12L G40 A3.9 NT seththenewb(axis) vs questioneer(allies) G1/J1!


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Combat Move - French
                Giving bonus movement to units
                1 infantry moved from French West Africa to French Central Africa
                1 destroyer moved from 72 Sea Zone to 80 Sea Zone
                1 infantry moved from Southern France to Normandy Bordeaux
                1 artillery moved from Southern France to Normandy Bordeaux

    Non Combat Move - French

    Turn Complete - French


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  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Politics - Germans
                Germans succeeds on action: Political Action Germans To War With Chinese: Changing Relationship for Germans and Chinese from Neutrality to War

    Purchase Units - Germans
                Germans buy 2 armour, 1 bomber, 2 infantry and 8 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                1 mech_infantry moved from Germany to Baltic States
                1 armour moved from Eastern Poland to Romania
                1 armour moved from Romania to Yugoslavia
                4 armour and 4 mech_infantrys moved from France to Yugoslavia
                2 artilleries and 1 infantry moved from France to Normandy Bordeaux
                2 infantry moved from Slovakia Hungary to Yugoslavia
                1 infantry moved from Eastern Poland to Belarus
                1 infantry moved from Eastern Poland to Western Ukraine
                1 fighter and 1 tactical_bomber moved from Western Germany to 94 Sea Zone
                2 fighters and 2 tactical_bombers moved from Western Germany to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Holland Belgium to Normandy Bordeaux
                1 fighter and 1 tactical_bomber moved from Poland to Baltic States
                1 bomber moved from Western Germany to Belarus
                2 bombers moved from Western Germany to Western Ukraine
                1 artillery moved from France to Normandy Bordeaux

    Combat - Germans
                Battle in Baltic States
                    Germans attack with 1 fighter, 1 mech_infantry and 1 tactical_bomber
                    Russians defend with 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is -1
                    Casualties for Germans: 1 mech_infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 2 bombers and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Western Ukraine from Russians with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 2 bombers and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Battle in 99 Sea Zone
                    Germans attack with 2 fighters and 2 tactical_bombers
                    British defend with 1 carrier
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier
                    Germans win with 1 fighter and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Germans: 1 fighter
                    Casualties for British: 1 carrier
                Battle in 94 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in Normandy Bordeaux
                    Germans attack with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber
                    French defend with 2 artilleries, 1 factory_minor, 1 harbour and 2 infantry
                    Germans win, taking Normandy Bordeaux from French with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for French: 2 artilleries and 2 infantry
                    Germans win with 3 artilleries, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 14
                    Casualties for French: 2 artilleries and 2 infantry
                Battle in Yugoslavia
                    Germans attack with 5 armour, 2 infantry and 4 mech_infantrys
                    Neutral_Allies defend with 5 infantry
                    2 infantry owned by the Germans , 5 armour owned by the Germans and 4 mech_infantrys owned by the Germans retreated to Romania
                    Neutral_Allies win with 2 infantry remaining. Battle score for attacker is 9
                    Casualties for Neutral_Allies: 3 infantry
                Battle in Belarus
                    Germans attack with 1 bomber and 1 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Belarus from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for Russians: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                1 bomber moved from Belarus to Eastern Poland
                2 bombers moved from Western Ukraine to Eastern Poland
                1 fighter and 1 tactical_bomber moved from Baltic States to Finland
                2 infantry moved from Norway to Finland
                2 submarines moved from 111 Sea Zone to 113 Sea Zone
                1 armour moved from Germany to Eastern Poland
                2 aaGuns, 5 artilleries and 15 infantry moved from Slovakia Hungary to Eastern Poland
                1 fighter and 1 tactical_bomber moved from 99 Sea Zone to Romania
                1 tactical_bomber moved from 99 Sea Zone to Southern Italy
                1 fighter moved from 94 Sea Zone to Southern Italy
                2 aaGuns moved from Holland Belgium to Western Germany
                1 fighter and 1 tactical_bomber moved from Normandy Bordeaux to Western Germany

    Place Units - Germans
                1 bomber and 2 infantry placed in Western Germany
                2 armour and 8 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 40 PUs (2 lost to blockades); end with 40 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 45 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Russians
                Russians buy 3 armour, 2 artilleries and 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 fighter moved from Ukraine to Western Ukraine
                1 infantry moved from Bessarabia to Western Ukraine
                1 infantry moved from Bryansk to Belarus
                1 artillery moved from Bryansk to Belarus
                1 fighter moved from Karelia to Belarus
                1 tactical_bomber moved from Karelia to Belarus
                1 infantry moved from Novgorod to Baltic States
                1 infantry moved from Novgorod to Baltic States

    Combat - Russians
                Battle in Belarus
                    Russians attack with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber
                    Germans defend with 1 infantry
                    Russians win, taking Belarus from Germans with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 artillery, 1 fighter, 1 infantry and 1 tactical_bomber remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Battle in Western Ukraine
                    Russians attack with 1 fighter and 3 infantry
                    Germans defend with 1 infantry
                    Russians win, taking Western Ukraine from Germans with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                    Russians win with 1 fighter and 3 infantry remaining. Battle score for attacker is 3
                    Casualties for Germans: 1 infantry
                Recording Battle Statistics

    Non Combat Move - Russians
                2 infantry moved from Northwest Persia to Persia
                      Russians take Persia from Neutral_Allies
                1 fighter moved from Western Ukraine to Volgograd
                1 infantry moved from Ukraine to Bessarabia
                1 infantry moved from Ukraine to Bryansk
                1 artillery moved from Ukraine to Bryansk
                3 armour moved from Russia to Bryansk
                1 tactical_bomber moved from Belarus to Novgorod
                1 fighter moved from Belarus to Novgorod
                2 aaGuns moved from Karelia to Novgorod
                9 infantry moved from Karelia to Novgorod
                1 artillery moved from Karelia to Novgorod
                1 armour moved from Archangel to Bryansk
                1 mech_infantry moved from Archangel to Bryansk
                18 infantry moved from Buryatia to Yakut S.S.R.
                2 aaGuns moved from Buryatia to Yakut S.S.R.
                1 submarine moved from 125 Sea Zone to 119 Sea Zone

    Place Units - Russians
                3 armour, 2 artilleries and 5 infantry placed in Russia
                Russians undo move 1.
                3 infantry placed in Volgograd
                3 armour, 2 artilleries and 2 infantry placed in Russia
                Russians undo move 2.
                Russians undo move 1.
                3 armour placed in Volgograd
                2 artilleries and 5 infantry placed in Russia

    Turn Complete - Russians
                Russians collect 38 PUs; end with 38 PUs total
                Trigger Russians 1 Lend Lease: Russians met a national objective for an additional 5 PUs; end with 43 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Japanese
                Japanese buy 2 destroyers, 1 factory_minor and 2 mech_infantrys; Remaining resources: 1 PUs;

    Combat Move - Japanese
                2 units repaired.
                Giving bonus movement to units
                2 infantry moved from Chahar to Suiyuyan
                      Japanese take Suiyuyan from Chinese
                1 infantry moved from Anhwe to Hopei
                      Japanese take Hopei from Chinese
                2 artilleries and 5 infantry moved from Anhwe to Kweichow
                      Japanese take Kweichow from Chinese
                1 mech_infantry moved from Anhwe to Yunnan
                1 armour moved from Kwangtung to Yunnan
                1 artillery moved from Hunan to Yunnan
                1 infantry moved from French Indo China to Yunnan
                1 destroyer moved from 31 Sea Zone to 16 Sea Zone
                2 carriers and 1 cruiser moved from 31 Sea Zone to 33 Sea Zone
                2 fighters and 1 tactical_bomber moved from 31 Sea Zone to Caroline Islands
                1 tactical_bomber moved from 31 Sea Zone to 46 Sea Zone
                1 fighter moved from 35 Sea Zone to 46 Sea Zone
                1 submarine moved from 35 Sea Zone to 46 Sea Zone
                1 tactical_bomber moved from 35 Sea Zone to 45 Sea Zone
                1 destroyer moved from 35 Sea Zone to 37 Sea Zone
                1 bomber, 1 fighter and 1 tactical_bomber moved from Kwangsi to 37 Sea Zone
                1 fighter moved from Kwangsi to 42 Sea Zone
                1 tactical_bomber moved from Kwangsi to 33 Sea Zone
                1 bomber, 3 fighters and 3 tactical_bombers moved from Kwangsi to Yunnan
                1 battleship moved from 35 Sea Zone to 33 Sea Zone
                1 battleship moved from 35 Sea Zone to 43 Sea Zone
                1 carrier moved from 35 Sea Zone to 44 Sea Zone
                1 artillery and 1 infantry moved from Philippines to 35 Sea Zone
                1 infantry moved from Philippines to 35 Sea Zone
                1 infantry and 1 transport moved from 35 Sea Zone to 34 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 35 Sea Zone to 43 Sea Zone
                1 artillery and 1 infantry moved from 43 Sea Zone to Borneo
                      Japanese take Borneo from UK_Pacific
                1 infantry moved from Paulau Island to 34 Sea Zone
                2 infantry and 1 transport moved from 34 Sea Zone to 44 Sea Zone
                2 infantry moved from 44 Sea Zone to Celebes
                      Japanese take Celebes from Dutch

    Combat - Japanese
                Battle in 46 Sea Zone
                    Japanese attack with 1 fighter, 1 submarine and 1 tactical_bomber
                    ANZAC defend with 1 cruiser
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser
                    Japanese win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 6
                    Casualties for Japanese: 1 submarine
                    Casualties for ANZAC: 1 cruiser
                Battle in 37 Sea Zone
                    Japanese attack with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber
                    British defend with 1 cruiser
                    Japanese win, taking 37 Sea Zone from UK_Pacific with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                    Japanese win with 1 bomber, 1 destroyer, 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 12
                    Casualties for British: 1 cruiser
                Battle in Yunnan
                    Japanese attack with 1 armour, 1 artillery, 1 bomber, 3 fighters, 1 infantry, 1 mech_infantry and 3 tactical_bombers
                    Chinese defend with 8 infantry
                    Japanese win, taking Yunnan from Chinese with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 8 infantry
                    Japanese win with 1 armour, 1 bomber, 3 fighters, 1 mech_infantry and 3 tactical_bombers remaining. Battle score for attacker is 17
                    Casualties for Japanese: 1 artillery and 1 infantry
                    Casualties for Chinese: 8 infantry
                Battle in 42 Sea Zone
                    Japanese attack with 1 fighter
                    British defend with 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                    Japanese win with 1 fighter remaining. Battle score for attacker is 7
                    Casualties for British: 1 transport
                Battle in 45 Sea Zone
                    Japanese attack with 1 tactical_bomber
                    ANZAC defend with 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                    Japanese win with 1 tactical_bomber remaining. Battle score for attacker is 7
                    Casualties for ANZAC: 1 transport
                Recording Battle Statistics

    Non Combat Move - Japanese
                1 fighter and 1 tactical_bomber moved from 46 Sea Zone to 33 Sea Zone
                1 aaGun, 1 artillery and 6 infantry moved from Jehol to Anhwe
                1 bomber, 3 fighters and 3 tactical_bombers moved from Yunnan to French Indo China
                1 infantry moved from Kwangtung to Kwangsi
                1 tactical_bomber moved from 45 Sea Zone to 33 Sea Zone
                1 fighter moved from 42 Sea Zone to 44 Sea Zone
                1 fighter moved from 37 Sea Zone to 44 Sea Zone
                1 bomber and 1 tactical_bomber moved from 37 Sea Zone to French Indo China
                1 artillery moved from Japan to 6 Sea Zone
                1 artillery and 1 transport moved from 6 Sea Zone to 17 Sea Zone
                1 infantry moved from Iwo Jima to 17 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 17 Sea Zone to 33 Sea Zone
                1 artillery and 1 infantry moved from 33 Sea Zone to Caroline Islands
                1 artillery and 1 infantry moved from Japan to 6 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 6 Sea Zone to 36 Sea Zone
                1 artillery and 1 infantry moved from 36 Sea Zone to French Indo China
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                2 infantry moved from Manchuria to Jehol
                1 infantry moved from Manchuria to Jehol
                2 infantry moved from Japan to 6 Sea Zone
                2 infantry moved from 6 Sea Zone to Korea

    Place Units - Japanese
                2 mech_infantrys placed in Kiangsu
                1 factory_minor placed in French Indo China
                2 destroyers placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 47 PUs; end with 48 PUs total


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Americans
                Americans buy 1 fighter, 2 infantry and 10 submarines; Remaining resources: 0 PUs;

    Combat Move - Americans
                1 unit repaired.
                Giving bonus movement to units
                1 cruiser moved from 26 Sea Zone to 25 Sea Zone
                7 submarines moved from 10 Sea Zone to 12 Sea Zone
                7 submarines moved from 12 Sea Zone to 26 Sea Zone
                1 infantry moved from Brazil to 86 Sea Zone
                1 artillery moved from Brazil to 86 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 86 Sea Zone to 88 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 88 Sea Zone to 89 Sea Zone
                1 submarine moved from 101 Sea Zone to 106 Sea Zone
                1 cruiser moved from 101 Sea Zone to 106 Sea Zone

    Non Combat Move - Americans

    Place Units - Americans
                10 submarines placed in 10 Sea Zone
                1 fighter and 2 infantry placed in Eastern United States

    Turn Complete - Americans
                Americans collect 52 PUs; end with 52 PUs total
                Objective Americans 2 Outer Territories: Americans met a national objective for an additional 5 PUs; end with 57 PUs
                Objective Americans 3 Defense Obligations: Americans met a national objective for an additional 5 PUs; end with 62 PUs
                Objective Americans 1 Homeland: Americans met a national objective for an additional 10 PUs; end with 72 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 5 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                Giving bonus movement to units
                5 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 5 infantry
                    Japanese defend with 1 armour and 1 mech_infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 1
                    Casualties for Japanese: 1 armour and 1 mech_infantry
                    Casualties for Chinese: 3 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                2 infantry moved from Shensi to Tsinghai
                1 fighter moved from Yunnan to Sikang

    Place Units - Chinese
                5 infantry placed in Sikang

    Turn Complete - Chinese
                Chinese collect 6 PUs; end with 6 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 12 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Combat Move - British
                Giving bonus movement to units
                1 infantry moved from Shan State to Siam
                      UK_Pacific take Siam from Japanese
                1 fighter moved from Burma to India
                1 tactical_bomber moved from Burma to India
                1 infantry moved from India to Burma
                2 infantry moved from Burma to India
                1 infantry moved from Shan State to Malaya
                2 infantry moved from Rhodesia to Belgian Congo
                2 armour moved from Union of South Africa to Belgian Congo
                1 destroyer moved from 81 Sea Zone to 99 Sea Zone
                1 destroyer moved from 91 Sea Zone to 96 Sea Zone
                1 fighter moved from Malta to Egypt
                1 armour moved from Tobruk to Egypt
                1 artillery moved from Tobruk to Alexandria
                1 bomber moved from French West Africa to Egypt
                2 fighters moved from United Kingdom to 104 Sea Zone
                2 fighters moved from 104 Sea Zone to 91 Sea Zone
                2 fighters moved from 91 Sea Zone to French West Africa

    Combat - British
                Recording Battle Statistics

    Non Combat Move - British
                2 aaGuns moved from Burma to India
                1 destroyer moved from 39 Sea Zone to 38 Sea Zone

    Place Units - British
                1 factory_minor placed in Egypt
                1 fighter and 1 tactical_bomber placed in Union of South Africa

    Turn Complete - British
                British collect 28 PUs; end with 28 PUs total
                Objective British 1 Original: British met a national objective for an additional 5 PUs; end with 33 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Place Units - UK_Pacific
                1 infantry and 4 mech_infantrys placed in India

    Turn Complete - UK_Pacific
                UK_Pacific collect 14 PUs (1 lost to blockades); end with 14 PUs total
                    Some units change owners in territory India


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - Italians
                Italians buy 1 artillery and 1 destroyer; Remaining resources: 1 PUs;

    Combat Move - Italians
                Giving bonus movement to units
                1 infantry moved from Northern Italy to Southern France
                      Italians take Southern France from French
                1 armour moved from Northern Italy to Yugoslavia
                1 infantry moved from Bulgaria to Yugoslavia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Yugoslavia
                1 infantry moved from Northern Italy to 97 Sea Zone
                1 infantry moved from 97 Sea Zone to Greece
                3 infantry moved from Bulgaria to Greece
                1 infantry moved from Northern Italy to Yugoslavia
                1 fighter moved from Southern Italy to Greece
                1 fighter moved from Southern Italy to Greece
                1 artillery and 1 infantry moved from Libya to Tunisia
                1 bomber moved from Southern Italy to Tunisia

    Combat - Italians
                Battle in Tunisia
                    Italians attack with 1 artillery, 1 bomber and 1 infantry
                    French defend with 1 infantry
                    Italians win, taking Tunisia from French with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                    Italians win with 1 artillery, 1 bomber and 1 infantry remaining. Battle score for attacker is 3
                    Casualties for French: 1 infantry
                Battle in Yugoslavia
                    Italians attack with 1 armour and 3 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Yugoslavia from Neutral_Allies with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                    Italians win with 1 armour and 3 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Battle in Greece
                    Italians attack with 2 fighters and 4 infantry
                    Neutral_Allies defend with 2 infantry
                    Italians win, taking Greece from Neutral_Allies with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                    Italians win with 2 fighters and 4 infantry remaining. Battle score for attacker is 6
                    Casualties for Neutral_Allies: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Italians
                2 fighters moved from Greece to Southern Italy
                1 armour moved from Bulgaria to Eastern Poland
                2 aaGuns moved from Northern Italy to Western Germany
                1 bomber moved from Tunisia to Southern Italy

    Place Units - Italians
                1 destroyer placed in 97 Sea Zone
                1 artillery placed in Southern Italy

    Turn Complete - Italians
                Italians collect 18 PUs (1 lost to blockades); end with 19 PUs total


  • edit to com move


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Purchase Units - ANZAC
                ANZAC buy 3 fighters; Remaining resources: 0 PUs;

    Combat Move - ANZAC
                Giving bonus movement to units

    Non Combat Move - ANZAC
                1 fighter moved from Sumatra to India
                1 destroyer moved from 55 Sea Zone to 54 Sea Zone
                2 infantry moved from Queensland to New South Wales
                2 aaGuns moved from Queensland to New South Wales
                1 artillery moved from Queensland to New South Wales
                2 fighters moved from Queensland to New South Wales

    Place Units - ANZAC
                3 fighters placed in New South Wales

    Turn Complete - ANZAC
                ANZAC collect 10 PUs; end with 10 PUs total
                Trigger ANZAC 1 Control Original And Malaya: ANZAC met a national objective for an additional 5 PUs; end with 15 PUs
                Objective ANZAC 2 Control Strategic Islands: ANZAC met a national objective for an additional 5 PUs; end with 20 PUs


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :2

    Combat Move - French
                Giving bonus movement to units
                1 destroyer moved from 80 Sea Zone to 39 Sea Zone
                1 infantry moved from French Central Africa to French Equatorial Africa

    Non Combat Move - French

    Turn Complete - French


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :3

    Purchase Units - Germans
                Germans buy 1 armour, 1 infantry and 9 mech_infantrys; Remaining resources: 0 PUs;

    Combat Move - Germans
                Giving bonus movement to units
                2 infantry moved from Romania to Bessarabia
                4 infantry moved from Eastern Poland to Western Ukraine
                3 bombers moved from Eastern Poland to Russia
                4 armour, 5 artilleries and 11 infantry moved from Eastern Poland to Belarus
                5 armour and 4 mech_infantrys moved from Romania to Belarus
                2 armour and 8 mech_infantrys moved from Germany to Baltic States
                1 fighter and 1 tactical_bomber moved from Southern Italy to 96 Sea Zone
                1 fighter and 1 tactical_bomber moved from Western Germany to 99 Sea Zone
                1 fighter and 1 tactical_bomber moved from Romania to Western Ukraine
                1 bomber moved from Western Germany to Bessarabia
                1 submarine moved from 113 Sea Zone to 125 Sea Zone
                1 submarine moved from 113 Sea Zone to 119 Sea Zone
                1 infantry moved from Finland to Karelia
                      Germans take Karelia from Russians
                6 infantry moved from Finland to Vyborg
                      Germans take Vyborg from Russians

    Combat - Germans
                Battle in 96 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                    Germans win with 1 fighter and 1 tactical_bomber remaining. Battle score for attacker is 8
                    Casualties for British: 1 destroyer
                Strategic bombing raid in Russia
                Bombing raid in Russia causes: 13 damage to unit: factory_major
                    Bombing raid in Russia causes 13 damage total.
                Battle in Baltic States
                    Germans attack with 2 armour and 8 mech_infantrys
                    Russians defend with 2 infantry
                    Germans win, taking Baltic States from Russians with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                    Germans win with 2 armour and 6 mech_infantrys remaining. Battle score for attacker is -2
                    Casualties for Germans: 2 mech_infantrys
                    Casualties for Russians: 2 infantry
                Battle in Bessarabia
                    Germans attack with 1 bomber and 2 infantry
                    Russians defend with 1 infantry
                    Germans win, taking Bessarabia from Russians with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                    Germans win with 1 bomber and 1 infantry remaining. Battle score for attacker is 0
                    Casualties for Germans: 1 infantry
                    Casualties for Russians: 1 infantry
                Battle in Western Ukraine
                    Germans attack with 1 fighter, 4 infantry and 1 tactical_bomber
                    Russians defend with 3 infantry
                    Germans win, taking Western Ukraine from Russians with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                    Germans win with 1 fighter, 4 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Russians: 3 infantry
                Battle in 99 Sea Zone
                    Germans attack with 1 fighter and 1 tactical_bomber
                    British defend with 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                    Germans win with 1 fighter remaining. Battle score for attacker is -3
                    Casualties for Germans: 1 tactical_bomber
                    Casualties for British: 1 destroyer
                Battle in Belarus
                    Germans attack with 9 armour, 5 artilleries, 11 infantry and 4 mech_infantrys
                    Russians defend with 1 artillery and 1 infantry
                    Germans win, taking Belarus from Russians with 9 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                    Germans win with 9 armour, 5 artilleries, 9 infantry and 4 mech_infantrys remaining. Battle score for attacker is 1
                    Casualties for Germans: 2 infantry
                    Casualties for Russians: 1 artillery and 1 infantry
                Recording Battle Statistics

    Non Combat Move - Germans
                2 aaGuns moved from Eastern Poland to Belarus
                1 fighter and 1 tactical_bomber moved from Western Ukraine to Eastern Poland
                1 bomber moved from Bessarabia to Eastern Poland
                3 bombers moved from Russia to Eastern Poland
                1 fighter moved from 99 Sea Zone to Greece
                1 tactical_bomber moved from 96 Sea Zone to Western Germany
                1 fighter moved from 96 Sea Zone to Greece
                1 tactical_bomber moved from Finland to Eastern Poland
                1 fighter moved from Finland to Western Germany
                3 artilleries and 1 infantry moved from Normandy Bordeaux to France

    Place Units - Germans
                1 infantry placed in Western Germany
                1 armour and 9 mech_infantrys placed in Germany

    Turn Complete - Germans
                Germans collect 44 PUs; end with 44 PUs total
                Trigger Germans 5 Swedish Iron Ore: Germans met a national objective for an additional 5 PUs; end with 49 PUs


  • USSR will fall soon!  :evil:

    Michigan still sucks!


  • Yeah a silly position gaff by me.  I knew I made the NCMs wrong the first round here.  Being one of my early games, the first against the G1 I believe, it doesn’t bother me.  I’m much more aware now what has to be done.

    GG, you get the cheap win here- thanks for showing me the gambit- first time through actually.

    Yes the G1/J1 is playable, not that impressed though, I still like G2 for Germany better.  J1 is very good for Japan, though I think J2 is equally as good and might be better in the long run.

    What I’ve learned through the whole round 1-2 Axis gambit games:

    It is beatable.
    Taranto is almost a necessity, although Tobruk is not bad, Taranto is more refined and better in the long run.
    18inf, 2AA I think are best going to Moscow, though in our other game, I’m interested to see what happens.  You seems to be running out of gas there and I’ll have 14 planes on Moscow.  However, I do miss the 18inf there also.
    IC on Egypt is also a must on round 1 it seems.

    Allied strategy seems to just invest hard in the Pacific with US, advance in South Pacific and make sure Hawaii and ANZAC are stable.  After round 3 its all Europe.  UK builds IC in Egypt right from the get go and holds fast.  Russia- depending on when Germany attacks turtles and consolidates, move 18inf to Moscow, UK sends planes if needed through Scotland or through US/UK send planes through Egypt, which is easier I think.

    With proper play against the G1/J1, India should fall no earlier that round 4, round 5 if things don’t go Japan’s way.  Since Japan goes quickly to India on a J1 gambit so fast, the Pacific is really not a threat and US can really invest earlier on the Europe side and start bringing the heat to Gib and shuck major air to Egypt then Moscow if needed.

    If Taranto is done, by the time India falls, Italy is neutered and Paris/Rome are in danger, Cairo is a fortress and Moscow is impenentrable.  US is cherry picking the DEI and neglected Japanese tts.

    So basically Japan is going all-out for the Europe win on a J1, sending airforce to Europe and taking India.  In exchange however, you give up Cairo, the Med, the Pacific and probably either Rome or Paris AND you may never actually take down Moscow.  After round 10 the game becomes a slow death crawl for the Axis as Allies regain naval superiority tip back the scales economically.

    For all the hype these gambits are getting, I’m afraid they are nothing more than a fad.  Several players are coming up with good counters already.  I’ve seen lots of countering moves that have a lot of good play for the Allies.  Not all of them are mentioned here but basically Allies can weather the storm and win.

    Based on the 2 polls done with online players (100+ voters).  Several believe that the game is slightly Allied favored or even.  This was surprising to me, b/c all I heard was how the Axis are dominating with these new gambits.  Sure you get a few cheap wins, but after everyone has seen the gambits 3-4 times, they don’t become as threatening anymore and the Axis wins (if any) become much harder to come by.

    I really think in 3-6 months everyone will be saying how the Allies really have the advantage in this game.

    What do you think???

    As for “Michigan sucks” comment:

    All-time versus Ohio State, 58-43-6
    Winniest program in college football
    #1 recruiting class for 2013
    The tables have turned, Urban won’t save you, we are above you- always have been- always will be.
    Last year’s loss felt bitter didn’t it.  If you are a true OHIO fan, I know it bugs you.
    Have fun getting “shoelaced” again and sitting home while you watch us win the B1G title game.
    Call me crazy, but I really believe Urban will have a tough time at OHIO.  Just a gut feeling.  Hope I’m wrong actually.


  • Congrats on beating one of the worst OSU teams in decades.  :roll: A couple missed throws on Braxton’s part and that would’ve been another Buckeye win. I know I know, should’ve would’ve could’ve. And there were some close ones that OSU’s won over the past decade. But keep telling me you’re not worried about Braxton for the next couple of years. And same goes with Urban. I mean Braxton had 335 total offense to 337 from Robinson. I’m glad you got Hoke though and I’m glad that he’s righting that ship. Winning all those games under sweatervest was losing some luster against RR. Seriously, a stronger Michigan is great for the rivalry and great for the Big10. Lord knows the Big10 needs some more consistency and elite teams. OSU’s been it for a couple of years now and yeah. At least we have the Oregon win and voided Arky win to hang our hat on, better than sitting at home watching the bowls. :wink:

    Which two polls are you talking about? I voted on the recent one, is there another one on a different site or are you talking about an earlier one? If they’re both from this site, then of course people who voted one way in one poll probably did the same in the other. So saying 100 voters might be misleading, unless you counted posts or something to verify those were all unique voters. For what it’s worth, I voted for it’s balanced. I think there’s an ever so slight edge to the axis at this point, maybe it’ll even out as allied play becomes more cohesive and refined.

    About the game(vs The Game), does it look like I’m setting up for an India crush right off the bat? I don’t like to go after India right away and would rather keep my options open. India as a threat is pretty much nullified once they get down to 6-7 ipcs. If I see US isn’t going atlantic, I could swoop in and take Hawaii without skipping a beat. If India’s looking ripe, then bam crush. If the Aussies are open then I can take them out. Usually I’m looking to gain parity or near parity with the pacific allies and then use my central position and air power to do the rest. I was happy you went Tobruk instead of Taranto, I think Tobruk can be viable situationally. But not where both major axis powers are expanding turn 1.

    As far as not being impressed . . .  I have yet to lose a game on this site where I tried a G1/J1. This makes it 5 games I think. .  . or maybe the 5th is the one against MrG. So it’s not a huge sample size and I don’t think it’s unbeatable. I think one of it’s perks is people aren’t used to seeing it. I’m playing MrG for the 3rd time and he’s done better every game and this last one’s still up in the air. I think I have a slight advantage, but it could easily go either way. Granted I’ve also used him to perfect my strategy and I’ve made some tweaks each game.

    I played it once it my playgroup but someone else was Japan and they failed HARD. I seriously don’t know how you fail that hard without trying to do it on purpose. US was only putting 2 subs into the pac and everything else against Europe after turn 1 AND the allies were still beating the crap out of Japan! Not just holding Japan in check; but driving him off the mainland, taking all his islands, and convoying Japan itself to death. Meanwhile I saw the fail coming and Germany made heavy sacrifices to take Moscow turn 5 to try and avoid fighting a two front war. But rich India sent all it’s fast movers and air to retake Moscow with the help of all the far east ussr inf. And of course UK/US were making heavy landings and threatening Italy. It was ugly and my axis partner still had the gall to say the axis lost because Italy failed to secure Egypt.  :roll:

    I’d be happy to have a rematch if you think you can beat this strat. I want to see what you throw at me and hopefully keep the streak alive. :evil: League or nonleague/bid or no bid.


