualties for Italians: 1 destroyer
Recording Battle StatisticsNon Combat Move - Italians
2 fighters moved from 93 Sea Zone to Southern Italy
1 carrier, 2 fighters and 1 submarine moved from 97 Sea Zone to 95 Sea Zone
2 infantry moved from Southern France to Northern Italy
1 infantry moved from Southern France to France
1 artillery moved from Normandy Bordeaux to France
5 infantry moved from Yugoslavia to Northern Italy
1 bomber and 1 fighter moved from 99 Sea Zone to Southern ItalyPlace Units - Italians
2 destroyers and 1 submarine placed in 95 Sea ZoneTurn Complete - Italians
Italians collect 20 PUs; end with 20 PUs total
Objective Italians 1 Control The Mediterranean: Italians met a national objective for an additional 5 PUs; end with 25 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Purchase Units - ANZAC
ANZAC buy 1 artillery, 1 submarine and 1 transport; Remaining resources: 4 PUs;Combat Move - ANZAC
Giving bonus movement to unitsNon Combat Move - ANZAC
2 fighters moved from Hawaiian Islands to Queensland
1 artillery and 1 infantry moved from New South Wales to Queensland
1 transport moved from 62 Sea Zone to 54 Sea ZonePlace Units - ANZAC
1 submarine and 1 transport placed in 62 Sea Zone
1 artillery placed in New South WalesTurn Complete - ANZAC
ANZAC collect 14 PUs; end with 18 PUs total
Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 23 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :5
Combat Move - French
Giving bonus movement to unitsNon Combat Move - French
2 infantry moved from Tunisia to Libya
1 infantry moved from Trans-Jordan to EgyptTurn Complete - French
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TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Germans
Germans buy 2 armour, 2 fighters, 4 infantry and 4 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Germans
Giving bonus movement to units
2 mech_infantrys moved from Novgorod to Archangel
2 bombers moved from Novgorod to Archangel
1 bomber moved from Novgorod to Tambov
1 tactical_bomber moved from Bryansk to Volgograd
1 bomber moved from Novgorod to Tambov
2 infantry moved from Rostov to Tambov
1 mech_infantry moved from Rostov to Volgograd
1 mech_infantry moved from Bryansk to Volgograd
4 mech_infantrys moved from Eastern Poland to Bryansk
3 mech_infantrys moved from Ukraine to Bryansk
1 infantry moved from Smolensk to Vologda
Germans take Vologda from Russians
2 infantry moved from Finland to VyborgCombat - Germans
Battle in Tambov
Germans attack with 2 bombers and 2 infantry
Russians defend with 1 infantry
Germans win, taking Tambov from Russians with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 bombers and 2 infantry remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Volgograd
Germans attack with 2 mech_infantrys and 1 tactical_bomber
Russians defend with 1 factory_minor and 1 infantry
Germans win, taking Volgograd from Russians with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Germans win with 2 mech_infantrys and 1 tactical_bomber remaining. Battle score for attacker is 3
Casualties for Russians: 1 infantry
Battle in Archangel
Germans attack with 2 bombers and 2 mech_infantrys
Russians defend with 1 mech_infantry
Germans win, taking Archangel from Russians with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Germans win with 2 bombers and 2 mech_infantrys remaining. Battle score for attacker is 4
Casualties for Russians: 1 mech_infantry
Recording Battle StatisticsNon Combat Move - Germans
2 bombers moved from Archangel to Novgorod
2 bombers moved from Tambov to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
2 mech_infantrys moved from Bryansk to Novgorod
1 tactical_bomber moved from Volgograd to Bryansk
1 armour and 6 mech_infantrys moved from Germany to Eastern Poland
2 infantry moved from Holland Belgium to Western Germany
1 mech_infantry moved from Bryansk to NovgorodPlace Units - Germans
1 fighter, 1 infantry and 1 mech_infantry placed in Novgorod
1 armour and 2 mech_infantrys placed in Ukraine
1 fighter and 3 infantry placed in Western Germany
1 armour and 1 mech_infantry placed in GermanyTurn Complete - Germans
Germans collect 52 PUs; end with 52 PUs total
Objective Germans 3 Control Caucasus: Germans met a national objective for an additional 5 PUs; end with 57 PUs
Objective Germans 2 Control Novgorod Or Volgograd Or Russia: Germans met a national objective for an additional 10 PUs; end with 67 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Russians
Russians repair 1 damage on 1 factory_major; Remaining resources: 32 PUs;
Russians buy 8 infantry and 2 mech_infantrys; Remaining resources: 0 PUs;Combat Move - Russians
Giving bonus movement to units
3 fighters, 2 mech_infantrys and 1 tactical_bomber moved from Russia to Volgograd
1 artillery, 2 fighters and 1 infantry moved from Russia to Tambov
2 fighters and 1 infantry moved from Russia to VologdaCombat - Russians
Battle in Volgograd
Russians attack with 3 fighters, 2 mech_infantrys and 1 tactical_bomber
Germans defend with 1 factory_minor and 2 mech_infantrys
Russians win, taking Volgograd from Germans with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Russians win with 3 fighters, 1 mech_infantry and 1 tactical_bomber remaining. Battle score for attacker is 4
Casualties for Germans: 2 mech_infantrys
Casualties for Russians: 1 mech_infantry
Battle in Tambov
Russians attack with 1 artillery, 2 fighters and 1 infantry
Germans defend with 2 infantry
Russians win, taking Tambov from Germans with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Russians win with 1 artillery and 2 fighters remaining. Battle score for attacker is 3
