12L_Questioneer(axis)_vs_Boldfresh(allies)_G40_Final Alpha_TripleA

  • '12

    ok i’m ready to make a move but when i look at this map i am confused - what is the 2 inf and fighter for the french that are hovering over holland/belgium with a black line under them.  also there is a black line under the naval base in gibraltar.  and what are the three hook looking things in a white circle on southern italy?

  • '12

    oh the white circle on southern italy denotes the capital…

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - Russians
                Russians buy 11 infantry and 1 mech_infantry; Remaining resources: 0 PUs;

    Combat Move - Russians
                Giving bonus movement to units

    Non Combat Move - Russians
                2 infantry moved from Karelia to Novgorod
                3 infantry moved from Vyborg to Novgorod
                1 infantry moved from Archangel to Novgorod
                1 infantry moved from Belarus to Novgorod
                2 infantry moved from Eastern Poland to Baltic States
                3 infantry moved from Ukraine to Western Ukraine
                2 infantry moved from Bessarabia to Western Ukraine
                1 mech_infantry moved from Volgograd to Ukraine
                1 armour moved from Volgograd to Ukraine
                2 infantry moved from Caucasus to Rostov
                1 mech_infantry moved from Russia to Western Ukraine
                1 armour moved from Russia to Western Ukraine
                1 fighter moved from Russia to Novgorod
                1 tactical_bomber moved from Russia to Novgorod
                1 aaGun moved from Russia to Bryansk
                1 infantry moved from Russia to Bryansk
                1 aaGun and 1 artillery moved from Russia to Bryansk
                1 submarine moved from 127 Sea Zone to 125 Sea Zone

    Place Units - Russians
                3 infantry placed in Novgorod
                3 infantry placed in Ukraine
                5 infantry and 1 mech_infantry placed in Russia

    Turn Complete - Russians
                Russians collect 37 PUs; end with 37 PUs total

  • '12

    well, i have absolutely no idea what i am doing…  :lol:

    where can i find the complete rule set for 3.9?

    thanks


  • That ok man, its quite the game, quite a puzzle.  It will take you awhile.  You may need to read the rules a few times and just play a few games.  Its much more complicated than AA50.

    here is the link:

    http://www.harrisgamedesign.com/phpBB3/viewtopic.php?f=40&t=6149

    This is actually the Final Alpha.  Europe 40 and Pacific 40 have been taken off the shelves.  Can’t buy them anymore.  That’s because the 2nd Edition of Europe 40 and Pacific 40 will be out this fall Larry says.


  • TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - Japanese
                Japanese buy 3 transports; Remaining resources: 5 PUs;

    Combat Move - Japanese
                Giving bonus movement to units
                2 infantry moved from Jehol to Chahar
                      Japanese take Chahar from Chinese
                1 artillery moved from Jehol to Chahar
                3 infantry moved from Shantung to Anhwe
                      Japanese take Anhwe from Chinese
                1 artillery moved from Shantung to Anhwe
                3 infantry moved from Kwangsi to Yunnan
                1 artillery moved from Kwangsi to Yunnan
                3 infantry moved from Kiangsi to Hunan
                1 artillery moved from Kiangsi to Hunan
                1 tactical_bomber moved from Kiangsu to Yunnan
                1 fighter moved from Kiangsu to Yunnan
                2 bombers moved from Japan to 19 Sea Zone
                2 bombers moved from 19 Sea Zone to 20 Sea Zone
                2 bombers moved from 20 Sea Zone to Yunnan
                1 fighter moved from Formosa to Hunan
                2 tactical_bombers moved from Manchuria to Anhwe
                2 fighters moved from Manchuria to Anhwe
                2 tactical_bombers moved from Anhwe to Hunan
                2 fighters moved from Anhwe to Hunan

    Combat - Japanese
                Battle in Hunan
                    Japanese attack with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers
                    Chinese defend with 2 infantry
                    Japanese win, taking Hunan from Chinese with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                    Japanese win with 1 artillery, 3 fighters, 3 infantry and 2 tactical_bombers remaining. Battle score for attacker is 6
                    Casualties for Chinese: 2 infantry
                Battle in Yunnan
                    Japanese attack with 1 artillery, 2 bombers, 1 fighter, 3 infantry and 1 tactical_bomber
                    Chinese defend with 4 infantry
                    Japanese win, taking Yunnan from Chinese with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                    Japanese win with 1 artillery, 2 bombers, 1 fighter, 2 infantry and 1 tactical_bomber remaining. Battle score for attacker is 9
                    Casualties for Japanese: 1 infantry
                    Casualties for Chinese: 4 infantry
                Recording Battle Statistics

    Non Combat Move - Japanese
                3 fighters moved from Hunan to Kwangsi
                2 tactical_bombers moved from Hunan to Kwangsi
                1 tactical_bomber moved from Yunnan to Kwangsi
                1 fighter moved from Yunnan to Kwangsi
                1 infantry moved from Japan to 6 Sea Zone
                1 armour moved from Japan to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 6 Sea Zone to 20 Sea Zone
                1 transport moved from 20 Sea Zone to 6 Sea Zone
                1 armour, 1 infantry and 1 transport moved from 20 Sea Zone to 36 Sea Zone
                1 infantry moved from 36 Sea Zone to Kwangsi
                1 armour moved from 36 Sea Zone to Kwangsi
                1 infantry moved from Kiangsu to 19 Sea Zone
                1 artillery moved from Kiangsu to 19 Sea Zone
                1 artillery, 1 infantry and 1 transport moved from 19 Sea Zone to 36 Sea Zone
                1 artillery moved from 36 Sea Zone to Kwangsi
                1 infantry moved from 36 Sea Zone to Kwangsi
                2 infantry moved from Kiangsu to Anhwe
                1 mech_infantry moved from Manchuria to Chahar
                6 infantry moved from Manchuria to Jehol
                1 artillery moved from Manchuria to Jehol
                1 aaGun moved from Manchuria to Jehol
                4 infantry moved from Korea to Manchuria
                1 fighter moved from Korea to Anhwe
                1 carrier, 1 destroyer, 1 fighter and 1 tactical_bomber moved from 33 Sea Zone to 36 Sea Zone
                1 cruiser moved from 20 Sea Zone to 36 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 19 Sea Zone to 20 Sea Zone
                1 battleship, 1 destroyer and 1 submarine moved from 20 Sea Zone to 36 Sea Zone
                1 fighter moved from Okinawa to Kwangsi
                1 destroyer moved from 6 Sea Zone to 16 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 6 Sea Zone to 20 Sea Zone
                1 battleship, 2 carriers, 1 cruiser, 1 destroyer, 2 fighters, 1 submarine and 2 tactical_bombers moved from 20 Sea Zone to 36 Sea Zone
                Turning on Edit Mode
                EDIT: Turning off Edit Mode
                2 bombers could not land in Yunnan and were removed
                1 fighter could not land in Anhwe and was removed

    Place Units - Japanese
                Turning on Edit Mode
                EDIT: Japanese player Adding units owned by PlayerID named:Japanese to Kwangsi: 2 bombers
                EDIT: Turning off Edit Mode
                3 transports placed in 6 Sea Zone

    Turn Complete - Japanese
                Japanese collect 30 PUs; end with 35 PUs total
                Objective Japanese 1 Trade With America: Japanese met a national objective for an additional 10 PUs; end with 45 PUs


  • Used EDIT mode for the non-combat on the bombers.  Sometimes TripleA won’t always choose the best path in one straight shot so you have to edit- that’s rare.  You can fix this by doing one step moves at a time, but just to let you know the bmrs can make it to Yunnan and NCM on Kwangsi- you can check the map if you like.

    Always inform your opponent if you use EDIT mode for something. :-)

  • '12

    getting an error message when i try to pull up the game:

    “could not find file folder or zip for map WORLD WAR II GLOBAL.
    PLEASE DOWNLOAD THIS MAP if you do not have it.
    If you are making a map or mod, make sure the mapName property within the xml game file exactly matches the map zip or folder name”

    :? :?


  • Uh…don’t know about this one…I would ask Veqryn or P@nther.

  • '16 '15 '10

    @Boldfresh:

    getting an error message when i try to pull up the game:

    “could not find file folder or zip for map WORLD WAR II GLOBAL.
    PLEASE DOWNLOAD THIS MAP if you do not have it.
    If you are making a map or mod, make sure the mapName property within the xml game file exactly matches the map zip or folder name”

    :? :?

    That’s a bit of a head-scratcher, since you apparently successfully loaded Questioneer’s file for your Russian turn.  So it doesn’t make sense that you’d have problems now.

    Some possibilities

    1. you’re not using the same version of the global map.  The current version (available via “Download Maps” and “List Games” is 2.8)…if one of you are playing with 2.6 or 2.7 that could be the source of your problems.

    2. Do you have more than 1 version of TripleA installed?  Make sure you’re using 1.521…I’d uninstall the other versions to avoid confusion.

  • '12

    hmm now it’s working… and i did nothing.  weird.

  • '12

    sure seems to be a lot of aa guns  many times multiples in territories?  - i guess i need to do some review of the aa gun rules.

  • '12

    TripleA Turn Summary for game: World War II Global 1940 Alpha 3, version: 2.7

    Game History

    Round :1

    Purchase Units - Chinese
                Trigger Chinese Loses Burma Road: Chinese has their production frontier changed to: games.strategy.engine.data.ProductionFrontier called productionChinese_Burma_Road_Closed
                Chinese buy 4 infantry; Remaining resources: 0 PUs;

    Combat Move - Chinese
                4 infantry moved from Szechwan to Yunnan
                1 fighter moved from Szechwan to Yunnan

    Combat - Chinese
                Battle in Yunnan
                    Chinese attack with 1 fighter and 4 infantry
                    Japanese defend with 1 artillery and 2 infantry
                    Chinese win, taking Yunnan from Japanese with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                    Chinese win with 1 fighter and 2 infantry remaining. Battle score for attacker is 4
                    Casualties for Japanese: 1 artillery and 2 infantry
                    Casualties for Chinese: 2 infantry
                Recording Battle Statistics

    Non Combat Move - Chinese
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Kweichow to Szechwan
                1 infantry moved from Shensi to Szechwan
                2 infantry moved from Suiyuyan to Kansu
                1 fighter moved from Yunnan to Szechwan

    Place Units - Chinese
                4 infantry placed in Szechwan

    Turn Complete - Chinese
                Chinese collect 9 PUs; end with 9 PUs total
                Objective Chinese 1 Burma Road: Chinese met a national objective for an additional 6 PUs; end with 15 PUs


  • I downloaded version 2.8 recently- did you???  Shouldn’t be a problem though.  I’ve played with mixed versions before.

  • '12

    i am so clueless as to what is happening in this game…  :lol:

    so apparently you can run an entire turn and all the battles but then close tripleA before posting and everything gets erased and you can start your turn again?  how can that be possible?

  • '16 '15 '10

    @Boldfresh:

    i am so clueless as to what is happening in this game…  :lol:

    so apparently you can run an entire turn and all the battles but then close tripleA before posting and everything gets erased and you can start your turn again?  how can that be possible?

    It’s not possible if the dicey is working right.  Your opponent ought to receive the dice emails from your combats.  If your opponent is receiving emails for the same battle twice then something is obviously not right.

    Just like Battlemap, if you value your time you should save the file often.


  • bump - UK turn.  Did you get things worked out???

  • '12

    yeah i think so just really busy right now, will try to move soon

  • '12

    is there two french inf and a ftr in the united kingdom to start??

  • '12

    so there are 4 aa guns to start on the UK?  i assume when they are attacked by air, only one gets to shoot still right?  but i think i read they can be taken as casualties but have no defensive value after the opening fire?  please confirm these - i wish i had the time to read the rules right now but if you could just give me info that is relevant to the UK turn right now, would be appreciated.  you can have the win in this game if it is a league game, in return for giving me some lessons… :-)

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