  • @seththenewb:

    Congrats on beating one of the worst OSU teams in decades.  :roll: A couple missed throws on Braxton’s part and that would’ve been another Buckeye win. I know I know, should’ve would’ve could’ve. And there were some close ones that OSU’s won over the past decade. But keep telling me you’re not worried about Braxton for the next couple of years. And same goes with Urban. I mean Braxton had 335 total offense to 337 from Robinson. I’m glad you got Hoke though and I’m glad that he’s righting that ship. Winning all those games under sweatervest was losing some luster against RR. Seriously, a stronger Michigan is great for the rivalry and great for the Big10. Lord knows the Big10 needs some more consistency and elite teams. OSU’s been it for a couple of years now and yeah. At least we have the Oregon win and voided Arky win to hang our hat on, better than sitting at home watching the bowls. :wink:

    Yeah RR was THE worst coach in Michigan’s 100+ year history- literally.  Can’t pat yourself on the back for those wins- neither can Sparty, but those wins over Lloyd Carr were quality wins.  Reminded me of John Cooper and the 90s- could win all your games but your rival.  We had it coming to us this past decade after dominating the 90s.  That’s what makes the GAME the greatest rivalry in all sports.

    I’m not worried at all about Urban.  I don’t think he can cut corners like he did in Florida, nor do I think he can get those fast SEC recruits like he once did.  That being said, I think he’ll be fine.  I’m very excited about the Hoke-Urban rivalry.  I think we’re going to see some of the best games ever in the next 10-12 years.  Offense minded Urban vs. Defensive minded Hoke.  We got some great games coming.  As far as Braxton Miller…meh…we got our own versions…Shoelace, Devin Gardner, Shane Morris…+ we’re actually developing a defense after the horrid RR years.  I can’t believe that guy actually got a job in Arizona…they’re crazy. :?  And John L. Smith goes to Arkansas???  He sucks at Michigan State for years!!!

    As far as Global, yes I would like to play again- I guess a regular one since you can’t play 3 games with one player in league unless you are tied 1-1.  Our second game is interesting, but I’m not sure if Allies can hold there either.

    As with MrGreen, I have also gotten wiser as I see the J1/G1, J2/G2 more.  Its definitley tougher playing Allies, but I like the challenge.  Axis is complicated in the beginning but after that its crush, crush, crush.  Me and MrGreen are tied 1-1, both were quick games, I played Allies both times.  The second time he hustled me with the J1 crush.  I had to go back and research my mistakes.  I love that “history” option- great for analysis.

    Yes, I failed at Japan once also.  Japan can be a monster, but you got to play them right or you get crushed.  Now I realize this is where Cow’s Playbook comes in real handy.  I actually think Japan is harder to play than Germany/Italy, but Japan definitely has the higher ceiling I think.

    I do believe the community playing Allies is starting to “catch up” though.  I see a lot of early Allied losses only to come back much stronger and make the game more even.  There’s a lot of things I’m experimenting in my games, so it gets tough, but you learn and come back stronger.

    Anyway yes, let’s do another game (non-league), I’ll be Allies again.  I’ll set up the thread.  Do the G1/J1 again.  I’m gonna keep playing against that until I get a strategy honed down.  Expect a tougher fight.

    Oh one other question…you’ve been playing a lot of Axis, how well can you play Allies???  Do you ever play them???


  • I think 4/5 of my first games were as allies. Most of my recent games have been as axis because a couple people (you/mrg) wanted to see my G1/J1 and then wanted a 2nd crack at it. I just beat vance as allies but my only current allied game is in the tourney. If you want to start up a non league game with me as allies, I’ll play you. Just set it up and shoot me a link.


  • Don’t think that Urban’s going to be light on defense either. That’s actually one of his cornerstones is getting a fast D onto the field and swarming the other team. I unfortunately bore mute witness to his defense’s success a couple years back. And I’m sure you’ll see plenty of his D in the coming years. Oh and I suppose he cut corners at Utah and Bowling Green as well huh?

    I forgot I just started another one as allies vs wheatbeer. I’m still up for another allied game if you want.

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