Casualties for Germans: 2 infantry
Casualties for Russians: 1 infantry
Battle in Vologda
Russians attack with 2 fighters and 1 infantry
Germans defend with 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Russians win with 2 fighters remaining. Battle score for attacker is 0
Casualties for Germans: 1 infantry
Casualties for Russians: 1 infantry
Recording Battle StatisticsNon Combat Move - Russians
2 fighters moved from Vologda to Russia
2 fighters moved from Tambov to Russia
3 fighters and 1 tactical_bomber moved from Volgograd to Russia
7 infantry moved from Timguska to Novosibirsk
2 aaGuns and 10 infantry moved from Yenisey to Timguska
1 infantry moved from West India to India
1 infantry moved from Italian Somaliland to 76 Sea Zone
1 submarine moved from 125 Sea Zone to 110 Sea Zone
1 submarine moved from 114 Sea Zone to 113 Sea ZonePlace Units - Russians
8 infantry and 2 mech_infantrys placed in RussiaTurn Complete - Russians
Russians collect 21 PUs; end with 21 PUs total
Objective Russians 2 Spread Of Communism: Russians met a national objective for an additional 3 PUs; end with 24 PUs -
TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7
Game History
Round :6
Purchase Units - Japanese
Japanese buy 2 armour, 1 bomber, 4 mech_infantrys and 3 submarines; Remaining resources: 1 PUs;Combat Move - Japanese
Giving bonus movement to units
2 bombers moved from Yunnan to India
1 artillery moved from Szechwan to Sikang
1 fighter moved from French Indo China to Sikang
1 tactical_bomber moved from Yunnan to Kansu
1 armour moved from Shensi to Suiyuyan
Japanese take Suiyuyan from Chinese
1 mech_infantry moved from Kweichow to Kansu
1 armour moved from Kweichow to Sikang
1 mech_infantry moved from Kweichow to Tsinghai
Japanese take Tsinghai from Chinese
1 armour and 1 mech_infantry moved from Szechwan to SikangCombat - Japanese
Strategic bombing raid in India
Bombing raid in India causes: 11 damage to unit: factory_major
Bombing raid in India causes 11 damage total.
Battle in Kansu
Japanese attack with 1 mech_infantry and 1 tactical_bomber
Chinese defend with 1 infantry
retreated to Kansu
Chinese win with 1 infantry remaining. Battle score for attacker is -4
Casualties for Japanese: 1 mech_infantry
Battle in Sikang
Japanese attack with 2 armour, 1 artillery, 1 fighter and 1 mech_infantry
Chinese defend with 1 infantry
Japanese win, taking Sikang from Chinese with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Japanese win with 2 armour, 1 artillery and 1 fighter remaining. Battle score for attacker is -1
Casualties for Japanese: 1 mech_infantry
Casualties for Chinese: 1 infantry
Recording Battle StatisticsNon Combat Move - Japanese
Turning on Edit Mode
EDIT: Japanese player Removing units owned by PlayerID named:Japanese from Sikang: 1 artillery
EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Sikang: 1 mech_infantry
EDIT: Turning off Edit Mode
1 tactical_bomber moved from Kansu to Shensi
1 fighter moved from Sikang to Shensi
1 aaGun, 1 artillery and 10 infantry moved from Anhwe to Kweichow
2 armour and 1 mech_infantry moved from Shantung to Kweichow
2 armour and 1 mech_infantry moved from French Indo China to Szechwan
1 artillery and 1 infantry moved from Burma to Yunnan
1 carrier, 1 destroyer and 2 fighters moved from 6 Sea Zone to 35 Sea Zone
1 destroyer moved from 16 Sea Zone to 17 Sea Zone
2 bombers moved from India to French Indo ChinaPlace Units - Japanese
1 armour and 2 mech_infantrys placed in Shantung
1 armour and 2 mech_infantrys placed in French Indo China
3 submarines placed in 6 Sea Zone
1 bomber placed in JapanTurn Complete - Japanese
Japanese collect 60 PUs; end with 61 PUs total -
I’m confused why your art turned into a mech. :?
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I’m confused why your art turned into a mech. :?
I wasn’t paying attention to the casualty selection and accidently took my mech as a casualty instead of the art. So I edited it to make that change. Sorry, maybe I should’ve mentioned it but I figured you’d see the battle and then edit right after that and realize what I’d done.
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Camping this weekend, nothing out of me until the weekend’s over. Have fun!
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Seems like sometimes I forgot to turn on my brain. :wink:
With a little luck I’ll be able to get my turns in for this game today… :-) -
Looking at the map I have bad news. Seems you overlooked the US-UK one-two attack on Den and Ger. I need to double check and see if I got the right map loaded and my brain turned on… :|
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You didn’t, I did. Game’s yours :oops:
You want to not take it and play this out and count it as a win for you regardless of what happens?
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Shall we reload it from last Germany’s turn then? I don’t recall that anything earth shattering happend during the last turn…
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Wait, are you talking complete mulligan? Or just redo and count as your win either way?
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We can
a) play it out
b) you can give me the winand then regardless of option a or b reload the game as a non-league game and see what could have happend if you didn’t make a big blunder. What do you think? :-)
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I’ll play it out, let’s see if I can recover. :evil:





